[core] Merge RenderStyle into Renderer::Impl

This commit is contained in:
John Firebaugh
2017-08-12 13:01:13 -07:00
parent d26559bb28
commit 47ac22b6ac
8 changed files with 476 additions and 607 deletions

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@@ -194,9 +194,6 @@ set(MBGL_CORE_FILES
src/mbgl/renderer/render_source_observer.hpp
src/mbgl/renderer/render_static_data.cpp
src/mbgl/renderer/render_static_data.hpp
src/mbgl/renderer/render_style.cpp
src/mbgl/renderer/render_style.hpp
src/mbgl/renderer/render_style_observer.hpp
src/mbgl/renderer/render_tile.cpp
src/mbgl/renderer/render_tile.hpp
src/mbgl/renderer/renderer.cpp

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@@ -1,6 +1,5 @@
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/update_parameters.hpp>
#include <mbgl/renderer/render_style.hpp>
#include <mbgl/renderer/render_static_data.hpp>
#include <mbgl/map/transform_state.hpp>
@@ -11,17 +10,19 @@ PaintParameters::PaintParameters(gl::Context& context_,
GLContextMode contextMode_,
RendererBackend& backend_,
const UpdateParameters& updateParameters,
RenderStyle& style,
const EvaluatedLight& evaluatedLight_,
RenderStaticData& staticData_,
FrameHistory& frameHistory_)
FrameHistory& frameHistory_,
ImageManager& imageManager_,
LineAtlas& lineAtlas_)
: context(context_),
backend(backend_),
state(updateParameters.transformState),
evaluatedLight(style.getRenderLight().getEvaluated()),
evaluatedLight(evaluatedLight_),
staticData(staticData_),
frameHistory(frameHistory_),
imageManager(*style.imageManager),
lineAtlas(*style.lineAtlas),
imageManager(imageManager_),
lineAtlas(lineAtlas_),
mapMode(updateParameters.mode),
debugOptions(updateParameters.debugOptions),
contextMode(contextMode_),

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@@ -15,7 +15,6 @@ namespace mbgl {
class RendererBackend;
class UpdateParameters;
class RenderStyle;
class RenderStaticData;
class FrameHistory;
class Programs;
@@ -31,9 +30,11 @@ public:
GLContextMode,
RendererBackend&,
const UpdateParameters&,
RenderStyle&,
const EvaluatedLight&,
RenderStaticData&,
FrameHistory&);
FrameHistory&,
ImageManager&,
LineAtlas&);
gl::Context& context;
RendererBackend& backend;

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@@ -1,453 +0,0 @@
#include <mbgl/renderer/render_style.hpp>
#include <mbgl/renderer/render_style_observer.hpp>
#include <mbgl/renderer/update_parameters.hpp>
#include <mbgl/renderer/transition_parameters.hpp>
#include <mbgl/renderer/property_evaluation_parameters.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_item.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/renderer/layers/render_circle_layer.hpp>
#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
#include <mbgl/renderer/layers/render_fill_layer.hpp>
#include <mbgl/renderer/layers/render_line_layer.hpp>
#include <mbgl/renderer/layers/render_raster_layer.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/renderer/backend_scope.hpp>
#include <mbgl/renderer/style_diff.hpp>
#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/renderer/query.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/style/source_impl.hpp>
#include <mbgl/style/transition_options.hpp>
#include <mbgl/sprite/sprite_loader.hpp>
#include <mbgl/text/glyph_manager.hpp>
#include <mbgl/geometry/line_atlas.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/util/logging.hpp>
namespace mbgl {
using namespace style;
RenderStyleObserver nullObserver;
RenderStyle::RenderStyle(Scheduler& scheduler_, FileSource& fileSource_)
: scheduler(scheduler_),
fileSource(fileSource_),
glyphManager(std::make_unique<GlyphManager>(fileSource)),
imageManager(std::make_unique<ImageManager>()),
lineAtlas(std::make_unique<LineAtlas>(Size{ 256, 512 })),
imageImpls(makeMutable<std::vector<Immutable<style::Image::Impl>>>()),
sourceImpls(makeMutable<std::vector<Immutable<style::Source::Impl>>>()),
layerImpls(makeMutable<std::vector<Immutable<style::Layer::Impl>>>()),
renderLight(makeMutable<Light::Impl>()),
observer(&nullObserver) {
glyphManager->setObserver(this);
}
RenderStyle::~RenderStyle() {
assert(BackendScope::exists()); // Required for custom layers.
