Commit Graph

68 Commits

Author SHA1 Message Date
Mikhail Pozdnyakov
e79080771b [core] RenderLayer::render(PaintParameters, RenderSource*) -> render(PaintParameters) 2019-05-22 16:41:10 +03:00
Mikhail Pozdnyakov
25093370e2 [core] RenderLayer::setRenderTiles(RenderTiles) -> prepare(LayerPrepareParameters)
RenderLayer::prepare() is responsible for the complete initialization of a render
layer, so that it can render.
2019-05-22 16:41:10 +03:00
Mikhail Pozdnyakov
f2ad89c463 [core] Remove RenderLayerSymbolInterface 2019-05-19 18:15:33 +03:00
Mikhail Pozdnyakov
44fd6dcf7c [core] Placement accepts RenderLayer instances 2019-05-19 18:15:33 +03:00
Mikhail Pozdnyakov
0e45138547 [core] RenderLayerSymbolInterface is not used in CrossTileSymbolIndex 2019-05-19 18:15:33 +03:00
Konstantin Käfer
3a6ff7710f [core] add gfx::UploadPass, split startRender into prepare and upload 2019-05-15 11:57:43 -07:00
Konstantin Käfer
da5bd4d6e3 [core] use unique IDs for DrawScopes 2019-05-15 11:57:43 -07:00
Mikhail Pozdnyakov
81823e35a6 [core] RenderTile shall never be created for a not renderable tile
A RenderTile is already never created for a not renderable tile, guarantied by the checks in `updateRenderables()`.

However, the client code had plenty of `isRenderable()` checks in the render path, which complicated the code and affected rendering performance.

This patch removes the unneeded checks from the client code and puts an assertion to `TilePyramid::addRenderTile()`.
2019-05-14 11:19:56 +03:00
Konstantin Käfer
a53c88159f [core] upgrade mapbox-gl-js pin to the most recent version 2019-05-08 14:10:11 +02:00
Alexander Shalamov
5e04091795 [core] Store type of renderable segment when sorting symbols by key 2019-04-26 15:02:38 +03:00
Mikhail Pozdnyakov
150b427300 [core] Update style::LayerProperties instances in tiles 2019-04-17 17:21:41 +03:00
Mikhail Pozdnyakov
4b21560cf5 [core] Use style::LayerProperties in render layers, buckets and layouts. 2019-04-17 17:21:41 +03:00
Alexander Shalamov
113e96e03c [core] Sort cross-tile symbol segments using symbol-sort-key 2019-04-17 15:04:08 +03:00
Konstantin Käfer
3ceabcd3ec [core] clang-tidy fixes 2019-04-05 11:49:17 +02:00
Konstantin Käfer
d7aaf83421 [core] introduce gfx::RenderPass 2019-04-05 11:49:17 +02:00
Konstantin Käfer
ebd8508032 [core] add getResource template to gfx::*Resource classes 2019-04-05 11:49:17 +02:00
Mikhail Pozdnyakov
45e8154d33 [core] Simplify render symbol layer initialization
Obviate few extra calls from the renderer impl parts initializing symbol layers.
2019-04-02 17:40:53 +03:00
Mikhail Pozdnyakov
2292623bc6 [core] Introduce variable text placement for point labels - Placement part 2019-03-29 16:18:41 +02:00
Alexander Shalamov
cb64dbe0d6 [core] Introduce variable text placement for point labels - Render part 2019-03-29 16:18:41 +02:00
Konstantin Käfer
1e30fdac36 [core] move ProgramMap to within the gl::Program object 2019-03-20 15:40:47 +01:00
Konstantin Käfer
0ad2375e10 [core] remove a_/u_ prefix from attribute/uniform types 2019-03-20 15:40:47 +01:00
Konstantin Käfer
52cf9a1af3 [core] remove gl/context.hpp from more files, cast where necessary 2019-03-20 15:40:47 +01:00
Konstantin Käfer
c8cfdb1ced Merge pull request #14126 from mapbox/gfx-refactor-4
Graphics refactor #4
2019-03-15 20:31:12 +01:00
Alexander Shalamov
8be135231d [core] Add possibility of overriding paint properties inside format expression #14062
* [core] Add format override expression and formatted section to evaluation context

