[core] Use hand-rolled RTTI

This commit is contained in:
John Firebaugh
2018-07-24 10:09:25 -07:00
parent 2bbc792060
commit f6659c729f
28 changed files with 104 additions and 26 deletions

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@@ -2,6 +2,7 @@
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/style/layer_type.hpp>
#include <atomic>
@@ -15,9 +16,27 @@ class RenderLayer;
class Bucket : private util::noncopyable {
public:
Bucket() = default;
Bucket(style::LayerType layerType_)
: layerType(layerType_) {
}
virtual ~Bucket() = default;
// Check whether this bucket is of the given subtype.
template <class T>
bool is() const;
// Dynamically cast this bucket to the given subtype.
template <class T>
T* as() {
return is<T>() ? reinterpret_cast<T*>(this) : nullptr;
}
template <class T>
const T* as() const {
return is<T>() ? reinterpret_cast<const T*>(this) : nullptr;
}
// Feature geometries are also used to populate the feature index.
// Obtaining these is a costly operation, so we do it only once, and
// pass-by-const-ref the geometries as a second parameter.
@@ -39,6 +58,7 @@ public:
}
protected:
style::LayerType layerType;
std::atomic<bool> uploaded { false };
};

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@@ -11,7 +11,8 @@ namespace mbgl {
using namespace style;
CircleBucket::CircleBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers)
: mode(parameters.mode) {
: Bucket(LayerType::Circle),
mode(parameters.mode) {
for (const auto& layer : layers) {
paintPropertyBinders.emplace(
std::piecewise_construct,

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@@ -37,4 +37,9 @@ public:
const MapMode mode;
};
template <>
inline bool Bucket::is<CircleBucket>() const {
return layerType == style::LayerType::Circle;
}
} // namespace mbgl

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@@ -27,7 +27,8 @@ using namespace style;
struct GeometryTooLongException : std::exception {};
FillBucket::FillBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) {
FillBucket::FillBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers)
: Bucket(LayerType::Fill) {
for (const auto& layer : layers) {
paintPropertyBinders.emplace(
std::piecewise_construct,

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@@ -39,4 +39,9 @@ public:
std::map<std::string, FillProgram::PaintPropertyBinders> paintPropertyBinders;
};
template <>
inline bool Bucket::is<FillBucket>() const {
return layerType == style::LayerType::Fill;
}
} // namespace mbgl

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@@ -34,7 +34,8 @@ using namespace style;
struct GeometryTooLongException : std::exception {};
FillExtrusionBucket::FillExtrusionBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers) {
FillExtrusionBucket::FillExtrusionBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers)
: Bucket(LayerType::FillExtrusion) {
for (const auto& layer : layers) {
paintPropertyBinders.emplace(std::piecewise_construct,
std::forward_as_tuple(layer->getID()),

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@@ -34,4 +34,9 @@ public:
std::unordered_map<std::string, FillExtrusionProgram::PaintPropertyBinders> paintPropertyBinders;
};
template <>
inline bool Bucket::is<FillExtrusionBucket>() const {
return layerType == style::LayerType::FillExtrusion;
}
} // namespace mbgl

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@@ -11,7 +11,8 @@ namespace mbgl {
using namespace style;
HeatmapBucket::HeatmapBucket(const BucketParameters& parameters, const std::vector<const RenderLayer*>& layers)
: mode(parameters.mode) {
: Bucket(LayerType::Heatmap),
mode(parameters.mode) {
for (const auto& layer : layers) {
paintPropertyBinders.emplace(
std::piecewise_construct,

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@@ -37,4 +37,9 @@ public:
const MapMode mode;
};
template <>
inline bool Bucket::is<HeatmapBucket>() const {
return layerType == style::LayerType::Heatmap;
}
} // namespace mbgl

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@@ -8,10 +8,14 @@ namespace mbgl {
using namespace style;
HillshadeBucket::HillshadeBucket(PremultipliedImage&& image_, Tileset::DEMEncoding encoding): demdata(image_, encoding) {
HillshadeBucket::HillshadeBucket(PremultipliedImage&& image_, Tileset::DEMEncoding encoding)
: Bucket(LayerType::Hillshade),
demdata(image_, encoding) {
}
HillshadeBucket::HillshadeBucket(DEMData&& demdata_) : demdata(std::move(demdata_)) {
HillshadeBucket::HillshadeBucket(DEMData&& demdata_)
: Bucket(LayerType::Hillshade),
demdata(std::move(demdata_)) {
}
const DEMData& HillshadeBucket::getDEMData() const {

