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MapLibreParticleLab/src/mbgl/renderer/layers/render_symbol_layer.cpp

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C++

#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/renderer/buckets/symbol_bucket.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/renderer/property_evaluation_parameters.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/upload_parameters.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/text/glyph_atlas.hpp>
#include <mbgl/text/shaping.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/symbol_program.hpp>
#include <mbgl/programs/collision_box_program.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/tile/geometry_tile.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/text/placement.hpp>
#include <mbgl/gfx/cull_face_mode.hpp>
#include <mbgl/layout/symbol_projection.hpp>
#include <mbgl/layout/symbol_layout.hpp>
#include <mbgl/layout/symbol_layout.hpp>
#include <mbgl/util/math.hpp>
#include <cmath>
#include <set>
namespace mbgl {
using namespace style;
namespace {
Point<float> calculateVariableRenderShift(style::SymbolAnchorType anchor, float width, float height, float radialOffset, float textBoxScale, float renderTextSize) {
AnchorAlignment alignment = AnchorAlignment::getAnchorAlignment(anchor);
float shiftX = -(alignment.horizontalAlign - 0.5f) * width;
float shiftY = -(alignment.verticalAlign - 0.5f) * height;
Point<float> offset = SymbolLayout::evaluateRadialOffset(anchor, radialOffset);
return Point<float>(
(shiftX / textBoxScale + offset.x) * renderTextSize,
(shiftY / textBoxScale + offset.y) * renderTextSize
);
}
style::SymbolPropertyValues iconPropertyValues(const style::SymbolPaintProperties::PossiblyEvaluated& evaluated_,
const style::SymbolLayoutProperties::PossiblyEvaluated& layout_) {
return style::SymbolPropertyValues {
layout_.get<style::IconPitchAlignment>(),
layout_.get<style::IconRotationAlignment>(),
layout_.get<style::IconKeepUpright>(),
evaluated_.get<style::IconTranslate>(),
evaluated_.get<style::IconTranslateAnchor>(),
evaluated_.get<style::IconHaloColor>().constantOr(Color::black()).a > 0 &&
evaluated_.get<style::IconHaloWidth>().constantOr(1),
evaluated_.get<style::IconColor>().constantOr(Color::black()).a > 0
};
}
style::SymbolPropertyValues textPropertyValues(const style::SymbolPaintProperties::PossiblyEvaluated& evaluated_,
const style::SymbolLayoutProperties::PossiblyEvaluated& layout_) {
return style::SymbolPropertyValues {
layout_.get<style::TextPitchAlignment>(),
layout_.get<style::TextRotationAlignment>(),
layout_.get<style::TextKeepUpright>(),
evaluated_.get<style::TextTranslate>(),
evaluated_.get<style::TextTranslateAnchor>(),
evaluated_.get<style::TextHaloColor>().constantOr(Color::black()).a > 0 &&
evaluated_.get<style::TextHaloWidth>().constantOr(1),
evaluated_.get<style::TextColor>().constantOr(Color::black()).a > 0
};
}
using SegmentWrapper = std::reference_wrapper<Segment<SymbolTextAttributes>>;
using SegmentVectorWrapper = std::reference_wrapper<SegmentVector<SymbolTextAttributes>>;
using SegmentsWrapper = variant<SegmentWrapper, SegmentVectorWrapper>;
struct RenderableSegment {
RenderableSegment(SegmentWrapper segment_,
const RenderTile& tile_,
const LayerRenderData& renderData_,
const SymbolBucket::PaintProperties& bucketPaintProperties_,
float sortKey_,
bool isText_) :
segment(std::move(segment_)),
tile(tile_),
renderData(renderData_),
bucketPaintProperties(bucketPaintProperties_),
sortKey(sortKey_),
isText(isText_) {}
SegmentWrapper segment;
const RenderTile& tile;
const LayerRenderData& renderData;
const SymbolBucket::PaintProperties& bucketPaintProperties;
float sortKey;
bool isText;
friend bool operator < (const RenderableSegment& lhs, const RenderableSegment& rhs) {
// Sort renderable segments by a sort key.