* [core] Add textColor to TaggedString's formatted section

* [core] Add FormatSectionOverrides and introduce overridable properties

* [core] Populate symbol layer paint properties for text sections

* [core] Add benchmark for style that uses text-color override

* [core] Add unit test for FormatOverrideExpression

* [core] Add unit test for FormatSectionOverrides
2019-03-13 17:14:53 +02:00
Konstantin Käfer
e27f330629 [core] add texture bindings to draw call instead of Context member fn 2019-03-12 11:03:54 +01:00
Konstantin Käfer
cb64c380fb [core] add texture bindings to draw call invocations 2019-03-12 11:03:54 +01:00
Konstantin Käfer
2a25270298 [core] move Texture related enums to gfx namespace 2019-03-12 11:03:54 +01:00
Bruno de Oliveira Abinader
ba7427b4ac [core] Transform{State}: s/angle/bearing/ 2019-03-04 14:45:32 +02:00
Konstantin Käfer
67a9dc35bf [core] move CullFaceMode to gfx namespace 2019-03-01 09:33:37 +01:00
Konstantin Käfer
4372ce2b90 [core] move StencilMode to gfx namespace 2019-03-01 09:33:37 +01:00
Konstantin Käfer
4982933a78 [core] move DepthMode to gfx namespace 2019-03-01 09:33:37 +01:00
Konstantin Käfer
fd37d90650 [core] move draw mode and primitives to gfx namespace 2019-03-01 09:33:37 +01:00
Konstantin Käfer
95deab32ce [core] extract attribute structs and gl::Vertex to separate namespace 2019-03-01 09:33:37 +01:00
Mikhail Pozdnyakov
e800f37547 [core] Layer manager is responsible for buckets and layouts creation
This is a step to stop using of render layers in tile worker thread.
2019-02-25 13:47:56 +02:00
Mikhail Pozdnyakov
12295ef335 [core] SymbolBucket: use single map for paint properties data
Obviates unnecessary lookups, improves readability.
2019-01-14 12:53:44 +02:00
Mikhail Pozdnyakov
d37918c169 [core] Split layer type specific code in mbgl::Programs
Progams code for a certain layer type is encapsulted within
a dedicated `<layer type>Programs` class, inherited from
the generic base `LayerTypePrograms` class.

`mbgl::Programs::get<layer type>Programs()` lazily initializes the
layer type-specific programs code using pointer to the base class,
which allows LTO to remove this code from binaries (if the corresponding
`get<layer type>Programs()` method can never be invoked).
2019-01-11 16:43:52 +02:00
Mikhail Pozdnyakov
2bdab82ded [core] shader program must always match bucket in render symbol layer
Before this change, `RenderSymbolLayer` with updated style was trying to render
symbols using the previous bucket (with paint property binders that matched a previous program).

Now, symbol bucket caches the latest corresponding paint properties (caching is happening on
complete tiles only). As a result, `RenderSymbolLayer` always picks the shader program and
its parameters in sync with the obtained bucket.
2019-01-11 11:30:04 +02:00
Mikhail Pozdnyakov
361982fef8 [core][Android][Darwin] LayerManager creates RenderLayer instances
`LayerManager` is now responsible for `RenderLayer` instances creation,
so that there is a single entry point for creating of objects, which
correspond to a certain layer type.

The `LayerType type` field is dropped from `Layer::Impl`.
2018-11-27 18:10:21 +02:00
Alexander Shalamov
77911f1cc9 [core] Replace RenderSymbolLayer downcast with symbol interface 2018-11-19 14:06:21 +02:00
Alexander Shalamov
eb170b250a [core] Add use LayerTypeInfo::Layout for the layers that require Layout 2018-11-19 14:06:21 +02:00
Alexander Shalamov
f6ad5f378e [core] Move RenderTile filtering / sorting logic to render layers 2018-11-19 14:06:21 +02:00
Bruno de Oliveira Abinader
05a7b78aa8 [core] Add face culling mode parameter to Program::draw
Add a parameter to Program::draw to control whether face culling should
be enabled. This will be used in a follow up commit to enable face
culling for fill extrusion layers.
2018-09-13 08:42:36 +03:00
Molly Lloyd
d197fc7d8d [core] simplify dependency layout process and refactor data structures 2018-08-31 13:08:47 -07:00
Molly Lloyd
4a5dc37245 [core] Implement CrossFadedDataDrivenProperty to add support for feature expressions in *-pattern properties 2018-08-31 13:08:47 -07:00
Bruno de Oliveira Abinader
83bd4c2135 [core] Replace remaining dynamic_cast with static_cast 2018-08-08 14:14:34 +03:00
John Firebaugh
f6659c729f [core] Use hand-rolled RTTI 2018-07-24 11:08:40 -07:00
John Firebaugh
2bbc792060 [core] Check all bucket dynamic_casts
A mismatch can occur when a layer changes from one type to another.
2018-07-24 11:08:40 -07:00
Chris Loer
f9b36f9f5b [core] Add symbol-placement: line-center
- Remove unused/vestigial 'maxCameraDistance'
- Create a single collision circle for line labels that are less than half the width of a collision circle
2018-07-23 13:33:27 -07:00
Konstantin Käfer
d66251234d [core] don't use floating point versions of pow/log
GLIBC 2.27 added new versioned symbols of powf and logf, while the double versions of pow and log remained stable.
Prefer the double version to avoid introducing a dependency on a newer version of GLIBC than strictly necessary.
See https://lists.gnu.org/archive/html/info-gnu/2018-02/msg00000.html
2018-06-04 10:43:21 +02:00
Konstantin Käfer
c3346f473a [core] Don't crash when attribute count is exceeded 2018-05-03 16:31:43 -07:00