fix variable shadowing
This commit is contained in:
2
Makefile
2
Makefile
@@ -98,5 +98,5 @@ clean: clear_xcode_cache
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distclean: clean
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-rm -rf ./mason_packages
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.PHONY: mbgl test linux build/test/Makefile
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.PHONY: mbgl test linux build/test/Makefile clean distclean
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# DO NOT DELETE
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@@ -2,7 +2,7 @@
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#include <mbgl/util/string.hpp>
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GLFWView::GLFWView(bool fullscreen) : fullscreen(fullscreen) {
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GLFWView::GLFWView(bool fullscreen_) : fullscreen(fullscreen_) {
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#ifdef NVIDIA
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glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC)glfwGetProcAddress("glDiscardFramebufferEXT");
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#endif
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@@ -31,8 +31,8 @@ namespace CSSColorParser {
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struct Color {
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inline Color() {}
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inline Color(unsigned char r, unsigned char g, unsigned char b, float a)
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: r(r), g(g), b(b), a(a) {}
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inline Color(unsigned char r_, unsigned char g_, unsigned char b_, float a_)
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: r(r_), g(g_), b(b_), a(a_) {}
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unsigned char r = 0, g = 0, b = 0;
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float a = 1.0f;
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};
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@@ -12,10 +12,10 @@ struct Anchor {
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float scale = 0.0f;
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int segment = -1;
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explicit Anchor(float x, float y, float angle, float scale)
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: x(x), y(y), angle(angle), scale(scale) {}
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explicit Anchor(float x, float y, float angle, float scale, int segment)
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: x(x), y(y), angle(angle), scale(scale), segment(segment) {}
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explicit Anchor(float x_, float y_, float angle_, float scale_)
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: x(x_), y(y_), angle(angle_), scale(scale_) {}
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explicit Anchor(float x_, float y_, float angle_, float scale_, int segment_)
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: x(x_), y(y_), angle(angle_), scale(scale_), segment(segment_) {}
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};
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typedef std::vector<Anchor> Anchors;
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@@ -16,9 +16,9 @@ struct ElementGroup : public util::noncopyable {
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uint32_t elements_length;
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ElementGroup() : vertex_length(0), elements_length(0) {}
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ElementGroup(uint32_t vertex_length, uint32_t elements_length)
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: vertex_length(vertex_length),
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elements_length(elements_length) {
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ElementGroup(uint32_t vertex_length_, uint32_t elements_length_)
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: vertex_length(vertex_length_),
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elements_length(elements_length_) {
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}
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ElementGroup(ElementGroup &&rhs) noexcept
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@@ -30,8 +30,8 @@ private:
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int32_t ox, oy;
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};
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Geometry::Geometry(pbf& data)
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: data(data),
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Geometry::Geometry(pbf& data_)
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: data(data_),
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cmd(1),
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length(0),
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x(0), y(0),
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@@ -18,8 +18,8 @@ public:
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private:
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struct GlyphValue {
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GlyphValue(const Rect<uint16_t>& rect, uint64_t id)
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: rect(rect), ids({ id }) {}
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GlyphValue(const Rect<uint16_t>& rect_, uint64_t id)
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: rect(rect_), ids({ id }) {}
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Rect<uint16_t> rect;
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std::set<uint64_t> ids;
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};
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@@ -37,8 +37,8 @@ public:
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const int8_t z = 0;
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const int32_t x = 0, y = 0;
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inline explicit ID(int8_t z, int32_t x, int32_t y)
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: w((x < 0 ? x - (1 << z) + 1 : x) / (1 << z)), z(z), x(x), y(y) {}
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inline explicit ID(int8_t z_, int32_t x_, int32_t y_)
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: w((x_ < 0 ? x_ - (1 << z_) + 1 : x_) / (1 << z_)), z(z_), x(x_), y(y_) {}
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inline uint64_t to_uint64() const {
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return ((std::pow(2, z) * y + x) * 32) + z;
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@@ -22,8 +22,8 @@ enum MapChange : uint8_t {
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class View {
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public:
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virtual void initialize(Map *map) {
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this->map = map;
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virtual void initialize(Map *map_) {
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map = map_;
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}
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// Called from the render (=GL) thread. Signals that the context should
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@@ -11,7 +11,7 @@
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namespace mbgl {
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struct FrameSnapshot {
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explicit inline FrameSnapshot(timestamp t, float z) : t(t), z(z) {}
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explicit inline FrameSnapshot(timestamp t_, float z_) : t(t_), z(z_) {}
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float t;
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float z;
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};
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@@ -154,10 +154,10 @@ public:
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// used to composite images and flips the geometry upside down
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const mat4 flipMatrix = []{
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mat4 flipMatrix;
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matrix::ortho(flipMatrix, 0, 4096, -4096, 0, 0, 1);
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matrix::translate(flipMatrix, flipMatrix, 0, -4096, 0);
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return flipMatrix;
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mat4 flip;
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matrix::ortho(flip, 0, 4096, -4096, 0, 0, 1);
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matrix::translate(flip, flip, 0, -4096, 0);
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return flip;
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}();
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const mat4 identityMatrix = []{
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@@ -12,8 +12,8 @@ namespace mbgl {
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class ClassProperties {
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public:
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inline ClassProperties() {}
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inline ClassProperties(ClassProperties &&properties)
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: properties(std::move(properties.properties)) {}
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inline ClassProperties(ClassProperties &&properties_)
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: properties(std::move(properties_.properties)) {}
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inline void set(PropertyKey key, const PropertyValue &value) {
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properties.emplace(key, value);
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@@ -24,8 +24,8 @@ public:
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class Instance {
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public:
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Instance(Operator op, std::vector<Value> &&values)
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: op(op), values(values) {}
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Instance(Operator op_, std::vector<Value> &&values_)
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: op(op_), values(values_) {}
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bool compare(const std::vector<Value> &property_values) const;
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@@ -37,7 +37,7 @@ public:
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};
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public:
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FilterComparison(const std::string &field) : field(field) {};
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FilterComparison(const std::string &field_) : field(field_) {};
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const std::string &getField() const;
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template <typename Extractor> inline bool compare(const Extractor &extractor) const;
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@@ -28,7 +28,7 @@ public:
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public:
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FilterExpression() = default;
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FilterExpression(Operator op) : op(op) {};
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FilterExpression(Operator op_) : op(op_) {};
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bool empty() const;
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@@ -9,7 +9,7 @@ namespace mbgl {
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template <typename T>
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struct ConstantFunction {
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inline ConstantFunction(const T &value) : value(value) {}
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inline ConstantFunction(const T &value_) : value(value_) {}
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inline T evaluate(float) const { return value; }
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private:
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@@ -18,7 +18,7 @@ private:
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template <typename T>
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struct StopsFunction {
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inline StopsFunction(const std::vector<std::pair<float, T>> &values, float base) : values(values), base(base) {}
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inline StopsFunction(const std::vector<std::pair<float, T>> &values_, float base_) : values(values_), base(base_) {}
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T evaluate(float z) const;
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private:
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@@ -36,7 +36,7 @@ using Function = mapbox::util::variant<
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template <typename T>
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struct FunctionEvaluator {
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typedef T result_type;
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inline FunctionEvaluator(float z) : z(z) {}
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inline FunctionEvaluator(float z_) : z(z_) {}
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inline result_type operator()(const std::false_type &) {
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return result_type();
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@@ -36,8 +36,8 @@ public:
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bool enabled = false;
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util::ptr<Source> source;
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StyleSource(const util::ptr<SourceInfo> &info)
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: info(info)
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StyleSource(const util::ptr<SourceInfo> &info_)
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: info(info_)
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{}
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};
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@@ -6,6 +6,7 @@
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wunused-parameter"
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#pragma GCC diagnostic ignored "-Wunused-variable"
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#pragma GCC diagnostic ignored "-Wshadow"
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#ifdef __clang__
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#pragma GCC diagnostic ignored "-Wdeprecated-register"
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#else
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@@ -30,9 +30,9 @@ struct GlyphMetrics {
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struct Glyph {
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inline explicit Glyph() : rect(0, 0, 0, 0), metrics() {}
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inline explicit Glyph(const Rect<uint16_t> &rect,
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const GlyphMetrics &metrics)
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: rect(rect), metrics(metrics) {}
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inline explicit Glyph(const Rect<uint16_t> &rect_,
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const GlyphMetrics &metrics_)
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: rect(rect_), metrics(metrics_) {}
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operator bool() const {
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return metrics || rect;
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@@ -46,8 +46,8 @@ typedef std::map<uint32_t, Glyph> GlyphPositions;
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class PositionedGlyph {
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public:
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inline explicit PositionedGlyph(uint32_t glyph, float x, float y)
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: glyph(glyph), x(x), y(y) {}
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inline explicit PositionedGlyph(uint32_t glyph_, float x_, float y_)
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: glyph(glyph_), x(x_), y(y_) {}
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uint32_t glyph = 0;
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float x = 0;
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@@ -28,24 +28,24 @@ struct CollisionRect {
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CollisionPoint::Type bx,
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CollisionPoint::Type by)
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: tl(ax, ay), br(bx, by) {}
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inline explicit CollisionRect(const CollisionPoint &tl,
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const CollisionPoint &br)
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: tl(tl), br(br) {}
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inline explicit CollisionRect(const CollisionPoint &tl_,
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const CollisionPoint &br_)
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: tl(tl_), br(br_) {}
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};
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// These are the glyph boxes that we want to have placed.
