[core] move CullFaceMode to gfx namespace
This commit is contained in:
@@ -18,7 +18,6 @@
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"src/mbgl/geometry/line_atlas.cpp",
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"src/mbgl/gl/attribute.cpp",
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"src/mbgl/gl/context.cpp",
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"src/mbgl/gl/cull_face_mode.cpp",
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"src/mbgl/gl/debugging.cpp",
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"src/mbgl/gl/debugging_extension.cpp",
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"src/mbgl/gl/enum.cpp",
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@@ -498,6 +497,7 @@
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"mbgl/geometry/line_atlas.hpp": "src/mbgl/geometry/line_atlas.hpp",
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"mbgl/gfx/attribute.hpp": "src/mbgl/gfx/attribute.hpp",
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"mbgl/gfx/color_mode.hpp": "src/mbgl/gfx/color_mode.hpp",
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"mbgl/gfx/cull_face_mode.hpp": "src/mbgl/gfx/cull_face_mode.hpp",
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"mbgl/gfx/depth_mode.hpp": "src/mbgl/gfx/depth_mode.hpp",
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"mbgl/gfx/draw_mode.hpp": "src/mbgl/gfx/draw_mode.hpp",
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"mbgl/gfx/primitives.hpp": "src/mbgl/gfx/primitives.hpp",
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@@ -506,7 +506,6 @@
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"mbgl/gfx/uniform.hpp": "src/mbgl/gfx/uniform.hpp",
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"mbgl/gl/attribute.hpp": "src/mbgl/gl/attribute.hpp",
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"mbgl/gl/context.hpp": "src/mbgl/gl/context.hpp",
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"mbgl/gl/cull_face_mode.hpp": "src/mbgl/gl/cull_face_mode.hpp",
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"mbgl/gl/debugging.hpp": "src/mbgl/gl/debugging.hpp",
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"mbgl/gl/debugging_extension.hpp": "src/mbgl/gl/debugging_extension.hpp",
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"mbgl/gl/defines.hpp": "src/mbgl/gl/defines.hpp",
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24
src/mbgl/gfx/cull_face_mode.hpp
Normal file
24
src/mbgl/gfx/cull_face_mode.hpp
Normal file
@@ -0,0 +1,24 @@
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#pragma once
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#include <mbgl/gfx/types.hpp>
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namespace mbgl {
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namespace gfx {
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class CullFaceMode {
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public:
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bool enabled;
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CullFaceSideType side;
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CullFaceWindingType winding;
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static CullFaceMode disabled() {
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return { false, CullFaceSideType::Back, CullFaceWindingType::CounterClockwise };
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}
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static CullFaceMode backCCW() {
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return { true, CullFaceSideType::Back, CullFaceWindingType::CounterClockwise };
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}
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};
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} // namespace gfx
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} // namespace mbgl
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@@ -77,5 +77,16 @@ enum class StencilOpType : uint8_t {
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DecrementWrap,
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};
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enum CullFaceSideType : uint8_t {
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Front,
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Back,
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FrontAndBack,
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};
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enum CullFaceWindingType : uint8_t {
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Clockwise,
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CounterClockwise,
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};
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} // namespace gfx
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} // namespace mbgl
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@@ -618,7 +618,7 @@ void Context::setDirtyState() {
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clearStencil.setDirty();
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cullFace.setDirty();
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cullFaceSide.setDirty();
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frontFace.setDirty();
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cullFaceWinding.setDirty();
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program.setDirty();
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lineWidth.setDirty();
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activeTextureUnit.setDirty();
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@@ -665,14 +665,14 @@ void Context::clear(optional<mbgl::Color> color,
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MBGL_CHECK_ERROR(glClear(mask));
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}
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void Context::setCullFaceMode(const CullFaceMode& mode) {
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cullFace = mode.cullFace;
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void Context::setCullFaceMode(const gfx::CullFaceMode& mode) {
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cullFace = mode.enabled;
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// These shouldn't need to be updated when face culling is disabled, but we
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// might end up having the same isssues with Adreno 2xx GPUs as noted in
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// Context::setDepthMode.
