[core] Rework attribute binding (again)

These changes are necessary for programs whose set of active attributes is not fixed at compile time by a template parameter pack, but rather varies based on the generated shader text at runtime. In such cases, the attribute location of a given named attribute may vary between instances of the same Program.

Previously, attribute bindings were implicitly associated with a location based on template parameter order, and -1 was used to indicate an inactive attribute. This left us unable to disable the appropriate attribute when it went from active to inactive. Now, the state tracker for bindings explicitly associates locations and state, and an empty optional is used to indicate an inactive attribute.

In addition, a gl::VertexArray class is now exposed, allowing more flexibility in the relationship between Programs, Segments, and attribute bindings. In this commit, that relationship does not change, but the subsequent commit adjusts it to match gl-js, reduce rebinds, and work around buggy VAO implementations.

VertexArray uses a pimpl idiom in order to support implementations that lack the VAO extension. In that case, all VertexArrays share global binding state, reflecting the platform reality in the absence of VAOs, while still providing a uniform API.
This commit is contained in:
John Firebaugh
2017-07-03 14:05:12 -07:00
parent fedfaa2f6e
commit c61041b44c
32 changed files with 369 additions and 312 deletions

View File

@@ -73,8 +73,6 @@ set(MBGL_CORE_FILES
src/mbgl/gl/program.hpp
src/mbgl/gl/program_binary_extension.hpp
src/mbgl/gl/renderbuffer.hpp
src/mbgl/gl/segment.cpp
src/mbgl/gl/segment.hpp
src/mbgl/gl/state.hpp
src/mbgl/gl/stencil_mode.cpp
src/mbgl/gl/stencil_mode.hpp
@@ -84,6 +82,8 @@ set(MBGL_CORE_FILES
src/mbgl/gl/uniform.hpp
src/mbgl/gl/value.cpp
src/mbgl/gl/value.hpp
src/mbgl/gl/vertex_array.cpp
src/mbgl/gl/vertex_array.hpp
src/mbgl/gl/vertex_array_extension.hpp
src/mbgl/gl/vertex_buffer.hpp
@@ -154,6 +154,8 @@ set(MBGL_CORE_FILES
src/mbgl/programs/programs.hpp
src/mbgl/programs/raster_program.cpp
src/mbgl/programs/raster_program.hpp
src/mbgl/programs/segment.cpp
src/mbgl/programs/segment.hpp
src/mbgl/programs/symbol_program.cpp
src/mbgl/programs/symbol_program.hpp
src/mbgl/programs/uniforms.hpp
@@ -611,8 +613,8 @@ set(MBGL_CORE_FILES
src/mbgl/util/stopwatch.cpp
src/mbgl/util/stopwatch.hpp
src/mbgl/util/string.cpp
src/mbgl/util/thread_local.hpp
src/mbgl/util/thread.hpp
src/mbgl/util/thread_local.hpp
src/mbgl/util/throttler.cpp
src/mbgl/util/throttler.hpp
src/mbgl/util/tile_coordinate.hpp

View File

@@ -1,16 +1,14 @@
#include <mbgl/gl/attribute.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/gl/gl.hpp>
#include <cstring>
namespace mbgl {
namespace gl {
AttributeLocation bindAttributeLocation(ProgramID id, AttributeLocation location, const char* name) {
assert(location < 8);
void bindAttributeLocation(ProgramID id, AttributeLocation location, const char* name) {
if (location >= MAX_ATTRIBUTES) {
throw gl::Error("too many vertex attributes");
}
MBGL_CHECK_ERROR(glBindAttribLocation(id, location, name));
return location;
}
std::set<std::string> getActiveAttributes(ProgramID id) {
@@ -37,58 +35,5 @@ std::set<std::string> getActiveAttributes(ProgramID id) {
return activeAttributes;
}
void DisabledAttribute::bind(Context&, AttributeLocation location, std::size_t) const {
MBGL_CHECK_ERROR(glDisableVertexAttribArray(location));
}
template <class T>
constexpr DataType DataTypeOf() {
return std::is_same<T, int8_t>::value ? DataType::Byte :
std::is_same<T, uint8_t>::value ? DataType::UnsignedByte :
std::is_same<T, int16_t>::value ? DataType::Short :
std::is_same<T, uint16_t>::value ? DataType::UnsignedShort :
std::is_same<T, int32_t>::value ? DataType::Integer :
std::is_same<T, uint32_t>::value ? DataType::UnsignedInteger :
std::is_same<T, float>::value ? DataType::Float : static_cast<DataType>(0);
}
template <class T, std::size_t N>
void AttributeBinding<T, N>::bind(Context& context, AttributeLocation location, std::size_t vertexOffset) const {
// FillProgram will attempt to bind at location -1 because it includes
// a fill-outline-color paint property but does not use it or have an
// a_outline_color shader attribute - in this case, we have nothing to bind.
if (location == -1) return;
context.vertexBuffer = vertexBuffer;
MBGL_CHECK_ERROR(glEnableVertexAttribArray(location));
MBGL_CHECK_ERROR(glVertexAttribPointer(
location,
static_cast<GLint>(attributeSize),
static_cast<GLenum>(DataTypeOf<T>()),
static_cast<GLboolean>(false),
static_cast<GLsizei>(vertexSize),
reinterpret_cast<GLvoid*>(attributeOffset + (vertexSize * vertexOffset))));
}
template class AttributeBinding<uint8_t, 1>;
template class AttributeBinding<uint8_t, 2>;
template class AttributeBinding<uint8_t, 3>;
template class AttributeBinding<uint8_t, 4>;
template class AttributeBinding<uint16_t, 1>;
template class AttributeBinding<uint16_t, 2>;
template class AttributeBinding<uint16_t, 3>;
template class AttributeBinding<uint16_t, 4>;
template class AttributeBinding<int16_t, 1>;
template class AttributeBinding<int16_t, 2>;
template class AttributeBinding<int16_t, 3>;
template class AttributeBinding<int16_t, 4>;
template class AttributeBinding<float, 1>;
template class AttributeBinding<float, 2>;
template class AttributeBinding<float, 3>;
template class AttributeBinding<float, 4>;
} // namespace gl
} // namespace mbgl

