[core] Remove RenderLayerSymbolInterface

This commit is contained in:
Mikhail Pozdnyakov
2019-05-16 14:37:40 +03:00
parent 44fd6dcf7c
commit f2ad89c463
23 changed files with 59 additions and 89 deletions

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@@ -49,6 +49,12 @@ struct LayerTypeInfo {
* requires rendering on fading tiles. Contains \c FadingTiles::NotRequired otherwise.
*/
const enum class FadingTiles { Required, NotRequired } fadingTiles;
/**
* @brief contains \c CrossTileIndex::Required if the corresponding layer type
* requires cross-tile indexing and placement. Contains \c CrossTileIndex::NotRequired otherwise.
*/
const enum class CrossTileIndex { Required, NotRequired } crossTileIndex;
};
/**

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@@ -632,7 +632,6 @@
"mbgl/renderer/layers/render_fill_layer.hpp": "src/mbgl/renderer/layers/render_fill_layer.hpp",
"mbgl/renderer/layers/render_heatmap_layer.hpp": "src/mbgl/renderer/layers/render_heatmap_layer.hpp",
"mbgl/renderer/layers/render_hillshade_layer.hpp": "src/mbgl/renderer/layers/render_hillshade_layer.hpp",
"mbgl/renderer/layers/render_layer_symbol_interface.hpp": "src/mbgl/renderer/layers/render_layer_symbol_interface.hpp",
"mbgl/renderer/layers/render_line_layer.hpp": "src/mbgl/renderer/layers/render_line_layer.hpp",
"mbgl/renderer/layers/render_raster_layer.hpp": "src/mbgl/renderer/layers/render_raster_layer.hpp",
"mbgl/renderer/layers/render_symbol_layer.hpp": "src/mbgl/renderer/layers/render_symbol_layer.hpp",

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@@ -156,7 +156,8 @@ void FeatureIndex::addFeature(
assert(geometryTileFeature);
}
if (!renderLayer->getSymbolInterface() &&
bool needsCrossTileIndex = renderLayer->baseImpl->getTypeInfo()->crossTileIndex == style::LayerTypeInfo::CrossTileIndex::Required;
if (!needsCrossTileIndex &&
!renderLayer->queryIntersectsFeature(queryGeometry, *geometryTileFeature, tileID.z, transformState, pixelsToTileUnits, posMatrix)) {
continue;
}

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@@ -1,22 +0,0 @@
#pragma once
#include <memory>
#include <vector>
#include <string>
namespace mbgl {
class RenderTile;
class SymbolBucket;
class RenderLayerSymbolInterface {
public:
virtual const std::string& layerID() const = 0;
virtual const std::vector<std::reference_wrapper<RenderTile>>& getRenderTiles() const = 0;
virtual SymbolBucket* getSymbolBucket(const RenderTile&) const = 0;
protected:
virtual ~RenderLayerSymbolInterface() = default;
};
} // namespace mbgl

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@@ -412,22 +412,6 @@ bool RenderSymbolLayer::hasCrossfade() const {
return false;
}
const std::string& RenderSymbolLayer::layerID() const {
return RenderLayer::getID();
}
const RenderLayerSymbolInterface* RenderSymbolLayer::getSymbolInterface() const {
return this;
}
const std::vector<std::reference_wrapper<RenderTile>>& RenderSymbolLayer::getRenderTiles() const {
return renderTiles;
}
SymbolBucket* RenderSymbolLayer::getSymbolBucket(const RenderTile& renderTile) const {
return renderTile.tile.getBucket<SymbolBucket>(*baseImpl);
}
void RenderSymbolLayer::upload(gfx::UploadPass& uploadPass, UploadParameters& uploadParameters) {
for (const RenderTile& tile : renderTiles) {
const LayerRenderData* renderData = tile.tile.getLayerRenderData(*baseImpl);
@@ -670,17 +654,18 @@ style::TextPaintProperties::PossiblyEvaluated RenderSymbolLayer::textPaintProper
void RenderSymbolLayer::setRenderTiles(RenderTiles tiles, const TransformState& state) {
renderTiles = std::move(tiles);
const auto comp = [bearing = state.getBearing()](const RenderTile& a, const RenderTile& b) {
Point<float> pa(a.id.canonical.x, a.id.canonical.y);
Point<float> pb(b.id.canonical.x, b.id.canonical.y);
auto par = util::rotate(pa, bearing);
auto pbr = util::rotate(pb, bearing);
return std::tie(b.id.canonical.z, par.y, par.x) < std::tie(a.id.canonical.z, pbr.y, pbr.x);
};
// Sort symbol tiles in opposite y position, so tiles with overlapping symbols are drawn
// on top of each other, with lower symbols being drawn on top of higher symbols.
std::sort(renderTiles.begin(), renderTiles.end(), [&state](const auto& a, const auto& b) {
Point<float> pa(a.get().id.canonical.x, a.get().id.canonical.y);
Point<float> pb(b.get().id.canonical.x, b.get().id.canonical.y);
auto par = util::rotate(pa, state.getBearing());
auto pbr = util::rotate(pb, state.getBearing());
return std::tie(b.get().id.canonical.z, par.y, par.x) < std::tie(a.get().id.canonical.z, pbr.y, pbr.x);
});
std::sort(renderTiles.begin(), renderTiles.end(), comp);
placementData.clear();
for (RenderTile& renderTile : renderTiles) {

