Eliminate Map::getTexturepool()
This commit is contained in:
@@ -128,7 +128,6 @@ public:
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inline const TransformState &getState() const { return state; }
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inline util::ptr<Style> getStyle() const { return style; }
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util::ptr<Sprite> getSprite();
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inline util::ptr<Texturepool> getTexturepool() { return texturepool; }
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inline timestamp getAnimationTime() const { return animationTime; }
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inline timestamp getTime() const { return animationTime; }
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void updateTiles();
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@@ -11,12 +11,13 @@ class Map;
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class Painter;
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class SourceInfo;
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class StyleLayer;
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class Texturepool;
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class RasterTileData : public TileData {
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friend class TileParser;
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public:
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RasterTileData(Tile::ID const& id, Map &map, const util::ptr<SourceInfo> &source);
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RasterTileData(Tile::ID const& id, Map &map, Texturepool&, const util::ptr<SourceInfo> &source);
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~RasterTileData();
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virtual void parse();
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@@ -22,6 +22,7 @@ class GlyphAtlas;
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class GlyphStore;
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class SpriteAtlas;
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class FileSource;
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class Texturepool;
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class Painter;
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class StyleLayer;
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class TransformState;
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@@ -32,7 +33,10 @@ public:
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Source(const util::ptr<SourceInfo>& info);
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void load(Map&, FileSource&);
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bool update(Map&, uv::worker&, GlyphAtlas&, GlyphStore&, SpriteAtlas&, FileSource&);
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bool update(Map&, uv::worker&,
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GlyphAtlas&, GlyphStore&,
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SpriteAtlas&,
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Texturepool&, FileSource&);
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void updateMatrices(const mat4 &projMatrix, const TransformState &transform);
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void drawClippingMasks(Painter &painter);
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@@ -51,9 +55,17 @@ private:
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int32_t coveringZoomLevel(const TransformState&) const;
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std::forward_list<Tile::ID> coveringTiles(const TransformState&) const;
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bool updateTiles(Map&, uv::worker&, GlyphAtlas&, GlyphStore&, SpriteAtlas&, FileSource&);
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bool updateTiles(Map&, uv::worker&,
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GlyphAtlas&, GlyphStore&,
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SpriteAtlas&,
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Texturepool&, FileSource&);
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TileData::State addTile(Map&, uv::worker&,
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GlyphAtlas&, GlyphStore&,
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SpriteAtlas&,
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FileSource&, Texturepool&,
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const Tile::ID&);
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TileData::State addTile(Map&, uv::worker&, GlyphAtlas&, GlyphStore&, SpriteAtlas&, FileSource&, const Tile::ID&);
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TileData::State hasTile(const Tile::ID& id);
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double getZoom(const TransformState &state) const;
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@@ -28,6 +28,7 @@ class StyleBucketSymbol;
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class StyleLayerGroup;
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class VectorTileData;
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class Collision;
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class Texturepool;
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class TileParser : private util::noncopyable
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{
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@@ -37,7 +38,8 @@ public:
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GlyphAtlas & glyphAtlas,
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GlyphStore & glyphStore,
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SpriteAtlas & spriteAtlas,
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const util::ptr<Sprite> &sprite);
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const util::ptr<Sprite> &sprite,
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Texturepool& texturepool);
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~TileParser();
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public:
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@@ -49,7 +51,7 @@ private:
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std::unique_ptr<Bucket> createBucket(util::ptr<StyleBucket> bucket_desc);
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std::unique_ptr<Bucket> createFillBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketFill &fill);
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std::unique_ptr<Bucket> createRasterBucket(const util::ptr<Texturepool> &texturepool, const StyleBucketRaster &raster);
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std::unique_ptr<Bucket> createRasterBucket(Texturepool& texturepool, const StyleBucketRaster &raster);
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std::unique_ptr<Bucket> createLineBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketLine &line);
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std::unique_ptr<Bucket> createSymbolBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketSymbol &symbol);
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@@ -65,7 +67,7 @@ private:
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GlyphStore & glyphStore;
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SpriteAtlas & spriteAtlas;
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util::ptr<Sprite> sprite;
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util::ptr<Texturepool> texturePool;
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Texturepool& texturePool;
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std::unique_ptr<Collision> collision;
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};
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@@ -24,6 +24,7 @@ class TileParser;
