[core] Split RenderStyle from Style

This commit is contained in:
John Firebaugh
2017-05-30 13:58:59 -07:00
parent 1cf46d93b9
commit 74af076d40
30 changed files with 691 additions and 598 deletions

View File

@@ -184,6 +184,9 @@ set(MBGL_CORE_FILES
src/mbgl/renderer/render_source.cpp
src/mbgl/renderer/render_source.hpp
src/mbgl/renderer/render_source_observer.hpp
src/mbgl/renderer/render_style.cpp
src/mbgl/renderer/render_style.hpp
src/mbgl/renderer/render_style_observer.hpp
src/mbgl/renderer/render_tile.cpp
src/mbgl/renderer/render_tile.hpp
src/mbgl/renderer/style_diff.cpp

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@@ -59,7 +59,7 @@ std::map<UnwrappedTileID, RenderTile>& RenderAnnotationSource::getRenderTiles()
std::unordered_map<std::string, std::vector<Feature>>
RenderAnnotationSource::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const style::Style& style,
const RenderStyle& style,
const RenderedQueryOptions& options) const {
return tilePyramid.queryRenderedFeatures(geometry, transformState, style, options);
}

View File

@@ -29,7 +29,7 @@ public:
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const style::Style& style,
const RenderStyle& style,
const RenderedQueryOptions& options) const final;
std::vector<Feature>

View File

@@ -1,5 +1,5 @@
#include <mbgl/geometry/feature_index.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/renderer/render_style.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/text/collision_tile.hpp>
@@ -54,7 +54,7 @@ static bool topDownSymbols(const IndexedSubfeature& a, const IndexedSubfeature&
}
static int16_t getAdditionalQueryRadius(const RenderedQueryOptions& queryOptions,
const style::Style& style,
const RenderStyle& style,
const GeometryTile& tile,
const float pixelsToTileUnits) {
@@ -69,7 +69,7 @@ static int16_t getAdditionalQueryRadius(const RenderedQueryOptions& queryOptions
if (queryOptions.layerIDs) {
for (const auto& layerID : *queryOptions.layerIDs) {
RenderLayer* layer = style.getRenderLayer(layerID);
const RenderLayer* layer = style.getRenderLayer(layerID);
if (layer) {
getQueryRadius(*layer);
}
@@ -92,7 +92,7 @@ void FeatureIndex::query(
const RenderedQueryOptions& queryOptions,
const GeometryTileData& geometryTileData,
const CanonicalTileID& tileID,
const style::Style& style,
const RenderStyle& style,
const CollisionTile* collisionTile,
const GeometryTile& tile) const {
@@ -135,7 +135,7 @@ void FeatureIndex::addFeature(
const RenderedQueryOptions& options,
const GeometryTileData& geometryTileData,
const CanonicalTileID& tileID,
const style::Style& style,
const RenderStyle& style,
const float bearing,
const float pixelsToTileUnits) const {

View File

@@ -13,10 +13,7 @@ namespace mbgl {
class GeometryTile;
class RenderedQueryOptions;
namespace style {
class Style;
} // namespace style
class RenderStyle;
class CollisionTile;
class CanonicalTileID;
@@ -45,7 +42,7 @@ public:
const RenderedQueryOptions& options,
const GeometryTileData&,
const CanonicalTileID&,
const style::Style&,
const RenderStyle&,
const CollisionTile*,
const GeometryTile& tile) const;
@@ -66,7 +63,7 @@ private:
const RenderedQueryOptions& options,
const GeometryTileData&,
const CanonicalTileID&,
const style::Style&,
const RenderStyle&,
const float bearing,
const float pixelsToTileUnits) const;