}
void RenderStyle::setObserver(RenderStyleObserver* observer_) {
observer = observer_;
}
std::vector<const RenderLayer*> RenderStyle::getRenderLayers() const {
std::vector<const RenderLayer*> result;
result.reserve(renderLayers.size());
for (const auto& layer : *layerImpls) {
result.push_back(getRenderLayer(layer->id));
}
return result;
}
RenderLayer* RenderStyle::getRenderLayer(const std::string& id) {
auto it = renderLayers.find(id);
return it != renderLayers.end() ? it->second.get() : nullptr;
}
const RenderLayer* RenderStyle::getRenderLayer(const std::string& id) const {
auto it = renderLayers.find(id);
return it != renderLayers.end() ? it->second.get() : nullptr;
}
const RenderLight& RenderStyle::getRenderLight() const {
return renderLight;
}
void RenderStyle::update(const UpdateParameters& parameters) {
assert(BackendScope::exists()); // Required for custom layers.
const bool zoomChanged = zoomHistory.update(parameters.transformState.getZoom(), parameters.timePoint);
const TransitionParameters transitionParameters {
parameters.timePoint,
parameters.mode == MapMode::Continuous ? parameters.transitionOptions : TransitionOptions()
};
const PropertyEvaluationParameters evaluationParameters {
zoomHistory,
parameters.timePoint,
parameters.mode == MapMode::Continuous ? util::DEFAULT_TRANSITION_DURATION : Duration::zero()
};
const TileParameters tileParameters {
parameters.pixelRatio,
parameters.debugOptions,
parameters.transformState,
parameters.scheduler,
parameters.fileSource,
parameters.mode,
parameters.annotationManager,
*imageManager,
*glyphManager,
parameters.prefetchZoomDelta
};
glyphManager->setURL(parameters.glyphURL);
// Update light.
const bool lightChanged = renderLight.impl != parameters.light;
if (lightChanged) {
renderLight.impl = parameters.light;
renderLight.transition(transitionParameters);
}
if (lightChanged || zoomChanged || renderLight.hasTransition()) {
renderLight.evaluate(evaluationParameters);
}
const ImageDifference imageDiff = diffImages(imageImpls, parameters.images);
imageImpls = parameters.images;
// Remove removed images from sprite atlas.
for (const auto& entry : imageDiff.removed) {
imageManager->removeImage(entry.first);
}
// Add added images to sprite atlas.
for (const auto& entry : imageDiff.added) {
imageManager->addImage(entry.second);
}
// Update changed images.
for (const auto& entry : imageDiff.changed) {
imageManager->updateImage(entry.second.after);
}
imageManager->setLoaded(parameters.spriteLoaded);
const LayerDifference layerDiff = diffLayers(layerImpls, parameters.layers);
layerImpls = parameters.layers;
// Remove render layers for removed layers.
for (const auto& entry : layerDiff.removed) {
renderLayers.erase(entry.first);
}
// Create render layers for newly added layers.
for (const auto& entry : layerDiff.added) {
renderLayers.emplace(entry.first, RenderLayer::create(entry.second));
}
// Update render layers for changed layers.
for (const auto& entry : layerDiff.changed) {
renderLayers.at(entry.first)->setImpl(entry.second.after);
}
// Update layers for class and zoom changes.
for (const auto& entry : renderLayers) {
RenderLayer& layer = *entry.second;
const bool layerAdded = layerDiff.added.count(entry.first);
const bool layerChanged = layerDiff.changed.count(entry.first);
if (layerAdded || layerChanged) {
layer.transition(transitionParameters);
}
if (layerAdded || layerChanged || zoomChanged || layer.hasTransition()) {
layer.evaluate(evaluationParameters);
}
}
const SourceDifference sourceDiff = diffSources(sourceImpls, parameters.sources);
sourceImpls = parameters.sources;
// Remove render layers for removed sources.
for (const auto& entry : sourceDiff.removed) {
renderSources.erase(entry.first);
}
// Create render sources for newly added sources.
for (const auto& entry : sourceDiff.added) {
std::unique_ptr<RenderSource> renderSource = RenderSource::create(entry.second);
renderSource->setObserver(this);
renderSources.emplace(entry.first, std::move(renderSource));
}
// Update all sources.
for (const auto& source : *sourceImpls) {
std::vector<Immutable<Layer::Impl>> filteredLayers;
bool needsRendering = false;
bool needsRelayout = false;
for (const auto& layer : *layerImpls) {
if (layer->type == LayerType::Background ||
layer->type == LayerType::Custom ||
layer->source != source->id) {
continue;
}
if (!needsRendering && getRenderLayer(layer->id)->needsRendering(zoomHistory.lastZoom)) {
needsRendering = true;
}
if (!needsRelayout && (
hasLayoutDifference(layerDiff, layer->id) ||
!imageDiff.added.empty() ||
!imageDiff.removed.empty() ||
!imageDiff.changed.empty())) {
needsRelayout = true;
}
filteredLayers.push_back(layer);
}
renderSources.at(source->id)->update(source,
filteredLayers,
needsRendering,
needsRelayout,
tileParameters);
}
}
RenderSource* RenderStyle::getRenderSource(const std::string& id) const {
auto it = renderSources.find(id);
return it != renderSources.end() ? it->second.get() : nullptr;
}
bool RenderStyle::hasTransitions() const {
if (renderLight.hasTransition()) {
return true;
}
for (const auto& entry : renderLayers) {
if (entry.second->hasTransition()) {
return true;
}
}
return false;
}
bool RenderStyle::isLoaded() const {
for (const auto& entry: renderSources) {
if (!entry.second->isLoaded()) {
return false;
}
}
if (!imageManager->isLoaded()) {
return false;
}
return true;
}
RenderData RenderStyle::getRenderData(MapDebugOptions debugOptions, float angle) {
RenderData result;
for (const auto& entry : renderSources) {
if (entry.second->isEnabled()) {
result.sources.insert(entry.second.get());
}
}
for (auto& layerImpl : *layerImpls) {
RenderLayer* layer = getRenderLayer(layerImpl->id);
assert(layer);
if (!layer->needsRendering(zoomHistory.lastZoom)) {
continue;
}
if (const RenderBackgroundLayer* background = layer->as<RenderBackgroundLayer>()) {
if (debugOptions & MapDebugOptions::Overdraw) {
// We want to skip glClear optimization in overdraw mode.