View File

@@ -1,59 +1,51 @@
#pragma once
#include <mbgl/gl/types.hpp>
#include <mbgl/gl/segment.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/util/ignore.hpp>
#include <mbgl/util/indexed_tuple.hpp>
#include <mbgl/util/variant.hpp>
#include <mbgl/util/optional.hpp>
#include <cstddef>
#include <vector>
#include <set>
#include <functional>
#include <string>
#include <array>
namespace mbgl {
namespace gl {
class DisabledAttribute {
public:
void bind(Context&, AttributeLocation, std::size_t vertexOffset) const;
static constexpr std::size_t MAX_ATTRIBUTES = 8;
friend bool operator==(const DisabledAttribute&,
const DisabledAttribute&) {
return true;
}
};
template <class> struct DataTypeOf;
template <> struct DataTypeOf< int8_t> : std::integral_constant<DataType, DataType::Byte> {};
template <> struct DataTypeOf<uint8_t> : std::integral_constant<DataType, DataType::UnsignedByte> {};
template <> struct DataTypeOf< int16_t> : std::integral_constant<DataType, DataType::Short> {};
template <> struct DataTypeOf<uint16_t> : std::integral_constant<DataType, DataType::UnsignedShort> {};
template <> struct DataTypeOf< int32_t> : std::integral_constant<DataType, DataType::Integer> {};
template <> struct DataTypeOf<uint32_t> : std::integral_constant<DataType, DataType::UnsignedInteger> {};
template <> struct DataTypeOf<float> : std::integral_constant<DataType, DataType::Float> {};
template <class T, std::size_t N>
class AttributeBinding {
public:
AttributeBinding(BufferID vertexBuffer_,
std::size_t vertexSize_,
std::size_t attributeOffset_,
std::size_t attributeSize_ = N)
: vertexBuffer(vertexBuffer_),
vertexSize(vertexSize_),
attributeOffset(attributeOffset_),
attributeSize(attributeSize_)
{}
DataType attributeType;
std::size_t attributeSize;
std::size_t attributeOffset;
void bind(Context&, AttributeLocation, std::size_t vertexOffset) const;
BufferID vertexBuffer;
std::size_t vertexSize;
std::size_t vertexOffset;
friend bool operator==(const AttributeBinding& lhs,
const AttributeBinding& rhs) {
return lhs.vertexBuffer == rhs.vertexBuffer
&& lhs.vertexSize == rhs.vertexSize
&& lhs.attributeOffset == rhs.attributeOffset
&& lhs.attributeSize == rhs.attributeSize;
return std::tie(lhs.attributeType, lhs.attributeSize, lhs.attributeOffset, lhs.vertexBuffer, lhs.vertexSize, lhs.vertexOffset)
== std::tie(rhs.attributeType, rhs.attributeSize, rhs.attributeOffset, rhs.vertexBuffer, rhs.vertexSize, rhs.vertexOffset);
}
private:
BufferID vertexBuffer;
std::size_t vertexSize;
std::size_t attributeOffset;
std::size_t attributeSize;
};
using AttributeBindingArray = std::array<optional<AttributeBinding>, MAX_ATTRIBUTES>;
/*
gl::Attribute<T,N> manages the binding of a vertex buffer to a GL program attribute.
- T is the underlying primitive type (exposed as Attribute<T,N>::ValueType)
@@ -67,10 +59,7 @@ public:
using Value = std::array<T, N>;
using Location = AttributeLocation;
using Binding = variant<
DisabledAttribute,
AttributeBinding<T, N>>;
using Binding = AttributeBinding;
/*
Create a binding for this attribute. The `attributeSize` parameter may be used to
@@ -82,28 +71,24 @@ public:
std::size_t attributeIndex,
std::size_t attributeSize = N) {
static_assert(std::is_standard_layout<Vertex>::value, "vertex type must use standard layout");
return AttributeBinding<T, N> {
return AttributeBinding {
DataTypeOf<T>::value,
attributeSize,
Vertex::attributeOffsets[attributeIndex],
buffer.buffer,
sizeof(Vertex),
Vertex::attributeOffsets[attributeIndex],
attributeSize
0,
};
}
static void bind(Context& context,
const Location& location,
Binding& oldBinding,
const Binding& newBinding,
std::size_t vertexOffset) {
if (oldBinding == newBinding) {
return;
static optional<Binding> offsetBinding(const optional<Binding>& binding, std::size_t vertexOffset) {
if (binding) {
AttributeBinding result = *binding;
result.vertexOffset = vertexOffset;
return result;
} else {
return binding;
}
Binding::visit(newBinding, [&] (const auto& binding) {
binding.bind(context, location, vertexOffset);
});
oldBinding = newBinding;
}
};
@@ -223,7 +208,7 @@ const std::size_t Vertex<A1, A2, A3, A4, A5>::attributeOffsets[5] = {
} // namespace detail
AttributeLocation bindAttributeLocation(ProgramID, AttributeLocation, const char * name);
void bindAttributeLocation(ProgramID, AttributeLocation, const char * name);
std::set<std::string> getActiveAttributes(ProgramID);
template <class... As>
@@ -232,10 +217,10 @@ public:
using Types = TypeList<As...>;
using Locations = IndexedTuple<
TypeList<As...>,
TypeList<typename As::Type::Location...>>;
TypeList<optional<typename As::Type::Location>...>>;
using Bindings = IndexedTuple<
TypeList<As...>,
TypeList<typename As::Type::Binding...>>;
TypeList<optional<typename As::Type::Binding>...>>;
using NamedLocations = std::vector<std::pair<const std::string, AttributeLocation>>;
using Vertex = detail::Vertex<typename As::Type...>;
@@ -243,13 +228,17 @@ public:
static Locations bindLocations(const ProgramID& id) {
std::set<std::string> activeAttributes = getActiveAttributes(id);
AttributeLocation location = -1;
auto bindAndIncrement = [&](const char* name) {
location++;
return bindAttributeLocation(id, location, name);
AttributeLocation location = 0;
auto maybeBindLocation = [&](const char* name) -> optional<AttributeLocation> {
if (activeAttributes.count(name)) {
bindAttributeLocation(id, location, name);
return location++;
} else {
return {};
}
};
return Locations{ (activeAttributes.count(As::name()) ? bindAndIncrement(As::name())
: -1)... };
return Locations { maybeBindLocation(As::name())... };
}
template <class Program>
@@ -258,7 +247,17 @@ public:
}
static NamedLocations getNamedLocations(const Locations& locations) {
return NamedLocations{ { As::name(), locations.template get<As>() }... };
NamedLocations result;
auto maybeAddLocation = [&] (const std::string& name, const optional<AttributeLocation>& location) {
if (location) {
result.emplace_back(name, *location);
}
};
util::ignore({ (maybeAddLocation(As::name(), locations.template get<As>()), 0)... });
return result;
}
template <class DrawMode>
@@ -266,16 +265,23 @@ public:
return Bindings { As::Type::binding(buffer, TypeIndex<As, As...>::value)... };
}
static void bind(Context& context,
const Locations& locations,
Bindings& oldBindings,
const Bindings& newBindings,
std::size_t vertexOffset) {
util::ignore({ (As::Type::bind(context,
locations.template get<As>(),
oldBindings.template get<As>(),
newBindings.template get<As>(),
vertexOffset), 0)... });
static Bindings offsetBindings(const Bindings& bindings, std::size_t vertexOffset) {
return Bindings { As::Type::offsetBinding(bindings.template get<As>(), vertexOffset)... };
}
static AttributeBindingArray toBindingArray(const Locations& locations, const Bindings& bindings) {
AttributeBindingArray result;
auto maybeAddBinding = [&] (const optional<AttributeLocation>& location,
const optional<AttributeBinding>& binding) {
if (location) {
result.at(*location) = binding;
}
};
util::ignore({ (maybeAddBinding(locations.template get<As>(), bindings.template get<As>()), 0)... });
return result;
}
};

