John Firebaugh
8f1772f18f
More complete uv::thread
2014-12-02 12:24:25 -08:00
John Firebaugh
7901706094
Use uv::async
2014-11-26 17:37:13 -08:00
John Firebaugh
0d5e1339ef
Remove vague comments
2014-11-26 16:08:10 -08:00
John Firebaugh
84c3191044
Eliminate Map::getActiveSources()
2014-11-26 16:04:22 -08:00
John Firebaugh
78f11ae947
Fix destruction order
2014-11-26 15:13:14 -08:00
John Firebaugh
2cc5e01137
auto
2014-11-26 15:13:14 -08:00
John Firebaugh
167097936a
Store SourceInfo as direct member
2014-11-26 15:13:14 -08:00
John Firebaugh
41e90b4150
Pass SourceInfo as reference
2014-11-26 15:13:14 -08:00
John Firebaugh
23b61f808c
Eliminate remaining uses of Map in TileData
2014-11-26 15:13:14 -08:00
John Firebaugh
9af3b033bf
Eliminate Map::getStyle()
2014-11-26 15:13:13 -08:00
John Firebaugh
d3ba1071cb
Make Map::getSprite() private
2014-11-26 15:13:13 -08:00
John Firebaugh
576533b18c
Eliminate Map::getTexturepool()
2014-11-26 15:13:13 -08:00
John Firebaugh
3aa15306f6
Map Map::getWorker() private
2014-11-26 15:13:13 -08:00
John Firebaugh
8c3e39a516
Eliminate Map::getGlyphStore()
2014-11-26 15:13:13 -08:00
John Firebaugh
8e33076bf1
Eliminate Map::getSpriteAtlas()
2014-11-26 15:13:13 -08:00
John Firebaugh
a5fe8ec3dc
Eliminate Map::getGlyphAtlas()
2014-11-26 15:13:13 -08:00
John Firebaugh
c3940cf082
Eliminate Map::getFileSource
2014-11-21 14:25:12 -08:00
John Firebaugh
9e971095d3
Pass FileSource by reference
2014-11-21 14:25:11 -08:00
John Firebaugh
aaa1e3a6f1
Remove rotation constraints
...
This should be an iOS SDK option, not hard coded into
low-level renderering.
Fixes #458
2014-11-20 15:13:23 -08:00
Konstantin Käfer
27cf24171a
check library versions against header symbols in static initialization function
...
fixes #580
2014-11-12 12:12:01 +01:00
artemp
665497672e
access member variables directly inside class methods
2014-10-29 18:13:25 -04:00
artemp
9ff0d00912
store uv::loop as unique_ptr
2014-10-29 18:12:11 -04:00
artemp
2607a755af
store spriteAtlas by value + make TileParser noncopyable
2014-10-29 14:09:06 -04:00
artemp
3b5b15a4e4
store glyphAtlas by value in Map object, pass by ref
...
change hasData signiture to expect ```StyleLayer const&```
2014-10-29 13:44:26 -04:00
John Firebaugh
da8aa391d0
Render map with a copy of TransformState
2014-10-29 09:58:56 -04:00
John Firebaugh
4f7bc80664
Hold internal reference to Sprite in SpriteAtlas
2014-10-29 09:58:03 -04:00
Konstantin Käfer
f50d8bbf3a
fix build with libuv 0.11
2014-10-27 12:17:52 -04:00
Konstantin Käfer
214f99673f
fix variable shadowing
2014-10-22 18:19:01 +02:00
Konstantin Käfer
905c4294be
Merge branch 'libuv-0.10-headless-display' into mason
...
Conflicts:
common/http_request_baton_curl.cpp
include/mbgl/map/map.hpp
include/mbgl/util/uv_detail.hpp
scripts/travis_before_install.sh
setup-libraries.sh
src/map/map.cpp
src/storage/file_request_baton.cpp
src/storage/http_request.cpp
src/util/uv-messenger.c
2014-10-22 15:14:21 +02:00
Konstantin Käfer
5a87fb337d
first attempt at using mason to install packages
...
[skip ci]
2014-10-20 17:55:49 +02:00
Mike Morris
2d1219fa51
Merge branch 'master' into libuv-0.10-headless-display
...
