Merge branch 'master' into tessellation
Conflicts: include/llmr/renderer/fill_bucket.hpp src/renderer/fill_bucket.cpp src/renderer/painter.cpp
This commit is contained in:
18
.gitignore
vendored
18
.gitignore
vendored
@@ -1,11 +1,9 @@
|
||||
*.o
|
||||
/emscripten/main.js
|
||||
/emscripten/main.js.map
|
||||
/build
|
||||
*.sublime-*
|
||||
config.gypi
|
||||
config.mk
|
||||
.DS_Store
|
||||
out
|
||||
mapnik-packaging
|
||||
*.xcodeproj
|
||||
*.o
|
||||
/out
|
||||
/mapnik-packaging
|
||||
/macosx/build
|
||||
/ios/build
|
||||
/config.gypi
|
||||
/config.mk
|
||||
/build
|
||||
9
Makefile
9
Makefile
@@ -7,7 +7,7 @@ V ?= 1
|
||||
all: llmr
|
||||
|
||||
llmr: config.gypi src llmr.gyp
|
||||
$(MAKE) -C out BUILDTYPE=Release V=$(V) llmr-osx
|
||||
$(MAKE) -C out BUILDTYPE=Release V=$(V) llmr-x86
|
||||
|
||||
# build OS X app with pure make
|
||||
app: config.gypi src macosx/llmr-app.gyp
|
||||
@@ -15,6 +15,11 @@ app: config.gypi src macosx/llmr-app.gyp
|
||||
make -C build/macosx-make V=$(V)
|
||||
open build/macosx-make/out/Release/llmr.app
|
||||
|
||||
linux: config.gypi src linux/llmr-app.gyp
|
||||
deps/run_gyp linux/llmr-app.gyp -Goutput_dir=./out/ --depth=. --generator-output=./build/linux-make -f make
|
||||
make -C build/linux-make V=$(V)
|
||||
./build/linux-make/out/Release/llmr.app
|
||||
|
||||
# build just xcode project for libllmr
|
||||
xcode: config.gypi llmr.gyp
|
||||
deps/run_gyp llmr.gyp -Goutput_dir=./out/ --depth=. --generator-output=./ -f xcode
|
||||
@@ -63,4 +68,4 @@ distclean:
|
||||
test: all
|
||||
echo test
|
||||
|
||||
.PHONY: test
|
||||
.PHONY: test linux
|
||||
|
||||
@@ -6,8 +6,6 @@ var style = require('./style.js');
|
||||
var Protobuf = require('./protobuf.js');
|
||||
var fs = require('fs');
|
||||
|
||||
// var fs = require('fs');
|
||||
|
||||
var pbf = new Protobuf();
|
||||
|
||||
// enum
|
||||
@@ -181,23 +179,47 @@ function createLineClass(layer, name) {
|
||||
return pbf;
|
||||
}
|
||||
|
||||
function createMarkerClass(layer, name) {
|
||||
var pbf = new Protobuf();
|
||||
pbf.writeTaggedString(1 /* layer_name */, name);
|
||||
|
||||
if ('color' in layer) {
|
||||
var color = layer.color.match(/^#([0-9a-f]{6})$/i);
|
||||
if (!color) {
|
||||
console.warn('invalid color');
|
||||
} else {
|
||||
pbf.writeTaggedUInt32(3 /* color */, parseInt(color[1] + 'ff', 16));
|
||||
}
|
||||
}
|
||||
|
||||
if ('size' in layer) {
|
||||
pbf.writeMessage(4 /* size */, convertProperty(layer.size));
|
||||
}
|
||||
|
||||
if ('opacity' in layer) {
|
||||
pbf.writeMessage(6 /* opacity */, convertProperty(layer.opacity));
|
||||
}
|
||||
|
||||
if ('image' in layer) {
|
||||
pbf.writeTaggedString(8 /* image */, layer.image);
|
||||
}
|
||||
|
||||
return pbf;
|
||||
}
|
||||
|
||||
function createClass(klass) {
|
||||
var pbf = new Protobuf();
|
||||
pbf.writeTaggedString(1 /* name */, klass.name);
|
||||
for (var name in klass.layers) {
|
||||
switch (klass.layers[name].type) {
|
||||
case 'fill': pbf.writeMessage(2 /* fill */, createFillClass(klass.layers[name], name)); break;
|
||||
case 'line': pbf.writeMessage(3 /* line */, createLineClass(klass.layers[name], name)); break;
|
||||
case 'fill': pbf.writeMessage(2 /* fill */, createFillClass(klass.layers[name], name)); break;
|
||||
case 'line': pbf.writeMessage(3 /* line */, createLineClass(klass.layers[name], name)); break;
|
||||
case 'marker': pbf.writeMessage(4 /* marker */, createMarkerClass(klass.layers[name], name)); break;
|
||||
}
|
||||
}
|
||||
return pbf;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
for (var name in style.buckets) {
|
||||
var bucket = style.buckets[name];
|
||||
pbf.writeMessage(1 /* bucket */, createBucket(bucket, name));
|
||||
|
||||
75
bin/style.js
75
bin/style.js
@@ -52,13 +52,41 @@ module.exports = {
|
||||
"layer": "building",
|
||||
"type": "fill"
|
||||
},
|
||||
"alcohol": {
|
||||
"alcohol_poi": {
|
||||
"datasource": "streets",
|
||||
"layer": "poi_label",
|
||||
"field": "type",
|
||||
"value": ["Alcohol"],
|
||||
"type": "point"
|
||||
}
|
||||
},
|
||||
"cafe_poi": {
|
||||
"datasource": "streets",
|
||||
"layer": "poi_label",
|
||||
"field": "type",
|
||||
"value": ["Cafe"],
|
||||
"type": "point"
|
||||
},
|
||||
"embassy_poi": {
|
||||
"datasource": "streets",
|
||||
"layer": "poi_label",
|
||||
"field": "type",
|
||||
"value": ["Embassy"],
|
||||
"type": "point"
|
||||
},
|
||||
"park_poi": {
|
||||
"datasource": "streets",
|
||||
"layer": "poi_label",
|
||||
"field": "type",
|
||||
"value": ["Park"],
|
||||
"type": "point"
|
||||
},
|
||||
"restaurant_poi": {
|
||||
"datasource": "streets",
|
||||
"layer": "poi_label",
|
||||
"field": "type",
|
||||
"value": ["Restaurant"],
|
||||
"type": "point"
|
||||
},
|
||||
},
|
||||
"sprite": "img/maki-sprite",
|
||||
"structure": [
|
||||
@@ -69,7 +97,11 @@ module.exports = {
|
||||
{ "name": "road_limited", "bucket": "road_limited" },
|
||||
{ "name": "road_regular", "bucket": "road_regular" },
|
||||
{ "name": "road_large", "bucket": "road_large" },
|
||||
{ "name": "alcohol", "bucket": "alcohol" }
|
||||
{ "name": "alcohol_poi", "bucket": "alcohol_poi" },
|
||||
{ "name": "cafe_poi", "bucket": "cafe_poi" },
|
||||
{ "name": "embassy_poi", "bucket": "embassy_poi" },
|
||||
{ "name": "park_poi", "bucket": "park_poi" },
|
||||
{ "name": "restaurant_poi", "bucket": "restaurant_poi" },
|
||||
],
|
||||
"classes": [
|
||||
{
|
||||
@@ -138,10 +170,41 @@ module.exports = {
|
||||
{ z: 30, val: 64 }
|
||||
],
|
||||
},
|
||||
"alcohol": {
|
||||
"alcohol_poi": {
|
||||
"type": "marker",
|
||||
"image": "alcohol-shop"
|
||||
}
|
||||
"color": "#cccccc",
|
||||
"size": 18,
|
||||
"image": "alcohol-shop",
|
||||
"opacity": [ "linear", 15, 0, 1.0, 0, 0.75 ]
|
||||
},
|
||||
"cafe_poi": {
|
||||
"type": "marker",
|
||||
"color": "#cccccc",
|
||||
"size": 18,
|
||||
"image": "cafe",
|
||||
"opacity": [ "linear", 15, 0, 1.0, 0, 0.75 ]
|
||||
},
|
||||
"embassy_poi": {
|
||||
"type": "marker",
|
||||
"color": "#cccccc",
|
||||
"size": 18,
|
||||
"image": "embassy",
|
||||
"opacity": [ "linear", 15, 0, 1.0, 0, 0.75 ]
|
||||
},
|
||||
"park_poi": {
|
||||
"type": "marker",
|
||||
"color": "#cccccc",
|
||||
"size": 18,
|
||||
"image": "park",
|
||||
"opacity": [ "linear", 15, 0, 1.0, 0, 0.75 ]
|
||||
},
|
||||
"restaurant_poi": {
|
||||
"type": "marker",
|
||||
"color": "#cccccc",
|
||||
"size": 18,
|
||||
"image": "restaurant",
|
||||
"opacity": [ "linear", 15, 0, 1.0, 0, 0.75 ]
|
||||
},
|
||||
}
|
||||
}
|
||||
]
|
||||
|
||||
@@ -1,154 +0,0 @@
|
||||
#include <emscripten/emscripten.h>
|
||||
#include <GL/glfw.h>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <cmath>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <llmr/llmr.hpp>
|
||||
#include <llmr/map/tile.hpp>
|
||||
|
||||
bool dirty = true;
|
||||
|
||||
class MapView;
|
||||
|
||||
static MapView *view;
|
||||
|
||||
class MapView {
|
||||
public:
|
||||
MapView() :
|
||||
dirty(true),
|
||||
platform(new llmr::platform(this)),
|
||||
map(new llmr::map(platform)) {
|
||||
|
||||
// Initialize GLFW
|
||||
if (!glfwInit()) {
|
||||
fprintf(stderr, "Failed to initialize GLFW\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
int width, height;
|
||||
emscripten_get_canvas_size(&width, &height, nullptr);
|
||||
|
||||
glfwSetMousePosCallback(mousemove);
|
||||
glfwSetMouseButtonCallback(mouseclick);
|
||||
glfwSetMouseWheelCallback(scroll);
|
||||
|
||||
// Open a window and create its OpenGL context
|
||||
if (!glfwOpenWindow(width, height, 8, 8, 8, 8, 16, 8, GLFW_WINDOW)) {
|
||||
fprintf(stderr, "Failed to open GLFW window\n");
|
||||
|
||||
glfwTerminate();
|
||||
exit(1);
|
||||
}
|
||||
|
||||
map->setup();
|
||||
map->resize(width, height);
|
||||
|
||||
}
|
||||
|
||||
~MapView() {
|
||||
delete map;
|
||||
delete platform;
|
||||
glfwTerminate();
|
||||
}
|
||||
|
||||
static void mousemove(int x, int y) {
|
||||
if (view->tracking) {
|
||||
view->map->moveBy(x - view->last_x, y - view->last_y);
|
||||
}
|
||||
view->last_x = x;
|
||||
view->last_y = y;
|
||||
}
|
||||
|
||||
static void scroll(float pos) {
|
||||
double delta = pos;
|
||||
|
||||
// bool is_wheel = delta != 0 && fmod(delta, 4.000244140625) == 0;
|
||||
|
||||
double absdelta = delta < 0 ? -delta : delta;
|
||||
double scale = 2.0 / (1.0 + exp(-absdelta / 100.0));
|
||||
|
||||
// Make the scroll wheel a bit slower.
|
||||
// if (!is_wheel) {
|
||||
// scale = (scale - 1.0) / 2.0 + 1.0;
|
||||
// }
|
||||
|
||||
// Zooming out.
|
||||
if (delta < 0 && scale != 0) {
|
||||
scale = 1.0 / scale;
|
||||
}
|
||||
|
||||
view->map->scaleBy(scale, view->last_x, view->last_y);
|
||||
}
|
||||
|
||||
static void mouseclick(int button, int action) {
|
||||
if (button == GLFW_MOUSE_BUTTON_1) {
|
||||
view->tracking = action == GLFW_PRESS;
|
||||
} else if (button == GLFW_MOUSE_BUTTON_RIGHT) {
|
||||
fprintf(stderr, "right mouse\n");
|
||||
}
|
||||
}
|
||||
|
||||
int run() {
|
||||
emscripten_set_main_loop(render, 60, 1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void render() {
|
||||
if (view->dirty) {
|
||||
view->map->render();
|
||||
// glClearColor(1, 1, 0, 1);
|
||||
// glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
view->dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool dirty;
|
||||
double last_x, last_y;
|
||||
bool tracking;
|
||||
|
||||
|
||||
llmr::platform *platform;
|
||||
llmr::map *map;
|
||||
|
||||
};
|
||||
|
||||
|
||||
void llmr::platform::restart() {
|
||||
view->dirty = true;
|
||||
}
|
||||
|
||||
void ontileload(void* custom, void* bytes, int length) {
|
||||
fprintf(stderr, "data loaded successfully: length: %d\n", length);
|
||||
llmr::tile *tile = (llmr::tile *)custom;
|
||||
tile->setData((uint8_t *)bytes, length);
|
||||
if (tile->parse()) {
|
||||
view->map->tileLoaded(tile);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void ontileerror(void* custom) {
|
||||
fprintf(stderr, "data load error\n");
|
||||
llmr::tile *tile = (llmr::tile *)custom;
|
||||
view->map->tileFailed(tile);
|
||||
}
|
||||
|
||||
void llmr::platform::request(tile *tile) {
|
||||
const char *urlTemplate = "http://api.tiles.mapbox.com/v3/mapbox.mapbox-streets-v4/%d/%d/%d.vector.pbf";
|
||||
char urlString[255];
|
||||
snprintf(urlString, 255, urlTemplate, tile->z, tile->x, tile->y);
|
||||
fprintf(stderr, "requesting %s\n", urlString);
|
||||
|
||||
emscripten_async_wget_data(urlString, tile, ontileload, ontileerror);
|
||||
}
|
||||
|
||||
|
||||
int main() {
|
||||
view = new MapView();
|
||||
int ret = view->run();
|
||||
delete view;
|
||||
return ret;
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
<body>
|
||||
<script>
|
||||
var canvas = document.createElement('canvas');
|
||||
canvas.width = 600;
|
||||
canvas.height = 400;
|
||||
document.body.appendChild(canvas);
|
||||
Module = { canvas: canvas };
|
||||
</script>
|
||||
<script src="main.js"></script>
|
||||
@@ -1,2 +0,0 @@
|
||||
#!/bin/sh
|
||||
export PATH="`emsdk active_path`:$PATH"
|
||||
19
include/llmr/geometry/point_buffer.hpp
Normal file
19
include/llmr/geometry/point_buffer.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#ifndef LLMR_GEOMETRY_POINT_BUFFER
|
||||
#define LLMR_GEOMETRY_POINT_BUFFER
|
||||
|
||||
#include "buffer.hpp"
|
||||
|
||||
namespace llmr {
|
||||
|
||||
class PointVertexBuffer : public Buffer<
|
||||
4 // 2 coordinates per vertex (== 4 bytes)
|
||||
> {
|
||||
public:
|
||||
typedef int16_t vertex_type;
|
||||
|
||||
void add(vertex_type x, vertex_type y);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -2,6 +2,7 @@
|
||||
#define LLMR_GEOMETRY_VERTEX_BUFFER
|
||||
|
||||
#include <vector>
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
#include <cmath>
|
||||
|
||||
@@ -17,7 +18,7 @@ public:
|
||||
* Returns the number of elements in this buffer. This is not the number of
|
||||
* bytes, but rather the number of coordinates with associated information.