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@@ -56,4 +56,9 @@ private:
bool prepared = false;
};
template <>
inline bool Bucket::is<HillshadeBucket>() const {
return layerType == style::LayerType::Hillshade;
}
} // namespace mbgl

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@@ -14,7 +14,8 @@ using namespace style;
LineBucket::LineBucket(const BucketParameters& parameters,
const std::vector<const RenderLayer*>& layers,
const style::LineLayoutProperties::Unevaluated& layout_)
: layout(layout_.evaluate(PropertyEvaluationParameters(parameters.tileID.overscaledZ))),
: Bucket(LayerType::Line),
layout(layout_.evaluate(PropertyEvaluationParameters(parameters.tileID.overscaledZ))),
overscaling(parameters.tileID.overscaleFactor()),
zoom(parameters.tileID.overscaledZ) {
for (const auto& layer : layers) {

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@@ -64,4 +64,9 @@ private:
float getLineWidth(const RenderLineLayer& layer) const;
};
template <>
inline bool Bucket::is<LineBucket>() const {
return layerType == style::LayerType::Line;
}
} // namespace mbgl

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@@ -7,12 +7,14 @@ namespace mbgl {
using namespace style;
RasterBucket::RasterBucket(PremultipliedImage&& image_) {
image = std::make_shared<PremultipliedImage>(std::move(image_));
RasterBucket::RasterBucket(PremultipliedImage&& image_)
: Bucket(LayerType::Raster),
image(std::make_shared<PremultipliedImage>(std::move(image_))) {
}
RasterBucket::RasterBucket(std::shared_ptr<PremultipliedImage> image_): image(image_) {
RasterBucket::RasterBucket(std::shared_ptr<PremultipliedImage> image_)
: Bucket(LayerType::Raster),
image(image_) {
}
void RasterBucket::upload(gl::Context& context) {

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@@ -38,4 +38,9 @@ public:
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
};
template <>
inline bool Bucket::is<RasterBucket>() const {
return layerType == style::LayerType::Raster;
}
} // namespace mbgl

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@@ -20,7 +20,8 @@ SymbolBucket::SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated layo
bool sortFeaturesByY_,
const std::string bucketName_,
const std::vector<SymbolInstance>&& symbolInstances_)
: layout(std::move(layout_)),
: Bucket(LayerType::Symbol),
layout(std::move(layout_)),
sdfIcons(sdfIcons_),
iconsNeedLinear(iconsNeedLinear_ || iconSize.isDataDriven() || !iconSize.isZoomConstant()),
sortFeaturesByY(sortFeaturesByY_),

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@@ -138,4 +138,9 @@ public:
std::shared_ptr<std::vector<size_t>> featureSortOrder;
};
template <>
inline bool Bucket::is<SymbolBucket>() const {
return layerType == style::LayerType::Symbol;
}
} // namespace mbgl

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@@ -56,7 +56,7 @@ void RenderCircleLayer::render(PaintParameters& parameters, RenderSource*) {
const bool pitchWithMap = evaluated.get<CirclePitchAlignment>() == AlignmentType::Map;
for (const RenderTile& tile : renderTiles) {
auto bucket_ = dynamic_cast<CircleBucket*>(tile.tile.getBucket(*baseImpl));
auto bucket_ = tile.tile.getBucket<CircleBucket>(*baseImpl);
if (!bucket_) {
continue;
}

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@@ -100,7 +100,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*
if (evaluated.get<FillExtrusionPattern>().from.empty()) {
for (const RenderTile& tile : renderTiles) {
auto bucket_ = dynamic_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl));
auto bucket_ = tile.tile.getBucket<FillExtrusionBucket>(*baseImpl);
if (!bucket_) {
continue;
}
@@ -131,7 +131,7 @@ void RenderFillExtrusionLayer::render(PaintParameters& parameters, RenderSource*
parameters.imageManager.bind(parameters.context, 0);
for (const RenderTile& tile : renderTiles) {
auto bucket_ = dynamic_cast<FillExtrusionBucket*>(tile.tile.getBucket(*baseImpl));
auto bucket_ = tile.tile.getBucket<FillExtrusionBucket>(*baseImpl);
if (!bucket_) {
continue;
}

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@@ -61,7 +61,7 @@ bool RenderFillLayer::hasTransition() const {
void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
if (evaluated.get<FillPattern>().from.empty()) {
for (const RenderTile& tile : renderTiles) {
auto bucket_ = dynamic_cast<FillBucket*>(tile.tile.getBucket(*baseImpl));
auto bucket_ = tile.tile.getBucket<FillBucket>(*baseImpl);
if (!bucket_) {
continue;
}
@@ -149,7 +149,7 @@ void RenderFillLayer::render(PaintParameters& parameters, RenderSource*) {
parameters.imageManager.bind(parameters.context, 0);
for (const RenderTile& tile : renderTiles) {
auto bucket_ = dynamic_cast<FillBucket*>(tile.tile.getBucket(*baseImpl));
auto bucket_ = tile.tile.getBucket<FillBucket>(*baseImpl);
if (!bucket_) {
continue;
}