result.order.emplace_back(*layer, nullptr);
continue;
}
const BackgroundPaintProperties::PossiblyEvaluated& paint = background->evaluated;
if (layerImpl.get() == layerImpls->at(0).get() && paint.get<BackgroundPattern>().from.empty()) {
// This is a solid background. We can use glClear().
result.backgroundColor = paint.get<BackgroundColor>() * paint.get<BackgroundOpacity>();
} else {
// This is a textured background, or not the bottommost layer. We need to render it with a quad.
result.order.emplace_back(*layer, nullptr);
}
continue;
}
if (layer->is<RenderCustomLayer>()) {
result.order.emplace_back(*layer, nullptr);
continue;
}
RenderSource* source = getRenderSource(layer->baseImpl->source);
if (!source) {
Log::Warning(Event::Render, "can't find source for layer '%s'", layer->getID().c_str());
continue;
}
const bool symbolLayer = layer->is<RenderSymbolLayer>();
auto sortedTiles = source->getRenderTiles();
if (symbolLayer) {
// Sort symbol tiles in opposite y position, so tiles with overlapping symbols are drawn
// on top of each other, with lower symbols being drawn on top of higher symbols.
std::sort(sortedTiles.begin(), sortedTiles.end(),
[angle](const RenderTile& a, const RenderTile& b) {
Point<float> pa(a.id.canonical.x, a.id.canonical.y);
Point<float> pb(b.id.canonical.x, b.id.canonical.y);
auto par = util::rotate(pa, angle);
auto pbr = util::rotate(pb, angle);
return std::tie(par.y, par.x) < std::tie(pbr.y, pbr.x);
});
} else {
std::sort(sortedTiles.begin(), sortedTiles.end(),
[](const auto& a, const auto& b) { return a.get().id < b.get().id; });
}
std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion;
for (auto& sortedTile : sortedTiles) {
auto& tile = sortedTile.get();
if (!tile.tile.isRenderable()) {
continue;
}
// We're not clipping symbol layers, so when we have both parents and children of symbol
// layers, we drop all children in favor of their parent to avoid duplicate labels.
// See https://github.com/mapbox/mapbox-gl-native/issues/2482
if (symbolLayer) {
bool skip = false;
// Look back through the buckets we decided to render to find out whether there is
// already a bucket from this layer that is a parent of this tile. Tiles are ordered
// by zoom level when we obtain them from getTiles().
for (auto it = sortedTilesForInsertion.rbegin();
it != sortedTilesForInsertion.rend(); ++it) {
if (tile.tile.id.isChildOf(it->get().tile.id)) {
skip = true;
break;
}
}
if (skip) {
continue;
}
}
auto bucket = tile.tile.getBucket(*layer->baseImpl);
if (bucket) {
sortedTilesForInsertion.emplace_back(tile);
tile.used = true;
}
}
layer->setRenderTiles(std::move(sortedTilesForInsertion));
result.order.emplace_back(*layer, source);
}
return result;
}
std::vector<Feature> RenderStyle::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const RenderedQueryOptions& options) const {
std::vector<const RenderLayer*> layers;
if (options.layerIDs) {
for (const auto& layerID : *options.layerIDs) {
if (const RenderLayer* layer = getRenderLayer(layerID)) {
layers.emplace_back(layer);
}
}
} else {
for (const auto& entry : renderLayers) {
layers.emplace_back(entry.second.get());
}
}
std::unordered_set<std::string> sourceIDs;
for (const RenderLayer* layer : layers) {
sourceIDs.emplace(layer->baseImpl->source);
}
std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
for (const auto& sourceID : sourceIDs) {
if (RenderSource* renderSource = getRenderSource(sourceID)) {
auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, layers, options);
std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
}
}
std::vector<Feature> result;
if (resultsByLayer.empty()) {
return result;
}
// Combine all results based on the style layer order.
