Merge branch 'tessellation' into nostencil
Conflicts: include/llmr/renderer/fill_bucket.hpp src/renderer/painter.cpp
This commit is contained in:
@@ -6,7 +6,7 @@
|
||||
'CLANG_CXX_LANGUAGE_STANDARD':'c++11',
|
||||
'GCC_VERSION': 'com.apple.compilers.llvm.clang.1_0',
|
||||
},
|
||||
'cflags':['-std=c++11'],
|
||||
'cflags_cc': ['-std=c++11'],
|
||||
'configurations': {
|
||||
'Debug': {
|
||||
'cflags': [ '-g', '-O0', '-I<(boost_root)/include' ],
|
||||
|
||||
25
include/libtess2/LICENSE.txt
Normal file
25
include/libtess2/LICENSE.txt
Normal file
@@ -0,0 +1,25 @@
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
209
include/libtess2/tesselator.h
Executable file
209
include/libtess2/tesselator.h
Executable file
@@ -0,0 +1,209 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Mikko Mononen, July 2009.
|
||||
*/
|
||||
|
||||
#ifndef TESSELATOR_H
|
||||
#define TESSELATOR_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// See OpenGL Red Book for description of the winding rules
|
||||
// http://www.glprogramming.com/red/chapter11.html
|
||||
enum TessWindingRule
|
||||
{
|
||||
TESS_WINDING_ODD,
|
||||
TESS_WINDING_NONZERO,
|
||||
TESS_WINDING_POSITIVE,
|
||||
TESS_WINDING_NEGATIVE,
|
||||
TESS_WINDING_ABS_GEQ_TWO,
|
||||
};
|
||||
|
||||
// The contents of the tessGetElements() depends on element type being passed to tessTesselate().
|
||||
// Tesselation result element types:
|
||||
// TESS_POLYGONS
|
||||
// Each element in the element array is polygon defined as 'polySize' number of vertex indices.
|
||||
// If a polygon has than 'polySize' vertices, the remaining indices are stored as TESS_UNDEF.
|
||||
// Example, drawing a polygon:
|
||||
// const int nelems = tessGetElementCount(tess);
|
||||
// const TESSindex* elems = tessGetElements(tess);
|
||||
// for (int i = 0; i < nelems; i++) {
|
||||
// const TESSindex* poly = &elems[i * polySize];
|
||||
// glBegin(GL_POLYGON);
|
||||
// for (int j = 0; j < polySize; j++) {
|
||||
// if (poly[j] == TESS_UNDEF) break;
|
||||
// glVertex2fv(&verts[poly[j]*vertexSize]);
|
||||
// }
|
||||
// glEnd();
|
||||
// }
|
||||
//
|
||||
// TESS_CONNECTED_POLYGONS
|
||||
// Each element in the element array is polygon defined as 'polySize' number of vertex indices,
|
||||
// followed by 'polySize' indices to neighour polygons, that is each element is 'polySize' * 2 indices.
|
||||
// If a polygon has than 'polySize' vertices, the remaining indices are stored as TESS_UNDEF.
|
||||
// If a polygon edge is a boundary, that is, not connected to another polygon, the neighbour index is TESS_UNDEF.
|
||||
// Example, flood fill based on seed polygon:
|
||||
// const int nelems = tessGetElementCount(tess);
|
||||
// const TESSindex* elems = tessGetElements(tess);
|
||||
// unsigned char* visited = (unsigned char*)calloc(nelems);
|
||||
// TESSindex stack[50];
|
||||
// int nstack = 0;
|
||||
// stack[nstack++] = seedPoly;
|
||||
// visited[startPoly] = 1;
|
||||
// while (nstack > 0) {
|
||||
// TESSindex idx = stack[--nstack];
|
||||
// const TESSindex* poly = &elems[idx * polySize * 2];
|
||||
// const TESSindex* nei = &poly[polySize];
|
||||
// for (int i = 0; i < polySize; i++) {
|
||||
// if (poly[i] == TESS_UNDEF) break;
|
||||
// if (nei[i] != TESS_UNDEF && !visited[nei[i]])
|
||||
// stack[nstack++] = nei[i];
|
||||
// visited[nei[i]] = 1;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// TESS_BOUNDARY_CONTOURS
|
||||
// Each element in the element array is [base index, count] pair defining a range of vertices for a contour.
|
||||
// The first value is index to first vertex in contour and the second value is number of vertices in the contour.
|
||||
// Example, drawing contours:
|
||||
// const int nelems = tessGetElementCount(tess);
|
||||
// const TESSindex* elems = tessGetElements(tess);
|
||||
// for (int i = 0; i < nelems; i++) {
|
||||
// const TESSindex base = elems[i * 2];
|
||||
// const TESSindex count = elems[i * 2 + 1];
|
||||
// glBegin(GL_LINE_LOOP);
|
||||
// for (int j = 0; j < count; j++) {
|
||||
// glVertex2fv(&verts[(base+count) * vertexSize]);
|
||||
// }
|
||||
// glEnd();
|
||||
// }
|
||||
//
|
||||
enum TessElementType
|
||||
{
|
||||
TESS_POLYGONS,
|
||||
TESS_CONNECTED_POLYGONS,
|
||||
TESS_BOUNDARY_CONTOURS,
|
||||
};
|
||||
|
||||
typedef float TESSreal;
|
||||
typedef int TESSindex;
|
||||
typedef struct TESStesselator TESStesselator;
|
||||
typedef struct TESSalloc TESSalloc;
|
||||
|
||||
#define TESS_UNDEF (~(TESSindex)0)
|
||||
|
||||
// Custom memory allocator interface.
|
||||
// The internal memory allocator allocates mesh edges, vertices and faces
|
||||
// as well as dictionary nodes and active regions in buckets and uses simple
|
||||
// freelist to speed up the allocation. The bucket size should roughly match your
|
||||
// expected input data. For example if you process only hundreds of vertices,
|
||||
// a bucket size of 128 might be ok, where as when processing thousands of vertices
|
||||
// bucket size of 1024 might be approproate. The bucket size is a compromise between
|
||||
// how often to allocate memory from the system versus how much extra space the system
|
||||
// should allocate. Reasonable defaults are show in commects below, they will be used if
|
||||
// the bucket sizes are zero.
|
||||
//
|
||||
// The use may left the memrealloc to be null. In that case, the tesselator will not try to
|
||||
// dynamically grow int's internal arrays. The tesselator only needs the reallocation when it
|
||||
// has found intersecting segments and needs to add new vertex. This defency can be cured by
|
||||
// allocating some extra vertices beforehand. The 'extraVertices' variable allows to specify
|
||||
// number of expected extra vertices.
|
||||
struct TESSalloc
|
||||
{
|
||||
void *(*memalloc)( void *userData, unsigned int size );
|
||||
void *(*memrealloc)( void *userData, void* ptr, unsigned int size );
|
||||
void (*memfree)( void *userData, void *ptr );
|
||||
void* userData; // User data passed to the allocator functions.
|
||||
int meshEdgeBucketSize; // 512
|
||||
int meshVertexBucketSize; // 512
|
||||
int meshFaceBucketSize; // 256
|
||||
int dictNodeBucketSize; // 512
|
||||
int regionBucketSize; // 256
|
||||
int extraVertices; // Number of extra vertices allocated for the priority queue.
|
||||
};
|
||||
|
||||
// tessNewTess() - Creates a new tesselator.
|
||||
// Use tessDeleteTess() to delete the tesselator.
|
||||
// Returns:
|
||||
// new tesselator object.
|
||||
TESStesselator* tessNewTess( TESSalloc* alloc );
|
||||
|
||||
// tessDeleteTess() - Deletes a tesselator.
|
||||
// Parameters:
|
||||
// tess - pointer to tesselator object to be deleted.
|
||||
void tessDeleteTess( TESStesselator *tess );
|
||||
|
||||
// tessAddContour() - Adds a contour to be tesselated.
|
||||
// The type of the vertex coordinates is assumed to be TESSreal.
|
||||
// Parameters:
|
||||
// tess - pointer to tesselator object.
|
||||
// size - number of coordinates per vertex. Must be 2 or 3.
|
||||
// pointer - pointer to the first coordinate of the first vertex in the array.
|
||||
// stride - defines offset in bytes between consecutive vertices.
|
||||
// count - number of vertices in contour.
|
||||
void tessAddContour( TESStesselator *tess, int size, const void* pointer, int stride, int count );
|
||||
|
||||
// tessTesselate() - tesselate contours.
|
||||
// Parameters:
|
||||
// tess - pointer to tesselator object.
|
||||
// windingRule - winding rules used for tesselation, must be one of TessWindingRule.
|
||||
// elementType - defines the tesselation result element type, must be one of TessElementType.
|
||||
// polySize - defines maximum vertices per polygons if output is polygons.
|
||||
// vertexSize - defines the number of coordinates in tesselation result vertex, must be 2 or 3.
|
||||
// normal - defines the normal of the input contours, of null the normal is calculated automatically.
|
||||
// Returns:
|
||||
// 1 if succeed, 0 if failed.
|
||||
int tessTesselate( TESStesselator *tess, int windingRule, int elementType, int polySize, int vertexSize, const TESSreal* normal );
|
||||
|
||||
// tessGetVertexCount() - Returns number of vertices in the tesselated output.
|
||||
int tessGetVertexCount( TESStesselator *tess );
|
||||
|
||||
// tessGetVertices() - Returns pointer to first coordinate of first vertex.
|
||||
const TESSreal* tessGetVertices( TESStesselator *tess );
|
||||
|
||||
// tessGetVertexIndices() - Returns pointer to first vertex index.
|
||||
// Vertex indices can be used to map the generated vertices to the original vertices.
|
||||
// Every point added using tessAddContour() will get a new index starting at 0.
|
||||
// New vertices generated at the intersections of segments are assigned value TESS_UNDEF.
|
||||
const TESSindex* tessGetVertexIndices( TESStesselator *tess );
|
||||
|
||||
// tessGetElementCount() - Returns number of elements in the the tesselated output.
|
||||
int tessGetElementCount( TESStesselator *tess );
|
||||
|
||||
// tessGetElements() - Returns pointer to the first element.
|
||||
const TESSindex* tessGetElements( TESStesselator *tess );
|
||||
|
||||
#ifdef __cplusplus
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif // TESSELATOR_H
|
||||
@@ -2,15 +2,12 @@
|
||||
#define LLMR_GEOMETRY_TRIANGLE_ELEMENTS_BUFFER
|
||||
|
||||
#include <llmr/geometry/buffer.hpp>
|
||||
#include <llmr/geometry/vao.hpp>
|
||||
|
||||
namespace llmr {
|
||||
|
||||
template <typename Shader>
|
||||
class VertexArrayObject;
|
||||
|
||||
template <typename Shader>
|
||||
struct ElementGroup {
|
||||
VertexArrayObject<Shader> array;
|
||||
VertexArrayObject array;
|
||||
uint32_t vertex_length;
|
||||
uint32_t elements_length;
|
||||
|
||||
|
||||
@@ -7,18 +7,26 @@
|
||||
|
||||
namespace llmr {
|
||||
|
||||
template <typename Shader>
|
||||
class VertexArrayObject {
|
||||
public:
|
||||
template <typename VertexBuffer>
|
||||
template <typename Shader, typename VertexBuffer>
|
||||
void bind(Shader& shader, VertexBuffer& vertex_buffer, char *offset) {
|
||||
if (!vao) {
|
||||
glGenVertexArrays(1, &vao);
|
||||
glBindVertexArray(vao);
|
||||
} else {
|
||||
// We have been given the correct information.
|
||||
glBindVertexArray(vao);
|
||||
}
|
||||
|
||||
if (shader_ptr != &shader) {
|
||||
if (shader_ptr != nullptr) {
|
||||
fprintf(stderr, "shader rebind!");
|
||||
}
|
||||
vertex_buffer.bind();
|
||||
shader.bind(offset);
|
||||
|
||||
shader_ptr = &shader;
|
||||
vertex_buffer_ptr = &vertex_buffer;
|
||||
elements_buffer_ptr = nullptr;
|
||||
offset_ptr = offset;
|
||||
@@ -28,22 +36,25 @@ public:
|
||||
throw std::runtime_error("trying to bind VAO to another elements buffer");
|
||||
} else if (offset_ptr != offset) {
|
||||
throw std::runtime_error("trying to bind VAO to another offset");
|
||||
} else {
|
||||
// We have been given the correct information.
|
||||
glBindVertexArray(vao);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename VertexBuffer, typename ElementsBuffer>
|
||||
template <typename Shader, typename VertexBuffer, typename ElementsBuffer>
|
||||
void bind(Shader& shader, VertexBuffer& vertex_buffer, ElementsBuffer& elements_buffer, char *offset) {
|
||||
if (!vao) {
|
||||
glGenVertexArrays(1, &vao);
|
||||
glBindVertexArray(vao);
|
||||
} else {
|
||||
// We have been given the correct information.
|
||||
glBindVertexArray(vao);
|
||||
}
|
||||
|
||||
if (shader_ptr != &shader) {
|
||||
vertex_buffer.bind();
|
||||
elements_buffer.bind();
|
||||
shader.bind(offset);
|
||||
|
||||
shader_ptr = &shader;
|
||||
vertex_buffer_ptr = &vertex_buffer;
|
||||
elements_buffer_ptr = &elements_buffer;
|
||||
offset_ptr = offset;
|
||||
@@ -53,9 +64,6 @@ public:
|
||||
throw std::runtime_error("trying to bind VAO to another elements buffer");
|
||||
} else if (offset_ptr != offset) {
|
||||
throw std::runtime_error("trying to bind VAO to another offset");
|
||||
} else {
|
||||
// We have been given the correct information.
|
||||
glBindVertexArray(vao);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,6 +78,7 @@ private:
|
||||
|
||||
// For debug reasons, we're storing the bind information so that we can
|
||||
// detect errors and report
|
||||
void *shader_ptr = nullptr;
|
||||
void *vertex_buffer_ptr = nullptr;
|
||||
void *elements_buffer_ptr = nullptr;
|
||||
char *offset_ptr = 0;
|
||||
|
||||
@@ -75,7 +75,7 @@ public:
|
||||
|
||||
// Holds the actual geometries in this tile.
|
||||
DebugFontBuffer debugFontBuffer;
|
||||
VertexArrayObject<PlainShader> debugFontArray;
|
||||
VertexArrayObject debugFontArray;
|
||||
|
||||
std::shared_ptr<FillVertexBuffer> fillVertexBuffer;
|
||||
std::shared_ptr<LineVertexBuffer> lineVertexBuffer;
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
#include <llmr/geometry/elements_buffer.hpp>
|
||||
#include <llmr/geometry/fill_buffer.hpp>
|
||||
|
||||
#include <libtess2/tesselator.h>
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
@@ -22,31 +24,45 @@ class LineElementsBuffer;
|
||||
class BucketDescription;
|
||||
class OutlineShader;
|
||||
class PlainShader;
|
||||
class PatternShader;
|
||||
struct Coordinate;
|
||||
struct pbf;
|
||||
|
||||
class FillBucket : public Bucket {
|
||||
typedef ElementGroup<PlainShader> triangle_group_type;
|
||||
typedef ElementGroup<OutlineShader> line_group_type;
|
||||
|
||||
static void *alloc(void *data, unsigned int size);
|
||||
static void *realloc(void *data, void *ptr, unsigned int size);
|
||||
static void free(void *userData, void *ptr);
|
||||
|
||||
|
||||
typedef ElementGroup triangle_group_type;
|
||||
typedef ElementGroup line_group_type;
|
||||
public:
|
||||
FillBucket(const std::shared_ptr<FillVertexBuffer>& vertexBuffer,
|
||||
const std::shared_ptr<TriangleElementsBuffer>& triangleElementsBuffer,
|
||||
const std::shared_ptr<LineElementsBuffer>& lineElementsBuffer,
|
||||
const BucketDescription& bucket_desc);
|
||||
~FillBucket();
|
||||
|
||||
virtual void render(Painter& painter, const std::string& layer_name, const Tile::ID& id);
|
||||
|
||||
void addGeometry(pbf& data);
|
||||
void addGeometry(const std::vector<Coordinate>& line);
|
||||
void addGeometry(const std::vector<std::vector<TESSreal>>& lines);
|
||||
bool empty() const;
|
||||
void tessellate();
|
||||
|
||||
void drawElements(PlainShader& shader);
|
||||
void drawElements(PatternShader& shader);
|
||||
void drawVertices(OutlineShader& shader);
|
||||
|
||||
public:
|
||||
const BucketGeometryDescription geom_desc;
|
||||
|
||||
private:
|
||||
TESSalloc *allocator;
|
||||
TESStesselator *tesselator;
|
||||
|
||||
std::shared_ptr<FillVertexBuffer> vertexBuffer;
|
||||
std::shared_ptr<TriangleElementsBuffer> triangleElementsBuffer;
|
||||
std::shared_ptr<LineElementsBuffer> lineElementsBuffer;
|
||||
@@ -55,9 +71,17 @@ private:
|
||||
const size_t vertex_start;
|
||||
const size_t triangle_elements_start;
|
||||
const size_t line_elements_start;
|
||||
VertexArrayObject<OutlineShader> array;
|
||||
VertexArrayObject array;
|
||||
|
||||
std::vector<triangle_group_type> triangleGroups;
|
||||
std::vector<line_group_type> lineGroups;
|
||||
|
||||
std::vector<TESSreal> line;
|
||||
bool hasVertices = false;
|
||||
|
||||
static const int vertexSize = 2;
|
||||
static const int stride = sizeof(TESSreal) *vertexSize;
|
||||
static const int vertices_per_group = 3;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -19,8 +19,8 @@ struct Coordinate;
|
||||
struct pbf;
|
||||
|
||||
class LineBucket : public Bucket {
|
||||
typedef ElementGroup<LineShader> triangle_group_type;
|
||||
typedef ElementGroup<LinejoinShader> point_group_type;
|
||||
typedef ElementGroup triangle_group_type;
|
||||
typedef ElementGroup point_group_type;
|
||||
public:
|
||||
LineBucket(const std::shared_ptr<LineVertexBuffer>& vertexBuffer,
|
||||
const std::shared_ptr<TriangleElementsBuffer>& triangleElementsBuffer,
|
||||
|
||||
@@ -81,8 +81,8 @@ private:
|
||||
4096, 4096
|
||||
};
|
||||
|
||||
VertexArrayObject<PlainShader> coveringPlainArray;
|
||||
VertexArrayObject<PatternShader> coveringPatternArray;
|
||||
VertexArrayObject coveringPlainArray;
|
||||
VertexArrayObject coveringPatternArray;
|
||||
|
||||
// Set up the tile boundary lines we're using to draw the tile outlines.
|
||||
VertexBuffer tileBorderBuffer = {
|
||||
@@ -93,7 +93,7 @@ private:
|
||||
0, 0
|
||||
};
|
||||
|
||||
VertexArrayObject<PlainShader> tileBorderArray;
|
||||
VertexArrayObject tileBorderArray;
|
||||
|
||||
// Set up the matte buffer we're using to draw the filling background.
|
||||
VertexBuffer matteBuffer = {
|
||||
@@ -108,7 +108,7 @@ private:
|
||||
16384, 16384
|
||||
};
|
||||
|
||||
VertexArrayObject<PlainShader> matteArray;
|
||||
VertexArrayObject matteArray;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
6
llmr.gyp
6
llmr.gyp
@@ -10,7 +10,10 @@
|
||||
'type': 'static_library',
|
||||
'sources': [
|
||||
'<!@(find src -name "*.cpp")',
|
||||
'<!@(find src -name "*.c")',
|
||||
'<!@(find src -name "*.h")',
|
||||
'<!@(find include -name "*.hpp")',
|
||||
'<!@(find include -name "*.h")',
|
||||
'<!@(find src -name "*.glsl")',
|
||||
'bin/style.js'
|
||||
],
|
||||
@@ -96,7 +99,10 @@
|
||||
'type': 'static_library',
|
||||
'sources': [
|
||||
'<!@(find src -name "*.cpp")',
|
||||
'<!@(find src -name "*.c")',
|
||||
'<!@(find src -name "*.h")',
|
||||
'<!@(find include -name "*.hpp")',
|
||||
'<!@(find include -name "*.h")',
|
||||
'<!@(find src -name "*.glsl")',
|
||||
'bin/style.js'
|
||||
],
|
||||
|
||||
25
src/libtess2/LICENSE.txt
Normal file
25
src/libtess2/LICENSE.txt
Normal file
@@ -0,0 +1,25 @@
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
199
src/libtess2/bucketalloc.c
Executable file
199
src/libtess2/bucketalloc.c
Executable file
@@ -0,0 +1,199 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Mikko Mononen, July 2009.
|
||||
*/
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <libtess2/tesselator.h>
|
||||
|
||||
//#define CHECK_BOUNDS
|
||||
|
||||
typedef struct BucketAlloc BucketAlloc;
|
||||
typedef struct Bucket Bucket;
|
||||
|
||||
struct Bucket
|
||||
{
|
||||
Bucket *next;
|
||||
};
|
||||
|
||||
struct BucketAlloc
|
||||
{
|
||||
void *freelist;
|
||||
Bucket *buckets;
|
||||
unsigned int itemSize;
|
||||
unsigned int bucketSize;
|
||||
const char *name;
|
||||
TESSalloc* alloc;
|
||||
};
|
||||
|
||||
static int CreateBucket( struct BucketAlloc* ba )
|
||||
{
|
||||
size_t size;
|
||||
Bucket* bucket;
|
||||
void* freelist;
|
||||
unsigned char* head;
|
||||
unsigned char* it;
|
||||
|
||||
// Allocate memory for the bucket
|
||||
size = sizeof(Bucket) + ba->itemSize * ba->bucketSize;
|
||||
bucket = (Bucket*)ba->alloc->memalloc( ba->alloc->userData, size );
|
||||
if ( !bucket )
|
||||
return 0;
|
||||
bucket->next = 0;
|
||||
|
||||
// Add the bucket into the list of buckets.
|
||||
bucket->next = ba->buckets;
|
||||
ba->buckets = bucket;
|
||||
|
||||
// Add new items to the free list.
|
||||
freelist = ba->freelist;
|
||||
head = (unsigned char*)bucket + sizeof(Bucket);
|
||||
it = head + ba->itemSize * ba->bucketSize;
|
||||
do
|
||||
{
|
||||
it -= ba->itemSize;
|
||||
// Store pointer to next free item.
|
||||
*((void**)it) = freelist;
|
||||
// Pointer to next location containing a free item.
|
||||
freelist = (void*)it;
|
||||
}
|
||||
while ( it != head );
|
||||
// Update pointer to next location containing a free item.