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struct GlyphBox {
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explicit GlyphBox() {}
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explicit GlyphBox(const CollisionRect &box,
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const CollisionAnchor &anchor,
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float minScale,
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float maxScale,
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float padding)
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: box(box), anchor(anchor), minScale(minScale), maxScale(maxScale), padding(padding) {}
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explicit GlyphBox(const CollisionRect &box,
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float minScale,
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float padding)
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: box(box), minScale(minScale), padding(padding) {}
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explicit GlyphBox(const CollisionRect &box_,
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const CollisionAnchor &anchor_,
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float minScale_,
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float maxScale_,
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float padding_)
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: box(box_), anchor(anchor_), minScale(minScale_), maxScale(maxScale_), padding(padding_) {}
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explicit GlyphBox(const CollisionRect &box_,
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float minScale_,
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float padding_)
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: box(box_), minScale(minScale_), padding(padding_) {}
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CollisionRect box;
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CollisionAnchor anchor;
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@@ -60,19 +60,19 @@ typedef std::vector<GlyphBox> GlyphBoxes;
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// TODO: Transform the vec2<float>s to vec2<int16_t> to save bytes
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struct PlacedGlyph {
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explicit PlacedGlyph(const vec2<float> &tl, const vec2<float> &tr,
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const vec2<float> &bl, const vec2<float> &br,
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const Rect<uint16_t> &tex, float angle, const vec2<float> &anchor,
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float minScale, float maxScale)
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: tl(tl),
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tr(tr),
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bl(bl),
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br(br),
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tex(tex),
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angle(angle),
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anchor(anchor),
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minScale(minScale),
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maxScale(maxScale) {}
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explicit PlacedGlyph(const vec2<float> &tl_, const vec2<float> &tr_,
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const vec2<float> &bl_, const vec2<float> &br_,
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const Rect<uint16_t> &tex_, float angle_, const vec2<float> &anchor_,
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float minScale_, float maxScale_)
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: tl(tl_),
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tr(tr_),
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bl(bl_),
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br(br_),
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tex(tex_),
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angle(angle_),
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anchor(anchor_),
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minScale(minScale_),
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maxScale(maxScale_) {}
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vec2<float> tl, tr, bl, br;
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Rect<uint16_t> tex;
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@@ -96,8 +96,8 @@ struct PlacementBox {
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struct PlacementProperty {
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explicit PlacementProperty() {}
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explicit PlacementProperty(float zoom, const PlacementRange &rotationRange)
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: zoom(zoom), rotationRange(rotationRange) {}
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explicit PlacementProperty(float zoom_, const PlacementRange &rotationRange_)
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: zoom(zoom_), rotationRange(rotationRange_) {}
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inline operator bool() const {
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return !std::isnan(zoom) && zoom != std::numeric_limits<float>::infinity() &&
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@@ -21,11 +21,11 @@ private:
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static constexpr inline bool compare(const char *a, const char *b) {
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return *a == *b && (*a == '\0' || compare(a + 1, b + 1));
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}
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static constexpr inline const char *lookup_type(Type e, EnumValue<Type> const * const l, size_t r) {
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return r == 0 ? "" : l->value == e ? l->name : lookup_type(e, l + 1, r - 1);
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static constexpr inline const char *lookup_type(Type e, EnumValue<Type> const * const list, size_t r) {
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return r == 0 ? "" : list->value == e ? list->name : lookup_type(e, list + 1, r - 1);
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}
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static constexpr inline Type lookup_name(const char *n, EnumValue<Type> const * const l, size_t r) {
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return r == 0 ? Type(-1) : compare(l->name, n) ? l->value : lookup_name(n, l + 1, r - 1);
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static constexpr inline Type lookup_name(const char *n, EnumValue<Type> const * const list, size_t r) {
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return r == 0 ? Type(-1) : compare(list->name, n) ? list->value : lookup_name(n, list + 1, r - 1);
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}
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public:
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inline constexpr Enum(const char *n) : value(lookup_name(n, names, length)) {}
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@@ -8,7 +8,7 @@ namespace mbgl {
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namespace error {
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struct style_parse : std::exception {
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inline style_parse(size_t offset, const char *msg) : offset(offset), msg(msg) {}
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inline style_parse(size_t offset_, const char *msg_) : offset(offset_), msg(msg_) {}
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inline const char* what() const noexcept { return msg.c_str(); }
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const size_t offset;
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const std::string msg;
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@@ -49,9 +49,9 @@ struct pbf {
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uint32_t tag = 0;
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};
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pbf::pbf(const unsigned char *data, size_t length)
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: data(data),
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end(data + length),
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pbf::pbf(const unsigned char *data_, size_t length)
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: data(data_),
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end(data_ + length),
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value(0),
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tag(0) {
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}
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@@ -6,7 +6,7 @@ namespace mbgl {
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template <typename T>
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struct Rect {
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inline Rect() {}
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inline Rect(T x, T y, T w, T h) : x(x), y(y), w(w), h(h) {}
