[core] Fix another place GL state was required but not set
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@@ -131,6 +131,7 @@ void Painter::render(const Style& style, const FrameData& frame_, SpriteAtlas& a
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config.stencilMask = 0xFF;
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config.depthTest = GL_FALSE;
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config.depthMask = GL_TRUE;
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config.colorMask = { GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE };
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config.clearColor = { background[0], background[1], background[2], background[3] };
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config.clearStencil = 0;
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config.clearDepth = 1;
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