[node] allow building all ABIs at once
This commit is contained in:
16
Makefile
16
Makefile
@@ -111,8 +111,7 @@ run-benchmark-%: benchmark
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$(MACOS_OUTPUT_PATH)/$(BUILDTYPE)/mbgl-benchmark --benchmark_filter=$* ${BENCHMARK_ARGS}
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.PHONY: node-benchmark
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node-benchmark: $(MACOS_PROJ_PATH)
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set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'node-benchmark' build $(XCPRETTY)
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node-benchmark: node
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.PHONY: run-node-benchmark
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run-node-benchmark: node-benchmark
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@@ -136,7 +135,11 @@ offline: $(MACOS_PROJ_PATH)
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.PHONY: node
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node: $(MACOS_PROJ_PATH)
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set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-node' build $(XCPRETTY)
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set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-node (Active ABI)' build $(XCPRETTY)
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.PHONY: node-all
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node-all: $(MACOS_PROJ_PATH)
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set -o pipefail && $(MACOS_XCODEBUILD) -scheme 'mbgl-node (All ABIs)' build $(XCPRETTY)
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.PHONY: macos-test
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macos-test: $(MACOS_PROJ_PATH)
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@@ -362,7 +365,11 @@ run-glfw-app: glfw-app
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.PHONY: node
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node: $(LINUX_BUILD)
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$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-node
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$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-node.active
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.PHONY: node-all
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node-all: $(LINUX_BUILD)
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$(NINJA) $(NINJA_ARGS) -j$(JOBS) -C $(LINUX_OUTPUT_PATH) mbgl-node.all
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.PHONY: compdb
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compdb: $(LINUX_BUILD)
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@@ -706,6 +713,7 @@ codestyle:
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.PHONY: clean
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clean:
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-rm -rf ./build \
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./lib/*.node \
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./platform/android/gradle/configuration.gradle \
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./platform/android/MapboxGLAndroidSDK/build \
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./platform/android/MapboxGLAndroidSDK/.externalNativeBuild \
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@@ -1,600 +0,0 @@
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# NOTE: We're using a patched version of the original https://github.com/cjntaylor/node-cmake
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# Our version is in https://github.com/mapbox/node-cmake/blob/mapbox-gl-native/NodeJS.cmake and
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# contains these patches:
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# - https://github.com/cjntaylor/node-cmake/pull/20
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# - https://github.com/cjntaylor/node-cmake/pull/22
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# - https://github.com/cjntaylor/node-cmake/pull/23
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# Defaults for standard Node.js builds
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set(NODEJS_DEFAULT_URL https://nodejs.org/download/release)
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set(NODEJS_DEFAULT_VERSION installed)
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set(NODEJS_VERSION_FALLBACK latest)
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set(NODEJS_DEFAULT_NAME node)
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set(NODEJS_DEFAULT_CHECKSUM SHASUMS256.txt)
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set(NODEJS_DEFAULT_CHECKTYPE SHA256)
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include(CMakeParseArguments)
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# Find a path by walking upward from a base directory until the path is
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# found. Sets the variable ${PATH} to False if the path can't
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# be determined
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function(find_path_parent NAME BASE PATH)
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set(ROOT ${BASE})
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set(${PATH} ${ROOT}/${NAME} PARENT_SCOPE)
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set(DRIVE "^[A-Za-z]?:?/$")
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while(NOT ROOT MATCHES ${DRIVE} AND NOT EXISTS ${ROOT}/${NAME})
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get_filename_component(ROOT ${ROOT} DIRECTORY)
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set(${PATH} ${ROOT}/${NAME} PARENT_SCOPE)
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endwhile()
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if(ROOT MATCHES ${DRIVE})
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set(${PATH} False PARENT_SCOPE)
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endif()
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endfunction()
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# Shortcut for finding standard node module locations
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macro(find_nodejs_module NAME BASE PATH)
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find_path_parent(node_modules/${NAME} ${BASE} ${PATH})
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endmacro()
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# Download with a bit of nice output (without spewing progress)
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function(download_file DESCRIPTION URL FILE)
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message(STATUS "Downloading: ${URL}")
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file(DOWNLOAD
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${URL}
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${FILE}.tmp
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${ARGN}
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STATUS RESULT
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)
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list(GET RESULT 0 STATUS)
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if(STATUS)
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list(GET result 1 MESSAGE)
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message(FATAL_ERROR "Unable to download ${DESCRIPTION} from ${URL}: ${MESSAGE}")
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else()
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file(RENAME ${FILE}.tmp ${FILE})
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endif()
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endfunction()
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# Embedded win_delay_load_hook file so that this file can be copied
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# into projects directly (recommended practice)
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function(nodejs_generate_delayload_hook OUTPUT)
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file(WRITE ${OUTPUT} "")
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file(APPEND ${OUTPUT} "/*\n")
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file(APPEND ${OUTPUT} " * When this file is linked to a DLL, it sets up a delay-load hook that\n")
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file(APPEND ${OUTPUT} " * intervenes when the DLL is trying to load 'node.exe' or 'iojs.exe'\n")
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file(APPEND ${OUTPUT} " * dynamically. Instead of trying to locate the .exe file it'll just return\n")
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file(APPEND ${OUTPUT} " * a handle to the process image.\n")
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file(APPEND ${OUTPUT} " *\n")
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file(APPEND ${OUTPUT} " * This allows compiled addons to work when node.exe or iojs.exe is renamed.\n")