View File

@@ -15,6 +15,8 @@
#include <mbgl/renderer/update_parameters.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_style.hpp>
#include <mbgl/renderer/render_style_observer.hpp>
#include <mbgl/storage/file_source.hpp>
#include <mbgl/storage/resource.hpp>
#include <mbgl/storage/response.hpp>
@@ -48,7 +50,8 @@ struct StillImageRequest {
Map::StillImageCallback callback;
};
class Map::Impl : public style::Observer {
class Map::Impl : public style::Observer,
public RenderStyleObserver {
public:
Impl(Map&,
Backend&,
@@ -63,6 +66,7 @@ public:
void onSourceChanged(style::Source&) override;
void onUpdate(Update) override;
void onInvalidate() override;
void onStyleLoaded() override;
void onStyleError(std::exception_ptr) override;
void onResourceError(std::exception_ptr) override;
@@ -93,6 +97,7 @@ public:
AnnotationManager annotationManager;
std::unique_ptr<Painter> painter;
std::unique_ptr<Style> style;
std::unique_ptr<RenderStyle> renderStyle;
std::string styleURL;
std::string styleJSON;
@@ -169,6 +174,7 @@ Map::~Map() {
// Explicit resets currently necessary because these abandon resources that need to be
// cleaned up by context.reset();
impl->renderStyle.reset();
impl->style.reset();
impl->painter.reset();
}
@@ -238,16 +244,22 @@ void Map::Impl::render(View& view) {
annotationManager.updateData();
}
style->update({
renderStyle->update({
mode,
updateFlags,
pixelRatio,
debugOptions,
timePoint,
transform.getState(),
style->getGlyphURL(),
style->spriteLoaded,
style->getTransitionOptions(),
style->getLight()->impl,
style->getImageImpls(),
style->getSourceImpls(),
style->getLayerImpls(),
scheduler,
fileSource,
annotationManager
annotationManager,
transform.getState()
});
updateFlags = Update::Nothing;
@@ -257,6 +269,8 @@ void Map::Impl::render(View& view) {
painter = std::make_unique<Painter>(context, transform.getState(), pixelRatio, programCacheDir);
}
bool loaded = style->isLoaded() && renderStyle->isLoaded();
if (mode == MapMode::Continuous) {
if (renderState == RenderState::Never) {
observer.onWillStartRenderingMap();
@@ -272,15 +286,17 @@ void Map::Impl::render(View& view) {
backend.updateAssumedState();
painter->render(*style,
painter->render(*renderStyle,
frameData,
view);
painter->cleanup();
observer.onDidFinishRenderingFrame(style->isLoaded() ? MapObserver::RenderMode::Full : MapObserver::RenderMode::Partial);
observer.onDidFinishRenderingFrame(loaded
? MapObserver::RenderMode::Full
: MapObserver::RenderMode::Partial);
if (!style->isLoaded()) {
if (!loaded) {
renderState = RenderState::Partial;
} else if (renderState != RenderState::Fully) {
renderState = RenderState::Fully;
@@ -293,10 +309,10 @@ void Map::Impl::render(View& view) {
// Schedule an update if we need to paint another frame due to transitions or
// animations that are still in progress
if (style->hasTransitions() || painter->needsAnimation() || transform.inTransition()) {
if (renderStyle->hasTransitions() || painter->needsAnimation() || transform.inTransition()) {
onUpdate(Update::Repaint);
}
} else if (stillImageRequest && style->isLoaded()) {
} else if (stillImageRequest && loaded) {
FrameData frameData { timePoint,
pixelRatio,
mode,
@@ -305,7 +321,7 @@ void Map::Impl::render(View& view) {
backend.updateAssumedState();
painter->render(*style,
painter->render(*renderStyle,
frameData,
view);
@@ -333,6 +349,7 @@ void Map::setStyleURL(const std::string& url) {
impl->styleMutated = false;
impl->style = std::make_unique<Style>(impl->scheduler, impl->fileSource, impl->pixelRatio);
impl->renderStyle = std::make_unique<RenderStyle>(impl->scheduler, impl->fileSource);
impl->styleRequest = impl->fileSource.request(Resource::style(impl->styleURL), [this](Response res) {
// Once we get a fresh style, or the style is mutated, stop revalidating.
@@ -379,12 +396,15 @@ void Map::setStyleJSON(const std::string& json) {
impl->styleMutated = false;
impl->style = std::make_unique<Style>(impl->scheduler, impl->fileSource, impl->pixelRatio);
impl->renderStyle = std::make_unique<RenderStyle>(impl->scheduler, impl->fileSource);
impl->loadStyleJSON(json);
}
void Map::Impl::loadStyleJSON(const std::string& json) {
style->setObserver(this);
renderStyle->setObserver(this);
style->setJSON(json);
styleJSON = json;
@@ -816,7 +836,7 @@ void Map::removeAnnotation(AnnotationID annotation) {
std::vector<Feature> Map::queryRenderedFeatures(const ScreenCoordinate& point, const RenderedQueryOptions& options) {
if (!impl->style) return {};
return impl->style->queryRenderedFeatures(
return impl->renderStyle->queryRenderedFeatures(
{ point },
impl->transform.getState(),
options
@@ -826,7 +846,7 @@ std::vector<Feature> Map::queryRenderedFeatures(const ScreenCoordinate& point, c
std::vector<Feature> Map::queryRenderedFeatures(const ScreenBox& box, const RenderedQueryOptions& options) {
if (!impl->style) return {};
return impl->style->queryRenderedFeatures(
return impl->renderStyle->queryRenderedFeatures(
{
box.min,
{ box.max.x, box.min.y },
@@ -842,7 +862,7 @@ std::vector<Feature> Map::queryRenderedFeatures(const ScreenBox& box, const Rend
std::vector<Feature> Map::querySourceFeatures(const std::string& sourceID, const SourceQueryOptions& options) {
if (!impl->style) return {};
const RenderSource* source = impl->style->getRenderSource(sourceID);
const RenderSource* source = impl->renderStyle->getRenderSource(sourceID);
if (!source) return {};
return source->querySourceFeatures(options);
@@ -1046,7 +1066,7 @@ MapDebugOptions Map::getDebug() const {
}
bool Map::isFullyLoaded() const {
return impl->style ? impl->style->isLoaded() : false;
return impl->style && impl->style->isLoaded() && impl->renderStyle->isLoaded();
}
style::TransitionOptions Map::getTransitionOptions() const {
@@ -1066,7 +1086,7 @@ void Map::setSourceTileCacheSize(size_t size) {
if (size != impl->sourceCacheSize) {
impl->sourceCacheSize = size;
if (!impl->style) return;
impl->style->setSourceTileCacheSize(size);
impl->renderStyle->setSourceTileCacheSize(size);
impl->backend.invalidate();
}
}
@@ -1076,8 +1096,8 @@ void Map::onLowMemory() {
BackendScope guard(impl->backend);
impl->painter->cleanup();
}
if (impl->style) {
impl->style->onLowMemory();
if (impl->renderStyle) {
impl->renderStyle->onLowMemory();
impl->backend.invalidate();
}
}
@@ -1091,6 +1111,10 @@ void Map::Impl::onUpdate(Update flags) {
asyncInvalidate.send();
}
void Map::Impl::onInvalidate() {
onUpdate(Update::Repaint);
}
void Map::Impl::onStyleLoaded() {
observer.onDidFinishLoadingStyle();
}
@@ -1111,6 +1135,7 @@ void Map::dumpDebugLogs() const {
Log::Info(Event::General, "MapContext::styleURL: %s", impl->styleURL.c_str());
if (impl->style) {
impl->style->dumpDebugLogs();
impl->renderStyle->dumpDebugLogs();
} else {
Log::Info(Event::General, "no style loaded");
}

View File

@@ -2,6 +2,7 @@
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_style.hpp>
#include <mbgl/style/source.hpp>
#include <mbgl/style/source_impl.hpp>
@@ -11,7 +12,6 @@
#include <mbgl/util/logging.hpp>
#include <mbgl/gl/debugging.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/layers/custom_layer_impl.hpp>
@@ -126,7 +126,7 @@ void Painter::cleanup() {
context.performCleanup();
}
void Painter::render(const Style& style, const FrameData& frame_, View& view) {
void Painter::render(RenderStyle& style, const FrameData& frame_, View& view) {
frame = frame_;
if (frame.contextMode == GLContextMode::Shared) {
context.setDirtyState();

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@@ -7,6 +7,7 @@
#include <mbgl/renderer/frame_history.hpp>
#include <mbgl/renderer/render_item.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/render_light.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/programs/debug_program.hpp>
@@ -15,8 +16,6 @@
#include <mbgl/programs/extrusion_texture_program.hpp>
#include <mbgl/programs/raster_program.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/chrono.hpp>
#include <mbgl/util/constants.hpp>
@@ -29,6 +28,7 @@
namespace mbgl {
class RenderStyle;
class RenderTile;
class SpriteAtlas;
class View;
@@ -59,11 +59,6 @@ class TilePyramid;
struct ClipID;
namespace style {
class Style;
class Source;
} // namespace style
struct FrameData {
TimePoint timePoint;
float pixelRatio;
@@ -77,7 +72,7 @@ public:
Painter(gl::Context&, const TransformState&, float pixelRatio, const std::string& programCacheDir);
~Painter();
void render(const style::Style&,
void render(RenderStyle&,
const FrameData&,
View&);

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@@ -18,6 +18,7 @@ namespace mbgl {
class Painter;
class TransformState;
class RenderTile;
class RenderStyle;
class RenderLayer;
class RenderedQueryOptions;
class SourceQueryOptions;
@@ -25,10 +26,6 @@ class Tile;
class RenderSourceObserver;
class TileParameters;
namespace style {
class Style;
} // namespace style
namespace algorithm {
class ClipIDGenerator;
} // namespace algorithm
@@ -72,7 +69,7 @@ public:
virtual std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const style::Style& style,
const RenderStyle& style,
const RenderedQueryOptions& options) const = 0;
virtual std::vector<Feature>