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inline Rect(T x_, T y_, T w_, T h_) : x(x_), y(y_), w(w_), h(h_) {}
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T x = 0, y = 0;
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T w = 0, h = 0;
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@@ -15,9 +15,9 @@ public:
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complete
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};
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inline transition(timestamp start, timestamp duration)
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: start(start),
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duration(duration) {}
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inline transition(timestamp start_, timestamp duration_)
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: start(start_),
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duration(duration_) {}
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inline float progress(timestamp now) const {
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if (duration == 0) return 1;
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@@ -36,11 +36,11 @@ protected:
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template <typename T>
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class ease_transition : public transition {
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public:
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ease_transition(T from, T to, T& value, timestamp start, timestamp duration)
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ease_transition(T from_, T to_, T& value_, timestamp start, timestamp duration)
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: transition(start, duration),
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from(from),
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to(to),
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value(value) {}
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from(from_),
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to(to_),
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value(value_) {}
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state update(timestamp now) const;
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@@ -53,10 +53,10 @@ private:
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template <typename T>
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class timeout : public transition {
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public:
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timeout(T final_value, T& value, timestamp start, timestamp duration)
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timeout(T final_value_, T& value_, timestamp start, timestamp duration)
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: transition(start, duration),
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final_value(final_value),
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value(value) {}
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final_value(final_value_),
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value(value_) {}
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state update(timestamp now) const {
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if (progress(now) >= 1) {
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@@ -68,7 +68,7 @@ private:
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class lock {
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public:
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lock(mutex &mtx) : mtx(mtx) { mtx.lock(); }
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lock(mutex &mtx_) : mtx(mtx_) { mtx.lock(); }
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~lock() { mtx.unlock(); }
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private:
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@@ -94,8 +94,8 @@ private:
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class readlock {
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public:
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inline readlock(rwlock &mtx) : mtx(mtx) { mtx.rdlock(); }
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inline readlock(const std::unique_ptr<rwlock> &mtx) : mtx(*mtx) { mtx->rdlock(); }
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inline readlock(rwlock &mtx_) : mtx(mtx_) { mtx.rdlock(); }
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inline readlock(const std::unique_ptr<rwlock> &mtx_) : mtx(*mtx_) { mtx.rdlock(); }
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inline ~readlock() { mtx.rdunlock(); }
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private:
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@@ -104,8 +104,8 @@ private:
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||||
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class writelock {
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public:
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inline writelock(rwlock &mtx) : mtx(mtx) { mtx.wrlock(); }
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inline writelock(const std::unique_ptr<rwlock> &mtx) : mtx(*mtx) { mtx->wrlock(); }
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inline writelock(rwlock &mtx_) : mtx(mtx_) { mtx.wrlock(); }
|
||||
inline writelock(const std::unique_ptr<rwlock> &mtx_) : mtx(*mtx_) { mtx.wrlock(); }
|
||||
inline ~writelock() { mtx.wrunlock(); }
|
||||
|
||||
private:
|
||||
@@ -148,10 +148,10 @@ public:
|
||||
typedef void (*after_work_callback)(T &object);
|
||||
|
||||
template<typename... Args>
|
||||
work(worker &worker, work_callback work_cb, after_work_callback after_work_cb, Args&&... args)
|
||||
work(worker &worker, work_callback work_cb_, after_work_callback after_work_cb_, Args&&... args)
|
||||
: data(std::forward<Args>(args)...),
|
||||
work_cb(work_cb),
|
||||
after_work_cb(after_work_cb) {
|
||||
work_cb(work_cb_),
|
||||
after_work_cb(after_work_cb_) {
|
||||
worker.add(this, do_work, after_work);
|
||||
}
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ struct vec2 {
|
||||
template<typename U>
|
||||
inline vec2(const U& u) : x(u.x), y(u.y) {}
|
||||
|
||||
inline vec2(T x, T y) : x(x), y(y) {}
|
||||
inline vec2(T x_, T y_) : x(x_), y(y_) {}
|
||||
|
||||
inline bool operator==(const vec2& rhs) const {
|
||||
return x == rhs.x && y == rhs.y;
|
||||
@@ -86,7 +86,7 @@ struct vec3 {
|
||||
|
||||
inline vec3() {}
|
||||
inline vec3(const vec3& o) : x(o.x), y(o.y), z(o.z) {}
|
||||
inline vec3(T x, T y, T z) : x(x), y(y), z(z) {}
|
||||
inline vec3(T x_, T y_, T z_) : x(x_), y(y_), z(z_) {}
|
||||
inline bool operator==(const vec3& rhs) const {
|
||||
return x == rhs.x && y == rhs.y && z == rhs.z;
|
||||
}
|
||||
@@ -98,7 +98,7 @@ struct vec4 {
|
||||
|
||||
inline vec4() {}
|
||||
inline vec4(const vec4& o) : x(o.x), y(o.y), z(o.z), w(o.w) {}
|
||||
inline vec4(T x, T y, T z, T w) : x(x), y(y), z(z), w(w) {}
|
||||
inline vec4(T x_, T y_, T z_, T w_) : x(x_), y(y_), z(z_), w(w_) {}
|
||||
inline bool operator==(const vec4& rhs) const {
|
||||
return x == rhs.x && y == rhs.y && z == rhs.z && w == rhs.w;
|
||||
}
|
||||
|
||||
@@ -3242,7 +3242,7 @@ void Clipper::BuildResult(Paths &polys)
|
||||
int cnt = PointCount(p);
|
||||
if (cnt < 2) continue;
|
||||
pg.reserve(cnt);
|
||||
for (int i = 0; i < cnt; ++i)
|
||||
for (int j = 0; j < cnt; ++j)
|
||||
{
|
||||
pg.push_back(p->Pt);
|
||||
p = p->Prev;
|
||||
|
||||
@@ -98,10 +98,10 @@ const int8_t simplex_94[] = { 3, 6, 3, 8, 4, 11, 6, 12, 8, 12, 10, 11, 14, 8, 16
|
||||
|
||||
struct glyph {
|
||||
glyph() : width(0), length(0), data(nullptr) { }
|
||||
glyph(uint8_t width, uint8_t length, const int8_t *data)
|
||||
: width(width),
|
||||
length(length),
|
||||
data(data) {}
|
||||
glyph(uint8_t width_, uint8_t length_, const int8_t *data_)
|
||||
: width(width_),
|
||||
length(length_),
|
||||
data(data_) {}
|
||||
uint8_t width;
|
||||
uint8_t length;
|
||||
const int8_t *data;
|
||||
|
||||
@@ -9,11 +9,11 @@
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
GlyphAtlas::GlyphAtlas(uint16_t width, uint16_t height)
|
||||
: width(width),
|
||||
height(height),
|
||||
bin(width, height),
|
||||
data(new char[width *height]),
|
||||
GlyphAtlas::GlyphAtlas(uint16_t width_, uint16_t height_)
|
||||
: width(width_),
|
||||
height(height_),
|
||||
bin(width_, height_),
|
||||
data(new char[width_ *height_]),
|
||||
dirty(true) {
|
||||
}
|
||||
|
||||
|
||||
@@ -14,10 +14,10 @@
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
SpriteAtlas::SpriteAtlas(dimension width, dimension height)
|
||||
: width(width),
|
||||
height(height),
|
||||
bin(width, height),
|
||||
SpriteAtlas::SpriteAtlas(dimension width_, dimension height_)
|
||||
: width(width_),
|
||||
height(height_),
|
||||
bin(width_, height_),
|
||||
dirty(true) {
|
||||
}
|
||||
|
||||
@@ -88,10 +88,10 @@ void copy_bitmap(const uint32_t *src, const int src_stride, const int src_x, con
|
||||
}
|
||||
}
|
||||
|
||||
Rect<SpriteAtlas::dimension> SpriteAtlas::allocateImage(size_t width, size_t height) {
|
||||
Rect<SpriteAtlas::dimension> SpriteAtlas::allocateImage(size_t pixel_width, size_t pixel_height) {
|
||||
// We have to allocate a new area in the bin, and store an empty image in it.
|
||||
// Add a 1px border around every image.