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file(APPEND ${OUTPUT} " */\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} "#ifdef _MSC_VER\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} "#ifndef DELAYIMP_INSECURE_WRITABLE_HOOKS\n")
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file(APPEND ${OUTPUT} "#define DELAYIMP_INSECURE_WRITABLE_HOOKS\n")
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file(APPEND ${OUTPUT} "#endif\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} "#ifndef WIN32_LEAN_AND_MEAN\n")
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file(APPEND ${OUTPUT} "#define WIN32_LEAN_AND_MEAN\n")
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file(APPEND ${OUTPUT} "#endif\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} "#include <windows.h>\n")
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file(APPEND ${OUTPUT} "#include <Shlwapi.h>\n")
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file(APPEND ${OUTPUT} "#include <delayimp.h>\n")
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file(APPEND ${OUTPUT} "#include <string.h>\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} "static FARPROC WINAPI load_exe_hook(unsigned int event, DelayLoadInfo* info) {\n")
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file(APPEND ${OUTPUT} " if (event != dliNotePreLoadLibrary) return NULL;\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} " if (_stricmp(info->szDll, \"iojs.exe\") != 0 &&\n")
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file(APPEND ${OUTPUT} " _stricmp(info->szDll, \"node.exe\") != 0 &&\n")
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file(APPEND ${OUTPUT} " _stricmp(info->szDll, \"node.dll\") != 0)\n")
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file(APPEND ${OUTPUT} " return NULL;\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} " // Get a handle to the current process executable.\n")
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file(APPEND ${OUTPUT} " HMODULE processModule = GetModuleHandle(NULL);\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} " // Get the path to the executable.\n")
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file(APPEND ${OUTPUT} " TCHAR processPath[_MAX_PATH];\n")
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file(APPEND ${OUTPUT} " GetModuleFileName(processModule, processPath, _MAX_PATH);\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} " // Get the name of the current executable.\n")
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file(APPEND ${OUTPUT} " LPSTR processName = PathFindFileName(processPath);\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} " // If the current process is node or iojs, then just return the proccess \n")
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file(APPEND ${OUTPUT} " // module.\n")
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file(APPEND ${OUTPUT} " if (_stricmp(processName, \"node.exe\") == 0 ||\n")
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file(APPEND ${OUTPUT} " _stricmp(processName, \"iojs.exe\") == 0) {\n")
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file(APPEND ${OUTPUT} " return (FARPROC) processModule;\n")
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file(APPEND ${OUTPUT} " }\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} " // If it is another process, attempt to load 'node.dll' from the same \n")
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file(APPEND ${OUTPUT} " // directory.\n")
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file(APPEND ${OUTPUT} " PathRemoveFileSpec(processPath);\n")
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file(APPEND ${OUTPUT} " PathAppend(processPath, \"node.dll\");\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} " HMODULE nodeDllModule = GetModuleHandle(processPath);\n")
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file(APPEND ${OUTPUT} " if(nodeDllModule != NULL) {\n")
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file(APPEND ${OUTPUT} " // This application has a node.dll in the same directory as the executable,\n")
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file(APPEND ${OUTPUT} " // use that.\n")
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file(APPEND ${OUTPUT} " return (FARPROC) nodeDllModule;\n")
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file(APPEND ${OUTPUT} " }\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} " // Fallback to the current executable, which must statically link to \n")
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file(APPEND ${OUTPUT} " // node.lib\n")
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file(APPEND ${OUTPUT} " return (FARPROC) processModule;\n")
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file(APPEND ${OUTPUT} "}\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} "PfnDliHook __pfnDliNotifyHook2 = load_exe_hook;\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} "#endif\n")
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endfunction()
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# Sets up a project to build Node.js native modules
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# - Downloads required dependencies and unpacks them to the build directory.
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# Internet access is required the first invocation but not after (
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# provided the download is successful)
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# - Sets up several variables for building against the downloaded
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# dependencies
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# - Guarded to prevent multiple executions, so a single project hierarchy
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# will only call this once
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function(nodejs_init)
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# Prevents this function from executing more than once
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if(NODEJS_INIT)
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return()
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endif()
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# Regex patterns used by the init function for component extraction
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set(HEADERS_MATCH "^([A-Fa-f0-9]+)[ \t]+([^-]+)-(headers|v?[0-9.]+)-(headers|v?[0-9.]+)([.]tar[.]gz)$")
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set(LIB32_MATCH "(^[0-9A-Fa-f]+)[\t ]+(win-x86)?(/)?([^/]*)(.lib)$")
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set(LIB64_MATCH "(^[0-9A-Fa-f]+)[\t ]+(win-)?(x64/)(.*)(.lib)$")
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# Parse function arguments
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cmake_parse_arguments(nodejs_init
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"" "URL;NAME;VERSION;CHECKSUM;CHECKTYPE" "" ${ARGN}
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)
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# Allow the download URL to be overridden by command line argument
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# NODEJS_URL
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if(NODEJS_URL)
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set(URL ${NODEJS_URL})
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else()
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# Use the argument if specified, falling back to the default
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set(URL ${NODEJS_DEFAULT_URL})
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if(nodejs_init_URL)
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set(URL ${nodejs_init_URL})
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endif()
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endif()
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# Allow name to be overridden by command line argument NODEJS_NAME
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if(NODEJS_NAME)
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set(NAME ${NODEJS_NAME})
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else()
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# Use the argument if specified, falling back to the default
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set(NAME ${NODEJS_DEFAULT_NAME})
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if(nodejs_init_NAME)
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set(NAME ${nodejs_init_NAME})
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endif()
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endif()
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# Allow the checksum file to be overridden by command line argument
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# NODEJS_CHECKSUM
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if(NODEJS_CHECKSUM)
