Justin R. Miller
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2b9fbb0731
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squashed stylequest merge
* uses OSM Bright style
* adds dot shader
* adds layer translation
* adds dashed line support
* adds style array parsing
* improves background layer parsing
* improves style constant parsing
* fixes sprite JSON pixel ratio parsing
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2014-05-07 10:37:25 -07:00 |
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Konstantin Käfer
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52cd9a6561
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update framehistory to use nanosecond timestamps
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2014-04-30 14:25:57 +02:00 |
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Konstantin Käfer
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1216a061d3
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move to libuv for the rendering loop
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2014-04-30 12:01:26 +02:00 |
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Konstantin Käfer
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666f593803
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use an event loop per map that is not the render thread
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2014-04-25 14:26:59 +02:00 |
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Konstantin Käfer
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29d6f22e48
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make sure we use a sufficiently large rect
using this on my 1920x1200 display shows the bottom cut off
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2014-04-23 18:00:46 +02:00 |
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Konstantin Käfer
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b119aa92d8
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remove Settings object from Painter
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2014-04-16 16:45:09 -04:00 |
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Konstantin Käfer
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78c10c0701
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Merge remote-tracking branch 'remotes/origin/pr/127'
Conflicts:
include/llmr/map/map.hpp
src/map/map.cpp
src/platform/platform.cpp
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2014-04-15 12:46:19 -04:00 |
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Konstantin Käfer
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06bcab9560
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correctly update the map dimensions on rotate
refs #37
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2014-04-10 14:07:36 -04:00 |
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Justin R. Miller
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e5713f31a6
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move to raster buckets & tile parser handling raster decoding
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2014-04-09 11:38:42 -07:00 |
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Justin R. Miller
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1215f6f1fe
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refs #101: data sources with styling
* add second, satellite class to stylesheet
* get rid of tile clipping masks for now
* flesh out raster styling properties
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2014-04-04 13:24:11 -07:00 |
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Konstantin Käfer
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85f0d9392b
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do not use shared pointers for buffers
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2014-03-25 13:41:20 +01:00 |
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Konstantin Käfer
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afe27ed74c
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only animate when we need to fade the text
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2014-03-24 18:00:03 +01:00 |
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Konstantin Käfer
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67a8882457
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use the correct glyphs
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2014-03-24 11:13:20 +01:00 |
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Konstantin Käfer
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ea6b24d02d
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add text rendering code
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2014-03-21 17:36:29 +01:00 |
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Konstantin Käfer
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a7b9b96d4d
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add textshader
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2014-03-21 14:26:25 +01:00 |
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Konstantin Käfer
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3413ee536d
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Merge branch 'master' into sdf
Conflicts:
include/llmr/map/tile_data.hpp
include/llmr/shader/shaders.hpp
src/map/map.cpp
src/map/tile_data.cpp
src/platform/platform.cpp
src/shader/shaders.cpp
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2014-03-21 13:36:32 +01:00 |
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Konstantin Käfer
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4ee0cf1791
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port remainder of the the placement algorithm
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2014-03-19 18:58:50 +01:00 |
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Justin R. Miller
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00a3245ce8
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fixes #70: raster tile rendering as toggleable mode from vector
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2014-03-18 16:57:17 -07:00 |
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Konstantin Käfer
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25ff0b253f
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merge vec2 and Coordinate
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2014-03-18 17:57:09 +01:00 |
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Konstantin Käfer
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168ee4659e
|
rename text shader file
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2014-03-17 12:31:13 +01:00 |
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Konstantin Käfer
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d9589573bc
|
extract label shaping
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2014-03-14 11:36:10 +01:00 |
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Konstantin Käfer
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8171c7bb43
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add empty classes for rendering glyphs
