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MapLibreParticleLab/src/mbgl/renderer/layers/render_symbol_layer.cpp
Konstantin Käfer c8cfdb1ced Merge pull request #14126 from mapbox/gfx-refactor-4
Graphics refactor #4
2019-03-15 20:31:12 +01:00

420 lines
19 KiB
C++

#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/renderer/buckets/symbol_bucket.hpp>
#include <mbgl/renderer/bucket_parameters.hpp>
#include <mbgl/renderer/property_evaluation_parameters.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/text/glyph_atlas.hpp>
#include <mbgl/programs/programs.hpp>
#include <mbgl/programs/symbol_program.hpp>
#include <mbgl/programs/collision_box_program.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/tile/geometry_tile.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/style/layers/symbol_layer_impl.hpp>
#include <mbgl/gfx/cull_face_mode.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/layout/symbol_projection.hpp>
#include <mbgl/util/math.hpp>
#include <cmath>
namespace mbgl {
using namespace style;
RenderSymbolLayer::RenderSymbolLayer(Immutable<style::SymbolLayer::Impl> _impl)
: RenderLayer(std::move(_impl)),
unevaluated(impl().paint.untransitioned()) {
}
const style::SymbolLayer::Impl& RenderSymbolLayer::impl() const {
return static_cast<const style::SymbolLayer::Impl&>(*baseImpl);
}
void RenderSymbolLayer::transition(const TransitionParameters& parameters) {
unevaluated = impl().paint.transitioned(parameters, std::move(unevaluated));
}
void RenderSymbolLayer::evaluate(const PropertyEvaluationParameters& parameters) {
evaluated = unevaluated.evaluate(parameters);
auto hasIconOpacity = evaluated.get<style::IconColor>().constantOr(Color::black()).a > 0 ||
evaluated.get<style::IconHaloColor>().constantOr(Color::black()).a > 0;
auto hasTextOpacity = evaluated.get<style::TextColor>().constantOr(Color::black()).a > 0 ||
evaluated.get<style::TextHaloColor>().constantOr(Color::black()).a > 0;
passes = ((evaluated.get<style::IconOpacity>().constantOr(1) > 0 && hasIconOpacity && iconSize > 0)
|| (evaluated.get<style::TextOpacity>().constantOr(1) > 0 && hasTextOpacity && textSize > 0))
? RenderPass::Translucent : RenderPass::None;
}
bool RenderSymbolLayer::hasTransition() const {
return unevaluated.hasTransition();
}
bool RenderSymbolLayer::hasCrossfade() const {
return false;
}
const std::string& RenderSymbolLayer::layerID() const {
return RenderLayer::getID();
}
const RenderLayerSymbolInterface* RenderSymbolLayer::getSymbolInterface() const {
return this;
}
const std::vector<std::reference_wrapper<RenderTile>>& RenderSymbolLayer::getRenderTiles() const {
return renderTiles;
}
SymbolBucket* RenderSymbolLayer::getSymbolBucket(const RenderTile& renderTile) const {
return renderTile.tile.getBucket<SymbolBucket>(*baseImpl);
}
void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
if (parameters.pass == RenderPass::Opaque) {
return;
}
for (const RenderTile& tile : renderTiles) {
auto bucket_ = tile.tile.getBucket<SymbolBucket>(*baseImpl);
if (!bucket_) {
continue;
}
SymbolBucket& bucket = *bucket_;
assert(bucket.paintProperties.find(getID()) != bucket.paintProperties.end());
const auto& bucketPaintProperties = bucket.paintProperties.at(getID());
const auto& evaluated_ = bucketPaintProperties.evaluated;
const auto& layout = bucket.layout;
auto draw = [&] (auto& program,
auto&& uniformValues,
const auto& buffers,
const auto& symbolSizeBinder,
const SymbolPropertyValues& values_,
const auto& binders,
const auto& paintProperties,
auto&& textureBindings)
{