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set(CHECKSUM ${NODEJS_CHECKSUM})
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else()
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# Use the argument if specified, falling back to the default
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set(CHECKSUM ${NODEJS_DEFAULT_CHECKSUM})
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if(nodejs_init_CHECKSUM)
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set(CHECKSUM ${nodejs_init_CHECKSUM})
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endif()
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endif()
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# Allow the checksum type to be overriden by the command line argument
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# NODEJS_CHECKTYPE
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if(NODEJS_CHECKTYPE)
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set(CHECKTYPE ${NODEJS_CHECKTYPE})
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else()
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# Use the argument if specified, falling back to the default
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set(CHECKTYPE ${NODEJS_DEFAULT_CHECKTYPE})
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if(nodejs_init_CHECKTYPE)
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set(CHECKTYPE ${nodejs_init_CHECKTYPE})
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endif()
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endif()
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# Allow the version to be overridden by the command line argument
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# NODEJS_VERSION
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if(NODEJS_VERSION)
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set(VERSION ${NODEJS_VERSION})
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else()
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# Use the argument if specified, falling back to the default
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set(VERSION ${NODEJS_DEFAULT_VERSION})
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if(nodejs_init_VERSION)
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set(VERSION ${nodejs_init_VERSION})
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endif()
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endif()
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# "installed" is a special version that tries to use the currently
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# installed version (determined by running node)
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set(NODEJS_INSTALLED False CACHE BOOL "Node.js install status" FORCE)
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if(VERSION STREQUAL "installed")
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if(NOT NAME STREQUAL ${NODEJS_DEFAULT_NAME})
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message(FATAL_ERROR
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"'Installed' version identifier can only be used with"
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"the core Node.js library"
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)
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endif()
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# Fall back to the "latest" version if node isn't installed
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set(VERSION ${NODEJS_VERSION_FALLBACK})
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find_program(NODEJS_BINARY NAMES nodejs node)
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if(NODEJS_BINARY)
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execute_process(
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COMMAND ${NODEJS_BINARY} --version
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RESULT_VARIABLE INSTALLED_VERSION_RESULT
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OUTPUT_VARIABLE INSTALLED_VERSION
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OUTPUT_STRIP_TRAILING_WHITESPACE
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)
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if(INSTALLED_VERSION_RESULT STREQUAL "0")
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set(NODEJS_INSTALLED True CACHE BOOL
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"Node.js install status" FORCE
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)
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set(VERSION ${INSTALLED_VERSION})
|
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endif()
|
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endif()
|
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endif()
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# Create a temporary download directory
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set(TEMP ${CMAKE_CURRENT_BINARY_DIR}/temp)
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file(MAKE_DIRECTORY ${TEMP})
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# Unless the target is special version "latest", the parameters
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# necessary to construct the root path are known
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if(NOT VERSION STREQUAL "latest")
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set(ROOT ${CMAKE_CURRENT_BINARY_DIR}/${NAME}/${VERSION})
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# Extract checksums from the existing checksum file
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set(CHECKSUM_TARGET ${ROOT}/CHECKSUM)
|
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endif()
|
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|
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# If we're trying to determine the version or we haven't saved the
|
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# checksum file for this version, download it from the specified server
|
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if(VERSION STREQUAL "latest" OR
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(DEFINED ROOT AND NOT EXISTS ${ROOT}/CHECKSUM))
|
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if(DEFINED ROOT)
|
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# Clear away the old checksum in case the new one is different
|
||||
# and/or it fails to download
|
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file(REMOVE ${ROOT}/CHECKSUM)
|
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endif()
|
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file(REMOVE ${TEMP}/CHECKSUM)
|
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download_file(
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"checksum file"
|
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${URL}/${VERSION}/${CHECKSUM}
|
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${TEMP}/CHECKSUM
|
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INACTIVITY_TIMEOUT 10
|
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)
|
||||
# Extract checksums from the temporary file
|
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set(CHECKSUM_TARGET ${TEMP}/CHECKSUM)
|
||||
endif()
|
||||
|
||||
# Extract the version, name, header archive and archive checksum
|
||||
# from the file. This first extract is what defines / specifies the
|
||||
# actual version number and name.
|
||||
file(STRINGS
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${CHECKSUM_TARGET} HEADERS_CHECKSUM
|
||||
REGEX ${HEADERS_MATCH}
|
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LIMIT_COUNT 1
|
||||
)
|
||||
if(NOT HEADERS_CHECKSUM)
|
||||
file(REMOVE ${TEMP}/CHECKSUM)
|
||||
if(DEFINED ROOT)
|
||||
file(REMOVE ${ROOT}/CHECKSUM)
|
||||
endif()
|
||||
message(FATAL_ERROR "Unable to extract header archive checksum")
|
||||
endif()
|
||||
string(REGEX MATCH ${HEADERS_MATCH} HEADERS_CHECKSUM ${HEADERS_CHECKSUM})
|
||||
set(HEADERS_CHECKSUM ${CMAKE_MATCH_1})
|
||||
set(NAME ${CMAKE_MATCH_2})
|
||||
if(CMAKE_MATCH_3 STREQUAL "headers")
|
||||
set(VERSION ${CMAKE_MATCH_4})
|
||||
else()
|
||||
set(VERSION ${CMAKE_MATCH_3})
|
||||
endif()
|
||||
set(HEADERS_ARCHIVE
|
||||
${CMAKE_MATCH_2}-${CMAKE_MATCH_3}-${CMAKE_MATCH_4}${CMAKE_MATCH_5}
|
||||
)
|
||||
# Make sure that the root directory exists, and that the checksum
|
||||
# file has been moved over from temp
|
||||
if(DEFINED ROOT)
|
||||
set(OLD_ROOT ${ROOT})
|
||||
endif()
|
||||
set(ROOT ${CMAKE_CURRENT_BINARY_DIR}/${NAME}/${VERSION})
|
||||
if(DEFINED OLD_ROOT AND NOT ROOT STREQUAL "${OLD_ROOT}")
|
||||
file(REMOVE ${TEMP}/CHECKSUM)
|
||||
file(REMOVE ${ROOT}/CHECKSUM)
|
||||
message(FATAL_ERROR "Version/Name mismatch")
|
||||
endif()
|
||||
file(MAKE_DIRECTORY ${ROOT})
|
||||
if(EXISTS ${TEMP}/CHECKSUM)
|
||||
file(REMOVE ${ROOT}/CHECKSUM)
|
||||
file(RENAME ${TEMP}/CHECKSUM ${ROOT}/CHECKSUM)
|
||||
endif()
|
||||
|
||||
# Now that its fully resolved, report the name and version of Node.js being
|
||||
# used
|
||||
message(STATUS "NodeJS: Using ${NAME}, version ${VERSION}")