|
||||
Rect<dimension> rect = bin.allocate(width + 2 * buffer, height + 2 * buffer);
|
||||
Rect<dimension> rect = bin.allocate(pixel_width + 2 * buffer, pixel_height + 2 * buffer);
|
||||
if (rect.w == 0) {
|
||||
return rect;
|
||||
}
|
||||
|
||||
@@ -30,17 +30,17 @@
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
Map::Map(View& view)
|
||||
Map::Map(View& view_)
|
||||
: loop(std::make_shared<uv::loop>()),
|
||||
thread(std::make_unique<uv::thread>()),
|
||||
async_terminate(new uv_async_t()),
|
||||
async_render(new uv_async_t()),
|
||||
async_cleanup(new uv_async_t()),
|
||||
view(view),
|
||||
view(view_),
|
||||
#ifndef NDEBUG
|
||||
main_thread(uv_thread_self()),
|
||||
#endif
|
||||
transform(view),
|
||||
transform(view_),
|
||||
glyphAtlas(std::make_shared<GlyphAtlas>(1024, 1024)),
|
||||
spriteAtlas(std::make_shared<SpriteAtlas>(512, 512)),
|
||||
texturepool(std::make_shared<Texturepool>()),
|
||||
@@ -653,9 +653,6 @@ void Map::prepare() {
|
||||
void Map::render() {
|
||||
view.make_active();
|
||||
|
||||
#if defined(DEBUG)
|
||||
std::vector<std::string> debug;
|
||||
#endif
|
||||
painter.clear();
|
||||
|
||||
painter.resize();
|
||||
|
||||
@@ -20,8 +20,8 @@
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
Source::Source(const util::ptr<SourceInfo>& info)
|
||||
: info(info)
|
||||
Source::Source(const util::ptr<SourceInfo>& info_)
|
||||
: info(info_)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -219,15 +219,15 @@ std::forward_list<Tile::ID> Source::coveringTiles(const TransformState& state) c
|
||||
box points = state.cornersToBox(z);
|
||||
const vec2<double>& center = points.center;
|
||||
|
||||
std::forward_list<Tile::ID> tiles = Tile::cover(z, points);
|
||||
std::forward_list<Tile::ID> covering_tiles = Tile::cover(z, points);
|
||||
|
||||
tiles.sort([¢er](const Tile::ID& a, const Tile::ID& b) {
|
||||
covering_tiles.sort([¢er](const Tile::ID& a, const Tile::ID& b) {
|
||||
// Sorts by distance from the box center
|
||||
return std::fabs(a.x - center.x) + std::fabs(a.y - center.y) <
|
||||
std::fabs(b.x - center.x) + std::fabs(b.y - center.y);
|
||||
});
|
||||
|
||||
return tiles;
|
||||
return covering_tiles;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -13,13 +13,13 @@
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
SpritePosition::SpritePosition(uint16_t x, uint16_t y, uint16_t width, uint16_t height, float pixelRatio, bool sdf)
|
||||
: x(x),
|
||||
y(y),
|
||||
width(width),
|
||||
height(height),
|
||||
pixelRatio(pixelRatio),
|
||||
sdf(sdf) {
|
||||
SpritePosition::SpritePosition(uint16_t x_, uint16_t y_, uint16_t width_, uint16_t height_, float pixelRatio_, bool sdf_)
|
||||
: x(x_),
|
||||
y(y_),
|
||||
width(width_),
|
||||
height(height_),
|
||||
pixelRatio(pixelRatio_),
|
||||
sdf(sdf_) {
|
||||
}
|
||||
|
||||
util::ptr<Sprite> Sprite::Create(const std::string& base_url, float pixelRatio, const util::ptr<FileSource> &fileSource) {
|
||||
@@ -28,11 +28,11 @@ util::ptr<Sprite> Sprite::Create(const std::string& base_url, float pixelRatio,
|
||||
return sprite;
|
||||
}
|
||||
|
||||
Sprite::Sprite(const Key &, const std::string& base_url, float pixelRatio)
|
||||
Sprite::Sprite(const Key &, const std::string& base_url, float pixelRatio_)
|
||||
: valid(base_url.length() > 0),
|
||||
pixelRatio(pixelRatio),
|
||||
spriteURL(base_url + (pixelRatio > 1 ? "@2x" : "") + ".png"),
|
||||
jsonURL(base_url + (pixelRatio > 1 ? "@2x" : "") + ".json"),
|
||||
pixelRatio(pixelRatio_),
|
||||
spriteURL(base_url + (pixelRatio_ > 1 ? "@2x" : "") + ".png"),
|
||||
jsonURL(base_url + (pixelRatio_ > 1 ? "@2x" : "") + ".json"),
|
||||
raster(),
|
||||
loadedImage(false),
|
||||
loadedJSON(false),
|
||||
@@ -123,16 +123,16 @@ void Sprite::parseJSON() {
|
||||
uint16_t y = 0;
|
||||
uint16_t width = 0;
|
||||
uint16_t height = 0;
|
||||
float pixelRatio = 1.0f;
|
||||
float spritePixelRatio = 1.0f;
|
||||
bool sdf = false;
|
||||
|
||||
if (value.HasMember("x")) x = value["x"].GetInt();
|
||||
if (value.HasMember("y")) y = value["y"].GetInt();
|
||||
if (value.HasMember("width")) width = value["width"].GetInt();
|
||||
if (value.HasMember("height")) height = value["height"].GetInt();
|
||||
if (value.HasMember("pixelRatio")) pixelRatio = value["pixelRatio"].GetInt();
|
||||
if (value.HasMember("pixelRatio")) spritePixelRatio = value["pixelRatio"].GetInt();
|
||||
if (value.HasMember("sdf")) sdf = value["sdf"].GetBool();
|
||||
pos.emplace(name, SpritePosition { x, y, width, height, pixelRatio, sdf });
|
||||
pos.emplace(name, SpritePosition { x, y, width, height, spritePixelRatio, sdf });
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
||||
@@ -7,8 +7,8 @@ using namespace mbgl;
|
||||
|
||||
#include <iostream>
|
||||
|
||||
Tile::Tile(const ID& id)
|
||||
: id(id) {
|
||||
Tile::Tile(const ID& id_)
|
||||
: id(id_) {
|
||||
}
|
||||
|
||||
Tile::ID Tile::ID::parent(int8_t parent_z) const {
|
||||
|
||||
@@ -9,14 +9,14 @@
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
TileData::TileData(Tile::ID id, Map &map, const util::ptr<SourceInfo> &source)
|
||||
: id(id),
|
||||
TileData::TileData(Tile::ID id_, Map &map_, const util::ptr<SourceInfo> &source_)
|
||||
: id(id_),
|
||||
state(State::initial),
|
||||
map(map),
|
||||
source(source),
|
||||
map(map_),
|
||||
source(source_),
|
||||
debugBucket(debugFontBuffer) {
|
||||
// Initialize tile debug coordinates
|
||||
const std::string str = util::sprintf<32>("%d/%d/%d", id.z, id.x, id.y);
|
||||
const std::string str = util::sprintf<32>("%d/%d/%d", id_.z, id_.x, id_.y);
|
||||
debugFontBuffer.addText(str.c_str(), 50, 200, 5);
|
||||
}
|
||||
|
||||
|
||||
@@ -37,14 +37,14 @@ namespace mbgl {
|
||||
// its header file.
