[node] rendering interface changes

This commit is contained in:
Ivo van Dongen
2017-06-23 16:05:20 -07:00
committed by Ivo van Dongen
parent 3832f8d0d8
commit b97cc980e0
5 changed files with 125 additions and 10 deletions

View File

@@ -19,6 +19,8 @@ target_sources(mbgl-node
PRIVATE platform/node/src/node_request.cpp
PRIVATE platform/node/src/node_feature.hpp
PRIVATE platform/node/src/node_feature.cpp
PRIVATE platform/node/src/node_renderer_frontend.hpp
PRIVATE platform/node/src/node_renderer_frontend.cpp
PRIVATE platform/node/src/node_thread_pool.hpp
PRIVATE platform/node/src/node_thread_pool.cpp
PRIVATE platform/node/src/util/async_queue.hpp

View File

@@ -3,15 +3,18 @@
#include "node_feature.hpp"
#include "node_conversion.hpp"
#include "node_geojson.hpp"
#include "node_renderer_frontend.hpp"
#include <mbgl/gl/headless_display.hpp>
#include <mbgl/util/exception.hpp>
#include <mbgl/renderer/renderer.hpp>
#include <mbgl/style/conversion/source.hpp>
#include <mbgl/style/conversion/layer.hpp>
#include <mbgl/style/conversion/filter.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/style/image.hpp>
#include <mbgl/map/backend_scope.hpp>
#include <mbgl/map/map_observer.hpp>
#include <mbgl/util/premultiply.hpp>
#include <unistd.h>
@@ -396,7 +399,7 @@ void NodeMap::startRender(NodeMap::RenderOptions options) {
map->setDebug(options.debugOptions);
}
map->renderStill(*view, [this](const std::exception_ptr eptr) {
map->renderStill([this](const std::exception_ptr eptr) {
if (eptr) {
error = std::move(eptr);
uv_async_send(async);
@@ -501,7 +504,7 @@ void NodeMap::release() {
uv_close(reinterpret_cast<uv_handle_t *>(async), [] (uv_handle_t *h) {
delete reinterpret_cast<uv_async_t *>(h);
});
map.reset();
}
@@ -528,9 +531,14 @@ void NodeMap::Cancel(const Nan::FunctionCallbackInfo<v8::Value>& info) {
void NodeMap::cancel() {
auto style = map->getStyle().getJSON();
// Reset map explicitly as it resets the renderer frontend
map.reset();
map = std::make_unique<mbgl::Map>(backend, mapObserver, mbgl::Size{ 256, 256 },
pixelRatio, *this, threadpool, mbgl::MapMode::Still);
auto renderer = std::make_unique<mbgl::Renderer>(backend, pixelRatio, *this, threadpool);
rendererFrontend = std::make_unique<NodeRendererFrontend>(std::move(renderer), [this] { return view.get(); });
map = std::make_unique<mbgl::Map>(*rendererFrontend, mapObserver, mbgl::Size{ 256, 256 }, pixelRatio,
*this, threadpool, mbgl::MapMode::Still);
// FIXME: Reload the style after recreating the map. We need to find
// a better way of canceling an ongoing rendering on the core level
@@ -884,6 +892,11 @@ void NodeMap::DumpDebugLogs(const Nan::FunctionCallbackInfo<v8::Value>& info) {
if (!nodeMap->map) return Nan::ThrowError(releasedMessage());
nodeMap->map->dumpDebugLogs();
if (nodeMap->rendererFrontend) {
nodeMap->rendererFrontend->dumpDebugLogs();
}
info.GetReturnValue().SetUndefined();
}
@@ -945,7 +958,7 @@ void NodeMap::QueryRenderedFeatures(const Nan::FunctionCallbackInfo<v8::Value>&
auto pos0 = Nan::Get(posOrBox, 0).ToLocalChecked().As<v8::Array>();
auto pos1 = Nan::Get(posOrBox, 1).ToLocalChecked().As<v8::Array>();
optional = nodeMap->map->queryRenderedFeatures(mbgl::ScreenBox {
optional = nodeMap->rendererFrontend->queryRenderedFeatures(mbgl::ScreenBox {
{
Nan::Get(pos0, 0).ToLocalChecked()->NumberValue(),
Nan::Get(pos0, 1).ToLocalChecked()->NumberValue()
@@ -956,7 +969,7 @@ void NodeMap::QueryRenderedFeatures(const Nan::FunctionCallbackInfo<v8::Value>&
}, queryOptions);
} else {
optional = nodeMap->map->queryRenderedFeatures(mbgl::ScreenCoordinate {
optional = nodeMap->rendererFrontend->queryRenderedFeatures(mbgl::ScreenCoordinate {
Nan::Get(posOrBox, 0).ToLocalChecked()->NumberValue(),
Nan::Get(posOrBox, 1).ToLocalChecked()->NumberValue()
}, queryOptions);
@@ -980,11 +993,12 @@ NodeMap::NodeMap(v8::Local<v8::Object> options)
.ToLocalChecked()
->NumberValue()
: 1.0;
}()),
mapObserver(NodeMapObserver()),
map(std::make_unique<mbgl::Map>(backend,
}())
, mapObserver(NodeMapObserver())
, rendererFrontend(std::make_unique<NodeRendererFrontend>(std::make_unique<mbgl::Renderer>(backend, pixelRatio, *this, threadpool), [this] { return view.get(); }))
, map(std::make_unique<mbgl::Map>(*rendererFrontend,
mapObserver,
mbgl::Size{ 256, 256 },
mbgl::Size { 256, 256 },
pixelRatio,
*this,
threadpool,