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@@ -2,7 +2,6 @@
#include <mbgl/text/glyph.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/layers/render_layer_symbol_interface.hpp>
#include <mbgl/style/image_impl.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/style/layers/symbol_layer_properties.hpp>
@@ -53,7 +52,7 @@ public:
} // namespace style
class RenderSymbolLayer final: public RenderLayer, public RenderLayerSymbolInterface {
class RenderSymbolLayer final: public RenderLayer {
public:
explicit RenderSymbolLayer(Immutable<style::SymbolLayer::Impl>);
~RenderSymbolLayer() override;
@@ -69,12 +68,6 @@ private:
void upload(gfx::UploadPass&, UploadParameters&) override;
void render(PaintParameters&, RenderSource*) override;
void setRenderTiles(RenderTiles, const TransformState&) override;
// RenderLayerSymbolInterface overrides
const RenderLayerSymbolInterface* getSymbolInterface() const override;
const std::string& layerID() const override;
const std::vector<std::reference_wrapper<RenderTile>>& getRenderTiles() const override;
SymbolBucket* getSymbolBucket(const RenderTile&) const override;
// Paint properties
style::SymbolPaintProperties::Unevaluated unevaluated;

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@@ -21,6 +21,11 @@ void RenderLayer::transition(const TransitionParameters& parameters, Immutable<s
transition(parameters);
}
bool RenderLayer::needsPlacement() const {
return baseImpl->getTypeInfo()->crossTileIndex == style::LayerTypeInfo::CrossTileIndex::Required
&& !placementData.empty();
}
const std::string& RenderLayer::getID() const {
return baseImpl->id;
}
@@ -43,10 +48,6 @@ void RenderLayer::setRenderTiles(RenderTiles tiles, const TransformState&) {
renderTiles = filterRenderTiles(std::move(tiles));
}
const RenderLayerSymbolInterface* RenderLayer::getSymbolInterface() const {
return nullptr;
}
optional<Color> RenderLayer::getSolidBackground() const {
return nullopt;
}

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@@ -16,7 +16,6 @@ class PropertyEvaluationParameters;
class UploadParameters;
class PaintParameters;
class RenderSource;
class RenderLayerSymbolInterface;
class RenderTile;
class TransformState;
class GeometryTile;
@@ -58,8 +57,8 @@ public:
// Returns true if the layer has a pattern property and is actively crossfading.
virtual bool hasCrossfade() const = 0;
// Returns instance of RenderLayerSymbolInterface if RenderLayer supports it.
virtual const RenderLayerSymbolInterface* getSymbolInterface() const;
// Returns true is the layer is subject to placement.
bool needsPlacement() const;
const std::string& getID() const;