if (lhs.sortKey < rhs.sortKey) {
return true;
}
// In cases when sort key is the same, sort by the type of a segment (text over icons),
// and for segments of the same type with the same sort key, sort by a tile id.
if (lhs.sortKey == rhs.sortKey) {
if (!lhs.isText && rhs.isText) {
return true;
}
if (lhs.isText == rhs.isText) {
return lhs.tile.id < rhs.tile.id;
}
}
return false;
}
};
void uploadIcon(gfx::UploadPass& uploadPass,
UploadParameters& uploadParameters,
const RenderTile& tile,
const LayerRenderData& renderData) {
assert(tile.tile.kind == Tile::Kind::Geometry);
auto& bucket = static_cast<SymbolBucket&>(*renderData.bucket);
const auto& layout = bucket.layout;
const bool alongLine = layout.get<SymbolPlacement>() != SymbolPlacementType::Point &&
layout.get<IconRotationAlignment>() == AlignmentType::Map;
if (alongLine) {
const auto& evaluated = getEvaluated<SymbolLayerProperties>(renderData.layerProperties);
reprojectLineLabels(bucket.icon.dynamicVertices, bucket.icon.placedSymbols, tile.matrix,
iconPropertyValues(evaluated, layout), tile, *bucket.iconSizeBinder,
uploadParameters.state);
uploadPass.updateVertexBuffer(*bucket.icon.dynamicVertexBuffer,
std::move(bucket.icon.dynamicVertices));
}
}
void uploadText(gfx::UploadPass& uploadPass,
UploadParameters& uploadParameters,
const RenderTile& tile,
const LayerRenderData& renderData,
bool& hasVariablePlacement) {
assert(tile.tile.kind == Tile::Kind::Geometry);
auto& bucket = static_cast<SymbolBucket&>(*renderData.bucket);
const auto& layout = bucket.layout;
const bool alongLine = layout.get<SymbolPlacement>() != SymbolPlacementType::Point &&
layout.get<TextRotationAlignment>() == AlignmentType::Map;
if (alongLine) {
const auto& evaluated = getEvaluated<SymbolLayerProperties>(renderData.layerProperties);
reprojectLineLabels(bucket.text.dynamicVertices,
bucket.text.placedSymbols,
tile.matrix,
textPropertyValues(evaluated, layout),
tile,
*bucket.textSizeBinder,
uploadParameters.state);
uploadPass.updateVertexBuffer(*bucket.text.dynamicVertexBuffer, std::move(bucket.text.dynamicVertices));
} else if (!layout.get<TextVariableAnchor>().empty()) {
bucket.text.dynamicVertices.clear();
hasVariablePlacement = false;
const auto partiallyEvaluatedSize = bucket.textSizeBinder->evaluateForZoom(uploadParameters.state.getZoom());
const float tileScale = std::pow(2, uploadParameters.state.getZoom() - tile.tile.id.overscaledZ);
const bool rotateWithMap = layout.get<TextRotationAlignment>() == AlignmentType::Map;
const bool pitchWithMap = layout.get<TextPitchAlignment>() == AlignmentType::Map;
const float pixelsToTileUnits = tile.id.pixelsToTileUnits(1.0, uploadParameters.state.getZoom());
const auto labelPlaneMatrix = getLabelPlaneMatrix(tile.matrix, pitchWithMap, rotateWithMap, uploadParameters.state, pixelsToTileUnits);
for (const PlacedSymbol& symbol : bucket.text.placedSymbols) {
optional<VariableOffset> variableOffset;
if (!symbol.hidden && symbol.crossTileID != 0u) {
auto it = uploadParameters.variableOffsets.find(symbol.crossTileID);
if (it != uploadParameters.variableOffsets.end()) {
hasVariablePlacement |= true;
variableOffset = it->second;
}
}
if (!variableOffset) {
// These symbols are from a justification that is not being used, or a label that wasn't placed
// so we don't need to do the extra math to figure out what incremental shift to apply.