|
||||
TileParser::~TileParser() = default;
|
||||
|
||||
TileParser::TileParser(const std::string &data, VectorTileData &tile,
|
||||
TileParser::TileParser(const std::string &data, VectorTileData &tile_,
|
||||
const util::ptr<const Style> &style_,
|
||||
const util::ptr<GlyphAtlas> &glyphAtlas_,
|
||||
const util::ptr<GlyphStore> &glyphStore_,
|
||||
const util::ptr<SpriteAtlas> &spriteAtlas_,
|
||||
const util::ptr<Sprite> &sprite_)
|
||||
: vector_data(pbf((const uint8_t *)data.data(), data.size())),
|
||||
tile(tile),
|
||||
tile(tile_),
|
||||
style(style_),
|
||||
glyphAtlas(glyphAtlas_),
|
||||
glyphStore(glyphStore_),
|
||||
|
||||
@@ -17,7 +17,7 @@ const double R2D = 180.0 / M_PI;
|
||||
const double M2PI = 2 * M_PI;
|
||||
const double MIN_ROTATE_SCALE = 8;
|
||||
|
||||
Transform::Transform(View &view) : view(view), mtx(std::make_unique<uv::rwlock>()) {
|
||||
Transform::Transform(View &view_) : view(view_), mtx(std::make_unique<uv::rwlock>()) {
|
||||
setScale(current.scale);
|
||||
setAngle(current.angle);
|
||||
}
|
||||
|
||||
@@ -96,8 +96,8 @@ float TransformState::lngX(float lon) const {
|
||||
}
|
||||
|
||||
float TransformState::latY(float lat) const {
|
||||
float y = 180 / M_PI * std::log(std::tan(M_PI / 4 + lat * M_PI / 360));
|
||||
return (180 - y) * worldSize() / 360;
|
||||
float latY = 180 / M_PI * std::log(std::tan(M_PI / 4 + lat * M_PI / 360));
|
||||
return (180 - latY) * worldSize() / 360;
|
||||
}
|
||||
|
||||
std::array<float, 2> TransformState::locationCoordinate(float lon, float lat) const {
|
||||
|
||||
@@ -103,9 +103,9 @@ VectorTileLayer::VectorTileLayer(pbf layer) : data(layer) {
|
||||
}
|
||||
}
|
||||
|
||||
FilteredVectorTileLayer::FilteredVectorTileLayer(const VectorTileLayer& layer, const FilterExpression &filterExpression)
|
||||
: layer(layer),
|
||||
filterExpression(filterExpression) {
|
||||
FilteredVectorTileLayer::FilteredVectorTileLayer(const VectorTileLayer& layer_, const FilterExpression &filterExpression_)
|
||||
: layer(layer_),
|
||||
filterExpression(filterExpression_) {
|
||||
}
|
||||
|
||||
FilteredVectorTileLayer::iterator FilteredVectorTileLayer::begin() const {
|
||||
@@ -116,10 +116,10 @@ FilteredVectorTileLayer::iterator FilteredVectorTileLayer::end() const {
|
||||
return iterator(*this, pbf(layer.data.end, 0));
|
||||
}
|
||||
|
||||
FilteredVectorTileLayer::iterator::iterator(const FilteredVectorTileLayer& parent, const pbf& data)
|
||||
: parent(parent),
|
||||
FilteredVectorTileLayer::iterator::iterator(const FilteredVectorTileLayer& parent_, const pbf& data_)
|
||||
: parent(parent_),
|
||||
feature(pbf()),
|
||||
data(data) {
|
||||
data(data_) {
|
||||
operator++();
|
||||
}
|
||||
|
||||
|
||||
@@ -10,8 +10,8 @@ struct geometry_too_long_exception : std::exception {};
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
DebugBucket::DebugBucket(DebugFontBuffer& fontBuffer)
|
||||
: fontBuffer(fontBuffer) {
|
||||
DebugBucket::DebugBucket(DebugFontBuffer& fontBuffer_)
|
||||
: fontBuffer(fontBuffer_) {
|
||||
}
|
||||
|
||||
void DebugBucket::render(Painter& painter, util::ptr<StyleLayer> /*layer_desc*/, const Tile::ID& /*id*/, const mat4 &matrix) {
|
||||
|
||||
@@ -30,11 +30,11 @@ void FillBucket::free(void *, void *ptr) {
|
||||
::free(ptr);
|
||||
}
|
||||
|
||||
FillBucket::FillBucket(FillVertexBuffer &vertexBuffer,
|
||||
TriangleElementsBuffer &triangleElementsBuffer,
|
||||
LineElementsBuffer &lineElementsBuffer,
|
||||
const StyleBucketFill &properties)
|
||||
: properties(properties),
|
||||
FillBucket::FillBucket(FillVertexBuffer &vertexBuffer_,
|
||||
TriangleElementsBuffer &triangleElementsBuffer_,
|
||||
LineElementsBuffer &lineElementsBuffer_,
|
||||
const StyleBucketFill &properties_)
|
||||
: properties(properties_),
|
||||
allocator(new TESSalloc{&alloc, &realloc, &free, nullptr, // userData
|
||||
64, // meshEdgeBucketSize
|
||||
64, // meshVertexBucketSize
|
||||
@@ -44,11 +44,11 @@ FillBucket::FillBucket(FillVertexBuffer &vertexBuffer,
|
||||
128, // extraVertices allocated for the priority queue.
|
||||
}),
|
||||
tesselator(tessNewTess(allocator)),
|
||||
vertexBuffer(vertexBuffer),
|
||||
triangleElementsBuffer(triangleElementsBuffer),
|
||||
lineElementsBuffer(lineElementsBuffer),
|
||||
vertex_start(vertexBuffer.index()),
|
||||
triangle_elements_start(triangleElementsBuffer.index()),
|
||||
vertexBuffer(vertexBuffer_),
|
||||
triangleElementsBuffer(triangleElementsBuffer_),
|
||||
lineElementsBuffer(lineElementsBuffer_),
|
||||
vertex_start(vertexBuffer_.index()),
|
||||
triangle_elements_start(triangleElementsBuffer_.index()),
|
||||
line_elements_start(lineElementsBuffer.index()) {
|
||||
assert(tesselator);
|
||||
}
|
||||
@@ -123,10 +123,10 @@ void FillBucket::tessellate() {
|
||||
const size_t group_count = polygon.size();
|
||||
assert(group_count >= 3);
|
||||
|
||||
std::vector<TESSreal> line;
|
||||
std::vector<TESSreal> clipped_line;
|
||||
for (const ClipperLib::IntPoint& pt : polygon) {
|
||||
line.push_back(pt.X);
|
||||
line.push_back(pt.Y);
|
||||
clipped_line.push_back(pt.X);
|
||||
clipped_line.push_back(pt.Y);
|
||||
vertexBuffer.add(pt.X, pt.Y);
|
||||
}
|
||||
|
||||
@@ -137,7 +137,7 @@ void FillBucket::tessellate() {
|
||||
|
||||
lineIndex += group_count;
|
||||
|
||||
tessAddContour(tesselator, vertexSize, line.data(), stride, (int)line.size() / vertexSize);
|
||||
tessAddContour(tesselator, vertexSize, clipped_line.data(), stride, (int)clipped_line.size() / vertexSize);
|
||||
}
|
||||
|
||||
lineGroup.elements_length += total_vertex_count;
|
||||
|
||||
@@ -17,17 +17,17 @@ struct geometry_too_long_exception : std::exception {};
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
LineBucket::LineBucket(LineVertexBuffer& vertexBuffer,
|
||||
TriangleElementsBuffer& triangleElementsBuffer,
|
||||
PointElementsBuffer& pointElementsBuffer,
|
||||
const StyleBucketLine& properties)
|
||||
: properties(properties),
|
||||
vertexBuffer(vertexBuffer),
|
||||
triangleElementsBuffer(triangleElementsBuffer),
|
||||
pointElementsBuffer(pointElementsBuffer),
|
||||
vertex_start(vertexBuffer.index()),
|
||||
triangle_elements_start(triangleElementsBuffer.index()),
|
||||
point_elements_start(pointElementsBuffer.index())