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cullFaceSide = mode.side;
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frontFace = mode.frontFace;
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cullFaceWinding = mode.winding;
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}
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#if not MBGL_USE_GLES2
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@@ -173,7 +173,7 @@ public:
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void setDepthMode(const gfx::DepthMode&);
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void setStencilMode(const gfx::StencilMode&);
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void setColorMode(const gfx::ColorMode&);
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void setCullFaceMode(const CullFaceMode&);
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void setCullFaceMode(const gfx::CullFaceMode&);
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void draw(gfx::PrimitiveType,
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std::size_t indexOffset,
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@@ -267,7 +267,7 @@ private:
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State<value::BindRenderbuffer> bindRenderbuffer;
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State<value::CullFace> cullFace;
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State<value::CullFaceSide> cullFaceSide;
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State<value::FrontFace> frontFace;
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State<value::CullFaceWinding> cullFaceWinding;
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#if not MBGL_USE_GLES2
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State<value::PointSize> pointSize;
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#endif // MBGL_USE_GLES2
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@@ -1,16 +0,0 @@
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#include <mbgl/gl/cull_face_mode.hpp>
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#include <mbgl/gl/defines.hpp>
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#include <mbgl/util/traits.hpp>
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namespace mbgl {
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namespace gl {
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static_assert(underlying_type(CullFaceMode::Front) == GL_FRONT, "OpenGL enum mismatch");
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static_assert(underlying_type(CullFaceMode::Back) == GL_BACK, "OpenGL enum mismatch");
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static_assert(underlying_type(CullFaceMode::FrontAndBack) == GL_FRONT_AND_BACK, "OpenGL enum mismatch");
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static_assert(underlying_type(CullFaceMode::Clockwise) == GL_CW, "OpenGL enum mismatch");
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static_assert(underlying_type(CullFaceMode::CounterClockwise) == GL_CCW, "OpenGL enum mismatch");
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} // namespace gl
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} // namespace mbgl
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@@ -1,40 +0,0 @@
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#pragma once
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#include <cstdint>
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namespace mbgl {
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namespace gl {
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class CullFaceMode {
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public:
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enum CullFace : bool {
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Disable = false,
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Enable = true,
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};
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enum CullFaceSide : uint32_t {
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Front = 0x0404,
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Back = 0x0405,
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FrontAndBack = 0x0408,
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};
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enum FrontFace : uint32_t {
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Clockwise = 0x0900,
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CounterClockwise = 0x0901
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};
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CullFace cullFace;
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CullFaceSide side;
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FrontFace frontFace;
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static CullFaceMode disabled() {
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return CullFaceMode { Disable, CullFaceSide::Back, FrontFace::CounterClockwise };
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}
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static CullFaceMode backCCW() {
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return CullFaceMode { Enable, CullFaceSide::Back, FrontFace::CounterClockwise };
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}
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};
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} // namespace gl
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} // namespace mbgl
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@@ -183,5 +183,43 @@ platform::GLenum Enum<gfx::StencilOpType>::to(const gfx::StencilOpType value) {
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return GL_INVALID_ENUM;
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}
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template <>
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gfx::CullFaceSideType Enum<gfx::CullFaceSideType>::from(const platform::GLint value) {
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switch (value) {
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case GL_FRONT: return gfx::CullFaceSideType::Front;
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case GL_BACK: return gfx::CullFaceSideType::Back;
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case GL_FRONT_AND_BACK: return gfx::CullFaceSideType::FrontAndBack;