View File

@@ -229,8 +229,8 @@ UniqueBuffer Context::createIndexBuffer(const void* data, std::size_t size) {
BufferID id = 0;
MBGL_CHECK_ERROR(glGenBuffers(1, &id));
UniqueBuffer result { std::move(id), { this } };
vertexArrayObject = 0;
elementBuffer = result;
bindVertexArray = 0;
globalVertexArrayState.indexBuffer = result;
MBGL_CHECK_ERROR(glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, GL_STATIC_DRAW));
return result;
}
@@ -281,11 +281,16 @@ optional<std::pair<BinaryProgramFormat, std::string>> Context::getBinaryProgram(
}
#endif
UniqueVertexArray Context::createVertexArray() {
assert(supportsVertexArrays());
VertexArrayID id = 0;
MBGL_CHECK_ERROR(vertexArray->genVertexArrays(1, &id));
return UniqueVertexArray(std::move(id), { this });
VertexArray Context::createVertexArray() {
if (supportsVertexArrays()) {
VertexArrayID id = 0;
MBGL_CHECK_ERROR(vertexArray->genVertexArrays(1, &id));
return { std::make_unique<VertexArrayState>(UniqueVertexArray(std::move(id), { this }), *this) };
} else {
// On GL implementations which do not support vertex arrays, attribute bindings are global state.
// So return a VertexArray which shares our global state tracking and whose deleter is a no-op.
return { UniqueVertexArrayState(&globalVertexArrayState, [] (VertexArrayState*) {}) };
}
}
UniqueFramebuffer Context::createFramebuffer() {
@@ -553,8 +558,8 @@ void Context::setDirtyState() {
tex.setDirty();
}
vertexBuffer.setDirty();
elementBuffer.setDirty();
vertexArrayObject.setDirty();
bindVertexArray.setDirty();
globalVertexArrayState.setDirty();
}
void Context::clear(optional<mbgl::Color> color,
@@ -673,8 +678,8 @@ void Context::performCleanup() {
for (const auto id : abandonedBuffers) {
if (vertexBuffer == id) {
vertexBuffer.setDirty();
} else if (elementBuffer == id) {
elementBuffer.setDirty();
} else if (globalVertexArrayState.indexBuffer == id) {
globalVertexArrayState.indexBuffer.setDirty();
}
}
MBGL_CHECK_ERROR(glDeleteBuffers(int(abandonedBuffers.size()), abandonedBuffers.data()));
@@ -694,8 +699,8 @@ void Context::performCleanup() {
if (!abandonedVertexArrays.empty()) {
assert(supportsVertexArrays());
for (const auto id : abandonedVertexArrays) {
if (vertexArrayObject == id) {
vertexArrayObject.setDirty();
if (bindVertexArray == id) {
bindVertexArray.setDirty();
}
}
MBGL_CHECK_ERROR(vertexArray->deleteVertexArrays(int(abandonedVertexArrays.size()),

