[core] Symbol bucket uses shared layout

sizeof(SymbolBucket): 2296 -> 1024
This commit is contained in:
Mikhail Pozdnyakov
2019-07-21 23:11:27 +03:00
parent 3184cb29db
commit 11bfe23981
8 changed files with 103 additions and 97 deletions

View File

@@ -46,7 +46,38 @@ inline const SymbolLayerProperties& toSymbolLayerProperties(const Immutable<Laye
return static_cast<const SymbolLayerProperties&>(*layer);
}
inline Immutable<style::SymbolLayoutProperties::PossiblyEvaluated> createLayout(const SymbolLayoutProperties::Unevaluated& unevaluated, float zoom) {
auto layout = makeMutable<style::SymbolLayoutProperties::PossiblyEvaluated>(unevaluated.evaluate(PropertyEvaluationParameters(zoom)));
if (layout->get<IconRotationAlignment>() == AlignmentType::Auto) {
if (layout->get<SymbolPlacement>() != SymbolPlacementType::Point) {
layout->get<IconRotationAlignment>() = AlignmentType::Map;
} else {
layout->get<IconRotationAlignment>() = AlignmentType::Viewport;
}
}
if (layout->get<TextRotationAlignment>() == AlignmentType::Auto) {
if (layout->get<SymbolPlacement>() != SymbolPlacementType::Point) {
layout->get<TextRotationAlignment>() = AlignmentType::Map;
} else {
layout->get<TextRotationAlignment>() = AlignmentType::Viewport;
}
}
// If unspecified `*-pitch-alignment` inherits `*-rotation-alignment`
if (layout->get<TextPitchAlignment>() == AlignmentType::Auto) {
layout->get<TextPitchAlignment>() = layout->get<TextRotationAlignment>();
}
if (layout->get<IconPitchAlignment>() == AlignmentType::Auto) {
layout->get<IconPitchAlignment>() = layout->get<IconRotationAlignment>();
}
return layout;
}
} // namespace
SymbolLayout::SymbolLayout(const BucketParameters& parameters,
const std::vector<Immutable<style::LayerProperties>>& layers,
std::unique_ptr<GeometryTileLayer> sourceLayer_,
@@ -61,50 +92,23 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
tileSize(util::tileSize * overscaling),
tilePixelRatio(float(util::EXTENT) / tileSize),
textSize(toSymbolLayerProperties(layers.at(0)).layerImpl().layout.get<TextSize>()),
iconSize(toSymbolLayerProperties(layers.at(0)).layerImpl().layout.get<IconSize>())
{
iconSize(toSymbolLayerProperties(layers.at(0)).layerImpl().layout.get<IconSize>()),
layout(createLayout(toSymbolLayerProperties(layers.at(0)).layerImpl().layout, zoom)) {
const SymbolLayer::Impl& leader = toSymbolLayerProperties(layers.at(0)).layerImpl();
layout = leader.layout.evaluate(PropertyEvaluationParameters(zoom));
if (layout.get<IconRotationAlignment>() == AlignmentType::Auto) {
if (layout.get<SymbolPlacement>() != SymbolPlacementType::Point) {
layout.get<IconRotationAlignment>() = AlignmentType::Map;
} else {
layout.get<IconRotationAlignment>() = AlignmentType::Viewport;
}
}
if (layout.get<TextRotationAlignment>() == AlignmentType::Auto) {
if (layout.get<SymbolPlacement>() != SymbolPlacementType::Point) {
layout.get<TextRotationAlignment>() = AlignmentType::Map;
} else {
layout.get<TextRotationAlignment>() = AlignmentType::Viewport;
}
}
// If unspecified `*-pitch-alignment` inherits `*-rotation-alignment`
if (layout.get<TextPitchAlignment>() == AlignmentType::Auto) {
layout.get<TextPitchAlignment>() = layout.get<TextRotationAlignment>();
}
if (layout.get<IconPitchAlignment>() == AlignmentType::Auto) {
layout.get<IconPitchAlignment>() = layout.get<IconRotationAlignment>();
}
