update framehistory to use nanosecond timestamps

This commit is contained in:
Konstantin Käfer
2014-04-30 14:25:57 +02:00
parent 4afe20776d
commit 52cd9a6561
4 changed files with 23 additions and 20 deletions

View File

@@ -1,3 +1,4 @@
#ifndef LLMR_MAP_MAP
#define LLMR_MAP_MAP
@@ -89,6 +90,7 @@ public:
inline const Style &getStyle() const { return style; }
inline GlyphAtlas &getGlyphAtlas() { return glyphAtlas; }
inline uv_loop_t *getLoop() { return loop; }
inline time getAnimationTime() const { return animationTime; }
private:
// uv async callbacks

View File

@@ -6,21 +6,22 @@
#include <cmath>
#include <llmr/platform/platform.hpp>
#include <llmr/util/time.hpp>
namespace llmr {
struct FrameSnapshot {
explicit inline FrameSnapshot(float time, float z) : time(time), z(z) {}
float time;
explicit inline FrameSnapshot(time timestamp, float z) : timestamp(timestamp), z(z) {}
float timestamp;
float z;
};
class FrameHistory {
public:
// Record frame history that will be used to calculate fading params
void record(float zoom);
void record(time now, float zoom);
bool needsAnimation(float duration) const;
bool needsAnimation(time duration) const;
public:
std::deque<FrameSnapshot> history;

View File

@@ -1,23 +1,24 @@
#include <llmr/renderer/frame_history.hpp>
#include <llmr/util/time.hpp>
using namespace llmr;
// Record frame history that will be used to calculate fading params
void FrameHistory::record(float zoom) {
void FrameHistory::record(time now, float zoom) {
// first frame ever
if (!history.size()) {
history.emplace_back(FrameSnapshot{0.0f, zoom});
history.emplace_back(FrameSnapshot{0.0f, zoom});
history.emplace_back(FrameSnapshot{0, zoom});
history.emplace_back(FrameSnapshot{0, zoom});
}
if (history.size() > 0 || history.back().z != zoom) {
history.emplace_back(FrameSnapshot{static_cast<float>((double) util::now() / 1_millisecond), zoom});
history.emplace_back(FrameSnapshot{now, zoom});
}
}
bool FrameHistory::needsAnimation(const float duration) const {
if (!history.size()) return false;
bool FrameHistory::needsAnimation(const time duration) const {
if (!history.size()) {
return false;
}
// If we have a value that is older than duration and whose z value is the
// same as the most current z value, and if all values inbetween have the
@@ -25,8 +26,7 @@ bool FrameHistory::needsAnimation(const float duration) const {
const FrameSnapshot &pivot = history.back();
int i = -1;
while ((int)history.size() > i + 1 &&
history[i + 1].time + duration < pivot.time) {
while ((int)history.size() > i + 1 && history[i + 1].timestamp + duration < pivot.timestamp) {
i++;
}

View File

@@ -181,7 +181,7 @@ void Painter::render(const Tile& tile) {
return;
}
frameHistory.record(map.getState().getNormalizedZoom());
frameHistory.record(map.getAnimationTime(), map.getState().getNormalizedZoom());
matrix = tile.matrix;
glStencilFunc(GL_EQUAL, tile.clip_id, 0xFF);
@@ -599,17 +599,17 @@ void Painter::renderText(TextBucket& bucket, const std::string& layer_name, cons
textShader->setZoom((map.getState().getNormalizedZoom() - zoomAdjust) * 10); // current zoom level
// Label fading
const float duration = 300.0f;
const float currentTime = util::now() / 1_millisecond;
const time duration = 300_milliseconds;
const time currentTime = util::now();
std::deque<FrameSnapshot> &history = frameHistory.history;
// Remove frames until only one is outside the duration, or until there are only three
while (history.size() > 3 && history[1].time + duration < currentTime) {
while (history.size() > 3 && history[1].timestamp + duration < currentTime) {
history.pop_front();
}
if (history[1].time + duration < currentTime) {
if (history[1].timestamp + duration < currentTime) {
history[0].z = history[1].z;
}
@@ -625,7 +625,7 @@ void Painter::renderText(TextBucket& bucket, const std::string& layer_name, cons
// Calculate the speed of zooming, and how far it would zoom in terms of zoom levels in one duration
float zoomDiff = endingZ - history[1].z,
timeDiff = lastFrame.time - history[1].time;
timeDiff = lastFrame.timestamp - history[1].timestamp;
if (timeDiff > duration) timeDiff = 1;
float fadedist = zoomDiff / (timeDiff / duration);
@@ -633,7 +633,7 @@ void Painter::renderText(TextBucket& bucket, const std::string& layer_name, cons
// At end of a zoom when the zoom stops changing continue pretending to zoom at that speed
// bump is how much farther it would have been if it had continued zooming at the same rate
float bump = (currentTime - lastFrame.time) / duration * fadedist;
float bump = (currentTime - lastFrame.timestamp) / duration * fadedist;
textShader->setFadeDist(fadedist * 10);
textShader->setMinFadeZoom(floor(lowZ * 10));