View File

@@ -9,6 +9,7 @@
#include <mbgl/gl/framebuffer.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
#include <mbgl/gl/vertex_array.hpp>
#include <mbgl/gl/types.hpp>
#include <mbgl/gl/draw_mode.hpp>
#include <mbgl/gl/depth_mode.hpp>
@@ -53,9 +54,7 @@ public:
void verifyProgramLinkage(ProgramID);
void linkProgram(ProgramID);
UniqueTexture createTexture();
bool supportsVertexArrays() const;
UniqueVertexArray createVertexArray();
VertexArray createVertexArray();
#if MBGL_HAS_BINARY_PROGRAMS
bool supportsProgramBinaries() const;
@@ -207,10 +206,11 @@ public:
State<value::Viewport> viewport;
State<value::ScissorTest> scissorTest;
std::array<State<value::BindTexture>, 2> texture;
State<value::BindVertexArray, const Context&> vertexArrayObject { *this };
State<value::Program> program;
State<value::BindVertexBuffer> vertexBuffer;
State<value::BindElementBuffer> elementBuffer;
State<value::BindVertexArray, const Context&> bindVertexArray { *this };
VertexArrayState globalVertexArrayState { UniqueVertexArray(0, { this }), *this };
State<value::PixelStorePack> pixelStorePack;
State<value::PixelStoreUnpack> pixelStoreUnpack;
@@ -257,6 +257,8 @@ private:
void drawPixels(Size size, const void* data, TextureFormat);
#endif // MBGL_USE_GLES2
bool supportsVertexArrays() const;
friend detail::ProgramDeleter;
friend detail::ShaderDeleter;
friend detail::BufferDeleter;

View File

@@ -33,7 +33,9 @@ void TextureDeleter::operator()(TextureID id) const {
void VertexArrayDeleter::operator()(VertexArrayID id) const {
assert(context);
context->abandonedVertexArrays.push_back(id);
if (id != 0) {
context->abandonedVertexArrays.push_back(id);
}
}
void FramebufferDeleter::operator()(FramebufferID id) const {

View File

@@ -5,6 +5,7 @@
#include <mbgl/gl/context.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
#include <mbgl/gl/vertex_array.hpp>
#include <mbgl/gl/attribute.hpp>
#include <mbgl/gl/uniform.hpp>
@@ -116,10 +117,12 @@ public:
DepthMode depthMode,
StencilMode stencilMode,
ColorMode colorMode,
UniformValues&& uniformValues,
AttributeBindings&& attributeBindings,
const UniformValues& uniformValues,
VertexArray& vertexArray,
const AttributeBindings& attributeBindings,
const IndexBuffer<DrawMode>& indexBuffer,
const SegmentVector<Attributes>& segments) {
std::size_t indexOffset,
std::size_t indexLength) {
static_assert(std::is_same<Primitive, typename DrawMode::Primitive>::value, "incompatible draw mode");
context.setDrawMode(drawMode);
@@ -129,18 +132,15 @@ public:
context.program = program;
Uniforms::bind(uniformsState, std::move(uniformValues));
Uniforms::bind(uniformsState, uniformValues);
for (const auto& segment : segments) {
segment.bind(context,
indexBuffer.buffer,
attributeLocations,
attributeBindings);
vertexArray.bind(context,
indexBuffer.buffer,
Attributes::toBindingArray(attributeLocations, attributeBindings));
context.draw(drawMode.primitiveType,
segment.indexOffset,
segment.indexLength);
}
context.draw(drawMode.primitiveType,
indexOffset,
indexLength);
}
private:

View File

@@ -1,73 +0,0 @@
#pragma once
#include <mbgl/gl/context.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/util/optional.hpp>
#include <mbgl/util/logging.hpp>
#include <cstddef>
#include <vector>
namespace mbgl {
namespace gl {
template <class Attributes>
class Segment {
public:
Segment(std::size_t vertexOffset_,
std::size_t indexOffset_,
std::size_t vertexLength_ = 0,
std::size_t indexLength_ = 0)
: vertexOffset(vertexOffset_),
indexOffset(indexOffset_),
vertexLength(vertexLength_),
indexLength(indexLength_) {}
const std::size_t vertexOffset;
const std::size_t indexOffset;
std::size_t vertexLength;
std::size_t indexLength;
void bind(Context& context,
BufferID indexBuffer_,
const typename Attributes::Locations& attributeLocations,
const typename Attributes::Bindings& attributeBindings_) const {
if (context.supportsVertexArrays()) {
if (!vao) {
vao = context.createVertexArray();
context.vertexBuffer.setDirty();
}
context.vertexArrayObject = *vao;
if (indexBuffer != indexBuffer_) {
indexBuffer = indexBuffer_;
context.elementBuffer.setDirty();
context.elementBuffer = indexBuffer_;
}
} else {
// No VAO support. Force attributes to be rebound.
context.elementBuffer = indexBuffer_;
attributeBindings = {};
}
Attributes::bind(context,
attributeLocations,
attributeBindings,
attributeBindings_,
vertexOffset);
}
private:
mutable optional<UniqueVertexArray> vao;
mutable optional<BufferID> indexBuffer;
mutable typename Attributes::Bindings attributeBindings;
};
template <class Attributes>
class SegmentVector : public std::vector<Segment<Attributes>> {
public:
SegmentVector() = default;
};
} // namespace gl
} // namespace mbgl