|
||||
|
||||
# Download the headers for the version being used
|
||||
# Theoretically, these could be found by searching the installed
|
||||
# system, but in practice, this can be error prone. They're provided
|
||||
# on the download servers, so just use the ones there.
|
||||
if(NOT EXISTS ${ROOT}/include)
|
||||
file(REMOVE ${TEMP}/${HEADERS_ARCHIVE})
|
||||
download_file(
|
||||
"Node.js headers"
|
||||
${URL}/${VERSION}/${HEADERS_ARCHIVE}
|
||||
${TEMP}/${HEADERS_ARCHIVE}
|
||||
INACTIVITY_TIMEOUT 10
|
||||
EXPECTED_HASH ${CHECKTYPE}=${HEADERS_CHECKSUM}
|
||||
)
|
||||
execute_process(
|
||||
COMMAND ${CMAKE_COMMAND} -E tar xfz ${TEMP}/${HEADERS_ARCHIVE}
|
||||
WORKING_DIRECTORY ${TEMP}
|
||||
)
|
||||
|
||||
# This adapts the header extraction to support a number of different
|
||||
# header archive contents in addition to the one used by the
|
||||
# default Node.js library
|
||||
unset(NODEJS_HEADERS_PATH CACHE)
|
||||
find_path(NODEJS_HEADERS_PATH
|
||||
NAMES src include
|
||||
PATHS
|
||||
${TEMP}/${NAME}-${VERSION}-headers
|
||||
${TEMP}/${NAME}-${VERSION}
|
||||
${TEMP}/${NODEJS_DEFAULT_NAME}-${VERSION}-headers
|
||||
${TEMP}/${NODEJS_DEFAULT_NAME}-${VERSION}
|
||||
${TEMP}/${NODEJS_DEFAULT_NAME}
|
||||
${TEMP}
|
||||
NO_DEFAULT_PATH
|
||||
)
|
||||
if(NOT NODEJS_HEADERS_PATH)
|
||||
message(FATAL_ERROR "Unable to find extracted headers folder")
|
||||
endif()
|
||||
|
||||
# Move the headers into a standard location with a standard layout
|
||||
file(REMOVE ${TEMP}/${HEADERS_ARCHIVE})
|
||||
file(REMOVE_RECURSE ${ROOT}/include)
|
||||
if(EXISTS ${NODEJS_HEADERS_PATH}/include/node)
|
||||
file(RENAME ${NODEJS_HEADERS_PATH}/include/node ${ROOT}/include)
|
||||
elseif(EXISTS ${NODEJS_HEADERS_PATH}/src)
|
||||
file(MAKE_DIRECTORY ${ROOT}/include)
|
||||
if(NOT EXISTS ${NODEJS_HEADERS_PATH}/src)
|
||||
file(REMOVE_RECURSE ${ROOT}/include)
|
||||
message(FATAL_ERROR "Unable to find core headers")
|
||||
endif()
|
||||
file(COPY ${NODEJS_HEADERS_PATH}/src/
|
||||
DESTINATION ${ROOT}/include
|
||||
)
|
||||
if(NOT EXISTS ${NODEJS_HEADERS_PATH}/deps/uv/include)
|
||||
file(REMOVE_RECURSE ${ROOT}/include)
|
||||
message(FATAL_ERROR "Unable to find libuv headers")
|
||||
endif()
|
||||
file(COPY ${NODEJS_HEADERS_PATH}/deps/uv/include/
|
||||
DESTINATION ${ROOT}/include
|
||||
)
|
||||
if(NOT EXISTS ${NODEJS_HEADERS_PATH}/deps/v8/include)
|
||||
file(REMOVE_RECURSE ${ROOT}/include)
|
||||
message(FATAL_ERROR "Unable to find v8 headers")
|
||||
endif()
|
||||
file(COPY ${NODEJS_HEADERS_PATH}/deps/v8/include/
|
||||
DESTINATION ${ROOT}/include
|
||||
)
|
||||
if(NOT EXISTS ${NODEJS_HEADERS_PATH}/deps/zlib)
|
||||
file(REMOVE_RECURSE ${ROOT}/include)
|
||||
message(FATAL_ERROR "Unable to find zlib headers")
|
||||
endif()
|
||||
file(COPY ${NODEJS_HEADERS_PATH}/deps/zlib/
|
||||
DESTINATION ${ROOT}/include
|
||||
)
|
||||
endif()
|
||||
file(REMOVE_RECURSE ${NODEJS_HEADERS_PATH})
|
||||
unset(NODEJS_HEADERS_PATH CACHE)
|
||||
endif()
|
||||
|
||||
# Only download the libraries on windows, since its the only place
|
||||
# its necessary. Note, this requires rerunning CMake if moving
|
||||
# a module from one platform to another (should happen automatically
|
||||
# with most generators)
|
||||
if(WIN32)
|
||||
# Download the win32 library for linking
|
||||
file(STRINGS
|
||||
${ROOT}/CHECKSUM LIB32_CHECKSUM
|
||||
LIMIT_COUNT 1
|
||||
REGEX ${LIB32_MATCH}
|
||||
)
|
||||
if(NOT LIB32_CHECKSUM)
|
||||
message(FATAL_ERROR "Unable to extract x86 library checksum")
|
||||
endif()
|
||||
string(REGEX MATCH ${LIB32_MATCH} LIB32_CHECKSUM ${LIB32_CHECKSUM})
|
||||
set(LIB32_CHECKSUM ${CMAKE_MATCH_1})
|
||||
set(LIB32_PATH win-x86)
|
||||
set(LIB32_NAME ${CMAKE_MATCH_4}${CMAKE_MATCH_5})
|
||||
set(LIB32_TARGET ${CMAKE_MATCH_2}${CMAKE_MATCH_3}${LIB32_NAME})
|
||||
if(NOT EXISTS ${ROOT}/${LIB32_PATH})
|
||||
file(REMOVE_RECURSE ${TEMP}/${LIB32_PATH})
|
||||
download_file(
|
||||
"Node.js windows library (32-bit)"
|
||||
${URL}/${VERSION}/${LIB32_TARGET}