|
||||
ba->freelist = (void*)it;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void *NextFreeItem( struct BucketAlloc *ba )
|
||||
{
|
||||
return *(void**)ba->freelist;
|
||||
}
|
||||
|
||||
struct BucketAlloc* createBucketAlloc( TESSalloc* alloc, const char* name,
|
||||
unsigned int itemSize, unsigned int bucketSize )
|
||||
{
|
||||
BucketAlloc* ba = (BucketAlloc*)alloc->memalloc( alloc->userData, sizeof(BucketAlloc) );
|
||||
|
||||
ba->alloc = alloc;
|
||||
ba->name = name;
|
||||
ba->itemSize = itemSize;
|
||||
if ( ba->itemSize < sizeof(void*) )
|
||||
ba->itemSize = sizeof(void*);
|
||||
ba->bucketSize = bucketSize;
|
||||
ba->freelist = 0;
|
||||
ba->buckets = 0;
|
||||
|
||||
if ( !CreateBucket( ba ) )
|
||||
{
|
||||
alloc->memfree( alloc->userData, ba );
|
||||
return 0;
|
||||
}
|
||||
|
||||
return ba;
|
||||
}
|
||||
|
||||
void* bucketAlloc( struct BucketAlloc *ba )
|
||||
{
|
||||
void *it;
|
||||
|
||||
// If running out of memory, allocate new bucket and update the freelist.
|
||||
if ( !ba->freelist || !NextFreeItem( ba ) )
|
||||
{
|
||||
if ( !CreateBucket( ba ) )
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Pop item from in front of the free list.
|
||||
it = ba->freelist;
|
||||
ba->freelist = NextFreeItem( ba );
|
||||
|
||||
return it;
|
||||
}
|
||||
|
||||
void bucketFree( struct BucketAlloc *ba, void *ptr )
|
||||
{
|
||||
#ifdef CHECK_BOUNDS
|
||||
int inBounds = 0;
|
||||
Bucket *bucket;
|
||||
|
||||
// Check that the pointer is allocated with this allocator.
|
||||
bucket = ba->buckets;
|
||||
while ( bucket )
|
||||
{
|
||||
void *bucketMin = (void*)((unsigned char*)bucket + sizeof(Bucket));
|
||||
void *bucketMax = (void*)((unsigned char*)bucket + sizeof(Bucket) + ba->itemSize * ba->bucketSize);
|
||||
if ( ptr >= bucketMin && ptr < bucketMax )
|
||||
{
|
||||
inBounds = 1;
|
||||
break;
|
||||
}
|
||||
bucket = bucket->next;
|
||||
}
|
||||
|
||||
if ( inBounds )
|
||||
{
|
||||
// Add the node in front of the free list.
|
||||
*(void**)ptr = ba->freelist;
|
||||
ba->freelist = ptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("ERROR! pointer 0x%p does not belong to allocator '%s'\n", ba->name);
|
||||
}
|
||||
#else
|
||||
// Add the node in front of the free list.
|
||||
*(void**)ptr = ba->freelist;
|
||||
ba->freelist = ptr;
|
||||
#endif
|
||||
}
|
||||
|
||||
void deleteBucketAlloc( struct BucketAlloc *ba )
|
||||
{
|
||||
TESSalloc* alloc = ba->alloc;
|
||||
Bucket *bucket = ba->buckets;
|
||||
Bucket *next;
|
||||
while ( bucket )
|
||||
{
|
||||
next = bucket->next;
|
||||
alloc->memfree( alloc->userData, bucket );
|
||||
bucket = next;
|
||||
}
|
||||
ba->freelist = 0;
|
||||
ba->buckets = 0;
|
||||
alloc->memfree( alloc->userData, ba );
|
||||
}
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
51
src/libtess2/bucketalloc.h
Executable file
51
src/libtess2/bucketalloc.h
Executable file
@@ -0,0 +1,51 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Mikko Mononen, July 2009.
|
||||
*/
|
||||
|
||||
#ifndef MEMALLOC_H
|
||||
#define MEMALLOC_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include <libtess2/tesselator.h>
|
||||
|
||||
struct BucketAlloc *createBucketAlloc( TESSalloc* alloc, const char *name,
|
||||
unsigned int itemSize, unsigned int bucketSize );
|
||||
void *bucketAlloc( struct BucketAlloc *ba);
|
||||
void bucketFree( struct BucketAlloc *ba, void *ptr );
|
||||
void deleteBucketAlloc( struct BucketAlloc *ba );
|
||||
|
||||
#ifdef __cplusplus
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif
|
||||
109
src/libtess2/dict.c
Executable file
109
src/libtess2/dict.c
Executable file
@@ -0,0 +1,109 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
#include <stddef.h>
|
||||
#include <libtess2/tesselator.h>
|
||||
#include "bucketalloc.h"
|
||||
#include "dict.h"
|
||||
|
||||
/* really tessDictListNewDict */
|
||||
Dict *dictNewDict( TESSalloc* alloc, void *frame, int (*leq)(void *frame, DictKey key1, DictKey key2) )
|
||||
{
|
||||
Dict *dict = (Dict *)alloc->memalloc( alloc->userData, sizeof( Dict ));
|
||||
DictNode *head;
|
||||
|
||||
if (dict == NULL) return NULL;
|
||||
|
||||
head = &dict->head;
|
||||
|
||||
head->key = NULL;
|
||||
head->next = head;
|
||||
head->prev = head;
|
||||
|
||||
dict->frame = frame;
|
||||
dict->leq = leq;
|
||||
|
||||
if (alloc->dictNodeBucketSize < 16)
|
||||
alloc->dictNodeBucketSize = 16;
|
||||
if (alloc->dictNodeBucketSize > 4096)
|
||||
alloc->dictNodeBucketSize = 4096;
|
||||
dict->nodePool = createBucketAlloc( alloc, "Dict", sizeof(DictNode), alloc->dictNodeBucketSize );
|
||||
|
||||
return dict;
|
||||
}
|
||||
|
||||
/* really tessDictListDeleteDict */
|
||||
void dictDeleteDict( TESSalloc* alloc, Dict *dict )
|
||||
{
|
||||
deleteBucketAlloc( dict->nodePool );
|
||||
alloc->memfree( alloc->userData, dict );
|
||||
}
|
||||
|
||||
/* really tessDictListInsertBefore */
|
||||
DictNode *dictInsertBefore( Dict *dict, DictNode *node, DictKey key )
|
||||
{
|
||||
DictNode *newNode;
|
||||
|
||||
do {
|
||||
node = node->prev;
|
||||
} while( node->key != NULL && ! (*dict->leq)(dict->frame, node->key, key));
|
||||
|
||||
newNode = (DictNode *)bucketAlloc( dict->nodePool );
|
||||
if (newNode == NULL) return NULL;
|
||||
|
||||
newNode->key = key;
|
||||
newNode->next = node->next;
|
||||
node->next->prev = newNode;
|
||||
newNode->prev = node;
|
||||
node->next = newNode;
|
||||
|
||||
return newNode;
|
||||
}
|
||||
|
||||
/* really tessDictListDelete */
|
||||
void dictDelete( Dict *dict, DictNode *node ) /*ARGSUSED*/
|
||||
{
|
||||
node->next->prev = node->prev;
|
||||
node->prev->next = node->next;
|
||||
bucketFree( dict->nodePool, node );
|
||||
}
|
||||
|
||||
/* really tessDictListSearch */
|
||||
DictNode *dictSearch( Dict *dict, DictKey key )
|
||||
{
|
||||
DictNode *node = &dict->head;
|
||||
|
||||
do {
|
||||
node = node->next;
|
||||
} while( node->key != NULL && ! (*dict->leq)(dict->frame, key, node->key));
|
||||
|
||||
return node;
|
||||
}
|
||||
74
src/libtess2/dict.h
Executable file
74
src/libtess2/dict.h
Executable file
@@ -0,0 +1,74 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
#ifndef DICT_LIST_H
|
||||
#define DICT_LIST_H
|
||||
|
||||
typedef void *DictKey;
|
||||
typedef struct Dict Dict;
|
||||
typedef struct DictNode DictNode;
|
||||
|
||||
Dict *dictNewDict( TESSalloc* alloc, void *frame, int (*leq)(void *frame, DictKey key1, DictKey key2) );
|
||||
|
||||
void dictDeleteDict( TESSalloc* alloc, Dict *dict );
|
||||
|
||||
/* Search returns the node with the smallest key greater than or equal
|
||||
* to the given key. If there is no such key, returns a node whose
|
||||
* key is NULL. Similarly, Succ(Max(d)) has a NULL key, etc.
|
||||
*/
|
||||
DictNode *dictSearch( Dict *dict, DictKey key );
|
||||
DictNode *dictInsertBefore( Dict *dict, DictNode *node, DictKey key );
|
||||
void dictDelete( Dict *dict, DictNode *node );
|
||||
|
||||
#define dictKey(n) ((n)->key)
|
||||
#define dictSucc(n) ((n)->next)
|
||||
#define dictPred(n) ((n)->prev)
|
||||
#define dictMin(d) ((d)->head.next)
|
||||
#define dictMax(d) ((d)->head.prev)
|
||||
#define dictInsert(d,k) (dictInsertBefore((d),&(d)->head,(k)))
|
||||
|
||||
|
||||
/*** Private data structures ***/
|
||||
|
||||
struct DictNode {
|
||||
DictKey key;
|
||||
DictNode *next;
|
||||
DictNode *prev;
|
||||
};
|
||||
|
||||
struct Dict {
|
||||
DictNode head;
|
||||
void *frame;
|
||||
struct BucketAlloc *nodePool;
|
||||
int (*leq)(void *frame, DictKey key1, DictKey key2);
|
||||
};
|
||||
|
||||
#endif
|
||||
261
src/libtess2/geom.c
Executable file
261
src/libtess2/geom.c
Executable file
@@ -0,0 +1,261 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
//#include "tesos.h"
|
||||
#include <assert.h>
|
||||
#include "mesh.h"
|
||||
#include "geom.h"
|
||||
|
||||
int tesvertLeq( TESSvertex *u, TESSvertex *v )
|
||||
{
|
||||
/* Returns TRUE if u is lexicographically <= v. */
|
||||
|
||||
return VertLeq( u, v );
|
||||
}
|
||||
|
||||
TESSreal tesedgeEval( TESSvertex *u, TESSvertex *v, TESSvertex *w )
|
||||
{
|
||||
/* Given three vertices u,v,w such that VertLeq(u,v) && VertLeq(v,w),
|
||||
* evaluates the t-coord of the edge uw at the s-coord of the vertex v.
|
||||
* Returns v->t - (uw)(v->s), ie. the signed distance from uw to v.
|
||||
* If uw is vertical (and thus passes thru v), the result is zero.
|
||||
*
|
||||
* The calculation is extremely accurate and stable, even when v
|
||||
* is very close to u or w. In particular if we set v->t = 0 and
|
||||
* let r be the negated result (this evaluates (uw)(v->s)), then
|
||||
* r is guaranteed to satisfy MIN(u->t,w->t) <= r <= MAX(u->t,w->t).
|
||||
*/
|
||||
TESSreal gapL, gapR;
|
||||
|
||||
assert( VertLeq( u, v ) && VertLeq( v, w ));
|
||||
|
||||
gapL = v->s - u->s;
|
||||
gapR = w->s - v->s;
|
||||
|
||||
if( gapL + gapR > 0 ) {
|
||||
if( gapL < gapR ) {
|
||||
return (v->t - u->t) + (u->t - w->t) * (gapL / (gapL + gapR));
|
||||
} else {
|
||||
return (v->t - w->t) + (w->t - u->t) * (gapR / (gapL + gapR));
|
||||
}
|
||||
}
|
||||
/* vertical line */
|
||||
return 0;
|
||||
}
|
||||
|
||||
TESSreal tesedgeSign( TESSvertex *u, TESSvertex *v, TESSvertex *w )
|
||||
{
|
||||
/* Returns a number whose sign matches EdgeEval(u,v,w) but which
|
||||
* is cheaper to evaluate. Returns > 0, == 0 , or < 0
|
||||
* as v is above, on, or below the edge uw.
|
||||
*/
|
||||
TESSreal gapL, gapR;
|
||||
|
||||
assert( VertLeq( u, v ) && VertLeq( v, w ));
|
||||
|
||||
gapL = v->s - u->s;
|
||||
gapR = w->s - v->s;
|
||||
|
||||
if( gapL + gapR > 0 ) {
|
||||
return (v->t - w->t) * gapL + (v->t - u->t) * gapR;
|
||||
}
|
||||
/* vertical line */
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/***********************************************************************
|
||||
* Define versions of EdgeSign, EdgeEval with s and t transposed.
|
||||
*/
|
||||
|
||||
TESSreal testransEval( TESSvertex *u, TESSvertex *v, TESSvertex *w )
|
||||
{
|
||||
/* Given three vertices u,v,w such that TransLeq(u,v) && TransLeq(v,w),
|
||||
* evaluates the t-coord of the edge uw at the s-coord of the vertex v.
|
||||
* Returns v->s - (uw)(v->t), ie. the signed distance from uw to v.
|
||||
* If uw is vertical (and thus passes thru v), the result is zero.
|
||||
*
|
||||
* The calculation is extremely accurate and stable, even when v
|
||||
* is very close to u or w. In particular if we set v->s = 0 and
|
||||
* let r be the negated result (this evaluates (uw)(v->t)), then
|
||||
* r is guaranteed to satisfy MIN(u->s,w->s) <= r <= MAX(u->s,w->s).
|
||||
*/
|
||||
TESSreal gapL, gapR;
|
||||
|
||||
assert( TransLeq( u, v ) && TransLeq( v, w ));
|
||||
|
||||
gapL = v->t - u->t;
|
||||
gapR = w->t - v->t;
|
||||
|
||||
if( gapL + gapR > 0 ) {
|
||||
if( gapL < gapR ) {
|
||||
return (v->s - u->s) + (u->s - w->s) * (gapL / (gapL + gapR));
|
||||
} else {
|
||||
return (v->s - w->s) + (w->s - u->s) * (gapR / (gapL + gapR));
|
||||
}
|
||||
}
|
||||
/* vertical line */
|
||||
return 0;
|
||||
}
|
||||
|
||||
TESSreal testransSign( TESSvertex *u, TESSvertex *v, TESSvertex *w )
|
||||
{
|
||||
/* Returns a number whose sign matches TransEval(u,v,w) but which
|
||||
* is cheaper to evaluate. Returns > 0, == 0 , or < 0
|
||||
* as v is above, on, or below the edge uw.
|
||||
*/
|
||||
TESSreal gapL, gapR;
|
||||
|
||||
assert( TransLeq( u, v ) && TransLeq( v, w ));
|
||||
|
||||
gapL = v->t - u->t;
|
||||
gapR = w->t - v->t;
|
||||
|
||||
if( gapL + gapR > 0 ) {
|
||||
return (v->s - w->s) * gapL + (v->s - u->s) * gapR;
|
||||
}
|
||||
/* vertical line */
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
int tesvertCCW( TESSvertex *u, TESSvertex *v, TESSvertex *w )
|
||||
{
|
||||
/* For almost-degenerate situations, the results are not reliable.
|
||||
* Unless the floating-point arithmetic can be performed without
|
||||
* rounding errors, *any* implementation will give incorrect results
|
||||
* on some degenerate inputs, so the client must have some way to
|
||||
* handle this situation.
|
||||
*/
|
||||
return (u->s*(v->t - w->t) + v->s*(w->t - u->t) + w->s*(u->t - v->t)) >= 0;
|
||||
}
|
||||
|
||||
/* Given parameters a,x,b,y returns the value (b*x+a*y)/(a+b),
|
||||
* or (x+y)/2 if a==b==0. It requires that a,b >= 0, and enforces
|
||||
* this in the rare case that one argument is slightly negative.
|
||||
* The implementation is extremely stable numerically.
|
||||
* In particular it guarantees that the result r satisfies
|
||||
* MIN(x,y) <= r <= MAX(x,y), and the results are very accurate
|
||||
* even when a and b differ greatly in magnitude.
|
||||
*/
|
||||
#define RealInterpolate(a,x,b,y) \
|
||||
(a = (a < 0) ? 0 : a, b = (b < 0) ? 0 : b, \
|
||||
((a <= b) ? ((b == 0) ? ((x+y) / 2) \
|
||||
: (x + (y-x) * (a/(a+b)))) \
|
||||
: (y + (x-y) * (b/(a+b)))))
|
||||
|
||||
#ifndef FOR_TRITE_TEST_PROGRAM
|
||||
#define Interpolate(a,x,b,y) RealInterpolate(a,x,b,y)
|
||||
#else
|
||||
|
||||
/* Claim: the ONLY property the sweep algorithm relies on is that
|
||||
* MIN(x,y) <= r <= MAX(x,y). This is a nasty way to test that.
|
||||
*/
|
||||
#include <stdlib.h>
|
||||
extern int RandomInterpolate;
|
||||
|
||||
double Interpolate( double a, double x, double b, double y)
|
||||
{
|
||||
printf("*********************%d\n",RandomInterpolate);
|
||||
if( RandomInterpolate ) {
|
||||
a = 1.2 * drand48() - 0.1;
|
||||
a = (a < 0) ? 0 : ((a > 1) ? 1 : a);
|
||||
b = 1.0 - a;
|
||||
}
|
||||
return RealInterpolate(a,x,b,y);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#define Swap(a,b) if (1) { TESSvertex *t = a; a = b; b = t; } else
|
||||
|
||||
void tesedgeIntersect( TESSvertex *o1, TESSvertex *d1,
|
||||
TESSvertex *o2, TESSvertex *d2,
|
||||
TESSvertex *v )
|
||||
/* Given edges (o1,d1) and (o2,d2), compute their point of intersection.
|
||||
* The computed point is guaranteed to lie in the intersection of the
|
||||
* bounding rectangles defined by each edge.
|
||||
*/
|
||||
{
|
||||
TESSreal z1, z2;
|
||||
|
||||
/* This is certainly not the most efficient way to find the intersection
|
||||
* of two line segments, but it is very numerically stable.
|
||||
*
|
||||
* Strategy: find the two middle vertices in the VertLeq ordering,
|
||||
* and interpolate the intersection s-value from these. Then repeat
|
||||
* using the TransLeq ordering to find the intersection t-value.
|
||||
*/
|
||||
|
||||
if( ! VertLeq( o1, d1 )) { Swap( o1, d1 ); }
|
||||
if( ! VertLeq( o2, d2 )) { Swap( o2, d2 ); }
|
||||
if( ! VertLeq( o1, o2 )) { Swap( o1, o2 ); Swap( d1, d2 ); }
|
||||
|
||||
if( ! VertLeq( o2, d1 )) {
|
||||
/* Technically, no intersection -- do our best */
|
||||
v->s = (o2->s + d1->s) / 2;
|
||||
} else if( VertLeq( d1, d2 )) {
|
||||
/* Interpolate between o2 and d1 */
|
||||
z1 = EdgeEval( o1, o2, d1 );
|
||||
z2 = EdgeEval( o2, d1, d2 );
|
||||
if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
|
||||
v->s = Interpolate( z1, o2->s, z2, d1->s );
|
||||
} else {
|
||||
/* Interpolate between o2 and d2 */
|
||||
z1 = EdgeSign( o1, o2, d1 );
|
||||
z2 = -EdgeSign( o1, d2, d1 );
|
||||
if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
|
||||
v->s = Interpolate( z1, o2->s, z2, d2->s );
|
||||
}
|
||||
|
||||
/* Now repeat the process for t */
|
||||
|
||||
if( ! TransLeq( o1, d1 )) { Swap( o1, d1 ); }
|
||||
if( ! TransLeq( o2, d2 )) { Swap( o2, d2 ); }
|
||||
if( ! TransLeq( o1, o2 )) { Swap( o1, o2 ); Swap( d1, d2 ); }
|
||||
|
||||
if( ! TransLeq( o2, d1 )) {
|
||||
/* Technically, no intersection -- do our best */
|
||||
v->t = (o2->t + d1->t) / 2;
|
||||
} else if( TransLeq( d1, d2 )) {
|
||||
/* Interpolate between o2 and d1 */
|
||||
z1 = TransEval( o1, o2, d1 );
|
||||
z2 = TransEval( o2, d1, d2 );
|
||||
if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
|
||||
v->t = Interpolate( z1, o2->t, z2, d1->t );
|
||||
} else {
|
||||
/* Interpolate between o2 and d2 */
|
||||
z1 = TransSign( o1, o2, d1 );
|
||||
z2 = -TransSign( o1, d2, d1 );
|
||||
if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
|
||||
v->t = Interpolate( z1, o2->t, z2, d2->t );
|
||||
}
|
||||
}
|
||||
76
src/libtess2/geom.h
Executable file
76
src/libtess2/geom.h
Executable file
@@ -0,0 +1,76 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
#ifndef GEOM_H
|
||||
#define GEOM_H
|
||||
|
||||
#include "mesh.h"
|
||||
|
||||
#ifdef NO_BRANCH_CONDITIONS
|
||||
/* MIPS architecture has special instructions to evaluate boolean
|
||||
* conditions -- more efficient than branching, IF you can get the
|
||||
* compiler to generate the right instructions (SGI compiler doesn't)
|
||||
*/
|
||||
#define VertEq(u,v) (((u)->s == (v)->s) & ((u)->t == (v)->t))
|
||||
#define VertLeq(u,v) (((u)->s < (v)->s) | \
|
||||
((u)->s == (v)->s & (u)->t <= (v)->t))
|
||||
#else
|
||||
#define VertEq(u,v) ((u)->s == (v)->s && (u)->t == (v)->t)
|
||||
#define VertLeq(u,v) (((u)->s < (v)->s) || ((u)->s == (v)->s && (u)->t <= (v)->t))
|
||||
#endif
|
||||
|
||||
#define EdgeEval(u,v,w) tesedgeEval(u,v,w)
|
||||
#define EdgeSign(u,v,w) tesedgeSign(u,v,w)
|
||||
|
||||
/* Versions of VertLeq, EdgeSign, EdgeEval with s and t transposed. */
|
||||
|
||||
#define TransLeq(u,v) (((u)->t < (v)->t) || ((u)->t == (v)->t && (u)->s <= (v)->s))
|
||||
#define TransEval(u,v,w) testransEval(u,v,w)
|
||||
#define TransSign(u,v,w) testransSign(u,v,w)
|
||||
|
||||
|
||||
#define EdgeGoesLeft(e) VertLeq( (e)->Dst, (e)->Org )
|
||||
#define EdgeGoesRight(e) VertLeq( (e)->Org, (e)->Dst )
|
||||
|
||||
#define ABS(x) ((x) < 0 ? -(x) : (x))
|
||||
#define VertL1dist(u,v) (ABS(u->s - v->s) + ABS(u->t - v->t))
|
||||
|
||||
#define VertCCW(u,v,w) tesvertCCW(u,v,w)
|
||||
|
||||
int tesvertLeq( TESSvertex *u, TESSvertex *v );
|
||||
TESSreal tesedgeEval( TESSvertex *u, TESSvertex *v, TESSvertex *w );
|
||||
TESSreal tesedgeSign( TESSvertex *u, TESSvertex *v, TESSvertex *w );
|
||||
TESSreal testransEval( TESSvertex *u, TESSvertex *v, TESSvertex *w );
|
||||
TESSreal testransSign( TESSvertex *u, TESSvertex *v, TESSvertex *w );
|
||||
int tesvertCCW( TESSvertex *u, TESSvertex *v, TESSvertex *w );
|
||||
void tesedgeIntersect( TESSvertex *o1, TESSvertex *d1, TESSvertex *o2, TESSvertex *d2, TESSvertex *v );
|
||||
|
||||
#endif
|
||||
844
src/libtess2/mesh.c
Executable file
844
src/libtess2/mesh.c
Executable file
@@ -0,0 +1,844 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
//#include "tesos.h"
|
||||
#include <stddef.h>
|
||||
#include <assert.h>
|
||||
#include "mesh.h"
|
||||
#include "geom.h"
|
||||
#include "bucketalloc.h"
|
||||
|
||||
#define TRUE 1
|
||||
#define FALSE 0
|
||||
|
||||
/************************ Utility Routines ************************/
|
||||
|
||||
/* Allocate and free half-edges in pairs for efficiency.
