[core] move IndexBuffer to gfx namespace
This commit is contained in:
@@ -500,6 +500,7 @@
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"mbgl/gfx/cull_face_mode.hpp": "src/mbgl/gfx/cull_face_mode.hpp",
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"mbgl/gfx/depth_mode.hpp": "src/mbgl/gfx/depth_mode.hpp",
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"mbgl/gfx/draw_mode.hpp": "src/mbgl/gfx/draw_mode.hpp",
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"mbgl/gfx/index_buffer.hpp": "src/mbgl/gfx/index_buffer.hpp",
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"mbgl/gfx/index_vector.hpp": "src/mbgl/gfx/index_vector.hpp",
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"mbgl/gfx/primitives.hpp": "src/mbgl/gfx/primitives.hpp",
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"mbgl/gfx/stencil_mode.hpp": "src/mbgl/gfx/stencil_mode.hpp",
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22
src/mbgl/gfx/index_buffer.hpp
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22
src/mbgl/gfx/index_buffer.hpp
Normal file
@@ -0,0 +1,22 @@
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#pragma once
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#include <memory>
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namespace mbgl {
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namespace gfx {
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class IndexBufferResource {
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protected:
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IndexBufferResource() = default;
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public:
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virtual ~IndexBufferResource() = default;
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};
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class IndexBuffer {
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public:
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std::size_t elements;
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std::unique_ptr<const IndexBufferResource> resource;
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};
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} // namespace gfx
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} // namespace mbgl
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@@ -1,5 +1,6 @@
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#include <mbgl/gl/context.hpp>
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#include <mbgl/gl/enum.hpp>
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#include <mbgl/gl/index_buffer.hpp>
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#include <mbgl/gl/debugging_extension.hpp>
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#include <mbgl/gl/vertex_array_extension.hpp>
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#include <mbgl/gl/program_binary_extension.hpp>
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@@ -261,21 +262,22 @@ void Context::updateVertexBuffer(UniqueBuffer& buffer, const void* data, std::si
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MBGL_CHECK_ERROR(glBufferSubData(GL_ARRAY_BUFFER, 0, size, data));
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}
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UniqueBuffer Context::createIndexBuffer(const void* data, std::size_t size, const BufferUsage usage) {
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std::unique_ptr<const gfx::IndexBufferResource>
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Context::createIndexBuffer(const void* data, std::size_t size, const BufferUsage usage) {
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BufferID id = 0;
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MBGL_CHECK_ERROR(glGenBuffers(1, &id));
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UniqueBuffer result { std::move(id), { this } };
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bindVertexArray = 0;
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globalVertexArrayState.indexBuffer = result;
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MBGL_CHECK_ERROR(glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, data, static_cast<GLenum>(usage)));
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return result;
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return std::make_unique<gl::IndexBufferResource>(std::move(result));
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}
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void Context::updateIndexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size) {
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void Context::updateIndexBuffer(const gfx::IndexBufferResource& resource, const void* data, std::size_t size) {
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// Be sure to unbind any existing vertex array object before binding the index buffer
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// so that we don't mess up another VAO
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bindVertexArray = 0;
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globalVertexArrayState.indexBuffer = buffer;
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globalVertexArrayState.indexBuffer = reinterpret_cast<const gl::IndexBufferResource&>(resource).buffer;
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MBGL_CHECK_ERROR(glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, size, data));
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}
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@@ -8,7 +8,7 @@
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#include <mbgl/gl/renderbuffer.hpp>
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#include <mbgl/gl/framebuffer.hpp>
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#include <mbgl/gl/vertex_buffer.hpp>
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#include <mbgl/gl/index_buffer.hpp>
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#include <mbgl/gfx/index_buffer.hpp>
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#include <mbgl/gl/vertex_array.hpp>
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#include <mbgl/gl/types.hpp>
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#include <mbgl/gfx/vertex_vector.hpp>
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@@ -80,17 +80,17 @@ public:
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}
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template <class DrawMode>
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IndexBuffer createIndexBuffer(gfx::IndexVector<DrawMode>&& v, const BufferUsage usage = BufferUsage::StaticDraw) {
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return IndexBuffer {
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gfx::IndexBuffer createIndexBuffer(gfx::IndexVector<DrawMode>&& v, const BufferUsage usage = BufferUsage::StaticDraw) {