View File

@@ -15,7 +15,7 @@ using VertexArrayID = uint32_t;
using FramebufferID = uint32_t;
using RenderbufferID = uint32_t;
using AttributeLocation = int32_t;
using AttributeLocation = uint32_t;
using UniformLocation = int32_t;
using TextureUnit = uint8_t;

View File

@@ -115,7 +115,7 @@ public:
return NamedLocations{ { Us::name(), state.template get<Us>().location }... };
}
static void bind(State& state, Values&& values) {
static void bind(State& state, const Values& values) {
util::ignore({ (state.template get<Us>() = values.template get<Us>(), 0)... });
}
};

View File

@@ -365,6 +365,24 @@ BindVertexArray::Type BindVertexArray::Get(const Context& context) {
return binding;
}
const optional<AttributeBinding> VertexAttribute::Default {};
void VertexAttribute::Set(const optional<AttributeBinding>& binding, Context& context, AttributeLocation location) {
if (binding) {
context.vertexBuffer = binding->vertexBuffer;
MBGL_CHECK_ERROR(glEnableVertexAttribArray(location));
MBGL_CHECK_ERROR(glVertexAttribPointer(
location,
static_cast<GLint>(binding->attributeSize),
static_cast<GLenum>(binding->attributeType),
static_cast<GLboolean>(false),
static_cast<GLsizei>(binding->vertexSize),
reinterpret_cast<GLvoid*>(binding->attributeOffset + (binding->vertexSize * binding->vertexOffset))));
} else {
MBGL_CHECK_ERROR(glDisableVertexAttribArray(location));
}
}
const constexpr PixelStorePack::Type PixelStorePack::Default;
void PixelStorePack::Set(const Type& value) {

View File

@@ -4,6 +4,7 @@
#include <mbgl/gl/depth_mode.hpp>
#include <mbgl/gl/stencil_mode.hpp>
#include <mbgl/gl/color_mode.hpp>
#include <mbgl/gl/attribute.hpp>
#include <mbgl/util/color.hpp>
#include <mbgl/util/size.hpp>
#include <mbgl/util/range.hpp>
@@ -239,6 +240,12 @@ struct BindVertexArray {
static Type Get(const Context&);
};
struct VertexAttribute {
using Type = optional<gl::AttributeBinding>;
static const Type Default;
static void Set(const Type&, Context&, AttributeLocation);
};
struct PixelStorePack {
using Type = PixelStorageType;
static const constexpr Type Default = { 4 };

View File

@@ -0,0 +1,18 @@
#include <mbgl/gl/vertex_array.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/gl/gl.hpp>
namespace mbgl {
namespace gl {
void VertexArray::bind(Context& context, BufferID indexBuffer, const AttributeBindingArray& bindings) {
context.bindVertexArray = state->vertexArray;
state->indexBuffer = indexBuffer;
for (AttributeLocation location = 0; location < MAX_ATTRIBUTES; ++location) {
state->bindings[location] = bindings[location];
}
}
} // namespace gl
} // namespace mbgl

View File

@@ -0,0 +1,58 @@
#pragma once
#include <mbgl/gl/object.hpp>
#include <mbgl/gl/attribute.hpp>
#include <mbgl/gl/state.hpp>
#include <mbgl/gl/value.hpp>
#include <array>
#include <memory>
namespace mbgl {
namespace gl {
class Context;
class VertexArrayState {
public:
VertexArrayState(UniqueVertexArray vertexArray_, Context& context)
: vertexArray(std::move(vertexArray_)),
bindings(makeBindings(context, std::make_index_sequence<MAX_ATTRIBUTES>())) {
}
void setDirty() {
indexBuffer.setDirty();
for (auto& binding : bindings) {
binding.setDirty();
}
}
UniqueVertexArray vertexArray;
State<value::BindElementBuffer> indexBuffer;
using AttributeState = State<value::VertexAttribute, Context&, AttributeLocation>;
std::array<AttributeState, MAX_ATTRIBUTES> bindings;
private:
template <std::size_t... I>
std::array<AttributeState, MAX_ATTRIBUTES> makeBindings(Context& context, std::index_sequence<I...>) {
return {{ AttributeState { context, I }... }};
}
};
using UniqueVertexArrayState = std::unique_ptr<VertexArrayState, std::function<void (VertexArrayState*)>>;
class VertexArray {
public:
VertexArray(UniqueVertexArrayState state_)
: state(std::move(state_)) {
}
void bind(Context&, BufferID indexBuffer, const AttributeBindingArray&);
private:
UniqueVertexArrayState state;
};
} // namespace gl
} // namespace mbgl

View File

@@ -98,7 +98,7 @@ std::string BinaryProgram::serialize() const {
return data;
}
gl::AttributeLocation BinaryProgram::attributeLocation(const std::string& name) const {
optional<gl::AttributeLocation> BinaryProgram::attributeLocation(const std::string& name) const {
for (const auto& pair : attributes) {
if (pair.first == name) {
return pair.second;
@@ -113,7 +113,7 @@ gl::UniformLocation BinaryProgram::uniformLocation(const std::string& name) cons
return pair.second;
}
}
return {};
return -1;
}
} // namespace mbgl