|
||||
* The *only* place that should use this fact is allocation/free.
|
||||
*/
|
||||
typedef struct { TESShalfEdge e, eSym; } EdgePair;
|
||||
|
||||
/* MakeEdge creates a new pair of half-edges which form their own loop.
|
||||
* No vertex or face structures are allocated, but these must be assigned
|
||||
* before the current edge operation is completed.
|
||||
*/
|
||||
static TESShalfEdge *MakeEdge( TESSmesh* mesh, TESShalfEdge *eNext )
|
||||
{
|
||||
TESShalfEdge *e;
|
||||
TESShalfEdge *eSym;
|
||||
TESShalfEdge *ePrev;
|
||||
EdgePair *pair = (EdgePair *)bucketAlloc( mesh->edgeBucket );
|
||||
if (pair == NULL) return NULL;
|
||||
|
||||
e = &pair->e;
|
||||
eSym = &pair->eSym;
|
||||
|
||||
/* Make sure eNext points to the first edge of the edge pair */
|
||||
if( eNext->Sym < eNext ) { eNext = eNext->Sym; }
|
||||
|
||||
/* Insert in circular doubly-linked list before eNext.
|
||||
* Note that the prev pointer is stored in Sym->next.
|
||||
*/
|
||||
ePrev = eNext->Sym->next;
|
||||
eSym->next = ePrev;
|
||||
ePrev->Sym->next = e;
|
||||
e->next = eNext;
|
||||
eNext->Sym->next = eSym;
|
||||
|
||||
e->Sym = eSym;
|
||||
e->Onext = e;
|
||||
e->Lnext = eSym;
|
||||
e->Org = NULL;
|
||||
e->Lface = NULL;
|
||||
e->winding = 0;
|
||||
e->activeRegion = NULL;
|
||||
|
||||
eSym->Sym = e;
|
||||
eSym->Onext = eSym;
|
||||
eSym->Lnext = e;
|
||||
eSym->Org = NULL;
|
||||
eSym->Lface = NULL;
|
||||
eSym->winding = 0;
|
||||
eSym->activeRegion = NULL;
|
||||
|
||||
return e;
|
||||
}
|
||||
|
||||
/* Splice( a, b ) is best described by the Guibas/Stolfi paper or the
|
||||
* CS348a notes (see mesh.h). Basically it modifies the mesh so that
|
||||
* a->Onext and b->Onext are exchanged. This can have various effects
|
||||
* depending on whether a and b belong to different face or vertex rings.
|
||||
* For more explanation see tessMeshSplice() below.
|
||||
*/
|
||||
static void Splice( TESShalfEdge *a, TESShalfEdge *b )
|
||||
{
|
||||
TESShalfEdge *aOnext = a->Onext;
|
||||
TESShalfEdge *bOnext = b->Onext;
|
||||
|
||||
aOnext->Sym->Lnext = b;
|
||||
bOnext->Sym->Lnext = a;
|
||||
a->Onext = bOnext;
|
||||
b->Onext = aOnext;
|
||||
}
|
||||
|
||||
/* MakeVertex( newVertex, eOrig, vNext ) attaches a new vertex and makes it the
|
||||
* origin of all edges in the vertex loop to which eOrig belongs. "vNext" gives
|
||||
* a place to insert the new vertex in the global vertex list. We insert
|
||||
* the new vertex *before* vNext so that algorithms which walk the vertex
|
||||
* list will not see the newly created vertices.
|
||||
*/
|
||||
static void MakeVertex( TESSvertex *newVertex,
|
||||
TESShalfEdge *eOrig, TESSvertex *vNext )
|
||||
{
|
||||
TESShalfEdge *e;
|
||||
TESSvertex *vPrev;
|
||||
TESSvertex *vNew = newVertex;
|
||||
|
||||
assert(vNew != NULL);
|
||||
|
||||
/* insert in circular doubly-linked list before vNext */
|
||||
vPrev = vNext->prev;
|
||||
vNew->prev = vPrev;
|
||||
vPrev->next = vNew;
|
||||
vNew->next = vNext;
|
||||
vNext->prev = vNew;
|
||||
|
||||
vNew->anEdge = eOrig;
|
||||
/* leave coords, s, t undefined */
|
||||
|
||||
/* fix other edges on this vertex loop */
|
||||
e = eOrig;
|
||||
do {
|
||||
e->Org = vNew;
|
||||
e = e->Onext;
|
||||
} while( e != eOrig );
|
||||
}
|
||||
|
||||
/* MakeFace( newFace, eOrig, fNext ) attaches a new face and makes it the left
|
||||
* face of all edges in the face loop to which eOrig belongs. "fNext" gives
|
||||
* a place to insert the new face in the global face list. We insert
|
||||
* the new face *before* fNext so that algorithms which walk the face
|
||||
* list will not see the newly created faces.
|
||||
*/
|
||||
static void MakeFace( TESSface *newFace, TESShalfEdge *eOrig, TESSface *fNext )
|
||||
{
|
||||
TESShalfEdge *e;
|
||||
TESSface *fPrev;
|
||||
TESSface *fNew = newFace;
|
||||
|
||||
assert(fNew != NULL);
|
||||
|
||||
/* insert in circular doubly-linked list before fNext */
|
||||
fPrev = fNext->prev;
|
||||
fNew->prev = fPrev;
|
||||
fPrev->next = fNew;
|
||||
fNew->next = fNext;
|
||||
fNext->prev = fNew;
|
||||
|
||||
fNew->anEdge = eOrig;
|
||||
fNew->trail = NULL;
|
||||
fNew->marked = FALSE;
|
||||
|
||||
/* The new face is marked "inside" if the old one was. This is a
|
||||
* convenience for the common case where a face has been split in two.
|
||||
*/
|
||||
fNew->inside = fNext->inside;
|
||||
|
||||
/* fix other edges on this face loop */
|
||||
e = eOrig;
|
||||
do {
|
||||
e->Lface = fNew;
|
||||
e = e->Lnext;
|
||||
} while( e != eOrig );
|
||||
}
|
||||
|
||||
/* KillEdge( eDel ) destroys an edge (the half-edges eDel and eDel->Sym),
|
||||
* and removes from the global edge list.
|
||||
*/
|
||||
static void KillEdge( TESSmesh *mesh, TESShalfEdge *eDel )
|
||||
{
|
||||
TESShalfEdge *ePrev, *eNext;
|
||||
|
||||
/* Half-edges are allocated in pairs, see EdgePair above */
|
||||
if( eDel->Sym < eDel ) { eDel = eDel->Sym; }
|
||||
|
||||
/* delete from circular doubly-linked list */
|
||||
eNext = eDel->next;
|
||||
ePrev = eDel->Sym->next;
|
||||
eNext->Sym->next = ePrev;
|
||||
ePrev->Sym->next = eNext;
|
||||
|
||||
bucketFree( mesh->edgeBucket, eDel );
|
||||
}
|
||||
|
||||
|
||||
/* KillVertex( vDel ) destroys a vertex and removes it from the global
|
||||
* vertex list. It updates the vertex loop to point to a given new vertex.
|
||||
*/
|
||||
static void KillVertex( TESSmesh *mesh, TESSvertex *vDel, TESSvertex *newOrg )
|
||||
{
|
||||
TESShalfEdge *e, *eStart = vDel->anEdge;
|
||||
TESSvertex *vPrev, *vNext;
|
||||
|
||||
/* change the origin of all affected edges */
|
||||
e = eStart;
|
||||
do {
|
||||
e->Org = newOrg;
|
||||
e = e->Onext;
|
||||
} while( e != eStart );
|
||||
|
||||
/* delete from circular doubly-linked list */
|
||||
vPrev = vDel->prev;
|
||||
vNext = vDel->next;
|
||||
vNext->prev = vPrev;
|
||||
vPrev->next = vNext;
|
||||
|
||||
bucketFree( mesh->vertexBucket, vDel );
|
||||
}
|
||||
|
||||
/* KillFace( fDel ) destroys a face and removes it from the global face
|
||||
* list. It updates the face loop to point to a given new face.
|
||||
*/
|
||||
static void KillFace( TESSmesh *mesh, TESSface *fDel, TESSface *newLface )
|
||||
{
|
||||
TESShalfEdge *e, *eStart = fDel->anEdge;
|
||||
TESSface *fPrev, *fNext;
|
||||
|
||||
/* change the left face of all affected edges */
|
||||
e = eStart;
|
||||
do {
|
||||
e->Lface = newLface;
|
||||
e = e->Lnext;
|
||||
} while( e != eStart );
|
||||
|
||||
/* delete from circular doubly-linked list */
|
||||
fPrev = fDel->prev;
|
||||
fNext = fDel->next;
|
||||
fNext->prev = fPrev;
|
||||
fPrev->next = fNext;
|
||||
|
||||
bucketFree( mesh->faceBucket, fDel );
|
||||
}
|
||||
|
||||
|
||||
/****************** Basic Edge Operations **********************/
|
||||
|
||||
/* tessMeshMakeEdge creates one edge, two vertices, and a loop (face).
|
||||
* The loop consists of the two new half-edges.
|
||||
*/
|
||||
TESShalfEdge *tessMeshMakeEdge( TESSmesh *mesh )
|
||||
{
|
||||
TESSvertex *newVertex1 = (TESSvertex*)bucketAlloc(mesh->vertexBucket);
|
||||
TESSvertex *newVertex2 = (TESSvertex*)bucketAlloc(mesh->vertexBucket);
|
||||
TESSface *newFace = (TESSface*)bucketAlloc(mesh->faceBucket);
|
||||
TESShalfEdge *e;
|
||||
|
||||
/* if any one is null then all get freed */
|
||||
if (newVertex1 == NULL || newVertex2 == NULL || newFace == NULL) {
|
||||
if (newVertex1 != NULL) bucketFree( mesh->vertexBucket, newVertex1 );
|
||||
if (newVertex2 != NULL) bucketFree( mesh->vertexBucket, newVertex2 );
|
||||
if (newFace != NULL) bucketFree( mesh->faceBucket, newFace );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
e = MakeEdge( mesh, &mesh->eHead );
|
||||
if (e == NULL) return NULL;
|
||||
|
||||
MakeVertex( newVertex1, e, &mesh->vHead );
|
||||
MakeVertex( newVertex2, e->Sym, &mesh->vHead );
|
||||
MakeFace( newFace, e, &mesh->fHead );
|
||||
return e;
|
||||
}
|
||||
|
||||
|
||||
/* tessMeshSplice( eOrg, eDst ) is the basic operation for changing the
|
||||
* mesh connectivity and topology. It changes the mesh so that
|
||||
* eOrg->Onext <- OLD( eDst->Onext )
|
||||
* eDst->Onext <- OLD( eOrg->Onext )
|
||||
* where OLD(...) means the value before the meshSplice operation.
|
||||
*
|
||||
* This can have two effects on the vertex structure:
|
||||
* - if eOrg->Org != eDst->Org, the two vertices are merged together
|
||||
* - if eOrg->Org == eDst->Org, the origin is split into two vertices
|
||||
* In both cases, eDst->Org is changed and eOrg->Org is untouched.
|
||||
*
|
||||
* Similarly (and independently) for the face structure,
|
||||
* - if eOrg->Lface == eDst->Lface, one loop is split into two
|
||||
* - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
|
||||
* In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
|
||||
*
|
||||
* Some special cases:
|
||||
* If eDst == eOrg, the operation has no effect.
|
||||
* If eDst == eOrg->Lnext, the new face will have a single edge.
|
||||
* If eDst == eOrg->Lprev, the old face will have a single edge.
|
||||
* If eDst == eOrg->Onext, the new vertex will have a single edge.
|
||||
* If eDst == eOrg->Oprev, the old vertex will have a single edge.
|
||||
*/
|
||||
int tessMeshSplice( TESSmesh* mesh, TESShalfEdge *eOrg, TESShalfEdge *eDst )
|
||||
{
|
||||
int joiningLoops = FALSE;
|
||||
int joiningVertices = FALSE;
|
||||
|
||||
if( eOrg == eDst ) return 1;
|
||||
|
||||
if( eDst->Org != eOrg->Org ) {
|
||||
/* We are merging two disjoint vertices -- destroy eDst->Org */
|
||||
joiningVertices = TRUE;
|
||||
KillVertex( mesh, eDst->Org, eOrg->Org );
|
||||
}
|
||||
if( eDst->Lface != eOrg->Lface ) {
|
||||
/* We are connecting two disjoint loops -- destroy eDst->Lface */
|
||||
joiningLoops = TRUE;
|
||||
KillFace( mesh, eDst->Lface, eOrg->Lface );
|
||||
}
|
||||
|
||||
/* Change the edge structure */
|
||||
Splice( eDst, eOrg );
|
||||
|
||||
if( ! joiningVertices ) {
|
||||
TESSvertex *newVertex = (TESSvertex*)bucketAlloc( mesh->vertexBucket );
|
||||
if (newVertex == NULL) return 0;
|
||||
|
||||
/* We split one vertex into two -- the new vertex is eDst->Org.
|
||||
* Make sure the old vertex points to a valid half-edge.
|
||||
*/
|
||||
MakeVertex( newVertex, eDst, eOrg->Org );
|
||||
eOrg->Org->anEdge = eOrg;
|
||||
}
|
||||
if( ! joiningLoops ) {
|
||||
TESSface *newFace = (TESSface*)bucketAlloc( mesh->faceBucket );
|
||||
if (newFace == NULL) return 0;
|
||||
|
||||
/* We split one loop into two -- the new loop is eDst->Lface.
|
||||
* Make sure the old face points to a valid half-edge.
|
||||
*/
|
||||
MakeFace( newFace, eDst, eOrg->Lface );
|
||||
eOrg->Lface->anEdge = eOrg;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/* tessMeshDelete( eDel ) removes the edge eDel. There are several cases:
|
||||
* if (eDel->Lface != eDel->Rface), we join two loops into one; the loop
|
||||
* eDel->Lface is deleted. Otherwise, we are splitting one loop into two;
|
||||
* the newly created loop will contain eDel->Dst. If the deletion of eDel
|
||||
* would create isolated vertices, those are deleted as well.
|
||||
*
|
||||
* This function could be implemented as two calls to tessMeshSplice
|
||||
* plus a few calls to memFree, but this would allocate and delete
|
||||
* unnecessary vertices and faces.
|
||||
*/
|
||||
int tessMeshDelete( TESSmesh *mesh, TESShalfEdge *eDel )
|
||||
{
|
||||
TESShalfEdge *eDelSym = eDel->Sym;
|
||||
int joiningLoops = FALSE;
|
||||
|
||||
/* First step: disconnect the origin vertex eDel->Org. We make all
|
||||
* changes to get a consistent mesh in this "intermediate" state.
|
||||
*/
|
||||
if( eDel->Lface != eDel->Rface ) {
|
||||
/* We are joining two loops into one -- remove the left face */
|
||||
joiningLoops = TRUE;
|
||||
KillFace( mesh, eDel->Lface, eDel->Rface );
|
||||
}
|
||||
|
||||
if( eDel->Onext == eDel ) {
|
||||
KillVertex( mesh, eDel->Org, NULL );
|
||||
} else {
|
||||
/* Make sure that eDel->Org and eDel->Rface point to valid half-edges */
|
||||
eDel->Rface->anEdge = eDel->Oprev;
|
||||
eDel->Org->anEdge = eDel->Onext;
|
||||
|
||||
Splice( eDel, eDel->Oprev );
|
||||
if( ! joiningLoops ) {
|
||||
TESSface *newFace= (TESSface*)bucketAlloc( mesh->faceBucket );
|
||||
if (newFace == NULL) return 0;
|
||||
|
||||
/* We are splitting one loop into two -- create a new loop for eDel. */
|
||||
MakeFace( newFace, eDel, eDel->Lface );
|
||||
}
|
||||
}
|
||||
|
||||
/* Claim: the mesh is now in a consistent state, except that eDel->Org
|
||||
* may have been deleted. Now we disconnect eDel->Dst.
|
||||
*/
|
||||
if( eDelSym->Onext == eDelSym ) {
|
||||
KillVertex( mesh, eDelSym->Org, NULL );
|
||||
KillFace( mesh, eDelSym->Lface, NULL );
|
||||
} else {
|
||||
/* Make sure that eDel->Dst and eDel->Lface point to valid half-edges */
|
||||
eDel->Lface->anEdge = eDelSym->Oprev;
|
||||
eDelSym->Org->anEdge = eDelSym->Onext;
|
||||
Splice( eDelSym, eDelSym->Oprev );
|
||||
}
|
||||
|
||||
/* Any isolated vertices or faces have already been freed. */
|
||||
KillEdge( mesh, eDel );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/******************** Other Edge Operations **********************/
|
||||
|
||||
/* All these routines can be implemented with the basic edge
|
||||
* operations above. They are provided for convenience and efficiency.
|
||||
*/
|
||||
|
||||
|
||||
/* tessMeshAddEdgeVertex( eOrg ) creates a new edge eNew such that
|
||||
* eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex.
|
||||
* eOrg and eNew will have the same left face.
|
||||
*/
|
||||
TESShalfEdge *tessMeshAddEdgeVertex( TESSmesh *mesh, TESShalfEdge *eOrg )
|
||||
{
|
||||
TESShalfEdge *eNewSym;
|
||||
TESShalfEdge *eNew = MakeEdge( mesh, eOrg );
|
||||
if (eNew == NULL) return NULL;
|
||||
|
||||
eNewSym = eNew->Sym;
|
||||
|
||||
/* Connect the new edge appropriately */
|
||||
Splice( eNew, eOrg->Lnext );
|
||||
|
||||
/* Set the vertex and face information */
|
||||
eNew->Org = eOrg->Dst;
|
||||
{
|
||||
TESSvertex *newVertex= (TESSvertex*)bucketAlloc( mesh->vertexBucket );
|
||||
if (newVertex == NULL) return NULL;
|
||||
|
||||
MakeVertex( newVertex, eNewSym, eNew->Org );
|
||||
}
|
||||
eNew->Lface = eNewSym->Lface = eOrg->Lface;
|
||||
|
||||
return eNew;
|
||||
}
|
||||
|
||||
|
||||
/* tessMeshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew,
|
||||
* such that eNew == eOrg->Lnext. The new vertex is eOrg->Dst == eNew->Org.
|
||||
* eOrg and eNew will have the same left face.
|
||||
*/
|
||||
TESShalfEdge *tessMeshSplitEdge( TESSmesh *mesh, TESShalfEdge *eOrg )
|
||||
{
|
||||
TESShalfEdge *eNew;
|
||||
TESShalfEdge *tempHalfEdge= tessMeshAddEdgeVertex( mesh, eOrg );
|
||||
if (tempHalfEdge == NULL) return NULL;
|
||||
|
||||
eNew = tempHalfEdge->Sym;
|
||||
|
||||
/* Disconnect eOrg from eOrg->Dst and connect it to eNew->Org */
|
||||
Splice( eOrg->Sym, eOrg->Sym->Oprev );
|
||||
Splice( eOrg->Sym, eNew );
|
||||
|
||||
/* Set the vertex and face information */
|
||||
eOrg->Dst = eNew->Org;
|
||||
eNew->Dst->anEdge = eNew->Sym; /* may have pointed to eOrg->Sym */
|
||||
eNew->Rface = eOrg->Rface;
|
||||
eNew->winding = eOrg->winding; /* copy old winding information */
|
||||
eNew->Sym->winding = eOrg->Sym->winding;
|
||||
|
||||
return eNew;
|
||||
}
|
||||
|
||||
|
||||
/* tessMeshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst
|
||||
* to eDst->Org, and returns the corresponding half-edge eNew.
|
||||
* If eOrg->Lface == eDst->Lface, this splits one loop into two,
|
||||
* and the newly created loop is eNew->Lface. Otherwise, two disjoint
|
||||
* loops are merged into one, and the loop eDst->Lface is destroyed.
|
||||
*
|
||||
* If (eOrg == eDst), the new face will have only two edges.
|
||||
* If (eOrg->Lnext == eDst), the old face is reduced to a single edge.
|
||||
* If (eOrg->Lnext->Lnext == eDst), the old face is reduced to two edges.
|
||||
*/
|
||||
TESShalfEdge *tessMeshConnect( TESSmesh *mesh, TESShalfEdge *eOrg, TESShalfEdge *eDst )
|
||||
{
|
||||
TESShalfEdge *eNewSym;
|
||||
int joiningLoops = FALSE;
|
||||
TESShalfEdge *eNew = MakeEdge( mesh, eOrg );
|
||||
if (eNew == NULL) return NULL;
|
||||
|
||||
eNewSym = eNew->Sym;
|
||||
|
||||
if( eDst->Lface != eOrg->Lface ) {
|
||||
/* We are connecting two disjoint loops -- destroy eDst->Lface */
|
||||
joiningLoops = TRUE;
|
||||
KillFace( mesh, eDst->Lface, eOrg->Lface );
|
||||
}
|
||||
|
||||
/* Connect the new edge appropriately */
|
||||
Splice( eNew, eOrg->Lnext );
|
||||
Splice( eNewSym, eDst );
|
||||
|
||||
/* Set the vertex and face information */
|
||||
eNew->Org = eOrg->Dst;
|
||||
eNewSym->Org = eDst->Org;
|
||||
eNew->Lface = eNewSym->Lface = eOrg->Lface;
|
||||
|
||||
/* Make sure the old face points to a valid half-edge */
|
||||
eOrg->Lface->anEdge = eNewSym;
|
||||
|
||||
if( ! joiningLoops ) {
|
||||
TESSface *newFace= (TESSface*)bucketAlloc( mesh->faceBucket );
|
||||
if (newFace == NULL) return NULL;
|
||||
|
||||
/* We split one loop into two -- the new loop is eNew->Lface */
|
||||
MakeFace( newFace, eNew, eOrg->Lface );
|
||||
}
|
||||
return eNew;
|
||||
}
|
||||
|
||||
|
||||
/******************** Other Operations **********************/
|
||||
|
||||
/* tessMeshZapFace( fZap ) destroys a face and removes it from the
|
||||
* global face list. All edges of fZap will have a NULL pointer as their
|
||||
* left face. Any edges which also have a NULL pointer as their right face
|
||||
* are deleted entirely (along with any isolated vertices this produces).