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@@ -0,0 +1,445 @@
#include <mbgl/renderer/render_style.hpp>
#include <mbgl/renderer/render_style_observer.hpp>
#include <mbgl/renderer/update_parameters.hpp>
#include <mbgl/renderer/transition_parameters.hpp>
#include <mbgl/renderer/property_evaluation_parameters.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_item.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/renderer/layers/render_circle_layer.hpp>
#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
#include <mbgl/renderer/layers/render_fill_layer.hpp>
#include <mbgl/renderer/layers/render_line_layer.hpp>
#include <mbgl/renderer/layers/render_raster_layer.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/renderer/style_diff.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/style/source_impl.hpp>
#include <mbgl/style/transition_options.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/sprite/sprite_loader.hpp>
#include <mbgl/text/glyph_atlas.hpp>
#include <mbgl/geometry/line_atlas.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/map/query.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/string.hpp>
namespace mbgl {
using namespace style;
RenderStyleObserver nullObserver;
RenderStyle::RenderStyle(Scheduler& scheduler_, FileSource& fileSource_)
: scheduler(scheduler_),
fileSource(fileSource_),
glyphAtlas(std::make_unique<GlyphAtlas>(Size{ 2048, 2048 }, fileSource)),
spriteAtlas(std::make_unique<SpriteAtlas>()),
lineAtlas(std::make_unique<LineAtlas>(Size{ 256, 512 })),
renderLight(makeMutable<Light::Impl>()),
observer(&nullObserver) {
glyphAtlas->setObserver(this);
}
RenderStyle::~RenderStyle() = default;
void RenderStyle::setObserver(RenderStyleObserver* observer_) {
observer = observer_;
}
std::vector<const RenderLayer*> RenderStyle::getRenderLayers() const {
std::vector<const RenderLayer*> result;
result.reserve(renderLayers.size());
for (const auto& layer : layerImpls) {
result.push_back(getRenderLayer(layer->id));
}
return result;
}
RenderLayer* RenderStyle::getRenderLayer(const std::string& id) {
auto it = renderLayers.find(id);
return it != renderLayers.end() ? it->second.get() : nullptr;
}
const RenderLayer* RenderStyle::getRenderLayer(const std::string& id) const {
auto it = renderLayers.find(id);
return it != renderLayers.end() ? it->second.get() : nullptr;
}
const RenderLight& RenderStyle::getRenderLight() const {
return renderLight;
}
void RenderStyle::update(const UpdateParameters& parameters) {
const bool zoomChanged = zoomHistory.update(parameters.transformState.getZoom(), parameters.timePoint);
const TransitionParameters transitionParameters {
parameters.mode == MapMode::Continuous ? parameters.timePoint : Clock::time_point::max(),
parameters.mode == MapMode::Continuous ? parameters.transitionOptions : TransitionOptions()
};
const PropertyEvaluationParameters evaluationParameters {
zoomHistory,
parameters.mode == MapMode::Continuous ? parameters.timePoint : Clock::time_point::max(),
parameters.mode == MapMode::Continuous ? util::DEFAULT_FADE_DURATION : Duration::zero()
};
const TileParameters tileParameters {
parameters.pixelRatio,
parameters.debugOptions,
parameters.transformState,
parameters.scheduler,
parameters.fileSource,
parameters.mode,
parameters.annotationManager,
*spriteAtlas,
*glyphAtlas
};
glyphAtlas->setURL(parameters.glyphURL);
// Update light.
const bool lightChanged = renderLight.impl != parameters.light;
if (lightChanged) {
renderLight.impl = parameters.light;
renderLight.transition(transitionParameters);
}
if (lightChanged || zoomChanged || renderLight.hasTransition()) {
renderLight.evaluate(evaluationParameters);
}
const ImageDifference imageDiff = diffImages(imageImpls, parameters.images);
imageImpls = parameters.images;
// Remove removed images from sprite atlas.
for (const auto& entry : imageDiff.removed) {
spriteAtlas->removeImage(entry.first);
}
// Add added images to sprite atlas.
for (const auto& entry : imageDiff.added) {
spriteAtlas->addImage(entry.second);
}
// Update changed images.
for (const auto& entry : imageDiff.changed) {
spriteAtlas->updateImage(entry.second[1]);
}
if (parameters.spriteLoaded && !spriteAtlas->isLoaded()) {
spriteAtlas->onSpriteLoaded();
}
const LayerDifference layerDiff = diffLayers(layerImpls, parameters.layers);
layerImpls = parameters.layers;
// Remove render layers for removed layers.
for (const auto& entry : layerDiff.removed) {
renderLayers.erase(entry.first);
}
// Create render layers for newly added layers.
for (const auto& entry : layerDiff.added) {
renderLayers.emplace(entry.first, RenderLayer::create(entry.second));
}
// Update render layers for changed layers.
for (const auto& entry : layerDiff.changed) {
renderLayers.at(entry.first)->setImpl(entry.second[1]);
}
// Update layers for class and zoom changes.
for (const auto& entry : renderLayers) {
RenderLayer& layer = *entry.second;
const bool layerAdded = layerDiff.added.count(entry.first);
const bool layerChanged = layerDiff.changed.count(entry.first);
if (layerAdded || layerChanged) {
layer.transition(transitionParameters);
}
if (layerAdded || layerChanged || zoomChanged || layer.hasTransition()) {
layer.evaluate(evaluationParameters);
}
}
const SourceDifference sourceDiff = diffSources(sourceImpls, parameters.sources);
sourceImpls = parameters.sources;
// Remove render layers for removed sources.
for (const auto& entry : sourceDiff.removed) {
renderSources.erase(entry.first);
}
// Create render sources for newly added sources.
for (const auto& entry : sourceDiff.added) {
std::unique_ptr<RenderSource> renderSource = RenderSource::create(entry.second);
renderSource->setObserver(this);
renderSources.emplace(entry.first, std::move(renderSource));
}
// Update all sources.
for (const auto& source : sourceImpls) {
std::vector<Immutable<Layer::Impl>> filteredLayers;
bool needsRendering = false;
bool needsRelayout = false;
for (const auto& layer : layerImpls) {
if (layer->type == LayerType::Background ||
layer->type == LayerType::Custom ||
layer->source != source->id) {
continue;
}
if (getRenderLayer(layer->id)->needsRendering(zoomHistory.lastZoom)) {
needsRendering = true;
}
if (hasLayoutDifference(layerDiff, layer->id)) {
needsRelayout = true;
}
filteredLayers.push_back(layer);
}
renderSources.at(source->id)->update(source,
filteredLayers,
needsRendering,
needsRelayout,
tileParameters);
}
}
RenderSource* RenderStyle::getRenderSource(const std::string& id) const {
auto it = renderSources.find(id);
return it != renderSources.end() ? it->second.get() : nullptr;
}
bool RenderStyle::hasTransitions() const {
if (renderLight.hasTransition()) {
return true;
}
for (const auto& entry : renderLayers) {
if (entry.second->hasTransition()) {
return true;
}
}
return false;
}
bool RenderStyle::isLoaded() const {
for (const auto& entry: renderSources) {
if (!entry.second->isLoaded()) {
return false;
}
}
if (!spriteAtlas->isLoaded()) {
return false;
}
return true;
}
RenderData RenderStyle::getRenderData(MapDebugOptions debugOptions, float angle) {
RenderData result;
for (const auto& entry : renderSources) {
if (entry.second->isEnabled()) {
result.sources.insert(entry.second.get());
}
}
for (auto& layerImpl : layerImpls) {
RenderLayer* layer = getRenderLayer(layerImpl->id);
assert(layer);
if (!layer->needsRendering(zoomHistory.lastZoom)) {
continue;
}
if (const RenderBackgroundLayer* background = layer->as<RenderBackgroundLayer>()) {
if (debugOptions & MapDebugOptions::Overdraw) {
// We want to skip glClear optimization in overdraw mode.
result.order.emplace_back(*layer, nullptr);
continue;
}
const BackgroundPaintProperties::PossiblyEvaluated& paint = background->evaluated;
if (layerImpl.get() == layerImpls[0].get() && paint.get<BackgroundPattern>().from.empty()) {
// This is a solid background. We can use glClear().
result.backgroundColor = paint.get<BackgroundColor>() * paint.get<BackgroundOpacity>();
} else {
// This is a textured background, or not the bottommost layer. We need to render it with a quad.
result.order.emplace_back(*layer, nullptr);
}
continue;
}
if (layer->is<RenderCustomLayer>()) {
result.order.emplace_back(*layer, nullptr);
continue;
}
RenderSource* source = getRenderSource(layer->baseImpl->source);
if (!source) {
Log::Warning(Event::Render, "can't find source for layer '%s'", layer->getID().c_str());
continue;
}
auto& renderTiles = source->getRenderTiles();
const bool symbolLayer = layer->is<RenderSymbolLayer>();
// Sort symbol tiles in opposite y position, so tiles with overlapping
// symbols are drawn on top of each other, with lower symbols being
// drawn on top of higher symbols.
std::vector<std::reference_wrapper<RenderTile>> sortedTiles;
std::transform(renderTiles.begin(), renderTiles.end(), std::back_inserter(sortedTiles),
[](auto& pair) { return std::ref(pair.second); });
if (symbolLayer) {
std::sort(sortedTiles.begin(), sortedTiles.end(),
[angle](const RenderTile& a, const RenderTile& b) {
Point<float> pa(a.id.canonical.x, a.id.canonical.y);
Point<float> pb(b.id.canonical.x, b.id.canonical.y);
auto par = util::rotate(pa, angle);
auto pbr = util::rotate(pb, angle);
return std::tie(par.y, par.x) < std::tie(pbr.y, pbr.x);
});
}
std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion;
for (auto& sortedTile : sortedTiles) {
auto& tile = sortedTile.get();
if (!tile.tile.isRenderable()) {
continue;
}
// We're not clipping symbol layers, so when we have both parents and children of symbol
// layers, we drop all children in favor of their parent to avoid duplicate labels.
// See https://github.com/mapbox/mapbox-gl-native/issues/2482
if (symbolLayer) {
bool skip = false;
// Look back through the buckets we decided to render to find out whether there is
// already a bucket from this layer that is a parent of this tile. Tiles are ordered
// by zoom level when we obtain them from getTiles().
for (auto it = sortedTilesForInsertion.rbegin();
it != sortedTilesForInsertion.rend(); ++it) {
if (tile.tile.id.isChildOf(it->get().tile.id)) {
skip = true;
break;
}
}
if (skip) {
continue;
}
}
auto bucket = tile.tile.getBucket(*layer->baseImpl);
if (bucket) {
sortedTilesForInsertion.emplace_back(tile);
tile.used = true;
}
}
layer->setRenderTiles(std::move(sortedTilesForInsertion));
result.order.emplace_back(*layer, source);
}
return result;
}
std::vector<Feature> RenderStyle::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const RenderedQueryOptions& options) const {
std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
if (options.layerIDs) {
std::unordered_set<std::string> sourceIDs;
for (const auto& layerID : *options.layerIDs) {
if (const RenderLayer* layer = getRenderLayer(layerID)) {
sourceIDs.emplace(layer->baseImpl->source);
}
}
for (const auto& sourceID : sourceIDs) {
if (RenderSource* renderSource = getRenderSource(sourceID)) {
auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, *this, options);
std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
}
}
} else {
for (const auto& entry : renderSources) {
auto sourceResults = entry.second->queryRenderedFeatures(geometry, transformState, *this, options);
std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
}
}
std::vector<Feature> result;
if (resultsByLayer.empty()) {
return result;
}
// Combine all results based on the style layer order.
for (const auto& layerImpl : layerImpls) {
const RenderLayer* layer = getRenderLayer(layerImpl->id);
if (!layer->needsRendering(zoomHistory.lastZoom)) {
continue;
}
auto it = resultsByLayer.find(layer->baseImpl->id);
if (it != resultsByLayer.end()) {
std::move(it->second.begin(), it->second.end(), std::back_inserter(result));
}
}
return result;
}
void RenderStyle::setSourceTileCacheSize(size_t size) {
for (const auto& entry : renderSources) {
entry.second->setCacheSize(size);
}
}
void RenderStyle::onLowMemory() {
for (const auto& entry : renderSources) {
entry.second->onLowMemory();
}
}
void RenderStyle::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) {
Log::Error(Event::Style, "Failed to load glyph range %d-%d for font stack %s: %s",
glyphRange.first, glyphRange.second, fontStackToString(fontStack).c_str(), util::toString(error).c_str());
observer->onResourceError(error);
}
void RenderStyle::onTileError(RenderSource& source, const OverscaledTileID& tileID, std::exception_ptr error) {
Log::Error(Event::Style, "Failed to load tile %s for source %s: %s",
util::toString(tileID).c_str(), source.baseImpl->id.c_str(), util::toString(error).c_str());
observer->onResourceError(error);
}
void RenderStyle::onTileChanged(RenderSource&, const OverscaledTileID&) {
observer->onInvalidate();
}
void RenderStyle::dumpDebugLogs() const {
for (const auto& entry : renderSources) {
entry.second->dumpDebugLogs();
}
spriteAtlas->dumpDebugLogs();
}
} // namespace mbgl