View File

@@ -1,6 +1,7 @@
#pragma once
#include <mbgl/gl/types.hpp>
#include <mbgl/util/optional.hpp>
#include <string>
#include <vector>
@@ -29,7 +30,8 @@ public:
const std::string& identifier() const {
return binaryIdentifier;
}
gl::AttributeLocation attributeLocation(const std::string& name) const;
optional<gl::AttributeLocation> attributeLocation(const std::string& name) const;
gl::UniformLocation uniformLocation(const std::string& name) const;
private:

View File

@@ -2,6 +2,7 @@
#include <mbgl/gl/program.hpp>
#include <mbgl/gl/features.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/binary_program.hpp>
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/program_parameters.hpp>
@@ -51,26 +52,37 @@ public:
gl::DepthMode depthMode,
gl::StencilMode stencilMode,
gl::ColorMode colorMode,
UniformValues&& uniformValues,
const UniformValues& uniformValues,
const gl::VertexBuffer<LayoutVertex>& layoutVertexBuffer,
const gl::IndexBuffer<DrawMode>& indexBuffer,
const gl::SegmentVector<Attributes>& segments,
const SegmentVector<Attributes>& segments,
const PaintPropertyBinders& paintPropertyBinders,
const typename PaintProperties::PossiblyEvaluated& currentProperties,
float currentZoom) {
program.draw(
context,
std::move(drawMode),
std::move(depthMode),
std::move(stencilMode),
std::move(colorMode),
uniformValues
.concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties)),
LayoutAttributes::bindings(layoutVertexBuffer)
.concat(paintPropertyBinders.attributeBindings(currentProperties)),
indexBuffer,
segments
);
typename AllUniforms::Values allUniformValues = uniformValues
.concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties));
typename Attributes::Bindings allAttributeBindings = LayoutAttributes::bindings(layoutVertexBuffer)
.concat(paintPropertyBinders.attributeBindings(currentProperties));
for (auto& segment : segments) {
if (!segment.vertexArray) {
segment.vertexArray = context.createVertexArray();
}
program.draw(
context,
std::move(drawMode),
std::move(depthMode),
std::move(stencilMode),
std::move(colorMode),
allUniformValues,
*segment.vertexArray,
Attributes::offsetBindings(allAttributeBindings, segment.vertexOffset),
indexBuffer,
segment.indexOffset,
segment.indexLength);
}
}
};

View File

@@ -1,4 +1,4 @@
#include <mbgl/gl/segment.hpp>
#include <mbgl/programs/segment.hpp>
namespace mbgl {
namespace gl {

View File

@@ -0,0 +1,40 @@
#pragma once
#include <mbgl/gl/context.hpp>
#include <mbgl/gl/vertex_array.hpp>
#include <mbgl/util/optional.hpp>
#include <cstddef>
#include <vector>
#include <map>
namespace mbgl {
template <class Attributes>
class Segment {
public:
Segment(std::size_t vertexOffset_,
std::size_t indexOffset_,
std::size_t vertexLength_ = 0,
std::size_t indexLength_ = 0)
: vertexOffset(vertexOffset_),
indexOffset(indexOffset_),
vertexLength(vertexLength_),
indexLength(indexLength_) {}
const std::size_t vertexOffset;
const std::size_t indexOffset;
std::size_t vertexLength;
std::size_t indexLength;
mutable optional<gl::VertexArray> vertexArray;
};
template <class Attributes>
class SegmentVector : public std::vector<Segment<Attributes>> {
public:
SegmentVector() = default;
};
} // namespace mbgl

View File

@@ -7,6 +7,7 @@
#include <mbgl/programs/attributes.hpp>
#include <mbgl/programs/uniforms.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/shaders/symbol_icon.hpp>
#include <mbgl/shaders/symbol_sdf.hpp>
#include <mbgl/util/geometry.hpp>
@@ -306,30 +307,41 @@ public:
gl::DepthMode depthMode,
gl::StencilMode stencilMode,
gl::ColorMode colorMode,
UniformValues&& uniformValues,
const UniformValues& uniformValues,
const gl::VertexBuffer<LayoutVertex>& layoutVertexBuffer,
const gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>& dynamicLayoutVertexBuffer,
const SymbolSizeBinder& symbolSizeBinder,
const gl::IndexBuffer<DrawMode>& indexBuffer,
const gl::SegmentVector<Attributes>& segments,
const SegmentVector<Attributes>& segments,
const PaintPropertyBinders& paintPropertyBinders,
const typename PaintProperties::PossiblyEvaluated& currentProperties,
float currentZoom) {
program.draw(
context,
std::move(drawMode),
std::move(depthMode),
std::move(stencilMode),
std::move(colorMode),
uniformValues
.concat(symbolSizeBinder.uniformValues(currentZoom))
.concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties)),
LayoutAttributes::bindings(layoutVertexBuffer)
.concat(SymbolDynamicLayoutAttributes::bindings(dynamicLayoutVertexBuffer))
.concat(paintPropertyBinders.attributeBindings(currentProperties)),
indexBuffer,
segments
);
typename AllUniforms::Values allUniformValues = uniformValues
.concat(symbolSizeBinder.uniformValues(currentZoom))
.concat(paintPropertyBinders.uniformValues(currentZoom, currentProperties));
typename Attributes::Bindings allAttributeBindings = LayoutAttributes::bindings(layoutVertexBuffer)
.concat(SymbolDynamicLayoutAttributes::bindings(dynamicLayoutVertexBuffer))
.concat(paintPropertyBinders.attributeBindings(currentProperties));
for (auto& segment : segments) {
if (!segment.vertexArray) {
segment.vertexArray = context.createVertexArray();
}
program.draw(
context,
std::move(drawMode),
std::move(depthMode),
std::move(stencilMode),
std::move(colorMode),
allUniformValues,
*segment.vertexArray,
Attributes::offsetBindings(allAttributeBindings, segment.vertexOffset),
indexBuffer,
segment.indexOffset,
segment.indexLength);
}
}
};