hideGlyphs(symbol.glyphOffsets.size(), bucket.text.dynamicVertices);
} else {
const Point<float> tileAnchor = symbol.anchorPoint;
const auto projectedAnchor = project(tileAnchor, pitchWithMap ? tile.matrix : labelPlaneMatrix);
const float perspectiveRatio = 0.5f + 0.5f * (uploadParameters.state.getCameraToCenterDistance() / projectedAnchor.second);
float renderTextSize = evaluateSizeForFeature(partiallyEvaluatedSize, symbol) * perspectiveRatio / util::ONE_EM;
if (pitchWithMap) {
// Go from size in pixels to equivalent size in tile units
renderTextSize *= bucket.tilePixelRatio / tileScale;
}
auto shift = calculateVariableRenderShift(
(*variableOffset).anchor,
(*variableOffset).width,
(*variableOffset).height,
(*variableOffset).radialOffset,
(*variableOffset).textBoxScale,
renderTextSize);
// Usual case is that we take the projected anchor and add the pixel-based shift
// calculated above. In the (somewhat weird) case of pitch-aligned text, we add an equivalent
// tile-unit based shift to the anchor before projecting to the label plane.
Point<float> shiftedAnchor;
if (pitchWithMap) {
shiftedAnchor = project(Point<float>(tileAnchor.x + shift.x, tileAnchor.y + shift.y),
labelPlaneMatrix).first;
} else {
if (rotateWithMap) {
auto rotated = util::rotate(shift, -uploadParameters.state.getPitch());
shiftedAnchor = Point<float>(projectedAnchor.first.x + rotated.x,
projectedAnchor.first.y + rotated.y);
} else {
shiftedAnchor = Point<float>(projectedAnchor.first.x + shift.x,
projectedAnchor.first.y + shift.y);
}
}
for (std::size_t i = 0; i < symbol.glyphOffsets.size(); i++) {
addDynamicAttributes(shiftedAnchor, 0, bucket.text.dynamicVertices);
}
}
}
uploadPass.updateVertexBuffer(*bucket.text.dynamicVertexBuffer, std::move(bucket.text.dynamicVertices));
}
}
template <typename DrawFn>
void drawIcon(const DrawFn& draw,
const RenderTile& tile,
const LayerRenderData& renderData,
SegmentsWrapper iconSegments,
const SymbolBucket::PaintProperties& bucketPaintProperties,
const PaintParameters& parameters) {
assert(tile.tile.kind == Tile::Kind::Geometry);
auto& geometryTile = static_cast<GeometryTile&>(tile.tile);
auto& bucket = static_cast<SymbolBucket&>(*renderData.bucket);
const auto& evaluated = getEvaluated<SymbolLayerProperties>(renderData.layerProperties);
const auto& layout = bucket.layout;
auto values = iconPropertyValues(evaluated, layout);
const auto& paintPropertyValues = RenderSymbolLayer::iconPaintProperties(evaluated);
const bool alongLine = layout.get<SymbolPlacement>() != SymbolPlacementType::Point &&
layout.get<IconRotationAlignment>() == AlignmentType::Map;
const bool iconScaled = layout.get<IconSize>().constantOr(1.0) != 1.0 || bucket.iconsNeedLinear;
const bool iconTransformed = values.rotationAlignment == AlignmentType::Map || parameters.state.getPitch() != 0;
const gfx::TextureBinding textureBinding{ geometryTile.iconAtlasTexture->getResource(),
bucket.sdfIcons ||
parameters.state.isChanging() ||
iconScaled || iconTransformed
? gfx::TextureFilterType::Linear
: gfx::TextureFilterType::Nearest };
const Size iconSize = geometryTile.iconAtlasTexture->size;
if (bucket.sdfIcons) {
if (values.hasHalo) {
draw(parameters.programs.getSymbolLayerPrograms().symbolIconSDF,
SymbolSDFIconProgram::layoutUniformValues(false, false, values, iconSize, parameters.pixelsToGLUnits, parameters.pixelRatio, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo),
bucket.icon,
iconSegments,