View File

@@ -0,0 +1,93 @@
#pragma once
#include <mbgl/style/image.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_source_observer.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/render_light.hpp>
#include <mbgl/text/glyph_atlas_observer.hpp>
#include <mbgl/map/zoom_history.hpp>
#include <mbgl/map/mode.hpp>
#include <memory>
#include <string>
#include <vector>
namespace mbgl {
class FileSource;
class GlyphAtlas;
class SpriteAtlas;
class LineAtlas;
class RenderData;
class TransformState;
class RenderedQueryOptions;
class Scheduler;
class UpdateParameters;
class RenderStyleObserver;
namespace style {
class Image;
class Source;
class Layer;
} // namespace style
class RenderStyle : public GlyphAtlasObserver,
public RenderSourceObserver {
public:
RenderStyle(Scheduler&, FileSource&);
~RenderStyle() final;
void setObserver(RenderStyleObserver*);
void update(const UpdateParameters&);
bool isLoaded() const;
bool hasTransitions() const;
RenderSource* getRenderSource(const std::string& id) const;
std::vector<const RenderLayer*> getRenderLayers() const;
RenderLayer* getRenderLayer(const std::string& id);
const RenderLayer* getRenderLayer(const std::string& id) const;
const RenderLight& getRenderLight() const;
RenderData getRenderData(MapDebugOptions, float angle);
std::vector<Feature> queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const RenderedQueryOptions& options) const;
void setSourceTileCacheSize(size_t);
void onLowMemory();
void dumpDebugLogs() const;
Scheduler& scheduler;
FileSource& fileSource;
std::unique_ptr<GlyphAtlas> glyphAtlas;
std::unique_ptr<SpriteAtlas> spriteAtlas;
std::unique_ptr<LineAtlas> lineAtlas;
private:
std::vector<Immutable<style::Image::Impl>> imageImpls;
std::vector<Immutable<style::Source::Impl>> sourceImpls;
std::vector<Immutable<style::Layer::Impl>> layerImpls;
std::unordered_map<std::string, std::unique_ptr<RenderSource>> renderSources;
std::unordered_map<std::string, std::unique_ptr<RenderLayer>> renderLayers;
RenderLight renderLight;
// GlyphAtlasObserver implementation.
void onGlyphsError(const FontStack&, const GlyphRange&, std::exception_ptr) override;
// RenderSourceObserver implementation.
void onTileChanged(RenderSource&, const OverscaledTileID&) override;
void onTileError(RenderSource&, const OverscaledTileID&, std::exception_ptr) override;
RenderStyleObserver* observer;
ZoomHistory zoomHistory;
};
} // namespace mbgl

