Konstantin Käfer
13575330f7
use sprite atlas
2014-05-19 10:48:36 +02:00
Konstantin Käfer
27f8ed29e4
encode icon texture coordinate in buffer so we can render all pois with 1 draw call
2014-05-19 10:48:36 +02:00
Konstantin Käfer
fda64b67af
rename point => icon
2014-05-15 14:51:02 +02:00
Konstantin Käfer
a9d559fe51
return refs to avoid matrix allocation/deallocation for untranslated layers
...
refs #189
2014-05-14 17:21:51 +02:00
Konstantin Käfer
a27f8798ff
add translate-anchor: viewport to lines + points
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refs #189
2014-05-14 17:17:47 +02:00
Konstantin Käfer
3514538719
make text layers respect the translate-anchor
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you can now specify "translate-anchor": "viewport" to have the text translated
in screen coordinates rather than relative to the tile. The default value
remains "translate-anchor": "map"
refs #189
2014-05-14 10:31:57 +02:00
Konstantin Käfer
05a330f347
make translate property zoom independent
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if you want a zoom-dependent translation, you can use a function
refs #189
2014-05-14 10:31:57 +02:00
Konstantin Käfer
2b14579986
only paint layer if it has data
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refs #184
2014-05-12 19:08:59 +02:00
Konstantin Käfer
6136ab6d21
draw by layer, not by tile
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This is needed for correctly compositing raster imagery into the map
fixes #122
fixes #157
2014-05-12 17:13:26 +02:00
Konstantin Käfer
0bfd7b0f43
Calculate clip IDs with a huffman prefix tree
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This changes the clip IDs from sequential to a huffman prefix tree, meaning that
parent tiles share the same prefix with child tiles (but are shorter). This allows
us to use the same checkerboard pattern to draw all tiles.
TODO:
- make sure we're not overflowing the 8 bit limit of the stencil buffer
- draw all checkerboard fields at the same time, with one draw call
- fix raster drawing (fading, clipping)
refs #132
2014-05-09 18:10:28 +02:00
Justin R. Miller
2b9fbb0731
squashed stylequest merge
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* uses OSM Bright style
* adds dot shader
* adds layer translation
* adds dashed line support
* adds style array parsing
* improves background layer parsing
* improves style constant parsing
* fixes sprite JSON pixel ratio parsing
2014-05-07 10:37:25 -07:00
Konstantin Käfer
52cd9a6561
update framehistory to use nanosecond timestamps
2014-04-30 14:25:57 +02:00
Konstantin Käfer
1216a061d3
move to libuv for the rendering loop
2014-04-30 12:01:26 +02:00
Konstantin Käfer
666f593803
use an event loop per map that is not the render thread
2014-04-25 14:26:59 +02:00
Konstantin Käfer
29d6f22e48
make sure we use a sufficiently large rect
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using this on my 1920x1200 display shows the bottom cut off
2014-04-23 18:00:46 +02:00
Konstantin Käfer
b119aa92d8
remove Settings object from Painter
2014-04-16 16:45:09 -04:00
Konstantin Käfer
78c10c0701
Merge remote-tracking branch 'remotes/origin/pr/127'
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Conflicts:
include/llmr/map/map.hpp
src/map/map.cpp
src/platform/platform.cpp
2014-04-15 12:46:19 -04:00
Konstantin Käfer
06bcab9560
correctly update the map dimensions on rotate
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refs #37
2014-04-10 14:07:36 -04:00
Justin R. Miller
e5713f31a6
move to raster buckets & tile parser handling raster decoding
2014-04-09 11:38:42 -07:00
Justin R. Miller
1215f6f1fe
