limit matte to full hd
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@@ -112,13 +112,13 @@ private:
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VertexBuffer matteBuffer = {
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// top left triangle
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0, 0,
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16384, 0,
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0, 16384,
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1920, 0,
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0, 1080,
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// bottom right triangle
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16384, 0,
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0, 16384,
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16384, 16384
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1920, 0,
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0, 1080,
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1920, 1080
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};
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VertexArrayObject matteArray;
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