|
||||
* An entire mesh can be deleted by zapping its faces, one at a time,
|
||||
* in any order. Zapped faces cannot be used in further mesh operations!
|
||||
*/
|
||||
void tessMeshZapFace( TESSmesh *mesh, TESSface *fZap )
|
||||
{
|
||||
TESShalfEdge *eStart = fZap->anEdge;
|
||||
TESShalfEdge *e, *eNext, *eSym;
|
||||
TESSface *fPrev, *fNext;
|
||||
|
||||
/* walk around face, deleting edges whose right face is also NULL */
|
||||
eNext = eStart->Lnext;
|
||||
do {
|
||||
e = eNext;
|
||||
eNext = e->Lnext;
|
||||
|
||||
e->Lface = NULL;
|
||||
if( e->Rface == NULL ) {
|
||||
/* delete the edge -- see TESSmeshDelete above */
|
||||
|
||||
if( e->Onext == e ) {
|
||||
KillVertex( mesh, e->Org, NULL );
|
||||
} else {
|
||||
/* Make sure that e->Org points to a valid half-edge */
|
||||
e->Org->anEdge = e->Onext;
|
||||
Splice( e, e->Oprev );
|
||||
}
|
||||
eSym = e->Sym;
|
||||
if( eSym->Onext == eSym ) {
|
||||
KillVertex( mesh, eSym->Org, NULL );
|
||||
} else {
|
||||
/* Make sure that eSym->Org points to a valid half-edge */
|
||||
eSym->Org->anEdge = eSym->Onext;
|
||||
Splice( eSym, eSym->Oprev );
|
||||
}
|
||||
KillEdge( mesh, e );
|
||||
}
|
||||
} while( e != eStart );
|
||||
|
||||
/* delete from circular doubly-linked list */
|
||||
fPrev = fZap->prev;
|
||||
fNext = fZap->next;
|
||||
fNext->prev = fPrev;
|
||||
fPrev->next = fNext;
|
||||
|
||||
bucketFree( mesh->faceBucket, fZap );
|
||||
}
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
/* tessMeshNewMesh() creates a new mesh with no edges, no vertices,
|
||||
* and no loops (what we usually call a "face").
|
||||
*/
|
||||
TESSmesh *tessMeshNewMesh( TESSalloc* alloc )
|
||||
{
|
||||
TESSvertex *v;
|
||||
TESSface *f;
|
||||
TESShalfEdge *e;
|
||||
TESShalfEdge *eSym;
|
||||
TESSmesh *mesh = (TESSmesh *)alloc->memalloc( alloc->userData, sizeof( TESSmesh ));
|
||||
if (mesh == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (alloc->meshEdgeBucketSize < 16)
|
||||
alloc->meshEdgeBucketSize = 16;
|
||||
if (alloc->meshEdgeBucketSize > 4096)
|
||||
alloc->meshEdgeBucketSize = 4096;
|
||||
|
||||
if (alloc->meshVertexBucketSize < 16)
|
||||
alloc->meshVertexBucketSize = 16;
|
||||
if (alloc->meshVertexBucketSize > 4096)
|
||||
alloc->meshVertexBucketSize = 4096;
|
||||
|
||||
if (alloc->meshFaceBucketSize < 16)
|
||||
alloc->meshFaceBucketSize = 16;
|
||||
if (alloc->meshFaceBucketSize > 4096)
|
||||
alloc->meshFaceBucketSize = 4096;
|
||||
|
||||
mesh->edgeBucket = createBucketAlloc( alloc, "Mesh Edges", sizeof(EdgePair), alloc->meshEdgeBucketSize );
|
||||
mesh->vertexBucket = createBucketAlloc( alloc, "Mesh Vertices", sizeof(TESSvertex), alloc->meshVertexBucketSize );
|
||||
mesh->faceBucket = createBucketAlloc( alloc, "Mesh Faces", sizeof(TESSface), alloc->meshFaceBucketSize );
|
||||
|
||||
v = &mesh->vHead;
|
||||
f = &mesh->fHead;
|
||||
e = &mesh->eHead;
|
||||
eSym = &mesh->eHeadSym;
|
||||
|
||||
v->next = v->prev = v;
|
||||
v->anEdge = NULL;
|
||||
|
||||
f->next = f->prev = f;
|
||||
f->anEdge = NULL;
|
||||
f->trail = NULL;
|
||||
f->marked = FALSE;
|
||||
f->inside = FALSE;
|
||||
|
||||
e->next = e;
|
||||
e->Sym = eSym;
|
||||
e->Onext = NULL;
|
||||
e->Lnext = NULL;
|
||||
e->Org = NULL;
|
||||
e->Lface = NULL;
|
||||
e->winding = 0;
|
||||
e->activeRegion = NULL;
|
||||
|
||||
eSym->next = eSym;
|
||||
eSym->Sym = e;
|
||||
eSym->Onext = NULL;
|
||||
eSym->Lnext = NULL;
|
||||
eSym->Org = NULL;
|
||||
eSym->Lface = NULL;
|
||||
eSym->winding = 0;
|
||||
eSym->activeRegion = NULL;
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
|
||||
/* tessMeshUnion( mesh1, mesh2 ) forms the union of all structures in
|
||||
* both meshes, and returns the new mesh (the old meshes are destroyed).
|
||||
*/
|
||||
TESSmesh *tessMeshUnion( TESSalloc* alloc, TESSmesh *mesh1, TESSmesh *mesh2 )
|
||||
{
|
||||
TESSface *f1 = &mesh1->fHead;
|
||||
TESSvertex *v1 = &mesh1->vHead;
|
||||
TESShalfEdge *e1 = &mesh1->eHead;
|
||||
TESSface *f2 = &mesh2->fHead;
|
||||
TESSvertex *v2 = &mesh2->vHead;
|
||||
TESShalfEdge *e2 = &mesh2->eHead;
|
||||
|
||||
/* Add the faces, vertices, and edges of mesh2 to those of mesh1 */
|
||||
if( f2->next != f2 ) {
|
||||
f1->prev->next = f2->next;
|
||||
f2->next->prev = f1->prev;
|
||||
f2->prev->next = f1;
|
||||
f1->prev = f2->prev;
|
||||
}
|
||||
|
||||
if( v2->next != v2 ) {
|
||||
v1->prev->next = v2->next;
|
||||
v2->next->prev = v1->prev;
|
||||
v2->prev->next = v1;
|
||||
v1->prev = v2->prev;
|
||||
}
|
||||
|
||||
if( e2->next != e2 ) {
|
||||
e1->Sym->next->Sym->next = e2->next;
|
||||
e2->next->Sym->next = e1->Sym->next;
|
||||
e2->Sym->next->Sym->next = e1;
|
||||
e1->Sym->next = e2->Sym->next;
|
||||
}
|
||||
|
||||
alloc->memfree( alloc->userData, mesh2 );
|
||||
return mesh1;
|
||||
}
|
||||
|
||||
|
||||
static int CountFaceVerts( TESSface *f )
|
||||
{
|
||||
TESShalfEdge *eCur = f->anEdge;
|
||||
int n = 0;
|
||||
do
|
||||
{
|
||||
n++;
|
||||
eCur = eCur->Lnext;
|
||||
}
|
||||
while (eCur != f->anEdge);
|
||||
return n;
|
||||
}
|
||||
|
||||
int tessMeshMergeConvexFaces( TESSmesh *mesh, int maxVertsPerFace )
|
||||
{
|
||||
TESSface *f;
|
||||
TESShalfEdge *eCur, *eNext, *eSym;
|
||||
TESSvertex *vStart;
|
||||
int curNv, symNv;
|
||||
|
||||
for( f = mesh->fHead.next; f != &mesh->fHead; f = f->next )
|
||||
{
|
||||
// Skip faces which are outside the result.
|
||||
if( !f->inside )
|
||||
continue;
|
||||
|
||||
eCur = f->anEdge;
|
||||
vStart = eCur->Org;
|
||||
|
||||
while (1)
|
||||
{
|
||||
eNext = eCur->Lnext;
|
||||
eSym = eCur->Sym;
|
||||
|
||||
// Try to merge if the neighbour face is valid.
|
||||
if( eSym && eSym->Lface && eSym->Lface->inside )
|
||||
{
|
||||
// Try to merge the neighbour faces if the resulting polygons
|
||||
// does not exceed maximum number of vertices.
|
||||
curNv = CountFaceVerts( f );
|
||||
symNv = CountFaceVerts( eSym->Lface );
|
||||
if( (curNv+symNv-2) <= maxVertsPerFace )
|
||||
{
|
||||
// Merge if the resulting poly is convex.
|
||||
if( VertCCW( eCur->Lprev->Org, eCur->Org, eSym->Lnext->Lnext->Org ) &&
|
||||
VertCCW( eSym->Lprev->Org, eSym->Org, eCur->Lnext->Lnext->Org ) )
|
||||
{
|
||||
eNext = eSym->Lnext;
|
||||
if( !tessMeshDelete( mesh, eSym ) )
|
||||
return 0;
|
||||
eCur = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( eCur && eCur->Lnext->Org == vStart )
|
||||
break;
|
||||
|
||||
// Continue to next edge.
|
||||
eCur = eNext;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
#ifdef DELETE_BY_ZAPPING
|
||||
|
||||
/* tessMeshDeleteMesh( mesh ) will free all storage for any valid mesh.
|
||||
*/
|
||||
void tessMeshDeleteMesh( TESSalloc* alloc, TESSmesh *mesh )
|
||||
{
|
||||
TESSface *fHead = &mesh->fHead;
|
||||
|
||||
while( fHead->next != fHead ) {
|
||||
tessMeshZapFace( fHead->next );
|
||||
}
|
||||
assert( mesh->vHead.next == &mesh->vHead );
|
||||
|
||||
alloc->memfree( alloc->userData, mesh );
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
/* tessMeshDeleteMesh( mesh ) will free all storage for any valid mesh.
|
||||
*/
|
||||
void tessMeshDeleteMesh( TESSalloc* alloc, TESSmesh *mesh )
|
||||
{
|
||||
deleteBucketAlloc(mesh->edgeBucket);
|
||||
deleteBucketAlloc(mesh->vertexBucket);
|
||||
deleteBucketAlloc(mesh->faceBucket);
|
||||
|
||||
alloc->memfree( alloc->userData, mesh );
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#ifndef NDEBUG
|
||||
|
||||
/* tessMeshCheckMesh( mesh ) checks a mesh for self-consistency.
|
||||
*/
|
||||
void tessMeshCheckMesh( TESSmesh *mesh )
|
||||
{
|
||||
TESSface *fHead = &mesh->fHead;
|
||||
TESSvertex *vHead = &mesh->vHead;
|
||||
TESShalfEdge *eHead = &mesh->eHead;
|
||||
TESSface *f, *fPrev;
|
||||
TESSvertex *v, *vPrev;
|
||||
TESShalfEdge *e, *ePrev;
|
||||
|
||||
fPrev = fHead;
|
||||
for( fPrev = fHead ; (f = fPrev->next) != fHead; fPrev = f) {
|
||||
assert( f->prev == fPrev );
|
||||
e = f->anEdge;
|
||||
do {
|
||||
assert( e->Sym != e );
|
||||
assert( e->Sym->Sym == e );
|
||||
assert( e->Lnext->Onext->Sym == e );
|
||||
assert( e->Onext->Sym->Lnext == e );
|
||||
assert( e->Lface == f );
|
||||
e = e->Lnext;
|
||||
} while( e != f->anEdge );
|
||||
}
|
||||
assert( f->prev == fPrev && f->anEdge == NULL );
|
||||
|
||||
vPrev = vHead;
|
||||
for( vPrev = vHead ; (v = vPrev->next) != vHead; vPrev = v) {
|
||||
assert( v->prev == vPrev );
|
||||
e = v->anEdge;
|
||||
do {
|
||||
assert( e->Sym != e );
|
||||
assert( e->Sym->Sym == e );
|
||||
assert( e->Lnext->Onext->Sym == e );
|
||||
assert( e->Onext->Sym->Lnext == e );
|
||||
assert( e->Org == v );
|
||||
e = e->Onext;
|
||||
} while( e != v->anEdge );
|
||||
}
|
||||
assert( v->prev == vPrev && v->anEdge == NULL );
|
||||
|
||||
ePrev = eHead;
|
||||
for( ePrev = eHead ; (e = ePrev->next) != eHead; ePrev = e) {
|
||||
assert( e->Sym->next == ePrev->Sym );
|
||||
assert( e->Sym != e );
|
||||
assert( e->Sym->Sym == e );
|
||||
assert( e->Org != NULL );
|
||||
assert( e->Dst != NULL );
|
||||
assert( e->Lnext->Onext->Sym == e );
|
||||
assert( e->Onext->Sym->Lnext == e );
|
||||
}
|
||||
assert( e->Sym->next == ePrev->Sym
|
||||
&& e->Sym == &mesh->eHeadSym
|
||||
&& e->Sym->Sym == e
|
||||
&& e->Org == NULL && e->Dst == NULL
|
||||
&& e->Lface == NULL && e->Rface == NULL );
|
||||
}
|
||||
|
||||
#endif
|
||||
267
src/libtess2/mesh.h
Executable file
267
src/libtess2/mesh.h
Executable file
@@ -0,0 +1,267 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
#ifndef MESH_H
|
||||
#define MESH_H
|
||||
|
||||
#include <libtess2/tesselator.h>
|
||||
|
||||
typedef struct TESSmesh TESSmesh;
|
||||
typedef struct TESSvertex TESSvertex;
|
||||
typedef struct TESSface TESSface;
|
||||
typedef struct TESShalfEdge TESShalfEdge;
|
||||
typedef struct ActiveRegion ActiveRegion;
|
||||
|
||||
/* The mesh structure is similar in spirit, notation, and operations
|
||||
* to the "quad-edge" structure (see L. Guibas and J. Stolfi, Primitives
|
||||
* for the manipulation of general subdivisions and the computation of
|
||||
* Voronoi diagrams, ACM Transactions on Graphics, 4(2):74-123, April 1985).
|
||||
* For a simplified description, see the course notes for CS348a,
|
||||
* "Mathematical Foundations of Computer Graphics", available at the
|
||||
* Stanford bookstore (and taught during the fall quarter).
|
||||
* The implementation also borrows a tiny subset of the graph-based approach
|
||||
* use in Mantyla's Geometric Work Bench (see M. Mantyla, An Introduction
|
||||
* to Sold Modeling, Computer Science Press, Rockville, Maryland, 1988).
|
||||
*
|
||||
* The fundamental data structure is the "half-edge". Two half-edges
|
||||
* go together to make an edge, but they point in opposite directions.
|
||||
* Each half-edge has a pointer to its mate (the "symmetric" half-edge Sym),
|
||||
* its origin vertex (Org), the face on its left side (Lface), and the
|
||||
* adjacent half-edges in the CCW direction around the origin vertex
|
||||
* (Onext) and around the left face (Lnext). There is also a "next"
|
||||
* pointer for the global edge list (see below).
|
||||
*
|
||||
* The notation used for mesh navigation:
|
||||
* Sym = the mate of a half-edge (same edge, but opposite direction)
|
||||
* Onext = edge CCW around origin vertex (keep same origin)
|
||||
* Dnext = edge CCW around destination vertex (keep same dest)
|
||||
* Lnext = edge CCW around left face (dest becomes new origin)
|
||||
* Rnext = edge CCW around right face (origin becomes new dest)
|
||||
*
|
||||
* "prev" means to substitute CW for CCW in the definitions above.
|
||||
*
|
||||
* The mesh keeps global lists of all vertices, faces, and edges,
|
||||
* stored as doubly-linked circular lists with a dummy header node.
|
||||
* The mesh stores pointers to these dummy headers (vHead, fHead, eHead).
|
||||
*
|
||||
* The circular edge list is special; since half-edges always occur
|
||||
* in pairs (e and e->Sym), each half-edge stores a pointer in only
|
||||
* one direction. Starting at eHead and following the e->next pointers
|
||||
* will visit each *edge* once (ie. e or e->Sym, but not both).
|
||||
* e->Sym stores a pointer in the opposite direction, thus it is
|
||||
* always true that e->Sym->next->Sym->next == e.
|
||||
*
|
||||
* Each vertex has a pointer to next and previous vertices in the
|
||||
* circular list, and a pointer to a half-edge with this vertex as
|
||||
* the origin (NULL if this is the dummy header). There is also a
|
||||
* field "data" for client data.
|
||||
*
|
||||
* Each face has a pointer to the next and previous faces in the
|
||||
* circular list, and a pointer to a half-edge with this face as
|
||||
* the left face (NULL if this is the dummy header). There is also
|
||||
* a field "data" for client data.
|
||||
*
|
||||
* Note that what we call a "face" is really a loop; faces may consist
|
||||
* of more than one loop (ie. not simply connected), but there is no
|
||||
* record of this in the data structure. The mesh may consist of
|
||||
* several disconnected regions, so it may not be possible to visit
|
||||
* the entire mesh by starting at a half-edge and traversing the edge
|
||||
* structure.
|
||||
*
|
||||
* The mesh does NOT support isolated vertices; a vertex is deleted along
|
||||
* with its last edge. Similarly when two faces are merged, one of the
|
||||
* faces is deleted (see tessMeshDelete below). For mesh operations,
|
||||
* all face (loop) and vertex pointers must not be NULL. However, once
|
||||
* mesh manipulation is finished, TESSmeshZapFace can be used to delete
|
||||
* faces of the mesh, one at a time. All external faces can be "zapped"
|
||||
* before the mesh is returned to the client; then a NULL face indicates
|
||||
* a region which is not part of the output polygon.
|
||||
*/
|
||||
|
||||
struct TESSvertex {
|
||||
TESSvertex *next; /* next vertex (never NULL) */
|
||||
TESSvertex *prev; /* previous vertex (never NULL) */
|
||||
TESShalfEdge *anEdge; /* a half-edge with this origin */
|
||||
|
||||
/* Internal data (keep hidden) */
|
||||
TESSreal coords[3]; /* vertex location in 3D */
|
||||
TESSreal s, t; /* projection onto the sweep plane */
|
||||
int pqHandle; /* to allow deletion from priority queue */
|
||||
TESSindex n; /* to allow identify unique vertices */
|
||||
TESSindex idx; /* to allow map result to original verts */
|
||||
};
|
||||
|
||||
struct TESSface {
|
||||
TESSface *next; /* next face (never NULL) */
|
||||
TESSface *prev; /* previous face (never NULL) */
|
||||
TESShalfEdge *anEdge; /* a half edge with this left face */
|
||||
|
||||
/* Internal data (keep hidden) */
|
||||
TESSface *trail; /* "stack" for conversion to strips */
|
||||
TESSindex n; /* to allow identiy unique faces */
|
||||
char marked; /* flag for conversion to strips */
|
||||
char inside; /* this face is in the polygon interior */
|
||||
};
|
||||
|
||||
struct TESShalfEdge {
|
||||
TESShalfEdge *next; /* doubly-linked list (prev==Sym->next) */
|
||||
TESShalfEdge *Sym; /* same edge, opposite direction */
|
||||
TESShalfEdge *Onext; /* next edge CCW around origin */
|
||||
TESShalfEdge *Lnext; /* next edge CCW around left face */
|
||||
TESSvertex *Org; /* origin vertex (Overtex too long) */
|
||||
TESSface *Lface; /* left face */
|
||||
|
||||
/* Internal data (keep hidden) */
|
||||
ActiveRegion *activeRegion; /* a region with this upper edge (sweep.c) */
|
||||
int winding; /* change in winding number when crossing
|
||||
from the right face to the left face */
|
||||
};
|
||||
|
||||
#define Rface Sym->Lface
|
||||
#define Dst Sym->Org
|
||||
|
||||
#define Oprev Sym->Lnext
|
||||
#define Lprev Onext->Sym
|
||||
#define Dprev Lnext->Sym
|
||||
#define Rprev Sym->Onext
|
||||
#define Dnext Rprev->Sym /* 3 pointers */
|
||||
#define Rnext Oprev->Sym /* 3 pointers */
|
||||
|
||||
|
||||
struct TESSmesh {
|
||||
TESSvertex vHead; /* dummy header for vertex list */
|
||||
TESSface fHead; /* dummy header for face list */
|
||||
TESShalfEdge eHead; /* dummy header for edge list */
|
||||
TESShalfEdge eHeadSym; /* and its symmetric counterpart */
|
||||
|
||||
struct BucketAlloc* edgeBucket;
|
||||
struct BucketAlloc* vertexBucket;
|
||||
struct BucketAlloc* faceBucket;
|
||||
};
|
||||
|
||||
/* The mesh operations below have three motivations: completeness,
|
||||
* convenience, and efficiency. The basic mesh operations are MakeEdge,
|
||||
* Splice, and Delete. All the other edge operations can be implemented
|
||||
* in terms of these. The other operations are provided for convenience
|
||||
* and/or efficiency.
|
||||
*
|
||||
* When a face is split or a vertex is added, they are inserted into the
|
||||
* global list *before* the existing vertex or face (ie. e->Org or e->Lface).
|
||||
* This makes it easier to process all vertices or faces in the global lists
|
||||
* without worrying about processing the same data twice. As a convenience,
|
||||
* when a face is split, the "inside" flag is copied from the old face.
|
||||
* Other internal data (v->data, v->activeRegion, f->data, f->marked,
|
||||
* f->trail, e->winding) is set to zero.
|
||||
*
|
||||
* ********************** Basic Edge Operations **************************
|
||||
*
|
||||
* tessMeshMakeEdge( mesh ) creates one edge, two vertices, and a loop.
|
||||
* The loop (face) consists of the two new half-edges.
|
||||
*
|
||||
* tessMeshSplice( eOrg, eDst ) is the basic operation for changing the
|
||||
* mesh connectivity and topology. It changes the mesh so that
|
||||
* eOrg->Onext <- OLD( eDst->Onext )
|
||||
* eDst->Onext <- OLD( eOrg->Onext )
|
||||
* where OLD(...) means the value before the meshSplice operation.
|
||||
*
|
||||
* This can have two effects on the vertex structure:
|
||||
* - if eOrg->Org != eDst->Org, the two vertices are merged together
|
||||
* - if eOrg->Org == eDst->Org, the origin is split into two vertices
|
||||
* In both cases, eDst->Org is changed and eOrg->Org is untouched.