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}
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return {};
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}
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template <>
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platform::GLenum Enum<gfx::CullFaceSideType>::to(const gfx::CullFaceSideType value) {
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switch (value) {
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case gfx::CullFaceSideType::Front: return GL_FRONT;
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case gfx::CullFaceSideType::Back: return GL_BACK;
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case gfx::CullFaceSideType::FrontAndBack: return GL_FRONT_AND_BACK;
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}
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return GL_INVALID_ENUM;
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}
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template <>
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gfx::CullFaceWindingType Enum<gfx::CullFaceWindingType>::from(const platform::GLint value) {
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switch (value) {
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case GL_CW: return gfx::CullFaceWindingType::Clockwise;
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case GL_CCW: return gfx::CullFaceWindingType::CounterClockwise;
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}
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return {};
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}
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template <>
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platform::GLenum Enum<gfx::CullFaceWindingType>::to(const gfx::CullFaceWindingType value) {
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switch (value) {
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case gfx::CullFaceWindingType::Clockwise: return GL_CW;
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case gfx::CullFaceWindingType::CounterClockwise: return GL_CCW;
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}
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return GL_INVALID_ENUM;
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}
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} // namespace gl
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} // namespace mbgl
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@@ -118,7 +118,7 @@ public:
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gfx::DepthMode depthMode,
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gfx::StencilMode stencilMode,
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gfx::ColorMode colorMode,
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CullFaceMode cullFaceMode,
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gfx::CullFaceMode cullFaceMode,
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const UniformValues& uniformValues,
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VertexArray& vertexArray,
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const AttributeBindings& attributeBindings,
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@@ -85,7 +85,7 @@ ColorMask::Type ColorMask::Get() {
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const constexpr StencilFunc::Type StencilFunc::Default;
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void StencilFunc::Set(const Type& value) {
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MBGL_CHECK_ERROR(glStencilFunc(static_cast<GLenum>(value.func), value.ref, value.mask));
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MBGL_CHECK_ERROR(glStencilFunc(Enum<gfx::StencilFunctionType>::to(value.func), value.ref, value.mask));
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}
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StencilFunc::Type StencilFunc::Get() {
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@@ -153,13 +153,13 @@ DepthTest::Type DepthTest::Get() {
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const constexpr DepthFunc::Type DepthFunc::Default;
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void DepthFunc::Set(const DepthFunc::Type& value) {
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MBGL_CHECK_ERROR(glDepthFunc(static_cast<GLenum>(value)));
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MBGL_CHECK_ERROR(glDepthFunc(Enum<gfx::DepthFunctionType>::to(value)));
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}
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DepthFunc::Type DepthFunc::Get() {
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GLint depthFunc;
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MBGL_CHECK_ERROR(glGetIntegerv(GL_DEPTH_FUNC, &depthFunc));
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return static_cast<Type>(depthFunc);
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return Enum<gfx::DepthFunctionType>::from(depthFunc);
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}
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const constexpr Blend::Type Blend::Default;
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@@ -301,37 +301,37 @@ BindRenderbuffer::Type BindRenderbuffer::Get() {
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const constexpr CullFace::Type CullFace::Default;
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void CullFace::Set(const Type& value) {
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MBGL_CHECK_ERROR(value == CullFaceMode::Enable ? glEnable(GL_CULL_FACE) : glDisable(GL_CULL_FACE));
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MBGL_CHECK_ERROR(value ? glEnable(GL_CULL_FACE) : glDisable(GL_CULL_FACE));
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}
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CullFace::Type CullFace::Get() {
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GLboolean cullFace;
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MBGL_CHECK_ERROR(cullFace = glIsEnabled(GL_CULL_FACE));
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return cullFace ? CullFaceMode::Enable : CullFaceMode::Disable;
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return cullFace;
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}
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const constexpr CullFaceSide::Type CullFaceSide::Default;