bucket.iconSizeBinder,
values,
bucketPaintProperties.iconBinders,
paintPropertyValues,
SymbolSDFIconProgram::TextureBindings{
textureBinding
},
"halo");
}
if (values.hasFill) {
draw(parameters.programs.getSymbolLayerPrograms().symbolIconSDF,
SymbolSDFIconProgram::layoutUniformValues(false, false, values, iconSize, parameters.pixelsToGLUnits, parameters.pixelRatio, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill),
bucket.icon,
iconSegments,
bucket.iconSizeBinder,
values,
bucketPaintProperties.iconBinders,
paintPropertyValues,
SymbolSDFIconProgram::TextureBindings{
textureBinding
},
"fill");
}
} else {
draw(parameters.programs.getSymbolLayerPrograms().symbolIcon,
SymbolIconProgram::layoutUniformValues(false, false, values, iconSize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange),
bucket.icon,
iconSegments,
bucket.iconSizeBinder,
values,
bucketPaintProperties.iconBinders,
paintPropertyValues,
SymbolIconProgram::TextureBindings{
textureBinding
},
"icon");
}
}
template <typename DrawFn>
void drawText(const DrawFn& draw,
const RenderTile& tile,
const LayerRenderData& renderData,
SegmentsWrapper textSegments,
const SymbolBucket::PaintProperties& bucketPaintProperties,
const PaintParameters& parameters,
bool hasVariablePlacement) {
assert(tile.tile.kind == Tile::Kind::Geometry);
auto& geometryTile = static_cast<GeometryTile&>(tile.tile);
auto& bucket = static_cast<SymbolBucket&>(*renderData.bucket);
const auto& evaluated = getEvaluated<SymbolLayerProperties>(renderData.layerProperties);
const auto& layout = bucket.layout;
const gfx::TextureBinding textureBinding{ geometryTile.glyphAtlasTexture->getResource(),
gfx::TextureFilterType::Linear };
auto values = textPropertyValues(evaluated, layout);
const auto& paintPropertyValues = RenderSymbolLayer::textPaintProperties(evaluated);
const bool alongLine = layout.get<SymbolPlacement>() != SymbolPlacementType::Point &&
layout.get<TextRotationAlignment>() == AlignmentType::Map;
const Size texsize = geometryTile.glyphAtlasTexture->size;
if (values.hasHalo) {
draw(parameters.programs.getSymbolLayerPrograms().symbolGlyph,
SymbolSDFTextProgram::layoutUniformValues(true, hasVariablePlacement, values, texsize, parameters.pixelsToGLUnits, parameters.pixelRatio, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo),
bucket.text,
textSegments,
bucket.textSizeBinder,
values,
bucketPaintProperties.textBinders,
paintPropertyValues,
SymbolSDFTextProgram::TextureBindings{
textureBinding
},
"halo");
}
if (values.hasFill) {
draw(parameters.programs.getSymbolLayerPrograms().symbolGlyph,
SymbolSDFTextProgram::layoutUniformValues(true, hasVariablePlacement, values, texsize, parameters.pixelsToGLUnits, parameters.pixelRatio, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill),
bucket.text,
textSegments,
bucket.textSizeBinder,
values,
bucketPaintProperties.textBinders,
paintPropertyValues,
SymbolSDFTextProgram::TextureBindings{
textureBinding
},
"fill");
}
}
inline const SymbolLayer::Impl& impl(const Immutable<style::Layer::Impl>& impl) {
return static_cast<const SymbolLayer::Impl&>(*impl);
}
} // namespace
RenderSymbolLayer::RenderSymbolLayer(Immutable<style::SymbolLayer::Impl> _impl)
: RenderLayer(makeMutable<SymbolLayerProperties>(std::move(_impl))),
unevaluated(impl(baseImpl).paint.untransitioned()) {
}
RenderSymbolLayer::~RenderSymbolLayer() = default;
void RenderSymbolLayer::transition(const TransitionParameters& parameters) {
