[core] Introduce variable text placement for point labels - Placement part

This commit is contained in:
Mikhail Pozdnyakov
2019-03-14 10:25:53 +02:00
parent cb64dbe0d6
commit 2292623bc6
10 changed files with 266 additions and 72 deletions

View File

@@ -739,7 +739,7 @@ void SymbolLayout::addToDebugBuffers(SymbolBucket& bucket) {
// Dynamic vertices are initialized so that the vertex count always agrees with
// the layout vertex buffer, but they will always be updated before rendering happens
auto dynamicVertex = CollisionBoxProgram::dynamicVertex(false, false);
auto dynamicVertex = CollisionBoxProgram::dynamicVertex(false, false, {});
collisionBuffer.dynamicVertices.emplace_back(dynamicVertex);
collisionBuffer.dynamicVertices.emplace_back(dynamicVertex);
collisionBuffer.dynamicVertices.emplace_back(dynamicVertex);

View File

@@ -13,10 +13,9 @@ namespace mbgl {
using CollisionBoxLayoutAttributes = TypeList<
attributes::pos,
attributes::anchor_pos,
attributes::extrude,
attributes::shift>;
attributes::extrude>;
using CollisionBoxDynamicAttributes = TypeList<attributes::placed>;
using CollisionBoxDynamicAttributes = TypeList<attributes::placed, attributes::shift>;
class CollisionBoxProgram : public Program<
CollisionBoxProgram,
@@ -45,17 +44,14 @@ public:
{{
static_cast<int16_t>(::round(o.x)),
static_cast<int16_t>(::round(o.y))
}},
{{
0.0f,
0.0f
}}
};
}
static gfx::Vertex<CollisionBoxDynamicAttributes> dynamicVertex(bool placed, bool notUsed) {
static gfx::Vertex<CollisionBoxDynamicAttributes> dynamicVertex(bool placed, bool notUsed, Point<float> shift) {
return {
{{ static_cast<uint8_t>(placed), static_cast<uint8_t>(notUsed) }}
{{ static_cast<uint8_t>(placed), static_cast<uint8_t>(notUsed) }},
{{ shift.x, shift.y }}
};
}
@@ -139,10 +135,6 @@ public:
{{
static_cast<int16_t>(::round(o.x)),
static_cast<int16_t>(::round(o.y))
}},
{{
0.0f,
0.0f
}}
};
}

View File

@@ -254,8 +254,8 @@ void RenderSymbolLayer::render(PaintParameters& parameters, RenderSource*) {
for (const PlacedSymbol& symbol : bucket.text.placedSymbols) {
optional<VariableOffset> variableOffset;
if (!symbol.hidden && symbol.crossTileID != 0u) {
auto it = parameters.variableOffsets.find(symbol.crossTileID);
if (it != parameters.variableOffsets.end()) {
auto it = parameters.variableOffsets.get().find(symbol.crossTileID);
if (it != parameters.variableOffsets.get().end()) {
variableOffset = it->second;
hasVariablePacement |= true;
}

View File

@@ -13,7 +13,8 @@ PaintParameters::PaintParameters(gfx::Context& context_,
const EvaluatedLight& evaluatedLight_,
RenderStaticData& staticData_,
ImageManager& imageManager_,
LineAtlas& lineAtlas_)
LineAtlas& lineAtlas_,
Placement::VariableOffsets variableOffsets_)
: context(context_),
backend(backend_),
state(updateParameters.transformState),
@@ -26,6 +27,7 @@ PaintParameters::PaintParameters(gfx::Context& context_,
contextMode(contextMode_),
timePoint(updateParameters.timePoint),
pixelRatio(pixelRatio_),
variableOffsets(variableOffsets_),
#ifndef NDEBUG
programs((debugOptions & MapDebugOptions::Overdraw) ? staticData_.overdrawPrograms : staticData_.programs)
#else

View File

@@ -38,7 +38,8 @@ public:
const EvaluatedLight&,
RenderStaticData&,
ImageManager&,
LineAtlas&);
LineAtlas&,
Placement::VariableOffsets);
gfx::Context& context;
RendererBackend& backend;
@@ -57,7 +58,7 @@ public:
TimePoint timePoint;
float pixelRatio;
std::unordered_map<uint32_t, VariableOffset> variableOffsets;
Placement::VariableOffsets variableOffsets;
std::array<float, 2> pixelsToGLUnits;
algorithm::ClipIDGenerator clipIDGenerator;