const bool hasText = has<TextField>(layout) && has<TextFont>(layout);
const bool hasIcon = has<IconImage>(layout);
const bool hasText = has<TextField>(*layout) && has<TextFont>(*layout);
const bool hasIcon = has<IconImage>(*layout);
if (!hasText && !hasIcon) {
return;
}
const bool hasSymbolSortKey = !leader.layout.get<SymbolSortKey>().isUndefined();
const auto symbolZOrder = layout.get<SymbolZOrder>();
const auto symbolZOrder = layout->get<SymbolZOrder>();
const bool sortFeaturesByKey = symbolZOrder != SymbolZOrderType::ViewportY && hasSymbolSortKey;
const bool zOrderByViewportY = symbolZOrder == SymbolZOrderType::ViewportY || (symbolZOrder == SymbolZOrderType::Auto && !sortFeaturesByKey);
sortFeaturesByY = zOrderByViewportY && (layout.get<TextAllowOverlap>() || layout.get<IconAllowOverlap>() ||
layout.get<TextIgnorePlacement>() || layout.get<IconIgnorePlacement>());
sortFeaturesByY = zOrderByViewportY && (layout->get<TextAllowOverlap>() || layout->get<IconAllowOverlap>() ||
layout->get<TextIgnorePlacement>() || layout->get<IconIgnorePlacement>());
for (const auto& layer : layers) {
layerPaintProperties.emplace(layer->baseImpl->id, layer);
@@ -122,9 +126,9 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
ft.index = i;
if (hasText) {
auto formatted = layout.evaluate<TextField>(zoom, ft);
auto textTransform = layout.evaluate<TextTransform>(zoom, ft);
FontStack baseFontStack = layout.evaluate<TextFont>(zoom, ft);
auto formatted = layout->evaluate<TextField>(zoom, ft);
auto textTransform = layout->evaluate<TextTransform>(zoom, ft);
FontStack baseFontStack = layout->evaluate<TextFont>(zoom, ft);
ft.formattedText = TaggedString();
for (const auto & section : formatted.sections) {
@@ -142,8 +146,8 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
}
const bool canVerticalizeText = layout.get<TextRotationAlignment>() == AlignmentType::Map
&& layout.get<SymbolPlacement>() != SymbolPlacementType::Point
const bool canVerticalizeText = layout->get<TextRotationAlignment>() == AlignmentType::Map
&& layout->get<SymbolPlacement>() != SymbolPlacementType::Point
&& util::i18n::allowsVerticalWritingMode(ft.formattedText->rawText());
// Loop through all characters of this text and collect unique codepoints.
@@ -161,13 +165,13 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
}
if (hasIcon) {
ft.icon = layout.evaluate<IconImage>(zoom, ft);
ft.icon = layout->evaluate<IconImage>(zoom, ft);
imageDependencies.emplace(*ft.icon, ImageType::Icon);
}
if (ft.formattedText || ft.icon) {
if (sortFeaturesByKey) {
ft.sortKey = layout.evaluate<SymbolSortKey>(zoom, ft);
ft.sortKey = layout->evaluate<SymbolSortKey>(zoom, ft);
const auto lowerBound = std::lower_bound(features.begin(), features.end(), ft);
features.insert(lowerBound, std::move(ft));
} else {
@@ -176,7 +180,7 @@ SymbolLayout::SymbolLayout(const BucketParameters& parameters,
}
}
if (layout.get<SymbolPlacement>() == SymbolPlacementType::Line) {
if (layout->get<SymbolPlacement>() == SymbolPlacementType::Line) {
util::mergeLines(features);
}
}
@@ -270,8 +274,8 @@ Point<float> SymbolLayout::evaluateRadialOffset(SymbolAnchorType anchor, float r
void SymbolLayout::prepareSymbols(const GlyphMap& glyphMap, const GlyphPositions& glyphPositions,
const ImageMap& imageMap, const ImagePositions& imagePositions) {