|
||||
*/
|
||||
uint32_t index() const;
|
||||
size_t index() const;
|
||||
|
||||
/*
|
||||
* Transfers this buffer to the GPU and binds the buffer to the GL context.
|
||||
|
||||
@@ -20,7 +20,7 @@ public:
|
||||
~Map();
|
||||
|
||||
/* setup */
|
||||
void setup();
|
||||
void setup(float pixelRatio = 1);
|
||||
void loadStyle(const uint8_t *const data, uint32_t bytes);
|
||||
void loadSprite(const std::string& url);
|
||||
void loadSettings();
|
||||
@@ -29,13 +29,13 @@ public:
|
||||
/* callback */
|
||||
bool render();
|
||||
void cancelAnimations();
|
||||
void tileLoaded(std::shared_ptr<Tile> tile);
|
||||
void tileFailed(std::shared_ptr<Tile> tile);
|
||||
|
||||
/* position */
|
||||
void moveBy(double dx, double dy, double duration = 0);
|
||||
void setLonLat(double lon, double lat, double duration = 0);
|
||||
void getLonLat(double &lon, double &lat) const;
|
||||
void startPanning();
|
||||
void stopPanning();
|
||||
void resetPosition();
|
||||
|
||||
/* scale */
|
||||
@@ -47,12 +47,16 @@ public:
|
||||
void setLonLatZoom(double lon, double lat, double zoom, double duration = 0);
|
||||
void getLonLatZoom(double &lon, double &lat, double &zoom) const;
|
||||
void resetZoom();
|
||||
void startScaling();
|
||||
void stopScaling();
|
||||
|
||||
/* rotation */
|
||||
void rotateBy(double cx, double cy, double sx, double sy, double ex, double ey, double duration = 0);
|
||||
void setAngle(double angle, double cx = -1, double cy = -1, double duration = 0);
|
||||
double getAngle() const;
|
||||
void resetNorth();
|
||||
void startRotating();
|
||||
void stopRotating();
|
||||
|
||||
void toggleDebug();
|
||||
|
||||
@@ -75,6 +79,8 @@ private:
|
||||
int32_t min_zoom;
|
||||
int32_t max_zoom;
|
||||
|
||||
float pixel_ratio;
|
||||
|
||||
std::forward_list<std::shared_ptr<Tile>> tiles;
|
||||
std::forward_list<std::shared_ptr<Tile>> historic_tiles;
|
||||
};
|
||||
|
||||
@@ -23,6 +23,7 @@ class VectorTile;
|
||||
class VectorTileLayer;
|
||||
class FillVertexBuffer;
|
||||
class LineVertexBuffer;
|
||||
class PointVertexBuffer;
|
||||
class TriangleElementsBuffer;
|
||||
class LineElementsBuffer;
|
||||
class PointElementsBuffer;
|
||||
@@ -59,6 +60,7 @@ public:
|
||||
std::shared_ptr<Bucket> createBucket(const VectorTile& tile, const BucketDescription& bucket_desc);
|
||||
std::shared_ptr<Bucket> createFillBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc);
|
||||
std::shared_ptr<Bucket> createLineBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc);
|
||||
std::shared_ptr<Bucket> createPointBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc);
|
||||
|
||||
void cancel();
|
||||
|
||||
@@ -77,6 +79,7 @@ public:
|
||||
|
||||
std::shared_ptr<FillVertexBuffer> fillVertexBuffer;
|
||||
std::shared_ptr<LineVertexBuffer> lineVertexBuffer;
|
||||
std::shared_ptr<PointVertexBuffer> pointVertexBuffer;
|
||||
|
||||
std::shared_ptr<TriangleElementsBuffer> triangleElementsBuffer;
|
||||
std::shared_ptr<LineElementsBuffer> lineElementsBuffer;
|
||||
|
||||
@@ -42,6 +42,14 @@ public:
|
||||
void getLonLat(double& lon, double& lat) const;
|
||||
void getLonLatZoom(double& lon, double& lat, double& zoom) const;
|
||||
|
||||
// Animations
|
||||
void startPanning();
|
||||
void stopPanning();
|
||||
void startRotating();
|
||||
void stopRotating();
|
||||
void startScaling();
|
||||
void stopScaling();
|
||||
|
||||
// Temporary
|
||||
void mapCornersToBox(uint32_t z, box& b) const;
|
||||
|
||||
@@ -61,6 +69,10 @@ public:
|
||||
|
||||
float pixelRatio = 1;
|
||||
|
||||
bool rotating = false;
|
||||
bool scaling = false;
|
||||
bool panning = false;
|
||||
|
||||
private:
|
||||
double x = 0, y = 0; // pixel values of the map center in the current scale
|
||||
double angle = 0;
|
||||
@@ -72,7 +84,10 @@ private:
|
||||
// cache values for spherical mercator math
|
||||
double zc, Bc, Cc;
|
||||
|
||||
std::forward_list<util::animation> animations;
|
||||
std::forward_list<std::shared_ptr<util::animation>> animations;
|
||||
std::shared_ptr<util::animation> scale_timeout;
|
||||
std::shared_ptr<util::animation> rotate_timeout;
|
||||
std::shared_ptr<util::animation> pan_timeout;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -1,9 +1,7 @@
|
||||
#ifndef LLMR_RENDERER_GL
|
||||
#define LLMR_RENDERER_GL
|
||||
|
||||
#ifdef EMSCRIPTEN
|
||||
#include <GLES2/gl2.h>
|
||||
#elif __APPLE__
|
||||
#if __APPLE__
|
||||
#include "TargetConditionals.h"
|
||||
#if TARGET_OS_IPHONE
|
||||
#include <OpenGLES/ES2/gl.h>
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include <string>
|
||||
|
||||
#define kTileURL "http://a.gl-api-us-east-1.tilestream.net/v3/mapbox.mapbox-streets-v4/%d/%d/%d.gl.pbf"
|
||||
#define kSpriteURL "http://mapbox-kkaefer.s3.amazonaws.com/static/sprite"
|
||||
#define kSpriteURL "https://dl.dropboxusercontent.com/u/575564/sprite"
|
||||
|
||||
namespace llmr {
|
||||
|
||||
@@ -14,16 +14,16 @@ class Tile;
|
||||
|
||||
namespace platform {
|
||||
|
||||
// Restarts painting. This could for example trigger the event loop of the
|
||||
// controlling application.
|
||||
void restart(void *obj);
|
||||
// Restarts painting. This could for example trigger the event loop of the controlling application.
|
||||
void restart();
|
||||
|
||||
struct Response {
|
||||
int16_t code = -1;
|
||||
std::string body;
|
||||
};
|
||||
|
||||
void request_http(std::string url, std::function<void(Response&)> func, std::function<void()> cb);
|
||||
// Makes an HTTP request of a URL on a background thread, calls a function with the results on the same thread, and finally calls a callback function on the main thread.
|
||||
void request_http(std::string url, std::function<void(Response&)> background_function, std::function<void()> foreground_callback);
|
||||
|
||||
// Returns a relative timestamp in seconds. This value must be monotonic.
|
||||
double time();
|
||||
|
||||
@@ -68,10 +68,11 @@ private:
|
||||
std::shared_ptr<LineElementsBuffer> lineElementsBuffer;
|
||||
|
||||
// hold information on where the vertices are located in the FillBuffer
|
||||
const uint32_t vertex_start;
|
||||
const uint32_t triangle_elements_start;
|
||||
const uint32_t line_elements_start;
|
||||
const size_t vertex_start;
|
||||
const size_t triangle_elements_start;
|
||||
const size_t line_elements_start;
|
||||
VertexArrayObject array;
|
||||
|
||||
std::vector<triangle_group_type> triangleGroups;
|
||||
std::vector<line_group_type> lineGroups;
|
||||
|
||||
|
||||
@@ -47,9 +47,9 @@ private:
|
||||
std::shared_ptr<TriangleElementsBuffer> triangleElementsBuffer;
|
||||
std::shared_ptr<PointElementsBuffer> pointElementsBuffer;
|
||||
|
||||
const uint32_t vertex_start;
|
||||
const uint32_t triangle_elements_start;
|
||||
const uint32_t point_elements_start;
|
||||
const size_t vertex_start;
|
||||
const size_t triangle_elements_start;
|
||||
const size_t point_elements_start;
|
||||
|
||||
std::vector<triangle_group_type> triangleGroups;
|
||||
std::vector<point_group_type> pointGroups;
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include <llmr/renderer/shader-pattern.hpp>
|
||||
#include <llmr/renderer/shader-line.hpp>
|
||||
#include <llmr/renderer/shader-linejoin.hpp>
|
||||
#include <llmr/renderer/shader-point.hpp>
|
||||
|
||||
|
||||
namespace llmr {
|
||||
@@ -23,6 +24,7 @@ class Tile;
|
||||
|
||||
class FillBucket;
|
||||
class LineBucket;
|
||||
class PointBucket;
|
||||
|
||||
class Painter : private util::noncopyable {
|
||||
public:
|
||||
@@ -36,6 +38,7 @@ public:
|
||||
void renderBackground();
|
||||
void renderFill(FillBucket& bucket, const std::string& layer_name, const Tile::ID& id);
|
||||
void renderLine(LineBucket& bucket, const std::string& layer_name, const Tile::ID& id);
|
||||
void renderPoint(PointBucket& bucket, const std::string& layer_name, const Tile::ID& id);
|
||||
|
||||
private:
|
||||
void setupShaders();
|
||||
@@ -63,6 +66,7 @@ private:
|
||||
std::unique_ptr<LineShader> lineShader;
|
||||
std::unique_ptr<LinejoinShader> linejoinShader;
|
||||
std::unique_ptr<PatternShader> patternShader;
|
||||
std::unique_ptr<PointShader> pointShader;
|
||||
|
||||
// Set up the stencil quad we're using to generate the stencil mask.
|
||||
VertexBuffer tileStencilBuffer = {
|
||||
|
||||
51
include/llmr/renderer/point_bucket.hpp
Normal file
51
include/llmr/renderer/point_bucket.hpp
Normal file
@@ -0,0 +1,51 @@
|
||||
#ifndef LLMR_RENDERER_POINTBUCKET
|
||||
#define LLMR_RENDERER_POINTBUCKET
|
||||
|
||||
#include <llmr/renderer/bucket.hpp>
|
||||
#include <llmr/style/bucket_description.hpp>
|
||||
#include <llmr/geometry/elements_buffer.hpp>
|
||||
#include <llmr/geometry/point_buffer.hpp>
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
#ifndef BUFFER_OFFSET
|
||||
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
|
||||
#endif
|
||||
|
||||
namespace llmr {
|
||||
|
||||
class Style;
|
||||
class PointVertexBuffer;
|
||||
class BucketDescription;
|
||||
class PointShader;
|
||||
struct Coordinate;
|
||||
struct pbf;
|
||||
|
||||
class PointBucket : public Bucket {
|
||||
public:
|
||||
PointBucket(const std::shared_ptr<PointVertexBuffer>& vertexBuffer,
|
||||
const BucketDescription& bucket_desc);
|
||||
|
||||
virtual void render(Painter& painter, const std::string& layer_name, const Tile::ID& id);
|
||||
|
||||
void addGeometry(pbf& data);
|
||||
|
||||
bool hasPoints() const;
|
||||
|
||||
void drawPoints(PointShader& shader);
|
||||
|
||||
public:
|
||||
const BucketGeometryDescription geometry;
|
||||
|
||||
private:
|
||||
std::shared_ptr<PointVertexBuffer> vertexBuffer;
|
||||
VertexArrayObject<PointShader> array;
|
||||
|
||||
const size_t vertex_start;
|
||||
size_t vertex_end = 0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
41
include/llmr/renderer/shader-point.hpp
Normal file
41
include/llmr/renderer/shader-point.hpp
Normal file
@@ -0,0 +1,41 @@
|
||||
#ifndef LLMR_RENDERER_SHADER_POINT
|
||||
#define LLMR_RENDERER_SHADER_POINT
|
||||
|
||||
#include "shader.hpp"
|
||||
|
||||
namespace llmr {
|
||||
|
||||
class PointShader : public Shader {
|
||||
public:
|
||||
PointShader();
|
||||
|
||||
void bind(char *offset);
|
||||
|
||||
void setImage(int32_t image);
|
||||
void setColor(const std::array<float, 4>& color);
|
||||
void setPointTopLeft(const std::array<float, 2>& point_tl);
|
||||
void setPointBottomRight(const std::array<float, 2>& point_br);
|
||||
void setSize(float size);
|
||||
|
||||
private:
|
||||
int32_t a_pos = -1;
|
||||
|
||||
int32_t image = -1;
|
||||
int32_t u_image = -1;
|
||||
|
||||
std::array<float, 4> color = {};
|
||||
int32_t u_color = -1;
|
||||
|
||||
std::array<float, 2> point_tl = {};
|
||||
int32_t u_point_tl = -1;
|
||||
|
||||
std::array<float, 2> point_br = {};
|
||||
int32_t u_point_br = -1;
|
||||
|
||||
float size = 0;
|
||||
int32_t u_size = -1;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -16,6 +16,7 @@ enum {
|
||||
OUTLINE_SHADER,
|
||||
PATTERN_SHADER,
|
||||
PLAIN_SHADER,
|
||||
POINT_SHADER,
|
||||
SHADER_COUNT
|
||||
};
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@ class ClassDescription {
|
||||
public:
|
||||
std::map<std::string, FillClass> fill;
|
||||
std::map<std::string, LineClass> line;
|
||||
std::map<std::string, PointClass> point;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -60,8 +60,22 @@ struct FunctionProperty {
|
||||
inline T operator()(float z) const { return function(z, values); }
|
||||
};
|
||||
|
||||
struct PointClass {
|
||||
FunctionProperty<bool> hidden;
|
||||
FunctionProperty<float> size;
|
||||
Color color = {{ 0, 0, 0, 1 }};
|
||||
FunctionProperty<float> opacity = 1;
|
||||
std::string image;
|
||||
};
|
||||
|
||||
struct PointProperties {
|
||||
bool hidden = false;
|
||||
float size = 0;
|
||||
Color color = {{ 0, 0, 0, 1 }};
|
||||
float opacity = 1.0;
|
||||
std::string image;
|
||||
};
|
||||
|
||||
// LineClass is the information we parse from the stylesheet
|
||||
struct LineClass {
|
||||
FunctionProperty<bool> hidden;
|
||||
FunctionProperty<float> width;
|
||||
@@ -70,7 +84,6 @@ struct LineClass {
|
||||
FunctionProperty<float> opacity = 1;
|
||||
};
|
||||
|
||||
// LineProperties is the one we resolve this to.