for (const auto& layerImpl : *layerImpls) {
const RenderLayer* layer = getRenderLayer(layerImpl->id);
if (!layer->needsRendering(zoomHistory.lastZoom)) {
continue;
}
auto it = resultsByLayer.find(layer->baseImpl->id);
if (it != resultsByLayer.end()) {
std::move(it->second.begin(), it->second.end(), std::back_inserter(result));
}
}
return result;
}
void RenderStyle::onLowMemory() {
for (const auto& entry : renderSources) {
entry.second->onLowMemory();
}
}
void RenderStyle::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) {
Log::Error(Event::Style, "Failed to load glyph range %d-%d for font stack %s: %s",
glyphRange.first, glyphRange.second, fontStackToString(fontStack).c_str(), util::toString(error).c_str());
observer->onResourceError(error);
}
void RenderStyle::onTileError(RenderSource& source, const OverscaledTileID& tileID, std::exception_ptr error) {
Log::Error(Event::Style, "Failed to load tile %s for source %s: %s",
util::toString(tileID).c_str(), source.baseImpl->id.c_str(), util::toString(error).c_str());
observer->onResourceError(error);
}
void RenderStyle::onTileChanged(RenderSource&, const OverscaledTileID&) {
observer->onInvalidate();
}
void RenderStyle::dumpDebugLogs() const {
for (const auto& entry : renderSources) {
entry.second->dumpDebugLogs();
}
imageManager->dumpDebugLogs();
}
} // namespace mbgl

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@@ -1,92 +0,0 @@
#pragma once
#include <mbgl/style/image.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_source_observer.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/render_light.hpp>
#include <mbgl/text/glyph_manager_observer.hpp>
#include <mbgl/map/zoom_history.hpp>
#include <mbgl/map/mode.hpp>
#include <memory>
#include <string>
#include <vector>
namespace mbgl {
class FileSource;
class GlyphManager;
class ImageManager;
class LineAtlas;
class RenderData;
class TransformState;
class RenderedQueryOptions;
class Scheduler;
class UpdateParameters;
class RenderStyleObserver;
namespace style {
class Image;
class Source;
class Layer;
} // namespace style
class RenderStyle : public GlyphManagerObserver,
public RenderSourceObserver {
public:
RenderStyle(Scheduler&, FileSource&);
~RenderStyle() final;
void setObserver(RenderStyleObserver*);
void update(const UpdateParameters&);
bool isLoaded() const;
bool hasTransitions() const;
RenderSource* getRenderSource(const std::string& id) const;
std::vector<const RenderLayer*> getRenderLayers() const;
RenderLayer* getRenderLayer(const std::string& id);
const RenderLayer* getRenderLayer(const std::string& id) const;
const RenderLight& getRenderLight() const;
RenderData getRenderData(MapDebugOptions, float angle);
std::vector<Feature> queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const RenderedQueryOptions& options) const;
void onLowMemory();
void dumpDebugLogs() const;
Scheduler& scheduler;
FileSource& fileSource;
std::unique_ptr<GlyphManager> glyphManager;
std::unique_ptr<ImageManager> imageManager;
std::unique_ptr<LineAtlas> lineAtlas;
private:
Immutable<std::vector<Immutable<style::Image::Impl>>> imageImpls;
Immutable<std::vector<Immutable<style::Source::Impl>>> sourceImpls;
Immutable<std::vector<Immutable<style::Layer::Impl>>> layerImpls;
std::unordered_map<std::string, std::unique_ptr<RenderSource>> renderSources;
std::unordered_map<std::string, std::unique_ptr<RenderLayer>> renderLayers;
RenderLight renderLight;
// GlyphManagerObserver implementation.
void onGlyphsError(const FontStack&, const GlyphRange&, std::exception_ptr) override;
// RenderSourceObserver implementation.