const bool isPointPlacement = layout.get<SymbolPlacement>() == SymbolPlacementType::Point;
const bool textAlongLine = layout.get<TextRotationAlignment>() == AlignmentType::Map && !isPointPlacement;
const bool isPointPlacement = layout->get<SymbolPlacement>() == SymbolPlacementType::Point;
const bool textAlongLine = layout->get<TextRotationAlignment>() == AlignmentType::Map && !isPointPlacement;
for (auto it = features.begin(); it != features.end(); ++it) {
auto& feature = *it;
@@ -283,13 +287,13 @@ void SymbolLayout::prepareSymbols(const GlyphMap& glyphMap, const GlyphPositions
// if feature has text, shape the text
if (feature.formattedText) {
const float lineHeight = layout.get<TextLineHeight>() * util::ONE_EM;
const float spacing = util::i18n::allowsLetterSpacing(feature.formattedText->rawText()) ? layout.evaluate<TextLetterSpacing>(zoom, feature) * util::ONE_EM : 0.0f;
const float lineHeight = layout->get<TextLineHeight>() * util::ONE_EM;
const float spacing = util::i18n::allowsLetterSpacing(feature.formattedText->rawText()) ? layout->evaluate<TextLetterSpacing>(zoom, feature) * util::ONE_EM : 0.0f;
auto applyShaping = [&] (const TaggedString& formattedText, WritingModeType writingMode, SymbolAnchorType textAnchor, TextJustifyType textJustify) {
const Shaping result = getShaping(
/* string */ formattedText,
/* maxWidth: ems */ isPointPlacement ? layout.evaluate<TextMaxWidth>(zoom, feature) * util::ONE_EM : 0.0f,
/* maxWidth: ems */ isPointPlacement ? layout->evaluate<TextMaxWidth>(zoom, feature) * util::ONE_EM : 0.0f,
/* ems */ lineHeight,
textAnchor,
textJustify,
@@ -301,9 +305,9 @@ void SymbolLayout::prepareSymbols(const GlyphMap& glyphMap, const GlyphPositions
return result;
};
const std::vector<style::TextVariableAnchorType> variableTextAnchor = layout.evaluate<TextVariableAnchor>(zoom, feature);
const float radialOffset = layout.evaluate<TextRadialOffset>(zoom, feature);
const SymbolAnchorType textAnchor = layout.evaluate<TextAnchor>(zoom, feature);
const std::vector<style::TextVariableAnchorType> variableTextAnchor = layout->evaluate<TextVariableAnchor>(zoom, feature);
const float radialOffset = layout->evaluate<TextRadialOffset>(zoom, feature);
const SymbolAnchorType textAnchor = layout->evaluate<TextAnchor>(zoom, feature);
if (variableTextAnchor.empty()) {
// Layers with variable anchors use the `text-radial-offset` property and the [x, y] offset vector
// is calculated at placement time instead of layout time
@@ -312,11 +316,11 @@ void SymbolLayout::prepareSymbols(const GlyphMap& glyphMap, const GlyphPositions
// but doesn't actually specify what happens if you use both. We go with the radial offset.
textOffset = evaluateRadialOffset(textAnchor, radialOffset * util::ONE_EM);
} else {
textOffset = { layout.evaluate<TextOffset>(zoom, feature)[0] * util::ONE_EM,
layout.evaluate<TextOffset>(zoom, feature)[1] * util::ONE_EM};
textOffset = { layout->evaluate<TextOffset>(zoom, feature)[0] * util::ONE_EM,
layout->evaluate<TextOffset>(zoom, feature)[1] * util::ONE_EM};
}
}
TextJustifyType textJustify = textAlongLine ? TextJustifyType::Center : layout.evaluate<TextJustify>(zoom, feature);
TextJustifyType textJustify = textAlongLine ? TextJustifyType::Center : layout->evaluate<TextJustify>(zoom, feature);
// If this layer uses text-variable-anchor, generate shapings for all justification possibilities.
