Eliminate Map::getGlyphStore()
This commit is contained in:
@@ -127,7 +127,6 @@ public:
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public:
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inline const TransformState &getState() const { return state; }
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inline util::ptr<Style> getStyle() const { return style; }
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inline util::ptr<GlyphStore> getGlyphStore() { return glyphStore; }
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util::ptr<Sprite> getSprite();
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inline util::ptr<Texturepool> getTexturepool() { return texturepool; }
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uv::worker &getWorker();
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@@ -19,6 +19,7 @@ namespace mbgl {
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class Map;
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class GlyphAtlas;
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class GlyphStore;
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class SpriteAtlas;
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class FileSource;
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class Painter;
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@@ -31,7 +32,7 @@ public:
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Source(const util::ptr<SourceInfo>& info);
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void load(Map&, FileSource&);
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bool update(Map&, GlyphAtlas&, SpriteAtlas&, FileSource&);
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bool update(Map&, GlyphAtlas&, GlyphStore&, SpriteAtlas&, FileSource&);
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void updateMatrices(const mat4 &projMatrix, const TransformState &transform);
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void drawClippingMasks(Painter &painter);
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@@ -50,9 +51,9 @@ private:
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int32_t coveringZoomLevel(const TransformState&) const;
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std::forward_list<Tile::ID> coveringTiles(const TransformState&) const;
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bool updateTiles(Map&, GlyphAtlas&, SpriteAtlas&, FileSource&);
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bool updateTiles(Map&, GlyphAtlas&, GlyphStore&, SpriteAtlas&, FileSource&);
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TileData::State addTile(Map&, GlyphAtlas&, SpriteAtlas&, FileSource&, const Tile::ID&);
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TileData::State addTile(Map&, GlyphAtlas&, GlyphStore&, SpriteAtlas&, FileSource&, const Tile::ID&);
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TileData::State hasTile(const Tile::ID& id);
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double getZoom(const TransformState &state) const;
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@@ -35,7 +35,7 @@ public:
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TileParser(const std::string &data, VectorTileData &tile,
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const util::ptr<const Style> &style,
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GlyphAtlas & glyphAtlas,
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const util::ptr<GlyphStore> &glyphStore,
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GlyphStore & glyphStore,
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SpriteAtlas & spriteAtlas,
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const util::ptr<Sprite> &sprite);
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~TileParser();
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@@ -62,7 +62,7 @@ private:
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// Cross-thread shared data.
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util::ptr<const Style> style;
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GlyphAtlas & glyphAtlas;
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util::ptr<GlyphStore> glyphStore;
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GlyphStore & glyphStore;
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SpriteAtlas & spriteAtlas;
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util::ptr<Sprite> sprite;
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util::ptr<Texturepool> texturePool;
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@@ -22,6 +22,7 @@ class SourceInfo;
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class StyleLayer;
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class TileParser;
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class GlyphAtlas;
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class GlyphStore;
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class SpriteAtlas;
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class VectorTileData : public TileData {
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@@ -29,7 +30,8 @@ class VectorTileData : public TileData {
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public:
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VectorTileData(Tile::ID const&, Map&,
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GlyphAtlas&, SpriteAtlas&,
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GlyphAtlas&, GlyphStore&,
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SpriteAtlas&,
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const util::ptr<SourceInfo>&);
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~VectorTileData();
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@@ -53,6 +55,7 @@ protected:
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std::unordered_map<std::string, std::unique_ptr<Bucket>> buckets;
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GlyphAtlas& glyphAtlas;
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GlyphStore& glyphStore;
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SpriteAtlas& spriteAtlas;
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public:
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@@ -642,7 +642,7 @@ void Map::updateSources(const util::ptr<StyleLayerGroup> &group) {
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void Map::updateTiles() {
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for (const util::ptr<StyleSource> &source : getActiveSources()) {
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source->source->update(*this, glyphAtlas, spriteAtlas, *fileSource);
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source->source->update(*this, glyphAtlas, *glyphStore, spriteAtlas, *fileSource);
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}
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}
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@@ -61,9 +61,11 @@ void Source::load(Map& map, FileSource& fileSource) {
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});
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}
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bool Source::update(Map& map, GlyphAtlas& glyphAtlas, SpriteAtlas& spriteAtlas, FileSource& fileSource) {
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bool Source::update(Map& map,
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GlyphAtlas& glyphAtlas, GlyphStore& glyphStore,
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SpriteAtlas& spriteAtlas, FileSource& fileSource) {
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if (loaded && map.getTime() > updated) {
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return updateTiles(map, glyphAtlas, spriteAtlas, fileSource);
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return updateTiles(map, glyphAtlas, glyphStore, spriteAtlas, fileSource);
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} else {
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return false;
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}
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@@ -159,7 +161,10 @@ TileData::State Source::hasTile(const Tile::ID& id) {
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return TileData::State::invalid;
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}
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TileData::State Source::addTile(Map& map, GlyphAtlas& glyphAtlas, SpriteAtlas& spriteAtlas, FileSource& fileSource, const Tile::ID& id) {
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TileData::State Source::addTile(Map& map,
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GlyphAtlas& glyphAtlas, GlyphStore& glyphStore,
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SpriteAtlas& spriteAtlas,
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FileSource& fileSource, const Tile::ID& id) {
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const TileData::State state = hasTile(id);
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if (state != TileData::State::invalid) {
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@@ -187,7 +192,7 @@ TileData::State Source::addTile(Map& map, GlyphAtlas& glyphAtlas, SpriteAtlas& s
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if (!new_tile.data) {
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// If we don't find working tile data, we're just going to load it.
