[core] do not call glStencilFunc when we're not clipping

This commit is contained in:
Konstantin Käfer
2016-03-15 17:43:13 +01:00
parent 3a36079ccc
commit e7ac0f6d4c
14 changed files with 35 additions and 6 deletions

View File

@@ -38,6 +38,8 @@ public:
virtual bool hasData() const = 0;
virtual bool needsClipping() const = 0;
inline bool needsUpload() const {
return !uploaded;
}

View File

@@ -31,6 +31,10 @@ bool CircleBucket::hasData() const {
return !triangleGroups_.empty();
}
bool CircleBucket::needsClipping() const {
return true;
}
void CircleBucket::addGeometry(const GeometryCollection& geometryCollection) {
for (auto& circle : geometryCollection) {
for(auto & geometry : circle) {

View File

@@ -23,6 +23,7 @@ public:
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
bool hasData() const override;
bool needsClipping() const override;
void addGeometry(const GeometryCollection&);
void drawCircles(CircleShader&, gl::GLObjectStore&);

View File

@@ -206,6 +206,10 @@ bool FillBucket::hasData() const {
return !triangleGroups.empty() || !lineGroups.empty();
}
bool FillBucket::needsClipping() const {
return true;
}
void FillBucket::drawElements(PlainShader& shader, gl::GLObjectStore& glObjectStore) {
GLbyte* vertex_index = BUFFER_OFFSET(0);
GLbyte* elements_index = BUFFER_OFFSET(0);

View File

@@ -35,6 +35,7 @@ public:
void upload(gl::GLObjectStore&) override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
bool hasData() const override;
bool needsClipping() const override;
void addGeometry(const GeometryCollection&);
void tessellate();

View File

@@ -452,6 +452,10 @@ bool LineBucket::hasData() const {
return !triangleGroups.empty();
}
bool LineBucket::needsClipping() const {
return true;
}
void LineBucket::drawLines(LineShader& shader, gl::GLObjectStore& glObjectStore) {
GLbyte* vertex_index = BUFFER_OFFSET(0);
GLbyte* elements_index = BUFFER_OFFSET(0);

View File

@@ -30,6 +30,7 @@ public:
void upload(gl::GLObjectStore&) override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
bool hasData() const override;
bool needsClipping() const override;
void addGeometry(const GeometryCollection&);
void addGeometry(const GeometryCoordinates& line);

View File

@@ -74,9 +74,9 @@ bool Painter::needsAnimation() const {
return frameHistory.needsAnimation(util::DEFAULT_FADE_DURATION);
}
void Painter::prepareTile(const Tile& tile) {
const GLint ref = (GLint)tile.clip.reference.to_ulong();
const GLuint mask = (GLuint)tile.clip.mask.to_ulong();
void Painter::setClipping(const ClipID& clip) {
const GLint ref = (GLint)clip.reference.to_ulong();
const GLuint mask = (GLuint)clip.mask.to_ulong();
config.stencilFunc = { GL_EQUAL, ref, mask };
}
@@ -249,7 +249,9 @@ void Painter::renderPass(RenderPass pass_,
config.setDirty();
} else {
MBGL_DEBUG_GROUP(layer.id + " - " + std::string(item.tile->id));
prepareTile(*item.tile);
if (item.bucket->needsClipping()) {
setClipping(item.tile->clip);
}
item.bucket->render(*this, layer, item.tile->id, item.tile->matrix);
}
}

View File

@@ -111,7 +111,7 @@ private:
Iterator it, Iterator end,
GLsizei i, int8_t increment);
void prepareTile(const Tile& tile);
void setClipping(const ClipID&);
template <typename BucketProperties, typename StyleProperties>
void renderSDF(SymbolBucket &bucket,

View File

@@ -13,7 +13,7 @@ void Painter::renderTileDebug(const Tile& tile) {
MBGL_DEBUG_GROUP(std::string { "debug " } + std::string(tile.id));
assert(tile.data);
if (data.getDebug() != MapDebugOptions::NoDebug) {
prepareTile(tile);
setClipping(tile.clip);
if (data.getDebug() & (MapDebugOptions::Timestamps | MapDebugOptions::ParseStatus)) {
renderDebugText(*tile.data, tile.matrix);
}

View File

@@ -37,3 +37,7 @@ void RasterBucket::drawRaster(RasterShader& shader, StaticVertexBuffer &vertices
bool RasterBucket::hasData() const {
return raster.isLoaded();
}
bool RasterBucket::needsClipping() const {
return false;
}

View File

@@ -17,6 +17,7 @@ public:
void upload(gl::GLObjectStore&) override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
bool hasData() const override;
bool needsClipping() const override;
void setImage(PremultipliedImage);

View File

@@ -95,6 +95,10 @@ bool SymbolBucket::hasIconData() const { return renderData && !renderData->icon.
bool SymbolBucket::hasCollisionBoxData() const { return renderData && !renderData->collisionBox.groups.empty(); }
bool SymbolBucket::needsClipping() const {
return mode == MapMode::Still;
}
void SymbolBucket::parseFeatures(const GeometryTileLayer& layer,
const FilterExpression& filter) {
const bool has_text = !layout.text.field.value.empty() && !layout.text.font.value.empty();

View File

@@ -76,6 +76,7 @@ public:
bool hasTextData() const;
bool hasIconData() const;
bool hasCollisionBoxData() const;
bool needsClipping() const override;
void addFeatures(uintptr_t tileUID,
SpriteAtlas&,