if (!textAlongLine && !variableTextAnchor.empty()) {
std::vector<TextJustifyType> justifications;
@@ -365,15 +369,15 @@ void SymbolLayout::prepareSymbols(const GlyphMap& glyphMap, const GlyphPositions
if (image != imageMap.end()) {
shapedIcon = PositionedIcon::shapeIcon(
imagePositions.at(*feature.icon),
layout.evaluate<IconOffset>(zoom, feature),
layout.evaluate<IconAnchor>(zoom, feature),
layout.evaluate<IconRotate>(zoom, feature) * util::DEG2RAD);
layout->evaluate<IconOffset>(zoom, feature),
layout->evaluate<IconAnchor>(zoom, feature),
layout->evaluate<IconRotate>(zoom, feature) * util::DEG2RAD);
if (image->second->sdf) {
sdfIcons = true;
}
if (image->second->pixelRatio != pixelRatio) {
iconsNeedLinear = true;
} else if (layout.get<IconRotate>().constantOr(1) != 0) {
} else if (layout->get<IconRotate>().constantOr(1) != 0) {
iconsNeedLinear = true;
}
}
@@ -399,34 +403,34 @@ void SymbolLayout::addFeature(const std::size_t layoutFeatureIndex,
const float minScale = 0.5f;
const float glyphSize = 24.0f;
const float layoutTextSize = layout.evaluate<TextSize>(zoom + 1, feature);
const float layoutIconSize = layout.evaluate<IconSize>(zoom + 1, feature);
const float layoutTextSize = layout->evaluate<TextSize>(zoom + 1, feature);
const float layoutIconSize = layout->evaluate<IconSize>(zoom + 1, feature);
const std::array<float, 2> textOffset = {{ offset.x, offset.y }};
const std::array<float, 2> iconOffset = layout.evaluate<IconOffset>(zoom, feature);
const std::array<float, 2> iconOffset = layout->evaluate<IconOffset>(zoom, feature);
// To reduce the number of labels that jump around when zooming we need
// to use a text-size value that is the same for all zoom levels.
// This calculates text-size at a high zoom level so that all tiles can
// use the same value when calculating anchor positions.
const float textMaxSize = layout.evaluate<TextSize>(18, feature);
const float textMaxSize = layout->evaluate<TextSize>(18, feature);
const float fontScale = layoutTextSize / glyphSize;
const float textBoxScale = tilePixelRatio * fontScale;
const float textMaxBoxScale = tilePixelRatio * textMaxSize / glyphSize;
const float iconBoxScale = tilePixelRatio * layoutIconSize;
const float symbolSpacing = tilePixelRatio * layout.get<SymbolSpacing>();
const float textPadding = layout.get<TextPadding>() * tilePixelRatio;
const float iconPadding = layout.get<IconPadding>() * tilePixelRatio;
const float textMaxAngle = layout.get<TextMaxAngle>() * util::DEG2RAD;
const float rotation = layout.evaluate<IconRotate>(zoom, feature);
const float radialTextOffset = layout.evaluate<TextRadialOffset>(zoom, feature) * util::ONE_EM;
const SymbolPlacementType textPlacement = layout.get<TextRotationAlignment>() != AlignmentType::Map
const float symbolSpacing = tilePixelRatio * layout->get<SymbolSpacing>();
const float textPadding = layout->get<TextPadding>() * tilePixelRatio;
const float iconPadding = layout->get<IconPadding>() * tilePixelRatio;
const float textMaxAngle = layout->get<TextMaxAngle>() * util::DEG2RAD;
const float rotation = layout->evaluate<IconRotate>(zoom, feature);
const float radialTextOffset = layout->evaluate<TextRadialOffset>(zoom, feature) * util::ONE_EM;
const SymbolPlacementType textPlacement = layout->get<TextRotationAlignment>() != AlignmentType::Map
? SymbolPlacementType::Point
: layout.get<SymbolPlacement>();
: layout->get<SymbolPlacement>();
const float textRepeatDistance = symbolSpacing / 2;