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void CullFaceSide::Set(const Type& value) {
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MBGL_CHECK_ERROR(glCullFace(static_cast<GLenum>(value)));
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MBGL_CHECK_ERROR(glCullFace(Enum<gfx::CullFaceSideType>::to(value)));
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}
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CullFaceSide::Type CullFaceSide::Get() {
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GLint cullFaceMode;
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MBGL_CHECK_ERROR(glGetIntegerv(GL_CULL_FACE_MODE, &cullFaceMode));
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return static_cast<Type>(cullFaceMode);
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return Enum<gfx::CullFaceSideType>::from(cullFaceMode);
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}
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const constexpr FrontFace::Type FrontFace::Default;
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const constexpr CullFaceWinding::Type CullFaceWinding::Default;
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void FrontFace::Set(const Type& value) {
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MBGL_CHECK_ERROR(glFrontFace(static_cast<GLenum>(value)));
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void CullFaceWinding::Set(const Type& value) {
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MBGL_CHECK_ERROR(glFrontFace(Enum<gfx::CullFaceWindingType>::to(value)));
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}
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FrontFace::Type FrontFace::Get() {
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CullFaceWinding::Type CullFaceWinding::Get() {
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GLint frontFace;
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MBGL_CHECK_ERROR(glGetIntegerv(GL_FRONT_FACE, &frontFace));
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return static_cast<Type>(frontFace);
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return Enum<gfx::CullFaceWindingType>::from(frontFace);
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}
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const constexpr BindTexture::Type BindTexture::Default;
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@@ -4,7 +4,7 @@
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#include <mbgl/gfx/depth_mode.hpp>
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#include <mbgl/gfx/stencil_mode.hpp>
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#include <mbgl/gfx/color_mode.hpp>
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#include <mbgl/gl/cull_face_mode.hpp>
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#include <mbgl/gfx/cull_face_mode.hpp>
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#include <mbgl/gl/attribute.hpp>
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#include <mbgl/platform/gl_functions.hpp>
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#include <mbgl/util/color.hpp>
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@@ -215,22 +215,22 @@ struct BindRenderbuffer {
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};
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struct CullFace {
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using Type = CullFaceMode::CullFace;
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static const constexpr Type Default = CullFaceMode::Disable;
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using Type = bool;
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static const constexpr Type Default = false;
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static void Set(const Type&);
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static Type Get();
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};
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struct CullFaceSide {
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using Type = CullFaceMode::CullFaceSide;
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static const constexpr Type Default = CullFaceMode::Back;
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using Type = gfx::CullFaceSideType;
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static const constexpr Type Default = gfx::CullFaceSideType::Back;
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static void Set(const Type&);
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static Type Get();
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};
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struct FrontFace {
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using Type = CullFaceMode::FrontFace;
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static const constexpr Type Default = CullFaceMode::CounterClockwise;
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struct CullFaceWinding {
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using Type = gfx::CullFaceWindingType;
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static const constexpr Type Default = gfx::CullFaceWindingType::CounterClockwise;
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static void Set(const Type&);
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static Type Get();
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};
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@@ -61,7 +61,7 @@ public:
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gfx::DepthMode depthMode,
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gfx::StencilMode stencilMode,
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gfx::ColorMode colorMode,
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gl::CullFaceMode cullFaceMode,
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gfx::CullFaceMode cullFaceMode,
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const UniformValues& uniformValues,
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const gl::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>& layoutVertexBuffer,
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const gl::VertexBuffer<gfx::Vertex<CollisionBoxDynamicAttributes>>& dynamicVertexBuffer,
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@@ -142,7 +142,7 @@ public:
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gfx::DepthMode depthMode,