|
||||
*
|
||||
* Similarly (and independently) for the face structure,
|
||||
* - if eOrg->Lface == eDst->Lface, one loop is split into two
|
||||
* - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
|
||||
* In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
|
||||
*
|
||||
* tessMeshDelete( eDel ) removes the edge eDel. There are several cases:
|
||||
* if (eDel->Lface != eDel->Rface), we join two loops into one; the loop
|
||||
* eDel->Lface is deleted. Otherwise, we are splitting one loop into two;
|
||||
* the newly created loop will contain eDel->Dst. If the deletion of eDel
|
||||
* would create isolated vertices, those are deleted as well.
|
||||
*
|
||||
* ********************** Other Edge Operations **************************
|
||||
*
|
||||
* tessMeshAddEdgeVertex( eOrg ) creates a new edge eNew such that
|
||||
* eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex.
|
||||
* eOrg and eNew will have the same left face.
|
||||
*
|
||||
* tessMeshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew,
|
||||
* such that eNew == eOrg->Lnext. The new vertex is eOrg->Dst == eNew->Org.
|
||||
* eOrg and eNew will have the same left face.
|
||||
*
|
||||
* tessMeshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst
|
||||
* to eDst->Org, and returns the corresponding half-edge eNew.
|
||||
* If eOrg->Lface == eDst->Lface, this splits one loop into two,
|
||||
* and the newly created loop is eNew->Lface. Otherwise, two disjoint
|
||||
* loops are merged into one, and the loop eDst->Lface is destroyed.
|
||||
*
|
||||
* ************************ Other Operations *****************************
|
||||
*
|
||||
* tessMeshNewMesh() creates a new mesh with no edges, no vertices,
|
||||
* and no loops (what we usually call a "face").
|
||||
*
|
||||
* tessMeshUnion( mesh1, mesh2 ) forms the union of all structures in
|
||||
* both meshes, and returns the new mesh (the old meshes are destroyed).
|
||||
*
|
||||
* tessMeshDeleteMesh( mesh ) will free all storage for any valid mesh.
|
||||
*
|
||||
* tessMeshZapFace( fZap ) destroys a face and removes it from the
|
||||
* global face list. All edges of fZap will have a NULL pointer as their
|
||||
* left face. Any edges which also have a NULL pointer as their right face
|
||||
* are deleted entirely (along with any isolated vertices this produces).
|
||||
* An entire mesh can be deleted by zapping its faces, one at a time,
|
||||
* in any order. Zapped faces cannot be used in further mesh operations!
|
||||
*
|
||||
* tessMeshCheckMesh( mesh ) checks a mesh for self-consistency.
|
||||
*/
|
||||
|
||||
TESShalfEdge *tessMeshMakeEdge( TESSmesh *mesh );
|
||||
int tessMeshSplice( TESSmesh *mesh, TESShalfEdge *eOrg, TESShalfEdge *eDst );
|
||||
int tessMeshDelete( TESSmesh *mesh, TESShalfEdge *eDel );
|
||||
|
||||
TESShalfEdge *tessMeshAddEdgeVertex( TESSmesh *mesh, TESShalfEdge *eOrg );
|
||||
TESShalfEdge *tessMeshSplitEdge( TESSmesh *mesh, TESShalfEdge *eOrg );
|
||||
TESShalfEdge *tessMeshConnect( TESSmesh *mesh, TESShalfEdge *eOrg, TESShalfEdge *eDst );
|
||||
|
||||
TESSmesh *tessMeshNewMesh( TESSalloc* alloc );
|
||||
TESSmesh *tessMeshUnion( TESSalloc* alloc, TESSmesh *mesh1, TESSmesh *mesh2 );
|
||||
int tessMeshMergeConvexFaces( TESSmesh *mesh, int maxVertsPerFace );
|
||||
void tessMeshDeleteMesh( TESSalloc* alloc, TESSmesh *mesh );
|
||||
void tessMeshZapFace( TESSmesh *mesh, TESSface *fZap );
|
||||
|
||||
#ifdef NDEBUG
|
||||
#define tessMeshCheckMesh( mesh )
|
||||
#else
|
||||
void tessMeshCheckMesh( TESSmesh *mesh );
|
||||
#endif
|
||||
|
||||
#endif
|
||||
514
src/libtess2/priorityq.c
Executable file
514
src/libtess2/priorityq.c
Executable file
@@ -0,0 +1,514 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
//#include "tesos.h"
|
||||
#include <stddef.h>
|
||||
#include <assert.h>
|
||||
#include <libtess2/tesselator.h>
|
||||
#include "priorityq.h"
|
||||
|
||||
|
||||
#define INIT_SIZE 32
|
||||
|
||||
#define TRUE 1
|
||||
#define FALSE 0
|
||||
|
||||
#ifdef FOR_TRITE_TEST_PROGRAM
|
||||
#define LEQ(x,y) (*pq->leq)(x,y)
|
||||
#else
|
||||
/* Violates modularity, but a little faster */
|
||||
#include "geom.h"
|
||||
#define LEQ(x,y) VertLeq((TESSvertex *)x, (TESSvertex *)y)
|
||||
#endif
|
||||
|
||||
|
||||
/* Include all the code for the regular heap-based queue here. */
|
||||
|
||||
/* The basic operations are insertion of a new key (pqInsert),
|
||||
* and examination/extraction of a key whose value is minimum
|
||||
* (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete);
|
||||
* for this purpose pqInsert returns a "handle" which is supplied
|
||||
* as the argument.
|
||||
*
|
||||
* An initial heap may be created efficiently by calling pqInsert
|
||||
* repeatedly, then calling pqInit. In any case pqInit must be called
|
||||
* before any operations other than pqInsert are used.
|
||||
*
|
||||
* If the heap is empty, pqMinimum/pqExtractMin will return a NULL key.
|
||||
* This may also be tested with pqIsEmpty.
|
||||
*/
|
||||
|
||||
|
||||
/* Since we support deletion the data structure is a little more
|
||||
* complicated than an ordinary heap. "nodes" is the heap itself;
|
||||
* active nodes are stored in the range 1..pq->size. When the
|
||||
* heap exceeds its allocated size (pq->max), its size doubles.
|
||||
* The children of node i are nodes 2i and 2i+1.
|
||||
*
|
||||
* Each node stores an index into an array "handles". Each handle
|
||||
* stores a key, plus a pointer back to the node which currently
|
||||
* represents that key (ie. nodes[handles[i].node].handle == i).
|
||||
*/
|
||||
|
||||
|
||||
#define pqHeapMinimum(pq) ((pq)->handles[(pq)->nodes[1].handle].key)
|
||||
#define pqHeapIsEmpty(pq) ((pq)->size == 0)
|
||||
|
||||
|
||||
|
||||
/* really pqHeapNewPriorityQHeap */
|
||||
PriorityQHeap *pqHeapNewPriorityQ( TESSalloc* alloc, int size, int (*leq)(PQkey key1, PQkey key2) )
|
||||
{
|
||||
PriorityQHeap *pq = (PriorityQHeap *)alloc->memalloc( alloc->userData, sizeof( PriorityQHeap ));
|
||||
if (pq == NULL) return NULL;
|
||||
|
||||
pq->size = 0;
|
||||
pq->max = size;
|
||||
pq->nodes = (PQnode *)alloc->memalloc( alloc->userData, (size + 1) * sizeof(pq->nodes[0]) );
|
||||
if (pq->nodes == NULL) {
|
||||
alloc->memfree( alloc->userData, pq );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
pq->handles = (PQhandleElem *)alloc->memalloc( alloc->userData, (size + 1) * sizeof(pq->handles[0]) );
|
||||
if (pq->handles == NULL) {
|
||||
alloc->memfree( alloc->userData, pq->nodes );
|
||||
alloc->memfree( alloc->userData, pq );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
pq->initialized = FALSE;
|
||||
pq->freeList = 0;
|
||||
pq->leq = leq;
|
||||
|
||||
pq->nodes[1].handle = 1; /* so that Minimum() returns NULL */
|
||||
pq->handles[1].key = NULL;
|
||||
return pq;
|
||||
}
|
||||
|
||||
/* really pqHeapDeletePriorityQHeap */
|
||||
void pqHeapDeletePriorityQ( TESSalloc* alloc, PriorityQHeap *pq )
|
||||
{
|
||||
alloc->memfree( alloc->userData, pq->handles );
|
||||
alloc->memfree( alloc->userData, pq->nodes );
|
||||
alloc->memfree( alloc->userData, pq );
|
||||
}
|
||||
|
||||
|
||||
static void FloatDown( PriorityQHeap *pq, int curr )
|
||||
{
|
||||
PQnode *n = pq->nodes;
|
||||
PQhandleElem *h = pq->handles;
|
||||
PQhandle hCurr, hChild;
|
||||
int child;
|
||||
|
||||
hCurr = n[curr].handle;
|
||||
for( ;; ) {
|
||||
child = curr << 1;
|
||||
if( child < pq->size && LEQ( h[n[child+1].handle].key,
|
||||
h[n[child].handle].key )) {
|
||||
++child;
|
||||
}
|
||||
|
||||
assert(child <= pq->max);
|
||||
|
||||
hChild = n[child].handle;
|
||||
if( child > pq->size || LEQ( h[hCurr].key, h[hChild].key )) {
|
||||
n[curr].handle = hCurr;
|
||||
h[hCurr].node = curr;
|
||||
break;
|
||||
}
|
||||
n[curr].handle = hChild;
|
||||
h[hChild].node = curr;
|
||||
curr = child;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void FloatUp( PriorityQHeap *pq, int curr )
|
||||
{
|
||||
PQnode *n = pq->nodes;
|
||||
PQhandleElem *h = pq->handles;
|
||||
PQhandle hCurr, hParent;
|
||||
int parent;
|
||||
|
||||
hCurr = n[curr].handle;
|
||||
for( ;; ) {
|
||||
parent = curr >> 1;
|
||||
hParent = n[parent].handle;
|
||||
if( parent == 0 || LEQ( h[hParent].key, h[hCurr].key )) {
|
||||
n[curr].handle = hCurr;
|
||||
h[hCurr].node = curr;
|
||||
break;
|
||||
}
|
||||
n[curr].handle = hParent;
|
||||
h[hParent].node = curr;
|
||||
curr = parent;
|
||||
}
|
||||
}
|
||||
|
||||
/* really pqHeapInit */
|
||||
void pqHeapInit( PriorityQHeap *pq )
|
||||
{
|
||||
int i;
|
||||
|
||||
/* This method of building a heap is O(n), rather than O(n lg n). */
|
||||
|
||||
for( i = pq->size; i >= 1; --i ) {
|
||||
FloatDown( pq, i );
|
||||
}
|
||||
pq->initialized = TRUE;
|
||||
}
|
||||
|
||||
/* really pqHeapInsert */
|
||||
/* returns INV_HANDLE iff out of memory */
|
||||
PQhandle pqHeapInsert( TESSalloc* alloc, PriorityQHeap *pq, PQkey keyNew )
|
||||
{
|
||||
int curr;
|
||||
PQhandle free;
|
||||
|
||||
curr = ++ pq->size;
|
||||
if( (curr*2) > pq->max ) {
|
||||
if (!alloc->memrealloc)
|
||||
{
|
||||
return INV_HANDLE;
|
||||
}
|
||||
else
|
||||
{
|
||||
PQnode *saveNodes= pq->nodes;
|
||||
PQhandleElem *saveHandles= pq->handles;
|
||||
|
||||
// If the heap overflows, double its size.
|
||||
pq->max <<= 1;
|
||||
pq->nodes = (PQnode *)alloc->memrealloc( alloc->userData, pq->nodes,
|
||||
(size_t)((pq->max + 1) * sizeof( pq->nodes[0] )));
|
||||
if (pq->nodes == NULL) {
|
||||
pq->nodes = saveNodes; // restore ptr to free upon return
|
||||
return INV_HANDLE;
|
||||
}
|
||||
pq->handles = (PQhandleElem *)alloc->memrealloc( alloc->userData, pq->handles,
|
||||
(size_t) ((pq->max + 1) * sizeof( pq->handles[0] )));
|
||||
if (pq->handles == NULL) {
|
||||
pq->handles = saveHandles; // restore ptr to free upon return
|
||||
return INV_HANDLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( pq->freeList == 0 ) {
|
||||
free = curr;
|
||||
} else {
|
||||
free = pq->freeList;
|
||||
pq->freeList = pq->handles[free].node;
|
||||
}
|
||||
|
||||
pq->nodes[curr].handle = free;
|
||||
pq->handles[free].node = curr;
|
||||
pq->handles[free].key = keyNew;
|
||||
|
||||
if( pq->initialized ) {
|
||||
FloatUp( pq, curr );
|
||||
}
|
||||
assert(free != INV_HANDLE);
|
||||
return free;
|
||||
}
|
||||
|
||||
/* really pqHeapExtractMin */
|
||||
PQkey pqHeapExtractMin( PriorityQHeap *pq )
|
||||
{
|
||||
PQnode *n = pq->nodes;
|
||||
PQhandleElem *h = pq->handles;
|
||||
PQhandle hMin = n[1].handle;
|
||||
PQkey min = h[hMin].key;
|
||||
|
||||
if( pq->size > 0 ) {
|
||||
n[1].handle = n[pq->size].handle;
|
||||
h[n[1].handle].node = 1;
|
||||
|
||||
h[hMin].key = NULL;
|
||||
h[hMin].node = pq->freeList;
|
||||
pq->freeList = hMin;
|
||||
|
||||
if( -- pq->size > 0 ) {
|
||||
FloatDown( pq, 1 );
|
||||
}
|
||||
}
|
||||
return min;
|
||||
}
|
||||
|
||||
/* really pqHeapDelete */
|
||||
void pqHeapDelete( PriorityQHeap *pq, PQhandle hCurr )
|
||||
{
|
||||
PQnode *n = pq->nodes;
|
||||
PQhandleElem *h = pq->handles;
|
||||
int curr;
|
||||
|
||||
assert( hCurr >= 1 && hCurr <= pq->max && h[hCurr].key != NULL );
|
||||
|
||||
curr = h[hCurr].node;
|
||||
n[curr].handle = n[pq->size].handle;
|
||||
h[n[curr].handle].node = curr;
|
||||
|
||||
if( curr <= -- pq->size ) {
|
||||
if( curr <= 1 || LEQ( h[n[curr>>1].handle].key, h[n[curr].handle].key )) {
|
||||
FloatDown( pq, curr );
|
||||
} else {
|
||||
FloatUp( pq, curr );
|
||||
}
|
||||
}
|
||||
h[hCurr].key = NULL;
|
||||
h[hCurr].node = pq->freeList;
|
||||
pq->freeList = hCurr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* Now redefine all the function names to map to their "Sort" versions. */
|
||||
|
||||
/* really tessPqSortNewPriorityQ */
|
||||
PriorityQ *pqNewPriorityQ( TESSalloc* alloc, int size, int (*leq)(PQkey key1, PQkey key2) )
|
||||
{
|
||||
PriorityQ *pq = (PriorityQ *)alloc->memalloc( alloc->userData, sizeof( PriorityQ ));
|
||||
if (pq == NULL) return NULL;
|
||||
|
||||
pq->heap = pqHeapNewPriorityQ( alloc, size, leq );
|
||||
if (pq->heap == NULL) {
|
||||
alloc->memfree( alloc->userData, pq );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// pq->keys = (PQkey *)memAlloc( INIT_SIZE * sizeof(pq->keys[0]) );
|
||||
pq->keys = (PQkey *)alloc->memalloc( alloc->userData, size * sizeof(pq->keys[0]) );
|
||||
if (pq->keys == NULL) {
|
||||
pqHeapDeletePriorityQ( alloc, pq->heap );
|
||||
alloc->memfree( alloc->userData, pq );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
pq->size = 0;
|
||||
pq->max = size; //INIT_SIZE;
|
||||
pq->initialized = FALSE;
|
||||
pq->leq = leq;
|
||||
|
||||
return pq;
|
||||
}
|
||||
|
||||
/* really tessPqSortDeletePriorityQ */
|
||||
void pqDeletePriorityQ( TESSalloc* alloc, PriorityQ *pq )
|
||||
{
|
||||
assert(pq != NULL);
|
||||
if (pq->heap != NULL) pqHeapDeletePriorityQ( alloc, pq->heap );
|
||||
if (pq->order != NULL) alloc->memfree( alloc->userData, pq->order );
|
||||
if (pq->keys != NULL) alloc->memfree( alloc->userData, pq->keys );
|
||||
alloc->memfree( alloc->userData, pq );
|
||||
}
|
||||
|
||||
|
||||
#define LT(x,y) (! LEQ(y,x))
|
||||
#define GT(x,y) (! LEQ(x,y))
|
||||
#define Swap(a,b) if(1){PQkey *tmp = *a; *a = *b; *b = tmp;}else
|
||||
|
||||
/* really tessPqSortInit */
|
||||
int pqInit( TESSalloc* alloc, PriorityQ *pq )
|
||||
{
|
||||
PQkey **p, **r, **i, **j, *piv;
|
||||
struct { PQkey **p, **r; } Stack[50], *top = Stack;
|
||||
unsigned int seed = 2016473283;
|
||||
|
||||
/* Create an array of indirect pointers to the keys, so that we
|
||||
* the handles we have returned are still valid.
|
||||
*/
|
||||
/*
|
||||
pq->order = (PQkey **)memAlloc( (size_t)
|
||||
(pq->size * sizeof(pq->order[0])) );
|
||||
*/
|
||||
pq->order = (PQkey **)alloc->memalloc( alloc->userData,
|
||||
(size_t)((pq->size+1) * sizeof(pq->order[0])) );
|
||||
/* the previous line is a patch to compensate for the fact that IBM */
|
||||
/* machines return a null on a malloc of zero bytes (unlike SGI), */
|
||||
/* so we have to put in this defense to guard against a memory */
|
||||
/* fault four lines down. from fossum@austin.ibm.com. */
|
||||
if (pq->order == NULL) return 0;
|
||||
|
||||
p = pq->order;
|
||||
r = p + pq->size - 1;
|
||||
for( piv = pq->keys, i = p; i <= r; ++piv, ++i ) {
|
||||
*i = piv;
|
||||
}
|
||||
|
||||
/* Sort the indirect pointers in descending order,
|
||||
* using randomized Quicksort
|
||||
*/
|
||||
top->p = p; top->r = r; ++top;
|
||||
while( --top >= Stack ) {
|
||||
p = top->p;
|
||||
r = top->r;
|
||||
while( r > p + 10 ) {
|
||||
seed = seed * 1539415821 + 1;
|
||||
i = p + seed % (r - p + 1);
|
||||
piv = *i;
|
||||
*i = *p;
|
||||
*p = piv;
|
||||
i = p - 1;
|
||||
j = r + 1;
|
||||
do {
|
||||
do { ++i; } while( GT( **i, *piv ));
|
||||
do { --j; } while( LT( **j, *piv ));
|
||||
Swap( i, j );
|
||||
} while( i < j );
|
||||
Swap( i, j ); /* Undo last swap */
|
||||
if( i - p < r - j ) {
|
||||
top->p = j+1; top->r = r; ++top;
|
||||
r = i-1;
|
||||
} else {
|
||||
top->p = p; top->r = i-1; ++top;
|
||||
p = j+1;
|
||||
}
|
||||
}
|
||||
/* Insertion sort small lists */
|
||||
for( i = p+1; i <= r; ++i ) {
|
||||
piv = *i;
|
||||
for( j = i; j > p && LT( **(j-1), *piv ); --j ) {
|
||||
*j = *(j-1);
|
||||
}
|
||||
*j = piv;
|
||||
}
|
||||
}
|
||||
pq->max = pq->size;
|
||||
pq->initialized = TRUE;
|
||||
pqHeapInit( pq->heap ); /* always succeeds */
|
||||
|
||||
#ifndef NDEBUG
|
||||
p = pq->order;
|
||||
r = p + pq->size - 1;
|
||||
for( i = p; i < r; ++i ) {
|
||||
assert( LEQ( **(i+1), **i ));
|
||||
}
|
||||
#endif
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* really tessPqSortInsert */
|
||||
/* returns INV_HANDLE iff out of memory */
|
||||
PQhandle pqInsert( TESSalloc* alloc, PriorityQ *pq, PQkey keyNew )
|
||||
{
|
||||
int curr;
|
||||
|
||||
if( pq->initialized ) {
|
||||
return pqHeapInsert( alloc, pq->heap, keyNew );
|
||||
}
|
||||
curr = pq->size;
|
||||
if( ++ pq->size >= pq->max ) {
|
||||
if (!alloc->memrealloc)
|
||||
{
|
||||
return INV_HANDLE;
|
||||
}
|
||||
else
|
||||
{
|
||||
PQkey *saveKey= pq->keys;
|
||||
// If the heap overflows, double its size.
|
||||
pq->max <<= 1;
|
||||
pq->keys = (PQkey *)alloc->memrealloc( alloc->userData, pq->keys,
|
||||
(size_t)(pq->max * sizeof( pq->keys[0] )));
|
||||
if (pq->keys == NULL) {
|
||||
pq->keys = saveKey; // restore ptr to free upon return
|
||||
return INV_HANDLE;
|
||||
}
|
||||
}
|
||||
}
|
||||
assert(curr != INV_HANDLE);
|
||||
pq->keys[curr] = keyNew;
|
||||
|
||||
/* Negative handles index the sorted array. */
|
||||
return -(curr+1);
|
||||
}
|
||||
|
||||
/* really tessPqSortExtractMin */
|
||||
PQkey pqExtractMin( PriorityQ *pq )
|
||||
{
|
||||
PQkey sortMin, heapMin;
|
||||
|
||||
if( pq->size == 0 ) {
|
||||
return pqHeapExtractMin( pq->heap );
|
||||
}
|
||||
sortMin = *(pq->order[pq->size-1]);
|
||||
if( ! pqHeapIsEmpty( pq->heap )) {
|
||||
heapMin = pqHeapMinimum( pq->heap );
|
||||
if( LEQ( heapMin, sortMin )) {
|
||||
return pqHeapExtractMin( pq->heap );
|
||||
}
|
||||
}
|
||||
do {
|
||||
-- pq->size;
|
||||
} while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL );
|
||||
return sortMin;
|
||||
}
|
||||
|
||||
/* really tessPqSortMinimum */
|
||||
PQkey pqMinimum( PriorityQ *pq )
|
||||
{
|
||||
PQkey sortMin, heapMin;
|
||||
|
||||
if( pq->size == 0 ) {
|
||||
return pqHeapMinimum( pq->heap );
|
||||
}
|
||||
sortMin = *(pq->order[pq->size-1]);
|
||||
if( ! pqHeapIsEmpty( pq->heap )) {
|
||||
heapMin = pqHeapMinimum( pq->heap );
|
||||
if( LEQ( heapMin, sortMin )) {
|
||||
return heapMin;
|
||||
}
|
||||
}
|
||||
return sortMin;
|
||||
}
|
||||
|
||||
/* really tessPqSortIsEmpty */
|
||||
int pqIsEmpty( PriorityQ *pq )
|
||||
{
|
||||
return (pq->size == 0) && pqHeapIsEmpty( pq->heap );
|
||||
}
|
||||
|
||||
/* really tessPqSortDelete */
|
||||
void pqDelete( PriorityQ *pq, PQhandle curr )
|
||||
{
|
||||
if( curr >= 0 ) {
|
||||
pqHeapDelete( pq->heap, curr );
|
||||
return;
|
||||
}
|
||||
curr = -(curr+1);
|
||||
assert( curr < pq->max && pq->keys[curr] != NULL );
|
||||
|
||||
pq->keys[curr] = NULL;
|
||||
while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL ) {
|
||||
-- pq->size;
|
||||
}
|
||||
}
|
||||
104
src/libtess2/priorityq.h
Executable file
104
src/libtess2/priorityq.h
Executable file
@@ -0,0 +1,104 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
#ifndef PRIORITYQ_H
|
||||
#define PRIORITYQ_H
|
||||
|
||||
/* The basic operations are insertion of a new key (pqInsert),
|
||||
* and examination/extraction of a key whose value is minimum
|
||||
* (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete);
|
||||
* for this purpose pqInsert returns a "handle" which is supplied
|
||||
* as the argument.