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if (info->type == SourceType::Vector) {
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new_tile.data = std::make_shared<VectorTileData>(normalized_id, map, glyphAtlas, spriteAtlas, info);
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new_tile.data = std::make_shared<VectorTileData>(normalized_id, map, glyphAtlas, glyphStore, spriteAtlas, info);
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} else if (info->type == SourceType::Raster) {
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new_tile.data = std::make_shared<RasterTileData>(normalized_id, map, info);
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} else {
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@@ -281,7 +286,9 @@ bool Source::findLoadedParent(const Tile::ID& id, int32_t minCoveringZoom, std::
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return false;
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}
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bool Source::updateTiles(Map& map, GlyphAtlas& glyphAtlas, SpriteAtlas& spriteAtlas, FileSource& fileSource) {
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bool Source::updateTiles(Map& map,
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GlyphAtlas& glyphAtlas, GlyphStore& glyphStore,
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SpriteAtlas& spriteAtlas, FileSource& fileSource) {
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bool changed = false;
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int32_t zoom = std::floor(getZoom(map.getState()));
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@@ -298,7 +305,7 @@ bool Source::updateTiles(Map& map, GlyphAtlas& glyphAtlas, SpriteAtlas& spriteAt
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// Add existing child/parent tiles if the actual tile is not yet loaded
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for (const Tile::ID& id : required) {
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const TileData::State state = addTile(map, glyphAtlas, spriteAtlas, fileSource, id);
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const TileData::State state = addTile(map, glyphAtlas, glyphStore, spriteAtlas, fileSource, id);
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if (state != TileData::State::parsed) {
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// The tile we require is not yet loaded. Try to find a parent or
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@@ -32,7 +32,7 @@ TileParser::~TileParser() = default;
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TileParser::TileParser(const std::string &data, VectorTileData &tile_,
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const util::ptr<const Style> &style_,
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GlyphAtlas & glyphAtlas_,
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const util::ptr<GlyphStore> &glyphStore_,
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GlyphStore & glyphStore_,
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SpriteAtlas & spriteAtlas_,
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const util::ptr<Sprite> &sprite_)
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: vector_data(pbf((const uint8_t *)data.data(), data.size())),
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@@ -45,7 +45,6 @@ TileParser::TileParser(const std::string &data, VectorTileData &tile_,
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collision(std::make_unique<Collision>(tile.id.z, 4096, tile.source->tile_size, tile.depth)) {
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assert(&tile != nullptr);
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assert(style);
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assert(glyphStore);
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assert(sprite);
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assert(collision);
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}
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@@ -167,7 +166,7 @@ std::unique_ptr<Bucket> TileParser::createLineBucket(const VectorTileLayer& laye
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std::unique_ptr<Bucket> TileParser::createSymbolBucket(const VectorTileLayer& layer, const FilterExpression &filter, const StyleBucketSymbol &symbol) {
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std::unique_ptr<SymbolBucket> bucket = std::make_unique<SymbolBucket>(symbol, *collision);
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bucket->addFeatures(layer, filter, tile.id, spriteAtlas, *sprite, glyphAtlas, *glyphStore);
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bucket->addFeatures(layer, filter, tile.id, spriteAtlas, *sprite, glyphAtlas, glyphStore);
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return obsolete() ? nullptr : std::move(bucket);
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}
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@@ -9,10 +9,12 @@
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using namespace mbgl;
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VectorTileData::VectorTileData(Tile::ID const& id_, Map &map_,
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GlyphAtlas& glyphAtlas_, SpriteAtlas& spriteAtlas_,
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GlyphAtlas& glyphAtlas_, GlyphStore& glyphStore_,
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SpriteAtlas& spriteAtlas_,
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const util::ptr<SourceInfo> &source_)
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: TileData(id_, map_, source_),
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glyphAtlas(glyphAtlas_),
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glyphStore(glyphStore_),
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spriteAtlas(spriteAtlas_),
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depth(id.z >= source->max_zoom ? map.getMaxZoom() - id.z : 1) {
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}
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@@ -31,8 +33,9 @@ void VectorTileData::parse() {
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// Parsing creates state that is encapsulated in TileParser. While parsing,
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// the TileParser object writes results into this objects. All other state
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// is going to be discarded afterwards.
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TileParser parser(data, *this, map.getStyle(), glyphAtlas,
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map.getGlyphStore(), spriteAtlas, map.getSprite());
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TileParser parser(data, *this, map.getStyle(),
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glyphAtlas, glyphStore,
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spriteAtlas, map.getSprite());
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parser.parse();
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} catch (const std::exception& ex) {
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#if defined(DEBUG)
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