Commit Graph

145 Commits

Author SHA1 Message Date
Konstantin Käfer
f4cb3b8a4f [core] make forcing cache/network only more explicit
Previously, we used the existence of a `prior*` field in the Resource object as an indication for whether we should consult the cache or not. However, this is prone to error, since a failed cache lookup won't set any prior fields. Therefore, we manually set `priorExpires` to 0. This in turn triggered another bug where generated wrong expiration timestamps when the server response we got was expired (or expired between sending and receiving).

This commit changes the flags so that we can now explicitly request CacheOnly/NetworkOnly (or All) loading methods, rather than the implicit Optional/Required naming scheme.
2017-10-12 10:41:49 +02:00
Asheem Mamoowala
a323b0dcec [core] Split GeoJSONTileData and related classes into a separate header 2017-09-28 15:47:21 -07:00
Konstantin Käfer
64c75b442c [build] split out DefaultFileSource and dependents to a separate target
We don't want to link it into the node bindings, so keep it in a separate target
2017-09-28 13:48:36 -04:00
Jesse Crocker
a06f4849bc [core] Move *TileID hashing to separate impl 2017-09-26 10:55:40 -07:00
Ivo van Dongen
be859427a9 [core] remove map update enum 2017-08-31 18:45:28 +03:00
Ivo van Dongen
0bb97e2307 [core] make thread.hpp public 2017-08-30 17:18:37 +03:00
John Firebaugh
ad70cd30ef [core] Inline RenderItem and RenderData 2017-08-24 13:06:23 -07:00
John Firebaugh
47ac22b6ac [core] Merge RenderStyle into Renderer::Impl 2017-08-24 13:06:23 -07:00
Ivo van Dongen
edaa002c3c [core] current scheduler
- Adds a way to set the current scheduler on the thread to be used whenever a mailbox is created that needs to reply on this thread
2017-08-09 12:08:21 +03:00
John Firebaugh
d4cb498d7a [all] Merge View into RendererBackend 2017-07-26 09:50:38 -07:00
Konstantin Käfer
4dff51719b [core] add algorithm for computing masks for raster tiles 2017-07-24 12:10:45 +02:00
John Firebaugh
64203ba53f [core] Refactor Painter away 2017-07-19 09:31:07 -07:00
John Firebaugh
ac58130d36 [core] Extract renderTileDebug; inline renderClippingMask 2017-07-19 09:31:07 -07:00
John Firebaugh
2c0fe49650 [core] Inline Painter::renderSymbol 2017-07-19 09:31:07 -07:00
John Firebaugh
3787d3a048 [core] Inline Painter::renderLine and RenderImageSource::render 2017-07-19 09:31:07 -07:00
John Firebaugh
0d951f39b6 [core] Inline Painter::renderLine 2017-07-19 09:31:07 -07:00
John Firebaugh
5d997ae08e [core] Inline Painter::renderFillExtrusion 2017-07-19 09:31:07 -07:00
John Firebaugh
356bba9e3b [core] Inline Painter::renderFill 2017-07-19 09:31:07 -07:00
John Firebaugh
23198d7935 [core] Inline Painter::renderCircle 2017-07-19 09:31:07 -07:00
John Firebaugh
c5ec9cafa7 [core] Inline Painter::renderBackground 2017-07-19 09:31:07 -07:00
Thiago Marcos P. Santos
a3244421a5 [Qt] Rename files with same name
QMake is having some issues with files with same names when
building the Qt Location plugin.
2017-07-19 14:39:39 +03:00
Ivo van Dongen
46c43510d7 [core] rename backend to renderer backend 2017-07-18 10:45:12 +02:00
Ivo van Dongen
3832f8d0d8 [core] renderer interface 2017-07-18 10:45:12 +02:00
John Firebaugh
49726cdc75 [core] Remove segment.cpp 2017-07-12 14:48:22 -07:00
John Firebaugh
c61041b44c [core] Rework attribute binding (again)
These changes are necessary for programs whose set of active attributes is not fixed at compile time by a template parameter pack, but rather varies based on the generated shader text at runtime. In such cases, the attribute location of a given named attribute may vary between instances of the same Program.

Previously, attribute bindings were implicitly associated with a location based on template parameter order, and -1 was used to indicate an inactive attribute. This left us unable to disable the appropriate attribute when it went from active to inactive. Now, the state tracker for bindings explicitly associates locations and state, and an empty optional is used to indicate an inactive attribute.

In addition, a gl::VertexArray class is now exposed, allowing more flexibility in the relationship between Programs, Segments, and attribute bindings. In this commit, that relationship does not change, but the subsequent commit adjusts it to match gl-js, reduce rebinds, and work around buggy VAO implementations.