|
||||
*
|
||||
* An initial heap may be created efficiently by calling pqInsert
|
||||
* repeatedly, then calling pqInit. In any case pqInit must be called
|
||||
* before any operations other than pqInsert are used.
|
||||
*
|
||||
* If the heap is empty, pqMinimum/pqExtractMin will return a NULL key.
|
||||
* This may also be tested with pqIsEmpty.
|
||||
*/
|
||||
|
||||
/* Since we support deletion the data structure is a little more
|
||||
* complicated than an ordinary heap. "nodes" is the heap itself;
|
||||
* active nodes are stored in the range 1..pq->size. When the
|
||||
* heap exceeds its allocated size (pq->max), its size doubles.
|
||||
* The children of node i are nodes 2i and 2i+1.
|
||||
*
|
||||
* Each node stores an index into an array "handles". Each handle
|
||||
* stores a key, plus a pointer back to the node which currently
|
||||
* represents that key (ie. nodes[handles[i].node].handle == i).
|
||||
*/
|
||||
|
||||
typedef void *PQkey;
|
||||
typedef int PQhandle;
|
||||
typedef struct PriorityQHeap PriorityQHeap;
|
||||
|
||||
#define INV_HANDLE 0x0fffffff
|
||||
|
||||
typedef struct { PQhandle handle; } PQnode;
|
||||
typedef struct { PQkey key; PQhandle node; } PQhandleElem;
|
||||
|
||||
struct PriorityQHeap {
|
||||
|
||||
PQnode *nodes;
|
||||
PQhandleElem *handles;
|
||||
int size, max;
|
||||
PQhandle freeList;
|
||||
int initialized;
|
||||
|
||||
int (*leq)(PQkey key1, PQkey key2);
|
||||
};
|
||||
|
||||
typedef struct PriorityQ PriorityQ;
|
||||
|
||||
struct PriorityQ {
|
||||
PriorityQHeap *heap;
|
||||
|
||||
PQkey *keys;
|
||||
PQkey **order;
|
||||
PQhandle size, max;
|
||||
int initialized;
|
||||
|
||||
int (*leq)(PQkey key1, PQkey key2);
|
||||
};
|
||||
|
||||
PriorityQ *pqNewPriorityQ( TESSalloc* alloc, int size, int (*leq)(PQkey key1, PQkey key2) );
|
||||
void pqDeletePriorityQ( TESSalloc* alloc, PriorityQ *pq );
|
||||
|
||||
int pqInit( TESSalloc* alloc, PriorityQ *pq );
|
||||
PQhandle pqInsert( TESSalloc* alloc, PriorityQ *pq, PQkey key );
|
||||
PQkey pqExtractMin( PriorityQ *pq );
|
||||
void pqDelete( PriorityQ *pq, PQhandle handle );
|
||||
|
||||
PQkey pqMinimum( PriorityQ *pq );
|
||||
int pqIsEmpty( PriorityQ *pq );
|
||||
|
||||
#endif
|
||||
1322
src/libtess2/sweep.c
Executable file
1322
src/libtess2/sweep.c
Executable file
File diff suppressed because it is too large
Load Diff
74
src/libtess2/sweep.h
Executable file
74
src/libtess2/sweep.h
Executable file
@@ -0,0 +1,74 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
#ifndef SWEEP_H
|
||||
#define SWEEP_H
|
||||
|
||||
#include "mesh.h"
|
||||
|
||||
/* tessComputeInterior( tess ) computes the planar arrangement specified
|
||||
* by the given contours, and further subdivides this arrangement
|
||||
* into regions. Each region is marked "inside" if it belongs
|
||||
* to the polygon, according to the rule given by tess->windingRule.
|
||||
* Each interior region is guaranteed be monotone.
|
||||
*/
|
||||
int tessComputeInterior( TESStesselator *tess );
|
||||
|
||||
|
||||
/* The following is here *only* for access by debugging routines */
|
||||
|
||||
#include "dict.h"
|
||||
|
||||
/* For each pair of adjacent edges crossing the sweep line, there is
|
||||
* an ActiveRegion to represent the region between them. The active
|
||||
* regions are kept in sorted order in a dynamic dictionary. As the
|
||||
* sweep line crosses each vertex, we update the affected regions.
|
||||
*/
|
||||
|
||||
struct ActiveRegion {
|
||||
TESShalfEdge *eUp; /* upper edge, directed right to left */
|
||||
DictNode *nodeUp; /* dictionary node corresponding to eUp */
|
||||
int windingNumber; /* used to determine which regions are
|
||||
* inside the polygon */
|
||||
int inside; /* is this region inside the polygon? */
|
||||
int sentinel; /* marks fake edges at t = +/-infinity */
|
||||
int dirty; /* marks regions where the upper or lower
|
||||
* edge has changed, but we haven't checked
|
||||
* whether they intersect yet */
|
||||
int fixUpperEdge; /* marks temporary edges introduced when
|
||||
* we process a "right vertex" (one without
|
||||
* any edges leaving to the right) */
|
||||
};
|
||||
|
||||
#define RegionBelow(r) ((ActiveRegion *) dictKey(dictPred((r)->nodeUp)))
|
||||
#define RegionAbove(r) ((ActiveRegion *) dictKey(dictSucc((r)->nodeUp)))
|
||||
|
||||
#endif
|
||||
968
src/libtess2/tess.c
Executable file
968
src/libtess2/tess.c
Executable file
@@ -0,0 +1,968 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
#include <stddef.h>
|
||||
#include <assert.h>
|
||||
#include <setjmp.h>
|
||||
#include "bucketalloc.h"
|
||||
#include "tess.h"
|
||||
#include "mesh.h"
|
||||
#include "sweep.h"
|
||||
#include "geom.h"
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#define TRUE 1
|
||||
#define FALSE 0
|
||||
|
||||
#define Dot(u,v) (u[0]*v[0] + u[1]*v[1] + u[2]*v[2])
|
||||
|
||||
static void Normalize( TESSreal v[3] )
|
||||
{
|
||||
TESSreal len = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
|
||||
|
||||
assert( len > 0 );
|
||||
len = sqrtf( len );
|
||||
v[0] /= len;
|
||||
v[1] /= len;
|
||||
v[2] /= len;
|
||||
}
|
||||
|
||||
#define ABS(x) ((x) < 0 ? -(x) : (x))
|
||||
|
||||
static int LongAxis( TESSreal v[3] )
|
||||
{
|
||||
int i = 0;
|
||||
|
||||
if( ABS(v[1]) > ABS(v[0]) ) { i = 1; }
|
||||
if( ABS(v[2]) > ABS(v[i]) ) { i = 2; }
|
||||
return i;
|
||||
}
|
||||
|
||||
static void ComputeNormal( TESStesselator *tess, TESSreal norm[3] )
|
||||
{
|
||||
TESSvertex *v, *v1, *v2;
|
||||
TESSreal c, tLen2, maxLen2;
|
||||
TESSreal maxVal[3], minVal[3], d1[3], d2[3], tNorm[3];
|
||||
TESSvertex *maxVert[3], *minVert[3];
|
||||
TESSvertex *vHead = &tess->mesh->vHead;
|
||||
int i;
|
||||
|
||||
v = vHead->next;
|
||||
for( i = 0; i < 3; ++i ) {
|
||||
c = v->coords[i];
|
||||
minVal[i] = c;
|
||||
minVert[i] = v;
|
||||
maxVal[i] = c;
|
||||
maxVert[i] = v;
|
||||
}
|
||||
|
||||
for( v = vHead->next; v != vHead; v = v->next ) {
|
||||
for( i = 0; i < 3; ++i ) {
|
||||
c = v->coords[i];
|
||||
if( c < minVal[i] ) { minVal[i] = c; minVert[i] = v; }
|
||||
if( c > maxVal[i] ) { maxVal[i] = c; maxVert[i] = v; }
|
||||
}
|
||||
}
|
||||
|
||||
/* Find two vertices separated by at least 1/sqrt(3) of the maximum
|
||||
* distance between any two vertices
|
||||
*/
|
||||
i = 0;
|
||||
if( maxVal[1] - minVal[1] > maxVal[0] - minVal[0] ) { i = 1; }
|
||||
if( maxVal[2] - minVal[2] > maxVal[i] - minVal[i] ) { i = 2; }
|
||||
if( minVal[i] >= maxVal[i] ) {
|
||||
/* All vertices are the same -- normal doesn't matter */
|
||||
norm[0] = 0; norm[1] = 0; norm[2] = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
/* Look for a third vertex which forms the triangle with maximum area
|
||||
* (Length of normal == twice the triangle area)
|
||||
*/
|
||||
maxLen2 = 0;
|
||||
v1 = minVert[i];
|
||||
v2 = maxVert[i];
|
||||
d1[0] = v1->coords[0] - v2->coords[0];
|
||||
d1[1] = v1->coords[1] - v2->coords[1];
|
||||
d1[2] = v1->coords[2] - v2->coords[2];
|
||||
for( v = vHead->next; v != vHead; v = v->next ) {
|
||||
d2[0] = v->coords[0] - v2->coords[0];
|
||||
d2[1] = v->coords[1] - v2->coords[1];
|
||||
d2[2] = v->coords[2] - v2->coords[2];
|
||||
tNorm[0] = d1[1]*d2[2] - d1[2]*d2[1];
|
||||
tNorm[1] = d1[2]*d2[0] - d1[0]*d2[2];
|
||||
tNorm[2] = d1[0]*d2[1] - d1[1]*d2[0];
|
||||
tLen2 = tNorm[0]*tNorm[0] + tNorm[1]*tNorm[1] + tNorm[2]*tNorm[2];
|
||||
if( tLen2 > maxLen2 ) {
|
||||
maxLen2 = tLen2;
|
||||
norm[0] = tNorm[0];
|
||||
norm[1] = tNorm[1];
|
||||
norm[2] = tNorm[2];
|
||||
}
|
||||
}
|
||||
|
||||
if( maxLen2 <= 0 ) {
|
||||
/* All points lie on a single line -- any decent normal will do */
|
||||
norm[0] = norm[1] = norm[2] = 0;
|
||||
norm[LongAxis(d1)] = 1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void CheckOrientation( TESStesselator *tess )
|
||||
{
|
||||
TESSreal area;
|
||||
TESSface *f, *fHead = &tess->mesh->fHead;
|
||||
TESSvertex *v, *vHead = &tess->mesh->vHead;
|
||||
TESShalfEdge *e;
|
||||
|
||||
/* When we compute the normal automatically, we choose the orientation
|
||||
* so that the the sum of the signed areas of all contours is non-negative.
|
||||
*/
|
||||
area = 0;
|
||||
for( f = fHead->next; f != fHead; f = f->next ) {
|
||||
e = f->anEdge;
|
||||
if( e->winding <= 0 ) continue;
|
||||
do {
|
||||
area += (e->Org->s - e->Dst->s) * (e->Org->t + e->Dst->t);
|
||||
e = e->Lnext;
|
||||
} while( e != f->anEdge );
|
||||
}
|
||||
if( area < 0 ) {
|
||||
/* Reverse the orientation by flipping all the t-coordinates */
|
||||
for( v = vHead->next; v != vHead; v = v->next ) {
|
||||
v->t = - v->t;
|
||||
}
|
||||
tess->tUnit[0] = - tess->tUnit[0];
|
||||
tess->tUnit[1] = - tess->tUnit[1];
|
||||
tess->tUnit[2] = - tess->tUnit[2];
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef FOR_TRITE_TEST_PROGRAM
|
||||
#include <stdlib.h>
|
||||
extern int RandomSweep;
|
||||
#define S_UNIT_X (RandomSweep ? (2*drand48()-1) : 1.0)
|
||||
#define S_UNIT_Y (RandomSweep ? (2*drand48()-1) : 0.0)
|
||||
#else
|
||||
#if defined(SLANTED_SWEEP)
|
||||
/* The "feature merging" is not intended to be complete. There are
|
||||
* special cases where edges are nearly parallel to the sweep line
|
||||
* which are not implemented. The algorithm should still behave
|
||||
* robustly (ie. produce a reasonable tesselation) in the presence
|
||||
* of such edges, however it may miss features which could have been
|
||||
* merged. We could minimize this effect by choosing the sweep line
|
||||
* direction to be something unusual (ie. not parallel to one of the
|
||||
* coordinate axes).
|
||||
*/
|
||||
#define S_UNIT_X (TESSreal)0.50941539564955385 /* Pre-normalized */
|
||||
#define S_UNIT_Y (TESSreal)0.86052074622010633
|
||||
#else
|
||||
#define S_UNIT_X (TESSreal)1.0
|
||||
#define S_UNIT_Y (TESSreal)0.0
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Determine the polygon normal and project vertices onto the plane
|
||||
* of the polygon.
|
||||
*/
|
||||
void tessProjectPolygon( TESStesselator *tess )
|
||||
{
|
||||
TESSvertex *v, *vHead = &tess->mesh->vHead;
|
||||
TESSreal norm[3];
|
||||
TESSreal *sUnit, *tUnit;
|
||||
int i, first, computedNormal = FALSE;
|
||||
|
||||
norm[0] = tess->normal[0];
|
||||
norm[1] = tess->normal[1];
|
||||
norm[2] = tess->normal[2];
|
||||
if( norm[0] == 0 && norm[1] == 0 && norm[2] == 0 ) {
|
||||
ComputeNormal( tess, norm );
|
||||
computedNormal = TRUE;
|
||||
}
|
||||
sUnit = tess->sUnit;
|
||||
tUnit = tess->tUnit;
|
||||
i = LongAxis( norm );
|
||||
|
||||
#if defined(FOR_TRITE_TEST_PROGRAM) || defined(TRUE_PROJECT)
|
||||
/* Choose the initial sUnit vector to be approximately perpendicular
|
||||
* to the normal.
|
||||
*/
|
||||
Normalize( norm );
|
||||
|
||||
sUnit[i] = 0;
|
||||
sUnit[(i+1)%3] = S_UNIT_X;
|
||||
sUnit[(i+2)%3] = S_UNIT_Y;
|
||||
|
||||
/* Now make it exactly perpendicular */
|
||||
w = Dot( sUnit, norm );
|
||||
sUnit[0] -= w * norm[0];
|
||||
sUnit[1] -= w * norm[1];
|
||||
sUnit[2] -= w * norm[2];
|
||||
Normalize( sUnit );
|
||||
|
||||
/* Choose tUnit so that (sUnit,tUnit,norm) form a right-handed frame */
|
||||
tUnit[0] = norm[1]*sUnit[2] - norm[2]*sUnit[1];
|
||||
tUnit[1] = norm[2]*sUnit[0] - norm[0]*sUnit[2];
|
||||
tUnit[2] = norm[0]*sUnit[1] - norm[1]*sUnit[0];
|
||||
Normalize( tUnit );
|
||||
#else
|
||||
/* Project perpendicular to a coordinate axis -- better numerically */
|
||||
sUnit[i] = 0;
|
||||
sUnit[(i+1)%3] = S_UNIT_X;
|
||||
sUnit[(i+2)%3] = S_UNIT_Y;
|
||||
|
||||
tUnit[i] = 0;
|
||||
tUnit[(i+1)%3] = (norm[i] > 0) ? -S_UNIT_Y : S_UNIT_Y;
|
||||
tUnit[(i+2)%3] = (norm[i] > 0) ? S_UNIT_X : -S_UNIT_X;
|
||||
#endif
|
||||
|
||||
/* Project the vertices onto the sweep plane */
|
||||
for( v = vHead->next; v != vHead; v = v->next )
|
||||
{
|
||||
v->s = Dot( v->coords, sUnit );
|
||||
v->t = Dot( v->coords, tUnit );
|
||||
}
|
||||
if( computedNormal ) {
|
||||
CheckOrientation( tess );
|
||||
}
|
||||
|
||||
/* Compute ST bounds. */
|
||||
first = 1;
|
||||
for( v = vHead->next; v != vHead; v = v->next )
|
||||
{
|
||||
if (first)
|
||||
{
|
||||
tess->bmin[0] = tess->bmax[0] = v->s;
|
||||
tess->bmin[1] = tess->bmax[1] = v->t;
|
||||
first = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (v->s < tess->bmin[0]) tess->bmin[0] = v->s;
|
||||
if (v->s > tess->bmax[0]) tess->bmax[0] = v->s;
|
||||
if (v->t < tess->bmin[1]) tess->bmin[1] = v->t;
|
||||
if (v->t > tess->bmax[1]) tess->bmax[1] = v->t;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#define AddWinding(eDst,eSrc) (eDst->winding += eSrc->winding, \
|
||||
eDst->Sym->winding += eSrc->Sym->winding)
|
||||
|
||||
/* tessMeshTessellateMonoRegion( face ) tessellates a monotone region
|
||||
* (what else would it do??) The region must consist of a single
|
||||
* loop of half-edges (see mesh.h) oriented CCW. "Monotone" in this
|
||||
* case means that any vertical line intersects the interior of the
|
||||
* region in a single interval.
|
||||
*
|
||||
* Tessellation consists of adding interior edges (actually pairs of
|
||||
* half-edges), to split the region into non-overlapping triangles.
|
||||
*
|
||||
* The basic idea is explained in Preparata and Shamos (which I don''t
|
||||
* have handy right now), although their implementation is more
|
||||
* complicated than this one. The are two edge chains, an upper chain
|
||||
* and a lower chain. We process all vertices from both chains in order,
|
||||
* from right to left.
|
||||
*
|
||||
* The algorithm ensures that the following invariant holds after each
|
||||
* vertex is processed: the untessellated region consists of two
|
||||
* chains, where one chain (say the upper) is a single edge, and
|
||||
* the other chain is concave. The left vertex of the single edge
|
||||
* is always to the left of all vertices in the concave chain.
|
||||
*
|
||||
* Each step consists of adding the rightmost unprocessed vertex to one
|
||||
* of the two chains, and forming a fan of triangles from the rightmost
|
||||
* of two chain endpoints. Determining whether we can add each triangle
|
||||
* to the fan is a simple orientation test. By making the fan as large
|
||||
* as possible, we restore the invariant (check it yourself).
|
||||
*/
|
||||
int tessMeshTessellateMonoRegion( TESSmesh *mesh, TESSface *face )
|
||||
{
|
||||
TESShalfEdge *up, *lo;
|
||||
|
||||
/* All edges are oriented CCW around the boundary of the region.
|
||||
* First, find the half-edge whose origin vertex is rightmost.
|
||||
* Since the sweep goes from left to right, face->anEdge should
|
||||
* be close to the edge we want.
|
||||
*/
|
||||
up = face->anEdge;
|
||||
assert( up->Lnext != up && up->Lnext->Lnext != up );
|
||||
|
||||
for( ; VertLeq( up->Dst, up->Org ); up = up->Lprev )
|
||||
;
|
||||
for( ; VertLeq( up->Org, up->Dst ); up = up->Lnext )
|
||||
;
|
||||
lo = up->Lprev;
|
||||
|
||||
while( up->Lnext != lo ) {
|
||||
if( VertLeq( up->Dst, lo->Org )) {
|
||||
/* up->Dst is on the left. It is safe to form triangles from lo->Org.
|
||||
* The EdgeGoesLeft test guarantees progress even when some triangles
|
||||
* are CW, given that the upper and lower chains are truly monotone.
|
||||
*/
|
||||
while( lo->Lnext != up && (EdgeGoesLeft( lo->Lnext )
|
||||
|| EdgeSign( lo->Org, lo->Dst, lo->Lnext->Dst ) <= 0 )) {
|
||||
TESShalfEdge *tempHalfEdge= tessMeshConnect( mesh, lo->Lnext, lo );
|
||||
if (tempHalfEdge == NULL) return 0;
|
||||
lo = tempHalfEdge->Sym;
|
||||
}
|
||||
lo = lo->Lprev;
|
||||
} else {
|
||||
/* lo->Org is on the left. We can make CCW triangles from up->Dst. */
|
||||
while( lo->Lnext != up && (EdgeGoesRight( up->Lprev )
|
||||
|| EdgeSign( up->Dst, up->Org, up->Lprev->Org ) >= 0 )) {
|
||||
TESShalfEdge *tempHalfEdge= tessMeshConnect( mesh, up, up->Lprev );
|
||||
if (tempHalfEdge == NULL) return 0;
|
||||
up = tempHalfEdge->Sym;
|
||||
}
|
||||
up = up->Lnext;
|
||||
}
|
||||
}
|
||||
|
||||
/* Now lo->Org == up->Dst == the leftmost vertex. The remaining region
|
||||
* can be tessellated in a fan from this leftmost vertex.
|
||||
*/
|
||||
assert( lo->Lnext != up );
|
||||
while( lo->Lnext->Lnext != up ) {
|
||||
TESShalfEdge *tempHalfEdge= tessMeshConnect( mesh, lo->Lnext, lo );
|
||||
if (tempHalfEdge == NULL) return 0;
|
||||
lo = tempHalfEdge->Sym;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/* tessMeshTessellateInterior( mesh ) tessellates each region of
|
||||
* the mesh which is marked "inside" the polygon. Each such region
|
||||
* must be monotone.
|
||||
*/
|
||||
int tessMeshTessellateInterior( TESSmesh *mesh )
|
||||
{
|
||||
TESSface *f, *next;
|
||||
|
||||
/*LINTED*/
|
||||
for( f = mesh->fHead.next; f != &mesh->fHead; f = next ) {
|
||||
/* Make sure we don''t try to tessellate the new triangles. */
|
||||
next = f->next;
|
||||
if( f->inside ) {
|
||||
if ( !tessMeshTessellateMonoRegion( mesh, f ) ) return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
/* tessMeshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces
|
||||
* which are not marked "inside" the polygon. Since further mesh operations
|
||||
* on NULL faces are not allowed, the main purpose is to clean up the
|
||||
* mesh so that exterior loops are not represented in the data structure.