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gfx::StencilMode stencilMode,
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gfx::ColorMode colorMode,
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gl::CullFaceMode cullFaceMode,
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gfx::CullFaceMode cullFaceMode,
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const UniformValues& uniformValues,
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const gl::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>& layoutVertexBuffer,
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const gl::VertexBuffer<gfx::Vertex<CollisionBoxDynamicAttributes>>& dynamicVertexBuffer,
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@@ -74,7 +74,7 @@ public:
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gfx::DepthMode depthMode,
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gfx::StencilMode stencilMode,
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gfx::ColorMode colorMode,
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gl::CullFaceMode cullFaceMode,
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gfx::CullFaceMode cullFaceMode,
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const gl::IndexBuffer<DrawMode>& indexBuffer,
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const SegmentVector<Attributes>& segments,
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const typename AllUniforms::Values& allUniformValues,
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@@ -309,7 +309,7 @@ public:
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gfx::DepthMode depthMode,
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gfx::StencilMode stencilMode,
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gfx::ColorMode colorMode,
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gl::CullFaceMode cullFaceMode,
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gfx::CullFaceMode cullFaceMode,
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const gl::IndexBuffer<DrawMode>& indexBuffer,
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const SegmentVector<Attributes>& segments,
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const typename AllUniforms::Values& allUniformValues,
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@@ -71,7 +71,7 @@ void RenderBackgroundLayer::render(PaintParameters& parameters, RenderSource*) {
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parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
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gfx::StencilMode::disabled(),
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parameters.colorModeForRenderPass(),
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gl::CullFaceMode::disabled(),
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gfx::CullFaceMode::disabled(),
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parameters.staticData.quadTriangleIndexBuffer,
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parameters.staticData.tileTriangleSegments,
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allUniformValues,
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@@ -102,7 +102,7 @@ void RenderCircleLayer::render(PaintParameters& parameters, RenderSource*) {
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? parameters.stencilModeForClipping(tile.clip)
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: gfx::StencilMode::disabled(),
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parameters.colorModeForRenderPass(),
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gl::CullFaceMode::disabled(),
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gfx::CullFaceMode::disabled(),
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*bucket.indexBuffer,
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bucket.segments,
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allUniformValues,
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@@ -65,7 +65,7 @@ void RenderCustomLayer::render(PaintParameters& paintParameters, RenderSource*)
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glContext.setDepthMode(paintParameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly));
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glContext.setStencilMode(gfx::StencilMode::disabled());
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glContext.setColorMode(paintParameters.colorModeForRenderPass());
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glContext.setCullFaceMode(gl::CullFaceMode::disabled());
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glContext.setCullFaceMode(gfx::CullFaceMode::disabled());
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CustomLayerRenderParameters parameters;
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@@ -96,7 +96,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*
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parameters.depthModeFor3D(gfx::DepthMaskType::ReadWrite),
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gfx::StencilMode::disabled(),
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parameters.colorModeForRenderPass(),
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gl::CullFaceMode::backCCW(),
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gfx::CullFaceMode::backCCW(),
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*tileBucket.indexBuffer,
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tileBucket.triangleSegments,
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allUniformValues,
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@@ -197,7 +197,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*
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gfx::DepthMode::disabled(),
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gfx::StencilMode::disabled(),
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parameters.colorModeForRenderPass(),
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gl::CullFaceMode::disabled(),
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gfx::CullFaceMode::disabled(),
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parameters.staticData.quadTriangleIndexBuffer,
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parameters.staticData.extrusionTextureSegments,
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allUniformValues,