View File

@@ -263,7 +263,8 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
renderLight.getEvaluated(),
*staticData,
*imageManager,
*lineAtlas
*lineAtlas,
placement->getVariableOffsets()
};
bool loaded = updateParameters.styleLoaded && isLoaded();
@@ -344,26 +345,25 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
bool symbolBucketsChanged = false;
const bool placementChanged = !placement->stillRecent(parameters.timePoint);
std::unique_ptr<Placement> newPlacement;
std::set<std::string> usedSymbolLayers;
if (placementChanged) {
newPlacement = std::make_unique<Placement>(parameters.state, parameters.mapMode, updateParameters.transitionOptions, updateParameters.crossSourceCollisions);
placement = std::make_unique<Placement>(parameters.state, parameters.mapMode, updateParameters.transitionOptions, updateParameters.crossSourceCollisions, std::move(placement));
}
for (const auto& item : renderItemsWithSymbols) {
if (crossTileSymbolIndex.addLayer(*item.layer.getSymbolInterface(), parameters.state.getLatLng().longitude())) symbolBucketsChanged = true;
if (newPlacement) {
if (placementChanged) {
usedSymbolLayers.insert(item.layer.getID());
newPlacement->placeLayer(*item.layer.getSymbolInterface(), parameters.projMatrix, parameters.debugOptions & MapDebugOptions::Collision);
placement->placeLayer(*item.layer.getSymbolInterface(), parameters.projMatrix, parameters.debugOptions & MapDebugOptions::Collision);
}
}
if (newPlacement) {
newPlacement->commit(*placement, parameters.timePoint);
if (placementChanged) {
placement->commit(parameters.timePoint);
crossTileSymbolIndex.pruneUnusedLayers(usedSymbolLayers);
placement = std::move(newPlacement);
parameters.variableOffsets = placement->getVariableOffsets();
updateFadingTiles();
} else {
placement->setStale();

View File

@@ -80,6 +80,7 @@ bool CollisionIndex::isInsideTile(const CollisionBox& box, const CollisionTileBo
std::pair<bool,bool> CollisionIndex::placeFeature(CollisionFeature& feature,
Point<float> shift,
const mat4& posMatrix,
const mat4& labelPlaneMatrix,
const float textPixelRatio,
@@ -95,10 +96,10 @@ std::pair<bool,bool> CollisionIndex::placeFeature(CollisionFeature& feature,
CollisionBox& box = feature.boxes.front();
const auto projectedPoint = projectAndGetPerspectiveRatio(posMatrix, box.anchor);
const float tileToViewport = textPixelRatio * projectedPoint.second;
box.px1 = box.x1 * tileToViewport + projectedPoint.first.x;
box.py1 = box.y1 * tileToViewport + projectedPoint.first.y;
box.px2 = box.x2 * tileToViewport + projectedPoint.first.x;
box.py2 = box.y2 * tileToViewport + projectedPoint.first.y;
box.px1 = (box.x1 + shift.x) * tileToViewport + projectedPoint.first.x;
box.py1 = (box.y1 + shift.y) * tileToViewport + projectedPoint.first.y;
box.px2 = (box.x2 + shift.x) * tileToViewport + projectedPoint.first.x;
box.py2 = (box.y2 + shift.y) * tileToViewport + projectedPoint.first.y;
if ((avoidEdges && !isInsideTile(box, *avoidEdges)) ||

View File

@@ -23,6 +23,7 @@ public:
explicit CollisionIndex(const TransformState&);
std::pair<bool,bool> placeFeature(CollisionFeature& feature,
Point<float> shift,
const mat4& posMatrix,
const mat4& labelPlaneMatrix,
const float textPixelRatio,

