[core] move VertexBuffer<> to gfx namespace

This commit is contained in:
Konstantin Käfer
2019-03-05 18:36:41 +01:00
parent 4737a45383
commit 3a57aa65d7
23 changed files with 100 additions and 68 deletions

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@@ -506,6 +506,7 @@
"mbgl/gfx/stencil_mode.hpp": "src/mbgl/gfx/stencil_mode.hpp",
"mbgl/gfx/types.hpp": "src/mbgl/gfx/types.hpp",
"mbgl/gfx/uniform.hpp": "src/mbgl/gfx/uniform.hpp",
"mbgl/gfx/vertex_buffer.hpp": "src/mbgl/gfx/vertex_buffer.hpp",
"mbgl/gfx/vertex_vector.hpp": "src/mbgl/gfx/vertex_vector.hpp",
"mbgl/gl/attribute.hpp": "src/mbgl/gl/attribute.hpp",
"mbgl/gl/context.hpp": "src/mbgl/gl/context.hpp",

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@@ -0,0 +1,25 @@
#pragma once
#include <memory>
namespace mbgl {
namespace gfx {
class VertexBufferResource {
protected:
VertexBufferResource() = default;
public:
virtual ~VertexBufferResource() = default;
};
// This class has a template argument that we use to specify the vertex type. It is not used by
// the implementation, but serves type checking purposes during build time.
template <class>
class VertexBuffer {
public:
std::size_t elements;
std::unique_ptr<const VertexBufferResource> resource;
};
} // namespace gfx
} // namespace mbgl

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@@ -2,7 +2,7 @@
#include <mbgl/gfx/attribute.hpp>
#include <mbgl/gl/types.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/util/ignore.hpp>
#include <mbgl/util/indexed_tuple.hpp>
#include <mbgl/util/optional.hpp>
@@ -22,13 +22,14 @@ class AttributeBinding {
public:
gfx::AttributeDescriptor attribute;
uint8_t vertexStride;
BufferID vertexBuffer;
const gfx::VertexBufferResource* vertexBufferResource;
uint32_t vertexOffset;
friend bool operator==(const AttributeBinding& lhs,
const AttributeBinding& rhs) {
return std::tie(lhs.attribute, lhs.vertexStride, lhs.vertexBuffer, lhs.vertexOffset)
== std::tie(rhs.attribute, rhs.vertexStride, rhs.vertexBuffer, rhs.vertexOffset);
friend bool operator==(const AttributeBinding& lhs, const AttributeBinding& rhs) {
return lhs.attribute == rhs.attribute &&
lhs.vertexStride == rhs.vertexStride &&
lhs.vertexBufferResource == rhs.vertexBufferResource &&
lhs.vertexOffset == rhs.vertexOffset;
}
};
@@ -40,12 +41,12 @@ using AttributeBindingArray = std::vector<optional<AttributeBinding>>;
a buffer with only one float for each vertex can be bound to a `vec2` attribute
*/
template <std::size_t I, typename Vertex>
AttributeBinding attributeBinding(const VertexBuffer<Vertex>& buffer) {
AttributeBinding attributeBinding(const gfx::VertexBuffer<Vertex>& buffer) {
static_assert(I < gfx::VertexDescriptorOf<Vertex>::data.count, "vertex attribute index out of range");
return {
gfx::VertexDescriptorOf<Vertex>::data.attributes[I],
gfx::VertexDescriptorOf<Vertex>::data.stride,
buffer.buffer,
buffer.resource.get(),
0,
};
}
@@ -106,7 +107,7 @@ public:
return result;
}
static Bindings bindings(const VertexBuffer<gfx::Vertex<Types>>& buffer) {
static Bindings bindings(const gfx::VertexBuffer<gfx::Vertex<Types>>& buffer) {
return Bindings { attributeBinding<TypeIndex<As, As...>::value>(buffer)... };
}

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@@ -1,5 +1,6 @@
#include <mbgl/gl/context.hpp>
#include <mbgl/gl/enum.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/index_buffer.hpp>
#include <mbgl/gl/debugging_extension.hpp>
#include <mbgl/gl/vertex_array_extension.hpp>
@@ -248,17 +249,18 @@ void Context::verifyProgramLinkage(ProgramID program_) {
throw std::runtime_error("program failed to link");
}
UniqueBuffer Context::createVertexBuffer(const void* data, std::size_t size, const BufferUsage usage) {
std::unique_ptr<const gfx::VertexBufferResource>
Context::createVertexBuffer(const void* data, std::size_t size, const BufferUsage usage) {
BufferID id = 0;
MBGL_CHECK_ERROR(glGenBuffers(1, &id));
UniqueBuffer result { std::move(id), { this } };
vertexBuffer = result;
MBGL_CHECK_ERROR(glBufferData(GL_ARRAY_BUFFER, size, data, static_cast<GLenum>(usage)));
return result;
return std::make_unique<gl::VertexBufferResource>(std::move(result));
}
void Context::updateVertexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size) {
vertexBuffer = buffer;
void Context::updateVertexBuffer(const gfx::VertexBufferResource& resource, const void* data, std::size_t size) {
vertexBuffer = reinterpret_cast<const gl::VertexBufferResource&>(resource).buffer;
MBGL_CHECK_ERROR(glBufferSubData(GL_ARRAY_BUFFER, 0, size, data));
}