View File

@@ -0,0 +1,14 @@
#pragma once
#include <exception>
namespace mbgl {
class RenderStyleObserver {
public:
virtual ~RenderStyleObserver() = default;
virtual void onInvalidate() {}
virtual void onResourceError(std::exception_ptr) {}
};
} // namespace mbgl

View File

@@ -74,7 +74,7 @@ std::map<UnwrappedTileID, RenderTile>& RenderGeoJSONSource::getRenderTiles() {
std::unordered_map<std::string, std::vector<Feature>>
RenderGeoJSONSource::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const style::Style& style,
const RenderStyle& style,
const RenderedQueryOptions& options) const {
return tilePyramid.queryRenderedFeatures(geometry, transformState, style, options);
}

View File

@@ -33,7 +33,7 @@ public:
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const style::Style& style,
const RenderStyle& style,
const RenderedQueryOptions& options) const final;
std::vector<Feature>

View File

@@ -57,7 +57,7 @@ void RenderImageSource::finishRender(Painter& painter) {
std::unordered_map<std::string, std::vector<Feature>>
RenderImageSource::queryRenderedFeatures(const ScreenLineString&,
const TransformState&,
const style::Style&,
const RenderStyle&,
const RenderedQueryOptions&) const {
return {};
}

View File

@@ -43,7 +43,7 @@ public:
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const style::Style& style,
const RenderStyle& style,
const RenderedQueryOptions& options) const final;
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const final;

View File

@@ -71,7 +71,7 @@ std::map<UnwrappedTileID, RenderTile>& RenderRasterSource::getRenderTiles() {
std::unordered_map<std::string, std::vector<Feature>>
RenderRasterSource::queryRenderedFeatures(const ScreenLineString&,
const TransformState&,
const style::Style&,
const RenderStyle&,
const RenderedQueryOptions&) const {
return {};
}

View File

@@ -29,7 +29,7 @@ public:
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const style::Style& style,
const RenderStyle& style,
const RenderedQueryOptions& options) const final;
std::vector<Feature>

View File

@@ -75,7 +75,7 @@ std::map<UnwrappedTileID, RenderTile>& RenderVectorSource::getRenderTiles() {
std::unordered_map<std::string, std::vector<Feature>>
RenderVectorSource::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const style::Style& style,
const RenderStyle& style,
const RenderedQueryOptions& options) const {
return tilePyramid.queryRenderedFeatures(geometry, transformState, style, options);
}

View File

@@ -29,7 +29,7 @@ public:
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const style::Style& style,
const RenderStyle& style,
const RenderedQueryOptions& options) const final;
std::vector<Feature>

View File

@@ -186,7 +186,7 @@ void TilePyramid::removeStaleTiles(const std::set<OverscaledTileID>& retain) {
std::unordered_map<std::string, std::vector<Feature>> TilePyramid::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const style::Style& style,
const RenderStyle& style,
const RenderedQueryOptions& options) const {
std::unordered_map<std::string, std::vector<Feature>> result;
if (renderTiles.empty() || geometry.empty()) {

View File

@@ -21,14 +21,11 @@ namespace mbgl {
class Painter;
class TransformState;
class RenderTile;
class RenderStyle;
class RenderedQueryOptions;
class SourceQueryOptions;
class TileParameters;
namespace style {
class Style;
} // namespace style
class TilePyramid {
public:
TilePyramid();
@@ -55,7 +52,7 @@ public:
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const style::Style& style,
const RenderStyle& style,
const RenderedQueryOptions& options) const;
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const;

View File

@@ -13,14 +13,22 @@ class AnnotationManager;
class UpdateParameters {
public:
const MapMode mode;
const Update updateFlags;
const float pixelRatio;
const MapDebugOptions debugOptions;
const TimePoint timePoint;
const TransformState& transformState;
const std::string glyphURL;
const bool spriteLoaded;
const style::TransitionOptions transitionOptions;
const Immutable<style::Light::Impl> light;
const std::vector<Immutable<style::Image::Impl>> images;
const std::vector<Immutable<style::Source::Impl>> sources;
const std::vector<Immutable<style::Layer::Impl>> layers;
Scheduler& scheduler;
FileSource& fileSource;
AnnotationManager& annotationManager;
const TransformState& transformState;
};
} // namespace mbgl