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@@ -224,7 +224,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
};
std::set<RenderItem> renderItems;
std::vector<std::reference_wrapper<RenderLayer>> symbolLayers;
std::vector<std::reference_wrapper<RenderLayer>> layersNeedPlacement;
auto renderItemsEmplaceHint = renderItems.begin();
// Update all sources and initialize renderItems.
@@ -298,8 +298,8 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
}
RenderLayer& renderLayer = renderItem.layer;
renderLayer.setRenderTiles(renderItem.source->getRenderTiles(), updateParameters.transformState);
if (const RenderLayerSymbolInterface* symbolLayer = renderLayer.getSymbolInterface()) {
symbolLayers.push_back(renderLayer);
if (renderLayer.needsPlacement()) {
layersNeedPlacement.emplace_back(renderLayer);
}
}
@@ -321,13 +321,13 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
updateParameters.transformState.getProjMatrix(projMatrix);
}
for (auto it = symbolLayers.rbegin(); it != symbolLayers.rend(); ++it) {
const RenderLayer& symbolLayer = *it;
if (crossTileSymbolIndex.addLayer(symbolLayer, updateParameters.transformState.getLatLng().longitude())) symbolBucketsChanged = true;
for (auto it = layersNeedPlacement.rbegin(); it != layersNeedPlacement.rend(); ++it) {
const RenderLayer& layer = *it;
if (crossTileSymbolIndex.addLayer(layer, updateParameters.transformState.getLatLng().longitude())) symbolBucketsChanged = true;
if (placementChanged) {
usedSymbolLayers.insert(symbolLayer.getID());
placement->placeLayer(symbolLayer, projMatrix, updateParameters.debugOptions & MapDebugOptions::Collision);
usedSymbolLayers.insert(layer.getID());
placement->placeLayer(layer, projMatrix, updateParameters.debugOptions & MapDebugOptions::Collision);
}
}
@@ -340,9 +340,8 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
}
if (placementChanged || symbolBucketsChanged) {
for (auto it = symbolLayers.rbegin(); it != symbolLayers.rend(); ++it) {
const RenderLayer& symbolLayer = *it;
placement->updateLayerOpacities(symbolLayer);
for (auto it = layersNeedPlacement.rbegin(); it != layersNeedPlacement.rend(); ++it) {
placement->updateLayerOpacities(*it);
}
}
}

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@@ -23,7 +23,8 @@ const LayerTypeInfo* BackgroundLayer::Impl::staticTypeInfo() noexcept {
LayerTypeInfo::Source::NotRequired,
LayerTypeInfo::Pass3D::NotRequired,
LayerTypeInfo::Layout::NotRequired,
LayerTypeInfo::FadingTiles::NotRequired
LayerTypeInfo::FadingTiles::NotRequired,
LayerTypeInfo::CrossTileIndex::NotRequired
};
return &typeInfo;
}

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@@ -23,7 +23,8 @@ const LayerTypeInfo* CircleLayer::Impl::staticTypeInfo() noexcept {
LayerTypeInfo::Source::Required,
LayerTypeInfo::Pass3D::NotRequired,
LayerTypeInfo::Layout::NotRequired,
LayerTypeInfo::FadingTiles::NotRequired
LayerTypeInfo::FadingTiles::NotRequired,
LayerTypeInfo::CrossTileIndex::NotRequired
};
return &typeInfo;
}

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@@ -13,7 +13,8 @@ namespace {
LayerTypeInfo::Source::NotRequired,
LayerTypeInfo::Pass3D::NotRequired,
LayerTypeInfo::Layout::NotRequired,
LayerTypeInfo::FadingTiles::NotRequired };
LayerTypeInfo::FadingTiles::NotRequired,
LayerTypeInfo::CrossTileIndex::NotRequired };
} // namespace
CustomLayer::CustomLayer(const std::string& layerID,

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@@ -23,7 +23,8 @@ const LayerTypeInfo* FillExtrusionLayer::Impl::staticTypeInfo() noexcept {
LayerTypeInfo::Source::Required,
LayerTypeInfo::Pass3D::Required,
LayerTypeInfo::Layout::Required,
LayerTypeInfo::FadingTiles::NotRequired
LayerTypeInfo::FadingTiles::NotRequired,
LayerTypeInfo::CrossTileIndex::NotRequired
};
return &typeInfo;
}

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@@ -23,7 +23,8 @@ const LayerTypeInfo* FillLayer::Impl::staticTypeInfo() noexcept {
LayerTypeInfo::Source::Required,
LayerTypeInfo::Pass3D::NotRequired,
LayerTypeInfo::Layout::Required,
LayerTypeInfo::FadingTiles::NotRequired
LayerTypeInfo::FadingTiles::NotRequired,
LayerTypeInfo::CrossTileIndex::NotRequired
};
return &typeInfo;
}