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@@ -7,7 +7,7 @@
#include <mbgl/gl/texture.hpp>
#include <mbgl/gl/renderbuffer.hpp>
#include <mbgl/gl/framebuffer.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/gl/vertex_array.hpp>
#include <mbgl/gl/types.hpp>
@@ -66,17 +66,17 @@ public:
optional<std::pair<BinaryProgramFormat, std::string>> getBinaryProgram(ProgramID) const;
template <class Vertex>
VertexBuffer<Vertex> createVertexBuffer(gfx::VertexVector<Vertex>&& v, const BufferUsage usage = BufferUsage::StaticDraw) {
return VertexBuffer<Vertex> {
gfx::VertexBuffer<Vertex> createVertexBuffer(gfx::VertexVector<Vertex>&& v, const BufferUsage usage = BufferUsage::StaticDraw) {
return {
v.elements(),
createVertexBuffer(v.data(), v.bytes(), usage)
};
}
template <class Vertex>
void updateVertexBuffer(VertexBuffer<Vertex>& buffer, gfx::VertexVector<Vertex>&& v) {
void updateVertexBuffer(gfx::VertexBuffer<Vertex>& buffer, gfx::VertexVector<Vertex>&& v) {
assert(v.elements() == buffer.elements);
updateVertexBuffer(buffer.buffer, v.data(), v.bytes());
updateVertexBuffer(*buffer.resource, v.data(), v.bytes());
}
template <class DrawMode>
@@ -274,8 +274,8 @@ private:
State<value::PointSize> pointSize;
#endif // MBGL_USE_GLES2
UniqueBuffer createVertexBuffer(const void* data, std::size_t size, const BufferUsage usage);
void updateVertexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size);
std::unique_ptr<const gfx::VertexBufferResource> createVertexBuffer(const void* data, std::size_t size, const BufferUsage usage);
void updateVertexBuffer(const gfx::VertexBufferResource&, const void* data, std::size_t size);
std::unique_ptr<const gfx::IndexBufferResource> createIndexBuffer(const void* data, std::size_t size, const BufferUsage usage);
void updateIndexBuffer(const gfx::IndexBufferResource&, const void* data, std::size_t size);
UniqueTexture createTexture(Size size, const void* data, TextureFormat, TextureUnit, TextureType);

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@@ -3,7 +3,7 @@
#include <mbgl/gl/types.hpp>
#include <mbgl/gl/object.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/gl/vertex_array.hpp>
#include <mbgl/gl/attribute.hpp>

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@@ -1,5 +1,6 @@
#include <mbgl/gl/value.hpp>
#include <mbgl/gl/context.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gl/vertex_array_extension.hpp>
#include <mbgl/gl/enum.hpp>
@@ -485,7 +486,7 @@ GLint components(const gfx::AttributeDataType type) {
void VertexAttribute::Set(const optional<AttributeBinding>& binding, Context& context, AttributeLocation location) {
if (binding) {
context.vertexBuffer = binding->vertexBuffer;
context.vertexBuffer = reinterpret_cast<const gl::VertexBufferResource&>(*binding->vertexBufferResource).buffer;
MBGL_CHECK_ERROR(glEnableVertexAttribArray(location));
MBGL_CHECK_ERROR(glVertexAttribPointer(
location,

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@@ -1,14 +1,16 @@
#pragma once
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gl/object.hpp>
namespace mbgl {
namespace gl {
template <class V>
class VertexBuffer {
class VertexBufferResource : public gfx::VertexBufferResource {
public:
std::size_t elements;
VertexBufferResource(UniqueBuffer&& buffer_) : buffer(std::move(buffer_)) {
}
UniqueBuffer buffer;
};

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@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/util/mat4.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/programs/symbol_program.hpp>
namespace mbgl {