void onTileChanged(RenderSource&, const OverscaledTileID&) override;
void onTileError(RenderSource&, const OverscaledTileID&, std::exception_ptr) override;
RenderStyleObserver* observer;
ZoomHistory zoomHistory;
};
} // namespace mbgl

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@@ -1,14 +0,0 @@
#pragma once
#include <exception>
namespace mbgl {
class RenderStyleObserver {
public:
virtual ~RenderStyleObserver() = default;
virtual void onInvalidate() {}
virtual void onResourceError(std::exception_ptr) {}
};
} // namespace mbgl

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@@ -1,13 +1,37 @@
#include <mbgl/renderer/renderer_impl.hpp>
#include <mbgl/renderer/render_style.hpp>
#include <mbgl/renderer/render_static_data.hpp>
#include <mbgl/renderer/render_item.hpp>
#include <mbgl/renderer/update_parameters.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/transition_parameters.hpp>
#include <mbgl/renderer/property_evaluation_parameters.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_item.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/layers/render_background_layer.hpp>
#include <mbgl/renderer/layers/render_circle_layer.hpp>
#include <mbgl/renderer/layers/render_custom_layer.hpp>
#include <mbgl/renderer/layers/render_fill_extrusion_layer.hpp>
#include <mbgl/renderer/layers/render_fill_layer.hpp>
#include <mbgl/renderer/layers/render_line_layer.hpp>
#include <mbgl/renderer/layers/render_raster_layer.hpp>
#include <mbgl/renderer/layers/render_symbol_layer.hpp>
#include <mbgl/renderer/style_diff.hpp>
#include <mbgl/renderer/query.hpp>
#include <mbgl/renderer/backend_scope.hpp>
#include <mbgl/renderer/image_manager.hpp>
#include <mbgl/gl/debugging.hpp>
#include <mbgl/geometry/line_atlas.hpp>
#include <mbgl/style/style.hpp>
#include <mbgl/style/source_impl.hpp>
#include <mbgl/style/transition_options.hpp>
#include <mbgl/sprite/sprite_loader.hpp>
#include <mbgl/text/glyph_manager.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/util/math.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/util/logging.hpp>
namespace mbgl {
@@ -24,19 +48,30 @@ Renderer::Impl::Impl(RendererBackend& backend_,
Scheduler& scheduler_,
GLContextMode contextMode_,
const optional<std::string> programCacheDir_)
: backend(backend_)
, observer(&nullObserver())
, contextMode(contextMode_)
, pixelRatio(pixelRatio_)
, programCacheDir(programCacheDir_)
, renderStyle(std::make_unique<RenderStyle>(scheduler_, fileSource_)) {
renderStyle->setObserver(this);
: backend(backend_)
, scheduler(scheduler_)
, fileSource(fileSource_)
, observer(&nullObserver())
, contextMode(contextMode_)
, pixelRatio(pixelRatio_)
, programCacheDir(programCacheDir_)
, glyphManager(std::make_unique<GlyphManager>(fileSource))
, imageManager(std::make_unique<ImageManager>())
, lineAtlas(std::make_unique<LineAtlas>(Size{ 256, 512 }))
, imageImpls(makeMutable<std::vector<Immutable<style::Image::Impl>>>())
, sourceImpls(makeMutable<std::vector<Immutable<style::Source::Impl>>>())
, layerImpls(makeMutable<std::vector<Immutable<style::Layer::Impl>>>())
, renderLight(makeMutable<Light::Impl>()) {
glyphManager->setObserver(this);
}
Renderer::Impl::~Impl() {
BackendScope guard { backend };
renderStyle.reset();
glyphManager.reset();
imageManager.reset();
lineAtlas.reset();
renderSources.reset();
renderLayers.reset();
staticData.reset();
};
@@ -50,7 +85,152 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
assert(BackendScope::exists());
renderStyle->update(updateParameters);
const bool zoomChanged = zoomHistory.update(updateParameters.transformState.getZoom(), updateParameters.timePoint);
const TransitionParameters transitionParameters {
updateParameters.timePoint,
updateParameters.mode == MapMode::Continuous ? updateParameters.transitionOptions : TransitionOptions()
};
const PropertyEvaluationParameters evaluationParameters {
zoomHistory,
updateParameters.timePoint,
updateParameters.mode == MapMode::Continuous ? util::DEFAULT_TRANSITION_DURATION : Duration::zero()
};
const TileParameters tileParameters {
updateParameters.pixelRatio,
updateParameters.debugOptions,
updateParameters.transformState,
updateParameters.scheduler,
updateParameters.fileSource,
updateParameters.mode,
updateParameters.annotationManager,
*imageManager,
*glyphManager,
updateParameters.prefetchZoomDelta
};
glyphManager->setURL(updateParameters.glyphURL);
// Update light.
const bool lightChanged = renderLight.impl != updateParameters.light;
if (lightChanged) {
renderLight.impl = updateParameters.light;
renderLight.transition(transitionParameters);
}
if (lightChanged || zoomChanged || renderLight.hasTransition()) {
renderLight.evaluate(evaluationParameters);
}
const ImageDifference imageDiff = diffImages(imageImpls, updateParameters.images);
imageImpls = updateParameters.images;
// Remove removed images from sprite atlas.
for (const auto& entry : imageDiff.removed) {
imageManager->removeImage(entry.first);
}
// Add added images to sprite atlas.
for (const auto& entry : imageDiff.added) {
imageManager->addImage(entry.second);
}
// Update changed images.
for (const auto& entry : imageDiff.changed) {
imageManager->updateImage(entry.second.after);
}
imageManager->setLoaded(updateParameters.spriteLoaded);
const LayerDifference layerDiff = diffLayers(layerImpls, updateParameters.layers);
layerImpls = updateParameters.layers;
// Remove render layers for removed layers.
for (const auto& entry : layerDiff.removed) {
renderLayers.erase(entry.first);
}
// Create render layers for newly added layers.
for (const auto& entry : layerDiff.added) {
renderLayers.emplace(entry.first, RenderLayer::create(entry.second));
}
// Update render layers for changed layers.
for (const auto& entry : layerDiff.changed) {
renderLayers.at(entry.first)->setImpl(entry.second.after);
}
// Update layers for class and zoom changes.