View File

@@ -1,10 +1,13 @@
#include <mbgl/text/placement.hpp>
#include <mbgl/layout/symbol_layout.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/layers/render_layer_symbol_interface.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/tile/geometry_tile.hpp>
#include <mbgl/renderer/buckets/symbol_bucket.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/util/math.hpp>
namespace mbgl {
@@ -55,13 +58,18 @@ const CollisionGroups::CollisionGroup& CollisionGroups::get(const std::string& s
}
}
Placement::Placement(const TransformState& state_, MapMode mapMode_, style::TransitionOptions transitionOptions_, const bool crossSourceCollisions)
Placement::Placement(const TransformState& state_, MapMode mapMode_, style::TransitionOptions transitionOptions_, const bool crossSourceCollisions, std::unique_ptr<Placement> prevPlacement_)
: collisionIndex(state_)
, state(state_)
, mapMode(mapMode_)
, transitionOptions(transitionOptions_)
, collisionGroups(crossSourceCollisions)
{}
, prevPlacement(std::move(prevPlacement_))
{
if (prevPlacement) {
prevPlacement->prevPlacement.reset(); // Only hold on to one placement back
}
}
void Placement::placeLayer(const RenderLayerSymbolInterface& symbolInterface, const mat4& projMatrix, bool showCollisionBoxes) {
@@ -121,6 +129,19 @@ void Placement::placeLayer(const RenderLayerSymbolInterface& symbolInterface, co
}
}
namespace {
Point<float> calculateVariableLayoutOffset(style::SymbolAnchorType anchor, float width, float height, float radialOffset, float textBoxScale) {
AnchorAlignment alignment = AnchorAlignment::getAnchorAlignment(anchor);
float shiftX = -(alignment.horizontalAlign - 0.5f) * width;
float shiftY = -(alignment.verticalAlign - 0.5f) * height;
Point<float> offset = SymbolLayout::evaluateRadialOffset(anchor, radialOffset);
return Point<float>(
shiftX + offset.x * textBoxScale,
shiftY + offset.y * textBoxScale
);
}
} // namespace
void Placement::placeLayerBucket(
SymbolBucket& bucket,
const mat4& posMatrix,
@@ -161,8 +182,11 @@ void Placement::placeLayerBucket(
// See https://github.com/mapbox/mapbox-gl-native/issues/12683
const bool alwaysShowText = textAllowOverlap && (iconAllowOverlap || !bucket.hasIconData() || bucket.layout.get<style::IconOptional>());
const bool alwaysShowIcon = iconAllowOverlap && (textAllowOverlap || !bucket.hasTextData() || bucket.layout.get<style::TextOptional>());
std::vector<style::TextVariableAnchorType> variableTextAnchors = bucket.layout.get<style::TextVariableAnchor>();
const bool rotateWithMap = bucket.layout.get<style::TextRotationAlignment>() == style::AlignmentType::Map;
const bool pitchWithMap = bucket.layout.get<style::TextPitchAlignment>() == style::AlignmentType::Map;
for (auto& symbolInstance : bucket.symbolInstances) {
for (SymbolInstance& symbolInstance : bucket.symbolInstances) {
if (seenCrossTileIDs.count(symbolInstance.crossTileID) == 0) {
if (holdingForFade) {
@@ -175,30 +199,111 @@ void Placement::placeLayerBucket(
bool placeText = false;
bool placeIcon = false;
bool offscreen = true;
if (symbolInstance.placedRightTextIndex) {
PlacedSymbol& placedSymbol = bucket.text.placedSymbols.at(*symbolInstance.placedRightTextIndex);
optional<size_t> horizontalTextIndex = symbolInstance.getDefaultHorizontalPlacedTextIndex();
if (horizontalTextIndex) {
CollisionFeature& textCollisionFeature = symbolInstance.textCollisionFeature;
PlacedSymbol& placedSymbol = bucket.text.placedSymbols.at(*horizontalTextIndex);
const float fontSize = evaluateSizeForFeature(partiallyEvaluatedTextSize, placedSymbol);
if (variableTextAnchors.empty()) {
auto placed = collisionIndex.placeFeature(textCollisionFeature, {},
posMatrix, textLabelPlaneMatrix, textPixelRatio,
placedSymbol, scale, fontSize,
bucket.layout.get<style::TextAllowOverlap>(),
pitchWithMap,
showCollisionBoxes, avoidEdges, collisionGroup.second);
placeText = placed.first;
offscreen &= placed.second;
} else if (!textCollisionFeature.alongLine && !textCollisionFeature.boxes.empty()) {
const CollisionBox& textBox = symbolInstance.textCollisionFeature.boxes[0];
const float width = textBox.x2 - textBox.x1;
const float height = textBox.y2 - textBox.y1;
const float textBoxScale = symbolInstance.textBoxScale;
auto placed = collisionIndex.placeFeature(symbolInstance.textCollisionFeature,
posMatrix, textLabelPlaneMatrix, textPixelRatio,
placedSymbol, scale, fontSize,
bucket.layout.get<style::TextAllowOverlap>(),