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return {
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v.elements(),
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createIndexBuffer(v.data(), v.bytes(), usage)
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};
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}
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template <class DrawMode>
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void updateIndexBuffer(IndexBuffer& buffer, gfx::IndexVector<DrawMode>&& v) {
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void updateIndexBuffer(gfx::IndexBuffer& buffer, gfx::IndexVector<DrawMode>&& v) {
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assert(v.elements() == buffer.elements);
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updateIndexBuffer(buffer.buffer, v.data(), v.bytes());
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updateIndexBuffer(*buffer.resource, v.data(), v.bytes());
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}
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template <RenderbufferType type>
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@@ -276,8 +276,8 @@ private:
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UniqueBuffer createVertexBuffer(const void* data, std::size_t size, const BufferUsage usage);
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void updateVertexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size);
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UniqueBuffer createIndexBuffer(const void* data, std::size_t size, const BufferUsage usage);
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void updateIndexBuffer(UniqueBuffer& buffer, const void* data, std::size_t size);
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std::unique_ptr<const gfx::IndexBufferResource> createIndexBuffer(const void* data, std::size_t size, const BufferUsage usage);
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void updateIndexBuffer(const gfx::IndexBufferResource&, const void* data, std::size_t size);
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UniqueTexture createTexture(Size size, const void* data, TextureFormat, TextureUnit, TextureType);
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void updateTexture(TextureID, Size size, const void* data, TextureFormat, TextureUnit, TextureType);
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UniqueFramebuffer createFramebuffer();
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@@ -1,13 +1,16 @@
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#pragma once
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#include <mbgl/gfx/index_buffer.hpp>
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#include <mbgl/gl/object.hpp>
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namespace mbgl {
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namespace gl {
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class IndexBuffer {
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class IndexBufferResource : public gfx::IndexBufferResource {
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public:
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std::size_t elements;
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IndexBufferResource(UniqueBuffer&& buffer_) : buffer(std::move(buffer_)) {
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}
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UniqueBuffer buffer;
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};
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@@ -4,7 +4,7 @@
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#include <mbgl/gl/object.hpp>
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#include <mbgl/gl/context.hpp>
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#include <mbgl/gl/vertex_buffer.hpp>
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#include <mbgl/gl/index_buffer.hpp>
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#include <mbgl/gfx/index_buffer.hpp>
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#include <mbgl/gl/vertex_array.hpp>
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#include <mbgl/gl/attribute.hpp>
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#include <mbgl/gl/uniform.hpp>
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@@ -120,9 +120,9 @@ public:
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gfx::ColorMode colorMode,
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gfx::CullFaceMode cullFaceMode,
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const UniformValues& uniformValues,
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VertexArray& vertexArray,
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gl::VertexArray& vertexArray,
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const AttributeBindings& attributeBindings,
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const IndexBuffer& indexBuffer,
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const gfx::IndexBuffer& indexBuffer,
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std::size_t indexOffset,
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std::size_t indexLength) {
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static_assert(std::is_same<Primitive, typename DrawMode::Primitive>::value, "incompatible draw mode");
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@@ -138,7 +138,7 @@ public:
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Uniforms::bind(uniformsState, uniformValues);
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vertexArray.bind(context,
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indexBuffer.buffer,
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indexBuffer,
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Attributes::toBindingArray(attributeLocations, attributeBindings));
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context.draw(drawMode.primitiveType,
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@@ -1,12 +1,15 @@
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#include <mbgl/gl/vertex_array.hpp>
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#include <mbgl/gl/index_buffer.hpp>
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#include <mbgl/gl/context.hpp>
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namespace mbgl {
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namespace gl {
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void VertexArray::bind(Context& context, BufferID indexBuffer, const AttributeBindingArray& bindings) {
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void VertexArray::bind(Context& context,
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const gfx::IndexBuffer& indexBuffer,