|
||||
struct LineProperties {
|
||||
bool hidden = false;
|
||||
float width = 0;
|
||||
@@ -79,9 +92,6 @@ struct LineProperties {
|
||||
float opacity = 1.0;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
struct FillClass {
|
||||
FunctionProperty<bool> hidden;
|
||||
Winding winding = Winding::NonZero;
|
||||
|
||||
@@ -34,7 +34,9 @@ public:
|
||||
|
||||
class Sprite : public std::enable_shared_from_this<Sprite> {
|
||||
public:
|
||||
void load(const std::string& base_url);
|
||||
~Sprite();
|
||||
|
||||
void load(const std::string& base_url, float pixelRatio = 1);
|
||||
void bind(bool linear = false);
|
||||
|
||||
ImagePosition getPosition(const std::string& name, bool repeating = false);
|
||||
@@ -52,7 +54,7 @@ private:
|
||||
uint32_t texture = 0;
|
||||
std::map<std::string, SpritePosition> pos;
|
||||
uint32_t width = 0, height = 0;
|
||||
std::string img;
|
||||
char *img = nullptr;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ public:
|
||||
Style();
|
||||
|
||||
void reset();
|
||||
void load(const uint8_t *const data, uint32_t bytes);
|
||||
void load(const uint8_t *const data, size_t bytes);
|
||||
|
||||
// This is commented out because it is not fully implemented yet. For now,
|
||||
// we keep using the protobuf stylesheet format
|
||||
@@ -36,6 +36,7 @@ private:
|
||||
static std::pair<std::string, ClassDescription> parseClass(pbf data);
|
||||
static std::pair<std::string, FillClass> parseFillClass(pbf data);
|
||||
static std::pair<std::string, LineClass> parseLineClass(pbf data);
|
||||
static std::pair<std::string, PointClass> parsePointClass(pbf data);
|
||||
template <typename T> static FunctionProperty<T> parseProperty(pbf data);
|
||||
static Color parseColor(pbf& data);
|
||||
|
||||
@@ -53,6 +54,7 @@ public:
|
||||
struct {
|
||||
std::map<std::string, FillProperties> fills;
|
||||
std::map<std::string, LineProperties> lines;
|
||||
std::map<std::string, PointProperties> points;
|
||||
} computed;
|
||||
};
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#define LLMR_UTIL_ANIMATION
|
||||
|
||||
#include <llmr/util/noncopyable.hpp>
|
||||
#include <llmr/platform/platform.hpp>
|
||||
|
||||
namespace llmr {
|
||||
namespace util {
|
||||
@@ -12,14 +13,51 @@ public:
|
||||
running,
|
||||
complete
|
||||
};
|
||||
animation(double duration)
|
||||
: start(platform::time()),
|
||||
duration(duration) {}
|
||||
|
||||
animation(double from, double to, double &value, double duration);
|
||||
double progress() const {
|
||||
return (platform::time() - start) / duration;
|
||||
}
|
||||
|
||||
virtual state update() const = 0;
|
||||
virtual ~animation();
|
||||
|
||||
protected:
|
||||
const double start, duration;
|
||||
};
|
||||
|
||||
class ease_animation : public animation {
|
||||
public:
|
||||
ease_animation(double from, double to, double& value, double duration);
|
||||
state update() const;
|
||||
|
||||
private:
|
||||
const double start, duration;
|
||||
const double from, to;
|
||||
double &value;
|
||||
double& value;
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
class timeout : public animation {
|
||||
public:
|
||||
timeout(T final_value, T& value, double duration)
|
||||
: animation(duration),
|
||||
final_value(final_value),
|
||||
value(value) {}
|
||||
|
||||
state update() const {
|
||||
if (progress() >= 1) {
|
||||
value = final_value;
|
||||
return complete;
|
||||
} else {
|
||||
return running;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const T final_value;
|
||||
T& value;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ struct pbf {
|
||||
struct unknown_field_type_exception : exception {};
|
||||
struct end_of_buffer_exception : exception {};
|
||||
|
||||
inline pbf(const unsigned char *data, uint32_t length);
|
||||
inline pbf(const unsigned char *data, size_t length);
|
||||
inline pbf();
|
||||
|
||||
inline operator bool() const;
|
||||
@@ -49,7 +49,7 @@ struct pbf {
|
||||
uint32_t tag = 0;
|
||||
};
|
||||
|
||||
pbf::pbf(const unsigned char *data, uint32_t length)
|
||||
pbf::pbf(const unsigned char *data, size_t length)
|
||||
: data(data),
|
||||
end(data + length),
|
||||
value(0),
|
||||
|
||||
@@ -49,7 +49,7 @@ class MBXMapView
|
||||
{
|
||||
settings.load();
|
||||
|
||||
map.setup();
|
||||
map.setup([[UIScreen mainScreen] scale]);
|
||||
|
||||
CGRect frame = [[UIScreen mainScreen] bounds];
|
||||
map.resize(frame.size.width, frame.size.height, frame.size.width, frame.size.height);
|
||||
@@ -141,6 +141,8 @@ class MBXMapView
|
||||
|
||||
- (void)dealloc
|
||||
{
|
||||
[[NSNotificationCenter defaultCenter] removeObserver:self];
|
||||
|
||||
mapView->settings.sync();
|
||||
}
|
||||
|
||||
@@ -236,6 +238,8 @@ class MBXMapView
|
||||
|
||||
if (pinch.state == UIGestureRecognizerStateBegan)
|
||||
{
|
||||
mapView->map.startScaling();
|
||||
|
||||
self.scale = mapView->map.getScale();
|
||||
}
|
||||
else if (pinch.state == UIGestureRecognizerStateChanged)
|
||||
@@ -258,6 +262,8 @@ class MBXMapView
|
||||
}
|
||||
else if (pinch.state == UIGestureRecognizerStateEnded)
|
||||
{
|
||||
mapView->map.stopScaling();
|
||||
|
||||
if (fabsf(pinch.velocity) < 20)
|
||||
return;
|
||||
|
||||
@@ -270,6 +276,10 @@ class MBXMapView
|
||||
|
||||
mapView->map.scaleBy(new_scale / scale, [pinch locationInView:pinch.view].x, [pinch locationInView:pinch.view].y, duration);
|
||||
}
|
||||
else if (pinch.state == UIGestureRecognizerStateCancelled)
|
||||
{
|
||||
mapView->map.stopScaling();
|
||||
}
|
||||
|
||||
[self updateRender];
|
||||
}
|
||||
@@ -280,12 +290,18 @@ class MBXMapView
|
||||
|
||||
if (rotate.state == UIGestureRecognizerStateBegan)
|
||||
{
|
||||
mapView->map.startRotating();
|
||||
|
||||
self.angle = mapView->map.getAngle();
|
||||
}
|
||||
else if (rotate.state == UIGestureRecognizerStateChanged)
|
||||
{
|
||||
mapView->map.setAngle(self.angle + rotate.rotation, [rotate locationInView:rotate.view].x, [rotate locationInView:rotate.view].y);
|
||||
}
|
||||
else if (rotate.state == UIGestureRecognizerStateEnded || rotate.state == UIGestureRecognizerStateCancelled)
|
||||
{
|
||||
mapView->map.stopRotating();
|
||||
}
|
||||
|
||||
[self updateRender];
|
||||
}
|
||||
@@ -373,27 +389,27 @@ class MBXMapView
|
||||
return ([validSimultaneousGestures containsObject:[gestureRecognizer class]] && [validSimultaneousGestures containsObject:[otherGestureRecognizer class]]);
|
||||
}
|
||||
|
||||
CADisplayLink *displayLink;
|
||||
MBXMapView *mapView;
|
||||
NSOperationQueue *queue = NULL;
|
||||
CADisplayLink *displayLink;
|
||||
NSOperationQueue *queue;
|
||||
|
||||
namespace llmr
|
||||
{
|
||||
namespace platform
|
||||
{
|
||||
void restart(void *)
|
||||
void restart()
|
||||
{
|
||||
[[NSNotificationCenter defaultCenter] postNotificationName:MBXNeedsRenderNotification object:nil];
|
||||
}
|
||||
|
||||
void request_http(std::string url, std::function<void(Response&)> func, std::function<void()> cb)
|
||||
void request_http(std::string url, std::function<void(Response&)> background_function, std::function<void()> foreground_callback)
|
||||
{
|
||||
[[NSNotificationCenter defaultCenter] postNotificationName:MBXUpdateActivityNotification object:nil userInfo:[NSDictionary dictionaryWithObject:@1 forKey:@"count"]];
|
||||
|
||||
if (!queue) {
|
||||
queue = [[NSOperationQueue alloc] init];
|
||||
}
|
||||
if (!queue)
|
||||
queue = [NSOperationQueue new];
|
||||
|
||||
NSMutableURLRequest *urlRequest = [NSMutableURLRequest requestWithURL:[NSURL URLWithString:[NSString stringWithUTF8String:url.c_str()]]];
|
||||
NSMutableURLRequest *urlRequest = [NSMutableURLRequest requestWithURL:[NSURL URLWithString:@(url.c_str())]];
|
||||
|
||||
[NSURLConnection sendAsynchronousRequest:urlRequest
|
||||
queue:queue
|
||||
@@ -407,10 +423,11 @@ namespace llmr
|
||||
res.body = { (const char *)[data bytes], [data length] };
|
||||
}
|
||||
|
||||
func(res);
|
||||
background_function(res);
|
||||
|
||||
dispatch_async(dispatch_get_main_queue(), ^(void) {
|
||||
cb();
|
||||
dispatch_async(dispatch_get_main_queue(), ^(void)
|
||||
{
|
||||
foreground_callback();
|
||||
});
|
||||
|
||||
[[NSNotificationCenter defaultCenter] postNotificationName:MBXUpdateActivityNotification object:nil userInfo:[NSDictionary dictionaryWithObject:@(-1) forKey:@"count"]];
|
||||
|
||||
32
linux/llmr-app.gyp
Normal file
32
linux/llmr-app.gyp
Normal file
@@ -0,0 +1,32 @@
|
||||
{
|
||||
'includes': [
|
||||
'../common.gypi',
|
||||
'../config.gypi'
|
||||
],
|
||||
'targets': [
|
||||
{
|
||||
"target_name": "linuxapp",
|
||||
"product_name": "llmr",
|
||||
"type": "executable",
|
||||
"sources": [
|
||||
"./main.cpp",
|
||||
"./settings.cpp",
|
||||
"./settings.hpp"
|
||||
],
|
||||
'product_extension': 'app',
|
||||
'link_settings': {
|
||||
'libraries': [
|
||||
'<@(glfw3_libraries)',
|
||||
'-lcurl'
|
||||
],
|
||||
},
|
||||
'cflags': [
|
||||
'<@(png_cflags)',
|
||||
'<@(glfw3_cflags)'
|
||||
],
|
||||
"dependencies": [
|
||||
"../llmr.gyp:llmr-x86"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
294
linux/main.cpp
Normal file
294
linux/main.cpp
Normal file
@@ -0,0 +1,294 @@
|
||||
#include <llmr/llmr.hpp>
|
||||
#include <GLFW/glfw3.h>
|
||||
#include <curl/curl.h>
|
||||
#include <llmr/platform/platform.hpp>
|
||||
#include "settings.hpp"
|
||||
#include <future>
|
||||
#include <list>
|
||||
#include <chrono>
|
||||
|
||||
#include <thread>
|
||||
|
||||
std::list<std::future<void>> futures;
|
||||
std::list<std::future<void>>::iterator f_it;
|
||||
std::list<std::function<void()>> callbacks;
|
||||
std::list<std::function<void()>>::iterator c_it;
|
||||
std::chrono::milliseconds zero (0);
|
||||
|
||||
class MapView {
|
||||
public:
|
||||
MapView() :
|
||||
dirty(true),
|
||||
tracking(false),
|
||||
rotating(false),
|
||||
last_click(-1),
|
||||
settings(),
|
||||
map(settings) {
|
||||
}
|
||||
|
||||
void init() {
|
||||
if (!glfwInit()) {
|
||||
fprintf(stderr, "Failed to initialize glfw\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glfwWindowHint(GLFW_STENCIL_BITS, 8);
|
||||
glfwWindowHint(GLFW_DEPTH_BITS, 16);
|
||||
|
||||
window = glfwCreateWindow(1024, 768, "llmr", NULL, NULL);
|
||||
if (!window) {
|
||||
glfwTerminate();
|
||||
fprintf(stderr, "Failed to initialize window\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
glfwSetWindowUserPointer(window, this);
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
settings.load();
|
||||
map.setup();
|
||||
|
||||
resize(window, 0, 0);
|
||||
|
||||
glfwSwapInterval(1);
|
||||
|
||||
map.loadSettings();
|
||||
|
||||
glfwSetCursorPosCallback(window, mousemove);
|
||||
glfwSetMouseButtonCallback(window, mouseclick);
|
||||
glfwSetWindowSizeCallback(window, resize);
|
||||
glfwSetFramebufferSizeCallback(window, resize);
|
||||
glfwSetScrollCallback(window, scroll);
|
||||
glfwSetCharCallback(window, character);
|
||||
glfwSetKeyCallback(window, key);
|
||||
|
||||
}
|
||||
|
||||
static void character(GLFWwindow *window, unsigned int codepoint) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
static void key(GLFWwindow *window, int key, int scancode, int action, int mods) {
|
||||
MapView *mapView = (MapView *)glfwGetWindowUserPointer(window);
|
||||
|
||||
if (action == GLFW_RELEASE) {
|
||||
switch (key) {
|
||||
case GLFW_KEY_ESCAPE:
|
||||
glfwSetWindowShouldClose(window, true);
|
||||
break;
|
||||
case GLFW_KEY_TAB:
|
||||
mapView->map.toggleDebug();
|
||||
break;
|
||||
case GLFW_KEY_R:
|
||||
if (!mods) mapView->map.resetPosition();
|
||||
break;
|
||||
case GLFW_KEY_N:
|
||||
if (!mods) mapView->map.resetNorth();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void scroll(GLFWwindow *window, double xoffset, double yoffset) {
|
||||
MapView *mapView = (MapView *)glfwGetWindowUserPointer(window);
|
||||
double delta = yoffset * 40;
|
||||
|
||||
bool is_wheel = delta != 0 && fmod(delta, 4.000244140625) == 0;
|
||||
|
||||
double absdelta = delta < 0 ? -delta : delta;
|
||||
double scale = 2.0 / (1.0 + exp(-absdelta / 100.0));
|
||||
|
||||
// Make the scroll wheel a bit slower.
|
||||
if (!is_wheel) {
|
||||
scale = (scale - 1.0) / 2.0 + 1.0;
|
||||
}
|
||||
|
||||
// Zooming out.