View File

@@ -5,7 +5,7 @@
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
#include <mbgl/gl/segment.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/circle_program.hpp>
#include <mbgl/style/layers/circle_layer_properties.hpp>
@@ -29,7 +29,7 @@ public:
gl::VertexVector<CircleLayoutVertex> vertices;
gl::IndexVector<gl::Triangles> triangles;
gl::SegmentVector<CircleAttributes> segments;
SegmentVector<CircleAttributes> segments;
optional<gl::VertexBuffer<CircleLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;

View File

@@ -33,7 +33,7 @@ public:
const optional<Timestamp> expires;
const MapDebugOptions debugMode;
gl::SegmentVector<DebugAttributes> segments;
SegmentVector<DebugAttributes> segments;
optional<gl::VertexBuffer<DebugLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Lines>> indexBuffer;
};

View File

@@ -4,7 +4,7 @@
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
#include <mbgl/gl/segment.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/fill_program.hpp>
#include <mbgl/style/layers/fill_layer_properties.hpp>
@@ -30,8 +30,8 @@ public:
gl::VertexVector<FillLayoutVertex> vertices;
gl::IndexVector<gl::Lines> lines;
gl::IndexVector<gl::Triangles> triangles;
gl::SegmentVector<FillAttributes> lineSegments;
gl::SegmentVector<FillAttributes> triangleSegments;
SegmentVector<FillAttributes> lineSegments;
SegmentVector<FillAttributes> triangleSegments;
optional<gl::VertexBuffer<FillLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Lines>> lineIndexBuffer;

View File

@@ -4,7 +4,7 @@
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
#include <mbgl/gl/segment.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/fill_extrusion_program.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_properties.hpp>
@@ -27,7 +27,7 @@ public:
gl::VertexVector<FillExtrusionLayoutVertex> vertices;
gl::IndexVector<gl::Triangles> triangles;
gl::SegmentVector<FillExtrusionAttributes> triangleSegments;
SegmentVector<FillExtrusionAttributes> triangleSegments;
optional<gl::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;

View File

@@ -4,7 +4,7 @@
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
#include <mbgl/gl/segment.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/line_program.hpp>
#include <mbgl/style/layers/line_layer_properties.hpp>
@@ -34,7 +34,7 @@ public:
gl::VertexVector<LineLayoutVertex> vertices;
gl::IndexVector<gl::Triangles> triangles;
gl::SegmentVector<LineAttributes> segments;
SegmentVector<LineAttributes> segments;
optional<gl::VertexBuffer<LineLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;

View File

@@ -31,7 +31,7 @@ public:
// Raster Tile Sources use the default buffers from Painter
gl::VertexVector<RasterLayoutVertex> vertices;
gl::IndexVector<gl::Triangles> indices;
gl::SegmentVector<RasterAttributes> segments;
SegmentVector<RasterAttributes> segments;
optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;

View File

@@ -4,7 +4,7 @@
#include <mbgl/map/mode.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
#include <mbgl/gl/segment.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/symbol_program.hpp>
#include <mbgl/programs/collision_box_program.hpp>
#include <mbgl/text/glyph_range.hpp>
@@ -63,7 +63,7 @@ public:
gl::VertexVector<SymbolLayoutVertex> vertices;
gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices;
gl::IndexVector<gl::Triangles> triangles;
gl::SegmentVector<SymbolTextAttributes> segments;
SegmentVector<SymbolTextAttributes> segments;
std::vector<PlacedSymbol> placedSymbols;
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
@@ -77,7 +77,7 @@ public:
gl::VertexVector<SymbolLayoutVertex> vertices;
gl::VertexVector<SymbolDynamicLayoutAttributes::Vertex> dynamicVertices;
gl::IndexVector<gl::Triangles> triangles;
gl::SegmentVector<SymbolIconAttributes> segments;
SegmentVector<SymbolIconAttributes> segments;
std::vector<PlacedSymbol> placedSymbols;
PremultipliedImage atlasImage;
@@ -89,7 +89,7 @@ public:
struct CollisionBoxBuffer {
gl::VertexVector<CollisionBoxVertex> vertices;
gl::IndexVector<gl::Lines> lines;
gl::SegmentVector<CollisionBoxAttributes> segments;
SegmentVector<CollisionBoxAttributes> segments;
optional<gl::VertexBuffer<CollisionBoxVertex>> vertexBuffer;
optional<gl::VertexBuffer<SymbolDynamicLayoutAttributes::Vertex>> dynamicVertexBuffer;

View File

@@ -48,7 +48,7 @@ void RenderCustomLayer::render(Painter& painter, PaintParameters& paintParameter
const TransformState& state = painter.state;
// Reset GL state to a known state so the CustomLayer always has a clean slate.
context.vertexArrayObject = 0;
context.bindVertexArray = 0;
context.setDepthMode(painter.depthModeForSublayer(0, gl::DepthMode::ReadOnly));
context.setStencilMode(gl::StencilMode::disabled());
context.setColorMode(painter.colorModeForRenderPass());

