[core] Unbind current VAO before calling custom layer render function

This commit is contained in:
John Firebaugh
2015-12-17 14:40:16 -08:00
parent fd248c1894
commit bf37904883

View File

@@ -240,6 +240,7 @@ void Painter::renderPass(RenderPass pass_,
renderBackground(*layer.as<BackgroundLayer>());
} else if (layer.is<CustomLayer>()) {
MBGL_DEBUG_GROUP(layer.id + " - custom");
VertexArrayObject::Unbind();
layer.as<CustomLayer>()->render(state);
config.setDirty();
} else {