use proper initializers
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@@ -23,19 +23,19 @@ private:
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int32_t a_extrude = -1;
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// int32_t a_linesofar = -1;
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std::array<float, 16> exmatrix = {};
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std::array<float, 16> exmatrix = {{}};
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int32_t u_exmatrix = -1;
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std::array<float, 4> color = {};
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std::array<float, 4> color = {{}};
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int32_t u_color = -1;
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std::array<float, 2> linewidth = {};
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std::array<float, 2> linewidth = {{}};
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int32_t u_linewidth = -1;
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float ratio = 0;
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int32_t u_ratio = -1;
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std::array<float, 2> dasharray = {};
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std::array<float, 2> dasharray = {{}};
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int32_t u_dasharray = -1;
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float debug = 0;
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@@ -19,13 +19,13 @@ public:
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private:
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int32_t a_pos = -1;
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std::array<float, 4> color = {};
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std::array<float, 4> color = {{}};
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int32_t u_color = -1;
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std::array<float, 2> world = {};
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std::array<float, 2> world = {{}};
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int32_t u_world = -1;
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std::array<float, 2> linewidth = {};
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std::array<float, 2> linewidth = {{}};
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int32_t u_linewidth = -1;
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float size = 0;
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@@ -17,10 +17,10 @@ public:
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private:
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int32_t a_pos = -1;
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std::array<float, 4> color = {};
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std::array<float, 4> color = {{}};
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int32_t u_color = -1;
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std::array<float, 2> world = {};
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std::array<float, 2> world = {{}};
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int32_t u_world = -1;
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};
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@@ -21,19 +21,19 @@ public:
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private:
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int32_t a_pos = -1;
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std::array<float, 4> color = {};
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std::array<float, 4> color = {{}};
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int32_t u_color = -1;
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std::array<float, 2> offset = {};
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std::array<float, 2> offset = {{}};
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int32_t u_offset = -1;
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std::array<float, 2> pattern_size = {};
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std::array<float, 2> pattern_size = {{}};
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int32_t u_pattern_size = -1;
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std::array<float, 2> pattern_tl = {};
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std::array<float, 2> pattern_tl = {{}};
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int32_t u_pattern_tl = -1;
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std::array<float, 2> pattern_br = {};
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std::array<float, 2> pattern_br = {{}};
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int32_t u_pattern_br = -1;
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float mix = 0;
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@@ -17,7 +17,7 @@ public:
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private:
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int32_t a_pos = -1;
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std::array<float, 4> color = {};
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std::array<float, 4> color = {{}};
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int32_t u_color = -1;
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};
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@@ -23,13 +23,13 @@ private:
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int32_t image = -1;
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int32_t u_image = -1;
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std::array<float, 4> color = {};
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std::array<float, 4> color = {{}};
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int32_t u_color = -1;
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std::array<float, 2> point_tl = {};
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std::array<float, 2> point_tl = {{}};
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int32_t u_point_tl = -1;
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std::array<float, 2> point_br = {};
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std::array<float, 2> point_br = {{}};
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int32_t u_point_br = -1;
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float size = 0;
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@@ -20,7 +20,7 @@ private:
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bool compileShader(uint32_t *shader, uint32_t type, const char *source);
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protected:
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std::array<float, 16> matrix = {};
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std::array<float, 16> matrix = {{}};
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int32_t u_matrix = -1;
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};
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