unevaluated = impl(baseImpl).paint.transitioned(parameters, std::move(unevaluated));
hasFormatSectionOverrides = SymbolLayerPaintPropertyOverrides::hasOverrides(impl(baseImpl).layout.get<TextField>());
}
void RenderSymbolLayer::evaluate(const PropertyEvaluationParameters& parameters) {
auto properties = makeMutable<SymbolLayerProperties>(
staticImmutableCast<SymbolLayer::Impl>(baseImpl),
unevaluated.evaluate(parameters));
auto& evaluated = properties->evaluated;
auto& layout = impl(baseImpl).layout;
if (hasFormatSectionOverrides) {
SymbolLayerPaintPropertyOverrides::setOverrides(layout, evaluated);
}
auto hasIconOpacity = evaluated.get<style::IconColor>().constantOr(Color::black()).a > 0 ||
evaluated.get<style::IconHaloColor>().constantOr(Color::black()).a > 0;
auto hasTextOpacity = evaluated.get<style::TextColor>().constantOr(Color::black()).a > 0 ||
evaluated.get<style::TextHaloColor>().constantOr(Color::black()).a > 0;
passes = ((evaluated.get<style::IconOpacity>().constantOr(1) > 0 && hasIconOpacity && iconSize > 0)
|| (evaluated.get<style::TextOpacity>().constantOr(1) > 0 && hasTextOpacity && textSize > 0))
? RenderPass::Translucent | RenderPass::Upload : RenderPass::None;
evaluatedProperties = std::move(properties);
}
bool RenderSymbolLayer::hasTransition() const {
return unevaluated.hasTransition();
}
bool RenderSymbolLayer::hasCrossfade() const {
return false;
}
void RenderSymbolLayer::upload(gfx::UploadPass& uploadPass, UploadParameters& uploadParameters) {
for (const RenderTile& tile : renderTiles) {
const LayerRenderData* renderData = tile.tile.getLayerRenderData(*baseImpl);
if (!renderData) {
continue;
}
auto& bucket = static_cast<SymbolBucket&>(*renderData->bucket);
if (bucket.hasIconData()) {
uploadIcon(uploadPass, uploadParameters, tile, *renderData);
}
if (bucket.hasTextData()) {
uploadText(uploadPass, uploadParameters, tile, *renderData, hasVariablePlacement);
}
}
}
void RenderSymbolLayer::render(PaintParameters& parameters) {
if (parameters.pass == RenderPass::Opaque) {
return;
}
const bool sortFeaturesByKey = !impl(baseImpl).layout.get<SymbolSortKey>().isUndefined();
std::multiset<RenderableSegment> renderableSegments;
const auto draw = [&parameters, this] (auto& programInstance,
const auto& uniformValues,
const auto& buffers,
auto& segments,
const auto& symbolSizeBinder,
const SymbolPropertyValues& values_,
const auto& binders,
const auto& paintProperties,
const auto& textureBindings,
const std::string& suffix) {
const auto allUniformValues = programInstance.computeAllUniformValues(
uniformValues,
*symbolSizeBinder,
binders,
paintProperties,
parameters.state.getZoom()
);
const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
*buffers.vertexBuffer,
*buffers.dynamicVertexBuffer,
*buffers.opacityVertexBuffer,
binders,
paintProperties
);
this->checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
segments.match(
[&](const std::reference_wrapper<Segment<SymbolTextAttributes>>& segment) {
programInstance.draw(
parameters.context,
*parameters.renderPass,
gfx::Triangles(),
values_.pitchAlignment == AlignmentType::Map
? parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly)
: gfx::DepthMode::disabled(),
gfx::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gfx::CullFaceMode::disabled(),
*buffers.indexBuffer,
segment,
allUniformValues,
allAttributeBindings,
textureBindings,
this->getID() + "/" + suffix
);
},
[&](const std::reference_wrapper<SegmentVector<SymbolTextAttributes>>& segmentVector) {