|
||||
${TEMP}/${LIB32_PATH}/${LIB32_NAME}
|
||||
INACTIVITY_TIMEOUT 10
|
||||
EXPECTED_HASH ${CHECKTYPE}=${LIB32_CHECKSUM}
|
||||
)
|
||||
file(REMOVE_RECURSE ${ROOT}/${LIB32_PATH})
|
||||
file(MAKE_DIRECTORY ${ROOT}/${LIB32_PATH})
|
||||
file(RENAME
|
||||
${TEMP}/${LIB32_PATH}/${LIB32_NAME}
|
||||
${ROOT}/${LIB32_PATH}/${LIB32_NAME}
|
||||
)
|
||||
file(REMOVE_RECURSE ${TEMP}/${LIB32_PATH})
|
||||
endif()
|
||||
|
||||
# Download the win64 library for linking
|
||||
file(STRINGS
|
||||
${ROOT}/CHECKSUM LIB64_CHECKSUM
|
||||
LIMIT_COUNT 1
|
||||
REGEX ${LIB64_MATCH}
|
||||
)
|
||||
if(NOT LIB64_CHECKSUM)
|
||||
message(FATAL_ERROR "Unable to extract x64 library checksum")
|
||||
endif()
|
||||
string(REGEX MATCH ${LIB64_MATCH} LIB64_CHECKSUM ${LIB64_CHECKSUM})
|
||||
set(LIB64_CHECKSUM ${CMAKE_MATCH_1})
|
||||
set(LIB64_PATH win-x64)
|
||||
set(LIB64_NAME ${CMAKE_MATCH_4}${CMAKE_MATCH_5})
|
||||
set(LIB64_TARGET ${CMAKE_MATCH_2}${CMAKE_MATCH_3}${LIB64_NAME})
|
||||
if(NOT EXISTS ${ROOT}/${LIB64_PATH})
|
||||
file(REMOVE_RECURSE ${TEMP}/${LIB64_PATH})
|
||||
download_file(
|
||||
"Node.js windows library (64-bit)"
|
||||
${URL}/${VERSION}/${LIB64_TARGET}
|
||||
${TEMP}/${LIB64_PATH}/${LIB64_NAME}
|
||||
INACTIVITY_TIMEOUT 10
|
||||
EXPECTED_HASH ${CHECKTYPE}=${LIB64_CHECKSUM}
|
||||
)
|
||||
file(REMOVE_RECURSE ${ROOT}/${LIB64_PATH})
|
||||
file(MAKE_DIRECTORY ${ROOT}/${LIB64_PATH})
|
||||
file(RENAME
|
||||
${TEMP}/${LIB64_PATH}/${LIB64_NAME}
|
||||
${ROOT}/${LIB64_PATH}/${LIB64_NAME}
|
||||
)
|
||||
file(REMOVE_RECURSE ${TEMP}/${LIB64_PATH})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# The downloaded headers should always be set for inclusion
|
||||
list(APPEND INCLUDE_DIRS ${ROOT}/include)
|
||||
|
||||
# Look for the NAN module, and add it to the includes
|
||||
find_nodejs_module(
|
||||
nan
|
||||
${CMAKE_CURRENT_SOURCE_DIR}
|
||||
NODEJS_NAN_DIR
|
||||
)
|
||||
if(NODEJS_NAN_DIR)
|
||||
list(APPEND INCLUDE_DIRS ${NODEJS_NAN_DIR})
|
||||
endif()
|
||||
|
||||
# Under windows, we need a bunch of libraries (due to the way
|
||||
# dynamic linking works)
|
||||
if(WIN32)
|
||||
# Generate and use a delay load hook to allow the node binary
|
||||
# name to be changed while still loading native modules
|
||||
set(DELAY_LOAD_HOOK ${CMAKE_CURRENT_BINARY_DIR}/win_delay_load_hook.c)
|
||||
nodejs_generate_delayload_hook(${DELAY_LOAD_HOOK})
|
||||
set(SOURCES ${DELAY_LOAD_HOOK})
|
||||
|
||||
# Necessary flags to get delayload working correctly
|
||||
list(APPEND LINK_FLAGS
|
||||
"-IGNORE:4199"
|
||||
"-DELAYLOAD:iojs.exe"
|
||||
"-DELAYLOAD:node.exe"
|
||||
"-DELAYLOAD:node.dll"
|
||||
)
|
||||
|
||||
# Core system libraries used by node
|
||||
list(APPEND LIBRARIES
|
||||
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib
|
||||
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib
|
||||
odbc32.lib Shlwapi.lib DelayImp.lib
|
||||
)
|
||||
|
||||
# Also link to the node stub itself (downloaded above)
|
||||
if(CMAKE_CL_64)
|
||||
list(APPEND LIBRARIES ${ROOT}/${LIB64_PATH}/${LIB64_NAME})
|
||||
else()
|
||||
list(APPEND LIBRARIES ${ROOT}/${LIB32_PATH}/${LIB32_NAME})
|
||||
endif()
|
||||
else()
|
||||
# Non-windows platforms should use these flags
|
||||
list(APPEND DEFINITIONS _LARGEFILE_SOURCE _FILE_OFFSET_BITS=64)
|
||||
endif()
|
||||
|
||||
# Special handling for OSX / clang to allow undefined symbols
|
||||
# Define is required by node on OSX
|
||||
if(APPLE)
|
||||
list(APPEND LINK_FLAGS "-undefined dynamic_lookup")
|
||||
list(APPEND DEFINITIONS _DARWIN_USE_64_BIT_INODE=1)
|
||||
endif()
|
||||
|
||||
# Export all settings for use as arguments in the rest of the build
|
||||
set(NODEJS_VERSION ${VERSION} PARENT_SCOPE)
|
||||
set(NODEJS_SOURCES ${SOURCES} PARENT_SCOPE)
|
||||
set(NODEJS_INCLUDE_DIRS ${INCLUDE_DIRS} PARENT_SCOPE)
|
||||
set(NODEJS_LIBRARIES ${LIBRARIES} PARENT_SCOPE)
|
||||
set(NODEJS_LINK_FLAGS ${LINK_FLAGS} PARENT_SCOPE)
|
||||
set(NODEJS_DEFINITIONS ${DEFINITIONS} PARENT_SCOPE)
