[core] Render Image Source

This commit is contained in:
Asheem Mamoowala
2017-04-20 12:39:51 -07:00
parent aa6647e910
commit 1b86bf16b2
15 changed files with 368 additions and 16 deletions

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@@ -242,6 +242,8 @@ set(MBGL_CORE_FILES
# renderer/sources
src/mbgl/renderer/sources/render_geojson_source.cpp
src/mbgl/renderer/sources/render_geojson_source.hpp
src/mbgl/renderer/sources/render_image_source.cpp
src/mbgl/renderer/sources/render_image_source.hpp
src/mbgl/renderer/sources/render_raster_source.cpp
src/mbgl/renderer/sources/render_raster_source.hpp
src/mbgl/renderer/sources/render_vector_source.cpp

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@@ -18,7 +18,7 @@ public:
const std::string& getURL() const;
void setURL(const std::string& url) ;
void setImage(mbgl::UnassociatedImage);
void setImage(mbgl::UnassociatedImage&&);
void setCoordinates(const std::vector<LatLng>&);
std::vector<LatLng> getCoordinates() const;

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@@ -1,18 +1,26 @@
#include <mbgl/gl/context.hpp>
#include <mbgl/programs/raster_program.hpp>
#include <mbgl/renderer/buckets/raster_bucket.hpp>
#include <mbgl/renderer/layers/render_raster_layer.hpp>
#include <mbgl/programs/raster_program.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/renderer/render_tile.hpp>
namespace mbgl {
using namespace style;
RasterBucket::RasterBucket(UnassociatedImage&& image_) : image(std::move(image_)) {
}
RasterBucket::RasterBucket(RasterBucket&& other) : image(std::move(other.image)) {
uploaded = false;
}
void RasterBucket::upload(gl::Context& context) {
texture = context.createTexture(std::move(image));
texture = context.createTexture(image);
if (vertices.vertexSize() > 0) {
vertexBuffer = context.createVertexBuffer(std::move(vertices));
indexBuffer = context.createIndexBuffer(std::move(indices));
}
uploaded = true;
}
@@ -20,7 +28,14 @@ void RasterBucket::render(Painter& painter,
PaintParameters& parameters,
const RenderLayer& layer,
const RenderTile& tile) {
painter.renderRaster(parameters, *this, *layer.as<RenderRasterLayer>(), tile);
painter.renderRaster(parameters, *this, *layer.as<RenderRasterLayer>(), tile.matrix, false);
}
void RasterBucket::render(Painter& painter,
PaintParameters& parameters,
const RenderLayer& layer,
const mat4& matrix) {
painter.renderRaster(parameters, *this, *layer.as<RenderRasterLayer>(), matrix, true);
}
bool RasterBucket::hasData() const {

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@@ -1,22 +1,38 @@
#pragma once
#include <mbgl/gl/index_buffer.hpp>
#include <mbgl/gl/texture.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/programs/raster_program.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/optional.hpp>
#include <mbgl/gl/texture.hpp>
namespace mbgl {
class RasterBucket : public Bucket {
public:
RasterBucket(UnassociatedImage&&);
RasterBucket(RasterBucket&&);
void upload(gl::Context&) override;
void render(Painter&, PaintParameters&, const RenderLayer&, const RenderTile&) override;
void render(Painter& painter,
PaintParameters& parameters,
const RenderLayer& layer,
const mat4& matrix);
bool hasData() const override;
UnassociatedImage image;
optional<gl::Texture> texture;
gl::VertexVector<RasterLayoutVertex> vertices;
gl::IndexVector<gl::Triangles> indices;
gl::SegmentVector<RasterAttributes> segments;
optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
optional<gl::IndexBuffer<gl::Triangles>> indexBuffer;
};
} // namespace mbgl

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@@ -1,6 +1,11 @@
#include <mbgl/renderer/layers/render_raster_layer.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/style/layers/raster_layer_impl.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/renderer/sources/render_image_source.hpp>
#include <mbgl/renderer/painter.hpp>
namespace mbgl {
@@ -31,4 +36,35 @@ bool RenderRasterLayer::hasTransition() const {
return unevaluated.hasTransition();
}
void RenderRasterLayer::uploadBuckets(gl::Context& context, RenderSource* source) {
if (renderTiles.size() > 0) {
for (const auto& tileRef : renderTiles) {
const auto& bucket = tileRef.get().tile.getBucket(impl());
if (bucket && bucket->needsUpload()) {
bucket->upload(context);
}
}
} else {
RenderImageSource* imageSource = dynamic_cast<RenderImageSource*>(source);
if (imageSource) {
imageSource->upload(context);
}
}
}
void RenderRasterLayer::render(Painter& painter, PaintParameters& parameters, RenderSource* source) {
if (renderTiles.size() > 0) {
for (auto& tileRef : renderTiles) {
auto& tile = tileRef.get();
auto bucket = tile.tile.getBucket(impl());
bucket->render(painter, parameters, *this, tile);
}
} else {
RenderImageSource* imageSource = dynamic_cast<RenderImageSource*>(source);
if (imageSource) {
imageSource->render(painter, parameters, *this);
}
}
}
} // namespace mbgl

