The style specification stipulates that `text-size` values must be positive
(https://docs.mapbox.com/mapbox-gl-js/style-spec/#layout-symbol-text-size).
However, a zero value could be passed to the engine (e.g. as a result of
an expression) this patch handles it and avoids assertion hit in `shaping.cpp`.
* [core] Bump gl-js version
* [core] Implement image expression
* [core] Use new image expression
* [core] Coerce image expression to / from string
* [core] Serialize evaluated image
* [core] Pass available images to layout
* [core] Pass images to evaluation context
* [core] Set available flag value based on image availability
* [core] Allow image coercion to boolean to indicate image availability
* [core] Coalesce image expression
* [core] Add image expression to next build system
* [core] Align serialization format and evaluated type with gl-js
* [core] Add images to expression evaluation method
* [core] Add support for Image expression to expression test runner
* [core] Unskip image expression tests
* [core] Update unit tests
* [core] Use image expression in annotation manager
* [core] Add string to ImageExpression conversion
* [core] Add image expression to expression dsl
* [core] Convert tokens for implicitly created Image literal
* [core] Fix clang format
* [core] Split generated style code lines that are over 120 characters
* [core] Add unit test for image expression equality
* [core] Add image property expression evaluation unit test
* [core] Unskip image expression render test
* [core] Skip 'in' expression tests
* [core] Ignore fill-pattern/update-feature-state render test
* [core] Rename Image::serialize to Image::toValue
This fixes rendering by account for the 1px texture padding around icons that were stretched with icon-text-fit. We've added the 1px padding before, but didn't scale it accordingly when we are resizing the icon when it is stretched to fit the text. Adjusts the code to match the logic in GL JS.
* [core] fix icon symbol rendring when sdf and non-sdf icon in the same symbol layer
* fix build error
* fix typo
* revert renderableSegment change
* simplify codes
* fix build error
* refine sdf icon flag
* [core] fix mixed sdf + non-sdf icon rendering in one layer
* remove iconstatus getter in stymbol bucket
* fix review findings
* provide bitwise operator for SymbolContent enum
* use MBGL_MBGL_CONSTEXPR
* add one missing update for sdfIcon
* make renderer symbol type as enum
This change forces glyphs whose natural orientation in vertical writing
mode is 'sideways' to be rendered in upright orientation (only for non complex
text layouts). This is different compared to W3C / browser behavior that is by
default, renders glyphs in their respective natural orientation.
In the future, there might need to add a new layout property that would control
glyph orientation separately (e.g., text-glyph-orientation: natural | upright).
* [core] Add format override expression and formatted section to evaluation context
* [core] Add textColor to TaggedString's formatted section
* [core] Add FormatSectionOverrides and introduce overridable properties
* [core] Populate symbol layer paint properties for text sections
* [core] Add benchmark for style that uses text-color override
* [core] Add unit test for FormatOverrideExpression
* [core] Add unit test for FormatSectionOverrides
Before this change, `RenderSymbolLayer` with updated style was trying to render
symbols using the previous bucket (with paint property binders that matched a previous program).
Now, symbol bucket caches the latest corresponding paint properties (caching is happening on
complete tiles only). As a result, `RenderSymbolLayer` always picks the shader program and
its parameters in sync with the obtained bucket.