John Firebaugh
8956179ce0
[core] Merge TexturePool into ObjectStore; pool all textures ( #5477 )
2016-06-27 13:44:46 -07:00
Konstantin Käfer
d58ed6f9f3
[core] remove TexturePool dependency from Raster constructor
2016-06-22 16:28:32 +02:00
Bruno de Oliveira Abinader
97dffeb03d
[core] s/Wireframe/Overdraw/g
2016-06-20 13:24:20 +03:00
Bruno de Oliveira Abinader
df5a395708
[core] Refactor wireframe to match JS overdraw mode
2016-06-20 13:24:20 +03:00
John Firebaugh
900568cfb0
[core] Runtime source API: private impls
2016-06-16 13:27:15 -07:00
John Firebaugh
a020e535ca
[core] Add a few conveniences to Color
2016-06-15 13:22:00 -07:00
Young Hahn
24b66bc8cd
Color class ( #5361 )
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* Color class
* Switch to list initialization
2016-06-15 11:38:22 -04:00
John Firebaugh
98357ab68e
[core] Add Source::startRender for parallelism with finishRender
2016-06-14 11:25:45 -07:00
Bruno de Oliveira Abinader
9142c447e8
[tidy] Check llvm-namespace-comment
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Ref: http://clang.llvm.org/extra/clang-tidy/checks/llvm-namespace-comment.html
2016-06-13 23:32:05 +03:00
John Firebaugh
3ab7c1cca3
[core] Tile ⇢ RenderTile
2016-06-13 10:57:46 -07:00
John Firebaugh
c902f9098b
[core] Rationalize naming for style-related code
2016-06-02 14:51:39 -07:00
John Firebaugh
a43940afb2
[core] Runtime style layer API
2016-06-02 14:51:39 -07:00
Bruno de Oliveira Abinader
2038a21cb5
[core] s/GLObjectStore/ObjectStore/
2016-06-01 13:53:39 +03:00
Bruno de Oliveira Abinader
59f9a9f93c
[core] Update sdf shader code
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Ported the following patch:
- [convert mat4 exMatrix to a vec2 extrudeScale](a8d549b7a4 )
2016-06-01 11:18:43 +03:00
Bruno de Oliveira Abinader
5e7736ce87
[core] Update icon shader code
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Ported the following patch:
- [convert mat4 exMatrix to a vec2 extrudeScale](a8d549b7a4 )
2016-06-01 11:18:18 +03:00
Bruno de Oliveira Abinader
62b4dd554a
[core] Update circle shader code
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Ported the following patches:
- [convert mat4 exMatrix to a vec2 extrudeScale](a8d549b7a4 )
- [Enabled data-driven styling for circle-radius](4356e41fa6 )
- [Reduce shader boilerplate, refactor "Bucket"](7d3da8f191 )
2016-05-31 18:02:40 +03:00
John Firebaugh
672eb61079
[core] box_shader ⇢ collision_box_shader
2016-05-25 21:37:22 -07:00
John Firebaugh
30ec1c1fed
[core] Remove unused dot shader
2016-05-25 21:37:22 -07:00
Bruno de Oliveira Abinader
1769e6fcb4
[core] Move GLFW stencil clip debug to core
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This makes the stencil clip debug available to all platforms.
Fixes #4669 .
2016-05-24 19:58:24 +03:00
Bruno de Oliveira Abinader
7143408f69
[core] Implement MapDebugOptions::Wireframe
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Together with MapDebugOptions::Collision, provides "wireframe" rendering
output so all drawn objects are visible. This mode ignores the line
width, background and fill colors for better visualization.
Fixes #4359 .
2016-05-23 11:50:05 +03:00
Ansis Brammanis
4c62a5508c
[core] better symbol fading with texture lookups ( #4579 )
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- this is simpler than predicting opacity based on current zooming speed
- this is smoother: symbols don't flicker when changing zoom speed or
when zooming in and out rapidly.