|
||||
*/
|
||||
void tessMeshDiscardExterior( TESSmesh *mesh )
|
||||
{
|
||||
TESSface *f, *next;
|
||||
|
||||
/*LINTED*/
|
||||
for( f = mesh->fHead.next; f != &mesh->fHead; f = next ) {
|
||||
/* Since f will be destroyed, save its next pointer. */
|
||||
next = f->next;
|
||||
if( ! f->inside ) {
|
||||
tessMeshZapFace( mesh, f );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* tessMeshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the
|
||||
* winding numbers on all edges so that regions marked "inside" the
|
||||
* polygon have a winding number of "value", and regions outside
|
||||
* have a winding number of 0.
|
||||
*
|
||||
* If keepOnlyBoundary is TRUE, it also deletes all edges which do not
|
||||
* separate an interior region from an exterior one.
|
||||
*/
|
||||
int tessMeshSetWindingNumber( TESSmesh *mesh, int value,
|
||||
int keepOnlyBoundary )
|
||||
{
|
||||
TESShalfEdge *e, *eNext;
|
||||
|
||||
for( e = mesh->eHead.next; e != &mesh->eHead; e = eNext ) {
|
||||
eNext = e->next;
|
||||
if( e->Rface->inside != e->Lface->inside ) {
|
||||
|
||||
/* This is a boundary edge (one side is interior, one is exterior). */
|
||||
e->winding = (e->Lface->inside) ? value : -value;
|
||||
} else {
|
||||
|
||||
/* Both regions are interior, or both are exterior. */
|
||||
if( ! keepOnlyBoundary ) {
|
||||
e->winding = 0;
|
||||
} else {
|
||||
if ( !tessMeshDelete( mesh, e ) ) return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
void* heapAlloc( void* userData, unsigned int size )
|
||||
{
|
||||
return malloc( size );
|
||||
}
|
||||
|
||||
void* heapRealloc( void *userData, void* ptr, unsigned int size )
|
||||
{
|
||||
return realloc( ptr, size );
|
||||
}
|
||||
|
||||
void heapFree( void* userData, void* ptr )
|
||||
{
|
||||
free( ptr );
|
||||
}
|
||||
|
||||
static TESSalloc defaulAlloc =
|
||||
{
|
||||
heapAlloc,
|
||||
heapRealloc,
|
||||
heapFree,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
};
|
||||
|
||||
TESStesselator* tessNewTess( TESSalloc* alloc )
|
||||
{
|
||||
TESStesselator* tess;
|
||||
|
||||
if (alloc == NULL)
|
||||
alloc = &defaulAlloc;
|
||||
|
||||
/* Only initialize fields which can be changed by the api. Other fields
|
||||
* are initialized where they are used.
|
||||
*/
|
||||
|
||||
tess = (TESStesselator *)alloc->memalloc( alloc->userData, sizeof( TESStesselator ));
|
||||
if ( tess == NULL ) {
|
||||
return 0; /* out of memory */
|
||||
}
|
||||
tess->alloc = *alloc;
|
||||
/* Check and set defaults. */
|
||||
if (tess->alloc.meshEdgeBucketSize == 0)
|
||||
tess->alloc.meshEdgeBucketSize = 512;
|
||||
if (tess->alloc.meshVertexBucketSize == 0)
|
||||
tess->alloc.meshVertexBucketSize = 512;
|
||||
if (tess->alloc.meshFaceBucketSize == 0)
|
||||
tess->alloc.meshFaceBucketSize = 256;
|
||||
if (tess->alloc.dictNodeBucketSize == 0)
|
||||
tess->alloc.dictNodeBucketSize = 512;
|
||||
if (tess->alloc.regionBucketSize == 0)
|
||||
tess->alloc.regionBucketSize = 256;
|
||||
|
||||
tess->normal[0] = 0;
|
||||
tess->normal[1] = 0;
|
||||
tess->normal[2] = 0;
|
||||
|
||||
tess->bmin[0] = 0;
|
||||
tess->bmin[1] = 0;
|
||||
tess->bmax[0] = 0;
|
||||
tess->bmax[1] = 0;
|
||||
|
||||
tess->windingRule = TESS_WINDING_ODD;
|
||||
|
||||
if (tess->alloc.regionBucketSize < 16)
|
||||
tess->alloc.regionBucketSize = 16;
|
||||
if (tess->alloc.regionBucketSize > 4096)
|
||||
tess->alloc.regionBucketSize = 4096;
|
||||
tess->regionPool = createBucketAlloc( &tess->alloc, "Regions",
|
||||
sizeof(ActiveRegion), tess->alloc.regionBucketSize );
|
||||
|
||||
// Initialize to begin polygon.
|
||||
tess->mesh = NULL;
|
||||
|
||||
tess->outOfMemory = 0;
|
||||
tess->vertexIndexCounter = 0;
|
||||
|
||||
tess->vertices = 0;
|
||||
tess->vertexIndices = 0;
|
||||
tess->vertexCount = 0;
|
||||
tess->elements = 0;
|
||||
tess->elementCount = 0;
|
||||
|
||||
return tess;
|
||||
}
|
||||
|
||||
void tessDeleteTess( TESStesselator *tess )
|
||||
{
|
||||
|
||||
struct TESSalloc alloc = tess->alloc;
|
||||
|
||||
deleteBucketAlloc( tess->regionPool );
|
||||
|
||||
if( tess->mesh != NULL ) {
|
||||
tessMeshDeleteMesh( &alloc, tess->mesh );
|
||||
tess->mesh = NULL;
|
||||
}
|
||||
if (tess->vertices != NULL) {
|
||||
alloc.memfree( alloc.userData, tess->vertices );
|
||||
tess->vertices = 0;
|
||||
}
|
||||
if (tess->vertexIndices != NULL) {
|
||||
alloc.memfree( alloc.userData, tess->vertexIndices );
|
||||
tess->vertexIndices = 0;
|
||||
}
|
||||
if (tess->elements != NULL) {
|
||||
alloc.memfree( alloc.userData, tess->elements );
|
||||
tess->elements = 0;
|
||||
}
|
||||
|
||||
alloc.memfree( alloc.userData, tess );
|
||||
}
|
||||
|
||||
|
||||
static TESSindex GetNeighbourFace(TESShalfEdge* edge)
|
||||
{
|
||||
if (!edge->Rface)
|
||||
return TESS_UNDEF;
|
||||
if (!edge->Rface->inside)
|
||||
return TESS_UNDEF;
|
||||
return edge->Rface->n;
|
||||
}
|
||||
|
||||
void OutputPolymesh( TESStesselator *tess, TESSmesh *mesh, int elementType, int polySize, int vertexSize )
|
||||
{
|
||||
TESSvertex* v = 0;
|
||||
TESSface* f = 0;
|
||||
TESShalfEdge* edge = 0;
|
||||
int maxFaceCount = 0;
|
||||
int maxVertexCount = 0;
|
||||
int faceVerts, i;
|
||||
TESSindex *elements = 0;
|
||||
TESSreal *vert;
|
||||
|
||||
// Assume that the input data is triangles now.
|
||||
// Try to merge as many polygons as possible
|
||||
if (polySize > 3)
|
||||
{
|
||||
if (!tessMeshMergeConvexFaces( mesh, polySize ))
|
||||
{
|
||||
tess->outOfMemory = 1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Mark unused
|
||||
for ( v = mesh->vHead.next; v != &mesh->vHead; v = v->next )
|
||||
v->n = TESS_UNDEF;
|
||||
|
||||
// Create unique IDs for all vertices and faces.
|
||||
for ( f = mesh->fHead.next; f != &mesh->fHead; f = f->next )
|
||||
{
|
||||
f->n = TESS_UNDEF;
|
||||
if( !f->inside ) continue;
|
||||
|
||||
edge = f->anEdge;
|
||||
faceVerts = 0;
|
||||
do
|
||||
{
|
||||
v = edge->Org;
|
||||
if ( v->n == TESS_UNDEF )
|
||||
{
|
||||
v->n = maxVertexCount;
|
||||
maxVertexCount++;
|
||||
}
|
||||
faceVerts++;
|
||||
edge = edge->Lnext;
|
||||
}
|
||||
while (edge != f->anEdge);
|
||||
|
||||
assert( faceVerts <= polySize );
|
||||
|
||||
f->n = maxFaceCount;
|
||||
++maxFaceCount;
|
||||
}
|
||||
|
||||
tess->elementCount = maxFaceCount;
|
||||
if (elementType == TESS_CONNECTED_POLYGONS)
|
||||
maxFaceCount *= 2;
|
||||
tess->elements = (TESSindex*)tess->alloc.memalloc( tess->alloc.userData,
|
||||
sizeof(TESSindex) * maxFaceCount * polySize );
|
||||
if (!tess->elements)
|
||||
{
|
||||
tess->outOfMemory = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
tess->vertexCount = maxVertexCount;
|
||||
tess->vertices = (TESSreal*)tess->alloc.memalloc( tess->alloc.userData,
|
||||
sizeof(TESSreal) * tess->vertexCount * vertexSize );
|
||||
if (!tess->vertices)
|
||||
{
|
||||
tess->outOfMemory = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
tess->vertexIndices = (TESSindex*)tess->alloc.memalloc( tess->alloc.userData,
|
||||
sizeof(TESSindex) * tess->vertexCount );
|
||||
if (!tess->vertexIndices)
|
||||
{
|
||||
tess->outOfMemory = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
// Output vertices.
|
||||
for ( v = mesh->vHead.next; v != &mesh->vHead; v = v->next )
|
||||
{
|
||||
if ( v->n != TESS_UNDEF )
|
||||
{
|
||||
// Store coordinate
|
||||
vert = &tess->vertices[v->n*vertexSize];
|
||||
vert[0] = v->coords[0];
|
||||
vert[1] = v->coords[1];
|
||||
if ( vertexSize > 2 )
|
||||
vert[2] = v->coords[2];
|
||||
// Store vertex index.
|
||||
tess->vertexIndices[v->n] = v->idx;
|
||||
}
|
||||
}
|
||||
|
||||
// Output indices.
|
||||
elements = tess->elements;
|
||||
for ( f = mesh->fHead.next; f != &mesh->fHead; f = f->next )
|
||||
{
|
||||
if ( !f->inside ) continue;
|
||||
|
||||
// Store polygon
|
||||
edge = f->anEdge;
|
||||
faceVerts = 0;
|
||||
do
|
||||
{
|
||||
v = edge->Org;
|
||||
*elements++ = v->n;
|
||||
faceVerts++;
|
||||
edge = edge->Lnext;
|
||||
}
|
||||
while (edge != f->anEdge);
|
||||
// Fill unused.
|
||||
for (i = faceVerts; i < polySize; ++i)
|
||||
*elements++ = TESS_UNDEF;
|
||||
|
||||
// Store polygon connectivity
|
||||
if ( elementType == TESS_CONNECTED_POLYGONS )
|
||||
{
|
||||
edge = f->anEdge;
|
||||
do
|
||||
{
|
||||
*elements++ = GetNeighbourFace( edge );
|
||||
edge = edge->Lnext;
|
||||
}
|
||||
while (edge != f->anEdge);
|
||||
// Fill unused.
|
||||
for (i = faceVerts; i < polySize; ++i)
|
||||
*elements++ = TESS_UNDEF;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OutputContours( TESStesselator *tess, TESSmesh *mesh, int vertexSize )
|
||||
{
|
||||
TESSface *f = 0;
|
||||
TESShalfEdge *edge = 0;
|
||||
TESShalfEdge *start = 0;
|
||||
TESSreal *verts = 0;
|
||||
TESSindex *elements = 0;
|
||||
TESSindex *vertInds = 0;
|
||||
int startVert = 0;
|
||||
int vertCount = 0;
|
||||
|
||||
tess->vertexCount = 0;
|
||||
tess->elementCount = 0;
|
||||
|
||||
for ( f = mesh->fHead.next; f != &mesh->fHead; f = f->next )
|
||||
{
|
||||
if ( !f->inside ) continue;
|
||||
|
||||
start = edge = f->anEdge;
|
||||
do
|
||||
{
|
||||
++tess->vertexCount;
|
||||
edge = edge->Lnext;
|
||||
}
|
||||
while ( edge != start );
|
||||
|
||||
++tess->elementCount;
|
||||
}
|
||||
|
||||
tess->elements = (TESSindex*)tess->alloc.memalloc( tess->alloc.userData,
|
||||
sizeof(TESSindex) * tess->elementCount * 2 );
|
||||
if (!tess->elements)
|
||||
{
|
||||
tess->outOfMemory = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
tess->vertices = (TESSreal*)tess->alloc.memalloc( tess->alloc.userData,
|
||||
sizeof(TESSreal) * tess->vertexCount * vertexSize );
|
||||
if (!tess->vertices)
|
||||
{
|
||||
tess->outOfMemory = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
tess->vertexIndices = (TESSindex*)tess->alloc.memalloc( tess->alloc.userData,
|
||||
sizeof(TESSindex) * tess->vertexCount );
|
||||
if (!tess->vertexIndices)
|
||||
{
|
||||
tess->outOfMemory = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
verts = tess->vertices;
|
||||
elements = tess->elements;
|
||||
vertInds = tess->vertexIndices;
|
||||
|
||||
startVert = 0;
|
||||
|
||||
for ( f = mesh->fHead.next; f != &mesh->fHead; f = f->next )
|
||||
{
|
||||
if ( !f->inside ) continue;
|
||||
|
||||
vertCount = 0;
|
||||
start = edge = f->anEdge;
|
||||
do
|
||||
{
|
||||
*verts++ = edge->Org->coords[0];
|
||||
*verts++ = edge->Org->coords[1];
|
||||
if ( vertexSize > 2 )
|
||||
*verts++ = edge->Org->coords[2];
|
||||
*vertInds++ = edge->Org->idx;
|
||||
++vertCount;
|
||||
edge = edge->Lnext;
|
||||
}
|
||||
while ( edge != start );
|
||||
|
||||
elements[0] = startVert;
|
||||
elements[1] = vertCount;
|
||||
elements += 2;
|
||||
|
||||
startVert += vertCount;
|
||||
}
|
||||
}
|
||||
|
||||
void tessAddContour( TESStesselator *tess, int size, const void* vertices,
|
||||
int stride, int numVertices )
|
||||
{
|
||||
const unsigned char *src = (const unsigned char*)vertices;
|
||||
TESShalfEdge *e;
|
||||
int i;
|
||||
|
||||
if ( tess->mesh == NULL )
|
||||
tess->mesh = tessMeshNewMesh( &tess->alloc );
|
||||
if ( tess->mesh == NULL ) {
|
||||
tess->outOfMemory = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
if ( size < 2 )
|
||||
size = 2;
|
||||
if ( size > 3 )
|
||||
size = 3;
|
||||
|
||||
e = NULL;
|
||||
|
||||
for( i = 0; i < numVertices; ++i )
|
||||
{
|
||||
const TESSreal* coords = (const TESSreal*)src;
|
||||
src += stride;
|
||||
|
||||
if( e == NULL ) {
|
||||
/* Make a self-loop (one vertex, one edge). */
|
||||
e = tessMeshMakeEdge( tess->mesh );
|
||||
if ( e == NULL ) {
|
||||
tess->outOfMemory = 1;
|
||||
return;
|
||||
}
|
||||
if ( !tessMeshSplice( tess->mesh, e, e->Sym ) ) {
|
||||
tess->outOfMemory = 1;
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
/* Create a new vertex and edge which immediately follow e
|
||||
* in the ordering around the left face.
|
||||
*/
|
||||
if ( tessMeshSplitEdge( tess->mesh, e ) == NULL ) {
|
||||
tess->outOfMemory = 1;
|
||||
return;
|
||||
}
|
||||
e = e->Lnext;
|
||||
}
|
||||
|
||||
/* The new vertex is now e->Org. */
|
||||
e->Org->coords[0] = coords[0];
|
||||
e->Org->coords[1] = coords[1];
|
||||
if ( size > 2 )
|
||||
e->Org->coords[2] = coords[2];
|
||||
else
|
||||
e->Org->coords[2] = 0;
|
||||
/* Store the insertion number so that the vertex can be later recognized. */
|
||||
e->Org->idx = tess->vertexIndexCounter++;
|
||||
|
||||
/* The winding of an edge says how the winding number changes as we
|
||||
* cross from the edge''s right face to its left face. We add the
|
||||
* vertices in such an order that a CCW contour will add +1 to
|
||||
* the winding number of the region inside the contour.
|
||||
*/
|
||||
e->winding = 1;
|
||||
e->Sym->winding = -1;
|
||||
}
|
||||
}
|
||||
|
||||
int tessTesselate( TESStesselator *tess, int windingRule, int elementType,
|
||||
int polySize, int vertexSize, const TESSreal* normal )
|
||||
{
|
||||
TESSmesh *mesh;
|
||||
int rc = 1;
|
||||
|
||||
if (tess->vertices != NULL) {
|
||||
tess->alloc.memfree( tess->alloc.userData, tess->vertices );
|
||||
tess->vertices = 0;
|
||||
}
|
||||
if (tess->elements != NULL) {
|
||||
tess->alloc.memfree( tess->alloc.userData, tess->elements );
|
||||
tess->elements = 0;
|
||||
}
|
||||
if (tess->vertexIndices != NULL) {
|
||||
tess->alloc.memfree( tess->alloc.userData, tess->vertexIndices );
|
||||
tess->vertexIndices = 0;
|
||||
}
|
||||
|
||||
tess->vertexIndexCounter = 0;
|
||||
|
||||
if (normal)
|
||||
{
|
||||
tess->normal[0] = normal[0];
|
||||
tess->normal[1] = normal[1];
|
||||
tess->normal[2] = normal[2];
|
||||
}
|
||||
|
||||
tess->windingRule = windingRule;
|
||||
|
||||
if (vertexSize < 2)
|
||||
vertexSize = 2;
|
||||
if (vertexSize > 3)
|
||||
vertexSize = 3;
|
||||
|
||||
if (setjmp(tess->env) != 0) {
|
||||
/* come back here if out of memory */
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!tess->mesh)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Determine the polygon normal and project vertices onto the plane
|
||||
* of the polygon.
|
||||
*/
|
||||
tessProjectPolygon( tess );
|
||||
|
||||
/* tessComputeInterior( tess ) computes the planar arrangement specified
|
||||
* by the given contours, and further subdivides this arrangement
|
||||
* into regions. Each region is marked "inside" if it belongs
|
||||
* to the polygon, according to the rule given by tess->windingRule.
|
||||
* Each interior region is guaranteed be monotone.
|
||||
*/
|
||||
if ( !tessComputeInterior( tess ) ) {
|
||||
longjmp(tess->env,1); /* could've used a label */
|
||||
}
|
||||
|
||||
mesh = tess->mesh;
|
||||
|
||||
/* If the user wants only the boundary contours, we throw away all edges
|
||||
* except those which separate the interior from the exterior.
|
||||
* Otherwise we tessellate all the regions marked "inside".
|
||||
*/
|
||||
if (elementType == TESS_BOUNDARY_CONTOURS) {
|
||||
rc = tessMeshSetWindingNumber( mesh, 1, TRUE );
|
||||
} else {
|
||||
rc = tessMeshTessellateInterior( mesh );
|
||||
}
|
||||
if (rc == 0) longjmp(tess->env,1); /* could've used a label */
|
||||
|
||||
tessMeshCheckMesh( mesh );
|
||||
|
||||
if (elementType == TESS_BOUNDARY_CONTOURS) {
|
||||
OutputContours( tess, mesh, vertexSize ); /* output contours */
|
||||
}
|
||||
else
|
||||
{
|
||||
OutputPolymesh( tess, mesh, elementType, polySize, vertexSize ); /* output polygons */
|
||||
}
|
||||
|
||||
tessMeshDeleteMesh( &tess->alloc, mesh );
|
||||
tess->mesh = NULL;
|
||||
|
||||
if (tess->outOfMemory)
|
||||
return 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int tessGetVertexCount( TESStesselator *tess )
|
||||
{
|
||||
return tess->vertexCount;
|
||||
}
|
||||
|
||||
const TESSreal* tessGetVertices( TESStesselator *tess )
|
||||
{
|
||||
return tess->vertices;
|
||||
}
|
||||
|
||||
const TESSindex* tessGetVertexIndices( TESStesselator *tess )
|
||||
{
|
||||
return tess->vertexIndices;
|
||||
}
|
||||
|
||||
int tessGetElementCount( TESStesselator *tess )
|
||||
{
|
||||
return tess->elementCount;
|
||||
}
|
||||
|
||||
const int* tessGetElements( TESStesselator *tess )
|
||||
{
|
||||
return tess->elements;