|
||||
|
||||
# Prevents this function from executing more than once
|
||||
set(NODEJS_INIT TRUE PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
# Helper function for defining a node module
|
||||
# After nodejs_init, all of the settings and dependencies necessary to do
|
||||
# this yourself are defined, but this helps make sure everything is configured
|
||||
# correctly. Feel free to use it as a model to do this by hand (or to
|
||||
# tweak this configuration if you need something custom).
|
||||
function(add_nodejs_module NAME)
|
||||
# Make sure node is initialized (variables set) before defining the module
|
||||
if(NOT NODEJS_INIT)
|
||||
message(FATAL_ERROR
|
||||
"Node.js has not been initialized. "
|
||||
"Call nodejs_init before adding any modules"
|
||||
)
|
||||
endif()
|
||||
# In order to match node-gyp, we need to build into type specific folders
|
||||
# ncmake takes care of this, but be sure to set CMAKE_BUILD_TYPE yourself
|
||||
# if invoking CMake directly
|
||||
if(NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE)
|
||||
message(FATAL_ERROR
|
||||
"Configuration type must be specified. "
|
||||
"Set CMAKE_BUILD_TYPE or use a different generator"
|
||||
)
|
||||
endif()
|
||||
|
||||
# A node module is a shared library
|
||||
add_library(${NAME} SHARED ${NODEJS_SOURCES} ${ARGN})
|
||||
# Add compiler defines for the module
|
||||
# Two helpful ones:
|
||||
# MODULE_NAME must match the name of the build library, define that here
|
||||
target_compile_definitions(${NAME}
|
||||
PRIVATE MODULE_NAME=${NAME}
|
||||
PUBLIC ${NODEJS_DEFINITIONS}
|
||||
)
|
||||
# This properly defines includes for the module
|
||||
target_include_directories(${NAME} PUBLIC ${NODEJS_INCLUDE_DIRS})
|
||||
|
||||
# Add link flags to the module
|
||||
target_link_libraries(${NAME} ${NODEJS_LIBRARIES})
|
||||
|
||||
# Set required properties for the module to build properly
|
||||
# Correct naming, symbol visiblity and C++ standard
|
||||
set_target_properties(${NAME} PROPERTIES
|
||||
OUTPUT_NAME ${NAME}
|
||||
PREFIX ""
|
||||
SUFFIX ".node"
|
||||
MACOSX_RPATH ON
|
||||
C_VISIBILITY_PRESET hidden
|
||||
CXX_VISIBILITY_PRESET hidden
|
||||
POSITION_INDEPENDENT_CODE TRUE
|
||||
CMAKE_CXX_STANDARD_REQUIRED TRUE
|
||||
CXX_STANDARD 11
|
||||
LINK_FLAGS "${NODEJS_LINK_FLAGS}"
|
||||
)
|
||||
|
||||
# Make sure we're buiilding in a build specific output directory
|
||||
# Only necessary on single-target generators (Make, Ninja)
|
||||
# Multi-target generators do this automatically
|
||||
# This (luckily) mirrors node-gyp conventions
|
||||
if(NOT CMAKE_CONFIGURATION_TYPES)
|
||||
set_property(TARGET ${NAME} PROPERTY
|
||||
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BUILD_TYPE}
|
||||
)
|
||||
endif()
|
||||
endfunction()
|
||||
14
cmake/loop-uv.cmake
Normal file
14
cmake/loop-uv.cmake
Normal file
@@ -0,0 +1,14 @@
|
||||
add_library(mbgl-loop-uv INTERFACE)
|
||||
|
||||
target_sources(mbgl-loop-uv INTERFACE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/default/async_task.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/default/run_loop.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/default/timer.cpp
|
||||
)
|
||||
|
||||
target_include_directories(mbgl-loop-uv INTERFACE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src
|
||||
)
|
||||
|
||||
create_source_groups(mbgl-loop-uv)
|
||||
@@ -17,12 +17,32 @@ if(WITH_NODEJS)
|
||||
message(FATAL_ERROR "Could not find npm")
|
||||
endif()
|
||||
|
||||
execute_process(
|
||||
COMMAND "${NodeJS_EXECUTABLE}" -e "process.stdout.write(process.versions.node)"
|
||||
RESULT_VARIABLE _STATUS_CODE
|
||||
OUTPUT_VARIABLE NodeJS_VERSION
|
||||
ERROR_VARIABLE _STATUS_MESSAGE
|
||||
)
|
||||
if(NOT _STATUS_CODE EQUAL 0)
|
||||
message(FATAL_ERROR "Could not detect Node.js version: ${_STATUS_MESSAGE}")
|
||||
endif()
|
||||
|
||||
execute_process(
|
||||
COMMAND "${NodeJS_EXECUTABLE}" -e "process.stdout.write(process.versions.modules)"
|
||||
RESULT_VARIABLE _STATUS_CODE
|
||||
OUTPUT_VARIABLE NodeJS_ABI
|
||||
ERROR_VARIABLE _STATUS_MESSAGE
|
||||
)
|
||||
if(NOT _STATUS_CODE EQUAL 0)
|
||||
message(FATAL_ERROR "Could not detect Node.js ABI version: ${_STATUS_MESSAGE}")
|
||||
endif()
|
||||
|
||||
function(_npm_install DIRECTORY NAME ADDITIONAL_DEPS)
|
||||
SET(NPM_INSTALL_FAILED FALSE)
|
||||
if("${DIRECTORY}/package.json" IS_NEWER_THAN "${DIRECTORY}/node_modules/.${NAME}.stamp")
|
||||
message(STATUS "Running 'npm install' for ${NAME}...")