bucket.layout.get<style::TextPitchAlignment>() == style::AlignmentType::Map,
showCollisionBoxes, avoidEdges, collisionGroup.second);
placeText = placed.first;
offscreen &= placed.second;
// If this symbol was in the last placement, shift the previously used
// anchor to the front of the anchor list.
if (prevPlacement) {
auto prevOffset = prevPlacement->variableOffsets.find(symbolInstance.crossTileID);
if (prevOffset != prevPlacement->variableOffsets.end() &&
variableTextAnchors.front() != prevOffset->second.anchor) {
std::vector<style::TextVariableAnchorType> filtered;
filtered.reserve(variableTextAnchors.size());
filtered.push_back(prevOffset->second.anchor);
for (auto anchor : variableTextAnchors) {
if (anchor != prevOffset->second.anchor) {
filtered.push_back(anchor);
}
}
variableTextAnchors = std::move(filtered);
}
}
for (auto anchor : variableTextAnchors) {
Point<float> shift = calculateVariableLayoutOffset(anchor, width, height, symbolInstance.radialTextOffset, textBoxScale);
if (rotateWithMap) {
float angle = pitchWithMap ? state.getBearing() : -state.getBearing();
shift = util::rotate(shift, angle);
}
auto placed = collisionIndex.placeFeature(textCollisionFeature, shift,
posMatrix, mat4(), textPixelRatio,
placedSymbol, scale, fontSize,
bucket.layout.get<style::TextAllowOverlap>(),
pitchWithMap,
showCollisionBoxes, avoidEdges, collisionGroup.second);
if (placed.first) {
assert(symbolInstance.crossTileID != 0u);
optional<style::TextVariableAnchorType> prevAnchor;
// If this label was placed in the previous placement, record the anchor position
// to allow us to animate the transition
if (prevPlacement) {
auto prevOffset = prevPlacement->variableOffsets.find(symbolInstance.crossTileID);
auto prevPlacements = prevPlacement->placements.find(symbolInstance.crossTileID);
if (prevOffset != prevPlacement->variableOffsets.end() &&
prevPlacements != prevPlacement->placements.end() &&
prevPlacements->second.text) {
prevAnchor = prevOffset->second.anchor;
}
}
variableOffsets.insert(std::make_pair(symbolInstance.crossTileID, VariableOffset{
symbolInstance.radialTextOffset,
width,
height,
anchor,
textBoxScale,
prevAnchor
}));
markUsedJustification(bucket, anchor, symbolInstance);
placeText = placed.first;
offscreen &= placed.second;
break;
}
}
// If we didn't get placed, we still need to copy our position from the last placement for
// fade animations
if (prevPlacement && variableOffsets.find(symbolInstance.crossTileID) == variableOffsets.end()) {
auto prevOffset = prevPlacement->variableOffsets.find(symbolInstance.crossTileID);
if (prevOffset != prevPlacement->variableOffsets.end()) {
variableOffsets[symbolInstance.crossTileID] = prevOffset->second;
markUsedJustification(bucket, prevOffset->second.anchor, symbolInstance);
}
}
}
}
if (symbolInstance.placedIconIndex) {
PlacedSymbol& placedSymbol = bucket.icon.placedSymbols.at(*symbolInstance.placedIconIndex);
const float fontSize = evaluateSizeForFeature(partiallyEvaluatedIconSize, placedSymbol);
auto placed = collisionIndex.placeFeature(symbolInstance.iconCollisionFeature,
auto placed = collisionIndex.placeFeature(symbolInstance.iconCollisionFeature, {},
posMatrix, iconLabelPlaneMatrix, textPixelRatio,
placedSymbol, scale, fontSize,
bucket.layout.get<style::IconAllowOverlap>(),
bucket.layout.get<style::IconPitchAlignment>() == style::AlignmentType::Map,
pitchWithMap,
showCollisionBoxes, avoidEdges, collisionGroup.second);
placeIcon = placed.first;
offscreen &= placed.second;
@@ -240,7 +345,8 @@ void Placement::placeLayerBucket(
bucket.justReloaded = false;
}
void Placement::commit(const Placement& prevPlacement, TimePoint now) {
void Placement::commit(TimePoint now) {
assert(prevPlacement);
commitTime = now;
bool placementChanged = false;
@@ -248,13 +354,13 @@ void Placement::commit(const Placement& prevPlacement, TimePoint now) {
float increment = mapMode == MapMode::Continuous &&
transitionOptions.enablePlacementTransitions &&
transitionOptions.duration.value_or(util::DEFAULT_TRANSITION_DURATION) > Milliseconds(0) ?
std::chrono::duration<float>(commitTime - prevPlacement.commitTime) / transitionOptions.duration.value_or(util::DEFAULT_TRANSITION_DURATION) :
std::chrono::duration<float>(commitTime - prevPlacement->commitTime) / transitionOptions.duration.value_or(util::DEFAULT_TRANSITION_DURATION) :
1.0;
// add the opacities from the current placement, and copy their current values from the previous placement