|
||||
LineBucket::LineBucket(LineVertexBuffer& vertexBuffer_,
|
||||
TriangleElementsBuffer& triangleElementsBuffer_,
|
||||
PointElementsBuffer& pointElementsBuffer_,
|
||||
const StyleBucketLine& properties_)
|
||||
: properties(properties_),
|
||||
vertexBuffer(vertexBuffer_),
|
||||
triangleElementsBuffer(triangleElementsBuffer_),
|
||||
pointElementsBuffer(pointElementsBuffer_),
|
||||
vertex_start(vertexBuffer_.index()),
|
||||
triangle_elements_start(triangleElementsBuffer_.index()),
|
||||
point_elements_start(pointElementsBuffer_.index())
|
||||
{
|
||||
}
|
||||
|
||||
@@ -53,7 +53,7 @@ void LineBucket::addGeometry(pbf& geom) {
|
||||
}
|
||||
|
||||
struct TriangleElement {
|
||||
TriangleElement(uint16_t a, uint16_t b, uint16_t c) : a(a), b(b), c(c) {}
|
||||
TriangleElement(uint16_t a_, uint16_t b_, uint16_t c_) : a(a_), b(b_), c(c_) {}
|
||||
uint16_t a, b, c;
|
||||
};
|
||||
|
||||
|
||||
@@ -21,8 +21,8 @@ using namespace mbgl;
|
||||
|
||||
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
|
||||
|
||||
Painter::Painter(Map &map)
|
||||
: map(map) {
|
||||
Painter::Painter(Map &map_)
|
||||
: map(map_) {
|
||||
}
|
||||
|
||||
Painter::~Painter() {
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
PrerenderedTexture::PrerenderedTexture(const StyleBucketRaster &properties)
|
||||
: properties(properties) {
|
||||
PrerenderedTexture::PrerenderedTexture(const StyleBucketRaster &properties_)
|
||||
: properties(properties_) {
|
||||
}
|
||||
|
||||
PrerenderedTexture::~PrerenderedTexture() {
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
RasterBucket::RasterBucket(const util::ptr<Texturepool> &texturepool, const StyleBucketRaster& properties)
|
||||
: properties(properties),
|
||||
texture(properties),
|
||||
RasterBucket::RasterBucket(const util::ptr<Texturepool> &texturepool, const StyleBucketRaster& properties_)
|
||||
: properties(properties_),
|
||||
texture(properties_),
|
||||
raster(texturepool) {
|
||||
}
|
||||
|
||||
@@ -24,8 +24,8 @@ void RasterBucket::drawRaster(RasterShader& shader, StaticVertexBuffer &vertices
|
||||
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertices.index());
|
||||
}
|
||||
|
||||
void RasterBucket::drawRaster(RasterShader& shader, StaticVertexBuffer &vertices, VertexArrayObject &array, GLuint texture) {
|
||||
raster.bind(texture);
|
||||
void RasterBucket::drawRaster(RasterShader& shader, StaticVertexBuffer &vertices, VertexArrayObject &array, GLuint texture_) {
|
||||
raster.bind(texture_);
|
||||
shader.u_image = 0;
|
||||
array.bind(shader, vertices, BUFFER_OFFSET(0));
|
||||
glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertices.index());
|
||||
|
||||
@@ -19,8 +19,8 @@
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
SymbolBucket::SymbolBucket(const StyleBucketSymbol &properties, Collision &collision)
|
||||
: properties(properties), collision(collision) {}
|
||||
SymbolBucket::SymbolBucket(const StyleBucketSymbol &properties_, Collision &collision_)
|
||||
: properties(properties_), collision(collision_) {}
|
||||
|
||||
void SymbolBucket::render(Painter &painter, util::ptr<StyleLayer> layer_desc,
|
||||
const Tile::ID &id, const mat4 &matrix) {
|
||||
@@ -52,12 +52,12 @@ std::vector<SymbolFeature> SymbolBucket::processFeatures(const VectorTileLayer &
|
||||
const FilterExpression &filter,
|
||||
GlyphStore &glyphStore,
|
||||
const Sprite &sprite) {
|
||||
const bool text = properties.text.field.size();
|
||||
const bool icon = properties.icon.image.size();
|
||||
const bool has_text = properties.text.field.size();
|
||||
const bool has_icon = properties.icon.image.size();
|
||||
|
||||
std::vector<SymbolFeature> features;
|
||||
|
||||
if (!text && !icon) {
|
||||
if (!has_text && !has_icon) {
|
||||
return features;
|
||||
}
|
||||
|
||||
@@ -72,7 +72,7 @@ std::vector<SymbolFeature> SymbolBucket::processFeatures(const VectorTileLayer &
|
||||
|
||||
SymbolFeature ft;
|
||||
|
||||
if (text) {
|
||||
if (has_text) {
|
||||
std::string u8string = util::replaceTokens(properties.text.field, feature.properties);
|
||||
|
||||
if (properties.text.transform == TextTransformType::Uppercase) {
|
||||
@@ -91,7 +91,7 @@ std::vector<SymbolFeature> SymbolBucket::processFeatures(const VectorTileLayer &
|
||||
}
|
||||
}
|
||||
|
||||
if (icon) {
|
||||
if (has_icon) {
|
||||
ft.sprite = util::replaceTokens(properties.icon.image, feature.properties);
|
||||
}
|
||||
|
||||
|
||||
@@ -8,8 +8,8 @@
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
Shader::Shader(const char *name, const GLchar *vertSource, const GLchar *fragSource)
|
||||
: name(name),
|
||||
Shader::Shader(const char *name_, const GLchar *vertSource, const GLchar *fragSource)
|
||||
: name(name_),
|
||||
valid(false),
|
||||
program(0) {
|
||||
util::timer timer("shader compilation", Event::Shader);
|
||||
|
||||
@@ -82,19 +82,19 @@ void HTTPRequest::startHTTPRequest(std::unique_ptr<Response> &&res) {
|
||||
#else
|
||||
uv_async_init(loop, http_baton->async, [](uv_async_t *async) {
|
||||
#endif
|
||||
util::ptr<HTTPRequestBaton> &http_baton = *(util::ptr<HTTPRequestBaton> *)async->data;
|
||||
util::ptr<HTTPRequestBaton> &baton = *(util::ptr<HTTPRequestBaton> *)async->data;
|
||||
|
||||
if (http_baton->request) {
|
||||
HTTPRequest *request = http_baton->request;
|
||||
if (baton->request) {
|
||||
HTTPRequest *request = baton->request;
|
||||
request->http_baton.reset();
|
||||
http_baton->request = nullptr;
|
||||
request->handleHTTPResponse(http_baton->type, std::move(http_baton->response));
|
||||
baton->request = nullptr;
|
||||
request->handleHTTPResponse(baton->type, std::move(baton->response));
|
||||
}
|
||||
|
||||
delete (util::ptr<HTTPRequestBaton> *)async->data;
|
||||
uv_close((uv_handle_t *)async, [](uv_handle_t *handle) {
|
||||
uv_async_t *async = (uv_async_t *)handle;
|
||||
delete async;
|
||||
uv_async_t *async_handle = (uv_async_t *)handle;
|
||||
delete async_handle;
|
||||
});
|
||||
});
|
||||
attempts++;
|
||||
|
||||
@@ -68,8 +68,8 @@ SQLiteStore::~SQLiteStore() {
|
||||
// Nothing to do. This function needs to be here because we're forward-declaring
|
||||
// Database, so we need the actual definition here to be able to properly destruct it.
