[core] Reduce custom layer API to lowest common denominator

This commit is contained in:
John Firebaugh
2015-12-09 16:52:59 -08:00
parent 78691fa9e6
commit 65b3220368
7 changed files with 137 additions and 47 deletions

View File

@@ -9,6 +9,7 @@
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/vec.hpp>
#include <mbgl/annotation/annotation.hpp>
#include <mbgl/style/types.hpp>
#include <cstdint>
#include <string>
@@ -27,7 +28,6 @@ class Transform;
class PointAnnotation;
class ShapeAnnotation;
struct CameraOptions;
class StyleLayer;
namespace util {
template <class T> class Thread;
@@ -164,9 +164,12 @@ public:
AnnotationIDs getPointAnnotationsInBounds(const LatLngBounds&);
LatLngBounds getBoundsForAnnotations(const AnnotationIDs&);
// Style API
void addLayer(std::unique_ptr<StyleLayer>);
void addLayer(std::unique_ptr<StyleLayer>, const std::string& before);
void addCustomLayer(const std::string& id,
CustomLayerInitializeFunction,
CustomLayerRenderFunction,
CustomLayerDeinitializeFunction,
void* context,
const char* before = nullptr);
// Memory
void setSourceTileCacheSize(size_t);

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@@ -189,6 +189,45 @@ MBGL_DEFINE_ENUM_CLASS(TextTransformTypeClass, TextTransformType, {
{ TextTransformType::Lowercase, "lowercase" },
});
/**
* Initialize any GL state needed by the custom layer. This method is called once, from the
* rendering thread, at a point when the GL context is active but before rendering for the
* first time.
*
* Resources that are acquired in this method must be released in the UninitializeFunction.
*/
using CustomLayerInitializeFunction = void (*)(void* context);
/**
* Parameters that define the current camera position for a CustomLayerRenderFunction.
*/
struct CustomLayerRenderParameters {
double width;
double height;
double latitude;
double longitude;
double zoom;
double bearing;
double pitch;
double altitude;
};
/**
* Render the layer. This method is called once per frame. The implementation should not make
* any assumptions about the GL state (other than that the correct context is active). It may
* make changes to the state, and is not required to reset values such as the depth mask, stencil
* mask, and corresponding test flags to their original values.
*/
using CustomLayerRenderFunction = void (*)(void* context, const CustomLayerRenderParameters&);
/**
* Destroy any GL state needed by the custom layer, and deallocate context, if necessary. This
* method is called once, from the rendering thread, at a point when the GL context is active.
*
* Note that it may be called even when the InitializeFunction has not been called.
*/
using CustomLayerDeinitializeFunction = void (*)(void* context);
} // namespace mbgl
#endif

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@@ -1,10 +1,53 @@
#include <mbgl/layer/custom_layer.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/map/transform_state.hpp>
namespace mbgl {
CustomLayer::CustomLayer(const std::string& id_) {
CustomLayer::CustomLayer(const std::string& id_,
CustomLayerInitializeFunction initializeFn_,
CustomLayerRenderFunction renderFn_,
CustomLayerDeinitializeFunction deinitializeFn_,
void * context_) {
id = id_;
initializeFn = initializeFn_;
renderFn = renderFn_;
deinitializeFn = deinitializeFn_;
context = context_;
}
CustomLayer::CustomLayer(const CustomLayer& other)
: StyleLayer(other) {
id = other.id;
// Don't copy anything else.
}
CustomLayer::~CustomLayer() {
if (deinitializeFn) {
deinitializeFn(context);
}
}
void CustomLayer::initialize() {
assert(initializeFn);
initializeFn(context);
}
void CustomLayer::render(const TransformState& state) const {
assert(renderFn);
CustomLayerRenderParameters parameters;
parameters.width = state.getWidth();
parameters.height = state.getHeight();
parameters.latitude = state.getLatLng().latitude;
parameters.longitude = state.getLatLng().longitude;
parameters.zoom = state.getZoom();
parameters.bearing = -state.getAngle() / M_PI * 180;
parameters.pitch = state.getPitch();
parameters.altitude = state.getAltitude();
renderFn(context, parameters);
}
bool CustomLayer::recalculate(const StyleCalculationParameters&) {
@@ -12,6 +55,10 @@ bool CustomLayer::recalculate(const StyleCalculationParameters&) {
return false;
}
std::unique_ptr<StyleLayer> CustomLayer::clone() const {
return std::make_unique<CustomLayer>(*this);
}
std::unique_ptr<Bucket> CustomLayer::createBucket(StyleBucketParameters&) const {
return nullptr;
}