for (auto& jointPlacement : placements) {
auto prevOpacity = prevPlacement.opacities.find(jointPlacement.first);
if (prevOpacity != prevPlacement.opacities.end()) {
auto prevOpacity = prevPlacement->opacities.find(jointPlacement.first);
if (prevOpacity != prevPlacement->opacities.end()) {
opacities.emplace(jointPlacement.first, JointOpacityState(prevOpacity->second, increment, jointPlacement.second.text, jointPlacement.second.icon));
placementChanged = placementChanged ||
jointPlacement.second.icon != prevOpacity->second.icon.placed ||
@@ -266,7 +372,7 @@ void Placement::commit(const Placement& prevPlacement, TimePoint now) {
}
// copy and update values from the previous placement that aren't in the current placement but haven't finished fading
for (auto& prevOpacity : prevPlacement.opacities) {
for (auto& prevOpacity : prevPlacement->opacities) {
if (opacities.find(prevOpacity.first) == opacities.end()) {
JointOpacityState jointOpacity(prevOpacity.second, increment, false, false);
if (!jointOpacity.isHidden()) {
@@ -276,7 +382,16 @@ void Placement::commit(const Placement& prevPlacement, TimePoint now) {
}
}
fadeStartTime = placementChanged ? commitTime : prevPlacement.fadeStartTime;
for (auto& prevOffset : prevPlacement->variableOffsets) {
const uint32_t crossTileID = prevOffset.first;
auto foundOffset = variableOffsets.find(crossTileID);
auto foundOpacity = opacities.find(crossTileID);
if (foundOffset == variableOffsets.end() && foundOpacity != opacities.end() && !foundOpacity->second.isHidden()) {
variableOffsets[prevOffset.first] = prevOffset.second;
}
}
fadeStartTime = placementChanged ? commitTime : prevPlacement->fadeStartTime;
}
void Placement::updateLayerOpacities(const RenderLayerSymbolInterface& symbolInterface) {
@@ -310,7 +425,10 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, std::set<uint32_t>&
const bool textAllowOverlap = bucket.layout.get<style::TextAllowOverlap>();
const bool iconAllowOverlap = bucket.layout.get<style::IconAllowOverlap>();
const bool variablePlacement = !bucket.layout.get<style::TextVariableAnchor>().empty();
const bool rotateWithMap = bucket.layout.get<style::TextRotationAlignment>() == style::AlignmentType::Map;
const bool pitchWithMap = bucket.layout.get<style::TextPitchAlignment>() == style::AlignmentType::Map;
// If allow-overlap is true, we can show symbols before placement runs on them
// But we have to wait for placement if we potentially depend on a paired icon/text
// with allow-overlap: false.
@@ -339,19 +457,38 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, std::set<uint32_t>&
if (symbolInstance.hasText) {
auto opacityVertex = SymbolSDFTextProgram::opacityVertex(opacityState.text.placed, opacityState.text.opacity);
for (size_t i = 0; i < symbolInstance.rightJustifiedGlyphQuads.size() * 4; i++) {
bucket.text.opacityVertices.emplace_back(opacityVertex);
}
for (size_t i = 0; i < symbolInstance.verticalGlyphQuads.size() * 4; i++) {
bucket.text.opacityVertices.emplace_back(opacityVertex);
}
if (symbolInstance.placedRightTextIndex) {
for (size_t i = 0; i < symbolInstance.rightJustifiedGlyphQuads.size() * 4; i++) {
bucket.text.opacityVertices.emplace_back(opacityVertex);
}
PlacedSymbol& placed = bucket.text.placedSymbols[*symbolInstance.placedRightTextIndex];
placed.hidden = opacityState.isHidden();
}
if (symbolInstance.placedCenterTextIndex) {
for (size_t i = 0; i < symbolInstance.centerJustifiedGlyphQuads.size() * 4; i++) {
bucket.text.opacityVertices.emplace_back(opacityVertex);
}
PlacedSymbol& placed = bucket.text.placedSymbols[*symbolInstance.placedCenterTextIndex];
placed.hidden = opacityState.isHidden();
}
if (symbolInstance.placedLeftTextIndex) {
for (size_t i = 0; i < symbolInstance.leftJustifiedGlyphQuads.size() * 4; i++) {
bucket.text.opacityVertices.emplace_back(opacityVertex);
}
PlacedSymbol& placed = bucket.text.placedSymbols[*symbolInstance.placedLeftTextIndex];
placed.hidden = opacityState.isHidden();
}
if (symbolInstance.placedVerticalTextIndex) {
for (size_t i = 0; i < symbolInstance.verticalGlyphQuads.size() * 4; i++) {
bucket.text.opacityVertices.emplace_back(opacityVertex);
}
bucket.text.placedSymbols[*symbolInstance.placedVerticalTextIndex].hidden = opacityState.isHidden();
}
auto prevOffset = variableOffsets.find(symbolInstance.crossTileID);
if (prevOffset != variableOffsets.end()) {
markUsedJustification(bucket, prevOffset->second.anchor, symbolInstance);