const auto evaluatedLayoutProperties = layout.evaluate(zoom, feature);
const auto evaluatedLayoutProperties = layout->evaluate(zoom, feature);
IndexedSubfeature indexedFeature(feature.index, sourceLayer->getName(), bucketLeaderID, symbolInstances.size());
auto addSymbolInstance = [&] (const GeometryCoordinates& line, Anchor& anchor) {
@@ -449,7 +453,7 @@ void SymbolLayout::addFeature(const std::size_t layoutFeatureIndex,
const auto& type = feature.getType();
if (layout.get<SymbolPlacement>() == SymbolPlacementType::Line) {
if (layout->get<SymbolPlacement>() == SymbolPlacementType::Line) {
auto clippedLines = util::clipLines(feature.geometry, 0, 0, util::EXTENT, util::EXTENT);
for (const auto& line : clippedLines) {
Anchors anchors = getAnchors(line,
@@ -469,7 +473,7 @@ void SymbolLayout::addFeature(const std::size_t layoutFeatureIndex,
}
}
}
} else if (layout.get<SymbolPlacement>() == SymbolPlacementType::LineCenter) {
} else if (layout->get<SymbolPlacement>() == SymbolPlacementType::LineCenter) {
// No clipping, multiple lines per feature are allowed
// "lines" with only one point are ignored as in clipLines
for (const auto& line : feature.geometry) {

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@@ -90,8 +90,6 @@ private:
const MapMode mode;
const float pixelRatio;
style::SymbolLayoutProperties::PossiblyEvaluated layout;
const uint32_t tileSize;
const float tilePixelRatio;
@@ -101,7 +99,7 @@ private:
style::TextSize::UnevaluatedType textSize;
style::IconSize::UnevaluatedType iconSize;
Immutable<style::SymbolLayoutProperties::PossiblyEvaluated> layout;
std::vector<SymbolFeature> features;
BiDi bidi; // Consider moving this up to geometry tile worker to reduce reinstantiation costs; use of BiDi/ubiditransform object must be constrained to one thread

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@@ -13,7 +13,7 @@ namespace {
std::atomic<uint32_t> maxBucketInstanceId;
} // namespace
SymbolBucket::SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated layout_,
SymbolBucket::SymbolBucket(Immutable<style::SymbolLayoutProperties::PossiblyEvaluated> layout_,
const std::map<std::string, Immutable<style::LayerProperties>>& paintProperties_,
const style::PropertyValue<float>& textSize,
const style::PropertyValue<float>& iconSize,
@@ -176,7 +176,7 @@ void SymbolBucket::sortFeatures(const float angle) {
if (!sortFeaturesByY) {
return;
}
assert (angle != std::numeric_limits<float>::max());
assert(angle != std::numeric_limits<float>::max());
if (sortedAngle == angle) {
return;
@@ -246,7 +246,7 @@ std::vector<std::reference_wrapper<SymbolInstance>> SymbolBucket::getSortedSymbo
bool SymbolBucket::hasFormatSectionOverrides() const {
if (!hasFormatSectionOverrides_) {
hasFormatSectionOverrides_= SymbolLayerPaintPropertyOverrides::hasOverrides(layout.get<TextField>());
hasFormatSectionOverrides_= SymbolLayerPaintPropertyOverrides::hasOverrides(layout->get<TextField>());
}
return *hasFormatSectionOverrides_;
}

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@@ -43,7 +43,7 @@ public:
class SymbolBucket final : public Bucket {
public:
SymbolBucket(style::SymbolLayoutProperties::PossiblyEvaluated,
SymbolBucket(Immutable<style::SymbolLayoutProperties::PossiblyEvaluated>,
const std::map<std::string, Immutable<style::LayerProperties>>&,
const style::PropertyValue<float>& textSize,
const style::PropertyValue<float>& iconSize,
@@ -72,7 +72,7 @@ public:
// The result contains references to the `symbolInstances` items, sorted by viewport Y.