View File

@@ -15,39 +15,10 @@
#include <mbgl/style/layer_impl.hpp>
#include <mbgl/style/parser.hpp>
#include <mbgl/style/transition_options.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/sprite/sprite_loader.hpp>
#include <mbgl/text/glyph_atlas.hpp>
#include <mbgl/geometry/line_atlas.hpp>
#include <mbgl/renderer/update_parameters.hpp>
#include <mbgl/renderer/transition_parameters.hpp>
#include <mbgl/renderer/property_evaluation_parameters.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_item.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/renderer/layers/render_circle_layer.hpp>
#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
#include <mbgl/renderer/layers/render_fill_layer.hpp>
#include <mbgl/renderer/layers/render_line_layer.hpp>
#include <mbgl/renderer/layers/render_raster_layer.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/renderer/style_diff.hpp>
#include <mbgl/sprite/sprite_atlas.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/exception.hpp>
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/util/logging.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/std.hpp>
#include <mbgl/math/minmax.hpp>
#include <mbgl/map/query.hpp>
#include <algorithm>
namespace mbgl {
namespace style {
@@ -57,14 +28,9 @@ static Observer nullObserver;
Style::Style(Scheduler& scheduler_, FileSource& fileSource_, float pixelRatio)
: scheduler(scheduler_),
fileSource(fileSource_),
glyphAtlas(std::make_unique<GlyphAtlas>(Size{ 2048, 2048 }, fileSource)),
spriteLoader(std::make_unique<SpriteLoader>(pixelRatio)),
spriteAtlas(std::make_unique<SpriteAtlas>()),
lineAtlas(std::make_unique<LineAtlas>(Size{ 256, 512 })),
light(std::make_unique<Light>()),
renderLight(light->impl),
observer(&nullObserver) {
glyphAtlas->setObserver(this);
spriteLoader->setObserver(this);
light->setObserver(this);
}
@@ -87,7 +53,6 @@ TransitionOptions Style::getTransitionOptions() const {
void Style::setJSON(const std::string& json) {
sources.clear();
renderSources.clear();
layers.clear();
transitionOptions = {};
@@ -117,8 +82,8 @@ void Style::setJSON(const std::string& json) {
defaultPitch = parser.pitch;
setLight(std::make_unique<Light>(parser.light));
glyphAtlas->setURL(parser.glyphURL);
spriteLoader->load(parser.spriteURL, scheduler, fileSource);
glyphURL = parser.glyphURL;
loaded = true;
@@ -181,15 +146,6 @@ std::unique_ptr<Source> Style::removeSource(const std::string& id) {
return source;
}
std::vector<const Layer*> Style::getLayers() const {
std::vector<const Layer*> result;
result.reserve(layers.size());
for (const auto& layer : layers) {
result.push_back(layer.get());
}
return result;
}
std::vector<Layer*> Style::getLayers() {
std::vector<Layer*> result;
result.reserve(layers.size());
@@ -250,29 +206,6 @@ std::unique_ptr<Layer> Style::removeLayer(const std::string& id) {
return layer;
}
std::vector<const RenderLayer*> Style::getRenderLayers() const {
std::vector<const RenderLayer*> result;
result.reserve(renderLayers.size());
for (const auto& entry : renderLayers) {
result.push_back(entry.second.get());
}
return result;
}
std::vector<RenderLayer*> Style::getRenderLayers() {
std::vector<RenderLayer*> result;
result.reserve(renderLayers.size());
for (auto& entry : renderLayers) {
result.push_back(entry.second.get());
}
return result;
}
RenderLayer* Style::getRenderLayer(const std::string& id) const {
auto it = renderLayers.find(id);
return it != renderLayers.end() ? it->second.get() : nullptr;
}
void Style::setLight(std::unique_ptr<Light> light_) {
light = std::move(light_);
light->setObserver(this);
@@ -283,10 +216,6 @@ Light* Style::getLight() const {
return light.get();
}
const RenderLight& Style::getRenderLight() const {
return renderLight;
}
std::string Style::getName() const {
return name;
}
@@ -307,177 +236,6 @@ double Style::getDefaultPitch() const {
return defaultPitch;
}
void Style::update(const UpdateParameters& parameters) {
const bool zoomChanged = zoomHistory.update(parameters.transformState.getZoom(), parameters.timePoint);
const TransitionParameters transitionParameters {
parameters.mode == MapMode::Continuous ? parameters.timePoint : Clock::time_point::max(),
parameters.mode == MapMode::Continuous ? transitionOptions : TransitionOptions()
};
const PropertyEvaluationParameters evaluationParameters {
zoomHistory,
parameters.mode == MapMode::Continuous ? parameters.timePoint : Clock::time_point::max(),
parameters.mode == MapMode::Continuous ? util::DEFAULT_FADE_DURATION : Duration::zero()
};
const TileParameters tileParameters {
parameters.pixelRatio,
parameters.debugOptions,
parameters.transformState,
parameters.scheduler,
parameters.fileSource,
parameters.mode,
parameters.annotationManager,
*spriteAtlas,
*glyphAtlas
};
// Update light.
const bool lightChanged = renderLight.impl != light->impl;
if (lightChanged) {
renderLight.impl = light->impl;
renderLight.transition(transitionParameters);
}
if (lightChanged || zoomChanged || renderLight.hasTransition()) {
renderLight.evaluate(evaluationParameters);
}
std::vector<Immutable<Image::Impl>> newImageImpls;
newImageImpls.reserve(images.size());
for (const auto& entry : images) {
newImageImpls.push_back(entry.second->impl);
}
const ImageDifference imageDiff = diffImages(imageImpls, newImageImpls);
imageImpls = std::move(newImageImpls);
// Remove removed images from sprite atlas.
for (const auto& entry : imageDiff.removed) {
spriteAtlas->removeImage(entry.first);
}
// Add added images to sprite atlas.
for (const auto& entry : imageDiff.added) {
spriteAtlas->addImage(entry.second);
}
// Update changed images.
for (const auto& entry : imageDiff.changed) {
spriteAtlas->updateImage(entry.second[1]);
}
if (spriteLoaded && !spriteAtlas->isLoaded()) {
spriteAtlas->onSpriteLoaded();
}
std::vector<Immutable<Source::Impl>> newSourceImpls;
newSourceImpls.reserve(sources.size());
for (const auto& source : sources) {
newSourceImpls.push_back(source->baseImpl);
}
std::vector<Immutable<Layer::Impl>> newLayerImpls;
newLayerImpls.reserve(layers.size());
for (const auto& layer : layers) {
newLayerImpls.push_back(layer->baseImpl);
}
const LayerDifference layerDiff = diffLayers(layerImpls, newLayerImpls);
layerImpls = std::move(newLayerImpls);
// Remove render layers for removed layers.
for (const auto& entry : layerDiff.removed) {
renderLayers.erase(entry.first);
}
// Create render layers for newly added layers.
for (const auto& entry : layerDiff.added) {
renderLayers.emplace(entry.first, RenderLayer::create(entry.second));
}
// Update render layers for changed layers.
for (const auto& entry : layerDiff.changed) {
renderLayers.at(entry.first)->setImpl(entry.second[1]);
}
// Update layers for class and zoom changes.
for (const auto& entry : renderLayers) {
RenderLayer& layer = *entry.second;
const bool layerAdded = layerDiff.added.count(entry.first);
const bool layerChanged = layerDiff.changed.count(entry.first);
if (layerAdded || layerChanged) {
layer.transition(transitionParameters);
}
if (layerAdded || layerChanged || zoomChanged || layer.hasTransition()) {
layer.evaluate(evaluationParameters);
}
}
const SourceDifference sourceDiff = diffSources(sourceImpls, newSourceImpls);
sourceImpls = std::move(newSourceImpls);
// Remove render layers for removed sources.
for (const auto& entry : sourceDiff.removed) {
renderSources.erase(entry.first);
}
// Create render sources for newly added sources.
for (const auto& entry : sourceDiff.added) {
std::unique_ptr<RenderSource> renderSource = RenderSource::create(entry.second);
renderSource->setObserver(this);
renderSources.emplace(entry.first, std::move(renderSource));
}
// Update all sources.
for (const auto& source : sourceImpls) {
std::vector<Immutable<Layer::Impl>> filteredLayers;
bool needsRendering = false;
bool needsRelayout = false;
for (const auto& layer : layerImpls) {
if (layer->type == LayerType::Background ||
layer->type == LayerType::Custom ||
layer->source != source->id) {
continue;
}
if (getRenderLayer(layer->id)->needsRendering(zoomHistory.lastZoom)) {
needsRendering = true;
}
if (hasLayoutDifference(layerDiff, layer->id)) {
needsRelayout = true;
}
filteredLayers.push_back(layer);
}
renderSources.at(source->id)->update(source,
filteredLayers,
needsRendering,
needsRelayout,
tileParameters);
}
}