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const AttributeBindingArray& bindings) {
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context.bindVertexArray = state->vertexArray;
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state->indexBuffer = indexBuffer;
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state->indexBuffer = reinterpret_cast<const gl::IndexBufferResource&>(*indexBuffer.resource).buffer;
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state->bindings.reserve(bindings.size());
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for (AttributeLocation location = 0; location < bindings.size(); ++location) {
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@@ -9,6 +9,11 @@
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#include <memory>
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namespace mbgl {
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namespace gfx {
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class IndexBuffer;
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} // namespace gfx
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namespace gl {
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class Context;
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@@ -56,7 +61,7 @@ public:
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: state(std::move(state_)) {
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}
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void bind(Context&, BufferID indexBuffer, const AttributeBindingArray&);
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void bind(Context&, const gfx::IndexBuffer&, const AttributeBindingArray&);
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private:
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UniqueVertexArrayState state;
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@@ -65,7 +65,7 @@ public:
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const UniformValues& uniformValues,
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const gl::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>& layoutVertexBuffer,
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const gl::VertexBuffer<gfx::Vertex<CollisionBoxDynamicAttributes>>& dynamicVertexBuffer,
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const gl::IndexBuffer& indexBuffer,
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const gfx::IndexBuffer& indexBuffer,
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const SegmentVector<Attributes>& segments,
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const Binders& paintPropertyBinders,
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const typename PaintProperties::PossiblyEvaluated& currentProperties,
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@@ -146,7 +146,7 @@ public:
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const UniformValues& uniformValues,
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const gl::VertexBuffer<gfx::Vertex<CollisionBoxLayoutAttributes>>& layoutVertexBuffer,
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const gl::VertexBuffer<gfx::Vertex<CollisionBoxDynamicAttributes>>& dynamicVertexBuffer,
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const gl::IndexBuffer& indexBuffer,
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const gfx::IndexBuffer& indexBuffer,
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const SegmentVector<Attributes>& segments,
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const Binders& paintPropertyBinders,
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const typename PaintProperties::PossiblyEvaluated& currentProperties,
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@@ -75,7 +75,7 @@ public:
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gfx::StencilMode stencilMode,
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gfx::ColorMode colorMode,
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gfx::CullFaceMode cullFaceMode,
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const gl::IndexBuffer& indexBuffer,
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const gfx::IndexBuffer& indexBuffer,
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const SegmentVector<Attributes>& segments,
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const typename AllUniforms::Values& allUniformValues,
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const typename Attributes::Bindings& allAttributeBindings,
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@@ -310,7 +310,7 @@ public:
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gfx::StencilMode stencilMode,
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gfx::ColorMode colorMode,
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gfx::CullFaceMode cullFaceMode,
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const gl::IndexBuffer& indexBuffer,
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const gfx::IndexBuffer& indexBuffer,
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const SegmentVector<Attributes>& segments,
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const typename AllUniforms::Values& allUniformValues,
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const typename Attributes::Bindings& allAttributeBindings,
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@@ -4,7 +4,7 @@
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#include <mbgl/map/mode.hpp>
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#include <mbgl/tile/geometry_tile_data.hpp>
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#include <mbgl/gl/vertex_buffer.hpp>
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#include <mbgl/gl/index_buffer.hpp>
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#include <mbgl/gfx/index_buffer.hpp>
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#include <mbgl/programs/segment.hpp>
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#include <mbgl/programs/circle_program.hpp>
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#include <mbgl/style/layers/circle_layer_properties.hpp>
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@@ -35,7 +35,7 @@ public:
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SegmentVector<CircleAttributes> segments;
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optional<gl::VertexBuffer<CircleLayoutVertex>> vertexBuffer;
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optional<gl::IndexBuffer> indexBuffer;
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optional<gfx::IndexBuffer> indexBuffer;
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std::map<std::string, CircleProgram::Binders> paintPropertyBinders;
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@@ -6,7 +6,7 @@
