Commit Graph

34 Commits

Author SHA1 Message Date
Thiago Marcos P. Santos
c7bbd5bbef [core] Fix performance-move-const-arg 2019-09-25 18:59:07 +03:00
Thiago Marcos P. Santos
3c23f6f9f7 [core] Fix bugprone-use-after-move
Luckily this is an enum and was being copied.
2019-09-25 18:59:07 +03:00
Konstantin Käfer
d7aaf83421 [core] introduce gfx::RenderPass 2019-04-05 11:49:17 +02:00
Mikhail Pozdnyakov
2292623bc6 [core] Introduce variable text placement for point labels - Placement part 2019-03-29 16:18:41 +02:00
Konstantin Käfer
0ad2375e10 [core] remove a_/u_ prefix from attribute/uniform types 2019-03-20 15:40:47 +01:00
Konstantin Käfer
c8cfdb1ced Merge pull request #14126 from mapbox/gfx-refactor-4
Graphics refactor #4
2019-03-15 20:31:12 +01:00
Konstantin Käfer
cb64c380fb [core] add texture bindings to draw call invocations 2019-03-12 11:03:54 +01:00
Konstantin Käfer
54847ea986 [core] add place for specifying textures/samplers separately from uniforms 2019-03-12 11:03:54 +01:00
Mikhail Pozdnyakov
06a8ecdb17 Update mapbox-gl-js submodule to v0.53.0 2019-03-06 18:00:19 +02:00
Konstantin Käfer
3a57aa65d7 [core] move VertexBuffer<> to gfx namespace 2019-03-06 16:12:51 +01:00
Konstantin Käfer
4737a45383 [core] move IndexBuffer to gfx namespace 2019-03-06 16:12:51 +01:00
Konstantin Käfer
f13c2b86e4 [core] unify *Buffer/Vector naming 2019-03-06 16:12:51 +01:00
Konstantin Käfer
d5816b6db2 [core] remove unused template parameter from gl::IndexBuffer 2019-03-06 16:12:51 +01:00
Konstantin Käfer
67a9dc35bf [core] move CullFaceMode to gfx namespace 2019-03-01 09:33:37 +01:00
Konstantin Käfer
4372ce2b90 [core] move StencilMode to gfx namespace 2019-03-01 09:33:37 +01:00
Konstantin Käfer
4982933a78 [core] move DepthMode to gfx namespace 2019-03-01 09:33:37 +01:00
Konstantin Käfer
da6e1390c6 [core] move ColorMode to gfx namespace 2019-03-01 09:33:37 +01:00
Konstantin Käfer
fd37d90650 [core] move draw mode and primitives to gfx namespace 2019-03-01 09:33:37 +01:00
Konstantin Käfer
95deab32ce [core] extract attribute structs and gl::Vertex to separate namespace 2019-03-01 09:33:37 +01:00
Konstantin Käfer
cd06b550dd [core] disallow subtyping of gl::Attributes<> and use type aliases instead 2019-03-01 09:33:37 +01:00
Konstantin Käfer
55c7b86053 [core] extract uniform type lists from gl namespace 2019-03-01 09:33:37 +01:00
Bruno de Oliveira Abinader
05a7b78aa8 [core] Add face culling mode parameter to Program::draw
Add a parameter to Program::draw to control whether face culling should
be enabled. This will be used in a follow up commit to enable face
culling for fill extrusion layers.
2018-09-13 08:42:36 +03:00
Chris Loer
14db958ae5 [core] Account for overscaling in debug collision circles.
Fixes issue #11116.
Port of GL JS issue $6041.
2018-02-06 08:46:15 -08:00
Chris Loer
c39232a89f [core] Cleanup in response to review comments. 2017-11-17 10:05:15 -08:00
Chris Loer
30de793c2a [core] Update shaders/tests from GL JS. 2017-11-17 10:05:15 -08:00
Chris Loer
8c23f14a9f [core] Use fade texture in collision debug boxes so that they agree more closely with symbol shaders. 2017-07-11 09:10:23 -07:00
Chris Loer
8f5e0b66ab [core] Pass pitch-scaling vertex attributes and uniforms to shaders. 2017-07-11 09:10:23 -07:00
John Firebaugh
da4d735e2c [core] Unify {Paint,Layout,Light}Properties 2017-05-15 09:45:55 -07:00
Anand Thakker
693c9f3641 [core] Add DDS support for {text,icon}-size (#8593)
* Update gl-js and generate style code

* Factor out packUint8Pair() helper function

* Draft implementation of DDS for {text,icon}-size

Ports https://github.com/mapbox/mapbox-gl-js/pull/4455

* Fix text-size/composite-function-line-placement test

* Refactor to PaintPropertyBinders-like strategy

* Dedupe gl::Program construction

* Use exponential function base for interpolation

* Dedupe coveringZoomStops method

* Fixup tests

* Fix CI errors (hidden within #if block)
2017-04-06 15:29:59 -04:00
John Firebaugh
9f2f7ddd12 [core] Check in generated shader code
One step toward eliminating the node/npm dependency for platforms other than node.
2017-02-07 11:27:36 -06:00
John Firebaugh
141e995806 [core] Add support for data-driven styling 2017-02-02 09:44:42 -08:00
John Firebaugh
377d0fb0d2 [core] Introduce SegmentVector 2016-11-15 13:55:08 -08:00
John Firebaugh
1db2ffbc1b [core] Use gl::Program to resolve some rough edges in the GL binding types
* Extract `ignore` util to separate header.
* `Segment` now tracks offset and length of indices, rather than primitives. This is more natural.
* Introduce `VertexVector` and `IndexVector` types. These types carry information about the intended draw mode (`Triangles`, `LineStrip`, etc.), and ensure that elements are always appended in a group size appropriate for that draw mode, for both indexed and unindexed rendering.
* `Program`, rather than `Drawable`, is now the unifying object for draw calls. `Program` is the best place to type check the draw call, because it is typed to carry information about the intended primitive, vertex type, attributes, and uniforms.
* Use the debug shaders for debug tile rendering, like gl-js.
* Fix the draw mode for background. It was drawing triangle strips with a triangles array. Surprised this didn’t cause issues. Now it’s type checked.
2016-11-08 08:09:29 -08:00
John Firebaugh
66bdbc3b96 [core] Introduce gl::Program template 2016-11-08 08:09:29 -08:00