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class GlyphAtlas;
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class GlyphStore;
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class SpriteAtlas;
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class Texturepool;
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class VectorTileData : public TileData {
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friend class TileParser;
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@@ -32,6 +33,7 @@ public:
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VectorTileData(Tile::ID const&, Map&,
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GlyphAtlas&, GlyphStore&,
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SpriteAtlas&,
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Texturepool&,
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const util::ptr<SourceInfo>&);
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~VectorTileData();
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@@ -57,6 +59,7 @@ protected:
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GlyphAtlas& glyphAtlas;
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GlyphStore& glyphStore;
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SpriteAtlas& spriteAtlas;
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Texturepool& texturepool;
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public:
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const float depth;
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@@ -16,7 +16,7 @@ class VertexArrayObject;
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class RasterBucket : public Bucket {
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public:
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RasterBucket(const util::ptr<Texturepool> &texturepool, const StyleBucketRaster& properties);
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RasterBucket(Texturepool&, const StyleBucketRaster&);
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virtual void render(Painter& painter, util::ptr<StyleLayer> layer_desc, const Tile::ID& id, const mat4 &matrix);
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virtual bool hasData() const;
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@@ -31,8 +31,6 @@ public:
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void drawRaster(RasterShader& shader, StaticVertexBuffer &vertices, VertexArrayObject &array, GLuint texture);
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Raster raster;
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private:
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};
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}
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@@ -17,7 +17,7 @@ namespace mbgl {
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class Raster : public std::enable_shared_from_this<Raster> {
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public:
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Raster(const util::ptr<Texturepool> &texturepool);
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Raster(Texturepool&);
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~Raster();
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// load image data
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@@ -57,7 +57,7 @@ private:
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bool loaded = false;
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// shared texture pool
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util::ptr<Texturepool> texturepool;
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Texturepool& texturepool;
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// min/mag filter
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uint32_t filter = 0;
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@@ -642,7 +642,7 @@ void Map::updateSources(const util::ptr<StyleLayerGroup> &group) {
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void Map::updateTiles() {
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for (const util::ptr<StyleSource> &source : getActiveSources()) {
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source->source->update(*this, getWorker(), glyphAtlas, *glyphStore, spriteAtlas, *fileSource);
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source->source->update(*this, getWorker(), glyphAtlas, *glyphStore, spriteAtlas, *texturepool, *fileSource);
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}
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}
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@@ -5,9 +5,9 @@
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using namespace mbgl;
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RasterTileData::RasterTileData(Tile::ID const& id_, Map &map_, const util::ptr<SourceInfo> &source_)
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RasterTileData::RasterTileData(Tile::ID const& id_, Map &map_, Texturepool& texturepool, const util::ptr<SourceInfo> &source_)
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: TileData(id_, map_, source_),
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bucket(map.getTexturepool(), properties) {
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bucket(texturepool, properties) {
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}
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RasterTileData::~RasterTileData() {
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@@ -63,9 +63,10 @@ void Source::load(Map& map, FileSource& fileSource) {
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bool Source::update(Map& map, uv::worker& worker,
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GlyphAtlas& glyphAtlas, GlyphStore& glyphStore,
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SpriteAtlas& spriteAtlas, FileSource& fileSource) {
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SpriteAtlas& spriteAtlas,
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Texturepool& texturepool, FileSource& fileSource) {
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if (loaded && map.getTime() > updated) {
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return updateTiles(map, worker, glyphAtlas, glyphStore, spriteAtlas, fileSource);
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return updateTiles(map, worker, glyphAtlas, glyphStore, spriteAtlas, texturepool, fileSource);
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} else {
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return false;
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}
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@@ -164,7 +165,8 @@ TileData::State Source::hasTile(const Tile::ID& id) {
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TileData::State Source::addTile(Map& map, uv::worker& worker,
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GlyphAtlas& glyphAtlas, GlyphStore& glyphStore,
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SpriteAtlas& spriteAtlas,
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FileSource& fileSource, const Tile::ID& id) {
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FileSource& fileSource, Texturepool& texturepool,
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const Tile::ID& id) {
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const TileData::State state = hasTile(id);
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if (state != TileData::State::invalid) {
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@@ -192,9 +194,9 @@ TileData::State Source::addTile(Map& map, uv::worker& worker,
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if (!new_tile.data) {
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// If we don't find working tile data, we're just going to load it.