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@@ -23,7 +23,8 @@ const LayerTypeInfo* HeatmapLayer::Impl::staticTypeInfo() noexcept {
LayerTypeInfo::Source::Required,
LayerTypeInfo::Pass3D::Required,
LayerTypeInfo::Layout::NotRequired,
LayerTypeInfo::FadingTiles::NotRequired
LayerTypeInfo::FadingTiles::NotRequired,
LayerTypeInfo::CrossTileIndex::NotRequired
};
return &typeInfo;
}

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@@ -23,7 +23,8 @@ const LayerTypeInfo* HillshadeLayer::Impl::staticTypeInfo() noexcept {
LayerTypeInfo::Source::Required,
LayerTypeInfo::Pass3D::Required,
LayerTypeInfo::Layout::NotRequired,
LayerTypeInfo::FadingTiles::NotRequired
LayerTypeInfo::FadingTiles::NotRequired,
LayerTypeInfo::CrossTileIndex::NotRequired
};
return &typeInfo;
}

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@@ -25,7 +25,8 @@ let layerCapabilities = {};
let defaults = { caps: { 'Source': 'NotRequired',
'Pass3D': 'NotRequired',
'Layout': 'NotRequired',
'FadingTiles': 'NotRequired'
'FadingTiles': 'NotRequired',
'CrossTileIndex': 'NotRequired'
},
require: function(cap) {
let copy = Object.assign({}, this);
@@ -55,6 +56,7 @@ layerCapabilities['hillshade'] = defaults.require('Source')
layerCapabilities['symbol'] = defaults.require('Source')
.require('Layout')
.require('FadingTiles')
.require('CrossTileIndex')
.finalize();
layerCapabilities['circle'] = defaults.require('Source').finalize();
layerCapabilities['line'] = layerCapabilities['fill'];

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@@ -23,7 +23,8 @@ const LayerTypeInfo* LineLayer::Impl::staticTypeInfo() noexcept {
LayerTypeInfo::Source::Required,
LayerTypeInfo::Pass3D::NotRequired,
LayerTypeInfo::Layout::Required,
LayerTypeInfo::FadingTiles::NotRequired
LayerTypeInfo::FadingTiles::NotRequired,
LayerTypeInfo::CrossTileIndex::NotRequired
};
return &typeInfo;
}

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@@ -23,7 +23,8 @@ const LayerTypeInfo* RasterLayer::Impl::staticTypeInfo() noexcept {
LayerTypeInfo::Source::Required,
LayerTypeInfo::Pass3D::NotRequired,
LayerTypeInfo::Layout::NotRequired,
LayerTypeInfo::FadingTiles::NotRequired
LayerTypeInfo::FadingTiles::NotRequired,
LayerTypeInfo::CrossTileIndex::NotRequired
};
return &typeInfo;
}

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@@ -23,7 +23,8 @@ const LayerTypeInfo* SymbolLayer::Impl::staticTypeInfo() noexcept {
LayerTypeInfo::Source::Required,
LayerTypeInfo::Pass3D::NotRequired,
LayerTypeInfo::Layout::Required,
LayerTypeInfo::FadingTiles::Required
LayerTypeInfo::FadingTiles::Required,
LayerTypeInfo::CrossTileIndex::Required
};
return &typeInfo;
}

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@@ -1,7 +1,6 @@
#include <mbgl/text/cross_tile_symbol_index.hpp>
#include <mbgl/layout/symbol_instance.hpp>
#include <mbgl/renderer/buckets/symbol_bucket.hpp>
#include <mbgl/renderer/layers/render_layer_symbol_interface.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/tile/tile.hpp>

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@@ -2,7 +2,6 @@
#include <mbgl/layout/symbol_layout.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/layers/render_layer_symbol_interface.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/tile/geometry_tile.hpp>
#include <mbgl/renderer/buckets/symbol_bucket.hpp>

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@@ -10,7 +10,6 @@
namespace mbgl {
class RenderLayerSymbolInterface;
class SymbolBucket;
class SymbolInstance;