Eliminate Map::getSpriteAtlas()
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@@ -128,7 +128,6 @@ public:
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inline const TransformState &getState() const { return state; }
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inline util::ptr<Style> getStyle() const { return style; }
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inline util::ptr<GlyphStore> getGlyphStore() { return glyphStore; }
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inline SpriteAtlas & getSpriteAtlas() { return spriteAtlas; }
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util::ptr<Sprite> getSprite();
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inline util::ptr<Texturepool> getTexturepool() { return texturepool; }
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uv::worker &getWorker();
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@@ -19,6 +19,7 @@ namespace mbgl {
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class Map;
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class GlyphAtlas;
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class SpriteAtlas;
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class FileSource;
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class Painter;
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class StyleLayer;
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@@ -30,7 +31,7 @@ public:
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Source(const util::ptr<SourceInfo>& info);
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void load(Map&, FileSource&);
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bool update(Map&, GlyphAtlas&, FileSource&);
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bool update(Map&, GlyphAtlas&, SpriteAtlas&, FileSource&);
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void updateMatrices(const mat4 &projMatrix, const TransformState &transform);
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void drawClippingMasks(Painter &painter);
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@@ -49,9 +50,9 @@ private:
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int32_t coveringZoomLevel(const TransformState&) const;
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std::forward_list<Tile::ID> coveringTiles(const TransformState&) const;
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bool updateTiles(Map&, GlyphAtlas&, FileSource&);
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bool updateTiles(Map&, GlyphAtlas&, SpriteAtlas&, FileSource&);
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TileData::State addTile(Map&, GlyphAtlas&, FileSource&, const Tile::ID&);
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TileData::State addTile(Map&, GlyphAtlas&, SpriteAtlas&, FileSource&, const Tile::ID&);
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TileData::State hasTile(const Tile::ID& id);
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double getZoom(const TransformState &state) const;
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@@ -22,12 +22,15 @@ class SourceInfo;
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class StyleLayer;
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class TileParser;
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class GlyphAtlas;
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class SpriteAtlas;
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class VectorTileData : public TileData {
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friend class TileParser;
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public:
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VectorTileData(Tile::ID const&, Map&, GlyphAtlas&, const util::ptr<SourceInfo>&);
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VectorTileData(Tile::ID const&, Map&,
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GlyphAtlas&, SpriteAtlas&,
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const util::ptr<SourceInfo>&);
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~VectorTileData();
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virtual void parse();
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@@ -48,7 +51,9 @@ protected:
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// Holds the buckets of this tile.
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// They contain the location offsets in the buffers stored above
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std::unordered_map<std::string, std::unique_ptr<Bucket>> buckets;
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GlyphAtlas& glyphAtlas;
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SpriteAtlas& spriteAtlas;
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public:
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const float depth;
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@@ -642,7 +642,7 @@ void Map::updateSources(const util::ptr<StyleLayerGroup> &group) {
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void Map::updateTiles() {
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for (const util::ptr<StyleSource> &source : getActiveSources()) {
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source->source->update(*this, glyphAtlas, *fileSource);
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source->source->update(*this, glyphAtlas, spriteAtlas, *fileSource);
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}
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}
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@@ -61,9 +61,9 @@ void Source::load(Map& map, FileSource& fileSource) {
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});
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}
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bool Source::update(Map& map, GlyphAtlas& glyphAtlas, FileSource& fileSource) {
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bool Source::update(Map& map, GlyphAtlas& glyphAtlas, SpriteAtlas& spriteAtlas, FileSource& fileSource) {
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if (loaded && map.getTime() > updated) {
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return updateTiles(map, glyphAtlas, fileSource);
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return updateTiles(map, glyphAtlas, spriteAtlas, fileSource);
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} else {
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return false;
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}
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@@ -159,7 +159,7 @@ TileData::State Source::hasTile(const Tile::ID& id) {
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return TileData::State::invalid;
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}
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TileData::State Source::addTile(Map& map, GlyphAtlas& glyphAtlas, FileSource& fileSource, const Tile::ID& id) {
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TileData::State Source::addTile(Map& map, GlyphAtlas& glyphAtlas, SpriteAtlas& spriteAtlas, FileSource& fileSource, const Tile::ID& id) {
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const TileData::State state = hasTile(id);
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if (state != TileData::State::invalid) {
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@@ -187,7 +187,7 @@ TileData::State Source::addTile(Map& map, GlyphAtlas& glyphAtlas, FileSource& fi
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if (!new_tile.data) {
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// If we don't find working tile data, we're just going to load it.
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if (info->type == SourceType::Vector) {
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new_tile.data = std::make_shared<VectorTileData>(normalized_id, map, glyphAtlas, info);
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new_tile.data = std::make_shared<VectorTileData>(normalized_id, map, glyphAtlas, spriteAtlas, info);
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} else if (info->type == SourceType::Raster) {
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new_tile.data = std::make_shared<RasterTileData>(normalized_id, map, info);
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} else {
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@@ -281,7 +281,7 @@ bool Source::findLoadedParent(const Tile::ID& id, int32_t minCoveringZoom, std::
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return false;
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}
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bool Source::updateTiles(Map& map, GlyphAtlas& glyphAtlas, FileSource& fileSource) {
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bool Source::updateTiles(Map& map, GlyphAtlas& glyphAtlas, SpriteAtlas& spriteAtlas, FileSource& fileSource) {
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bool changed = false;
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int32_t zoom = std::floor(getZoom(map.getState()));
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@@ -298,7 +298,7 @@ bool Source::updateTiles(Map& map, GlyphAtlas& glyphAtlas, FileSource& fileSourc
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// Add existing child/parent tiles if the actual tile is not yet loaded
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for (const Tile::ID& id : required) {
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const TileData::State state = addTile(map, glyphAtlas, fileSource, id);
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const TileData::State state = addTile(map, glyphAtlas, spriteAtlas, fileSource, id);
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if (state != TileData::State::parsed) {
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// The tile we require is not yet loaded. Try to find a parent or
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@@ -8,9 +8,12 @@
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using namespace mbgl;
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VectorTileData::VectorTileData(Tile::ID const& id_, Map &map_, GlyphAtlas& glyphAtlas_, const util::ptr<SourceInfo> &source_)
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VectorTileData::VectorTileData(Tile::ID const& id_, Map &map_,
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GlyphAtlas& glyphAtlas_, SpriteAtlas& spriteAtlas_,
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const util::ptr<SourceInfo> &source_)
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: TileData(id_, map_, source_),
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glyphAtlas(glyphAtlas_),
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spriteAtlas(spriteAtlas_),
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depth(id.z >= source->max_zoom ? map.getMaxZoom() - id.z : 1) {
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}
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@@ -29,7 +32,7 @@ void VectorTileData::parse() {
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// the TileParser object writes results into this objects. All other state
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// is going to be discarded afterwards.
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TileParser parser(data, *this, map.getStyle(), glyphAtlas,
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map.getGlyphStore(), map.getSpriteAtlas(), map.getSprite());
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map.getGlyphStore(), spriteAtlas, map.getSprite());
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parser.parse();
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} catch (const std::exception& ex) {
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#if defined(DEBUG)
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