View File

@@ -16,6 +16,8 @@
#pragma GCC diagnostic pop
namespace node_mbgl {
class NodeRendererFrontend;
class NodeBackend : public mbgl::HeadlessBackend {
public:
@@ -75,6 +77,7 @@ public:
std::unique_ptr<mbgl::OffscreenView> view;
NodeThreadPool threadpool;
NodeMapObserver mapObserver;
std::unique_ptr<NodeRendererFrontend> rendererFrontend;
std::unique_ptr<mbgl::Map> map;
std::exception_ptr error;

View File

@@ -0,0 +1,50 @@
#include "node_renderer_frontend.hpp"
#include <mbgl/renderer/renderer.hpp>
#include <mbgl/map/backend_scope.hpp>
namespace node_mbgl {
NodeRendererFrontend::NodeRendererFrontend(std::unique_ptr<mbgl::Renderer> renderer_, ViewAccessorFunction getView)
: renderer(std::move(renderer_))
, asyncInvalidate([&, this, getView] {
if (renderer && updateParameters) {
renderer->render(*getView(), *updateParameters);
}
}) {
}
NodeRendererFrontend::~NodeRendererFrontend() = default;
void NodeRendererFrontend::reset() {
assert(renderer);
renderer.reset();
}
void NodeRendererFrontend::setObserver(mbgl::RendererObserver& observer_) {
assert(renderer);
renderer->setObserver(&observer_);
}
void NodeRendererFrontend::update(std::shared_ptr<mbgl::UpdateParameters> updateParameters_) {
updateParameters = updateParameters_;
asyncInvalidate.send();
}
std::vector<mbgl::Feature> NodeRendererFrontend::queryRenderedFeatures(const mbgl::ScreenBox& box,
const mbgl::RenderedQueryOptions& options) const {
assert(renderer);
return renderer->queryRenderedFeatures(box, options);
}
std::vector<mbgl::Feature> NodeRendererFrontend::queryRenderedFeatures(const mbgl::ScreenCoordinate& point,
const mbgl::RenderedQueryOptions& options) const {
assert(renderer);
return renderer->queryRenderedFeatures(point, options);
}
void NodeRendererFrontend::dumpDebugLogs() {
assert(renderer);
return renderer->dumpDebugLogs();
}
} // namespace node_mbgl

View File

@@ -0,0 +1,46 @@
#pragma once
#include <mbgl/map/backend.hpp>
#include <mbgl/renderer/renderer_frontend.hpp>
#include <mbgl/renderer/query.hpp>
#include <mbgl/util/async_task.hpp>
#include <mbgl/util/feature.hpp>
#include <mbgl/util/geo.hpp>
#include <functional>
#include <memory>
namespace mbgl {
class Renderer;
} // namespace mbgl
namespace node_mbgl {
class NodeRendererFrontend : public mbgl::RendererFrontend {
public:
using ViewAccessorFunction = std::function<mbgl::View* ()>;
NodeRendererFrontend(std::unique_ptr<mbgl::Renderer>, ViewAccessorFunction);
~NodeRendererFrontend();
void reset() override;
void setObserver(mbgl::RendererObserver&) override;
void update(std::shared_ptr<mbgl::UpdateParameters>) override;
// Feature querying
std::vector<mbgl::Feature> queryRenderedFeatures(const mbgl::ScreenCoordinate&,
const mbgl::RenderedQueryOptions& options = {}) const;
std::vector<mbgl::Feature> queryRenderedFeatures(const mbgl::ScreenBox&,
const mbgl::RenderedQueryOptions& = {}) const;
void dumpDebugLogs();
private:
std::unique_ptr<mbgl::Renderer> renderer;
std::shared_ptr<mbgl::UpdateParameters> updateParameters;
mbgl::util::AsyncTask asyncInvalidate;
};
} // namespace node_mbgl