Konstantin Käfer
ec70125e41
[core] move TileData and dependents to new *TileID classes
2016-05-10 14:50:56 +02:00
Konstantin Käfer
bdcbceff80
[core] move Tile to use UnwrappedTileID
2016-05-10 14:50:56 +02:00
Konstantin Käfer
dde59eaf76
[core] move Painter and dependents to new *TileID classes
2016-05-10 14:50:56 +02:00
Molly Lloyd
c86f558e9d
[core] port outlinepattern for fill-pattern anti-aliasing from gl-js to native
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add outlinepattern shader class to relevant files
add outlinepattern code to painter_fill.cpp
add outlinepattern code to fill_bucket
refactor painter_fill, fix tests
fix merge conflicts and setDepthSublayer
update render test to no antialiasing so travis will be happy
2016-04-28 17:13:20 -07:00
Thiago Marcos P. Santos
d51944fbea
[core] Don't copy TransformState ( #3501 )
2016-04-15 12:17:19 -07:00
John Firebaugh
1ee0055710
[core] Eliminate MapData
2016-04-15 09:56:18 -07:00
John Firebaugh
9d18d65eda
[core] Remove MapData dependency from Painter
2016-04-15 09:56:18 -07:00
John Firebaugh
ce4270b01c
[core] Convert MapContext to Map::Impl; eliminate indirection
2016-04-15 09:56:18 -07:00
Konstantin Käfer
e7ac0f6d4c
[core] do not call glStencilFunc when we're not clipping
2016-04-06 14:19:13 -07:00
Konstantin Käfer
d63da3f2aa
[core] only compute ClipIDs for Vector/GeoJSON/Annotation tiles
2016-04-06 14:16:53 -07:00
Ansis Brammanis
273600c16e
[core] simplify conversions from pixels to tile units
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fix #3768
2016-03-30 18:53:44 -07:00
Ansis Brammanis
b352bb81d8
[core] fix background-pattern rendering in perspective view
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fix #3801
2016-03-28 16:59:39 -07:00
Bruno de Oliveira Abinader
cd1a06c2dc
[core] Get rid of MapData::{get,set}animationTime
2016-03-18 01:27:48 +02:00
Bruno de Oliveira Abinader
c6ba05bbc3
[core] Default fade duration is now a constant
2016-03-18 01:27:47 +02:00
Konstantin Käfer
15bc11ab23
[core] cancel TileID::overscaling()
2016-03-08 13:34:17 +01:00
Bruno de Oliveira Abinader
9346a6d038
[core] Avoid precompute overscaling for TileID
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Plus type change for zoom and removed redundant inlines.
2016-03-01 21:39:36 +00:00
Bruno de Oliveira Abinader
6e6d91478e
[core] Cleared TileCoordinate from Painter
2016-03-01 20:58:54 +00:00
John Firebaugh
9c26f06318
[core] Thread GLObjectStore through to Holder objects
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This eliminates the reliance on ThreadContext to provide GLObjectStore, and statically enforces that GL cleanup functions happen only when GLObjectStore::performCleanup is called.
With the elimination of the Map thread, this becomes important because there may be multiple GLObjectStore's per-thread, and Map will need to ensure that the correct context is active when calling GLObjectStore::performCleanup.
2016-02-18 15:15:24 -08:00
Bruno de Oliveira Abinader
0386dc7a4e
[gl] Use Shader::getID() whenever possible
2016-02-18 13:27:35 +02:00
John Firebaugh
62bbf2627a
[core] Organize files that were in map folder better
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Fixes #996
2016-02-11 17:30:35 -08:00
Konstantin Käfer
4edb2bc222
[core] draw clipping masks from ClipIDGenerator rather than Sources
2016-02-10 11:35:17 +01:00
Ansis Brammanis
4e0d1070f6
[core] support tiles with non-4096 extents
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Convert all geometries to the maximum extent supported by our buffers
and then use that constant extent everywhere else.
2016-02-02 14:49:03 -08:00
John Firebaugh
5512d87362
[core] Remove TransformState::getNormalizedZoom
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It calculated the same value as TransformState::getZoom.