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@@ -63,8 +63,8 @@ public:
gfx::ColorMode colorMode,
gfx::CullFaceMode cullFaceMode,
const UniformValues& uniformValues,
const gl::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>& layoutVertexBuffer,
const gl::VertexBuffer<gfx::Vertex<CollisionBoxDynamicAttributes>>& dynamicVertexBuffer,
const gfx::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>& layoutVertexBuffer,
const gfx::VertexBuffer<gfx::Vertex<CollisionBoxDynamicAttributes>>& dynamicVertexBuffer,
const gfx::IndexBuffer& indexBuffer,
const SegmentVector<Attributes>& segments,
const Binders& paintPropertyBinders,
@@ -144,8 +144,8 @@ public:
gfx::ColorMode colorMode,
gfx::CullFaceMode cullFaceMode,
const UniformValues& uniformValues,
const gl::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>& layoutVertexBuffer,
const gl::VertexBuffer<gfx::Vertex<CollisionBoxDynamicAttributes>>& dynamicVertexBuffer,
const gfx::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>& layoutVertexBuffer,
const gfx::VertexBuffer<gfx::Vertex<CollisionBoxDynamicAttributes>>& dynamicVertexBuffer,
const gfx::IndexBuffer& indexBuffer,
const SegmentVector<Attributes>& segments,
const Binders& paintPropertyBinders,

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@@ -57,7 +57,7 @@ public:
}
static typename Attributes::Bindings computeAllAttributeBindings(
const gl::VertexBuffer<LayoutVertex>& layoutVertexBuffer,
const gfx::VertexBuffer<LayoutVertex>& layoutVertexBuffer,
const Binders& paintPropertyBinders,
const typename PaintProperties::PossiblyEvaluated& currentProperties) {
return LayoutAttributes::bindings(layoutVertexBuffer)

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@@ -286,9 +286,9 @@ public:
}
static typename Attributes::Bindings computeAllAttributeBindings(
const gl::VertexBuffer<LayoutVertex>& layoutVertexBuffer,
const gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicLayoutVertexBuffer,
const gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>& opacityVertexBuffer,
const gfx::VertexBuffer<LayoutVertex>& layoutVertexBuffer,
const gfx::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>& dynamicLayoutVertexBuffer,
const gfx::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>& opacityVertexBuffer,
const Binders& paintPropertyBinders,
const typename PaintProperties::PossiblyEvaluated& currentProperties) {
assert(layoutVertexBuffer.elements == dynamicLayoutVertexBuffer.elements &&

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@@ -3,7 +3,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/circle_program.hpp>
@@ -34,7 +34,7 @@ public:
gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<CircleAttributes> segments;
optional<gl::VertexBuffer<CircleLayoutVertex>> vertexBuffer;
optional<gfx::VertexBuffer<CircleLayoutVertex>> vertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
std::map<std::string, CircleProgram::Binders> paintPropertyBinders;

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@@ -5,7 +5,7 @@
#include <mbgl/util/geometry.hpp>
#include <mbgl/util/optional.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/debug_program.hpp>
@@ -34,7 +34,7 @@ public:
const MapDebugOptions debugMode;
SegmentVector<DebugAttributes> segments;
optional<gl::VertexBuffer<DebugLayoutVertex>> vertexBuffer;
optional<gfx::VertexBuffer<DebugLayoutVertex>> vertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
};

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@@ -2,7 +2,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/fill_program.hpp>
@@ -46,7 +46,7 @@ public:
SegmentVector<FillAttributes> lineSegments;
SegmentVector<FillAttributes> triangleSegments;
optional<gl::VertexBuffer<FillLayoutVertex>> vertexBuffer;
optional<gfx::VertexBuffer<FillLayoutVertex>> vertexBuffer;
optional<gfx::IndexBuffer> lineIndexBuffer;
optional<gfx::IndexBuffer> triangleIndexBuffer;

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@@ -2,7 +2,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/fill_extrusion_program.hpp>
@@ -43,7 +43,7 @@ public:
gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<FillExtrusionAttributes> triangleSegments;
optional<gl::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer;
optional<gfx::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
std::unordered_map<std::string, FillExtrusionProgram::Binders> paintPropertyBinders;

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@@ -3,7 +3,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/heatmap_program.hpp>
@@ -33,7 +33,7 @@ public:
gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<HeatmapAttributes> segments;
optional<gl::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer;
optional<gfx::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
std::map<std::string, HeatmapProgram::Binders> paintPropertyBinders;

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@@ -2,7 +2,7 @@
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/gl/texture.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/programs/hillshade_program.hpp>
#include <mbgl/programs/hillshade_prepare_program.hpp>
#include <mbgl/renderer/bucket.hpp>
@@ -50,7 +50,7 @@ public:
gfx::IndexVector<gfx::Triangles> indices;
SegmentVector<HillshadeAttributes> segments;
optional<gl::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer;
optional<gfx::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
private:
DEMData demdata;

