Files
MapLibreParticleLab/src/renderer/debug_bucket.cpp
Konstantin Käfer 214f99673f fix variable shadowing
2014-10-22 18:19:01 +02:00

34 lines
893 B
C++

#include <mbgl/renderer/debug_bucket.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/platform/gl.hpp>
#include <cassert>
struct geometry_too_long_exception : std::exception {};
using namespace mbgl;
DebugBucket::DebugBucket(DebugFontBuffer& fontBuffer_)
: fontBuffer(fontBuffer_) {
}
void DebugBucket::render(Painter& painter, util::ptr<StyleLayer> /*layer_desc*/, const Tile::ID& /*id*/, const mat4 &matrix) {
painter.renderDebugText(*this, matrix);
}
bool DebugBucket::hasData() const {
return fontBuffer.index() > 0;
}
void DebugBucket::drawLines(PlainShader& shader) {
array.bind(shader, fontBuffer, BUFFER_OFFSET(0));
glDrawArrays(GL_LINES, 0, (GLsizei)(fontBuffer.index()));
}
void DebugBucket::drawPoints(PlainShader& shader) {
array.bind(shader, fontBuffer, BUFFER_OFFSET(0));
glDrawArrays(GL_POINTS, 0, (GLsizei)(fontBuffer.index()));
}