for (const auto& entry : renderLayers) {
RenderLayer& layer = *entry.second;
const bool layerAdded = layerDiff.added.count(entry.first);
const bool layerChanged = layerDiff.changed.count(entry.first);
if (layerAdded || layerChanged) {
layer.transition(transitionParameters);
}
if (layerAdded || layerChanged || zoomChanged || layer.hasTransition()) {
layer.evaluate(evaluationParameters);
}
}
const SourceDifference sourceDiff = diffSources(sourceImpls, updateParameters.sources);
sourceImpls = updateParameters.sources;
// Remove render layers for removed sources.
for (const auto& entry : sourceDiff.removed) {
renderSources.erase(entry.first);
}
// Create render sources for newly added sources.
for (const auto& entry : sourceDiff.added) {
std::unique_ptr<RenderSource> renderSource = RenderSource::create(entry.second);
renderSource->setObserver(this);
renderSources.emplace(entry.first, std::move(renderSource));
}
// Update all sources.
for (const auto& source : *sourceImpls) {
std::vector<Immutable<Layer::Impl>> filteredLayers;
bool needsRendering = false;
bool needsRelayout = false;
for (const auto& layer : *layerImpls) {
if (layer->type == LayerType::Background ||
layer->type == LayerType::Custom ||
layer->source != source->id) {
continue;
}
if (!needsRendering && getRenderLayer(layer->id)->needsRendering(zoomHistory.lastZoom)) {
needsRendering = true;
}
if (!needsRelayout && (
hasLayoutDifference(layerDiff, layer->id) ||
!imageDiff.added.empty() ||
!imageDiff.removed.empty() ||
!imageDiff.changed.empty())) {
needsRelayout = true;
}
filteredLayers.push_back(layer);
}
renderSources.at(source->id)->update(source,
filteredLayers,
needsRendering,
needsRelayout,
tileParameters);
}
transformState = updateParameters.transformState;
if (!staticData) {
@@ -63,12 +243,14 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
contextMode,
backend,
updateParameters,
*renderStyle,
renderLight.getEvaluated(),
*staticData,
frameHistory
frameHistory,
*imageManager,
*lineAtlas
};
bool loaded = updateParameters.styleLoaded && renderStyle->isLoaded();
bool loaded = updateParameters.styleLoaded && isLoaded();
if (updateParameters.mode == MapMode::Continuous) {
if (renderState == RenderState::Never) {
@@ -84,7 +266,7 @@ void Renderer::Impl::render(const UpdateParameters& updateParameters) {
observer->onDidFinishRenderingFrame(
loaded ? RendererObserver::RenderMode::Full : RendererObserver::RenderMode::Partial,
renderStyle->hasTransitions() || frameHistory.needsAnimation(util::DEFAULT_TRANSITION_DURATION)
hasTransitions() || frameHistory.needsAnimation(util::DEFAULT_TRANSITION_DURATION)
);
if (!loaded) {
@@ -114,10 +296,109 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
parameters.context.setDirtyState();
}
RenderData renderData = renderStyle->getRenderData(parameters.debugOptions, parameters.state.getAngle());
RenderData renderData;
const std::vector<RenderItem>& order = renderData.order;
const std::unordered_set<RenderSource*>& sources = renderData.sources;
for (const auto& entry : renderSources) {
if (entry.second->isEnabled()) {
renderData.sources.insert(entry.second.get());
}
}
for (auto& layerImpl : *layerImpls) {
RenderLayer* layer = getRenderLayer(layerImpl->id);
assert(layer);
if (!layer->needsRendering(zoomHistory.lastZoom)) {
continue;
}
if (const RenderBackgroundLayer* background = layer->as<RenderBackgroundLayer>()) {
if (parameters.debugOptions & MapDebugOptions::Overdraw) {
// We want to skip glClear optimization in overdraw mode.
renderData.order.emplace_back(*layer, nullptr);
continue;
}
const BackgroundPaintProperties::PossiblyEvaluated& paint = background->evaluated;
if (layerImpl.get() == layerImpls->at(0).get() && paint.get<BackgroundPattern>().from.empty()) {
// This is a solid background. We can use glClear().
renderData.backgroundColor = paint.get<BackgroundColor>() * paint.get<BackgroundOpacity>();
} else {
// This is a textured background, or not the bottommost layer. We need to render it with a quad.
renderData.order.emplace_back(*layer, nullptr);
}
continue;
}
if (layer->is<RenderCustomLayer>()) {
renderData.order.emplace_back(*layer, nullptr);
continue;
}
RenderSource* source = getRenderSource(layer->baseImpl->source);
if (!source) {
Log::Warning(Event::Render, "can't find source for layer '%s'", layer->getID().c_str());
continue;
}
const bool symbolLayer = layer->is<RenderSymbolLayer>();
auto sortedTiles = source->getRenderTiles();
if (symbolLayer) {
// Sort symbol tiles in opposite y position, so tiles with overlapping symbols are drawn
// on top of each other, with lower symbols being drawn on top of higher symbols.