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@@ -1,7 +1,7 @@
#pragma once
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/tile/geometry_tile_data.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/line_program.hpp>
@@ -47,7 +47,7 @@ public:
gfx::IndexVector<gfx::Triangles> triangles;
SegmentVector<LineAttributes> segments;
optional<gl::VertexBuffer<LineLayoutVertex>> vertexBuffer;
optional<gfx::VertexBuffer<LineLayoutVertex>> vertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
std::map<std::string, LineProgram::Binders> paintPropertyBinders;

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@@ -2,7 +2,7 @@
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/gl/texture.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/programs/raster_program.hpp>
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/renderer/tile_mask.hpp>
@@ -36,7 +36,7 @@ public:
gfx::IndexVector<gfx::Triangles> indices;
SegmentVector<RasterAttributes> segments;
optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
optional<gfx::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
};

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@@ -2,7 +2,7 @@
#include <mbgl/renderer/bucket.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/segment.hpp>
#include <mbgl/programs/symbol_program.hpp>
@@ -95,9 +95,9 @@ public:
SegmentVector<SymbolTextAttributes> segments;
std::vector<PlacedSymbol> placedSymbols;
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
optional<gfx::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
optional<gfx::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
optional<gfx::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
} text;
@@ -112,9 +112,9 @@ public:
std::vector<PlacedSymbol> placedSymbols;
PremultipliedImage atlasImage;
optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
optional<gfx::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
optional<gfx::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
optional<gfx::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
optional<gfx::IndexBuffer> indexBuffer;
} icon;
@@ -123,8 +123,8 @@ public:
gfx::VertexVector<gfx::Vertex<CollisionBoxDynamicAttributes>> dynamicVertices;
SegmentVector<CollisionBoxProgram::Attributes> segments;
optional<gl::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>> vertexBuffer;
optional<gl::VertexBuffer<gfx::Vertex<CollisionBoxDynamicAttributes>>> dynamicVertexBuffer;
optional<gfx::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>> vertexBuffer;
optional<gfx::VertexBuffer<gfx::Vertex<CollisionBoxDynamicAttributes>>> dynamicVertexBuffer;
};
struct CollisionBoxBuffer : public CollisionBuffer {

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@@ -223,7 +223,7 @@ private:
style::PropertyExpression<T> expression;
T defaultValue;
gfx::VertexVector<BaseVertex> vertexVector;
optional<gl::VertexBuffer<BaseVertex>> vertexBuffer;
optional<gfx::VertexBuffer<BaseVertex>> vertexBuffer;
};
template <class T, class A>
@@ -288,7 +288,7 @@ private:
T defaultValue;
Range<float> zoomRange;
gfx::VertexVector<Vertex> vertexVector;
optional<gl::VertexBuffer<Vertex>> vertexBuffer;
optional<gfx::VertexBuffer<Vertex>> vertexBuffer;
};
template <class T, class A1, class A2>
@@ -377,9 +377,9 @@ private:
gfx::VertexVector<Vertex> patternToVertexVector;
gfx::VertexVector<Vertex2> zoomInVertexVector;
gfx::VertexVector<Vertex2> zoomOutVertexVector;
optional<gl::VertexBuffer<Vertex>> patternToVertexBuffer;
optional<gl::VertexBuffer<Vertex2>> zoomInVertexBuffer;
optional<gl::VertexBuffer<Vertex2>> zoomOutVertexBuffer;
optional<gfx::VertexBuffer<Vertex>> patternToVertexBuffer;
optional<gfx::VertexBuffer<Vertex2>> zoomInVertexBuffer;
optional<gfx::VertexBuffer<Vertex2>> zoomOutVertexBuffer;
CrossfadeParameters crossfade;
};

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@@ -1,6 +1,6 @@
#pragma once
#include <mbgl/gl/vertex_buffer.hpp>
#include <mbgl/gfx/vertex_buffer.hpp>
#include <mbgl/gfx/index_buffer.hpp>
#include <mbgl/programs/background_program.hpp>
#include <mbgl/programs/extrusion_texture_program.hpp>
@@ -16,9 +16,9 @@ class RenderStaticData {
public:
RenderStaticData(gl::Context&, float pixelRatio, const optional<std::string>& programCacheDir);
gl::VertexBuffer<gfx::Vertex<PositionOnlyLayoutAttributes>> tileVertexBuffer;
gl::VertexBuffer<RasterLayoutVertex> rasterVertexBuffer;
gl::VertexBuffer<ExtrusionTextureLayoutVertex> extrusionTextureVertexBuffer;
gfx::VertexBuffer<gfx::Vertex<PositionOnlyLayoutAttributes>> tileVertexBuffer;
gfx::VertexBuffer<RasterLayoutVertex> rasterVertexBuffer;
gfx::VertexBuffer<ExtrusionTextureLayoutVertex> extrusionTextureVertexBuffer;
gfx::IndexBuffer quadTriangleIndexBuffer;
gfx::IndexBuffer tileBorderIndexBuffer;