|
||||
if (delta < 0 && scale != 0) {
|
||||
scale = 1.0 / scale;
|
||||
}
|
||||
|
||||
mapView->map.scaleBy(scale, mapView->last_x, mapView->last_y);
|
||||
}
|
||||
|
||||
static void resize(GLFWwindow *window, int, int) {
|
||||
MapView *mapView = (MapView *)glfwGetWindowUserPointer(window);
|
||||
|
||||
int width, height;
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
int fb_width, fb_height;
|
||||
glfwGetFramebufferSize(window, &fb_width, &fb_height);
|
||||
|
||||
mapView->map.resize(width, height, fb_width, fb_height);
|
||||
}
|
||||
|
||||
static void mouseclick(GLFWwindow *window, int button, int action, int modifiers) {
|
||||
MapView *mapView = (MapView *)glfwGetWindowUserPointer(window);
|
||||
|
||||
if (button == GLFW_MOUSE_BUTTON_RIGHT || (button == GLFW_MOUSE_BUTTON_LEFT && modifiers & GLFW_MOD_CONTROL)) {
|
||||
mapView->rotating = action == GLFW_PRESS;
|
||||
if (mapView->rotating) {
|
||||
mapView->start_x = mapView->last_x;
|
||||
mapView->start_y = mapView->last_y;
|
||||
}
|
||||
} else if (button == GLFW_MOUSE_BUTTON_LEFT) {
|
||||
mapView->tracking = action == GLFW_PRESS;
|
||||
|
||||
if (action == GLFW_RELEASE) {
|
||||
double now = glfwGetTime();
|
||||
if (now - mapView->last_click < 0.4) {
|
||||
mapView->map.scaleBy(2.0, mapView->last_x, mapView->last_y);
|
||||
}
|
||||
mapView->last_click = now;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void mousemove(GLFWwindow *window, double x, double y) {
|
||||
MapView *mapView = (MapView *)glfwGetWindowUserPointer(window);
|
||||
if (mapView->tracking) {
|
||||
mapView->map.moveBy(x - mapView->last_x, y - mapView->last_y);
|
||||
} else if (mapView->rotating) {
|
||||
mapView->map.rotateBy(mapView->start_x, mapView->start_y, mapView->last_x, mapView->last_y, x, y);
|
||||
}
|
||||
mapView->last_x = x;
|
||||
mapView->last_y = y;
|
||||
}
|
||||
|
||||
int run() {
|
||||
while (!glfwWindowShouldClose(window)) {
|
||||
|
||||
f_it = futures.begin();
|
||||
c_it = callbacks.begin();
|
||||
|
||||
while (f_it != futures.end()) {
|
||||
if (f_it->wait_for(zero) == std::future_status::ready) {
|
||||
std::function<void()> cb = *c_it;
|
||||
futures.erase(f_it++);
|
||||
callbacks.erase(c_it++);
|
||||
cb();
|
||||
} else {
|
||||
f_it++;
|
||||
c_it++;
|
||||
}
|
||||
}
|
||||
|
||||
if (dirty) {
|
||||
try {
|
||||
dirty = render();
|
||||
} catch (std::exception& ex) {
|
||||
fprintf(stderr, "exception: %s\n", ex.what());
|
||||
}
|
||||
glfwSwapBuffers(window);
|
||||
fps();
|
||||
}
|
||||
|
||||
if (dirty || futures.size()) {
|
||||
glfwPollEvents();
|
||||
} else {
|
||||
glfwWaitEvents();
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool render() {
|
||||
return map.render();
|
||||
}
|
||||
|
||||
void fps() {
|
||||
static int frames = 0;
|
||||
static double time_elapsed = 0;
|
||||
|
||||
frames++;
|
||||
double current_time = glfwGetTime();
|
||||
|
||||
if (current_time - time_elapsed >= 1) {
|
||||
fprintf(stderr, "FPS: %4.2f\n", frames / (current_time - time_elapsed));
|
||||
time_elapsed = current_time;
|
||||
frames = 0;
|
||||
}
|
||||
}
|
||||
|
||||
~MapView() {
|
||||
glfwTerminate();
|
||||
}
|
||||
|
||||
public:
|
||||
bool dirty;
|
||||
double last_x, last_y;
|
||||
bool tracking;
|
||||
|
||||
double start_x, start_y;
|
||||
bool rotating;
|
||||
|
||||
double last_click;
|
||||
|
||||
GLFWwindow *window;
|
||||
llmr::Settings_MacOSX settings;
|
||||
llmr::Map map;
|
||||
};
|
||||
|
||||
MapView *mapView = nullptr;
|
||||
|
||||
namespace llmr {
|
||||
namespace platform {
|
||||
|
||||
void restart(void *) {
|
||||
if (mapView) {
|
||||
mapView->dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static size_t WriteCallback(void *contents, size_t size, size_t nmemb, void *userp) {
|
||||
((std::string*)userp)->append((char*)contents, size *nmemb);
|
||||
return size * nmemb;
|
||||
}
|
||||
|
||||
void request_http_async(std::string url, std::function<void(Response&)> func) {
|
||||
|
||||
Response res;
|
||||
|
||||
CURL *curl;
|
||||
CURLcode code;
|
||||
curl = curl_easy_init();
|
||||
|
||||
if (curl) {
|
||||
curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
|
||||
curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
|
||||
curl_easy_setopt(curl, CURLOPT_WRITEDATA, &res.body);
|
||||
curl_easy_setopt(curl, CURLOPT_ACCEPT_ENCODING, "deflate");
|
||||
code = curl_easy_perform(curl);
|
||||
curl_easy_getinfo(curl, CURLINFO_RESPONSE_CODE, &res.code);
|
||||
curl_easy_cleanup(curl);
|
||||
}
|
||||
|
||||
func(res);
|
||||
}
|
||||
|
||||
void request_http(std::string url, std::function<void(Response&)> func, std::function<void()> cb) {
|
||||
futures.emplace_back(std::async(std::launch::async, request_http_async, url, func));
|
||||
callbacks.push_back(cb);
|
||||
}
|
||||
|
||||
|
||||
double time() {
|
||||
return glfwGetTime();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
int main() {
|
||||
mapView = new MapView();
|
||||
mapView->init();
|
||||
int ret = mapView->run();
|
||||
mapView->settings.sync();
|
||||
delete mapView;
|
||||
return ret;
|
||||
}
|
||||
55
linux/settings.cpp
Normal file
55
linux/settings.cpp
Normal file
@@ -0,0 +1,55 @@
|
||||
#include "settings.hpp"
|
||||
#include "rapidjson/prettywriter.h"
|
||||
#include "rapidjson/filestream.h"
|
||||
#include "rapidjson/document.h"
|
||||
#include <stdio.h>
|
||||
|
||||
using namespace llmr;
|
||||
|
||||
Settings_MacOSX::Settings_MacOSX()
|
||||
{
|
||||
}
|
||||
|
||||
void Settings_MacOSX::load()
|
||||
{
|
||||
FILE *settingsFile = fopen("/tmp/llmr-native.json", "r");
|
||||
if (settingsFile != NULL) {
|
||||
rapidjson::FileStream is(settingsFile);
|
||||
rapidjson::Document document;
|
||||
document.ParseStream<0>(is);
|
||||
if (document.IsArray()) {
|
||||
latitude = document[rapidjson::SizeType(0)].GetDouble();
|
||||
latitude = document[1].GetDouble();
|
||||
scale = document[2].GetDouble();
|
||||
angle = document[3].GetDouble();
|
||||
debug = document[4].GetBool();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Settings_MacOSX::persist()
|
||||
{
|
||||
}
|
||||
|
||||
void Settings_MacOSX::sync()
|
||||
{
|
||||
|
||||
rapidjson::FileStream s(fopen("/tmp/llmr-native.json", "w"));
|
||||
rapidjson::PrettyWriter<rapidjson::FileStream> writer(s);
|
||||
writer.StartArray();
|
||||
writer.Double(longitude);
|
||||
writer.Double(latitude);
|
||||
writer.Double(scale);
|
||||
writer.Double(angle);
|
||||
writer.Bool(debug);
|
||||
writer.EndArray();
|
||||
}
|
||||
|
||||
void Settings_MacOSX::clear()
|
||||
{
|
||||
longitude = 0;
|
||||
latitude = 0;
|
||||
scale = 0;
|
||||
angle = 0;
|
||||
debug = false;
|
||||
}
|
||||
19
linux/settings.hpp
Normal file
19
linux/settings.hpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#ifndef LLMR_MACOSX_SETTINGS
|
||||
#define LLMR_MACOSX_SETTINGS
|
||||
|
||||
#include <llmr/map/settings.hpp>
|
||||
|
||||
namespace llmr {
|
||||
|
||||
class Settings_MacOSX : public Settings {
|
||||
public:
|
||||
Settings_MacOSX();
|
||||
virtual void load();
|
||||
virtual void persist();
|
||||
virtual void sync();
|
||||
virtual void clear();
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
4
llmr.gyp
4
llmr.gyp
@@ -5,8 +5,8 @@
|
||||
],
|
||||
'targets': [
|
||||
{
|
||||
'target_name': 'llmr-osx',
|
||||
'product_name': 'llmr-osx',
|
||||
'target_name': 'llmr-x86',
|
||||
'product_name': 'llmr-x86',
|
||||
'type': 'static_library',
|
||||
'sources': [
|
||||
'<!@(find src -name "*.cpp")',
|
||||
|
||||
@@ -46,7 +46,7 @@
|
||||
'CLANG_ENABLE_OBJC_ARC': 'YES'
|
||||
},
|
||||
"dependencies": [
|
||||
"../llmr.gyp:llmr-osx"
|
||||
"../llmr.gyp:llmr-x86"
|
||||
]
|
||||
}
|
||||
]
|
||||
|
||||
@@ -5,9 +5,9 @@
|
||||
#include <llmr/platform/platform.hpp>
|
||||
#include "settings.hpp"
|
||||
|
||||
#include <thread>
|
||||
#include <cstdio>
|
||||
|
||||
NSString *const MBXNeedsRenderNotification = @"MBXNeedsRenderNotification";
|
||||
#include <thread>
|
||||
|
||||
class MapView {
|
||||
public:
|
||||
@@ -39,8 +39,14 @@ public:
|
||||
glfwSetWindowUserPointer(window, this);
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
|
||||
int width, height;
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
int fb_width, fb_height;
|
||||
glfwGetFramebufferSize(window, &fb_width, &fb_height);
|
||||
|
||||
settings.load();
|
||||
map.setup();
|
||||
map.setup((double)fb_width / width);
|
||||
|
||||
resize(window, 0, 0);
|
||||
|
||||
@@ -55,15 +61,9 @@ public:
|
||||
glfwSetScrollCallback(window, scroll);
|
||||
glfwSetCharCallback(window, character);
|
||||
glfwSetKeyCallback(window, key);
|
||||
|
||||
[[NSNotificationCenter defaultCenter] addObserverForName:MBXNeedsRenderNotification
|
||||
object:nil
|
||||
queue:[NSOperationQueue mainQueue]
|
||||
usingBlock: ^ (NSNotification * notification) {
|
||||
dirty = true;
|
||||
}];
|
||||
}
|
||||
|
||||
|
||||
static void character(GLFWwindow *window, unsigned int codepoint) {
|
||||
|
||||
}
|
||||
@@ -110,6 +110,7 @@ public:
|
||||
scale = 1.0 / scale;
|
||||
}
|
||||
|
||||
mapView->map.startScaling();
|
||||
mapView->map.scaleBy(scale, mapView->last_x, mapView->last_y);
|
||||
}
|
||||
|
||||
@@ -132,11 +133,14 @@ public:
|
||||
if (mapView->rotating) {
|
||||
mapView->start_x = mapView->last_x;
|
||||
mapView->start_y = mapView->last_y;
|
||||
} else {
|
||||
mapView->map.stopRotating();
|
||||
}
|
||||
} else if (button == GLFW_MOUSE_BUTTON_LEFT) {
|
||||
mapView->tracking = action == GLFW_PRESS;
|
||||
|
||||
if (action == GLFW_RELEASE) {
|
||||
mapView->map.stopPanning();
|
||||
double now = glfwGetTime();
|
||||
if (now - mapView->last_click < 0.4) {
|
||||
mapView->map.scaleBy(2.0, mapView->last_x, mapView->last_y);
|
||||
@@ -149,8 +153,14 @@ public:
|
||||
static void mousemove(GLFWwindow *window, double x, double y) {
|
||||
MapView *mapView = (MapView *)glfwGetWindowUserPointer(window);
|
||||
if (mapView->tracking) {
|
||||
mapView->map.moveBy(x - mapView->last_x, y - mapView->last_y);
|
||||
double dx = x - mapView->last_x;
|
||||
double dy = y - mapView->last_y;
|
||||
if (dx || dy) {
|
||||
mapView->map.startPanning();
|
||||
mapView->map.moveBy(dx, dy);
|
||||
}
|
||||
} else if (mapView->rotating) {
|
||||
mapView->map.startRotating();
|
||||
mapView->map.rotateBy(mapView->start_x, mapView->start_y, mapView->last_x, mapView->last_y, x, y);
|
||||
}
|
||||
mapView->last_x = x;
|
||||
@@ -217,24 +227,26 @@ public:
|
||||
};
|
||||
|
||||
MapView *mapView;
|
||||
NSOperationQueue *queue = NULL;
|
||||
NSOperationQueue *queue;
|
||||
|
||||
namespace llmr {
|
||||
namespace platform {
|
||||
|
||||
void restart(void *) {
|
||||
void restart() {
|
||||
mapView->dirty = true;
|
||||
CGEventRef event = CGEventCreate(NULL);
|
||||
CGEventSetType(event, kCGEventMouseMoved);
|
||||
[[NSApplication sharedApplication] postEvent: [NSEvent eventWithCGEvent:event] atStart:NO];
|
||||
}
|
||||
|
||||
void request_http(std::string url, std::function<void(Response&)> func, std::function<void()> cb) {
|
||||
void request_http(std::string url, std::function<void(Response&)> background_function, std::function<void()> foreground_callback) {
|
||||
if (!queue) {
|
||||
queue = [[NSOperationQueue alloc] init];
|
||||
queue = [NSOperationQueue new];
|
||||
}
|
||||
|
||||
NSMutableURLRequest *urlRequest = [NSMutableURLRequest
|
||||
requestWithURL:[NSURL
|
||||
URLWithString:[NSString
|
||||
stringWithUTF8String:url.c_str()]]];
|
||||
URLWithString:@(url.c_str())]];
|
||||
|
||||
[NSURLConnection
|
||||
sendAsynchronousRequest:urlRequest
|
||||
@@ -247,11 +259,10 @@ void request_http(std::string url, std::function<void(Response&)> func, std::fun
|
||||
res.body = { (const char *)[data bytes], [data length] };
|
||||
}
|
||||
|
||||
func(res);
|
||||
background_function(res);
|
||||
dispatch_async(dispatch_get_main_queue(), ^(void) {
|
||||
cb();
|
||||
foreground_callback();
|
||||
});
|
||||
[[NSNotificationCenter defaultCenter] postNotificationName:MBXNeedsRenderNotification object:nil];
|
||||
}];
|
||||
}
|
||||
|
||||
|
||||
Binary file not shown.