std::vector<const Source*> Style::getSources() const {
std::vector<const Source*> result;
result.reserve(sources.size());
for (const auto& source : sources) {
result.push_back(source.get());
}
return result;
}
std::vector<Source*> Style::getSources() {
std::vector<Source*> result;
result.reserve(sources.size());
@@ -495,25 +253,6 @@ Source* Style::getSource(const std::string& id) const {
return it != sources.end() ? it->get() : nullptr;
}
RenderSource* Style::getRenderSource(const std::string& id) const {
auto it = renderSources.find(id);
return it != renderSources.end() ? it->second.get() : nullptr;
}
bool Style::hasTransitions() const {
if (renderLight.hasTransition()) {
return true;
}
for (const auto& entry : renderLayers) {
if (entry.second->hasTransition()) {
return true;
}
}
return false;
}
bool Style::isLoaded() const {
if (!loaded) {
return false;
@@ -529,12 +268,6 @@ bool Style::isLoaded() const {
}
}
for (const auto& entry: renderSources) {
if (!entry.second->isLoaded()) {
return false;
}
}
return true;
}
@@ -557,182 +290,10 @@ const style::Image* Style::getImage(const std::string& id) const {
return it == images.end() ? nullptr : it->second.get();
}
RenderData Style::getRenderData(MapDebugOptions debugOptions, float angle) const {
RenderData result;
for (const auto& entry : renderSources) {
if (entry.second->isEnabled()) {
result.sources.insert(entry.second.get());
}
}
for (auto& layerImpl : layerImpls) {
RenderLayer* layer = getRenderLayer(layerImpl->id);
assert(layer);
if (!layer->needsRendering(zoomHistory.lastZoom)) {
continue;
}
if (const RenderBackgroundLayer* background = layer->as<RenderBackgroundLayer>()) {
if (debugOptions & MapDebugOptions::Overdraw) {
// We want to skip glClear optimization in overdraw mode.
result.order.emplace_back(*layer, nullptr);
continue;
}
const BackgroundPaintProperties::PossiblyEvaluated& paint = background->evaluated;
if (layerImpl.get() == layerImpls[0].get() && paint.get<BackgroundPattern>().from.empty()) {
// This is a solid background. We can use glClear().
result.backgroundColor = paint.get<BackgroundColor>() * paint.get<BackgroundOpacity>();
} else {
// This is a textured background, or not the bottommost layer. We need to render it with a quad.
result.order.emplace_back(*layer, nullptr);
}
continue;
}
if (layer->is<RenderCustomLayer>()) {
result.order.emplace_back(*layer, nullptr);
continue;
}
RenderSource* source = getRenderSource(layer->baseImpl->source);
if (!source) {
Log::Warning(Event::Render, "can't find source for layer '%s'", layer->getID().c_str());
continue;
}
auto& renderTiles = source->getRenderTiles();
const bool symbolLayer = layer->is<RenderSymbolLayer>();
// Sort symbol tiles in opposite y position, so tiles with overlapping
// symbols are drawn on top of each other, with lower symbols being
// drawn on top of higher symbols.
std::vector<std::reference_wrapper<RenderTile>> sortedTiles;
std::transform(renderTiles.begin(), renderTiles.end(), std::back_inserter(sortedTiles),
[](auto& pair) { return std::ref(pair.second); });
if (symbolLayer) {
std::sort(sortedTiles.begin(), sortedTiles.end(),
[angle](const RenderTile& a, const RenderTile& b) {
Point<float> pa(a.id.canonical.x, a.id.canonical.y);
Point<float> pb(b.id.canonical.x, b.id.canonical.y);
auto par = util::rotate(pa, angle);
auto pbr = util::rotate(pb, angle);
return std::tie(par.y, par.x) < std::tie(pbr.y, pbr.x);
});
}
std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion;
for (auto& sortedTile : sortedTiles) {
auto& tile = sortedTile.get();
if (!tile.tile.isRenderable()) {
continue;
}
// We're not clipping symbol layers, so when we have both parents and children of symbol
// layers, we drop all children in favor of their parent to avoid duplicate labels.
// See https://github.com/mapbox/mapbox-gl-native/issues/2482
if (symbolLayer) {
bool skip = false;
// Look back through the buckets we decided to render to find out whether there is
// already a bucket from this layer that is a parent of this tile. Tiles are ordered
// by zoom level when we obtain them from getTiles().
for (auto it = sortedTilesForInsertion.rbegin();
it != sortedTilesForInsertion.rend(); ++it) {
if (tile.tile.id.isChildOf(it->get().tile.id)) {
skip = true;
break;
}
}
if (skip) {
continue;
}
}
auto bucket = tile.tile.getBucket(*layer->baseImpl);
if (bucket) {
sortedTilesForInsertion.emplace_back(tile);
tile.used = true;
}
}
layer->setRenderTiles(std::move(sortedTilesForInsertion));
result.order.emplace_back(*layer, source);
}
return result;
}
std::vector<Feature> Style::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const RenderedQueryOptions& options) const {
std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
if (options.layerIDs) {
std::unordered_set<std::string> sourceIDs;
for (const auto& layerID : *options.layerIDs) {
if (Layer* layer = getLayer(layerID)) {
sourceIDs.emplace(layer->baseImpl->source);
}
}
for (const auto& sourceID : sourceIDs) {
if (RenderSource* renderSource = getRenderSource(sourceID)) {
auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, *this, options);
std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
}
}
} else {
for (const auto& entry : renderSources) {
auto sourceResults = entry.second->queryRenderedFeatures(geometry, transformState, *this, options);
std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
}
}
std::vector<Feature> result;
if (resultsByLayer.empty()) {
return result;
}
// Combine all results based on the style layer order.
for (const auto& layerImpl : layerImpls) {
const RenderLayer* layer = getRenderLayer(layerImpl->id);
if (!layer->needsRendering(zoomHistory.lastZoom)) {
continue;
}
auto it = resultsByLayer.find(layer->baseImpl->id);
if (it != resultsByLayer.end()) {
std::move(it->second.begin(), it->second.end(), std::back_inserter(result));
}
}
return result;
}
void Style::setSourceTileCacheSize(size_t size) {
for (const auto& entry : renderSources) {
entry.second->setCacheSize(size);
}
}
void Style::onLowMemory() {
for (const auto& entry : renderSources) {
entry.second->onLowMemory();
}
}
void Style::setObserver(style::Observer* observer_) {
observer = observer_;
}
void Style::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) {
lastError = error;
Log::Error(Event::Style, "Failed to load glyph range %d-%d for font stack %s: %s",
glyphRange.first, glyphRange.second, fontStackToString(fontStack).c_str(), util::toString(error).c_str());
observer->onResourceError(error);
}
void Style::onSourceLoaded(Source& source) {
observer->onSourceLoaded(source);
observer->onUpdate(Update::Repaint);
@@ -757,17 +318,6 @@ void Style::onSourceDescriptionChanged(Source& source) {
}
}
void Style::onTileChanged(RenderSource&, const OverscaledTileID&) {
observer->onUpdate(Update::Repaint);
}
void Style::onTileError(RenderSource& source, const OverscaledTileID& tileID, std::exception_ptr error) {
lastError = error;
Log::Error(Event::Style, "Failed to load tile %s for source %s: %s",
util::toString(tileID).c_str(), source.baseImpl->id.c_str(), util::toString(error).c_str());
observer->onResourceError(error);
}
void Style::onSpriteLoaded(std::vector<std::unique_ptr<Image>>&& images_) {
for (auto& image : images_) {
addImage(std::move(image));
@@ -794,12 +344,37 @@ void Style::dumpDebugLogs() const {
for (const auto& source : sources) {
source->dumpDebugLogs();
}
}
for (const auto& entry : renderSources) {
entry.second->dumpDebugLogs();
const std::string& Style::getGlyphURL() const {
return glyphURL;
}
std::vector<Immutable<Image::Impl>> Style::getImageImpls() const {
std::vector<Immutable<style::Image::Impl>> result;
result.reserve(images.size());
for (const auto& image : images) {
result.push_back(image.second->impl);
}
return result;
}
spriteAtlas->dumpDebugLogs();
std::vector<Immutable<Source::Impl>> Style::getSourceImpls() const {
std::vector<Immutable<style::Source::Impl>> result;
result.reserve(sources.size());
for (const auto& source : sources) {
result.push_back(source->baseImpl);
}
return result;
}
std::vector<Immutable<Layer::Impl>> Style::getLayerImpls() const {
std::vector<Immutable<style::Layer::Impl>> result;
result.reserve(layers.size());
for (const auto& layer : layers) {
result.push_back(layer->baseImpl);
}
return result;
}
} // namespace style