std::vector<std::reference_wrapper<SymbolInstance>> getSortedSymbols(const float angle);
const style::SymbolLayoutProperties::PossiblyEvaluated layout;
Immutable<style::SymbolLayoutProperties::PossiblyEvaluated> layout;
const std::string bucketLeaderID;
float sortedAngle = std::numeric_limits<float>::max();

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@@ -113,7 +113,7 @@ void drawIcon(const DrawFn& draw,
const PaintParameters& parameters) {
auto& bucket = static_cast<SymbolBucket&>(*renderData.bucket);
const auto& evaluated = getEvaluated<SymbolLayerProperties>(renderData.layerProperties);
const auto& layout = bucket.layout;
const auto& layout = *bucket.layout;
auto values = iconPropertyValues(evaluated, layout);
const auto& paintPropertyValues = RenderSymbolLayer::iconPaintProperties(evaluated);
@@ -184,7 +184,7 @@ void drawText(const DrawFn& draw,
const PaintParameters& parameters) {
auto& bucket = static_cast<SymbolBucket&>(*renderData.bucket);
const auto& evaluated = getEvaluated<SymbolLayerProperties>(renderData.layerProperties);
const auto& layout = bucket.layout;
const auto& layout = *bucket.layout;
const gfx::TextureBinding textureBinding{ tile.getGlyphAtlasTexture().getResource(),
gfx::TextureFilterType::Linear };

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@@ -101,7 +101,7 @@ void Placement::placeBucket(
SymbolBucket& bucket,
const BucketPlacementParameters& params,
std::set<uint32_t>& seenCrossTileIDs) {
const auto& layout = bucket.layout;
const auto& layout = *bucket.layout;
const auto& renderTile = params.tile;
const auto& state = collisionIndex.getTransformState();
const float pixelsToTileUnits = renderTile.id.pixelsToTileUnits(1, state.getZoom());
@@ -409,7 +409,7 @@ Point<float> calculateVariableRenderShift(style::SymbolAnchorType anchor, float
bool Placement::updateBucketDynamicVertices(SymbolBucket& bucket, const TransformState& state, const RenderTile& tile) {
using namespace style;
const auto& layout = bucket.layout;
const auto& layout = *bucket.layout;
const bool alongLine = layout.get<SymbolPlacement>() != SymbolPlacementType::Point;
bool result = false;
@@ -512,19 +512,19 @@ void Placement::updateBucketOpacities(SymbolBucket& bucket, const TransformState
JointOpacityState duplicateOpacityState(false, false, true);
const bool textAllowOverlap = bucket.layout.get<style::TextAllowOverlap>();
const bool iconAllowOverlap = bucket.layout.get<style::IconAllowOverlap>();
const bool variablePlacement = !bucket.layout.get<style::TextVariableAnchor>().empty();
const bool rotateWithMap = bucket.layout.get<style::TextRotationAlignment>() == style::AlignmentType::Map;
const bool pitchWithMap = bucket.layout.get<style::TextPitchAlignment>() == style::AlignmentType::Map;
const bool textAllowOverlap = bucket.layout->get<style::TextAllowOverlap>();
const bool iconAllowOverlap = bucket.layout->get<style::IconAllowOverlap>();
const bool variablePlacement = !bucket.layout->get<style::TextVariableAnchor>().empty();
const bool rotateWithMap = bucket.layout->get<style::TextRotationAlignment>() == style::AlignmentType::Map;
const bool pitchWithMap = bucket.layout->get<style::TextPitchAlignment>() == style::AlignmentType::Map;
// If allow-overlap is true, we can show symbols before placement runs on them
// But we have to wait for placement if we potentially depend on a paired icon/text
// with allow-overlap: false.