2016-02-02 12:44:28 -08:00
John Firebaugh
9b62661b07
[core] Use experimental optional instead of mapbox::util::optional
2016-01-19 17:56:48 -08:00
John Firebaugh
e2ad0e008a
[core] Fix background-pattern origin
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Regressed in 6e41664cb0 . This restores it
to the same behavior as gl-js, backed by test-suite tests.
2015-12-18 10:46:10 -08:00
John Firebaugh
bf37904883
[core] Unbind current VAO before calling custom layer render function
2015-12-17 15:15:55 -08:00
John Firebaugh
4a803f1a78
[core] Don't use glClear optimization for layers that aren't the bottommost
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Fixes #3292
2015-12-14 17:01:16 -08:00
John Firebaugh
9b8f5d3be1
[core] Fix another place GL state was required but not set
2015-12-14 15:50:42 -08:00
John Firebaugh
65b3220368
[core] Reduce custom layer API to lowest common denominator
2015-12-11 12:44:54 -08:00
Konstantin Käfer
93c000dd18
[core] viewport is handled by embedding applications
2015-12-10 14:16:11 -08:00
John Firebaugh
bde07c8f0e
[core] Custom layers
2015-12-09 13:51:28 -08:00
John Firebaugh
45c7b472ad
[core] Ensure GL state is set to necessary values in more places
2015-12-09 12:10:23 -08:00
John Firebaugh
e04c5f6506
[core] Replace StyleLayerType with RTTI
2015-12-07 18:22:33 -08:00
John Firebaugh
398ab663be
[core] Clean up Painter
2015-12-03 12:44:43 -08:00
Konstantin Käfer
0c351eb523
[core] use default instead of empty function body
2015-12-03 15:38:36 +01:00
John Firebaugh
e5181e2668
[core] Use optional where SpriteAtlas return values might not exist
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Fixes #3162
2015-12-01 18:05:54 -08:00
John Firebaugh
b7674040ab
[core] Privatize layers and sources
2015-12-01 11:16:57 -08:00
Adam Hunter
e1091db45e
[core] Use a separate atlas and store for annotation sprites
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Fixes #1488
2015-12-01 09:15:05 -08:00
Bruno de Oliveira Abinader
711d41f91b
[core] Avoid extra copy of TransformState in Painter::render
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In MapContext thread, TransformState gets updated from main thread to
MapContext and Painter can safely reference MapContext's TransformState
instead of copying it upon each Painter::render call.
2015-11-18 09:37:27 +02:00
John Firebaugh
1e350b7ea4
[core] Reorganize sprite related files
2015-11-12 13:03:14 -08:00
Bruno de Oliveira Abinader
e2052ea3e4
[core] Added PrecisionPoint to represent pixel points
2015-11-11 16:59:49 +02:00
John Firebaugh
54e08b1f83
[core] Eliminate use of ClassProperties for paint
2015-11-10 11:33:17 -08:00
Konstantin Käfer
7b8b2b1790
Revert "[core] only update the render order array when there are changes to tiles"
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This reverts commit ec1a58d8ef and 177372b836 .
2015-11-09 11:18:10 -08:00
Bruno de Oliveira Abinader
5ef5d08867
[core] Reset GL values when needed
2015-11-06 20:05:01 +02:00
Bruno de Oliveira Abinader
8894982625
[core] Use GL_TRUE/GL_FALSE instead of true/false
2015-11-06 20:05:01 +02:00
Bruno de Oliveira Abinader
179917ccb6
[core] Replace GL config save/restore with setDirty mechanism
2015-11-06 13:36:00 +02:00
Konstantin Käfer
177372b836
[core] only update the render order array when there are changes to tiles
2015-11-05 10:33:21 +01:00
Konstantin Käfer
8e63084c9e
[core] Move remaining GL state from Painter into GLConfig object
2015-11-04 13:38:51 +01:00
John Firebaugh
540c6eca15
[core] Eliminate StyleBucket
2015-10-30 11:19:28 -07:00
Bruno de Oliveira Abinader
54858dae8c
[core] Added save/restore capabilities to GL config
2015-10-22 16:02:39 -07:00