Konstantin Käfer
d1a266b3e6
[node] allow building all ABIs at once
2018-05-22 11:17:01 +02:00
John Firebaugh
e423ef5609
[linux] Don't compile linux mbgl-loop-uv against node headers
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Previously, `target_include_directories(mbgl-loop-uv PUBLIC ${NODEJS_INCLUDE_DIRS})` always applied. Compiles were working by accident because node is always installed in CI. Instead, split and inline loop-uv.cmake contents: linux uses `target_add_mason_package(mbgl-loop-uv PUBLIC libuv)`, node uses `target_include_directories(mbgl-loop-node PUBLIC ${NODEJS_INCLUDE_DIRS})`.
2018-05-04 07:19:36 -07:00
Konstantin Käfer
8757164ac8
[build] standardize on -fvisibility=hidden for all targets
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Enables -fvisibility=hidden for iOS and Linux, and adds a workaround for GCC 6.3-7.1
Adds a GCC 6 build
Enables diagnostics for C files
Fixes a shadow warning in parsedate.c
2017-11-29 17:31:33 +01:00
Anand Thakker
f648cfeef6
Implement Expressions ( #9439 )
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Ports https://github.com/mapbox/mapbox-gl-js/pull/4777 (and its several follow-ups)
2017-11-08 12:34:02 -05:00
John Firebaugh
4b2e1cddb4
Replace compile-time polymorphism with runtime polymorphism in the conversion system
2017-10-23 09:56:43 -07:00
Konstantin Käfer
64c75b442c
[build] split out DefaultFileSource and dependents to a separate target
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We don't want to link it into the node bindings, so keep it in a separate target
2017-09-28 13:48:36 -04:00
Anand Thakker
817ed1417e
Initialize Xcode project build settings ( #9777 )
2017-08-16 08:29:05 -04:00
John Firebaugh
32bd1d54fa
[node, tests] Consolidate headless rendering logic in HeadlessFrontend
2017-07-26 09:50:38 -07:00
Ivo van Dongen
b97cc980e0
[node] rendering interface changes
2017-07-18 10:45:12 +02:00
Ivo van Dongen
9ba3dc9249
[build] add node-benchmark target and xcode scheme
2017-07-06 21:27:40 +03:00
Konstantin Käfer
fc48ca1801
[build] use CMake to generate Xcode schemes
2017-07-06 11:45:09 +02:00
John Firebaugh
321d820a87
[node] Eliminate src as an include path
2017-03-28 13:53:19 +02:00
Konstantin Käfer
6b0ad899b3
[node] adhere to node module naming requirements
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https://nodejs.org/api/addons.html#addons_building specifies that "The module_name must match the filename of the final binary (excluding the .node suffix).". While the mismatch between `mapbox-gl-native` and `mapbox_gl_native` hasn't caused issues so far, we should play by the book.
2017-02-23 22:15:57 +01:00
Konstantin Käfer
5b24b14741
[build] use node-cmake 2.x
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- Removes need to run `npm install` before invoking cmake
2017-02-22 18:22:18 +01:00
Konstantin Käfer
e76de05402
[build] move logging to util
2016-11-22 20:58:51 +01:00
Konstantin Käfer
117863f111
[build] move headless rendering files to platform/default
2016-11-22 20:58:51 +01:00
Mike Morris
817c26111a
[core] [node] pass thread pool impl to Map constructor
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Updates mbgl::Map constructor usage everywhere
Adds NodeThreadPool implementation using AsyncQueue to call
Nan::AsyncQueueWorker from main thread
2016-10-20 14:37:36 -04:00
Konstantin Käfer
e1a6795a73
[build] add CMake source groups to all targets
2016-08-22 19:14:51 +02:00
Konstantin Käfer
51391740bf
[build] convert build-shaders script from Python to Node.js
2016-08-16 15:29:34 +02:00
Konstantin Käfer
95b6d48b71
[build] use cmake script bundled with Mason
2016-08-05 11:42:22 +02:00
Konstantin Käfer
692fe1f3ff
[build] switch to CMake
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This is very much a work in progress.
2016-08-05 11:42:22 +02:00