}
}
if (symbolInstance.hasIcon) {
auto opacityVertex = SymbolIconProgram::opacityVertex(opacityState.icon.placed, opacityState.icon.opacity);
@@ -370,7 +507,42 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, std::set<uint32_t>&
if (feature.alongLine) {
return;
}
auto dynamicVertex = CollisionBoxProgram::dynamicVertex(placed, false);
auto dynamicVertex = CollisionBoxProgram::dynamicVertex(placed, false, {});
for (size_t i = 0; i < feature.boxes.size() * 4; i++) {
bucket.collisionBox.dynamicVertices.emplace_back(dynamicVertex);
}
};
auto updateCollisionTextBox = [this, &bucket, &symbolInstance, variablePlacement, rotateWithMap, pitchWithMap](const auto& feature, const bool placed) {
if (feature.alongLine) {
return;
}
Point<float> shift;
bool used = true;
if (variablePlacement) {
auto foundOffset = variableOffsets.find(symbolInstance.crossTileID);
if (foundOffset != variableOffsets.end()) {
const VariableOffset& variableOffset = foundOffset->second;
// This will show either the currently placed position or the last
// successfully placed position (so you can visualize what collision
// just made the symbol disappear, and the most likely place for the
// symbol to come back)
shift = calculateVariableLayoutOffset(variableOffset.anchor,
variableOffset.width,
variableOffset.height,
variableOffset.radialOffset,
variableOffset.textBoxScale);
if (rotateWithMap) {
shift = util::rotate(shift, pitchWithMap ? state.getBearing() : -state.getBearing());
}
} else {
// No offset -> this symbol hasn't been placed since coming on-screen
// No single box is particularly meaningful and all of them would be too noisy
// Use the center box just to show something's there, but mark it "not used"
used = false;
}
}
auto dynamicVertex = CollisionBoxProgram::dynamicVertex(placed, !used, shift);
for (size_t i = 0; i < feature.boxes.size() * 4; i++) {
bucket.collisionBox.dynamicVertices.emplace_back(dynamicVertex);
}
@@ -381,7 +553,7 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, std::set<uint32_t>&
return;
}
for (const CollisionBox& box : feature.boxes) {
auto dynamicVertex = CollisionBoxProgram::dynamicVertex(placed, !box.used);
auto dynamicVertex = CollisionBoxProgram::dynamicVertex(placed, !box.used, {});
bucket.collisionCircle.dynamicVertices.emplace_back(dynamicVertex);
bucket.collisionCircle.dynamicVertices.emplace_back(dynamicVertex);
bucket.collisionCircle.dynamicVertices.emplace_back(dynamicVertex);
@@ -390,7 +562,7 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, std::set<uint32_t>&
};
if (bucket.hasCollisionBoxData()) {
updateCollisionBox(symbolInstance.textCollisionFeature, opacityState.text.placed);
updateCollisionTextBox(symbolInstance.textCollisionFeature, opacityState.text.placed);
updateCollisionBox(symbolInstance.iconCollisionFeature, opacityState.icon.placed);
}
if (bucket.hasCollisionCircleData()) {
@@ -407,6 +579,31 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, std::set<uint32_t>&
}
}
void Placement::markUsedJustification(SymbolBucket& bucket, style::TextVariableAnchorType placedAnchor, SymbolInstance& symbolInstance) {
std::map<style::TextJustifyType, optional<size_t>> justificationToIndex {
{style::TextJustifyType::Right, symbolInstance.placedRightTextIndex},
{style::TextJustifyType::Center, symbolInstance.placedCenterTextIndex},
{style::TextJustifyType::Left, symbolInstance.placedLeftTextIndex},
};
style::TextJustifyType justify = getAnchorJustification(placedAnchor);
assert(justify == style::TextJustifyType::Right || justify == style::TextJustifyType::Center || justify == style::TextJustifyType::Left);
const optional<size_t> autoIndex = justificationToIndex[justify];
for (auto& pair : justificationToIndex) {
const optional<size_t> index = pair.second;
if (index) {
assert(bucket.text.placedSymbols.size() > *index);
if (autoIndex && *index != *autoIndex) {
// There are multiple justifications and this one isn't it: shift offscreen
bucket.text.placedSymbols.at(*index).crossTileID = 0u;
} else {
// Either this is the chosen justification or the justification is hardwired: use this one
bucket.text.placedSymbols.at(*index).crossTileID = symbolInstance.crossTileID;
}
}
}
}
float Placement::symbolFadeChange(TimePoint now) const {
if (mapMode == MapMode::Continuous && transitionOptions.enablePlacementTransitions &&
transitionOptions.duration.value_or(util::DEFAULT_TRANSITION_DURATION) > Milliseconds(0)) {