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#include <mbgl/util/optional.hpp>
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#include <mbgl/util/noncopyable.hpp>
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#include <mbgl/gl/vertex_buffer.hpp>
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#include <mbgl/gl/index_buffer.hpp>
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#include <mbgl/gfx/index_buffer.hpp>
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#include <mbgl/programs/debug_program.hpp>
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namespace mbgl {
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@@ -35,7 +35,7 @@ public:
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SegmentVector<DebugAttributes> segments;
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optional<gl::VertexBuffer<DebugLayoutVertex>> vertexBuffer;
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optional<gl::IndexBuffer> indexBuffer;
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optional<gfx::IndexBuffer> indexBuffer;
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};
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} // namespace mbgl
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@@ -3,7 +3,7 @@
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#include <mbgl/renderer/bucket.hpp>
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#include <mbgl/tile/geometry_tile_data.hpp>
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#include <mbgl/gl/vertex_buffer.hpp>
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#include <mbgl/gl/index_buffer.hpp>
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#include <mbgl/gfx/index_buffer.hpp>
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#include <mbgl/programs/segment.hpp>
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#include <mbgl/programs/fill_program.hpp>
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#include <mbgl/style/layers/fill_layer_properties.hpp>
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@@ -47,8 +47,8 @@ public:
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SegmentVector<FillAttributes> triangleSegments;
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optional<gl::VertexBuffer<FillLayoutVertex>> vertexBuffer;
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optional<gl::IndexBuffer> lineIndexBuffer;
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optional<gl::IndexBuffer> triangleIndexBuffer;
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optional<gfx::IndexBuffer> lineIndexBuffer;
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optional<gfx::IndexBuffer> triangleIndexBuffer;
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std::map<std::string, FillProgram::Binders> paintPropertyBinders;
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};
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@@ -3,7 +3,7 @@
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#include <mbgl/renderer/bucket.hpp>
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#include <mbgl/tile/geometry_tile_data.hpp>
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#include <mbgl/gl/vertex_buffer.hpp>
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#include <mbgl/gl/index_buffer.hpp>
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#include <mbgl/gfx/index_buffer.hpp>
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#include <mbgl/programs/segment.hpp>
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#include <mbgl/programs/fill_extrusion_program.hpp>
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#include <mbgl/style/layers/fill_extrusion_layer_properties.hpp>
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@@ -44,7 +44,7 @@ public:
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SegmentVector<FillExtrusionAttributes> triangleSegments;
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optional<gl::VertexBuffer<FillExtrusionLayoutVertex>> vertexBuffer;
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optional<gl::IndexBuffer> indexBuffer;
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optional<gfx::IndexBuffer> indexBuffer;
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std::unordered_map<std::string, FillExtrusionProgram::Binders> paintPropertyBinders;
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};
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@@ -4,7 +4,7 @@
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#include <mbgl/map/mode.hpp>
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#include <mbgl/tile/geometry_tile_data.hpp>
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#include <mbgl/gl/vertex_buffer.hpp>
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#include <mbgl/gl/index_buffer.hpp>
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#include <mbgl/gfx/index_buffer.hpp>
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#include <mbgl/programs/segment.hpp>
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#include <mbgl/programs/heatmap_program.hpp>
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#include <mbgl/style/layers/heatmap_layer_properties.hpp>
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@@ -34,7 +34,7 @@ public:
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SegmentVector<HeatmapAttributes> segments;
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optional<gl::VertexBuffer<HeatmapLayoutVertex>> vertexBuffer;
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optional<gl::IndexBuffer> indexBuffer;
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optional<gfx::IndexBuffer> indexBuffer;
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std::map<std::string, HeatmapProgram::Binders> paintPropertyBinders;
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@@ -1,6 +1,6 @@
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#pragma once
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#include <mbgl/gl/index_buffer.hpp>
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#include <mbgl/gfx/index_buffer.hpp>
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#include <mbgl/gl/texture.hpp>
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#include <mbgl/gl/vertex_buffer.hpp>
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#include <mbgl/programs/hillshade_program.hpp>
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@@ -51,7 +51,7 @@ public:
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SegmentVector<HillshadeAttributes> segments;
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optional<gl::VertexBuffer<HillshadeLayoutVertex>> vertexBuffer;
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optional<gl::IndexBuffer> indexBuffer;
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optional<gfx::IndexBuffer> indexBuffer;
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private:
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DEMData demdata;
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bool prepared = false;
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@@ -2,7 +2,7 @@
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#include <mbgl/renderer/bucket.hpp>
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#include <mbgl/tile/geometry_tile_data.hpp>
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#include <mbgl/gl/vertex_buffer.hpp>
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#include <mbgl/gl/index_buffer.hpp>
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#include <mbgl/gfx/index_buffer.hpp>
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#include <mbgl/programs/segment.hpp>
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#include <mbgl/programs/line_program.hpp>
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#include <mbgl/style/layers/line_layer_properties.hpp>
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@@ -48,7 +48,7 @@ public:
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SegmentVector<LineAttributes> segments;
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optional<gl::VertexBuffer<LineLayoutVertex>> vertexBuffer;
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optional<gl::IndexBuffer> indexBuffer;
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optional<gfx::IndexBuffer> indexBuffer;
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std::map<std::string, LineProgram::Binders> paintPropertyBinders;
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@@ -1,6 +1,6 @@
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#pragma once
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#include <mbgl/gl/index_buffer.hpp>
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#include <mbgl/gfx/index_buffer.hpp>
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#include <mbgl/gl/texture.hpp>
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#include <mbgl/gl/vertex_buffer.hpp>
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#include <mbgl/programs/raster_program.hpp>
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@@ -37,7 +37,7 @@ public:
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SegmentVector<RasterAttributes> segments;
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optional<gl::VertexBuffer<RasterLayoutVertex>> vertexBuffer;
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optional<gl::IndexBuffer> indexBuffer;
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optional<gfx::IndexBuffer> indexBuffer;
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};
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} // namespace mbgl
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@@ -3,7 +3,7 @@
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#include <mbgl/renderer/bucket.hpp>
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#include <mbgl/map/mode.hpp>
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#include <mbgl/gl/vertex_buffer.hpp>
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#include <mbgl/gl/index_buffer.hpp>
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#include <mbgl/gfx/index_buffer.hpp>
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#include <mbgl/programs/segment.hpp>
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#include <mbgl/programs/symbol_program.hpp>
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#include <mbgl/programs/collision_box_program.hpp>
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@@ -98,7 +98,7 @@ public:
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optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
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optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
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optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
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optional<gl::IndexBuffer> indexBuffer;
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optional<gfx::IndexBuffer> indexBuffer;
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} text;
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std::unique_ptr<SymbolSizeBinder> iconSizeBinder;
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@@ -115,7 +115,7 @@ public:
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optional<gl::VertexBuffer<SymbolLayoutVertex>> vertexBuffer;
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optional<gl::VertexBuffer<gfx::Vertex<SymbolDynamicLayoutAttributes>>> dynamicVertexBuffer;
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optional<gl::VertexBuffer<gfx::Vertex<SymbolOpacityAttributes>>> opacityVertexBuffer;
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optional<gl::IndexBuffer> indexBuffer;
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optional<gfx::IndexBuffer> indexBuffer;
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} icon;
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struct CollisionBuffer {
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@@ -129,12 +129,12 @@ public:
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struct CollisionBoxBuffer : public CollisionBuffer {
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gfx::IndexVector<gfx::Lines> lines;
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optional<gl::IndexBuffer> indexBuffer;
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optional<gfx::IndexBuffer> indexBuffer;
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} collisionBox;
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struct CollisionCircleBuffer : public CollisionBuffer {
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gfx::IndexVector<gfx::Triangles> triangles;
|
||||
optional<gl::IndexBuffer> indexBuffer;
|
||||
optional<gfx::IndexBuffer> indexBuffer;
|
||||
} collisionCircle;
|
||||
|
||||
uint32_t bucketInstanceId = 0;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <mbgl/gl/vertex_buffer.hpp>
|
||||
#include <mbgl/gl/index_buffer.hpp>
|
||||
#include <mbgl/gfx/index_buffer.hpp>
|
||||
#include <mbgl/programs/background_program.hpp>
|
||||
#include <mbgl/programs/extrusion_texture_program.hpp>
|
||||
#include <mbgl/programs/programs.hpp>
|
||||
@@ -20,8 +20,8 @@ public:
|
||||
gl::VertexBuffer<RasterLayoutVertex> rasterVertexBuffer;
|
||||
gl::VertexBuffer<ExtrusionTextureLayoutVertex> extrusionTextureVertexBuffer;
|
||||
|
||||
gl::IndexBuffer quadTriangleIndexBuffer;
|
||||
gl::IndexBuffer tileBorderIndexBuffer;
|
||||
gfx::IndexBuffer quadTriangleIndexBuffer;
|
||||
gfx::IndexBuffer tileBorderIndexBuffer;
|
||||
|
||||
SegmentVector<BackgroundAttributes> tileTriangleSegments;
|
||||
SegmentVector<DebugAttributes> tileBorderSegments;
|
||||
|
||||
Reference in New Issue
Block a user