programInstance.draw(
parameters.context,
*parameters.renderPass,
gfx::Triangles(),
values_.pitchAlignment == AlignmentType::Map
? parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly)
: gfx::DepthMode::disabled(),
gfx::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gfx::CullFaceMode::disabled(),
*buffers.indexBuffer,
segmentVector,
allUniformValues,
allAttributeBindings,
textureBindings,
this->getID() + "/" + suffix
);
}
);
};
for (const RenderTile& tile : renderTiles) {
const LayerRenderData* renderData = tile.tile.getLayerRenderData(*baseImpl);
if (!renderData) {
continue;
}
auto& bucket = static_cast<SymbolBucket&>(*renderData->bucket);
assert(bucket.paintProperties.find(getID()) != bucket.paintProperties.end());
const auto& bucketPaintProperties = bucket.paintProperties.at(getID());
auto addRenderables = [&renderableSegments, &tile, renderData, &bucketPaintProperties, it = renderableSegments.begin()] (auto& segments, bool isText) mutable {
for (auto& segment : segments) {
it = renderableSegments.emplace_hint(it, SegmentWrapper{std::ref(segment)}, tile, *renderData, bucketPaintProperties, segment.sortKey, isText);
}
};
if (bucket.hasIconData()) {
if (sortFeaturesByKey) {
addRenderables(bucket.icon.segments, false /*isText*/);
} else {
drawIcon(draw, tile, *renderData, std::ref(bucket.icon.segments), bucketPaintProperties, parameters);
}
}
if (bucket.hasTextData()) {
if (sortFeaturesByKey) {
addRenderables(bucket.text.segments, true /*isText*/);
} else {
drawText(draw, tile, *renderData, std::ref(bucket.text.segments), bucketPaintProperties, parameters, hasVariablePlacement);
}
}
if (bucket.hasCollisionBoxData()) {
static const style::Properties<>::PossiblyEvaluated properties {};
static const CollisionBoxProgram::Binders paintAttributeData(properties, 0);
auto pixelRatio = tile.id.pixelsToTileUnits(1, parameters.state.getZoom());
const float scale = std::pow(2, parameters.state.getZoom() - tile.tile.id.overscaledZ);
std::array<float,2> extrudeScale =
{{
parameters.pixelsToGLUnits[0] / (pixelRatio * scale),
parameters.pixelsToGLUnits[1] / (pixelRatio * scale)
}};
parameters.programs.getSymbolLayerPrograms().collisionBox.draw(
parameters.context,
*parameters.renderPass,
gfx::Lines { 1.0f },
gfx::DepthMode::disabled(),
gfx::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gfx::CullFaceMode::disabled(),
CollisionBoxProgram::LayoutUniformValues {
uniforms::matrix::Value( tile.matrix ),
uniforms::extrude_scale::Value( extrudeScale ),
uniforms::camera_to_center_distance::Value( parameters.state.getCameraToCenterDistance() )
},
*bucket.collisionBox.vertexBuffer,
*bucket.collisionBox.dynamicVertexBuffer,
*bucket.collisionBox.indexBuffer,
bucket.collisionBox.segments,
paintAttributeData,
properties,
CollisionBoxProgram::TextureBindings{},
parameters.state.getZoom(),
getID()
);
}
if (bucket.hasCollisionCircleData()) {
static const style::Properties<>::PossiblyEvaluated properties {};
static const CollisionBoxProgram::Binders paintAttributeData(properties, 0);
auto pixelRatio = tile.id.pixelsToTileUnits(1, parameters.state.getZoom());
const float scale = std::pow(2, parameters.state.getZoom() - tile.tile.id.overscaledZ);
std::array<float,2> extrudeScale =
{{
parameters.pixelsToGLUnits[0] / (pixelRatio * scale),
parameters.pixelsToGLUnits[1] / (pixelRatio * scale)
}};
parameters.programs.getSymbolLayerPrograms().collisionCircle.draw(