refs #101 : data sources with styling
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* add second, satellite class to stylesheet
* get rid of tile clipping masks for now
* flesh out raster styling properties
2014-04-04 13:24:11 -07:00
Konstantin Käfer
85f0d9392b
do not use shared pointers for buffers
2014-03-25 13:41:20 +01:00
Konstantin Käfer
afe27ed74c
only animate when we need to fade the text
2014-03-24 18:00:03 +01:00
Konstantin Käfer
67a8882457
use the correct glyphs
2014-03-24 11:13:20 +01:00
Konstantin Käfer
ea6b24d02d
add text rendering code
2014-03-21 17:36:29 +01:00
Konstantin Käfer
a7b9b96d4d
add textshader
2014-03-21 14:26:25 +01:00
Konstantin Käfer
3413ee536d
Merge branch 'master' into sdf
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Conflicts:
include/llmr/map/tile_data.hpp
include/llmr/shader/shaders.hpp
src/map/map.cpp
src/map/tile_data.cpp
src/platform/platform.cpp
src/shader/shaders.cpp
2014-03-21 13:36:32 +01:00
Konstantin Käfer
4ee0cf1791
port remainder of the the placement algorithm
2014-03-19 18:58:50 +01:00
Justin R. Miller
00a3245ce8
fixes #70 : raster tile rendering as toggleable mode from vector
2014-03-18 16:57:17 -07:00
Konstantin Käfer
25ff0b253f
merge vec2 and Coordinate
2014-03-18 17:57:09 +01:00
Konstantin Käfer
168ee4659e
rename text shader file
2014-03-17 12:31:13 +01:00
Konstantin Käfer
d9589573bc
extract label shaping
2014-03-14 11:36:10 +01:00
Konstantin Käfer
8171c7bb43
add empty classes for rendering glyphs
2014-03-14 11:36:10 +01:00
Konstantin Käfer
8fd4d855d5
move shader classes to separate folder
2014-03-12 15:25:39 +01:00
Konstantin Käfer
af3bae59d6
limit matte to full hd
2014-03-11 12:16:54 +01:00
Konstantin Käfer
978b714de8
two render passes
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Conflicts:
resources/style.pbf
src/renderer/painter.cpp
src/style/resources.cpp
2014-03-11 12:15:06 +01:00
Konstantin Käfer
b7b2812d30
remove debug uniform
2014-03-11 12:09:39 +01:00
Konstantin Käfer
69a5c0e15f
better support for gles2
2014-03-05 16:58:46 +01:00
Konstantin Käfer
fc53caf99a
use proper initializers
2014-03-05 16:45:47 +01:00
Konstantin Käfer
027c6f33b3
implement tile wrapping
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fixes #14
2014-03-05 09:40:32 +01:00
Konstantin Käfer
b0ddabd6ac
rename Tile to TileData
2014-03-04 17:53:16 +01:00
Konstantin Käfer
e85304d510
use depth buffer to avoid writing to opaque fragments
2014-03-04 11:21:42 +01:00
Konstantin Käfer
0a6dbc8064
Merge branch 'nostencil'
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Conflicts:
macosx/main.mm
src/map/map.cpp
2014-03-03 16:02:13 +01:00
Konstantin Käfer
5d7ff19994
fix compile
2014-02-28 12:27:29 +01:00
Konstantin Käfer
4e73a4d47c
Merge branch 'master' into tessellation
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Conflicts:
include/llmr/renderer/fill_bucket.hpp
src/renderer/fill_bucket.cpp
src/renderer/painter.cpp
2014-02-28 12:25:45 +01:00
Konstantin Käfer
eadafede08
use clipper and add missing vertices to avoid missing triangles
2014-02-27 16:00:49 +01:00
Konstantin Käfer
8d68bd73e7
draw a checkerboard stencil clipping mask initially
2014-02-26 12:24:17 +01:00
Konstantin Käfer
70ec13e302
fix compile error
2014-02-26 10:48:12 +01:00
Konstantin Käfer
f87e21b6e8
Merge branch 'tessellation' into nostencil
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Conflicts:
include/llmr/renderer/fill_bucket.hpp
src/renderer/painter.cpp
2014-02-26 10:44:09 +01:00
Konstantin Käfer
e382cab17d
make implicit type conversions explicit
2014-02-21 13:08:13 +01:00
Konstantin Käfer
7f5a674a91
add texture settings
2014-02-19 18:14:42 +01:00