|
||||
}
|
||||
90
src/libtess2/tess.h
Executable file
90
src/libtess2/tess.h
Executable file
@@ -0,0 +1,90 @@
|
||||
/*
|
||||
** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
|
||||
** Copyright (C) [dates of first publication] Silicon Graphics, Inc.
|
||||
** All Rights Reserved.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
** of this software and associated documentation files (the "Software"), to deal
|
||||
** in the Software without restriction, including without limitation the rights
|
||||
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
|
||||
** of the Software, and to permit persons to whom the Software is furnished to do so,
|
||||
** subject to the following conditions:
|
||||
**
|
||||
** The above copyright notice including the dates of first publication and either this
|
||||
** permission notice or a reference to http://oss.sgi.com/projects/FreeB/ shall be
|
||||
** included in all copies or substantial portions of the Software.
|
||||
**
|
||||
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
** INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
|
||||
** PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL SILICON GRAPHICS, INC.
|
||||
** BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
|
||||
** OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
**
|
||||
** Except as contained in this notice, the name of Silicon Graphics, Inc. shall not
|
||||
** be used in advertising or otherwise to promote the sale, use or other dealings in
|
||||
** this Software without prior written authorization from Silicon Graphics, Inc.
|
||||
*/
|
||||
/*
|
||||
** Author: Eric Veach, July 1994.
|
||||
*/
|
||||
|
||||
#ifndef TESS_H
|
||||
#define TESS_H
|
||||
|
||||
#include <setjmp.h>
|
||||
#include "bucketalloc.h"
|
||||
#include "mesh.h"
|
||||
#include "dict.h"
|
||||
#include "priorityq.h"
|
||||
#include <libtess2/tesselator.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
//typedef struct TESStesselator TESStesselator;
|
||||
|
||||
struct TESStesselator {
|
||||
|
||||
/*** state needed for collecting the input data ***/
|
||||
TESSmesh *mesh; /* stores the input contours, and eventually
|
||||
the tessellation itself */
|
||||
int outOfMemory;
|
||||
|
||||
/*** state needed for projecting onto the sweep plane ***/
|
||||
|
||||
TESSreal normal[3]; /* user-specified normal (if provided) */
|
||||
TESSreal sUnit[3]; /* unit vector in s-direction (debugging) */
|
||||
TESSreal tUnit[3]; /* unit vector in t-direction (debugging) */
|
||||
|
||||
TESSreal bmin[2];
|
||||
TESSreal bmax[2];
|
||||
|
||||
/*** state needed for the line sweep ***/
|
||||
int windingRule; /* rule for determining polygon interior */
|
||||
|
||||
Dict *dict; /* edge dictionary for sweep line */
|
||||
PriorityQ *pq; /* priority queue of vertex events */
|
||||
TESSvertex *event; /* current sweep event being processed */
|
||||
|
||||
struct BucketAlloc* regionPool;
|
||||
|
||||
TESSindex vertexIndexCounter;
|
||||
|
||||
TESSreal *vertices;
|
||||
TESSindex *vertexIndices;
|
||||
int vertexCount;
|
||||
TESSindex *elements;
|
||||
int elementCount;
|
||||
|
||||
TESSalloc alloc;
|
||||
|
||||
jmp_buf env; /* place to jump to when memAllocs fail */
|
||||
};
|
||||
|
||||
#ifdef __cplusplus
|
||||
};
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -13,6 +13,7 @@
|
||||
#include <llmr/util/pbf.hpp>
|
||||
#include <llmr/util/string.hpp>
|
||||
|
||||
#include <chrono>
|
||||
|
||||
using namespace llmr;
|
||||
|
||||
@@ -176,16 +177,29 @@ std::shared_ptr<Bucket> Tile::createBucket(const VectorTile& tile, const BucketD
|
||||
std::shared_ptr<Bucket> Tile::createFillBucket(const VectorTileLayer& layer, const BucketDescription& bucket_desc) {
|
||||
std::shared_ptr<FillBucket> bucket = std::make_shared<FillBucket>(fillVertexBuffer, triangleElementsBuffer, lineElementsBuffer, bucket_desc);
|
||||
|
||||
// auto init_start = std::chrono::high_resolution_clock::now();
|
||||
|
||||
FilteredVectorTileLayer filtered_layer(layer, bucket_desc);
|
||||
for (pbf feature : filtered_layer) {
|
||||
while (feature.next(4)) { // geometry
|
||||
pbf geometry_pbf = feature.message();
|
||||
if (geometry_pbf) {
|
||||
bucket->addGeometry(geometry_pbf);
|
||||
bucket->tessellate();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// auto init_end = std::chrono::high_resolution_clock::now();
|
||||
// auto init = (double)std::chrono::duration_cast<std::chrono::microseconds>(init_end - init_start).count() / 1000.0;
|
||||
|
||||
// auto tess_start = std::chrono::high_resolution_clock::now();
|
||||
// auto tess_end = std::chrono::high_resolution_clock::now();
|
||||
// auto tess = (double)std::chrono::duration_cast<std::chrono::microseconds>(tess_end - tess_start).count() / 1000.0;
|
||||
|
||||
|
||||
// fprintf(stderr, "%s/%s init: %f tess: %f\n", bucket_desc.source_layer.c_str(), bucket_desc.source_field.c_str(), init, tess);
|
||||
|
||||
return bucket;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,27 +9,64 @@
|
||||
|
||||
#include <llmr/platform/gl.hpp>
|
||||
|
||||
|
||||
#include <cassert>
|
||||
|
||||
struct geometry_too_long_exception : std::exception {};
|
||||
|
||||
using namespace llmr;
|
||||
|
||||
|
||||
|
||||
void *FillBucket::alloc(void *, unsigned int size) {
|
||||
return ::malloc(size);
|
||||
}
|
||||
|
||||
void *FillBucket::realloc(void *, void *ptr, unsigned int size) {
|
||||
return ::realloc(ptr, size);
|
||||
}
|
||||
|
||||
void FillBucket::free(void *, void *ptr) {
|
||||
::free(ptr);
|
||||
}
|
||||
|
||||
FillBucket::FillBucket(const std::shared_ptr<FillVertexBuffer>& vertexBuffer,
|
||||
const std::shared_ptr<TriangleElementsBuffer>& triangleElementsBuffer,
|
||||
const std::shared_ptr<LineElementsBuffer>& lineElementsBuffer,
|
||||
const BucketDescription& bucket_desc)
|
||||
: geom_desc(bucket_desc.geometry),
|
||||
vertexBuffer(vertexBuffer),
|
||||
triangleElementsBuffer(triangleElementsBuffer),
|
||||
lineElementsBuffer(lineElementsBuffer),
|
||||
vertex_start(vertexBuffer->index()),
|
||||
triangle_elements_start(triangleElementsBuffer->index()),
|
||||
line_elements_start(lineElementsBuffer->index()) {
|
||||
allocator(new TESSalloc {
|
||||
&alloc,
|
||||
&realloc,
|
||||
&free,
|
||||
nullptr, // userData
|
||||
64, // meshEdgeBucketSize
|
||||
64, // meshVertexBucketSize
|
||||
32, // meshFaceBucketSize
|
||||
64, // dictNodeBucketSize
|
||||
8, // regionBucketSize
|
||||
128, // extraVertices allocated for the priority queue.
|
||||
}),
|
||||
tesselator(tessNewTess(allocator)),
|
||||
vertexBuffer(vertexBuffer),
|
||||
triangleElementsBuffer(triangleElementsBuffer),
|
||||
lineElementsBuffer(lineElementsBuffer),
|
||||
vertex_start(vertexBuffer->index()),
|
||||
triangle_elements_start(triangleElementsBuffer->index()),
|
||||
line_elements_start(lineElementsBuffer->index()) {
|
||||
assert(tesselator);
|
||||
}
|
||||
|
||||
FillBucket::~FillBucket() {
|
||||
if (tesselator) {
|
||||
tessDeleteTess(tesselator);
|
||||
}
|
||||
if (allocator) {
|
||||
delete allocator;
|
||||
}
|
||||
}
|
||||
|
||||
void FillBucket::addGeometry(pbf& geom) {
|
||||
std::vector<Coordinate> line;
|
||||
Geometry::command cmd;
|
||||
|
||||
Coordinate coord;
|
||||
@@ -38,14 +75,121 @@ void FillBucket::addGeometry(pbf& geom) {
|
||||
while ((cmd = geometry.next(x, y)) != Geometry::end) {
|
||||
if (cmd == Geometry::move_to) {
|
||||
if (line.size()) {
|
||||
addGeometry(line);
|
||||
tessAddContour(tesselator, vertexSize, line.data(), stride, line.size() / vertexSize);
|
||||
line.clear();
|
||||
hasVertices = true;
|
||||
}
|
||||
}
|
||||
line.emplace_back(x, y);
|
||||
line.push_back(x);
|
||||
line.push_back(y);
|
||||
}
|
||||
|
||||
if (line.size()) {
|
||||
addGeometry(line);
|
||||
tessAddContour(tesselator, vertexSize, line.data(), stride, line.size() / vertexSize);
|
||||
line.clear();
|
||||
hasVertices = true;
|
||||
}
|
||||
}
|
||||
|
||||
void FillBucket::tessellate() {
|
||||
if (!hasVertices) {
|
||||
return;
|
||||
}
|
||||
|
||||
hasVertices = false;
|
||||
|
||||
// First combine contours and then triangulate, this removes unnecessary inner vertices.
|
||||
if (tessTesselate(tesselator, TESS_WINDING_POSITIVE, TESS_BOUNDARY_CONTOURS, 0, 0, 0)) {
|
||||
const TESSreal *vertices = tessGetVertices(tesselator);
|
||||
const int vertex_count = tessGetVertexCount(tesselator);
|
||||
const int element_count = tessGetElementCount(tesselator);
|
||||
const TESSindex *elements = tessGetElements(tesselator);
|
||||
|
||||
if (vertex_count > 65536) {
|
||||
throw geometry_too_long_exception();
|
||||
}
|
||||
|
||||
for (int i = 0; i < vertex_count; ++i) {
|
||||
vertexBuffer->add(vertices[i * 2], vertices[i * 2 + 1]);
|
||||
}
|
||||
|
||||
|
||||
if (!lineGroups.size() || (lineGroups.back().vertex_length + vertex_count > 65535)) {
|
||||
// Move to a new group because the old one can't hold the geometry.
|
||||
lineGroups.emplace_back();
|
||||
}
|
||||
|
||||
// We're generating triangle fans, so we always start with the first
|
||||
// coordinate in this polygon.
|
||||
line_group_type& group = lineGroups.back();
|
||||
uint32_t index = group.vertex_length;
|
||||
|
||||
|
||||
for (int i = 0; i < element_count; ++i) {
|
||||
const TESSindex group_start = elements[i * 2];
|
||||
const TESSindex group_end = group_start + elements[i * 2 + 1];
|
||||
|
||||
for (int i = group_start; i < group_end; ++i) {
|
||||
const TESSindex prevI = (i == group_start ? group_end : i) - 1;
|
||||
lineElementsBuffer->add(index + prevI, index + i);
|
||||
}
|
||||
}
|
||||
|
||||
// Add a line from the last vertex to the first vertex.
|
||||
// lineElementsBuffer->add(index + vertex_count - 1, index);
|
||||
|
||||
group.vertex_length += vertex_count;
|
||||
group.elements_length += vertex_count;
|
||||
|
||||
for (int i = 0; i < element_count; ++i) {
|
||||
const TESSindex group_start = elements[i * 2];
|
||||
const TESSindex group_count = elements[i * 2 + 1];
|
||||
const TESSreal *group_vertices = &vertices[group_start * 2];
|
||||
tessAddContour(tesselator, 2, group_vertices, stride, group_count);
|
||||
}
|
||||
|
||||
if (tessTesselate(tesselator, TESS_WINDING_POSITIVE, TESS_POLYGONS, vertices_per_group, 2, 0)) {
|
||||
const TESSindex *vertex_indices = tessGetVertexIndices(tesselator);
|
||||
const TESSindex *elements = tessGetElements(tesselator);
|
||||
const int element_count = tessGetElementCount(tesselator);
|
||||
|
||||
if (!triangleGroups.size() || (triangleGroups.back().vertex_length + vertex_count > 65535)) {
|
||||
// Move to a new group because the old one can't hold the geometry.
|
||||
triangleGroups.emplace_back();
|
||||
}
|
||||
|
||||
// We're generating triangle fans, so we always start with the first
|
||||
// coordinate in this polygon.
|
||||
triangle_group_type& group = triangleGroups.back();
|
||||
uint32_t index = group.vertex_length;
|
||||
|
||||
for (int i = 0; i < element_count; ++i) {
|
||||
const TESSindex *element_group = &elements[i * vertices_per_group];
|
||||
|
||||
if (element_group[0] != TESS_UNDEF && element_group[1] != TESS_UNDEF && element_group[2] != TESS_UNDEF) {
|
||||
const TESSindex a = vertex_indices[element_group[0]];
|
||||
const TESSindex b = vertex_indices[element_group[1]];
|
||||
const TESSindex c = vertex_indices[element_group[2]];
|
||||
|
||||
if (a != TESS_UNDEF && b != TESS_UNDEF && c != TESS_UNDEF) {
|
||||
triangleElementsBuffer->add(index + a, index + b, index + c);
|
||||
} else {
|
||||
// TODO: We're missing a vertex that was not part of the line.
|
||||
fprintf(stderr, "undefined element buffer\n");
|
||||
}
|
||||
} else {
|
||||
fprintf(stderr, "undefined element buffer\n");
|
||||
}
|
||||
}
|
||||
|
||||
group.vertex_length += vertex_count;
|
||||
group.elements_length += element_count;
|
||||
|
||||
} else {
|
||||
assert(false && "tesselation failed");
|
||||
}
|
||||
} else {
|
||||
assert(false && "tesselation failed");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -128,6 +272,17 @@ void FillBucket::drawElements(PlainShader& shader) {
|
||||
}
|
||||
}
|
||||
|
||||
void FillBucket::drawElements(PatternShader& shader) {
|
||||
char *vertex_index = BUFFER_OFFSET(vertex_start * vertexBuffer->itemSize);
|
||||
char *elements_index = BUFFER_OFFSET(triangle_elements_start * triangleElementsBuffer->itemSize);
|
||||
for (triangle_group_type& group : triangleGroups) {
|
||||
group.array.bind(shader, *vertexBuffer, *triangleElementsBuffer, vertex_index);
|
||||
glDrawElements(GL_TRIANGLES, group.elements_length * 3, GL_UNSIGNED_SHORT, elements_index);
|
||||
vertex_index += group.vertex_length * vertexBuffer->itemSize;
|
||||
elements_index += group.elements_length * triangleElementsBuffer->itemSize;
|
||||
}
|
||||
}
|
||||
|
||||
void FillBucket::drawVertices(OutlineShader& shader) {
|
||||
char *vertex_index = BUFFER_OFFSET(vertex_start * vertexBuffer->itemSize);
|
||||
char *elements_index = BUFFER_OFFSET(line_elements_start * lineElementsBuffer->itemSize);
|
||||
|
||||
@@ -183,8 +183,22 @@ void Painter::renderFill(FillBucket& bucket, const std::string& layer_name, cons
|
||||
fill_color[2] *= properties.opacity;
|
||||
fill_color[3] *= properties.opacity;
|
||||
|
||||
// Draw the stencil mask.
|
||||
{
|
||||
bool outline = properties.antialias && properties.stroke_color != properties.fill_color;
|
||||
bool fringeline = properties.antialias && properties.stroke_color == properties.fill_color;
|
||||
|
||||
// Because we're drawing top-to-bottom, and we update the stencil mask
|
||||
// below, we have to draw the outline first (!)
|
||||
if (outline) {
|
||||
useProgram(outlineShader->program);
|
||||
outlineShader->setMatrix(matrix);
|
||||
lineWidth(2.0f); // This is always fixed and does not depend on the pixelRatio!
|
||||
|
||||
outlineShader->setColor(properties.stroke_color);
|
||||
|
||||
// Draw the entire line
|
||||
outlineShader->setWorld({{ transform.fb_width, transform.fb_height }});
|
||||
bucket.drawVertices(*outlineShader);
|
||||
} else if (fringeline) {
|
||||
// We're only drawing to the first seven bits (== support a maximum of
|
||||
// 127 overlapping polygons in one place before we get rendering errors).
|
||||
glStencilMask(0x3F);
|
||||
@@ -194,70 +208,14 @@ void Painter::renderFill(FillBucket& bucket, const std::string& layer_name, cons
|
||||
// increasing the lower 7 bits by one if the triangle is a front-facing
|
||||
// triangle. This means that all visible polygons should be in CCW
|
||||
// orientation, while all holes (see below) are in CW orientation.
|
||||
glStencilFunc(GL_NOTEQUAL, 0x80, 0x80);
|
||||
glStencilFunc(GL_EQUAL, 0x80, 0x80);
|
||||
|
||||
if (properties.winding == Winding::EvenOdd) {
|
||||
// When we draw an even/odd winding fill, we just invert all the bits.
|
||||
glStencilOp(GL_INVERT, GL_KEEP, GL_KEEP);
|
||||
} else {
|
||||
// When we do a nonzero fill, we count the number of times a pixel is
|
||||
// covered by a counterclockwise polygon, and subtract the number of
|
||||
// times it is "uncovered" by a clockwise polygon.
|
||||
glStencilOpSeparate(GL_FRONT, GL_INCR_WRAP, GL_KEEP, GL_KEEP);
|
||||
glStencilOpSeparate(GL_BACK, GL_DECR_WRAP, GL_KEEP, GL_KEEP);
|
||||
}
|
||||
|
||||
// When drawing a shape, we first draw all shapes to the stencil buffer
|
||||
// and incrementing all areas where polygons are
|
||||
glColorMask(false, false, false, false);
|
||||
|
||||
// Draw the actual triangle fan into the stencil buffer.
|
||||
useProgram(plainShader->program);
|
||||
plainShader->setMatrix(matrix);
|
||||
|
||||
// Draw all groups
|
||||
bucket.drawElements(*plainShader);
|
||||
|
||||
// Now that we have the stencil mask in the stencil buffer, we can start
|
||||
// writing to the color buffer.
|
||||
glColorMask(true, true, true, true);
|
||||
// When we do a nonzero fill, we count the number of times a pixel is
|
||||
// covered by a counterclockwise polygon, and subtract the number of
|
||||
// times it is "uncovered" by a clockwise polygon.
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_INCR_WRAP);
|
||||
}
|
||||
|
||||
// From now on, we don't want to update the stencil buffer anymore.
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
||||
glStencilMask(0x0);
|
||||
|
||||
// Because we're drawing top-to-bottom, and we update the stencil mask
|
||||
// below, we have to draw the outline first (!)
|
||||
if (properties.antialias) {
|
||||
useProgram(outlineShader->program);
|
||||
outlineShader->setMatrix(matrix);
|
||||
lineWidth(2.0f); // This is always fixed and does not depend on the pixelRatio!
|
||||
|
||||
if (properties.stroke_color != properties.fill_color) {
|
||||
// If we defined a different color for the fill outline, we are
|
||||
// going to ignore the bits in 0x3F and just care about the global
|
||||
// clipping mask.
|
||||
glStencilFunc(GL_EQUAL, 0x80, 0x80);
|
||||
outlineShader->setColor(properties.stroke_color);
|
||||
} else {
|
||||
// Otherwise, we only want to draw the antialiased parts that are
|
||||
// *outside* the current shape. This is important in case the fill
|
||||
// or stroke color is translucent. If we wouldn't clip to outside
|
||||
// the current shape, some pixels from the outline stroke overlapped
|
||||
// the (non-antialiased) fill.
|
||||
glStencilFunc(GL_EQUAL, 0x80, 0xBF);
|
||||
outlineShader->setColor(fill_color);
|
||||
}
|
||||
|
||||
// Draw the entire line
|
||||
outlineShader->setWorld({{ transform.fb_width, transform.fb_height }});
|
||||
bucket.drawVertices(*outlineShader);
|
||||
}
|
||||
|
||||
// Only draw regions that we marked
|
||||
glStencilFunc(GL_NOTEQUAL, 0x0, 0x3F);
|
||||
|
||||
if (properties.image.size() && *style.sprite) {
|
||||
// Draw texture fill
|
||||
ImagePosition imagePos = style.sprite->getPosition(properties.image, true);
|
||||
@@ -266,14 +224,16 @@ void Painter::renderFill(FillBucket& bucket, const std::string& layer_name, cons
|
||||
float mix = fmod(transform.getZoom(), 1.0);
|
||||
|
||||
std::array<float, 2> imageSize = {{
|
||||
imagePos.size.x * factor,
|
||||
imagePos.size.y * factor
|
||||
}};
|
||||
imagePos.size.x * factor,
|
||||
imagePos.size.y *factor
|
||||
}
|
||||
};
|
||||
|
||||
std::array<float, 2> offset = {{
|
||||
(float)fmod(id.x * 4096, imageSize[0]),
|
||||
(float)fmod(id.y * 4096, imageSize[1])
|
||||
}};
|
||||
(float)fmod(id.x * 4096, imageSize[0]),
|
||||
(float)fmod(id.y * 4096, imageSize[1])
|
||||
}
|
||||
};
|
||||
|
||||
useProgram(patternShader->program);
|
||||
patternShader->setMatrix(matrix);
|
||||
@@ -285,22 +245,43 @@ void Painter::renderFill(FillBucket& bucket, const std::string& layer_name, cons
|
||||
patternShader->setMix(mix);
|
||||
style.sprite->bind(true);
|
||||
|
||||
// Draw a rectangle that covers the entire viewport.
|
||||
coveringPatternArray.bind(*patternShader, tileStencilBuffer, BUFFER_OFFSET(0));
|
||||
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)tileStencilBuffer.index());
|
||||
|
||||
// Draw the actual triangles into the color & stencil buffer.
|
||||
bucket.drawElements(*patternShader);
|
||||
} else {
|
||||
// Draw filling rectangle.
|
||||
useProgram(plainShader->program);
|
||||
plainShader->setMatrix(matrix);
|
||||
plainShader->setColor(fill_color);
|
||||
|
||||
// Draw a rectangle that covers the entire viewport.
|
||||
coveringPlainArray.bind(*plainShader, tileStencilBuffer, BUFFER_OFFSET(0));
|
||||
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)tileStencilBuffer.index());
|
||||
// Draw the actual triangles into the color & stencil buffer.
|
||||
bucket.drawElements(*plainShader);
|
||||
}
|
||||
|
||||
glStencilFunc(GL_EQUAL, 0x80, 0x80);
|
||||
// Because we're drawing top-to-bottom, and we update the stencil mask
|
||||
// below, we have to draw the outline first (!)
|
||||
if (fringeline) {
|
||||
useProgram(outlineShader->program);
|
||||
outlineShader->setMatrix(matrix);
|
||||
lineWidth(2.0f); // This is always fixed and does not depend on the pixelRatio!
|
||||
|
||||
// From now on, we don't want to update the stencil buffer anymore.
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
||||
glStencilMask(0x0);
|
||||
|
||||
// Otherwise, we only want to draw the antialiased parts that are
|
||||
// *outside* the current shape. This is important in case the fill
|
||||
// or stroke color is translucent. If we wouldn't clip to outside
|
||||
// the current shape, some pixels from the outline stroke overlapped
|
||||
// the (non-antialiased) fill.
|
||||
glStencilFunc(GL_EQUAL, 0x80, 0xBF);
|
||||
outlineShader->setColor(fill_color);
|
||||
|
||||
// Draw the entire line
|
||||
outlineShader->setWorld({{ transform.fb_width, transform.fb_height }});
|
||||
bucket.drawVertices(*outlineShader);
|
||||
|
||||
glStencilFunc(GL_EQUAL, 0x80, 0x80);
|
||||
}
|
||||
}
|
||||
|
||||
void Painter::renderLine(LineBucket& bucket, const std::string& layer_name, const Tile::ID& id) {
|
||||
@@ -330,20 +311,22 @@ void Painter::renderLine(LineBucket& bucket, const std::string& layer_name, cons
|
||||
linejoinShader->setMatrix(matrix);
|
||||
linejoinShader->setColor(color);
|
||||
linejoinShader->setWorld({{
|
||||
transform.fb_width * 0.5f,
|
||||
transform.fb_height * 0.5f
|
||||
}});
|
||||
transform.fb_width * 0.5f,
|
||||
transform.fb_height * 0.5f
|
||||
}
|
||||
});
|
||||
linejoinShader->setLineWidth({{
|
||||
((outset - 0.25f) * transform.pixelRatio),
|
||||
((inset - 0.25f) * transform.pixelRatio)
|
||||
}});
|
||||
((outset - 0.25f) * transform.pixelRatio),
|
||||
((inset - 0.25f) * transform.pixelRatio)
|
||||
}
|
||||
});
|
||||
|
||||
float pointSize = ceil(transform.pixelRatio * outset * 2.0);
|
||||
#if defined(GL_ES_VERSION_2_0)
|
||||
#if defined(GL_ES_VERSION_2_0)
|
||||
linejoinShader->setSize(pointSize);
|
||||
#else
|
||||
#else
|
||||
glPointSize(pointSize);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
bucket.drawPoints(*linejoinShader);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user