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if (info->type == SourceType::Vector) {
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new_tile.data = std::make_shared<VectorTileData>(normalized_id, map, glyphAtlas, glyphStore, spriteAtlas, info);
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new_tile.data = std::make_shared<VectorTileData>(normalized_id, map, glyphAtlas, glyphStore, spriteAtlas, texturepool, info);
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} else if (info->type == SourceType::Raster) {
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new_tile.data = std::make_shared<RasterTileData>(normalized_id, map, info);
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new_tile.data = std::make_shared<RasterTileData>(normalized_id, map, texturepool, info);
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} else {
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throw std::runtime_error("source type not implemented");
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}
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@@ -288,7 +290,8 @@ bool Source::findLoadedParent(const Tile::ID& id, int32_t minCoveringZoom, std::
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bool Source::updateTiles(Map& map, uv::worker& worker,
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GlyphAtlas& glyphAtlas, GlyphStore& glyphStore,
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SpriteAtlas& spriteAtlas, FileSource& fileSource) {
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SpriteAtlas& spriteAtlas,
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Texturepool& texturepool, FileSource& fileSource) {
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bool changed = false;
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int32_t zoom = std::floor(getZoom(map.getState()));
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@@ -305,7 +308,11 @@ bool Source::updateTiles(Map& map, uv::worker& worker,
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// Add existing child/parent tiles if the actual tile is not yet loaded
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for (const Tile::ID& id : required) {
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const TileData::State state = addTile(map, worker, glyphAtlas, glyphStore, spriteAtlas, fileSource, id);
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const TileData::State state = addTile(map, worker,
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glyphAtlas, glyphStore,
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spriteAtlas,
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fileSource, texturepool,
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id);
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if (state != TileData::State::parsed) {
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// The tile we require is not yet loaded. Try to find a parent or
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@@ -34,7 +34,8 @@ TileParser::TileParser(const std::string &data, VectorTileData &tile_,
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GlyphAtlas & glyphAtlas_,
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GlyphStore & glyphStore_,
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SpriteAtlas & spriteAtlas_,
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const util::ptr<Sprite> &sprite_)
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const util::ptr<Sprite> &sprite_,
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Texturepool& texturePool_)
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: vector_data(pbf((const uint8_t *)data.data(), data.size())),
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tile(tile_),
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style(style_),
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@@ -42,6 +43,7 @@ TileParser::TileParser(const std::string &data, VectorTileData &tile_,
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glyphStore(glyphStore_),
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spriteAtlas(spriteAtlas_),
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sprite(sprite_),
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texturePool(texturePool_),
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collision(std::make_unique<Collision>(tile.id.z, 4096, tile.source->tile_size, tile.depth)) {
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assert(&tile != nullptr);
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assert(style);
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@@ -153,7 +155,7 @@ std::unique_ptr<Bucket> TileParser::createFillBucket(const VectorTileLayer& laye
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return obsolete() ? nullptr : std::move(bucket);
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}
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std::unique_ptr<Bucket> TileParser::createRasterBucket(const util::ptr<Texturepool> &texturepool, const StyleBucketRaster &raster) {
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std::unique_ptr<Bucket> TileParser::createRasterBucket(Texturepool& texturepool, const StyleBucketRaster &raster) {
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std::unique_ptr<RasterBucket> bucket = std::make_unique<RasterBucket>(texturepool, raster);
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return obsolete() ? nullptr : std::move(bucket);
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}
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@@ -11,11 +11,13 @@ using namespace mbgl;
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VectorTileData::VectorTileData(Tile::ID const& id_, Map &map_,
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GlyphAtlas& glyphAtlas_, GlyphStore& glyphStore_,
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SpriteAtlas& spriteAtlas_,
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Texturepool& texturepool_,
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const util::ptr<SourceInfo> &source_)
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: TileData(id_, map_, source_),
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glyphAtlas(glyphAtlas_),
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glyphStore(glyphStore_),
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spriteAtlas(spriteAtlas_),
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texturepool(texturepool_),
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depth(id.z >= source->max_zoom ? map.getMaxZoom() - id.z : 1) {
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}
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@@ -35,7 +37,8 @@ void VectorTileData::parse() {
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// is going to be discarded afterwards.
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TileParser parser(data, *this, map.getStyle(),
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glyphAtlas, glyphStore,
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spriteAtlas, map.getSprite());
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spriteAtlas, map.getSprite(),
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texturepool);
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parser.parse();
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} catch (const std::exception& ex) {
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#if defined(DEBUG)
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@@ -3,7 +3,7 @@
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using namespace mbgl;
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RasterBucket::RasterBucket(const util::ptr<Texturepool> &texturepool, const StyleBucketRaster& properties_)
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RasterBucket::RasterBucket(Texturepool& texturepool, const StyleBucketRaster& properties_)
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: properties(properties_),
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texture(properties_),
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raster(texturepool) {
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@@ -11,13 +11,13 @@
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using namespace mbgl;
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Raster::Raster(const util::ptr<Texturepool> &texturepool_)
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Raster::Raster(Texturepool& texturepool_)
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: texturepool(texturepool_)
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{}
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Raster::~Raster() {
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if (textured) {
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texturepool->removeTextureID(texture);
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texturepool.removeTextureID(texture);
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}
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}
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@@ -46,7 +46,7 @@ void Raster::bind(bool linear) {
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}
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if (img && !textured) {
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texture = texturepool->getTextureID();
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texture = texturepool.getTextureID();
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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