Conflicts:
common/curl_request.cpp
common/glfw_view.cpp
common/glfw_view.hpp
include/mbgl/platform/request.hpp
ios/mapbox-gl-cocoa
setup-libraries.sh
src/map/map.cpp
src/platform/request.cpp
test/fixtures/fixture_request.cpp
2014-10-10 12:24:45 -04:00
Konstantin Käfer
d03b7aa31a
properly ref/unref the handle and run the loop again for shutdown purposes
2014-10-01 13:26:49 +02:00
Mike Morris
848dccbcae
make view active/inactive around Map::setup, don't leave active after view.resize()
2014-09-30 12:06:51 -04:00
Konstantin Käfer
8fcc74e253
fix headless tests
2014-09-30 17:29:10 +02:00
Konstantin Käfer
9e44c0eae8
add reachability
2014-09-29 14:02:42 +02:00
Konstantin Käfer
1209744b38
use the default cache location on ios to avoid writing to unwritable file system locations
2014-09-24 17:08:44 +02:00
Konstantin Käfer
111fccb76c
option to pass data parameter, and add more explanation
2014-09-24 16:14:10 +02:00
Konstantin Käfer
ba18c08524
add a callback to stop() to allow running the current thread's event loop
2014-09-24 16:14:10 +02:00
Konstantin Käfer
fd2b2e2082
use separate workers for tile parsing to avoid blocking the threadpool for other libuv actions
2014-09-24 16:14:09 +02:00
Konstantin Käfer
f26bb724dc
use util::ptr as a wrapper around std::shared_ptr that asserts nonemptiness
2014-09-24 16:14:09 +02:00
Konstantin Käfer
6c526e5637
make sure all of our async handles are stopped before stopping the map thread
2014-09-24 16:14:09 +02:00
Konstantin Käfer
d9fc7708a2
do 304 requests and cache them in sqlite
2014-09-24 16:14:09 +02:00
Mike Morris
65df83ce4c
bump mapnik-packaging, remove unnecessary view.make_active calls
2014-09-19 16:16:44 -04:00
Mike Morris
9d369ec742
dont make_active when clearing buffers, call make_inactive at end of Map::prepare()
2014-09-16 18:00:52 -04:00
Mike Morris
57fb4b984d
don't terminate after Map::run
2014-09-10 19:23:40 -04:00
Mike Morris
c03beb070b
fix Map::terminate?
2014-09-10 19:15:03 -04:00
Mike Morris
15564b81a3
Merge branch 'fix-context-shutdown-merge' into libuv-0.10-fix-context-shutdown
...
Conflicts:
src/map/map.cpp
2014-09-10 18:53:20 -04:00
Leith Bade
7a4c914d05
Move notify_map_change() from a global callback, to a callback in
...
View.
This allows for their to me more than one Map object alive at a
time.
Fixes mapbox/mapbox-gl-native#346
Conflicts:
common/glfw_view.hpp
include/llmr/map/view.hpp
include/mbgl/map/transform.hpp
src/map/map.cpp
src/map/transform.cpp
test/headless.cpp
2014-09-10 18:47:13 -04:00
Leith Bade
71549e7b93
Adds the function Map::terminate() to allow all GL resources held
...
by the map to be released immediately.
Map::terminate() will call any GL functions on the current thread
without blocking or defering to the rendering thread.
This function allows a GL context to be destroyed and recreated
safely without having to delete the Map object.
Fixes mapbox/mapbox-gl-native#341
Conflicts:
include/llmr/renderer/painter.hpp
test/headless.cpp
2014-09-10 18:31:20 -04:00
Leith Bade
c004c03696
Add View::make_inactive() to remove context from rendering thread
...
View::make_inactive() is called just before termination of the
rendering thread. The implementation must clear the thread's GL
context.
This ensures there is no context still bound to a thread during
GL shutdown. This is needed as GL will not actually delete a
context until it is not active on any thread.
Fixes mapbox/mapbox-gl-native#340
Conflicts:
common/glfw_view.hpp
include/llmr/map/view.hpp
test/headless.cpp
2014-09-10 18:21:03 -04:00