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@@ -105,7 +105,7 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
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depthMode,
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parameters.stencilModeForClipping(tile.clip),
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parameters.colorModeForRenderPass(),
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gl::CullFaceMode::disabled(),
|
||||
gfx::CullFaceMode::disabled(),
|
||||
indexBuffer,
|
||||
segments,
|
||||
allUniformValues,
|
||||
@@ -195,7 +195,7 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
|
||||
depthMode,
|
||||
parameters.stencilModeForClipping(tile.clip),
|
||||
parameters.colorModeForRenderPass(),
|
||||
gl::CullFaceMode::disabled(),
|
||||
gfx::CullFaceMode::disabled(),
|
||||
indexBuffer,
|
||||
segments,
|
||||
allUniformValues,
|
||||
|
||||
@@ -123,7 +123,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
|
||||
parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
|
||||
stencilMode,
|
||||
gfx::ColorMode::additive(),
|
||||
gl::CullFaceMode::disabled(),
|
||||
gfx::CullFaceMode::disabled(),
|
||||
*bucket.indexBuffer,
|
||||
bucket.segments,
|
||||
allUniformValues,
|
||||
@@ -171,7 +171,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
|
||||
gfx::DepthMode::disabled(),
|
||||
gfx::StencilMode::disabled(),
|
||||
parameters.colorModeForRenderPass(),
|
||||
gl::CullFaceMode::disabled(),
|
||||
gfx::CullFaceMode::disabled(),
|
||||
parameters.staticData.quadTriangleIndexBuffer,
|
||||
parameters.staticData.extrusionTextureSegments,
|
||||
allUniformValues,
|
||||
|
||||
@@ -100,7 +100,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src
|
||||
parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
|
||||
gfx::StencilMode::disabled(),
|
||||
parameters.colorModeForRenderPass(),
|
||||
gl::CullFaceMode::disabled(),
|
||||
gfx::CullFaceMode::disabled(),
|
||||
indexBuffer,
|
||||
segments,
|
||||
allUniformValues,
|
||||
@@ -161,7 +161,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src
|
||||
parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
|
||||
gfx::StencilMode::disabled(),
|
||||
parameters.colorModeForRenderPass(),
|
||||
gl::CullFaceMode::disabled(),
|
||||
gfx::CullFaceMode::disabled(),
|
||||
parameters.staticData.quadTriangleIndexBuffer,
|
||||
parameters.staticData.rasterSegments,
|
||||
allUniformValues,
|
||||
|
||||
@@ -91,7 +91,7 @@ void RenderLineLayer::render(PaintParameters& parameters, RenderSource*) {
|
||||
parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
|
||||
parameters.stencilModeForClipping(tile.clip),
|
||||
parameters.colorModeForRenderPass(),
|
||||
gl::CullFaceMode::disabled(),
|
||||
gfx::CullFaceMode::disabled(),
|
||||
*bucket.indexBuffer,
|
||||
bucket.segments,
|
||||
allUniformValues,
|
||||
|
||||
@@ -114,7 +114,7 @@ void RenderRasterLayer::render(PaintParameters& parameters, RenderSource* source
|
||||
parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly),
|
||||
gfx::StencilMode::disabled(),
|
||||
parameters.colorModeForRenderPass(),
|
||||
gl::CullFaceMode::disabled(),
|
||||
gfx::CullFaceMode::disabled(),
|
||||
indexBuffer,
|
||||
segments,
|
||||
allUniformValues,
|
||||
|
||||
@@ -122,7 +122,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
|
||||
: gfx::DepthMode::disabled(),
|
||||
gfx::StencilMode::disabled(),
|
||||
parameters.colorModeForRenderPass(),
|
||||
gl::CullFaceMode::disabled(),
|
||||
gfx::CullFaceMode::disabled(),
|
||||
*buffers.indexBuffer,
|
||||
buffers.segments,
|
||||
allUniformValues,
|
||||
@@ -255,7 +255,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
|
||||
gfx::DepthMode::disabled(),
|
||||
gfx::StencilMode::disabled(),
|
||||
parameters.colorModeForRenderPass(),
|
||||
gl::CullFaceMode::disabled(),
|
||||
gfx::CullFaceMode::disabled(),
|
||||
CollisionBoxProgram::UniformValues {
|
||||
uniforms::u_matrix::Value( tile.matrix ),
|
||||
uniforms::u_extrude_scale::Value( extrudeScale ),
|
||||
@@ -290,7 +290,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
|
||||
gfx::DepthMode::disabled(),
|
||||
gfx::StencilMode::disabled(),
|
||||
parameters.colorModeForRenderPass(),
|
||||
gl::CullFaceMode::disabled(),
|
||||
gfx::CullFaceMode::disabled(),
|
||||
CollisionCircleProgram::UniformValues {
|
||||
uniforms::u_matrix::Value( tile.matrix ),
|
||||
uniforms::u_extrude_scale::Value( extrudeScale ),
|
||||
|
||||
@@ -99,7 +99,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
|
||||
gfx::DepthMode::disabled(),
|
||||
parameters.stencilModeForClipping(clip),
|
||||
gfx::ColorMode::unblended(),
|
||||
gl::CullFaceMode::disabled(),
|
||||
gfx::CullFaceMode::disabled(),
|
||||
*tile.debugBucket->indexBuffer,
|
||||
tile.debugBucket->segments,
|
||||
program.computeAllUniformValues(
|
||||
@@ -121,7 +121,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
|
||||
gfx::DepthMode::disabled(),
|
||||
parameters.stencilModeForClipping(clip),
|
||||
gfx::ColorMode::unblended(),
|
||||
gl::CullFaceMode::disabled(),
|
||||
gfx::CullFaceMode::disabled(),
|
||||
*tile.debugBucket->indexBuffer,
|
||||
tile.debugBucket->segments,
|
||||
program.computeAllUniformValues(
|
||||
@@ -145,7 +145,7 @@ void RenderTile::finishRender(PaintParameters& parameters) {
|
||||
gfx::DepthMode::disabled(),
|
||||
parameters.stencilModeForClipping(clip),
|
||||
gfx::ColorMode::unblended(),
|
||||
gl::CullFaceMode::disabled(),
|
||||
gfx::CullFaceMode::disabled(),
|
||||
parameters.staticData.tileBorderIndexBuffer,
|
||||
parameters.staticData.tileBorderSegments,
|
||||
program.computeAllUniformValues(
|
||||
|
||||
@@ -453,7 +453,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
|
||||
gfx::StencilOpType::Replace
|
||||
},
|
||||
gfx::ColorMode::disabled(),
|
||||
gl::CullFaceMode::disabled(),
|
||||
gfx::CullFaceMode::disabled(),
|
||||
parameters.staticData.quadTriangleIndexBuffer,
|
||||
parameters.staticData.tileTriangleSegments,
|
||||
program.computeAllUniformValues(
|
||||
|
||||
@@ -67,7 +67,7 @@ void RenderImageSource::finishRender(PaintParameters& parameters) {
|
||||
gfx::DepthMode::disabled(),
|
||||
gfx::StencilMode::disabled(),
|
||||
gfx::ColorMode::unblended(),
|
||||
gl::CullFaceMode::disabled(),
|
||||
gfx::CullFaceMode::disabled(),
|
||||
parameters.staticData.tileBorderIndexBuffer,
|
||||
parameters.staticData.tileBorderSegments,
|
||||
programInstance.computeAllUniformValues(
|
||||
|
||||
Reference in New Issue
Block a user