|
||||
if (worker) {
|
||||
uv_worker_close(worker, [](uv_worker_t *worker) {
|
||||
delete worker;
|
||||
uv_worker_close(worker, [](uv_worker_t *worker_handle) {
|
||||
delete worker_handle;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
AppliedClassProperty::AppliedClassProperty(ClassID class_id, timestamp begin, timestamp end, const PropertyValue &value)
|
||||
AppliedClassProperty::AppliedClassProperty(ClassID class_id, timestamp begin_, timestamp end_, const PropertyValue &value_)
|
||||
: name(class_id),
|
||||
begin(begin),
|
||||
end(end),
|
||||
value(value) {}
|
||||
begin(begin_),
|
||||
end(end_),
|
||||
value(value_) {}
|
||||
|
||||
// Returns thie ID of the most recent
|
||||
ClassID AppliedClassProperties::mostRecent() const {
|
||||
|
||||
@@ -7,8 +7,8 @@
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
StyleLayer::StyleLayer(const std::string &id, std::map<ClassID, ClassProperties> &&styles)
|
||||
: id(id), styles(std::move(styles)) {}
|
||||
StyleLayer::StyleLayer(const std::string &id_, std::map<ClassID, ClassProperties> &&styles_)
|
||||
: id(id_), styles(std::move(styles_)) {}
|
||||
|
||||
bool StyleLayer::isBackground() const {
|
||||
return type == StyleLayerType::Background;
|
||||
@@ -70,8 +70,8 @@ void StyleLayer::applyClassProperties(const ClassID class_id,
|
||||
|
||||
// Loop through all the properties in this style, and add transitions to them, if they're
|
||||
// not already the most recent transition.
|
||||
const ClassProperties &properties = style_it->second;
|
||||
for (const std::pair<PropertyKey, PropertyValue> &property_pair : properties) {
|
||||
const ClassProperties &class_properties = style_it->second;
|
||||
for (const std::pair<PropertyKey, PropertyValue> &property_pair : class_properties) {
|
||||
PropertyKey key = property_pair.first;
|
||||
if (already_applied.find(key) != already_applied.end()) {
|
||||
// This property has already been set by a previous class.
|
||||
@@ -87,7 +87,7 @@ void StyleLayer::applyClassProperties(const ClassID class_id,
|
||||
AppliedClassProperties &appliedProperties = appliedStyle[key];
|
||||
if (appliedProperties.mostRecent() != class_id) {
|
||||
const PropertyTransition &transition =
|
||||
properties.getTransition(key, defaultTransition);
|
||||
class_properties.getTransition(key, defaultTransition);
|
||||
const timestamp begin = now + transition.delay * 1_millisecond;
|
||||
const timestamp end = begin + transition.duration * 1_millisecond;
|
||||
const PropertyValue &value = property_pair.second;
|
||||
@@ -99,7 +99,7 @@ void StyleLayer::applyClassProperties(const ClassID class_id,
|
||||
template <typename T>
|
||||
struct PropertyEvaluator {
|
||||
typedef T result_type;
|
||||
PropertyEvaluator(float z) : z(z) {}
|
||||
PropertyEvaluator(float z_) : z(z_) {}
|
||||
|
||||
template <typename P, typename std::enable_if<std::is_convertible<P, T>::value, int>::type = 0>
|
||||
T operator()(const P &value) const {
|
||||
@@ -269,11 +269,11 @@ void StyleLayer::cleanupAppliedStyleProperties(timestamp now) {
|
||||
auto it = appliedStyle.begin();
|
||||
const auto end = appliedStyle.end();
|
||||
while (it != end) {
|
||||
AppliedClassProperties &properties = it->second;
|
||||
properties.cleanup(now);
|
||||
AppliedClassProperties &applied_properties = it->second;
|
||||
applied_properties.cleanup(now);
|
||||
|
||||
// If the current properties object is empty, remove it from the map entirely.
|
||||
if (properties.empty()) {
|
||||
if (applied_properties.empty()) {
|
||||
appliedStyle.erase(it++);
|
||||
} else {
|
||||
++it;
|
||||
|
||||
@@ -108,13 +108,13 @@ template<> bool StyleParser::parseRenderProperty(JSVal value, uint16_t &target,
|
||||
if (value.HasMember(name)) {
|
||||
JSVal property = replaceConstant(value[name]);
|
||||
if (property.IsUint()) {
|
||||
unsigned int value = property.GetUint();
|
||||
if (value > std::numeric_limits<uint16_t>::max()) {
|
||||
unsigned int int_value = property.GetUint();
|
||||
if (int_value > std::numeric_limits<uint16_t>::max()) {
|
||||
Log::Warning(Event::ParseStyle, "values for %s that are larger than %d are not supported", name, std::numeric_limits<uint16_t>::max());
|
||||
return false;
|
||||
}
|
||||
|
||||
target = value;
|
||||
target = int_value;
|
||||
return true;
|
||||
} else {
|
||||
Log::Warning(Event::ParseStyle, "%s must be an unsigned integer", name);
|
||||
@@ -763,11 +763,11 @@ FilterExpression StyleParser::parseFilter(JSVal value, FilterExpression::Operato
|
||||
FilterComparison comparison(name);
|
||||
JSVal filterValue = replaceConstant(itr->value);
|
||||
if (filterValue.IsObject()) {
|
||||
rapidjson::Value::ConstMemberIterator itr = filterValue.MemberBegin();
|
||||
for (; itr != filterValue.MemberEnd(); ++itr) {
|
||||
rapidjson::Value::ConstMemberIterator filter_itr = filterValue.MemberBegin();
|
||||
for (; filter_itr != filterValue.MemberEnd(); ++filter_itr) {
|
||||
comparison.add(
|
||||
parseFilterComparisonOperator({ itr->name.GetString(), itr->name.GetStringLength() }),
|
||||
parseValues(replaceConstant(itr->value))
|
||||
parseFilterComparisonOperator({ filter_itr->name.GetString(), filter_itr->name.GetStringLength() }),
|
||||
parseValues(replaceConstant(filter_itr->value))
|
||||
);
|
||||
}
|
||||
} else if (filterValue.IsArray()) {
|
||||
|
||||
@@ -19,11 +19,11 @@ Box getBox(const CollisionAnchor &anchor, const CollisionRect &bbox, float minSc
|
||||
};
|
||||
};
|
||||
|
||||
Collision::Collision(float zoom, float tileExtent, float tileSize, float placementDepth)
|
||||
Collision::Collision(float zoom_, float tileExtent, float tileSize, float placementDepth)
|
||||
// tile pixels per screen pixels at the tile's zoom level
|
||||
: tilePixelRatio(tileExtent / tileSize),
|
||||
|
||||
zoom(zoom),
|
||||
zoom(zoom_),
|
||||
|
||||
// Calculate the maximum scale we can go down in our fake-3d rtree so that
|
||||
// placement still makes sense. This is calculated so that the minimum
|
||||
@@ -33,7 +33,7 @@ Collision::Collision(float zoom, float tileExtent, float tileSize, float placeme
|
||||
// We don't want to place labels all the way to 25.5. This lets too many
|
||||
// glyphs be placed, slowing down collision checking. Only place labels if
|
||||
// they will show up within the intended zoom range of the tile.