@@ -10,8 +10,8 @@ using namespace llmr;
|
||||
void DebugFontBuffer::addText(const char *text, double left, double baseline, double scale) {
|
||||
uint16_t *coords = nullptr;
|
||||
|
||||
int32_t length = strlen(text);
|
||||
for (int32_t i = 0; i < length; ++i) {
|
||||
size_t length = strlen(text);
|
||||
for (size_t i = 0; i < length; ++i) {
|
||||
if (text[i] < 32 || text[i] > 127) {
|
||||
continue;
|
||||
}
|
||||
|
||||
12
src/geometry/point_buffer.cpp
Normal file
12
src/geometry/point_buffer.cpp
Normal file
@@ -0,0 +1,12 @@
|
||||
#include <llmr/geometry/point_buffer.hpp>
|
||||
#include <llmr/platform/gl.hpp>
|
||||
|
||||
#include <cmath>
|
||||
|
||||
using namespace llmr;
|
||||
|
||||
void PointVertexBuffer::add(vertex_type x, vertex_type y) {
|
||||
vertex_type *vertices = static_cast<vertex_type *>(addElement());
|
||||
vertices[0] = x;
|
||||
vertices[1] = y;
|
||||
}
|
||||
@@ -12,7 +12,7 @@ VertexBuffer::~VertexBuffer() {
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t VertexBuffer::index() const {
|
||||
size_t VertexBuffer::index() const {
|
||||
// We store 2 coordinates per vertex + 1 linesofar + 1 extrude coord pair == 4 (== 8 bytes)
|
||||
return array.size() / 2;
|
||||
}
|
||||
|
||||
@@ -15,19 +15,20 @@ Map::Map(Settings& settings)
|
||||
painter(transform, settings, style),
|
||||
min_zoom(0),
|
||||
max_zoom(14) {
|
||||
|
||||
// TODO: Extract that information from the stylesheet instead of hard coding
|
||||
style.sprite = std::make_shared<Sprite>();
|
||||
style.sprite->load(kSpriteURL);
|
||||
}
|
||||
|
||||
Map::~Map() {
|
||||
settings.sync();
|
||||
}
|
||||
|
||||
void Map::setup() {
|
||||
void Map::setup(float pixelRatio) {
|
||||
painter.setup();
|
||||
|
||||
pixel_ratio = pixelRatio;
|
||||
|
||||
style.sprite = std::make_shared<Sprite>();
|
||||
style.sprite->load(kSpriteURL, pixel_ratio);
|
||||
|
||||
style.load(resources::style, resources::style_size);
|
||||
// style.loadJSON((const char *)resources::style, resources::style_size);
|
||||
}
|
||||
@@ -54,7 +55,7 @@ void Map::resize(uint32_t width, uint32_t height, uint32_t fb_width, uint32_t fb
|
||||
transform.height = height;
|
||||
transform.fb_width = fb_width;
|
||||
transform.fb_height = fb_height;
|
||||
transform.pixelRatio = (double)fb_width / (double)width;
|
||||
transform.pixelRatio = pixel_ratio;
|
||||
update();
|
||||
}
|
||||
|
||||
@@ -66,6 +67,16 @@ void Map::moveBy(double dx, double dy, double duration) {
|
||||
settings.persist();
|
||||
}
|
||||
|
||||
void Map::startPanning() {
|
||||
transform.startPanning();
|
||||
platform::restart();
|
||||
}
|
||||
|
||||
void Map::stopPanning() {
|
||||
transform.stopPanning();
|
||||
platform::restart();
|
||||
}
|
||||
|
||||
void Map::scaleBy(double ds, double cx, double cy, double duration) {
|
||||
transform.scaleBy(ds, cx, cy, duration);
|
||||
style.cascade(transform.getZoom());
|
||||
@@ -76,6 +87,16 @@ void Map::scaleBy(double ds, double cx, double cy, double duration) {
|
||||
settings.persist();
|
||||
}
|
||||
|
||||
void Map::startScaling() {
|
||||
transform.startScaling();
|
||||
platform::restart();
|
||||
}
|
||||
|
||||
void Map::stopScaling() {
|
||||
transform.stopScaling();
|
||||
platform::restart();
|
||||
}
|
||||
|
||||
void Map::rotateBy(double cx, double cy, double sx, double sy, double ex, double ey, double duration) {
|
||||
transform.rotateBy(cx, cy, sx, sy, ex, ey, duration);
|
||||
update();
|
||||
@@ -84,6 +105,16 @@ void Map::rotateBy(double cx, double cy, double sx, double sy, double ex, double
|
||||
settings.persist();
|
||||
}
|
||||
|
||||
void Map::startRotating() {
|
||||
transform.startRotating();
|
||||
platform::restart();
|
||||
}
|
||||
|
||||
void Map::stopRotating() {
|
||||
transform.stopRotating();
|
||||
platform::restart();
|
||||
}
|
||||
|
||||
void Map::setLonLat(double lon, double lat, double duration) {
|
||||
transform.setLonLat(lon, lat, duration);
|
||||
update();
|
||||
@@ -92,7 +123,7 @@ void Map::setLonLat(double lon, double lat, double duration) {
|
||||
settings.persist();
|
||||
}
|
||||
|
||||
void Map::getLonLat(double &lon, double &lat) const {
|
||||
void Map::getLonLat(double& lon, double& lat) const {
|
||||
transform.getLonLat(lon, lat);
|
||||
}
|
||||
|
||||
@@ -106,7 +137,7 @@ void Map::setLonLatZoom(double lon, double lat, double zoom, double duration) {
|
||||
settings.persist();
|
||||
}
|
||||
|
||||
void Map::getLonLatZoom(double &lon, double &lat, double &zoom) const {
|
||||
void Map::getLonLatZoom(double& lon, double& lat, double& zoom) const {
|
||||
transform.getLonLatZoom(lon, lat, zoom);
|
||||
}
|
||||
|
||||
@@ -202,7 +233,7 @@ void Map::cancelAnimations() {
|
||||
|
||||
void Map::update() {
|
||||
updateTiles();
|
||||
platform::restart(this);
|
||||
platform::restart();
|
||||
}
|
||||
|
||||
|
||||
@@ -375,12 +406,12 @@ bool Map::updateTiles() {
|
||||
}
|
||||
|
||||
bool Map::render() {
|
||||
bool changed = false;
|
||||
if (transform.needsAnimation()) {
|
||||
transform.updateAnimations();
|
||||
changed = updateTiles();
|
||||
}
|
||||
|
||||
bool changed = updateTiles();
|
||||
|
||||
painter.clear();
|
||||
|
||||
for (Tile::Ptr& tile : tiles) {
|
||||
@@ -395,14 +426,3 @@ bool Map::render() {
|
||||
|
||||
return changed || transform.needsAnimation();
|
||||
}
|
||||
|
||||
void Map::tileLoaded(Tile::Ptr tile) {
|
||||
// std::cerr << "loaded " << tile->toString() << std::endl;
|
||||
update();
|
||||
}
|
||||
|
||||
void Map::tileFailed(Tile::Ptr tile) {
|
||||
// fprintf(stderr, "[%8zx] tile failed to load %d/%d/%d\n",
|
||||
// std::hash<std::thread::id>()(std::this_thread::get_id()),
|
||||
// tile->z, tile->x, tile->y);
|
||||
}
|
||||
|
||||
@@ -4,9 +4,11 @@
|
||||
#include <llmr/map/vector_tile.hpp>
|
||||
#include <llmr/geometry/fill_buffer.hpp>
|
||||
#include <llmr/geometry/line_buffer.hpp>
|
||||
#include <llmr/geometry/point_buffer.hpp>
|
||||
#include <llmr/geometry/elements_buffer.hpp>
|
||||
#include <llmr/renderer/fill_bucket.hpp>
|
||||
#include <llmr/renderer/line_bucket.hpp>
|
||||
#include <llmr/renderer/point_bucket.hpp>
|
||||
#include <llmr/platform/platform.hpp>
|
||||
#include <llmr/util/pbf.hpp>
|
||||
#include <llmr/util/string.hpp>
|
||||
@@ -46,6 +48,7 @@ Tile::Tile(ID id, const Style& style)
|
||||
state(initial),
|
||||
fillVertexBuffer(std::make_shared<FillVertexBuffer>()),
|
||||
lineVertexBuffer(std::make_shared<LineVertexBuffer>()),
|
||||
pointVertexBuffer(std::make_shared<PointVertexBuffer>()),
|
||||
triangleElementsBuffer(std::make_shared<TriangleElementsBuffer>()),
|
||||
lineElementsBuffer(std::make_shared<LineElementsBuffer>()),
|
||||
pointElementsBuffer(std::make_shared<PointElementsBuffer>()),
|
||||
@@ -81,8 +84,7 @@ void Tile::request() {
|
||||
fprintf(stderr, "tile loading failed\n");
|
||||
}
|
||||
}, []() {
|
||||
// TODO: Make sure this gets passed the correct map ID/pointer.
|
||||
platform::restart(nullptr);
|
||||
platform::restart();
|
||||
});
|
||||
}
|
||||
|
||||
@@ -160,6 +162,8 @@ std::shared_ptr<Bucket> Tile::createBucket(const VectorTile& tile, const BucketD
|
||||
return createFillBucket(layer, bucket_desc);
|
||||
} else if (bucket_desc.type == BucketType::Line) {
|
||||
return createLineBucket(layer, bucket_desc);
|
||||
} else if (bucket_desc.type == BucketType::Point) {
|
||||
return createPointBucket(layer, bucket_desc);
|
||||
} else {
|
||||
// TODO: create other bucket types.
|
||||
}
|
||||
@@ -214,3 +218,19 @@ std::shared_ptr<Bucket> Tile::createLineBucket(const VectorTileLayer& layer, con
|
||||
|
||||
return bucket;
|
||||
}
|
||||
|
||||
std::shared_ptr<Bucket> Tile::createPointBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
|
||||
std::shared_ptr<PointBucket> bucket = std::make_shared<PointBucket>(pointVertexBuffer, bucket_desc);
|
||||
|
||||
FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
|
||||
for (pbf feature : filtered_layer) {
|
||||
while (feature.next(4)) { // geometry
|
||||
pbf geometry_pbf = feature.message();
|
||||
if (geometry_pbf) {
|
||||
bucket->addGeometry(geometry_pbf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return bucket;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include <llmr/map/transform.hpp>
|
||||
#include <llmr/util/constants.hpp>
|
||||
#include <llmr/util/mat4.hpp>
|
||||
#include <llmr/util/std.hpp>
|
||||
#include <llmr/util/math.hpp>
|
||||
#include <cstdio>
|
||||
|
||||
@@ -24,8 +25,8 @@ bool Transform::needsAnimation() const {
|
||||
}
|
||||
|
||||
void Transform::updateAnimations() {
|
||||
animations.remove_if([](const util::animation& animation) {
|
||||
return animation.update() == util::animation::complete;
|
||||
animations.remove_if([](const std::shared_ptr<util::animation>& animation) {
|
||||
return animation->update() == util::animation::complete;
|
||||
});
|
||||
}
|
||||
|
||||
@@ -40,8 +41,25 @@ void Transform::moveBy(double dx, double dy, double duration) {
|
||||
x = xn;
|
||||
y = yn;
|
||||
} else {
|
||||
animations.emplace_front(x, xn, x, duration);
|
||||
animations.emplace_front(y, yn, y, duration);
|
||||
animations.emplace_front(std::make_shared<util::ease_animation>(x, xn, x, duration));
|
||||
animations.emplace_front(std::make_shared<util::ease_animation>(y, yn, y, duration));
|
||||
}
|
||||
}
|
||||
|
||||
void Transform::startPanning() {
|
||||
stopPanning();
|
||||
|
||||
// Add a 200ms timeout for resetting this to false
|
||||
panning = true;
|
||||
pan_timeout = std::make_shared<util::timeout<bool>>(false, panning, 0.2);
|
||||
animations.emplace_front(pan_timeout);
|
||||
}
|
||||
|
||||
void Transform::stopPanning() {
|
||||
panning = false;
|
||||
if (pan_timeout) {
|
||||
animations.remove(pan_timeout);
|
||||
pan_timeout.reset();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -59,6 +77,22 @@ void Transform::scaleBy(double ds, double cx, double cy, double duration) {
|
||||
setScale(new_scale, cx, cy, duration);
|
||||
}
|
||||
|
||||
void Transform::startScaling() {
|
||||
stopScaling();
|
||||
|
||||
// Add a 200ms timeout for resetting this to false
|
||||
scaling = true;
|
||||
scale_timeout = std::make_shared<util::timeout<bool>>(false, scaling, 0.2);
|
||||
animations.emplace_front(scale_timeout);
|
||||
}
|
||||
|
||||
void Transform::stopScaling() {
|
||||
scaling = false;
|
||||
if (scale_timeout) {
|
||||
animations.remove(scale_timeout);
|
||||
scale_timeout.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void Transform::rotateBy(double anchor_x, double anchor_y, double start_x, double start_y, double end_x, double end_y, double duration) {
|
||||
double center_x = width / 2, center_y = height / 2;
|
||||
@@ -94,7 +128,24 @@ void Transform::setAngle(double new_angle, double duration) {
|
||||
if (duration == 0) {
|
||||
angle = new_angle;
|
||||
} else {
|
||||
animations.emplace_front(angle, new_angle, angle, duration);
|
||||
animations.emplace_front(std::make_shared<util::ease_animation>(angle, new_angle, angle, duration));
|
||||
}
|
||||
}
|
||||
|
||||
void Transform::startRotating() {
|
||||
stopRotating();
|
||||
|
||||
// Add a 200ms timeout for resetting this to false
|
||||
rotating = true;
|
||||
rotate_timeout = std::make_shared<util::timeout<bool>>(false, rotating, 0.2);
|
||||
animations.emplace_front(rotate_timeout);
|
||||
}
|
||||
|
||||
void Transform::stopRotating() {
|
||||
rotating = false;
|
||||
if (rotate_timeout) {
|
||||
animations.remove(rotate_timeout);
|
||||
rotate_timeout.reset();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -104,9 +155,9 @@ void Transform::setScaleXY(double new_scale, double xn, double yn, double durati
|
||||
x = xn;
|
||||
y = yn;
|
||||
} else {
|
||||
animations.emplace_front(scale, new_scale, scale, duration);
|
||||
animations.emplace_front(x, xn, x, duration);
|
||||
animations.emplace_front(y, yn, y, duration);
|
||||
animations.emplace_front(std::make_shared<util::ease_animation>(scale, new_scale, scale, duration));
|
||||
animations.emplace_front(std::make_shared<util::ease_animation>(x, xn, x, duration));
|
||||
animations.emplace_front(std::make_shared<util::ease_animation>(y, yn, y, duration));
|
||||
}
|
||||
|
||||
const double s = scale * util::tileSize;
|
||||
|
||||
@@ -52,13 +52,13 @@ FilteredVectorTileLayer::FilteredVectorTileLayer(const VectorTileLayer& layer, c
|
||||
// Find out what key/value IDs we need.