View File

@@ -5,49 +5,30 @@
#include <mbgl/style/source_observer.hpp>
#include <mbgl/style/layer_observer.hpp>
#include <mbgl/style/light_observer.hpp>
#include <mbgl/style/image.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_source_observer.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/render_light.hpp>
#include <mbgl/text/glyph_atlas_observer.hpp>
#include <mbgl/sprite/sprite_loader_observer.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/map/zoom_history.hpp>
#include <mbgl/style/image.hpp>
#include <mbgl/style/source.hpp>
#include <mbgl/style/layer.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/chrono.hpp>
#include <mbgl/util/optional.hpp>
#include <mbgl/util/feature.hpp>
#include <mbgl/util/geo.hpp>
#include <cstdint>
#include <memory>
#include <string>
#include <vector>
#include <unordered_map>
namespace mbgl {
class FileSource;
class GlyphAtlas;
class SpriteAtlas;
class SpriteLoader;
class LineAtlas;
class RenderData;
class TransformState;
class RenderedQueryOptions;
class Scheduler;
class UpdateParameters;
class FileSource;
class SpriteLoader;
namespace style {
class Layer;
class QueryParameters;
class Style : public GlyphAtlasObserver,
public SpriteLoaderObserver,
class Style : public SpriteLoaderObserver,
public SourceObserver,
public RenderSourceObserver,
public LayerObserver,
public LightObserver,
public util::noncopyable {
@@ -61,32 +42,21 @@ public:
bool isLoaded() const;
void update(const UpdateParameters&);
bool hasTransitions() const;
std::exception_ptr getLastError() const {
return lastError;
}
std::vector<const Source*> getSources() const;
std::vector<Source*> getSources();
Source* getSource(const std::string& id) const;
void addSource(std::unique_ptr<Source>);
std::unique_ptr<Source> removeSource(const std::string& sourceID);
std::vector<const Layer*> getLayers() const;
std::vector<Layer*> getLayers();
Layer* getLayer(const std::string& id) const;
Layer* addLayer(std::unique_ptr<Layer>,
optional<std::string> beforeLayerID = {});
std::unique_ptr<Layer> removeLayer(const std::string& layerID);
// Should be moved to Impl eventually
std::vector<const RenderLayer*> getRenderLayers() const;
std::vector<RenderLayer*> getRenderLayers();
RenderLayer* getRenderLayer(const std::string& id) const;
std::string getName() const;
LatLng getDefaultLatLng() const;
double getDefaultZoom() const;
@@ -98,33 +68,28 @@ public:
void setLight(std::unique_ptr<Light>);
Light* getLight() const;
const RenderLight& getRenderLight() const;
const style::Image* getImage(const std::string&) const;
void addImage(std::unique_ptr<style::Image>);
void removeImage(const std::string&);
RenderData getRenderData(MapDebugOptions, float angle) const;
const std::string& getGlyphURL() const;
std::vector<Feature> queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const RenderedQueryOptions& options) const;
void setSourceTileCacheSize(size_t);
void onLowMemory();
std::vector<Immutable<Image::Impl>> getImageImpls() const;
std::vector<Immutable<Source::Impl>> getSourceImpls() const;
std::vector<Immutable<Layer::Impl>> getLayerImpls() const;
void dumpDebugLogs() const;
Scheduler& scheduler;
FileSource& fileSource;
std::unique_ptr<GlyphAtlas> glyphAtlas;
std::unique_ptr<SpriteLoader> spriteLoader;
std::unique_ptr<SpriteAtlas> spriteAtlas;
std::unique_ptr<LineAtlas> lineAtlas;
RenderSource* getRenderSource(const std::string& id) const;
bool loaded = false;
bool spriteLoaded = false;
private:
Scheduler& scheduler;
FileSource& fileSource;
std::unique_ptr<SpriteLoader> spriteLoader;
std::string glyphURL;
std::unordered_map<std::string, std::unique_ptr<style::Image>> images;
std::vector<std::unique_ptr<Source>> sources;
std::vector<std::unique_ptr<Layer>> layers;
@@ -138,19 +103,8 @@ private:
double defaultBearing = 0;
double defaultPitch = 0;
std::vector<Immutable<Image::Impl>> imageImpls;
std::vector<Immutable<Source::Impl>> sourceImpls;
std::vector<Immutable<Layer::Impl>> layerImpls;
std::unordered_map<std::string, std::unique_ptr<RenderSource>> renderSources;
std::unordered_map<std::string, std::unique_ptr<RenderLayer>> renderLayers;
RenderLight renderLight;
std::vector<std::unique_ptr<Layer>>::const_iterator findLayer(const std::string& layerID) const;
// GlyphAtlasObserver implementation.
void onGlyphsError(const FontStack&, const GlyphRange&, std::exception_ptr) override;
// SpriteLoaderObserver implementation.
void onSpriteLoaded(std::vector<std::unique_ptr<Image>>&&) override;
void onSpriteError(std::exception_ptr) override;
@@ -160,8 +114,6 @@ private:
void onSourceChanged(Source&) override;
void onSourceError(Source&, std::exception_ptr) override;
void onSourceDescriptionChanged(Source&) override;
void onTileChanged(RenderSource&, const OverscaledTileID&) override;
void onTileError(RenderSource&, const OverscaledTileID&, std::exception_ptr) override;
// LayerObserver implementation.
void onLayerChanged(Layer&) override;
@@ -173,12 +125,6 @@ private:
Observer* observer = &nullObserver;
std::exception_ptr lastError;
ZoomHistory zoomHistory;
bool spriteLoaded = false;
public:
bool loaded = false;
};
} // namespace style

View File

@@ -176,7 +176,7 @@ void GeometryTile::queryRenderedFeatures(
std::unordered_map<std::string, std::vector<Feature>>& result,
const GeometryCoordinates& queryGeometry,
const TransformState& transformState,
const style::Style& style,
const RenderStyle& style,
const RenderedQueryOptions& options) {
if (!featureIndex || !data) return;

View File

@@ -19,6 +19,7 @@ namespace mbgl {
class GeometryTileData;
class FeatureIndex;
class CollisionTile;
class RenderStyle;
class RenderLayer;
class SourceQueryOptions;
class TileParameters;
@@ -49,7 +50,7 @@ public:
std::unordered_map<std::string, std::vector<Feature>>& result,
const GeometryCoordinates& queryGeometry,
const TransformState&,
const style::Style&,
const RenderStyle&,
const RenderedQueryOptions& options) override;
void querySourceFeatures(

View File

@@ -33,7 +33,7 @@ void Tile::queryRenderedFeatures(
std::unordered_map<std::string, std::vector<Feature>>&,
const GeometryCoordinates&,
const TransformState&,
const style::Style&,
const RenderStyle&,
const RenderedQueryOptions&) {}
void Tile::querySourceFeatures(

View File

@@ -22,13 +22,10 @@ class DebugBucket;
class TransformState;
class TileObserver;
class PlacementConfig;
class RenderStyle;
class RenderedQueryOptions;
class SourceQueryOptions;
namespace style {
class Style;
} // namespace style
class Tile : private util::noncopyable {
public:
Tile(OverscaledTileID);
@@ -57,7 +54,7 @@ public:
std::unordered_map<std::string, std::vector<Feature>>& result,
const GeometryCoordinates& queryGeometry,
const TransformState&,
const style::Style&,
const RenderStyle&,
const RenderedQueryOptions& options);
virtual void querySourceFeatures(

View File

@@ -5,7 +5,7 @@
#include <mbgl/util/run_loop.hpp>
#include <mbgl/map/transform.hpp>
#include <mbgl/map/query.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/renderer/render_style.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/map/query.hpp>
#include <mbgl/text/collision_tile.hpp>
@@ -26,7 +26,7 @@ public:
util::RunLoop loop;
ThreadPool threadPool { 1 };
AnnotationManager annotationManager;
style::Style style { threadPool, fileSource, 1.0 };
RenderStyle style { threadPool, fileSource };
SpriteAtlas spriteAtlas;
GlyphAtlas glyphAtlas { { 512, 512, }, fileSource };