// See https://github.com/mapbox/mapbox-gl-native/issues/12483
JointOpacityState defaultOpacityState(
textAllowOverlap && (iconAllowOverlap || !bucket.hasIconData() || bucket.layout.get<style::IconOptional>()),
iconAllowOverlap && (textAllowOverlap || !bucket.hasTextData() || bucket.layout.get<style::TextOptional>()),
textAllowOverlap && (iconAllowOverlap || !bucket.hasIconData() || bucket.layout->get<style::IconOptional>()),
iconAllowOverlap && (textAllowOverlap || !bucket.hasTextData() || bucket.layout->get<style::TextOptional>()),
true);
for (SymbolInstance& symbolInstance : bucket.symbolInstances) {

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@@ -114,7 +114,7 @@ TEST(Buckets, SymbolBucket) {
gl::HeadlessBackend backend({ 512, 256 });
gfx::BackendScope scope { backend };
style::SymbolLayoutProperties::PossiblyEvaluated layout;
auto layout = makeMutable<style::SymbolLayoutProperties::PossiblyEvaluated>();
bool sdfIcons = false;
bool iconsNeedLinear = false;
bool sortFeaturesByY = false;
@@ -122,7 +122,7 @@ TEST(Buckets, SymbolBucket) {
std::vector<SymbolInstance> symbolInstances;
gl::Context context{ backend };
SymbolBucket bucket { layout, {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, bucketLeaderID, std::move(symbolInstances), 1.0f };
SymbolBucket bucket { std::move(layout), {}, 16.0f, 1.0f, 0, sdfIcons, iconsNeedLinear, sortFeaturesByY, bucketLeaderID, std::move(symbolInstances), 1.0f };
ASSERT_FALSE(bucket.hasIconData());
ASSERT_FALSE(bucket.hasTextData());
ASSERT_FALSE(bucket.hasCollisionBoxData());

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@@ -21,7 +21,8 @@ TEST(CrossTileSymbolLayerIndex, addBucket) {
uint32_t maxBucketInstanceId = 0;
CrossTileSymbolLayerIndex index;
style::SymbolLayoutProperties::PossiblyEvaluated layout;
Immutable<style::SymbolLayoutProperties::PossiblyEvaluated> layout =
makeMutable<style::SymbolLayoutProperties::PossiblyEvaluated>();
bool sdfIcons = false;
bool iconsNeedLinear = false;
bool sortFeaturesByY = false;
@@ -95,7 +96,8 @@ TEST(CrossTileSymbolLayerIndex, resetIDs) {
uint32_t maxBucketInstanceId = 0;
CrossTileSymbolLayerIndex index;
style::SymbolLayoutProperties::PossiblyEvaluated layout;
Immutable<style::SymbolLayoutProperties::PossiblyEvaluated> layout =
makeMutable<style::SymbolLayoutProperties::PossiblyEvaluated>();
bool sdfIcons = false;
bool iconsNeedLinear = false;
bool sortFeaturesByY = false;
@@ -135,7 +137,8 @@ TEST(CrossTileSymbolLayerIndex, noDuplicatesWithinZoomLevel) {
uint32_t maxBucketInstanceId = 0;
CrossTileSymbolLayerIndex index;
style::SymbolLayoutProperties::PossiblyEvaluated layout;
Immutable<style::SymbolLayoutProperties::PossiblyEvaluated> layout =
makeMutable<style::SymbolLayoutProperties::PossiblyEvaluated>();
bool sdfIcons = false;
bool iconsNeedLinear = false;
bool sortFeaturesByY = false;
@@ -173,7 +176,8 @@ TEST(CrossTileSymbolLayerIndex, bucketReplacement) {
uint32_t maxBucketInstanceId = 0;
CrossTileSymbolLayerIndex index;
style::SymbolLayoutProperties::PossiblyEvaluated layout;
Immutable<style::SymbolLayoutProperties::PossiblyEvaluated> layout =
makeMutable<style::SymbolLayoutProperties::PossiblyEvaluated>();
bool sdfIcons = false;
bool iconsNeedLinear = false;
bool sortFeaturesByY = false;