|
||||
execute_process(
|
||||
COMMAND ${NodeJS_EXECUTABLE} ${npm_EXECUTABLE} install --ignore-scripts
|
||||
COMMAND "${NodeJS_EXECUTABLE}" "${npm_EXECUTABLE}" install --ignore-scripts
|
||||
WORKING_DIRECTORY "${DIRECTORY}"
|
||||
RESULT_VARIABLE NPM_INSTALL_FAILED)
|
||||
if(NOT NPM_INSTALL_FAILED)
|
||||
@@ -32,7 +52,7 @@ if(WITH_NODEJS)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT "${DIRECTORY}/node_modules/.${NAME}.stamp"
|
||||
COMMAND ${NodeJS_EXECUTABLE} ${npm_EXECUTABLE} install --ignore-scripts
|
||||
COMMAND "${NodeJS_EXECUTABLE}" "${npm_EXECUTABLE}" install --ignore-scripts
|
||||
COMMAND ${CMAKE_COMMAND} -E touch "${DIRECTORY}/node_modules/.${NAME}.stamp"
|
||||
WORKING_DIRECTORY "${DIRECTORY}"
|
||||
DEPENDS ${ADDITIONAL_DEPS} "${DIRECTORY}/package.json"
|
||||
@@ -72,7 +92,12 @@ endif()
|
||||
|
||||
# Generate source groups so the files are properly sorted in IDEs like Xcode.
|
||||
function(create_source_groups target)
|
||||
get_target_property(sources ${target} SOURCES)
|
||||
get_target_property(type ${target} TYPE)
|
||||
if(type AND type STREQUAL "INTERFACE_LIBRARY")
|
||||
get_target_property(sources ${target} INTERFACE_SOURCES)
|
||||
else()
|
||||
get_target_property(sources ${target} SOURCES)
|
||||
endif()
|
||||
foreach(file ${sources})
|
||||
get_filename_component(file "${file}" ABSOLUTE)
|
||||
string(REGEX REPLACE "^${CMAKE_SOURCE_DIR}/" "" group "${file}")
|
||||
|
||||
121
cmake/node.cmake
121
cmake/node.cmake
@@ -1,87 +1,96 @@
|
||||
# Load Node.js
|
||||
include(cmake/NodeJS.cmake)
|
||||
nodejs_init()
|
||||
include(node_modules/@mapbox/cmake-node-module/module.cmake)
|
||||
|
||||
add_library(mbgl-loop-node STATIC
|
||||
platform/default/async_task.cpp
|
||||
platform/default/run_loop.cpp
|
||||
platform/default/timer.cpp
|
||||
add_library(mbgl-loop-node INTERFACE)
|
||||
|
||||
target_sources(mbgl-loop-node INTERFACE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/default/async_task.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/default/run_loop.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/default/timer.cpp
|
||||
)
|
||||
|
||||
target_include_directories(mbgl-loop-node
|
||||
PRIVATE include
|
||||
PRIVATE src
|
||||
target_include_directories(mbgl-loop-node INTERFACE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/include
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/src
|
||||
)
|
||||
|
||||
target_include_directories(mbgl-loop-node PUBLIC ${NODEJS_INCLUDE_DIRS})
|
||||
|
||||
create_source_groups(mbgl-loop-node)
|
||||
xcode_create_scheme(TARGET mbgl-loop-node)
|
||||
|
||||
add_nodejs_module(mbgl-node
|
||||
platform/node/src/node_mapbox_gl_native.cpp
|
||||
|
||||
add_node_module(mbgl-node
|
||||
INSTALL_DIR "lib"
|
||||
NAN_VERSION "2.10.0"
|
||||
EXCLUDE_NODE_ABIS 47 51 59 # Don't build old beta ABIs 5.x, 7.x, and 9.x
|
||||
)