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@@ -5,35 +5,24 @@
namespace mbgl {
class StyleRenderParameters;
class TransformState;
class CustomLayer : public StyleLayer {
public:
CustomLayer(const std::string& id);
CustomLayer(const CustomLayer&) = default;
CustomLayer(const std::string& id,
CustomLayerInitializeFunction,
CustomLayerRenderFunction,
CustomLayerDeinitializeFunction,
void* context);
/**
* Initialize any GL state needed by the custom layer. This method is called once, from the
* rendering thread, at a point when the GL context is active but before rendering for the
* first time.
*
* Resources that are acquired in this method must be released in the subclass's destructor.
* However, note that in some situations the destructor may be called without initialize()
* having been called. The destructor should be prepared for this case, e.g. by checking if
* the resources were actually acquired before releasing them.
*/
virtual void initialize() = 0;
CustomLayer(const CustomLayer&);
~CustomLayer();
/**
* Render the layer. This method is called once per frame. The implementation should not make
* any assumptions about the GL state (other than that the correct context is active). It may
* make changes to the state, and is not required to reset values such as the depth mask, stencil
* mask, and corresponding test flags to their original values.
*
* The input StyleRenderParameters object has a `TransformState state` member that can be queried
* for information about the current map view.
*/
virtual void render(const StyleRenderParameters&) const = 0;
void initialize();
void render(const TransformState&) const;
private:
std::unique_ptr<StyleLayer> clone() const final;
void parseLayout(const JSVal&) final {}
void parsePaints(const JSVal&) final {}
@@ -42,6 +31,11 @@ public:
bool recalculate(const StyleCalculationParameters&) final;
std::unique_ptr<Bucket> createBucket(StyleBucketParameters&) const final;
CustomLayerInitializeFunction initializeFn;
CustomLayerRenderFunction renderFn;
CustomLayerDeinitializeFunction deinitializeFn;
void* context;
};
} // namespace mbgl

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@@ -8,6 +8,7 @@
#include <mbgl/annotation/point_annotation.hpp>
#include <mbgl/annotation/shape_annotation.hpp>
#include <mbgl/style/style_layer.hpp>
#include <mbgl/layer/custom_layer.hpp>
#include <mbgl/util/projection.hpp>
#include <mbgl/util/thread.hpp>
@@ -425,12 +426,15 @@ LatLngBounds Map::getBoundsForAnnotations(const AnnotationIDs& annotations) {
#pragma mark - Style API
void Map::addLayer(std::unique_ptr<StyleLayer> layer) {
context->invoke(&MapContext::addLayer, std::move(layer), mapbox::util::optional<std::string>());
}
void Map::addLayer(std::unique_ptr<StyleLayer> layer, const std::string& before) {
context->invoke(&MapContext::addLayer, std::move(layer), before);
void Map::addCustomLayer(const std::string& id,
CustomLayerInitializeFunction initialize,
CustomLayerRenderFunction render,
CustomLayerDeinitializeFunction deinitialize,
void* context_,
const char* before) {
context->invoke(&MapContext::addLayer,
std::make_unique<CustomLayer>(id, initialize, render, deinitialize, context_),
before ? std::string(before) : mapbox::util::optional<std::string>());
}
#pragma mark - Toggles

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@@ -239,7 +239,7 @@ void Painter::renderPass(RenderPass pass_,
renderBackground(*layer.as<BackgroundLayer>());
} else if (layer.is<CustomLayer>()) {
MBGL_DEBUG_GROUP(layer.id + " - custom");
layer.as<CustomLayer>()->render(StyleRenderParameters(state));
layer.as<CustomLayer>()->render(state);
config.setDirty();
} else {
MBGL_DEBUG_GROUP(layer.id + " - " + std::string(item.tile->id));

View File

@@ -13,11 +13,8 @@ using namespace mbgl;
static const GLchar * vertexShaderSource = "attribute vec2 a_pos; void main() { gl_Position = vec4(a_pos, 0, 1); }";
static const GLchar * fragmentShaderSource = "void main() { gl_FragColor = vec4(0, 1, 0, 1); }";
class TestLayer : public CustomLayer {
class TestLayer {
public:
TestLayer() : CustomLayer("custom") {}
TestLayer(const TestLayer& copy) : CustomLayer(copy) {} // Don't copy GL resources
~TestLayer() {
if (program) {
MBGL_CHECK_ERROR(glDeleteBuffers(1, &buffer));
@@ -29,7 +26,7 @@ public:
}
}
void initialize() override {
void initialize() {
program = MBGL_CHECK_ERROR(glCreateProgram());
vertexShader = MBGL_CHECK_ERROR(glCreateShader(GL_VERTEX_SHADER));
fragmentShader = MBGL_CHECK_ERROR(glCreateShader(GL_FRAGMENT_SHADER));
@@ -49,7 +46,7 @@ public:
MBGL_CHECK_ERROR(glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), background, GL_STATIC_DRAW));
}
void render(const StyleRenderParameters&) const override {
void render() {
MBGL_CHECK_ERROR(glUseProgram(program));
MBGL_CHECK_ERROR(glBindBuffer(GL_ARRAY_BUFFER, buffer));
MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos));
@@ -59,10 +56,6 @@ public:
MBGL_CHECK_ERROR(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
}
std::unique_ptr<StyleLayer> clone() const override {
return std::make_unique<TestLayer>(*this);
}
GLuint program = 0;
GLuint vertexShader = 0;
GLuint fragmentShader = 0;
@@ -77,7 +70,17 @@ TEST(CustomLayer, Basic) {
Map map(view, fileSource, MapMode::Still);
map.setStyleJSON(util::read_file("test/fixtures/api/empty.json"), "");
map.addLayer(std::make_unique<TestLayer>());
map.addCustomLayer(
"custom",
[] (void* context) {
reinterpret_cast<TestLayer*>(context)->initialize();
},
[] (void* context, const CustomLayerRenderParameters&) {
reinterpret_cast<TestLayer*>(context)->render();
},
[] (void* context) {
delete reinterpret_cast<TestLayer*>(context);
}, new TestLayer());
test::checkImage("test/fixtures/custom_layer/basic", test::render(map));
}