std::sort(sortedTiles.begin(), sortedTiles.end(), [&](const RenderTile& a, const RenderTile& b) {
Point<float> pa(a.id.canonical.x, a.id.canonical.y);
Point<float> pb(b.id.canonical.x, b.id.canonical.y);
auto par = util::rotate(pa, parameters.state.getAngle());
auto pbr = util::rotate(pb, parameters.state.getAngle());
return std::tie(par.y, par.x) < std::tie(pbr.y, pbr.x);
});
} else {
std::sort(sortedTiles.begin(), sortedTiles.end(),
[](const auto& a, const auto& b) { return a.get().id < b.get().id; });
}
std::vector<std::reference_wrapper<RenderTile>> sortedTilesForInsertion;
for (auto& sortedTile : sortedTiles) {
auto& tile = sortedTile.get();
if (!tile.tile.isRenderable()) {
continue;
}
// We're not clipping symbol layers, so when we have both parents and children of symbol
// layers, we drop all children in favor of their parent to avoid duplicate labels.
// See https://github.com/mapbox/mapbox-gl-native/issues/2482
if (symbolLayer) {
bool skip = false;
// Look back through the buckets we decided to render to find out whether there is
// already a bucket from this layer that is a parent of this tile. Tiles are ordered
// by zoom level when we obtain them from getTiles().
for (auto it = sortedTilesForInsertion.rbegin();
it != sortedTilesForInsertion.rend(); ++it) {
if (tile.tile.id.isChildOf(it->get().tile.id)) {
skip = true;
break;
}
}
if (skip) {
continue;
}
}
auto bucket = tile.tile.getBucket(*layer->baseImpl);
if (bucket) {
sortedTilesForInsertion.emplace_back(tile);
tile.used = true;
}
}
layer->setRenderTiles(std::move(sortedTilesForInsertion));
renderData.order.emplace_back(*layer, source);
}
frameHistory.record(parameters.timePoint,
parameters.state.getZoom(),
parameters.mapMode == MapMode::Continuous ? util::DEFAULT_TRANSITION_DURATION : Milliseconds(0));
@@ -329,33 +610,134 @@ void Renderer::Impl::doRender(PaintParameters& parameters) {
}
std::vector<Feature> Renderer::Impl::queryRenderedFeatures(const ScreenLineString& geometry, const RenderedQueryOptions& options) const {
return renderStyle->queryRenderedFeatures(geometry, transformState, options);
std::vector<const RenderLayer*> layers;
if (options.layerIDs) {
for (const auto& layerID : *options.layerIDs) {
if (const RenderLayer* layer = getRenderLayer(layerID)) {
layers.emplace_back(layer);
}
}
} else {
for (const auto& entry : renderLayers) {
layers.emplace_back(entry.second.get());
}
}
std::unordered_set<std::string> sourceIDs;
for (const RenderLayer* layer : layers) {
sourceIDs.emplace(layer->baseImpl->source);
}
std::unordered_map<std::string, std::vector<Feature>> resultsByLayer;
for (const auto& sourceID : sourceIDs) {
if (RenderSource* renderSource = getRenderSource(sourceID)) {
auto sourceResults = renderSource->queryRenderedFeatures(geometry, transformState, layers, options);
std::move(sourceResults.begin(), sourceResults.end(), std::inserter(resultsByLayer, resultsByLayer.begin()));
}
}
std::vector<Feature> result;
if (resultsByLayer.empty()) {
return result;
}
// Combine all results based on the style layer order.
for (const auto& layerImpl : *layerImpls) {
const RenderLayer* layer = getRenderLayer(layerImpl->id);
if (!layer->needsRendering(zoomHistory.lastZoom)) {
continue;
}
auto it = resultsByLayer.find(layer->baseImpl->id);
if (it != resultsByLayer.end()) {
std::move(it->second.begin(), it->second.end(), std::back_inserter(result));
}
}
return result;
}
std::vector<Feature> Renderer::Impl::querySourceFeatures(const std::string& sourceID, const SourceQueryOptions& options) const {
const RenderSource* source = renderStyle->getRenderSource(sourceID);
const RenderSource* source = getRenderSource(sourceID);
if (!source) return {};
return source->querySourceFeatures(options);
}
void Renderer::Impl::onInvalidate() {
observer->onInvalidate();
}
void Renderer::Impl::onResourceError(std::exception_ptr ptr) {
observer->onResourceError(ptr);
}
void Renderer::Impl::onLowMemory() {
BackendScope guard { backend };
backend.getContext().performCleanup();
renderStyle->onLowMemory();
for (const auto& entry : renderSources) {
entry.second->onLowMemory();
}
observer->onInvalidate();
}
void Renderer::Impl::dumDebugLogs() {
renderStyle->dumpDebugLogs();
for (const auto& entry : renderSources) {
entry.second->dumpDebugLogs();
}
imageManager->dumpDebugLogs();
}
RenderLayer* Renderer::Impl::getRenderLayer(const std::string& id) {
auto it = renderLayers.find(id);
return it != renderLayers.end() ? it->second.get() : nullptr;
}