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@@ -15,6 +15,9 @@ public:
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
void uploadBuckets(gl::Context&, RenderSource*) override;
void render(Painter& , PaintParameters& , RenderSource*) override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
// Paint properties

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@@ -85,12 +85,13 @@ public:
void renderClippingMask(const UnwrappedTileID&, const ClipID&);
void renderTileDebug(const RenderTile&);
void renderTileDebug(const mat4& matrix);
void renderFill(PaintParameters&, FillBucket&, const RenderFillLayer&, const RenderTile&);
void renderFillExtrusion(PaintParameters&, FillExtrusionBucket&, const RenderFillExtrusionLayer&, const RenderTile&);
void renderLine(PaintParameters&, LineBucket&, const RenderLineLayer&, const RenderTile&);
void renderCircle(PaintParameters&, CircleBucket&, const RenderCircleLayer&, const RenderTile&);
void renderSymbol(PaintParameters&, SymbolBucket&, const RenderSymbolLayer&, const RenderTile&);
void renderRaster(PaintParameters&, RasterBucket&, const RenderRasterLayer&, const RenderTile&);
void renderRaster(PaintParameters&, RasterBucket&, const RenderRasterLayer&, const mat4&, bool useBucketBuffers /* = false */);
void renderBackground(PaintParameters&, const RenderBackgroundLayer&);
void renderItem(PaintParameters&, const RenderItem&);

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@@ -77,6 +77,34 @@ void Painter::renderTileDebug(const RenderTile& renderTile) {
}
}
void Painter::renderTileDebug(const mat4& matrix) {
if (frame.debugOptions == MapDebugOptions::NoDebug)
return;
static const style::Properties<>::PossiblyEvaluated properties {};
static const DebugProgram::PaintPropertyBinders paintAttibuteData(properties, 0);
if (frame.debugOptions & MapDebugOptions::TileBorders) {
programs->debug.draw(
context,
gl::LineStrip { 4.0f * frame.pixelRatio },
gl::DepthMode::disabled(),
gl::StencilMode::disabled(),
gl::ColorMode::unblended(),
DebugProgram::UniformValues {
uniforms::u_matrix::Value{ matrix },
uniforms::u_color::Value{ Color::red() }
},
tileVertexBuffer,
tileBorderIndexBuffer,
tileBorderSegments,
paintAttibuteData,
properties,
state.getZoom()
);
}
}
#ifndef NDEBUG
void Painter::renderClipMasks(PaintParameters&) {
context.setStencilMode(gl::StencilMode::disabled());

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@@ -42,7 +42,8 @@ static std::array<float, 3> spinWeights(float spin) {
void Painter::renderRaster(PaintParameters& parameters,
RasterBucket& bucket,
const RenderRasterLayer& layer,
const RenderTile& tile) {
const mat4& matrix,
bool useBucketBuffers = false) {
if (pass != RenderPass::Translucent)
return;
if (!bucket.hasData())
@@ -62,7 +63,7 @@ void Painter::renderRaster(PaintParameters& parameters,
gl::StencilMode::disabled(),
colorModeForRenderPass(),
RasterProgram::UniformValues {
uniforms::u_matrix::Value{ tile.matrix },
uniforms::u_matrix::Value{ matrix },
uniforms::u_image0::Value{ 0 },
uniforms::u_image1::Value{ 1 },
uniforms::u_opacity::Value{ properties.get<RasterOpacity>() },
@@ -76,9 +77,9 @@ void Painter::renderRaster(PaintParameters& parameters,
uniforms::u_scale_parent::Value{ 1.0f },
uniforms::u_tl_parent::Value{ std::array<float, 2> {{ 0.0f, 0.0f }} },
},
rasterVertexBuffer,
quadTriangleIndexBuffer,
rasterSegments,
useBucketBuffers ? *bucket.vertexBuffer : rasterVertexBuffer,
useBucketBuffers ? *bucket.indexBuffer : quadTriangleIndexBuffer,
useBucketBuffers ? bucket.segments : rasterSegments,
paintAttributeData,
properties,
state.getZoom()

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@@ -4,6 +4,7 @@
#include <mbgl/renderer/sources/render_raster_source.hpp>
#include <mbgl/renderer/sources/render_vector_source.hpp>
#include <mbgl/annotation/render_annotation_source.hpp>
#include <mbgl/renderer/sources/render_image_source.hpp>
#include <mbgl/tile/tile.hpp>
namespace mbgl {
@@ -23,6 +24,8 @@ std::unique_ptr<RenderSource> RenderSource::create(Immutable<Source::Impl> impl)
return nullptr;
case SourceType::Annotations:
return std::make_unique<RenderAnnotationSource>(staticImmutableCast<AnnotationSource::Impl>(impl));
case SourceType::Image:
return std::make_unique<RenderImageSource>(staticImmutableCast<ImageSource::Impl>(impl));
}
// Not reachable, but placate GCC.