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2014-03-14 11:36:10 +01:00 |
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Konstantin Käfer
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8fd4d855d5
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move shader classes to separate folder
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2014-03-12 15:25:39 +01:00 |
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Konstantin Käfer
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af3bae59d6
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limit matte to full hd
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2014-03-11 12:16:54 +01:00 |
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Konstantin Käfer
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978b714de8
|
two render passes
Conflicts:
resources/style.pbf
src/renderer/painter.cpp
src/style/resources.cpp
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2014-03-11 12:15:06 +01:00 |
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Konstantin Käfer
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b7b2812d30
|
remove debug uniform
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2014-03-11 12:09:39 +01:00 |
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Konstantin Käfer
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69a5c0e15f
|
better support for gles2
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2014-03-05 16:58:46 +01:00 |
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Konstantin Käfer
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fc53caf99a
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use proper initializers
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2014-03-05 16:45:47 +01:00 |
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Konstantin Käfer
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027c6f33b3
|
implement tile wrapping
fixes #14
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2014-03-05 09:40:32 +01:00 |
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Konstantin Käfer
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b0ddabd6ac
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rename Tile to TileData
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2014-03-04 17:53:16 +01:00 |
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Konstantin Käfer
|
e85304d510
|
use depth buffer to avoid writing to opaque fragments
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2014-03-04 11:21:42 +01:00 |
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Konstantin Käfer
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0a6dbc8064
|
Merge branch 'nostencil'
Conflicts:
macosx/main.mm
src/map/map.cpp
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2014-03-03 16:02:13 +01:00 |
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Konstantin Käfer
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5d7ff19994
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fix compile
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2014-02-28 12:27:29 +01:00 |
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Konstantin Käfer
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4e73a4d47c
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Merge branch 'master' into tessellation
Conflicts:
include/llmr/renderer/fill_bucket.hpp
src/renderer/fill_bucket.cpp
src/renderer/painter.cpp
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2014-02-28 12:25:45 +01:00 |
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Konstantin Käfer
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eadafede08
|
use clipper and add missing vertices to avoid missing triangles
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2014-02-27 16:00:49 +01:00 |
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Konstantin Käfer
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8d68bd73e7
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draw a checkerboard stencil clipping mask initially
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2014-02-26 12:24:17 +01:00 |
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Konstantin Käfer
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70ec13e302
|
fix compile error
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2014-02-26 10:48:12 +01:00 |
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Konstantin Käfer
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f87e21b6e8
|
Merge branch 'tessellation' into nostencil
Conflicts:
include/llmr/renderer/fill_bucket.hpp
src/renderer/painter.cpp
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2014-02-26 10:44:09 +01:00 |
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Konstantin Käfer
|
e382cab17d
|
make implicit type conversions explicit
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2014-02-21 13:08:13 +01:00 |
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Konstantin Käfer
|
7f5a674a91
|
add texture settings
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2014-02-19 18:14:42 +01:00 |
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Konstantin Käfer
|
504b60b93e
|
don't used element arrays
|
2014-02-19 14:46:50 +01:00 |
|
Konstantin Käfer
|
ea80daa129
|
allow switching the vao if we switch the style from plain color to pattern fill
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2014-02-18 15:56:23 +01:00 |
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Konstantin Käfer
|
3843bf1ce5
|
better allocator defaults
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2014-02-17 16:35:12 +01:00 |
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Konstantin Käfer
|
b087c35c98
|
add tessellation library
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2014-02-17 12:45:57 +01:00 |
|
Justin R. Miller
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828d8ba26f
|
refs #60: first cut of POI rendering
* add basic marker style to stylesheet
* pass through marker style to PBF conversion
* marker/point tile parsing, bucket, buffer, shaders, etc.
* new sprite hosting for 1x/2x variants
* sprite load accepts screen scale argument
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2014-02-14 18:13:12 -08:00 |
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Konstantin Käfer
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da06a52056
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cut down on redundant gl uniform changes
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2014-02-13 16:21:51 +01:00 |
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Konstantin Käfer
|
f5846e1ebb
|
change line_strip drawing for outlines to indexed lines
|
2014-02-13 15:32:25 +01:00 |
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Konstantin Käfer
|
54454ed66a
|
optimizations + reorder vertex index
|
2014-02-13 14:10:04 +01:00 |
|
Konstantin Käfer
|
02f2dea807
|
get point shader to work on ios
|
2014-02-11 17:58:33 +01:00 |
|
Konstantin Käfer
|
662a61a396
|
split line vertices into multiple buffer groups if elements overflow
|
2014-02-11 17:34:46 +01:00 |
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