View File

@@ -3,6 +3,7 @@
#include <mbgl/programs/attributes.hpp>
#include <mbgl/gl/attribute.hpp>
#include <mbgl/gl/uniform.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/util/type_list.hpp>
#include <mbgl/renderer/possibly_evaluated_property_value.hpp>
#include <mbgl/renderer/paint_property_statistics.hpp>
@@ -81,7 +82,7 @@ public:
virtual void populateVertexVector(const GeometryTileFeature& feature, std::size_t length) = 0;
virtual void upload(gl::Context& context) = 0;
virtual AttributeBinding attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const = 0;
virtual optional<AttributeBinding> attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const = 0;
virtual float interpolationFactor(float currentZoom) const = 0;
virtual T uniformValue(const PossiblyEvaluatedPropertyValue<T>& currentValue) const = 0;
@@ -103,8 +104,8 @@ public:
void populateVertexVector(const GeometryTileFeature&, std::size_t) override {}
void upload(gl::Context&) override {}
AttributeBinding attributeBinding(const PossiblyEvaluatedPropertyValue<T>&) const override {
return gl::DisabledAttribute();
optional<AttributeBinding> attributeBinding(const PossiblyEvaluatedPropertyValue<T>&) const override {
return {};
}
float interpolationFactor(float) const override {
@@ -147,9 +148,9 @@ public:
vertexBuffer = context.createVertexBuffer(std::move(vertexVector));
}
AttributeBinding attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const override {
optional<AttributeBinding> attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const override {
if (currentValue.isConstant()) {
return gl::DisabledAttribute();
return {};
} else {
return Attribute::binding(*vertexBuffer, 0, BaseAttribute::Dimensions);
}
@@ -208,9 +209,9 @@ public:
vertexBuffer = context.createVertexBuffer(std::move(vertexVector));
}
AttributeBinding attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const override {
optional<AttributeBinding> attributeBinding(const PossiblyEvaluatedPropertyValue<T>& currentValue) const override {
if (currentValue.isConstant()) {
return gl::DisabledAttribute();
return {};
} else {
return Attribute::binding(*vertexBuffer, 0);
}

View File

@@ -262,7 +262,7 @@ void Painter::render(RenderStyle& style, const FrameData& frame_, View& view) {
context.activeTexture = 0;
context.texture[0] = 0;
context.vertexArrayObject = 0;
context.bindVertexArray = 0;
}
}

View File

@@ -172,10 +172,10 @@ public:
gl::IndexBuffer<gl::Triangles> quadTriangleIndexBuffer;
gl::IndexBuffer<gl::LineStrip> tileBorderIndexBuffer;
gl::SegmentVector<FillAttributes> tileTriangleSegments;
gl::SegmentVector<DebugAttributes> tileBorderSegments;
gl::SegmentVector<RasterAttributes> rasterSegments;
gl::SegmentVector<ExtrusionTextureAttributes> extrusionTextureSegments;
SegmentVector<FillAttributes> tileTriangleSegments;
SegmentVector<DebugAttributes> tileBorderSegments;
SegmentVector<RasterAttributes> rasterSegments;
SegmentVector<ExtrusionTextureAttributes> extrusionTextureSegments;
};
} // namespace mbgl

View File

@@ -14,12 +14,12 @@ TEST(BinaryProgram, ObtainValues) {
EXPECT_EQ(42u, binaryProgram.format());
EXPECT_EQ("binary code", binaryProgram.code());
EXPECT_EQ("identifier", binaryProgram.identifier());
EXPECT_EQ(1, binaryProgram.attributeLocation("a_pos"));
EXPECT_EQ(0, binaryProgram.attributeLocation("u_world"));
EXPECT_EQ(4, binaryProgram.attributeLocation("a_data"));
EXPECT_EQ(1u, binaryProgram.attributeLocation("a_pos"));
EXPECT_FALSE(binaryProgram.attributeLocation("u_world"));
EXPECT_EQ(4u, binaryProgram.attributeLocation("a_data"));
EXPECT_EQ(1, binaryProgram.uniformLocation("u_world"));
EXPECT_EQ(3, binaryProgram.uniformLocation("u_ratio"));
EXPECT_EQ(0, binaryProgram.uniformLocation("a_data"));
EXPECT_EQ(-1, binaryProgram.uniformLocation("a_data"));
auto serialized = binaryProgram.serialize();
@@ -28,12 +28,12 @@ TEST(BinaryProgram, ObtainValues) {
EXPECT_EQ(42u, binaryProgram2.format());
EXPECT_EQ("binary code", binaryProgram2.code());
EXPECT_EQ("identifier", binaryProgram2.identifier());
EXPECT_EQ(1, binaryProgram2.attributeLocation("a_pos"));
EXPECT_EQ(0, binaryProgram2.attributeLocation("u_world"));
EXPECT_EQ(4, binaryProgram2.attributeLocation("a_data"));
EXPECT_EQ(1u, binaryProgram2.attributeLocation("a_pos"));
EXPECT_FALSE(binaryProgram2.attributeLocation("u_world"));
EXPECT_EQ(4u, binaryProgram2.attributeLocation("a_data"));
EXPECT_EQ(1, binaryProgram2.uniformLocation("u_world"));
EXPECT_EQ(3, binaryProgram2.uniformLocation("u_ratio"));
EXPECT_EQ(0, binaryProgram2.uniformLocation("a_data"));
EXPECT_EQ(-1, binaryProgram2.uniformLocation("a_data"));
EXPECT_THROW(BinaryProgram(""), std::runtime_error);
}