|
||||
auto key_it = std::find(layer.keys.begin(), layer.keys.end(), bucket_desc.source_field);
|
||||
if (key_it != layer.keys.end()) {
|
||||
key = key_it - layer.keys.begin();
|
||||
key = (int32_t)(key_it - layer.keys.begin());
|
||||
}
|
||||
|
||||
for (const Value& source_value : bucket_desc.source_value) {
|
||||
auto value_it = std::find(layer.values.begin(), layer.values.end(), source_value);
|
||||
if (value_it != layer.values.end()) {
|
||||
values.insert(value_it - layer.values.begin());
|
||||
values.insert((uint32_t)(value_it - layer.values.begin()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,7 +96,6 @@ void FillBucket::tessellate() {
|
||||
}
|
||||
hasVertices = false;
|
||||
|
||||
|
||||
std::vector<std::vector<ClipperLib::IntPoint>> polygons;
|
||||
clipper.Execute(ClipperLib::ctUnion, polygons, ClipperLib::pftPositive);
|
||||
clipper.Clear();
|
||||
|
||||
@@ -103,7 +103,7 @@ void LineBucket::addGeometry(const std::vector<Coordinate>& vertices) {
|
||||
nextNormal = util::normal<double>(currentVertex, lastVertex);
|
||||
}
|
||||
|
||||
size_t start_vertex = vertexBuffer->index();
|
||||
int32_t start_vertex = (int32_t)vertexBuffer->index();
|
||||
|
||||
std::vector<TriangleElement> triangle_store;
|
||||
std::vector<PointElement> point_store;
|
||||
@@ -174,7 +174,7 @@ void LineBucket::addGeometry(const std::vector<Coordinate>& vertices) {
|
||||
// Add offset square begin cap.
|
||||
if (!prevVertex && beginCap == CapType::Square) {
|
||||
// Add first vertex
|
||||
e3 = vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
e3 = (int32_t)vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
flip * (prevNormal.x + prevNormal.y), flip * (-prevNormal.x + prevNormal.y), // extrude normal
|
||||
0, 0, distance) - start_vertex; // texture normal
|
||||
|
||||
@@ -182,7 +182,7 @@ void LineBucket::addGeometry(const std::vector<Coordinate>& vertices) {
|
||||
e1 = e2; e2 = e3;
|
||||
|
||||
// Add second vertex
|
||||
e3 = vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
e3 = (int32_t)vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
flip * (prevNormal.x - prevNormal.y), flip * (prevNormal.x + prevNormal.y), // extrude normal
|
||||
0, 1, distance) - start_vertex; // texture normal
|
||||
|
||||
@@ -193,7 +193,7 @@ void LineBucket::addGeometry(const std::vector<Coordinate>& vertices) {
|
||||
// Add offset square end cap.
|
||||
else if (!nextVertex && endCap == CapType::Square) {
|
||||
// Add first vertex
|
||||
e3 = vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
e3 = (int32_t)vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
nextNormal.x - flip * nextNormal.y, flip * nextNormal.x + nextNormal.y, // extrude normal
|
||||
0, 0, distance) - start_vertex; // texture normal
|
||||
|
||||
@@ -201,7 +201,7 @@ void LineBucket::addGeometry(const std::vector<Coordinate>& vertices) {
|
||||
e1 = e2; e2 = e3;
|
||||
|
||||
// Add second vertex
|
||||
e3 = vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
e3 = (int32_t)vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
nextNormal.x + flip * nextNormal.y, -flip * nextNormal.x + nextNormal.y, // extrude normal
|
||||
0, 1, distance) - start_vertex; // texture normal
|
||||
|
||||
@@ -227,7 +227,7 @@ void LineBucket::addGeometry(const std::vector<Coordinate>& vertices) {
|
||||
}
|
||||
|
||||
// Add first vertex
|
||||
e3 = vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
e3 = (int32_t)vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
flip * joinNormal.x, flip * joinNormal.y, // extrude normal
|
||||
0, 0, distance) - start_vertex; // texture normal
|
||||
|
||||
@@ -235,7 +235,7 @@ void LineBucket::addGeometry(const std::vector<Coordinate>& vertices) {
|
||||
e1 = e2; e2 = e3;
|
||||
|
||||
// Add second vertex
|
||||
e3 = vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
e3 = (int32_t)vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
-flip * joinNormal.x, -flip * joinNormal.y, // extrude normal
|
||||
0, 1, distance) - start_vertex; // texture normal
|
||||
|
||||
@@ -251,7 +251,7 @@ void LineBucket::addGeometry(const std::vector<Coordinate>& vertices) {
|
||||
else {
|
||||
// Close up the previous line
|
||||
// Add first vertex
|
||||
e3 = vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
e3 = (int32_t)vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
flip * prevNormal.y, -flip * prevNormal.x, // extrude normal
|
||||
0, 0, distance) - start_vertex; // texture normal
|
||||
|
||||
@@ -259,7 +259,7 @@ void LineBucket::addGeometry(const std::vector<Coordinate>& vertices) {
|
||||
e1 = e2; e2 = e3;
|
||||
|
||||
// Add second vertex.
|
||||
e3 = vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
e3 = (int32_t)vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
-flip * prevNormal.y, flip * prevNormal.x, // extrude normal
|
||||
0, 1, distance) - start_vertex; // texture normal
|
||||
|
||||
@@ -289,7 +289,7 @@ void LineBucket::addGeometry(const std::vector<Coordinate>& vertices) {
|
||||
|
||||
// Start the new quad.
|
||||
// Add first vertex
|
||||
e3 = vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
e3 = (int32_t)vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
-flip * nextNormal.y, flip * nextNormal.x, // extrude normal
|
||||
0, 0, distance) - start_vertex; // texture normal
|
||||
|
||||
@@ -297,7 +297,7 @@ void LineBucket::addGeometry(const std::vector<Coordinate>& vertices) {
|
||||
e1 = e2; e2 = e3;
|
||||
|
||||
// Add second vertex
|
||||
e3 = vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
e3 = (int32_t)vertexBuffer->add(currentVertex.x, currentVertex.y, // vertex pos
|
||||
flip * nextNormal.y, -flip * nextNormal.x, // extrude normal
|
||||
0, 1, distance) - start_vertex; // texture normal
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include <llmr/renderer/fill_bucket.hpp>
|
||||
#include <llmr/renderer/line_bucket.hpp>
|
||||
#include <llmr/renderer/point_bucket.hpp>
|
||||
|
||||
#include <llmr/map/transform.hpp>
|
||||
#include <llmr/map/settings.hpp>
|
||||
@@ -29,6 +30,7 @@ Painter::Painter(Transform& transform, Settings& settings, Style& style)
|
||||
void Painter::setup() {
|
||||
setupShaders();
|
||||
|
||||
assert(pointShader);
|
||||
assert(plainShader);
|
||||
assert(outlineShader);
|
||||
assert(lineShader);
|
||||
@@ -52,6 +54,7 @@ void Painter::setupShaders() {
|
||||
lineShader = std::make_unique<LineShader>();
|
||||
linejoinShader = std::make_unique<LinejoinShader>();
|
||||
patternShader = std::make_unique<PatternShader>();
|
||||
pointShader = std::make_unique<PointShader>();
|
||||
}
|
||||
|
||||
void Painter::useProgram(uint32_t program) {
|
||||
@@ -114,7 +117,7 @@ void Painter::drawClippingMask() {
|
||||
|
||||
// Draw the clipping mask
|
||||
plainShader->setColor(1.0f, 0.0f, 1.0f, 1.0f);
|
||||
glDrawArrays(GL_TRIANGLES, 0, tileStencilBuffer.index());
|
||||
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)tileStencilBuffer.index());
|
||||
|
||||
// glEnable(GL_STENCIL_TEST);
|
||||
glStencilFunc(GL_EQUAL, 0x80, 0x80);
|
||||
@@ -360,6 +363,44 @@ void Painter::renderLine(LineBucket& bucket, const std::string& layer_name, cons
|
||||
}
|
||||
}
|
||||
|
||||
void Painter::renderPoint(PointBucket& bucket, const std::string& layer_name, const Tile::ID& id) {
|
||||
const PointProperties& properties = style.computed.points[layer_name];
|
||||
|
||||
// Abort early.
|
||||
if (!bucket.hasPoints()) return;
|
||||
if (properties.hidden) return;
|
||||
|
||||
Color color = properties.color;
|
||||
color[0] *= properties.opacity;
|
||||
color[1] *= properties.opacity;
|
||||
color[2] *= properties.opacity;
|
||||
color[3] *= properties.opacity;
|
||||
|
||||
std::string sized_image = properties.image;
|
||||
sized_image.append("-");
|
||||
sized_image.append(std::to_string(static_cast<int>(std::round(properties.size))));
|
||||
|
||||
ImagePosition imagePos = style.sprite->getPosition(sized_image, false);
|
||||
|
||||
// fprintf(stderr, "%f/%f => %f/%f\n", imagePos.tl.x, imagePos.tl.y, imagePos.br.x, imagePos.br.y);
|
||||
|
||||
useProgram(pointShader->program);
|
||||
pointShader->setMatrix(matrix);
|
||||
pointShader->setImage(0);
|
||||
pointShader->setColor(color);
|
||||
const float pointSize = properties.size * 1.4142135623730951 * transform.pixelRatio;
|
||||
#if defined(GL_ES_VERSION_2_0)
|
||||
pointShader->setSize(pointSize);
|
||||
#else
|
||||
glPointSize(pointSize);
|
||||
glEnable(GL_POINT_SPRITE);
|
||||
#endif
|
||||
pointShader->setPointTopLeft({{ imagePos.tl.x, imagePos.tl.y }});
|
||||
pointShader->setPointBottomRight({{ imagePos.br.x, imagePos.br.y }});
|
||||
style.sprite->bind(transform.rotating || transform.scaling || transform.panning);
|
||||
bucket.drawPoints(*pointShader);
|
||||
}
|
||||
|
||||
void Painter::renderDebug(const Tile::Ptr& tile) {
|
||||
// Blend to the front, not the back.
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
@@ -370,16 +411,16 @@ void Painter::renderDebug(const Tile::Ptr& tile) {
|
||||
tileBorderArray.bind(*plainShader, tileBorderBuffer, BUFFER_OFFSET(0));
|
||||
plainShader->setColor(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
lineWidth(4.0f * transform.pixelRatio);
|
||||
glDrawArrays(GL_LINE_STRIP, 0, tileBorderBuffer.index());
|
||||
glDrawArrays(GL_LINE_STRIP, 0, (GLsizei)tileBorderBuffer.index());
|
||||
|
||||
// draw debug info
|
||||
tile->debugFontArray.bind(*plainShader, tile->debugFontBuffer, BUFFER_OFFSET(0));
|
||||
plainShader->setColor(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
lineWidth(4.0f * transform.pixelRatio);
|
||||
glDrawArrays(GL_LINES, 0, tile->debugFontBuffer.index());
|
||||
glDrawArrays(GL_LINES, 0, (GLsizei)tile->debugFontBuffer.index());
|
||||
plainShader->setColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
lineWidth(2.0f * transform.pixelRatio);
|
||||
glDrawArrays(GL_LINES, 0, tile->debugFontBuffer.index());
|
||||
glDrawArrays(GL_LINES, 0, (GLsizei)tile->debugFontBuffer.index());
|
||||
|
||||
// Revert blending mode to blend to the back.