|
||||
|
||||
# NodeJS.cmake forces C++11.
|
||||
# https://github.com/cjntaylor/node-cmake/issues/18
|
||||
set_target_properties("mbgl-node" PROPERTIES CXX_STANDARD 14)
|
||||
|
||||
target_sources(mbgl-node
|
||||
PRIVATE platform/node/src/node_logging.hpp
|
||||
PRIVATE platform/node/src/node_logging.cpp
|
||||
PRIVATE platform/node/src/node_conversion.hpp
|
||||
PRIVATE platform/node/src/node_map.hpp
|
||||
PRIVATE platform/node/src/node_map.cpp
|
||||
PRIVATE platform/node/src/node_request.hpp
|
||||
PRIVATE platform/node/src/node_request.cpp
|
||||
PRIVATE platform/node/src/node_feature.hpp
|
||||
PRIVATE platform/node/src/node_feature.cpp
|
||||
PRIVATE platform/node/src/node_thread_pool.hpp
|
||||
PRIVATE platform/node/src/node_thread_pool.cpp
|
||||
PRIVATE platform/node/src/node_expression.hpp
|
||||
PRIVATE platform/node/src/node_expression.cpp
|
||||
PRIVATE platform/node/src/util/async_queue.hpp
|
||||
target_sources(mbgl-node INTERFACE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/node/src/node_mapbox_gl_native.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/node/src/node_mapbox_gl_native.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/node/src/node_logging.hpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/node/src/node_logging.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/node/src/node_conversion.hpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/node/src/node_map.hpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/node/src/node_map.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/node/src/node_request.hpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/node/src/node_request.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/node/src/node_feature.hpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/node/src/node_feature.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/node/src/node_thread_pool.hpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/node/src/node_thread_pool.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/node/src/node_expression.hpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/node/src/node_expression.cpp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/node/src/util/async_queue.hpp
|
||||
)
|
||||
|
||||
target_include_directories(mbgl-node
|
||||
PRIVATE platform/default
|
||||
target_include_directories(mbgl-node INTERFACE
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/platform/default
|
||||
)
|
||||
|
||||
target_link_libraries(mbgl-node
|
||||
PRIVATE mbgl-core
|
||||
PRIVATE mbgl-loop-node
|
||||
target_link_libraries(mbgl-node INTERFACE
|
||||
mbgl-core
|
||||
mbgl-loop-node
|
||||
)
|
||||
|
||||
target_add_mason_package(mbgl-node PRIVATE geojson)
|
||||
target_add_mason_package(mbgl-node INTERFACE geojson)
|
||||
|
||||
add_custom_command(
|
||||
TARGET mbgl-node
|
||||
POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:mbgl-node> ${CMAKE_SOURCE_DIR}/lib/mapbox_gl_native.node
|
||||
)
|
||||
add_custom_target(mbgl-node.active DEPENDS mbgl-node.abi-${NodeJS_ABI})
|
||||
|
||||
mbgl_platform_node()
|
||||
|
||||
create_source_groups(mbgl-node)
|
||||
|
||||
initialize_xcode_cxx_build_settings(mbgl-node)
|
||||
foreach(ABI IN LISTS mbgl-node::abis)
|
||||
initialize_xcode_cxx_build_settings(mbgl-node.abi-${ABI})
|
||||
xcode_create_scheme(
|
||||
TARGET mbgl-node.abi-${ABI}
|
||||
NAME "mbgl-node (ABI ${ABI})"
|
||||
)
|
||||
endforeach()
|
||||
|
||||
xcode_create_scheme(
|
||||
TARGET mbgl-node
|
||||
TARGET mbgl-node.active
|
||||
TYPE library
|
||||
NAME "mbgl-node (Active ABI)"
|
||||
)
|
||||
|
||||
xcode_create_scheme(
|
||||
TARGET mbgl-node
|
||||
TARGET mbgl-node.all
|
||||
TYPE library
|
||||
NAME "mbgl-node (All ABIs)"
|
||||
)
|
||||
|
||||
xcode_create_scheme(
|
||||
TARGET mbgl-node.active
|
||||
TYPE node
|
||||
NAME "node tests"
|
||||
NAME "node tests (Active ABI)"
|
||||
ARGS
|
||||
"node_modules/.bin/tape platform/node/test/js/**/*.test.js"
|
||||
)
|
||||
|
||||
xcode_create_scheme(
|
||||
TARGET mbgl-node
|
||||
TARGET mbgl-node.active
|
||||
TYPE node
|
||||
NAME "node render tests"
|
||||
NAME "node render tests (Active ABI)"
|
||||
ARGS
|
||||
"platform/node/test/render.test.js"
|
||||
OPTIONAL_ARGS
|
||||
@@ -90,9 +99,9 @@ xcode_create_scheme(
|
||||
)
|
||||
|
||||
xcode_create_scheme(
|
||||
TARGET mbgl-node
|
||||
TARGET mbgl-node.active
|
||||
TYPE node
|
||||
NAME "node query tests"
|
||||
NAME "node query tests (Active ABI)"
|
||||
ARGS
|
||||
"platform/node/test/query.test.js"
|
||||
OPTIONAL_ARGS
|
||||
@@ -101,9 +110,9 @@ xcode_create_scheme(
|
||||
)
|
||||
|
||||
xcode_create_scheme(
|
||||
TARGET mbgl-node
|
||||
TARGET mbgl-node.active
|
||||
TYPE node
|
||||
NAME "node expression tests"
|
||||
NAME "node expression tests (Active ABI)"
|
||||
ARGS
|
||||
"platform/node/test/expression.test.js"
|
||||
OPTIONAL_ARGS
|
||||
@@ -112,9 +121,9 @@ xcode_create_scheme(
|
||||
)
|
||||
|
||||
xcode_create_scheme(
|
||||
TARGET mbgl-node
|
||||
TARGET mbgl-node.active
|
||||
TYPE node
|
||||
NAME "node-benchmark"
|
||||
NAME "node-benchmark (Active ABI)"
|
||||
ARGS
|
||||
"platform/node/test/benchmark.js"
|
||||
OPTIONAL_ARGS
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
},
|
||||
"license": "BSD-2-Clause",
|
||||
"dependencies": {
|
||||
"nan": "~2.10",
|
||||
"@mapbox/cmake-node-module": "^1.0.0",
|
||||
"node-pre-gyp": "^0.6.37",
|
||||
"npm-run-all": "^4.0.2"
|
||||
},
|
||||
|
||||
@@ -154,7 +154,5 @@ macro(mbgl_platform_benchmark)
|
||||
endmacro()
|
||||
|
||||
macro(mbgl_platform_node)
|
||||
target_link_libraries(mbgl-node
|
||||
PRIVATE "-Wl,-bind_at_load"
|
||||
)
|
||||
# Define macro to enable this target on this platform
|
||||
endmacro()
|
||||
|
||||
@@ -2,9 +2,8 @@
|
||||
|
||||
// Shim to wrap req.respond while preserving callback-passing API
|
||||
|
||||
var mbgl = require('../../lib/mapbox_gl_native.node');
|
||||
var mbgl = require('../../lib/mbgl-node.abi-' + process.versions.modules);
|
||||
var constructor = mbgl.Map.prototype.constructor;
|
||||
var process = require('process');
|
||||
|
||||
var Map = function(options) {
|
||||
if (!(options instanceof Object)) {
|
||||
|
||||
Reference in New Issue
Block a user