auto& programInstance = program.get(paintProperties);
const auto allUniformValues = programInstance.computeAllUniformValues(
std::move(uniformValues),
*symbolSizeBinder,
binders,
paintProperties,
parameters.state.getZoom()
);
const auto allAttributeBindings = programInstance.computeAllAttributeBindings(
*buffers.vertexBuffer,
*buffers.dynamicVertexBuffer,
*buffers.opacityVertexBuffer,
binders,
paintProperties
);
checkRenderability(parameters, programInstance.activeBindingCount(allAttributeBindings));
programInstance.draw(
parameters.context,
gfx::Triangles(),
values_.pitchAlignment == AlignmentType::Map
? parameters.depthModeForSublayer(0, gfx::DepthMaskType::ReadOnly)
: gfx::DepthMode::disabled(),
gfx::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gfx::CullFaceMode::disabled(),
*buffers.indexBuffer,
buffers.segments,
allUniformValues,
allAttributeBindings,
std::move(textureBindings),
getID()
);
};
assert(tile.tile.kind == Tile::Kind::Geometry);
GeometryTile& geometryTile = static_cast<GeometryTile&>(tile.tile);
if (bucket.hasIconData()) {
auto values = iconPropertyValues(evaluated_, layout);
const auto& paintPropertyValues = iconPaintProperties(evaluated_);
const bool alongLine = layout.get<SymbolPlacement>() != SymbolPlacementType::Point &&
layout.get<IconRotationAlignment>() == AlignmentType::Map;
if (alongLine) {
reprojectLineLabels(bucket.icon.dynamicVertices,
bucket.icon.placedSymbols,
tile.matrix,
values,
tile,
*bucket.iconSizeBinder,
parameters.state);
parameters.context.updateVertexBuffer(*bucket.icon.dynamicVertexBuffer, std::move(bucket.icon.dynamicVertices));
}
const bool iconScaled = layout.get<IconSize>().constantOr(1.0) != 1.0 || bucket.iconsNeedLinear;
const bool iconTransformed = values.rotationAlignment == AlignmentType::Map || parameters.state.getPitch() != 0;
const gfx::TextureBinding textureBinding{ *geometryTile.iconAtlasTexture->resource,
bucket.sdfIcons ||
parameters.state.isChanging() ||
iconScaled || iconTransformed
? gfx::TextureFilterType::Linear
: gfx::TextureFilterType::Nearest };
const Size texsize = geometryTile.iconAtlasTexture->size;
if (bucket.sdfIcons) {
if (values.hasHalo) {
draw(parameters.programs.getSymbolLayerPrograms().symbolIconSDF,
SymbolSDFIconProgram::layoutUniformValues(false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo),
bucket.icon,
bucket.iconSizeBinder,
values,
bucketPaintProperties.iconBinders,
paintPropertyValues,
SymbolSDFIconProgram::TextureBindings{
textureBinding,
});
}
if (values.hasFill) {
draw(parameters.programs.getSymbolLayerPrograms().symbolIconSDF,
SymbolSDFIconProgram::layoutUniformValues(false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill),
bucket.icon,
bucket.iconSizeBinder,
values,
bucketPaintProperties.iconBinders,
paintPropertyValues,
SymbolSDFIconProgram::TextureBindings{
textureBinding,
});
}
} else {
draw(parameters.programs.getSymbolLayerPrograms().symbolIcon,
SymbolIconProgram::layoutUniformValues(false, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange),
bucket.icon,
bucket.iconSizeBinder,
values,
bucketPaintProperties.iconBinders,
paintPropertyValues,
SymbolIconProgram::TextureBindings{
textureBinding,
});
}
}
if (bucket.hasTextData()) {
const gfx::TextureBinding textureBinding{ *geometryTile.glyphAtlasTexture->resource,
gfx::TextureFilterType::Linear };
auto values = textPropertyValues(evaluated_, layout);
const auto& paintPropertyValues = textPaintProperties(evaluated_);
const bool alongLine = layout.get<SymbolPlacement>() != SymbolPlacementType::Point &&
layout.get<TextRotationAlignment>() == AlignmentType::Map;