1df1466270
fix #4562
2016-05-20 12:19:56 -07:00
Konstantin Käfer
7332ae0073
[core] retain tiles differently and remove old TileID class
2016-05-10 14:50:56 +02:00
Konstantin Käfer
ec70125e41
[core] move TileData and dependents to new *TileID classes
2016-05-10 14:50:56 +02:00
Konstantin Käfer
bdcbceff80
[core] move Tile to use UnwrappedTileID
2016-05-10 14:50:56 +02:00
Konstantin Käfer
dde59eaf76
[core] move Painter and dependents to new *TileID classes
2016-05-10 14:50:56 +02:00
Molly Lloyd
c86f558e9d
[core] port outlinepattern for fill-pattern anti-aliasing from gl-js to native
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add outlinepattern shader class to relevant files
add outlinepattern code to painter_fill.cpp
add outlinepattern code to fill_bucket
refactor painter_fill, fix tests
fix merge conflicts and setDepthSublayer
update render test to no antialiasing so travis will be happy
2016-04-28 17:13:20 -07:00
Thiago Marcos P. Santos
d51944fbea
[core] Don't copy TransformState ( #3501 )
2016-04-15 12:17:19 -07:00
John Firebaugh
1ee0055710
[core] Eliminate MapData
2016-04-15 09:56:18 -07:00
John Firebaugh
9d18d65eda
[core] Remove MapData dependency from Painter
2016-04-15 09:56:18 -07:00
John Firebaugh
ce4270b01c
[core] Convert MapContext to Map::Impl; eliminate indirection
2016-04-15 09:56:18 -07:00
Konstantin Käfer
e7ac0f6d4c
[core] do not call glStencilFunc when we're not clipping
2016-04-06 14:19:13 -07:00
Konstantin Käfer
d63da3f2aa
[core] only compute ClipIDs for Vector/GeoJSON/Annotation tiles
2016-04-06 14:16:53 -07:00
Ansis Brammanis
273600c16e
[core] simplify conversions from pixels to tile units
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fix #3768
2016-03-30 18:53:44 -07:00
Ansis Brammanis
b352bb81d8
[core] fix background-pattern rendering in perspective view
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fix #3801
2016-03-28 16:59:39 -07:00
Bruno de Oliveira Abinader
cd1a06c2dc
[core] Get rid of MapData::{get,set}animationTime
2016-03-18 01:27:48 +02:00
Bruno de Oliveira Abinader
c6ba05bbc3
[core] Default fade duration is now a constant
2016-03-18 01:27:47 +02:00
Konstantin Käfer
15bc11ab23
[core] cancel TileID::overscaling()
2016-03-08 13:34:17 +01:00
Bruno de Oliveira Abinader
9346a6d038
[core] Avoid precompute overscaling for TileID
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Plus type change for zoom and removed redundant inlines.
2016-03-01 21:39:36 +00:00
Bruno de Oliveira Abinader
6e6d91478e
[core] Cleared TileCoordinate from Painter
2016-03-01 20:58:54 +00:00
John Firebaugh
9c26f06318
[core] Thread GLObjectStore through to Holder objects
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This eliminates the reliance on ThreadContext to provide GLObjectStore, and statically enforces that GL cleanup functions happen only when GLObjectStore::performCleanup is called.
With the elimination of the Map thread, this becomes important because there may be multiple GLObjectStore's per-thread, and Map will need to ensure that the correct context is active when calling GLObjectStore::performCleanup.
2016-02-18 15:15:24 -08:00
Bruno de Oliveira Abinader
0386dc7a4e
[gl] Use Shader::getID() whenever possible
2016-02-18 13:27:35 +02:00
John Firebaugh
62bbf2627a
[core] Organize files that were in map folder better
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Fixes #996
2016-02-11 17:30:35 -08:00
Konstantin Käfer
4edb2bc222
[core] draw clipping masks from ClipIDGenerator rather than Sources
2016-02-10 11:35:17 +01:00
Ansis Brammanis
4e0d1070f6
[core] support tiles with non-4096 extents
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Convert all geometries to the maximum extent supported by our buffers
and then use that constant extent everywhere else.
2016-02-02 14:49:03 -08:00
John Firebaugh
5512d87362
[core] Remove TransformState::getNormalizedZoom
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It calculated the same value as TransformState::getZoom.
2016-02-02 12:44:28 -08:00
John Firebaugh
9b62661b07
[core] Use experimental optional instead of mapbox::util::optional
2016-01-19 17:56:48 -08:00
John Firebaugh
e2ad0e008a
[core] Fix background-pattern origin
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Regressed in 6e41664cb0 . This restores it
to the same behavior as gl-js, backed by test-suite tests.
2015-12-18 10:46:10 -08:00
John Firebaugh
bf37904883
[core] Unbind current VAO before calling custom layer render function
2015-12-17 15:15:55 -08:00
John Firebaugh
4a803f1a78
[core] Don't use glClear optimization for layers that aren't the bottommost
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Fixes #3292
2015-12-14 17:01:16 -08:00
John Firebaugh
9b8f5d3be1
[core] Fix another place GL state was required but not set
2015-12-14 15:50:42 -08:00