VertexArray uses a pimpl idiom in order to support implementations that lack the VAO extension. In that case, all VertexArrays share global binding state, reflecting the platform reality in the absence of VAOs, while still providing a uniform API.
2017-07-12 14:48:22 -07:00
Ansis Brammanis
e514138b69 [core] improve legibility of labels that follow lines
port https://github.com/mapbox/mapbox-gl-js/pull/4781

This improves legibility of labels that follow lines in pitched views.
The previous approach used the limited information in the shader to
calculate put the glyph in approximatelyright place. The new approach
does this more accurately by doing it on the cpu where we have access to
the entire line geometry.
2017-07-11 09:10:24 -07:00
Thiago Marcos P. Santos
6beccef517 [core] Introduce the ResourceTransform
Wrapper for transforming URLs on the OnlineFileSource.
2017-06-26 16:32:21 +03:00
Thiago Marcos P. Santos
54c3ccc37d [core] Make the mbgl/actor headers public
They will be needed by the DefaultFileSource, something that we
also export as public.
2017-06-26 16:32:21 +03:00
John Firebaugh
1520a56813 [all] Promote Style to public API 2017-06-22 08:04:39 -07:00
Konstantin Käfer
4bfc559223 [core] add benchmark for vector tile parsing 2017-06-21 17:18:08 -07:00
Thiago Marcos P. Santos
7e8bdadb91 [core] Rename ThreadedObject to Thread
Now that the old Thread class is gone, we can give ThreadedObject
a better name.
2017-06-21 14:30:09 +03:00
Thiago Marcos P. Santos
1427628c56 [core] Remove util::Thread
Fixes #6425
2017-06-21 14:30:09 +03:00
Thiago Marcos P. Santos
0de17ea5f4 [core] Added the ThreadedObject
Actor model version of util::Thread.
2017-06-21 14:30:09 +03:00
Konstantin Käfer
18b50f51b4 [core] cleanup ProgramParameters 2017-06-13 12:21:50 -07:00
John Firebaugh
244819f2da [core] Remove unused binpack.hppp 2017-06-13 10:18:43 -07:00
John Firebaugh
0b68731207 [core] Per-bucket icon atlases 2017-06-13 10:18:43 -07:00
John Firebaugh
92252849c1 [core] Per-bucket glyph atlases 2017-06-13 10:18:43 -07:00
John Firebaugh
9dfc2d924d [core] Collection-level immutability
Introduce a second level of immutability, over each of the collections held by a style: sources, images, and layers. Tracking immutability at this level allows us to short-circuit significant portions of the RenderStyle update logic via a simple equality check, greatly improving performance.
2017-06-05 19:38:08 -07:00
John Firebaugh
74af076d40 [core] Split RenderStyle from Style 2017-06-05 19:38:08 -07:00
John Firebaugh
591af0021b [core] Refactor RenderSource updates
* Eliminate updateBatch in favor of diffing layers and detecting changes to properties upon which layout depends.
* Replace RenderSource::{update,remove,invalidate,reload}Tiles with a single update method
* Replace TilePyramid::{update,remove,invalidate,reload}Tiles with a single update method
* Remove Style& dependency TODO from GeometryTile and TileParameters
2017-06-05 19:38:08 -07:00
Asheem Mamoowala
1b86bf16b2 [core] Render Image Source 2017-06-01 15:38:01 -07:00
Asheem Mamoowala
7a010df956 [core] Add ImageSource support to style parsers 2017-06-01 15:38:01 -07:00
John Firebaugh
aa216d0025 [core] Don't use a separate SpriteAtlas for annotation images
Instead, just add them to the Style as needed. Includes changes from #8905 and takes care to avoid regressing #3817.
2017-05-26 11:21:56 -07:00
Chris Loer
77b24bc0d3 [core] Throttle tiles to redo symbol placement at most once every 300ms.
Fixes issue #8435 and prepares for pitch-scaling changes in issue #8967.
2017-05-17 16:25:06 -07:00
John Firebaugh
4c26759b69 [core] Remove WorkQueue
No longer used as of 5cdf838a38.
2017-05-17 09:28:26 -07:00
John Firebaugh
9eba2a66d1 [core, node, darwin, qt] Remove support for paint classes 2017-05-15 09:45:55 -07:00
John Firebaugh
e473f2dcce [core] cascade ⇢ transition / cascading ⇢ transitionable 2017-05-15 09:45:55 -07:00
John Firebaugh
da4d735e2c [core] Unify {Paint,Layout,Light}Properties 2017-05-15 09:45:55 -07:00
Asheem Mamoowala
84e39611a0 [core] Move renderer/* files into sub-folders (#8983)
Move renderer/* files into sub-folders
2017-05-12 17:07:48 -07:00
Ivo van Dongen
cc9f040a2d [core] Split style image collection from SpriteAtlas 2017-05-12 13:19:00 -07:00