if (alongLine) {
reprojectLineLabels(bucket.text.dynamicVertices,
bucket.text.placedSymbols,
tile.matrix,
values,
tile,
*bucket.textSizeBinder,
parameters.state);
parameters.context.updateVertexBuffer(*bucket.text.dynamicVertexBuffer, std::move(bucket.text.dynamicVertices));
}
const Size texsize = geometryTile.glyphAtlasTexture->size;
if (values.hasHalo) {
draw(parameters.programs.getSymbolLayerPrograms().symbolGlyph,
SymbolSDFTextProgram::layoutUniformValues(true, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Halo),
bucket.text,
bucket.textSizeBinder,
values,
bucketPaintProperties.textBinders,
paintPropertyValues,
SymbolSDFTextProgram::TextureBindings{
textureBinding,
});
}
if (values.hasFill) {
draw(parameters.programs.getSymbolLayerPrograms().symbolGlyph,
SymbolSDFTextProgram::layoutUniformValues(true, values, texsize, parameters.pixelsToGLUnits, alongLine, tile, parameters.state, parameters.symbolFadeChange, SymbolSDFPart::Fill),
bucket.text,
bucket.textSizeBinder,
values,
bucketPaintProperties.textBinders,
paintPropertyValues,
SymbolSDFTextProgram::TextureBindings{
textureBinding,
});
}
}
if (bucket.hasCollisionBoxData()) {
static const style::Properties<>::PossiblyEvaluated properties {};
static const CollisionBoxProgram::Binders paintAttributeData(properties, 0);
auto pixelRatio = tile.id.pixelsToTileUnits(1, parameters.state.getZoom());
const float scale = std::pow(2, parameters.state.getZoom() - tile.tile.id.overscaledZ);
std::array<float,2> extrudeScale =
{{
parameters.pixelsToGLUnits[0] / (pixelRatio * scale),
parameters.pixelsToGLUnits[1] / (pixelRatio * scale)
}};
parameters.programs.getSymbolLayerPrograms().collisionBox.draw(
parameters.context,
gfx::Lines { 1.0f },
gfx::DepthMode::disabled(),
gfx::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gfx::CullFaceMode::disabled(),
CollisionBoxProgram::LayoutUniformValues {
uniforms::u_matrix::Value( tile.matrix ),
uniforms::u_extrude_scale::Value( extrudeScale ),
uniforms::u_camera_to_center_distance::Value( parameters.state.getCameraToCenterDistance() )
},
*bucket.collisionBox.vertexBuffer,
*bucket.collisionBox.dynamicVertexBuffer,
*bucket.collisionBox.indexBuffer,
bucket.collisionBox.segments,
paintAttributeData,
properties,
CollisionBoxProgram::TextureBindings{},
parameters.state.getZoom(),
getID()
);
}
if (bucket.hasCollisionCircleData()) {
static const style::Properties<>::PossiblyEvaluated properties {};
static const CollisionBoxProgram::Binders paintAttributeData(properties, 0);
auto pixelRatio = tile.id.pixelsToTileUnits(1, parameters.state.getZoom());
const float scale = std::pow(2, parameters.state.getZoom() - tile.tile.id.overscaledZ);
std::array<float,2> extrudeScale =
{{
parameters.pixelsToGLUnits[0] / (pixelRatio * scale),
parameters.pixelsToGLUnits[1] / (pixelRatio * scale)
}};
parameters.programs.getSymbolLayerPrograms().collisionCircle.draw(
parameters.context,
gfx::Triangles(),
gfx::DepthMode::disabled(),
gfx::StencilMode::disabled(),
parameters.colorModeForRenderPass(),
gfx::CullFaceMode::disabled(),
CollisionCircleProgram::LayoutUniformValues {
uniforms::u_matrix::Value( tile.matrix ),
uniforms::u_extrude_scale::Value( extrudeScale ),
uniforms::u_overscale_factor::Value( float(tile.tile.id.overscaleFactor()) ),
uniforms::u_camera_to_center_distance::Value( parameters.state.getCameraToCenterDistance() )
},
*bucket.collisionCircle.vertexBuffer,
*bucket.collisionCircle.dynamicVertexBuffer,
*bucket.collisionCircle.indexBuffer,
bucket.collisionCircle.segments,
paintAttributeData,