|
||||
glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE);
|
||||
@@ -396,7 +437,7 @@ void Painter::renderMatte() {
|
||||
// Draw the clipping mask
|
||||
matteArray.bind(*plainShader, matteBuffer, BUFFER_OFFSET(0));
|
||||
plainShader->setColor(white);
|
||||
glDrawArrays(GL_TRIANGLES, 0, matteBuffer.index());
|
||||
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)matteBuffer.index());
|
||||
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
}
|
||||
@@ -410,5 +451,5 @@ void Painter::renderBackground() {
|
||||
// Draw the clipping mask
|
||||
coveringPlainArray.bind(*plainShader, tileStencilBuffer, BUFFER_OFFSET(0));
|
||||
plainShader->setColor(white);
|
||||
glDrawArrays(GL_TRIANGLES, 0, tileStencilBuffer.index());
|
||||
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)tileStencilBuffer.index());
|
||||
}
|
||||
|
||||
52
src/renderer/point_bucket.cpp
Normal file
52
src/renderer/point_bucket.cpp
Normal file
@@ -0,0 +1,52 @@
|
||||
#include <llmr/renderer/point_bucket.hpp>
|
||||
#include <llmr/geometry/point_buffer.hpp>
|
||||
#include <llmr/geometry/elements_buffer.hpp>
|
||||
#include <llmr/geometry/geometry.hpp>
|
||||
|
||||
#include <llmr/renderer/painter.hpp>
|
||||
#include <llmr/style/style.hpp>
|
||||
#include <llmr/map/vector_tile.hpp>
|
||||
|
||||
#include <llmr/platform/gl.hpp>
|
||||
|
||||
#include <cassert>
|
||||
|
||||
struct geometry_too_long_exception : std::exception {};
|
||||
|
||||
using namespace llmr;
|
||||
|
||||
PointBucket::PointBucket(const std::shared_ptr<PointVertexBuffer>& vertexBuffer,
|
||||
const BucketDescription& bucket_desc)
|
||||
: geometry(bucket_desc.geometry),
|
||||
vertexBuffer(vertexBuffer),
|
||||
vertex_start(vertexBuffer->index()) {
|
||||
}
|
||||
|
||||
void PointBucket::addGeometry(pbf& geom) {
|
||||
Geometry::command cmd;
|
||||
Geometry geometry(geom);
|
||||
int32_t x, y;
|
||||
while ((cmd = geometry.next(x, y)) != Geometry::end) {
|
||||
if (cmd == Geometry::move_to) {
|
||||
vertexBuffer->add(x, y);
|
||||
} else {
|
||||
fprintf(stderr, "other command than move_to in point geometry\n");
|
||||
}
|
||||
}
|
||||
|
||||
vertex_end = vertexBuffer->index();
|
||||
}
|
||||
|
||||
void PointBucket::render(Painter& painter, const std::string& layer_name, const Tile::ID& id) {
|
||||
painter.renderPoint(*this, layer_name, id);
|
||||
}
|
||||
|
||||
bool PointBucket::hasPoints() const {
|
||||
return vertex_end > 0;
|
||||
}
|
||||
|
||||
void PointBucket::drawPoints(PointShader& shader) {
|
||||
char *vertex_index = BUFFER_OFFSET(vertex_start * vertexBuffer->itemSize);
|
||||
array.bind(shader, *vertexBuffer, vertex_index);
|
||||
glDrawArrays(GL_POINTS, 0, (GLsizei)(vertex_end - vertex_start));
|
||||
}
|
||||
74
src/renderer/shader-point.cpp
Normal file
74
src/renderer/shader-point.cpp
Normal file
@@ -0,0 +1,74 @@
|
||||
#include <llmr/renderer/shader-point.hpp>
|
||||
#include <llmr/shader/shaders.hpp>
|
||||
#include <llmr/platform/gl.hpp>
|
||||
|
||||
#include <cstdio>
|
||||
|
||||
using namespace llmr;
|
||||
|
||||
PointShader::PointShader()
|
||||
: Shader(
|
||||
shaders[POINT_SHADER].vertex,
|
||||
shaders[POINT_SHADER].fragment
|
||||
) {
|
||||
if (!valid) {
|
||||
fprintf(stderr, "invalid point shader\n");
|
||||
return;
|
||||
}
|
||||
|
||||
a_pos = glGetAttribLocation(program, "a_pos");
|
||||
|
||||
u_matrix = glGetUniformLocation(program, "u_matrix");
|
||||
u_color = glGetUniformLocation(program, "u_color");
|
||||
u_size = glGetUniformLocation(program, "u_size");
|
||||
u_point_tl = glGetUniformLocation(program, "u_tl");
|
||||
u_point_br = glGetUniformLocation(program, "u_br");
|
||||
|
||||
// fprintf(stderr, "PointShader:\n");
|
||||
// fprintf(stderr, " - u_matrix: %d\n", u_matrix);
|
||||
// fprintf(stderr, " - u_color: %d\n", u_color);
|
||||
// fprintf(stderr, " - u_size: %d\n", u_size);
|
||||
// fprintf(stderr, " - u_point_tl: %d\n", u_point_tl);
|
||||
// fprintf(stderr, " - u_point_br: %d\n", u_point_br);
|
||||
// fprintf(stderr, " - u_image: %d\n", u_image);
|
||||
}
|
||||
|
||||
void PointShader::bind(char *offset) {
|
||||
glEnableVertexAttribArray(a_pos);
|
||||
glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 0, offset);
|
||||
}
|
||||
|
||||
void PointShader::setImage(int32_t new_image) {
|
||||
if (image != new_image) {
|
||||
glUniform1i(u_image, new_image);
|
||||
image = new_image;
|
||||
}
|
||||
}
|
||||
|
||||
void PointShader::setColor(const std::array<float, 4>& new_color) {
|
||||
if (color != new_color) {
|
||||
glUniform4fv(u_color, 1, new_color.data());
|
||||
color = new_color;
|
||||
}
|
||||
}
|
||||
|
||||
void PointShader::setSize(float new_size) {
|
||||
if (size != new_size) {
|
||||
glUniform1f(u_size, new_size);
|
||||
size = new_size;
|
||||
}
|
||||
}
|
||||
|
||||
void PointShader::setPointTopLeft(const std::array<float, 2>& new_point_tl) {
|
||||
if (point_tl != new_point_tl) {
|
||||
glUniform2fv(u_point_tl, 1, new_point_tl.data());
|
||||
point_tl = new_point_tl;
|
||||
}
|
||||
}
|
||||
|
||||
void PointShader::setPointBottomRight(const std::array<float, 2>& new_point_br) {
|
||||
if (point_br != new_point_br) {
|
||||
glUniform2fv(u_point_br, 1, new_point_br.data());
|
||||
point_br = new_point_br;
|
||||
}
|
||||
}
|
||||
@@ -105,8 +105,8 @@ bool Shader::compileShader(GLuint *shader, GLenum type, const GLchar *source) {
|
||||
|
||||
*shader = glCreateShader(type);
|
||||
|
||||
#if defined(EMSCRIPTEN) || defined(GL_ES_VERSION_2_0)
|
||||
// Add WebGL GLSL / OpenGL ES precision premable
|
||||
#if defined(GL_ES_VERSION_2_0)
|
||||
// Add OpenGL ES precision premable
|
||||
const GLchar *preamble = "precision highp float;\n\n";
|
||||
#else
|
||||
// Desktop GLSL
|
||||
|
||||
21
src/shader/point.fragment.glsl
Normal file
21
src/shader/point.fragment.glsl
Normal file
@@ -0,0 +1,21 @@
|
||||
#define root2 1.4142135623730951
|
||||
|
||||
uniform sampler2D u_image;
|
||||
uniform vec2 u_tl;
|
||||
uniform vec2 u_br;
|
||||
uniform vec4 u_color;
|
||||
|
||||
uniform vec2 pos;
|
||||
uniform float inbounds;
|
||||
uniform vec4 color;
|
||||
|
||||
void main() {
|
||||
vec2 pos = (gl_PointCoord * 2.0 - 1.0) * root2 / 2.0 + 0.5;
|
||||
|
||||
float inbounds = step(0.0, pos.x) * step(0.0, pos.y) *
|
||||
(1.0 - step(1.0, pos.x)) * (1.0 - step(1.0, pos.y));
|
||||
|
||||
vec4 color = texture2D(u_image, mix(u_tl, u_br, pos)) * inbounds;
|
||||
|
||||
gl_FragColor = color * u_color;
|
||||
}
|
||||
9
src/shader/point.vertex.glsl
Normal file
9
src/shader/point.vertex.glsl
Normal file
@@ -0,0 +1,9 @@
|
||||
attribute vec2 a_pos;
|
||||
|
||||
uniform mat4 u_matrix;
|
||||
uniform float u_size;
|
||||
|
||||
void main() {
|
||||
gl_Position = u_matrix * vec4(a_pos, 0, 1);
|
||||
gl_PointSize = u_size;
|
||||
}
|
||||
@@ -23,5 +23,9 @@ const shader_source llmr::shaders[SHADER_COUNT] = {
|
||||
{
|
||||
"attribute vec2 a_pos;\n\nuniform mat4 u_matrix;\n\nvoid main() {\n gl_Position = u_matrix * vec4(a_pos, 0, 1);\n}\n",
|
||||
"uniform vec4 u_color;\n\nvoid main() {\n gl_FragColor = u_color;\n}\n",
|
||||
},
|
||||
{
|
||||
"attribute vec2 a_pos;\n\nuniform mat4 u_matrix;\nuniform float u_size;\n\nvoid main() {\n gl_Position = u_matrix * vec4(a_pos, 0, 1);\n gl_PointSize = u_size;\n}\n",
|
||||
"#define root2 1.4142135623730951\n\nuniform sampler2D u_image;\nuniform vec2 u_tl;\nuniform vec2 u_br;\nuniform vec4 u_color;\n\nuniform vec2 pos;\nuniform float inbounds;\nuniform vec4 color;\n\nvoid main() {\n vec2 pos = (gl_PointCoord * 2.0 - 1.0) * root2 / 2.0 + 0.5;\n\n float inbounds = step(0.0, pos.x) * step(0.0, pos.y) *\n (1.0 - step(1.0, pos.x)) * (1.0 - step(1.0, pos.y));\n\n vec4 color = texture2D(u_image, mix(u_tl, u_br, pos)) * inbounds;\n\n gl_FragColor = color * u_color;\n}\n",
|
||||
}
|
||||
};
|
||||
|
||||
@@ -33,42 +33,83 @@ const unsigned char resources::style[] = {
|
||||
108, 97, 110, 100, 117, 115, 101, 42, 5, 99, 108, 97, 115, 115, 50, 12,
|
||||
10, 10, 105, 110, 100, 117, 115, 116, 114, 105, 97, 108, 10, 31, 10, 8,
|
||||
98, 117, 105, 108, 100, 105, 110, 103, 16, 1, 26, 7, 115, 116, 114, 101,
|
||||
101, 116, 115, 34, 8, 98, 117, 105, 108, 100, 105, 110, 103, 10, 48, 10,
|
||||
7, 97, 108, 99, 111, 104, 111, 108, 16, 3, 26, 7, 115, 116, 114, 101,
|
||||
101, 116, 115, 34, 9, 112, 111, 105, 95, 108, 97, 98, 101, 108, 42, 4,
|
||||
116, 121, 112, 101, 50, 9, 10, 7, 65, 108, 99, 111, 104, 111, 108, 18,
|
||||
12, 10, 4, 112, 97, 114, 107, 18, 4, 112, 97, 114, 107, 18, 12, 10,
|
||||
4, 119, 111, 111, 100, 18, 4, 119, 111, 111, 100, 18, 14, 10, 5, 119,
|
||||
97, 116, 101, 114, 18, 5, 119, 97, 116, 101, 114, 18, 20, 10, 8, 98,
|
||||
117, 105, 108, 100, 105, 110, 103, 18, 8, 98, 117, 105, 108, 100, 105, 110,
|
||||
103, 18, 28, 10, 12, 114, 111, 97, 100, 95, 108, 105, 109, 105, 116, 101,
|
||||
100, 18, 12, 114, 111, 97, 100, 95, 108, 105, 109, 105, 116, 101, 100, 18,
|
||||
28, 10, 12, 114, 111, 97, 100, 95, 114, 101, 103, 117, 108, 97, 114, 18,
|
||||
12, 114, 111, 97, 100, 95, 114, 101, 103, 117, 108, 97, 114, 18, 24, 10,
|
||||
10, 114, 111, 97, 100, 95, 108, 97, 114, 103, 101, 18, 10, 114, 111, 97,
|
||||
100, 95, 108, 97, 114, 103, 101, 18, 18, 10, 7, 97, 108, 99, 111, 104,
|
||||
111, 108, 18, 7, 97, 108, 99, 111, 104, 111, 108, 26, 220, 2, 10, 7,
|
||||
100, 101, 102, 97, 117, 108, 116, 18, 27, 10, 4, 112, 97, 114, 107, 34,
|
||||
8, 8, 2, 18, 4, 0, 0, 128, 63, 45, 255, 159, 223, 200, 66, 4,
|
||||
112, 97, 114, 107, 18, 31, 10, 4, 119, 111, 111, 100, 34, 8, 8, 2,
|
||||
18, 4, 0, 0, 128, 63, 45, 255, 102, 170, 51, 58, 8, 8, 2, 18,
|
||||
4, 205, 204, 204, 61, 18, 39, 10, 5, 119, 97, 116, 101, 114, 34, 8,
|
||||
8, 2, 18, 4, 0, 0, 128, 63, 45, 255, 233, 224, 186, 53, 255, 230,
|
||||
182, 115, 66, 10, 119, 97, 116, 101, 114, 95, 101, 116, 115, 121, 18, 51,
|
||||
10, 8, 98, 117, 105, 108, 100, 105, 110, 103, 34, 8, 8, 2, 18, 4,
|
||||
0, 0, 128, 63, 45, 255, 0, 0, 0, 58, 24, 8, 4, 18, 20, 0,
|
||||
0, 80, 65, 0, 0, 0, 0, 205, 204, 204, 61, 0, 0, 0, 0, 205,
|
||||
204, 204, 61, 26, 41, 10, 12, 114, 111, 97, 100, 95, 108, 105, 109, 105,
|
||||
116, 101, 100, 29, 255, 187, 187, 187, 34, 20, 8, 3, 18, 16, 0, 0,
|
||||
0, 0, 0, 0, 128, 63, 0, 0, 240, 65, 0, 0, 128, 63, 26, 65,
|
||||
10, 12, 114, 111, 97, 100, 95, 114, 101, 103, 117, 108, 97, 114, 29, 255,
|
||||
153, 153, 153, 34, 44, 8, 3, 18, 40, 0, 0, 0, 0, 0, 0, 0,
|
||||
63, 0, 0, 80, 65, 0, 0, 0, 63, 0, 0, 128, 65, 0, 0, 0,
|
||||
64, 0, 0, 160, 65, 0, 0, 0, 66, 0, 0, 240, 65, 0, 0, 0,
|
||||
66, 26, 71, 10, 10, 114, 111, 97, 100, 95, 108, 97, 114, 103, 101, 29,
|
||||
255, 102, 102, 102, 34, 52, 8, 3, 18, 48, 0, 0, 0, 0, 0, 0,
|
||||
0, 63, 0, 0, 48, 65, 0, 0, 0, 63, 0, 0, 80, 65, 0, 0,
|
||||
128, 63, 0, 0, 128, 65, 0, 0, 128, 64, 0, 0, 160, 65, 0, 0,
|
||||
128, 66, 0, 0, 240, 65, 0, 0, 128, 66
|
||||
101, 116, 115, 34, 8, 98, 117, 105, 108, 100, 105, 110, 103, 10, 52, 10,
|
||||
11, 97, 108, 99, 111, 104, 111, 108, 95, 112, 111, 105, 16, 3, 26, 7,
|
||||
115, 116, 114, 101, 101, 116, 115, 34, 9, 112, 111, 105, 95, 108, 97, 98,
|
||||
101, 108, 42, 4, 116, 121, 112, 101, 50, 9, 10, 7, 65, 108, 99, 111,
|
||||
104, 111, 108, 10, 46, 10, 8, 99, 97, 102, 101, 95, 112, 111, 105, 16,
|
||||
3, 26, 7, 115, 116, 114, 101, 101, 116, 115, 34, 9, 112, 111, 105, 95,
|
||||
108, 97, 98, 101, 108, 42, 4, 116, 121, 112, 101, 50, 6, 10, 4, 67,
|
||||
97, 102, 101, 10, 52, 10, 11, 101, 109, 98, 97, 115, 115, 121, 95, 112,
|
||||
111, 105, 16, 3, 26, 7, 115, 116, 114, 101, 101, 116, 115, 34, 9, 112,
|
||||
111, 105, 95, 108, 97, 98, 101, 108, 42, 4, 116, 121, 112, 101, 50, 9,
|
||||