const RenderLayer* Renderer::Impl::getRenderLayer(const std::string& id) const {
auto it = renderLayers.find(id);
return it != renderLayers.end() ? it->second.get() : nullptr;
}
RenderSource* Renderer::Impl::getRenderSource(const std::string& id) const {
auto it = renderSources.find(id);
return it != renderSources.end() ? it->second.get() : nullptr;
}
bool Renderer::Impl::hasTransitions() const {
if (renderLight.hasTransition()) {
return true;
}
for (const auto& entry : renderLayers) {
if (entry.second->hasTransition()) {
return true;
}
}
return false;
}
bool Renderer::Impl::isLoaded() const {
for (const auto& entry: renderSources) {
if (!entry.second->isLoaded()) {
return false;
}
}
if (!imageManager->isLoaded()) {
return false;
}
return true;
}
void Renderer::Impl::onGlyphsError(const FontStack& fontStack, const GlyphRange& glyphRange, std::exception_ptr error) {
Log::Error(Event::Style, "Failed to load glyph range %d-%d for font stack %s: %s",
glyphRange.first, glyphRange.second, fontStackToString(fontStack).c_str(), util::toString(error).c_str());
observer->onResourceError(error);
}
void Renderer::Impl::onTileError(RenderSource& source, const OverscaledTileID& tileID, std::exception_ptr error) {
Log::Error(Event::Style, "Failed to load tile %s for source %s: %s",
util::toString(tileID).c_str(), source.baseImpl->id.c_str(), util::toString(error).c_str());
observer->onResourceError(error);
}
void Renderer::Impl::onTileChanged(RenderSource&, const OverscaledTileID&) {
observer->onInvalidate();
}
} // namespace mbgl

View File

@@ -3,9 +3,16 @@
#include <mbgl/renderer/renderer.hpp>
#include <mbgl/renderer/renderer_backend.hpp>
#include <mbgl/renderer/renderer_observer.hpp>
#include <mbgl/renderer/render_style_observer.hpp>
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_source_observer.hpp>
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/render_light.hpp>
#include <mbgl/renderer/frame_history.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/map/zoom_history.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/text/glyph_manager_observer.hpp>
#include <mbgl/style/image.hpp>
#include <memory>
#include <string>
@@ -15,10 +22,25 @@ namespace mbgl {
class UpdateParameters;
class PaintParameters;
class RenderStyle;
class RenderStaticData;
class RenderData;
class RenderedQueryOptions;
class SourceQueryOptions;
class Renderer::Impl : public RenderStyleObserver {
class FileSource;
class GlyphManager;
class ImageManager;
class LineAtlas;
class Scheduler;
namespace style {
class Image;
class Source;
class Layer;
} // namespace style
class Renderer::Impl : public GlyphManagerObserver,
public RenderSourceObserver{
public:
Impl(RendererBackend&, float pixelRatio_, FileSource&, Scheduler&, GLContextMode,
const optional<std::string> programCacheDir);
@@ -34,16 +56,30 @@ public:
void onLowMemory();
void dumDebugLogs();
// RenderStyleObserver implementation
void onInvalidate() override;
void onResourceError(std::exception_ptr) override;
private:
void doRender(PaintParameters&);
bool isLoaded() const;
bool hasTransitions() const;
RenderSource* getRenderSource(const std::string& id) const;
RenderLayer* getRenderLayer(const std::string& id);
const RenderLayer* getRenderLayer(const std::string& id) const;
// GlyphManagerObserver implementation.
void onGlyphsError(const FontStack&, const GlyphRange&, std::exception_ptr) override;
// RenderSourceObserver implementation.
void onTileChanged(RenderSource&, const OverscaledTileID&) override;
void onTileError(RenderSource&, const OverscaledTileID&, std::exception_ptr) override;
friend class Renderer;
RendererBackend& backend;
Scheduler& scheduler;
FileSource& fileSource;
RendererObserver* observer;
const GLContextMode contextMode;
@@ -58,10 +94,21 @@ private:
RenderState renderState = RenderState::Never;
FrameHistory frameHistory;
ZoomHistory zoomHistory;
TransformState transformState;
std::unique_ptr<RenderStyle> renderStyle;
std::unique_ptr<GlyphManager> glyphManager;
std::unique_ptr<ImageManager> imageManager;
std::unique_ptr<LineAtlas> lineAtlas;
std::unique_ptr<RenderStaticData> staticData;
Immutable<std::vector<Immutable<style::Image::Impl>>> imageImpls;
Immutable<std::vector<Immutable<style::Source::Impl>>> sourceImpls;
Immutable<std::vector<Immutable<style::Layer::Impl>>> layerImpls;
std::unordered_map<std::string, std::unique_ptr<RenderSource>> renderSources;
std::unordered_map<std::string, std::unique_ptr<RenderLayer>> renderLayers;
RenderLight renderLight;
};
} // namespace mbgl