|
||||
maxPlacementScale(std::exp(std::log(2) * util::min(3.0f, placementDepth, 25.5f - zoom))) {
|
||||
maxPlacementScale(std::exp(std::log(2) * util::min(3.0f, placementDepth, 25.5f - zoom_))) {
|
||||
const float m = 4096;
|
||||
const float edge = m * tilePixelRatio * 2;
|
||||
|
||||
|
||||
@@ -228,7 +228,7 @@ void GlyphPBF::parse(FontStack &stack) {
|
||||
data.clear();
|
||||
}
|
||||
|
||||
GlyphStore::GlyphStore(const util::ptr<FileSource> &fileSource) : fileSource(fileSource) {}
|
||||
GlyphStore::GlyphStore(const util::ptr<FileSource> &fileSource_) : fileSource(fileSource_) {}
|
||||
|
||||
void GlyphStore::setURL(const std::string &url) {
|
||||
glyphURL = url;
|
||||
|
||||
@@ -12,10 +12,10 @@ namespace mbgl {
|
||||
const float Placement::globalMinScale = 0.5; // underscale by 1 zoom level
|
||||
|
||||
struct GlyphInstance {
|
||||
explicit GlyphInstance(const vec2<float> &anchor) : anchor(anchor) {}
|
||||
explicit GlyphInstance(const vec2<float> &anchor, float offset, float minScale, float maxScale,
|
||||
float angle)
|
||||
: anchor(anchor), offset(offset), minScale(minScale), maxScale(maxScale), angle(angle) {}
|
||||
explicit GlyphInstance(const vec2<float> &anchor_) : anchor(anchor_) {}
|
||||
explicit GlyphInstance(const vec2<float> &anchor_, float offset_, float minScale_, float maxScale_,
|
||||
float angle_)
|
||||
: anchor(anchor_), offset(offset_), minScale(minScale_), maxScale(maxScale_), angle(angle_) {}
|
||||
|
||||
const vec2<float> anchor;
|
||||
const float offset = 0.0f;
|
||||
|
||||
@@ -30,8 +30,8 @@ std::string mbgl::util::compress_png(int width, int height, void *rgba, bool fli
|
||||
}
|
||||
|
||||
std::string result;
|
||||
png_set_write_fn(png_ptr, &result, [](png_structp png_ptr, png_bytep data, png_size_t length) {
|
||||
std::string *out = static_cast<std::string *>(png_get_io_ptr(png_ptr));
|
||||
png_set_write_fn(png_ptr, &result, [](png_structp png_ptr_, png_bytep data, png_size_t length) {
|
||||
std::string *out = static_cast<std::string *>(png_get_io_ptr(png_ptr_));
|
||||
out->append(reinterpret_cast<char *>(data), length);
|
||||
}, NULL);
|
||||
|
||||
@@ -57,8 +57,8 @@ using namespace mbgl::util;
|
||||
|
||||
|
||||
struct Buffer {
|
||||
Buffer(const std::string& data)
|
||||
: data(data.data()), length(data.size()) {}
|
||||
Buffer(const std::string& data_)
|
||||
: data(data_.data()), length(data_.size()) {}
|
||||
const char *const data = 0;
|
||||
const size_t length = 0;
|
||||
size_t pos = 0;
|
||||
|
||||
@@ -13,8 +13,8 @@
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
Raster::Raster(const util::ptr<Texturepool> &texturepool)
|
||||
: texturepool(texturepool)
|
||||
Raster::Raster(const util::ptr<Texturepool> &texturepool_)
|
||||
: texturepool(texturepool_)
|
||||
{}
|
||||
|
||||
Raster::~Raster() {
|
||||
@@ -59,32 +59,32 @@ void Raster::bind(bool linear) {
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
}
|
||||
|
||||
GLuint filter = linear ? GL_LINEAR : GL_NEAREST;
|
||||
if (filter != this->filter) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
|
||||
this->filter = filter;
|
||||
GLuint new_filter = linear ? GL_LINEAR : GL_NEAREST;
|
||||
if (new_filter != this->filter) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, new_filter);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, new_filter);
|
||||
filter = new_filter;
|
||||
}
|
||||
}
|
||||
|
||||
// overload ::bind for prerendered raster textures
|
||||
void Raster::bind(const GLuint texture) {
|
||||
void Raster::bind(const GLuint custom_texture) {
|
||||
if (img && !textured) {
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glBindTexture(GL_TEXTURE_2D, custom_texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img->getData());
|
||||
img.reset();
|
||||
textured = true;
|
||||
} else if (textured) {
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glBindTexture(GL_TEXTURE_2D, custom_texture);
|
||||
}
|
||||
|
||||
GLuint filter = GL_LINEAR;
|
||||
if (filter != this->filter) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
|
||||
this->filter = filter;
|
||||
GLuint new_filter = GL_LINEAR;
|
||||
if (new_filter != this->filter) {
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, new_filter);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, new_filter);
|
||||
filter = new_filter;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -8,22 +8,22 @@
|
||||
|
||||
using namespace mbgl::util;
|
||||
|
||||
timer::timer(Event event)
|
||||
: event(event), start(now()) {}
|
||||
timer::timer(Event event_)
|
||||
: event(event_), start(now()) {}
|
||||
|
||||
timer::timer(EventSeverity severity, Event event)
|
||||
: severity(severity), event(event), start(now()) {}
|
||||
timer::timer(EventSeverity severity_, Event event_)
|
||||
: severity(severity_), event(event_), start(now()) {}
|
||||
|
||||
timer::timer(const std::string &name, Event event)
|
||||
: name(name), event(event), start(now()) {}
|
||||
timer::timer(const std::string &name_, Event event_)
|
||||
: name(name_), event(event_), start(now()) {}
|
||||
|
||||
timer::timer(const std::string &name, EventSeverity severity, Event event)
|
||||
: name(name), severity(severity), event(event), start(now()) {}
|
||||
timer::timer(const std::string &name_, EventSeverity severity_, Event event_)
|
||||
: name(name_), severity(severity_), event(event_), start(now()) {}
|
||||
|
||||
void timer::report(const std::string &name) {
|
||||
void timer::report(const std::string &name_) {
|
||||
timestamp duration = now() - start;
|
||||
|
||||
Log::Record(severity, event, name + ": " + std::to_string((double)(duration) / 1_millisecond) + "ms");
|
||||
Log::Record(severity, event, name_ + ": " + std::to_string((double)(duration) / 1_millisecond) + "ms");
|
||||
start += duration;
|
||||
}
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
class MockExtractor {
|
||||
public:
|
||||
inline MockExtractor(const std::multimap<std::string, mbgl::Value> &values) : values(values) {}
|
||||
inline MockExtractor(const std::multimap<std::string, mbgl::Value> &values_) : values(values_) {}
|
||||
inline MockExtractor() {}
|
||||
|
||||
inline std::vector<mbgl::Value> getValues(const std::string &key) const {
|
||||
|
||||
16
test/fixtures/fixture_log.hpp
vendored
16
test/fixtures/fixture_log.hpp
vendored
@@ -13,14 +13,14 @@ namespace mbgl {
|
||||
class FixtureLogBackend : public LogBackend, private util::noncopyable {
|
||||
public:
|
||||
struct LogMessage {
|
||||
inline LogMessage(EventSeverity severity, Event event, int64_t code, const std::string &msg)
|
||||
: severity(severity), event(event), code(code), msg(msg) {}
|
||||
inline LogMessage(EventSeverity severity, Event event, int64_t code)
|
||||
: severity(severity), event(event), code(code), msg() {}
|
||||
inline LogMessage(EventSeverity severity, Event event, const std::string &msg)
|
||||
: severity(severity), event(event), code(), msg(msg) {}
|
||||
inline LogMessage(EventSeverity severity, Event event)
|
||||
: severity(severity), event(event), code(), msg() {}
|
||||
inline LogMessage(EventSeverity severity_, Event event_, int64_t code_, const std::string &msg_)
|
||||
: severity(severity_), event(event_), code(code_), msg(msg_) {}
|
||||
inline LogMessage(EventSeverity severity_, Event event_, int64_t code_)
|
||||
: severity(severity_), event(event_), code(code_), msg() {}
|
||||
inline LogMessage(EventSeverity severity_, Event event_, const std::string &msg_)
|
||||
: severity(severity_), event(event_), code(), msg(msg_) {}
|
||||
inline LogMessage(EventSeverity severity_, Event event_)
|
||||
: severity(severity_), event(event_), code(), msg() {}
|
||||
|
||||
inline bool operator==(const LogMessage &rhs) const {
|
||||
return (!severity || !rhs.severity || severity.get() == rhs.severity.get()) &&
|
||||
|
||||
Reference in New Issue
Block a user