Files
MapLibreParticleLab/cmake/node.cmake
John Firebaugh e423ef5609 [linux] Don't compile linux mbgl-loop-uv against node headers
Previously, `target_include_directories(mbgl-loop-uv PUBLIC ${NODEJS_INCLUDE_DIRS})` always applied. Compiles were working by accident because node is always installed in CI. Instead, split and inline loop-uv.cmake contents: linux uses `target_add_mason_package(mbgl-loop-uv PUBLIC libuv)`, node uses `target_include_directories(mbgl-loop-node PUBLIC ${NODEJS_INCLUDE_DIRS})`.
2018-05-04 07:19:36 -07:00

124 lines
2.7 KiB
CMake

# Load Node.js
include(cmake/NodeJS.cmake)
nodejs_init()
add_library(mbgl-loop-node STATIC
platform/default/async_task.cpp
platform/default/run_loop.cpp
platform/default/timer.cpp
)
target_include_directories(mbgl-loop-node
PRIVATE include
PRIVATE src
)
target_include_directories(mbgl-loop-node PUBLIC ${NODEJS_INCLUDE_DIRS})
create_source_groups(mbgl-loop-node)
xcode_create_scheme(TARGET mbgl-loop-node)
add_nodejs_module(mbgl-node
platform/node/src/node_mapbox_gl_native.cpp
)
# NodeJS.cmake forces C++11.
# https://github.com/cjntaylor/node-cmake/issues/18
set_target_properties("mbgl-node" PROPERTIES CXX_STANDARD 14)
target_sources(mbgl-node
PRIVATE platform/node/src/node_logging.hpp
PRIVATE platform/node/src/node_logging.cpp
PRIVATE platform/node/src/node_conversion.hpp
PRIVATE platform/node/src/node_map.hpp
PRIVATE platform/node/src/node_map.cpp
PRIVATE platform/node/src/node_request.hpp
PRIVATE platform/node/src/node_request.cpp
PRIVATE platform/node/src/node_feature.hpp
PRIVATE platform/node/src/node_feature.cpp
PRIVATE platform/node/src/node_thread_pool.hpp
PRIVATE platform/node/src/node_thread_pool.cpp
PRIVATE platform/node/src/node_expression.hpp
PRIVATE platform/node/src/node_expression.cpp
PRIVATE platform/node/src/util/async_queue.hpp
)
target_include_directories(mbgl-node
PRIVATE platform/default
)
target_link_libraries(mbgl-node
PRIVATE mbgl-core
PRIVATE mbgl-loop-node
)
target_add_mason_package(mbgl-node PRIVATE geojson)
add_custom_command(
TARGET mbgl-node
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:mbgl-node> ${CMAKE_SOURCE_DIR}/lib/mapbox_gl_native.node
)
mbgl_platform_node()
create_source_groups(mbgl-node)
initialize_xcode_cxx_build_settings(mbgl-node)
xcode_create_scheme(
TARGET mbgl-node
)
xcode_create_scheme(
TARGET mbgl-node
TYPE node
NAME "node tests"
ARGS
"node_modules/.bin/tape platform/node/test/js/**/*.test.js"
)
xcode_create_scheme(
TARGET mbgl-node
TYPE node
NAME "node render tests"
ARGS
"platform/node/test/render.test.js"
OPTIONAL_ARGS
"group"
"test"
)
xcode_create_scheme(
TARGET mbgl-node
TYPE node
NAME "node query tests"
ARGS
"platform/node/test/query.test.js"
OPTIONAL_ARGS
"group"
"test"
)
xcode_create_scheme(
TARGET mbgl-node
TYPE node
NAME "node expression tests"
ARGS
"platform/node/test/expression.test.js"
OPTIONAL_ARGS
"group"
"test"
)
xcode_create_scheme(
TARGET mbgl-node
TYPE node
NAME "node-benchmark"
ARGS
"platform/node/test/benchmark.js"
OPTIONAL_ARGS
"group"
"test"
)