10, 7, 69, 109, 98, 97, 115, 115, 121, 10, 46, 10, 8, 112, 97, 114,
|
||||
107, 95, 112, 111, 105, 16, 3, 26, 7, 115, 116, 114, 101, 101, 116, 115,
|
||||
34, 9, 112, 111, 105, 95, 108, 97, 98, 101, 108, 42, 4, 116, 121, 112,
|
||||
101, 50, 6, 10, 4, 80, 97, 114, 107, 10, 58, 10, 14, 114, 101, 115,
|
||||
116, 97, 117, 114, 97, 110, 116, 95, 112, 111, 105, 16, 3, 26, 7, 115,
|
||||
116, 114, 101, 101, 116, 115, 34, 9, 112, 111, 105, 95, 108, 97, 98, 101,
|
||||
108, 42, 4, 116, 121, 112, 101, 50, 12, 10, 10, 82, 101, 115, 116, 97,
|
||||
117, 114, 97, 110, 116, 18, 12, 10, 4, 112, 97, 114, 107, 18, 4, 112,
|
||||
97, 114, 107, 18, 12, 10, 4, 119, 111, 111, 100, 18, 4, 119, 111, 111,
|
||||
100, 18, 14, 10, 5, 119, 97, 116, 101, 114, 18, 5, 119, 97, 116, 101,
|
||||
114, 18, 20, 10, 8, 98, 117, 105, 108, 100, 105, 110, 103, 18, 8, 98,
|
||||
117, 105, 108, 100, 105, 110, 103, 18, 28, 10, 12, 114, 111, 97, 100, 95,
|
||||
108, 105, 109, 105, 116, 101, 100, 18, 12, 114, 111, 97, 100, 95, 108, 105,
|
||||
109, 105, 116, 101, 100, 18, 28, 10, 12, 114, 111, 97, 100, 95, 114, 101,
|
||||
103, 117, 108, 97, 114, 18, 12, 114, 111, 97, 100, 95, 114, 101, 103, 117,
|
||||
108, 97, 114, 18, 24, 10, 10, 114, 111, 97, 100, 95, 108, 97, 114, 103,
|
||||
101, 18, 10, 114, 111, 97, 100, 95, 108, 97, 114, 103, 101, 18, 26, 10,
|
||||
11, 97, 108, 99, 111, 104, 111, 108, 95, 112, 111, 105, 18, 11, 97, 108,
|
||||
99, 111, 104, 111, 108, 95, 112, 111, 105, 18, 20, 10, 8, 99, 97, 102,
|
||||
101, 95, 112, 111, 105, 18, 8, 99, 97, 102, 101, 95, 112, 111, 105, 18,
|
||||
26, 10, 11, 101, 109, 98, 97, 115, 115, 121, 95, 112, 111, 105, 18, 11,
|
||||
101, 109, 98, 97, 115, 115, 121, 95, 112, 111, 105, 18, 20, 10, 8, 112,
|
||||
97, 114, 107, 95, 112, 111, 105, 18, 8, 112, 97, 114, 107, 95, 112, 111,
|
||||
105, 18, 32, 10, 14, 114, 101, 115, 116, 97, 117, 114, 97, 110, 116, 95,
|
||||
112, 111, 105, 18, 14, 114, 101, 115, 116, 97, 117, 114, 97, 110, 116, 95,
|
||||
112, 111, 105, 26, 160, 5, 10, 7, 100, 101, 102, 97, 117, 108, 116, 18,
|
||||
27, 10, 4, 112, 97, 114, 107, 34, 8, 8, 2, 18, 4, 0, 0, 128,
|
||||
63, 45, 255, 159, 223, 200, 66, 4, 112, 97, 114, 107, 18, 31, 10, 4,
|
||||
119, 111, 111, 100, 34, 8, 8, 2, 18, 4, 0, 0, 128, 63, 45, 255,
|
||||
102, 170, 51, 58, 8, 8, 2, 18, 4, 205, 204, 204, 61, 18, 39, 10,
|
||||
5, 119, 97, 116, 101, 114, 34, 8, 8, 2, 18, 4, 0, 0, 128, 63,
|
||||
45, 255, 233, 224, 186, 53, 255, 230, 182, 115, 66, 10, 119, 97, 116, 101,
|
||||
114, 95, 101, 116, 115, 121, 18, 51, 10, 8, 98, 117, 105, 108, 100, 105,
|
||||
110, 103, 34, 8, 8, 2, 18, 4, 0, 0, 128, 63, 45, 255, 0, 0,
|
||||
0, 58, 24, 8, 4, 18, 20, 0, 0, 80, 65, 0, 0, 0, 0, 205,
|
||||
204, 204, 61, 0, 0, 0, 0, 205, 204, 204, 61, 26, 41, 10, 12, 114,
|
||||
111, 97, 100, 95, 108, 105, 109, 105, 116, 101, 100, 29, 255, 187, 187, 187,
|
||||
34, 20, 8, 3, 18, 16, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0,
|
||||
240, 65, 0, 0, 128, 63, 26, 65, 10, 12, 114, 111, 97, 100, 95, 114,
|
||||
101, 103, 117, 108, 97, 114, 29, 255, 153, 153, 153, 34, 44, 8, 3, 18,
|
||||
40, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 80, 65, 0, 0, 0,
|
||||
63, 0, 0, 128, 65, 0, 0, 0, 64, 0, 0, 160, 65, 0, 0, 0,
|
||||
66, 0, 0, 240, 65, 0, 0, 0, 66, 26, 71, 10, 10, 114, 111, 97,
|
||||
100, 95, 108, 97, 114, 103, 101, 29, 255, 102, 102, 102, 34, 52, 8, 3,
|
||||
18, 48, 0, 0, 0, 0, 0, 0, 0, 63, 0, 0, 48, 65, 0, 0,
|
||||
0, 63, 0, 0, 80, 65, 0, 0, 128, 63, 0, 0, 128, 65, 0, 0,
|
||||
128, 64, 0, 0, 160, 65, 0, 0, 128, 66, 0, 0, 240, 65, 0, 0,
|
||||
128, 66, 34, 68, 10, 11, 97, 108, 99, 111, 104, 111, 108, 95, 112, 111,
|
||||
105, 29, 255, 204, 204, 204, 34, 8, 8, 2, 18, 4, 0, 0, 144, 65,
|
||||
50, 24, 8, 4, 18, 20, 0, 0, 112, 65, 0, 0, 0, 0, 0, 0,
|
||||
128, 63, 0, 0, 0, 0, 0, 0, 64, 63, 66, 12, 97, 108, 99, 111,
|
||||
104, 111, 108, 45, 115, 104, 111, 112, 34, 57, 10, 8, 99, 97, 102, 101,
|
||||
95, 112, 111, 105, 29, 255, 204, 204, 204, 34, 8, 8, 2, 18, 4, 0,
|
||||
0, 144, 65, 50, 24, 8, 4, 18, 20, 0, 0, 112, 65, 0, 0, 0,
|
||||
0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 64, 63, 66, 4, 99,
|
||||
97, 102, 101, 34, 63, 10, 11, 101, 109, 98, 97, 115, 115, 121, 95, 112,
|
||||
111, 105, 29, 255, 204, 204, 204, 34, 8, 8, 2, 18, 4, 0, 0, 144,
|
||||
65, 50, 24, 8, 4, 18, 20, 0, 0, 112, 65, 0, 0, 0, 0, 0,
|
||||
0, 128, 63, 0, 0, 0, 0, 0, 0, 64, 63, 66, 7, 101, 109, 98,
|
||||
97, 115, 115, 121, 34, 57, 10, 8, 112, 97, 114, 107, 95, 112, 111, 105,
|
||||
29, 255, 204, 204, 204, 34, 8, 8, 2, 18, 4, 0, 0, 144, 65, 50,
|
||||
24, 8, 4, 18, 20, 0, 0, 112, 65, 0, 0, 0, 0, 0, 0, 128,
|
||||
63, 0, 0, 0, 0, 0, 0, 64, 63, 66, 4, 112, 97, 114, 107, 34,
|
||||
69, 10, 14, 114, 101, 115, 116, 97, 117, 114, 97, 110, 116, 95, 112, 111,
|
||||
105, 29, 255, 204, 204, 204, 34, 8, 8, 2, 18, 4, 0, 0, 144, 65,
|
||||
50, 24, 8, 4, 18, 20, 0, 0, 112, 65, 0, 0, 0, 0, 0, 0,
|
||||
128, 63, 0, 0, 0, 0, 0, 0, 64, 63, 66, 10, 114, 101, 115, 116,
|
||||
97, 117, 114, 97, 110, 116
|
||||
};
|
||||
const unsigned long resources::style_size = sizeof(resources::style);
|
||||
|
||||
@@ -23,25 +23,32 @@ ImagePosition::ImagePosition(const vec2<uint16_t>& size, vec2<float> tl, vec2<fl
|
||||
br(br) {}
|
||||
|
||||
|
||||
Sprite::~Sprite() {
|
||||
if (img) {
|
||||
free(img);
|
||||
}
|
||||
}
|
||||
|
||||
Sprite::operator bool() const {
|
||||
std::lock_guard<std::mutex> lock(mtx);
|
||||
return loaded;
|
||||
}
|
||||
|
||||
void Sprite::load(const std::string& base_url) {
|
||||
void Sprite::load(const std::string& base_url, float pixelRatio) {
|
||||
std::shared_ptr<Sprite> sprite = shared_from_this();
|
||||
|
||||
auto complete = [sprite]() {
|
||||
std::lock_guard<std::mutex> lock(sprite->mtx);
|
||||
if (sprite->img.size() && sprite->pos.size()) {
|
||||
if (sprite->img && sprite->pos.size()) {
|
||||
sprite->loaded = true;
|
||||
platform::restart(NULL);
|
||||
platform::restart();
|
||||
fprintf(stderr, "sprite loaded\n");
|
||||
}
|
||||
};
|
||||
|
||||
platform::request_http(base_url + ".json", [sprite](const platform::Response & res) {
|
||||
std::string suffix = (pixelRatio > 1 ? "@2x" : "");
|
||||
|
||||
platform::request_http(base_url + suffix + ".json", [sprite](const platform::Response & res) {
|
||||
if (res.code == 200) {
|
||||
sprite->parseJSON(res.body);
|
||||
} else {
|
||||
@@ -49,7 +56,7 @@ void Sprite::load(const std::string& base_url) {
|
||||
}
|
||||
}, complete);
|
||||
|
||||
platform::request_http(base_url + ".png", [sprite](const platform::Response & res) {
|
||||
platform::request_http(base_url + suffix + ".png", [sprite](const platform::Response & res) {
|
||||
if (res.code == 200) {
|
||||
sprite->loadImage(res.body);
|
||||
} else {
|
||||
@@ -173,11 +180,11 @@ void Sprite::loadImage(const std::string& data) {
|
||||
|
||||
png_read_update_info(png, info);
|
||||
|
||||
unsigned int rowbytes = png_get_rowbytes(png, info);
|
||||
png_size_t rowbytes = png_get_rowbytes(png, info);
|
||||
assert(width * 4 == rowbytes);
|
||||
|
||||
img.resize(width * height * 4);
|
||||
char *surface = const_cast<char *>(img.data());
|
||||
img = (char *)malloc(width * height * 4);
|
||||
char *surface = img;
|
||||
assert(surface);
|
||||
|
||||
png_bytep row_pointers[height];
|
||||
@@ -192,7 +199,10 @@ void Sprite::loadImage(const std::string& data) {
|
||||
} catch (std::exception& e) {
|
||||
fprintf(stderr, "loading PNG failed: %s\n", e.what());
|
||||
png_destroy_read_struct(&png, &info, nullptr);
|
||||
img.clear();
|
||||
if (img) {
|
||||
free(img);
|
||||
img = nullptr;
|
||||
}
|
||||
width = 0;
|
||||
height = 0;
|
||||
}
|
||||
@@ -234,11 +244,13 @@ void Sprite::bind(bool linear) {
|
||||
|
||||
if (!texture) {
|
||||
glGenTextures(1, &texture);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img.data());
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img);
|
||||
} else {
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
}
|
||||
|
||||
|
||||
@@ -12,9 +12,10 @@ Style::Style() {
|
||||
void Style::reset() {
|
||||
computed.fills.clear();
|
||||
computed.lines.clear();
|
||||
computed.points.clear();
|
||||
}
|
||||
|
||||
void Style::load(const uint8_t *const data, uint32_t bytes) {
|
||||
void Style::load(const uint8_t *const data, size_t bytes) {
|
||||
pbf style(data, bytes);
|
||||
|
||||
while (style.next()) {
|
||||
@@ -89,10 +90,12 @@ std::pair<std::string, ClassDescription> Style::parseClass(pbf data) {
|
||||
while (data.next()) {
|
||||
if (data.tag == 1) { // name
|
||||
name = data.string();
|
||||
} else if (data.tag == 2) { // fill_style
|
||||
} else if (data.tag == 2) { // fill style
|
||||
klass.fill.insert(parseFillClass(data.message()));
|
||||
} else if (data.tag == 3) { // stroke_style
|
||||
} else if (data.tag == 3) { // line style
|
||||
klass.line.insert(parseLineClass(data.message()));
|
||||
} else if (data.tag == 4) { // point style
|
||||
klass.point.insert(parsePointClass(data.message()));
|
||||
} else {
|
||||
data.skip();
|
||||
}
|
||||
@@ -159,6 +162,30 @@ std::pair<std::string, LineClass> Style::parseLineClass(pbf data) {
|
||||
return { name, stroke };
|
||||
}
|
||||
|
||||
std::pair<std::string, PointClass> Style::parsePointClass(pbf data) {
|
||||
PointClass point;
|
||||
std::string name;
|
||||
|
||||
while (data.next()) {
|
||||
if (data.tag == 1) { // name
|
||||
name = data.string();
|
||||
} else if (data.tag == 2) { // hidden
|
||||
point.hidden = parseProperty<bool>(data.message());
|
||||
} else if (data.tag == 3) { // color
|
||||
point.color = parseColor(data);
|
||||
} else if (data.tag == 4) { // size
|
||||
point.size = parseProperty<float>(data.message());
|
||||
} else if (data.tag == 6) { // opacity
|
||||
point.opacity = parseProperty<float>(data.message());
|
||||
} else if (data.tag == 8) { // image
|
||||
point.image = data.string();
|
||||
} else {
|
||||
data.skip();
|
||||
}
|
||||
}
|
||||
|
||||
return { name, point };
|
||||
}
|
||||
|
||||
Color Style::parseColor(pbf& data) {
|
||||
uint32_t rgba = data.fixed<uint32_t, 4>();
|
||||
@@ -240,6 +267,21 @@ void Style::cascade(float z) {
|
||||
stroke.color = layer.color;
|
||||
stroke.opacity = layer.opacity(z);
|
||||
}
|
||||
|
||||
// Cascade point classes
|
||||
for (const auto& point_pair : sheetClass.point) {
|
||||
const std::string& layer_name = point_pair.first;
|
||||
const llmr::PointClass& layer = point_pair.second;
|
||||
|
||||
// TODO: This should be restricted to point styles that have actual
|
||||
// values so as to not override with default values.
|
||||
llmr::PointProperties& point = computed.points[layer_name];
|
||||
point.hidden = layer.hidden(z);
|
||||
point.color = layer.color;
|
||||
point.size = layer.size(z);
|
||||
point.opacity = layer.opacity(z);
|
||||
point.image = layer.image;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,16 +6,17 @@ using namespace llmr::util;
|
||||
|
||||
UnitBezier ease(0.25, 0.1, 0.25, 1);
|
||||
|
||||
animation::animation(double from, double to, double &value, double duration)
|
||||
: start(platform::time()),
|
||||
duration(duration),
|
||||
animation::~animation() {}
|
||||
|
||||
ease_animation::ease_animation(double from, double to, double &value, double duration)
|
||||
: animation(duration),
|
||||
from(from),
|
||||
to(to),
|
||||
value(value) {
|
||||
}
|
||||
|
||||
animation::state animation::update() const {
|
||||
double t = (platform::time() - start) / duration;
|
||||
animation::state ease_animation::update() const {
|
||||
double t = progress();
|
||||
if (t >= 1) {
|
||||
value = to;
|
||||
return complete;
|
||||
|
||||
Reference in New Issue
Block a user