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@@ -0,0 +1,176 @@
#include <mbgl/map/transform_state.hpp>
#include <mbgl/math/log2.hpp>
#include <mbgl/renderer/buckets/raster_bucket.hpp>
#include <mbgl/renderer/painter.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/sources/render_image_source.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/util/tile_coordinate.hpp>
#include <mbgl/util/tile_cover.hpp>
namespace mbgl {
using namespace style;
RenderImageSource::RenderImageSource(Immutable<style::ImageSource::Impl> impl_)
: RenderSource(impl_), shouldRender(false) {
}
const style::ImageSource::Impl& RenderImageSource::impl() const {
return static_cast<const style::ImageSource::Impl&>(*baseImpl);
}
bool RenderImageSource::isLoaded() const {
return !!bucket;
}
void RenderImageSource::startRender(algorithm::ClipIDGenerator&,
const mat4& projMatrix,
const mat4&,
const TransformState& transformState) {
if (!isLoaded()) {
return;
}
matrices.clear();
for (size_t i = 0; i < tileIds.size(); i++) {
mat4 matrix;
matrix::identity(matrix);
transformState.matrixFor(matrix, tileIds[i]);
matrix::multiply(matrix, projMatrix, matrix);
matrices.push_back(matrix);
}
}
void RenderImageSource::finishRender(Painter& painter) {
if (!isLoaded() || !shouldRender) {
return;
}
for (auto matrix : matrices) {
painter.renderTileDebug(matrix);
}
}
std::unordered_map<std::string, std::vector<Feature>> RenderImageSource::queryRenderedFeatures(
const ScreenLineString&, const TransformState&, const RenderedQueryOptions&) const {
return {};
}
std::vector<Feature> RenderImageSource::querySourceFeatures(const SourceQueryOptions&) const {
return {};
}
void RenderImageSource::upload(gl::Context& context) {
if (isLoaded() && bucket->needsUpload() && shouldRender) {
bucket->upload(context);
}
}
void RenderImageSource::updateTiles(const TileParameters& parameters) {
auto transformState = parameters.transformState;
auto size = transformState.getSize();
double viewportHeight = size.height;
auto coords = impl().getCoordinates();
// Compute the screen coordinates at wrap=0 for the given LatLng
ScreenCoordinate nePixel = { -INFINITY, -INFINITY };
ScreenCoordinate swPixel = { INFINITY, INFINITY };
for (LatLng latLng : coords) {
ScreenCoordinate pixel = transformState.latLngToScreenCoordinate(latLng);
swPixel.x = std::min(swPixel.x, pixel.x);
nePixel.x = std::max(nePixel.x, pixel.x);
swPixel.y = std::min(swPixel.y, viewportHeight - pixel.y);
nePixel.y = std::max(nePixel.y, viewportHeight - pixel.y);
}
double width = nePixel.x - swPixel.x;
double height = nePixel.y - swPixel.y;
// Don't bother drawing the ImageSource unless it occupies >4 screen pixels
shouldRender = (width * height > 4);
if (!shouldRender) {
return;
}
// Calculate the optimum zoom level to determine the tile ids to use for transforms
double minScale = INFINITY;
if (width > 0 || height > 0) {
double scaleX = double(size.width) / width;
double scaleY = double(size.height) / height;
minScale = util::min(scaleX, scaleY);
}
double zoom = transformState.getZoom() + util::log2(minScale);
zoom = util::clamp(zoom, transformState.getMinZoom(), transformState.getMaxZoom());
auto imageBounds = LatLngBounds::hull(coords[0], coords[1]);
imageBounds.extend(coords[2]);
imageBounds.extend(coords[3]);
auto tileCover = util::tileCover(imageBounds, ::floor(zoom));
tileIds.clear();
tileIds.push_back(tileCover[0]);
// Add additional wrapped tile ids if neccessary
auto idealTiles = util::tileCover(transformState, transformState.getZoom());
for (auto tile : idealTiles) {
if (tile.wrap != 0 && tileCover[0].canonical.isChildOf(tile.canonical)) {
tileIds.push_back({ tile.wrap, tileCover[0].canonical });
}
}
// Calculate Geometry Coordinates based on tile cover at ideal zoom
GeometryCoordinates geomCoords;
for (auto latLng : coords) {
auto tc = TileCoordinate::fromLatLng(0, latLng);
auto gc = TileCoordinate::toGeometryCoordinate(tileIds[0], tc.p);
geomCoords.push_back(gc);
}
setupBucket(geomCoords);
}
void RenderImageSource::setupBucket(GeometryCoordinates& geomCoords) {
if (!bucket) {
UnassociatedImage img = impl().getImage().clone();
if (!img.valid()) {
return;
}
bucket = std::make_unique<RasterBucket>(std::move(img));
} else {
// Reuse the bucket
bucket = std::make_unique<RasterBucket>(std::move(*bucket));
}
// Set Bucket Vertices, Indices, and segments
bucket->vertices.emplace_back(
RasterProgram::layoutVertex({ geomCoords[0].x, geomCoords[0].y }, { 0, 0 }));
bucket->vertices.emplace_back(
RasterProgram::layoutVertex({ geomCoords[1].x, geomCoords[1].y }, { 32767, 0 }));
bucket->vertices.emplace_back(
RasterProgram::layoutVertex({ geomCoords[3].x, geomCoords[3].y }, { 0, 32767 }));
bucket->vertices.emplace_back(
RasterProgram::layoutVertex({ geomCoords[2].x, geomCoords[2].y }, { 32767, 32767 }));
bucket->indices.emplace_back(0, 1, 2);
bucket->indices.emplace_back(1, 2, 3);
bucket->segments.emplace_back(0, 0, 4, 6);
}
void RenderImageSource::render(Painter& painter,
PaintParameters& parameters,
const RenderLayer& layer) {
if (isLoaded() && !bucket->needsUpload() && shouldRender) {
for (auto matrix : matrices) {
bucket->render(painter, parameters, layer, matrix);
}
}
}
void RenderImageSource::dumpDebugLogs() const {
Log::Info(Event::General, "RenderImageSource::id: %s", impl().id.c_str());
Log::Info(Event::General, "RenderImageSource::loaded: %s", isLoaded() ? "yes" : "no");
}
} // namespace mbgl