View File

@@ -12,6 +12,7 @@ namespace mbgl {
class RenderLayerSymbolInterface;
class SymbolBucket;
class SymbolInstance;
class OpacityState {
public:
@@ -90,9 +91,9 @@ private:
class Placement {
public:
Placement(const TransformState&, MapMode, style::TransitionOptions, const bool crossSourceCollisions);
Placement(const TransformState&, MapMode, style::TransitionOptions, const bool crossSourceCollisions, std::unique_ptr<Placement> prevPlacementOrNull = nullptr);
void placeLayer(const RenderLayerSymbolInterface&, const mat4&, bool showCollisionBoxes);
void commit(const Placement& prevPlacement, TimePoint);
void commit(TimePoint);
void updateLayerOpacities(const RenderLayerSymbolInterface&);
float symbolFadeChange(TimePoint now) const;
bool hasTransitions(TimePoint now) const;
@@ -104,8 +105,10 @@ public:
void setStale();
const RetainedQueryData& getQueryData(uint32_t bucketInstanceId) const;
private:
using VariableOffsets = std::reference_wrapper<const std::unordered_map<uint32_t, VariableOffset>>;
VariableOffsets getVariableOffsets() const { return std::cref(variableOffsets); }
private:
void placeLayerBucket(
SymbolBucket&,
const mat4& posMatrix,
@@ -119,6 +122,7 @@ private:
const CollisionGroups::CollisionGroup& collisionGroup);
void updateBucketOpacities(SymbolBucket&, std::set<uint32_t>&);
void markUsedJustification(SymbolBucket&, style::TextVariableAnchorType, SymbolInstance&);
CollisionIndex collisionIndex;
@@ -131,17 +135,13 @@ private:
std::unordered_map<uint32_t, JointPlacement> placements;
std::unordered_map<uint32_t, JointOpacityState> opacities;
std::unordered_map<uint32_t, VariableOffset> variableOffsets;
bool stale = false;
std::unordered_map<uint32_t, RetainedQueryData> retainedQueryData;
CollisionGroups collisionGroups;
std::unique_ptr<Placement> prevPlacement;
};
Point<float> calculateVariableLayoutOffset(style::SymbolAnchorType anchor,
float width,
float height,
float radialOffset,
float textBoxScale);
} // namespace mbgl