parameters.context,
*parameters.renderPass,
gfx::Triangles(),
gfx::DepthMode::disabled(),
gfx::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gfx::CullFaceMode::disabled(),
CollisionCircleProgram::LayoutUniformValues {
uniforms::matrix::Value( tile.matrix ),
uniforms::extrude_scale::Value( extrudeScale ),
uniforms::overscale_factor::Value( float(tile.tile.id.overscaleFactor()) ),
uniforms::camera_to_center_distance::Value( parameters.state.getCameraToCenterDistance() )
},
*bucket.collisionCircle.vertexBuffer,
*bucket.collisionCircle.dynamicVertexBuffer,
*bucket.collisionCircle.indexBuffer,
bucket.collisionCircle.segments,
paintAttributeData,
properties,
CollisionCircleProgram::TextureBindings{},
parameters.state.getZoom(),
getID()
);
}
}
if (sortFeaturesByKey) {
for (auto& renderable : renderableSegments) {
if (renderable.isText) {
drawText(draw, renderable.tile, renderable.renderData, renderable.segment, renderable.bucketPaintProperties, parameters, hasVariablePlacement);
} else {
drawIcon(draw, renderable.tile, renderable.renderData, renderable.segment, renderable.bucketPaintProperties, parameters);
}
}
}
}
// static
style::IconPaintProperties::PossiblyEvaluated RenderSymbolLayer::iconPaintProperties(const style::SymbolPaintProperties::PossiblyEvaluated& evaluated_) {
return style::IconPaintProperties::PossiblyEvaluated {
evaluated_.get<style::IconOpacity>(),
evaluated_.get<style::IconColor>(),
evaluated_.get<style::IconHaloColor>(),
evaluated_.get<style::IconHaloWidth>(),
evaluated_.get<style::IconHaloBlur>(),
evaluated_.get<style::IconTranslate>(),
evaluated_.get<style::IconTranslateAnchor>()
};
}
// static
style::TextPaintProperties::PossiblyEvaluated RenderSymbolLayer::textPaintProperties(const style::SymbolPaintProperties::PossiblyEvaluated& evaluated_) {
return style::TextPaintProperties::PossiblyEvaluated {
evaluated_.get<style::TextOpacity>(),
evaluated_.get<style::TextColor>(),
evaluated_.get<style::TextHaloColor>(),
evaluated_.get<style::TextHaloWidth>(),
evaluated_.get<style::TextHaloBlur>(),
evaluated_.get<style::TextTranslate>(),
evaluated_.get<style::TextTranslateAnchor>()
};
}
void RenderSymbolLayer::prepare(const LayerPrepareParameters& params) {
renderTiles = params.source->getRenderTiles();
const auto comp = [bearing = params.state.getBearing()](const RenderTile& a, const RenderTile& b) {
Point<float> pa(a.id.canonical.x, a.id.canonical.y);
Point<float> pb(b.id.canonical.x, b.id.canonical.y);
auto par = util::rotate(pa, bearing);
auto pbr = util::rotate(pb, bearing);
return std::tie(b.id.canonical.z, par.y, par.x) < std::tie(a.id.canonical.z, pbr.y, pbr.x);
};
// Sort symbol tiles in opposite y position, so tiles with overlapping symbols are drawn
// on top of each other, with lower symbols being drawn on top of higher symbols.
std::sort(renderTiles.begin(), renderTiles.end(), comp);
placementData.clear();
for (RenderTile& renderTile : renderTiles) {
auto bucket = renderTile.tile.getBucket<SymbolBucket>(*baseImpl);
if (bucket && bucket->bucketLeaderID == getID()) {
auto& layout = bucket->layout;
bool pitchWithMap = layout.get<style::TextPitchAlignment>() == style::AlignmentType::Map;
bool rotateWithMap = layout.get<style::TextRotationAlignment>() == style::AlignmentType::Map;
// Only place this layer if it's the "group leader" for the bucket
placementData.push_back({*bucket, renderTile, pitchWithMap, rotateWithMap});
}
}
}
} // namespace mbgl