Make Map::getSprite() private
This commit is contained in:
@@ -127,12 +127,12 @@ public:
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public:
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inline const TransformState &getState() const { return state; }
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inline util::ptr<Style> getStyle() const { return style; }
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util::ptr<Sprite> getSprite();
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inline timestamp getAnimationTime() const { return animationTime; }
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inline timestamp getTime() const { return animationTime; }
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void updateTiles();
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private:
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util::ptr<Sprite> getSprite();
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uv::worker& getWorker();
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// uv async callbacks
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@@ -21,6 +21,7 @@ class Map;
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class GlyphAtlas;
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class GlyphStore;
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class SpriteAtlas;
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class Sprite;
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class FileSource;
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class Texturepool;
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class Painter;
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@@ -35,7 +36,7 @@ public:
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void load(Map&, FileSource&);
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bool update(Map&, uv::worker&,
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GlyphAtlas&, GlyphStore&,
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SpriteAtlas&,
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SpriteAtlas&, util::ptr<Sprite>,
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Texturepool&, FileSource&);
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void updateMatrices(const mat4 &projMatrix, const TransformState &transform);
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@@ -57,12 +58,12 @@ private:
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bool updateTiles(Map&, uv::worker&,
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GlyphAtlas&, GlyphStore&,
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SpriteAtlas&,
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SpriteAtlas&, util::ptr<Sprite>,
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Texturepool&, FileSource&);
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TileData::State addTile(Map&, uv::worker&,
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GlyphAtlas&, GlyphStore&,
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SpriteAtlas&,
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SpriteAtlas&, util::ptr<Sprite>,
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FileSource&, Texturepool&,
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const Tile::ID&);
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@@ -24,6 +24,7 @@ class TileParser;
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class GlyphAtlas;
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class GlyphStore;
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class SpriteAtlas;
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class Sprite;
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class Texturepool;
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class VectorTileData : public TileData {
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@@ -32,7 +33,7 @@ class VectorTileData : public TileData {
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public:
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VectorTileData(Tile::ID const&, Map&,
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GlyphAtlas&, GlyphStore&,
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SpriteAtlas&,
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SpriteAtlas&, util::ptr<Sprite>,
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Texturepool&,
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const util::ptr<SourceInfo>&);
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~VectorTileData();
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@@ -59,6 +60,7 @@ protected:
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GlyphAtlas& glyphAtlas;
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GlyphStore& glyphStore;
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SpriteAtlas& spriteAtlas;
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util::ptr<Sprite> sprite;
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Texturepool& texturepool;
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public:
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@@ -642,7 +642,10 @@ void Map::updateSources(const util::ptr<StyleLayerGroup> &group) {
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void Map::updateTiles() {
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for (const util::ptr<StyleSource> &source : getActiveSources()) {
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source->source->update(*this, getWorker(), glyphAtlas, *glyphStore, spriteAtlas, *texturepool, *fileSource);
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source->source->update(*this, getWorker(),
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glyphAtlas, *glyphStore,
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spriteAtlas, getSprite(),
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*texturepool, *fileSource);
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}
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}
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@@ -63,10 +63,10 @@ void Source::load(Map& map, FileSource& fileSource) {
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bool Source::update(Map& map, uv::worker& worker,
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GlyphAtlas& glyphAtlas, GlyphStore& glyphStore,
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SpriteAtlas& spriteAtlas,
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SpriteAtlas& spriteAtlas, util::ptr<Sprite> sprite,
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Texturepool& texturepool, FileSource& fileSource) {
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if (loaded && map.getTime() > updated) {
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return updateTiles(map, worker, glyphAtlas, glyphStore, spriteAtlas, texturepool, fileSource);
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return updateTiles(map, worker, glyphAtlas, glyphStore, spriteAtlas, sprite, texturepool, fileSource);
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} else {
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return false;
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}
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@@ -164,7 +164,7 @@ TileData::State Source::hasTile(const Tile::ID& id) {
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TileData::State Source::addTile(Map& map, uv::worker& worker,
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GlyphAtlas& glyphAtlas, GlyphStore& glyphStore,
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SpriteAtlas& spriteAtlas,
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SpriteAtlas& spriteAtlas, util::ptr<Sprite> sprite,
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FileSource& fileSource, Texturepool& texturepool,
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const Tile::ID& id) {
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const TileData::State state = hasTile(id);
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@@ -194,7 +194,7 @@ TileData::State Source::addTile(Map& map, uv::worker& worker,
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if (!new_tile.data) {
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// If we don't find working tile data, we're just going to load it.
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if (info->type == SourceType::Vector) {
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new_tile.data = std::make_shared<VectorTileData>(normalized_id, map, glyphAtlas, glyphStore, spriteAtlas, texturepool, info);
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new_tile.data = std::make_shared<VectorTileData>(normalized_id, map, glyphAtlas, glyphStore, spriteAtlas, sprite, texturepool, info);
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} else if (info->type == SourceType::Raster) {
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new_tile.data = std::make_shared<RasterTileData>(normalized_id, map, texturepool, info);
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} else {
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@@ -290,7 +290,7 @@ bool Source::findLoadedParent(const Tile::ID& id, int32_t minCoveringZoom, std::
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bool Source::updateTiles(Map& map, uv::worker& worker,
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GlyphAtlas& glyphAtlas, GlyphStore& glyphStore,
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SpriteAtlas& spriteAtlas,
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SpriteAtlas& spriteAtlas, util::ptr<Sprite> sprite,
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Texturepool& texturepool, FileSource& fileSource) {
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bool changed = false;
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@@ -310,7 +310,7 @@ bool Source::updateTiles(Map& map, uv::worker& worker,
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for (const Tile::ID& id : required) {
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const TileData::State state = addTile(map, worker,
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glyphAtlas, glyphStore,
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spriteAtlas,
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spriteAtlas, sprite,
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fileSource, texturepool,
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id);
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@@ -10,13 +10,14 @@ using namespace mbgl;
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VectorTileData::VectorTileData(Tile::ID const& id_, Map &map_,
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GlyphAtlas& glyphAtlas_, GlyphStore& glyphStore_,
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SpriteAtlas& spriteAtlas_,
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SpriteAtlas& spriteAtlas_, util::ptr<Sprite> sprite_,
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Texturepool& texturepool_,
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const util::ptr<SourceInfo> &source_)
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: TileData(id_, map_, source_),
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glyphAtlas(glyphAtlas_),
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glyphStore(glyphStore_),
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spriteAtlas(spriteAtlas_),
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sprite(sprite_),
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texturepool(texturepool_),
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depth(id.z >= source->max_zoom ? map.getMaxZoom() - id.z : 1) {
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}
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@@ -37,7 +38,7 @@ void VectorTileData::parse() {
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// is going to be discarded afterwards.
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TileParser parser(data, *this, map.getStyle(),
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glyphAtlas, glyphStore,
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spriteAtlas, map.getSprite(),
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spriteAtlas, sprite,
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texturepool);
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parser.parse();
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} catch (const std::exception& ex) {
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