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@@ -83,7 +83,7 @@ void RenderHeatmapLayer::render(PaintParameters& parameters, RenderSource*) {
parameters.context.clear(Color{ 0.0f, 0.0f, 0.0f, 1.0f }, {}, {});
for (const RenderTile& tile : renderTiles) {
auto bucket_ = dynamic_cast<HeatmapBucket*>(tile.tile.getBucket(*baseImpl));
auto bucket_ = tile.tile.getBucket<HeatmapBucket>(*baseImpl);
if (!bucket_) {
continue;
}

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@@ -114,7 +114,7 @@ void RenderHillshadeLayer::render(PaintParameters& parameters, RenderSource* src
matrix::translate(mat, mat, 0, -util::EXTENT, 0);
for (const RenderTile& tile : renderTiles) {
auto bucket_ = dynamic_cast<HillshadeBucket*>(tile.tile.getBucket(*baseImpl));
auto bucket_ = tile.tile.getBucket<HillshadeBucket>(*baseImpl);
if (!bucket_) {
continue;
}

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@@ -58,7 +58,7 @@ void RenderLineLayer::render(PaintParameters& parameters, RenderSource*) {
}
for (const RenderTile& tile : renderTiles) {
auto bucket_ = dynamic_cast<LineBucket*>(tile.tile.getBucket(*baseImpl));
auto bucket_ = tile.tile.getBucket<LineBucket>(*baseImpl);
if (!bucket_) {
continue;
}

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@@ -142,7 +142,7 @@ void RenderRasterLayer::render(PaintParameters& parameters, RenderSource* source
}
} else {
for (const RenderTile& tile : renderTiles) {
auto bucket_ = dynamic_cast<RasterBucket*>(tile.tile.getBucket(*baseImpl));
auto bucket_ = tile.tile.getBucket<RasterBucket>(*baseImpl);
if (!bucket_) {
continue;
}

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@@ -75,7 +75,7 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
}
for (const RenderTile& tile : renderTiles) {
auto bucket_ = dynamic_cast<SymbolBucket*>(tile.tile.getBucket(*baseImpl));
auto bucket_ = tile.tile.getBucket<SymbolBucket>(*baseImpl);
if (!bucket_) {
continue;
}

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@@ -178,7 +178,7 @@ bool CrossTileSymbolIndex::addLayer(RenderSymbolLayer& symbolLayer, float lng) {
continue;
}
auto bucket = dynamic_cast<SymbolBucket*>(renderTile.tile.getBucket(*symbolLayer.baseImpl));
auto bucket = renderTile.tile.getBucket<SymbolBucket>(*symbolLayer.baseImpl);
if (!bucket) {
continue;
}

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@@ -51,7 +51,7 @@ void Placement::placeLayer(RenderSymbolLayer& symbolLayer, const mat4& projMatri
assert(dynamic_cast<GeometryTile*>(&renderTile.tile));
GeometryTile& geometryTile = static_cast<GeometryTile&>(renderTile.tile);
auto bucket = dynamic_cast<SymbolBucket*>(geometryTile.getBucket(*symbolLayer.baseImpl));
auto bucket = renderTile.tile.getBucket<SymbolBucket>(*symbolLayer.baseImpl);
if (!bucket) {
continue;
}
@@ -232,7 +232,7 @@ void Placement::updateLayerOpacities(RenderSymbolLayer& symbolLayer) {
continue;
}
auto bucket = dynamic_cast<SymbolBucket*>(renderTile.tile.getBucket(*symbolLayer.baseImpl));
auto bucket = renderTile.tile.getBucket<SymbolBucket>(*symbolLayer.baseImpl);
if (!bucket) {
continue;
}

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@@ -48,6 +48,12 @@ public:
virtual void upload(gl::Context&) = 0;
virtual Bucket* getBucket(const style::Layer::Impl&) const = 0;
template <class T>
T* getBucket(const style::Layer::Impl& layer) const {
Bucket* bucket = getBucket(layer);
return bucket ? bucket->as<T>() : nullptr;
}
virtual void setShowCollisionBoxes(const bool) {}
virtual void setLayers(const std::vector<Immutable<style::Layer::Impl>>&) {}
virtual void setMask(TileMask&&) {}