properties,
CollisionCircleProgram::TextureBindings{},
parameters.state.getZoom(),
getID()
);
}
}
}
// static
style::IconPaintProperties::PossiblyEvaluated RenderSymbolLayer::iconPaintProperties(const style::SymbolPaintProperties::PossiblyEvaluated& evaluated_) {
return style::IconPaintProperties::PossiblyEvaluated {
evaluated_.get<style::IconOpacity>(),
evaluated_.get<style::IconColor>(),
evaluated_.get<style::IconHaloColor>(),
evaluated_.get<style::IconHaloWidth>(),
evaluated_.get<style::IconHaloBlur>(),
evaluated_.get<style::IconTranslate>(),
evaluated_.get<style::IconTranslateAnchor>()
};
}
// static
style::TextPaintProperties::PossiblyEvaluated RenderSymbolLayer::textPaintProperties(const style::SymbolPaintProperties::PossiblyEvaluated& evaluated_) {
return style::TextPaintProperties::PossiblyEvaluated {
evaluated_.get<style::TextOpacity>(),
evaluated_.get<style::TextColor>(),
evaluated_.get<style::TextHaloColor>(),
evaluated_.get<style::TextHaloWidth>(),
evaluated_.get<style::TextHaloBlur>(),
evaluated_.get<style::TextTranslate>(),
evaluated_.get<style::TextTranslateAnchor>()
};
}
// static
style::SymbolPropertyValues RenderSymbolLayer::iconPropertyValues(const style::SymbolPaintProperties::PossiblyEvaluated& evaluated_,
const style::SymbolLayoutProperties::PossiblyEvaluated& layout_) {
return style::SymbolPropertyValues {
layout_.get<style::IconPitchAlignment>(),
layout_.get<style::IconRotationAlignment>(),
layout_.get<style::IconKeepUpright>(),
evaluated_.get<style::IconTranslate>(),
evaluated_.get<style::IconTranslateAnchor>(),
evaluated_.get<style::IconHaloColor>().constantOr(Color::black()).a > 0 &&
evaluated_.get<style::IconHaloWidth>().constantOr(1),
evaluated_.get<style::IconColor>().constantOr(Color::black()).a > 0
};
}
// static
style::SymbolPropertyValues RenderSymbolLayer::textPropertyValues(const style::SymbolPaintProperties::PossiblyEvaluated& evaluated_,
const style::SymbolLayoutProperties::PossiblyEvaluated& layout_) {
return style::SymbolPropertyValues {
layout_.get<style::TextPitchAlignment>(),
layout_.get<style::TextRotationAlignment>(),
layout_.get<style::TextKeepUpright>(),
evaluated_.get<style::TextTranslate>(),
evaluated_.get<style::TextTranslateAnchor>(),
evaluated_.get<style::TextHaloColor>().constantOr(Color::black()).a > 0 &&
evaluated_.get<style::TextHaloWidth>().constantOr(1),
evaluated_.get<style::TextColor>().constantOr(Color::black()).a > 0
};
}
RenderLayer::RenderTiles RenderSymbolLayer::filterRenderTiles(RenderTiles tiles) const {
auto filterFn = [](auto& tile){ return !tile.tile.isRenderable(); };
return RenderLayer::filterRenderTiles(std::move(tiles), filterFn);
}
void RenderSymbolLayer::sortRenderTiles(const TransformState& state) {
// Sort symbol tiles in opposite y position, so tiles with overlapping symbols are drawn
// on top of each other, with lower symbols being drawn on top of higher symbols.
std::sort(renderTiles.begin(), renderTiles.end(), [&state](const auto& a, const auto& b) {
Point<float> pa(a.get().id.canonical.x, a.get().id.canonical.y);
Point<float> pb(b.get().id.canonical.x, b.get().id.canonical.y);
auto par = util::rotate(pa, state.getBearing());
auto pbr = util::rotate(pb, state.getBearing());
return std::tie(b.get().id.canonical.z, par.y, par.x) < std::tie(a.get().id.canonical.z, pbr.y, pbr.x);
});
}
void RenderSymbolLayer::updateBucketPaintProperties(Bucket* bucket) const {
assert(bucket->supportsLayer(*baseImpl));
static_cast<SymbolBucket*>(bucket)->updatePaintProperties(getID(), evaluated);
}
} // namespace mbgl