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@@ -0,0 +1,71 @@
#pragma once
#include <mbgl/renderer/buckets/raster_bucket.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/style/sources/image_source_impl.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/util/image.hpp>
#include <mbgl/util/optional.hpp>
namespace mbgl {
class RenderLayer;
class PaintParameters;
namespace gl {
class Context;
} // namespace gl
class RenderImageSource : public RenderSource {
public:
RenderImageSource(Immutable<style::ImageSource::Impl>);
bool isLoaded() const final;
void upload(gl::Context&);
void startRender(algorithm::ClipIDGenerator&,
const mat4& projMatrix,
const mat4& clipMatrix,
const TransformState&) final;
void render(Painter&, PaintParameters&, const RenderLayer&);
void finishRender(Painter&) final;
void updateTiles(const TileParameters&) final;
void removeTiles() final {
}
void invalidateTiles() final {
}
void reloadTiles() final {
}
std::map<UnwrappedTileID, RenderTile>& getRenderTiles() final {
return tiles;
}
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const RenderedQueryOptions& options) const final;
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const final;
void setCacheSize(size_t) final {
}
void onLowMemory() final {
}
void dumpDebugLogs() const final;
private:
const style::ImageSource::Impl& impl() const;
void setupBucket(GeometryCoordinates& coordiantes);
std::map<UnwrappedTileID, RenderTile> tiles;
std::vector<UnwrappedTileID> tileIds;
std::unique_ptr<RasterBucket> bucket;
std::vector<mat4> matrices;
bool shouldRender;
};
} // namespace mbgl

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@@ -37,7 +37,7 @@ void ImageSource::setURL(const std::string& url_) {
}
}
void ImageSource::setImage(mbgl::UnassociatedImage image_) {
void ImageSource::setImage(mbgl::UnassociatedImage&& image_) {
url = {};
if (req) {
req.reset();

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@@ -22,7 +22,7 @@ ImageSource::Impl::Impl(const Impl& rhs, UnassociatedImage image_)
}
ImageSource::Impl::~Impl() = default;
void ImageSource::Impl::setImage(UnassociatedImage image_) {
void ImageSource::Impl::setImage(UnassociatedImage&& image_) {
image = std::move(image_);
}

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@@ -17,7 +17,7 @@ public:
~Impl() final;
void setImage(UnassociatedImage );
void setImage(UnassociatedImage&& );
const mbgl::UnassociatedImage& getImage() const;
std::vector<LatLng> getCoordinates() const;