Mike Morris
4540c3c0e8
View::swap -> View::beforeRender View::afterRender
...
To be able to resize the framebuffer on the map thread
in HeadlessView.
2015-08-25 14:39:49 -04:00
Lucas Wojciechowski
648b587959
Fixed missing labels and icons
2015-08-24 14:22:02 -07:00
John Firebaugh
0451aca37e
Merge branch 'v8'
2015-08-24 10:47:30 -07:00
Lucas Wojciechowski
e97662972f
Support v8 sprite, glyph, and style mapbox:// urls
2015-08-21 14:39:26 -07:00
Justin R. Miller
3f99f5e712
GL is the library, SDK is the product
2015-08-21 11:01:07 -07:00
Minh Nguyễn
6d1c10dc18
Increased timeouts for failing metrics tests
...
ref #1887
2015-08-21 09:36:23 -04:00
John Firebaugh
b7a4000a3c
Update test suite
2015-08-20 11:59:08 -07:00
John Firebaugh
d1a0d7a273
Update styles and test-suite
2015-08-20 11:59:07 -07:00
Lucas Wojciechowski
a85fd681fc
Support new glyph URL syntax
2015-08-20 11:59:07 -07:00
Bruno de Oliveira Abinader
98534631e0
Add circle render type
...
As specified in:
https://github.com/mapbox/mapbox-gl-style-spec/blob/v8-circle/reference/v8.json
Part of #1740 .
2015-08-20 11:59:07 -07:00
Tom MacWright
6df50dba45
Font stacks as arrays
2015-08-20 11:58:57 -07:00
John Firebaugh
e42cfa239f
Update test-suite and test fixtures for v8
2015-08-20 11:58:57 -07:00
Konstantin Käfer
e6053aa547
Make build system architecture agnostic to remove Android special case
2015-08-04 14:08:58 +02:00
jakepruitt
14ba3cfd6a
Adding special case for non-fontstack "glyph" resource URLs
...
- does not prepend /v4/ to api endpoints like /fonts/v1/
- only prepends it to things starting with /fontstack
- solves the problem in #1918
- refs mapbox/mapbox-gl-style-spec#309
2015-07-27 10:16:14 -04:00
Thiago Marcos P. Santos
234a653931
Use the observer pattern for GlyphPBF loading
...
This will make the code a lot more clear and it will
also move how parsing is initiated to the GlyphPBF
class, to be initiated after the request, like we do
for other resources.
2015-07-17 21:00:34 +03:00
Thiago Marcos P. Santos
dd818874cc
Remove hacks because of Glyph requests could not be canceled
2015-07-16 19:38:39 +03:00
Thiago Marcos P. Santos
cd2c1200c8
Add GlyphStore unit tests
2015-07-16 19:38:39 +03:00
Thiago Marcos P. Santos
7d4349e308
Added unit tests for the WorkQueue
2015-07-16 19:38:38 +03:00
Bruno de Oliveira Abinader
0ea8a37cb0
Unify default transition values in MapData
...
Relevant changes:
- Added 'defaultFadeDuration' and 'defaultTransitionDelay' to MapData;
- Painter & StyleParser now receives a reference to MapData;
- As previously seen on the code: 300ms is the default fade duration
and 0ms is the default transition duration;
- We no longer pass the current time point to Style, since it now uses
MapData.animationTime, which gets updated in MapContext::update().
- Updated StyleParser check to use a mock MapData;
2015-07-14 16:58:32 +03:00
Thiago Marcos P. Santos
06e27f905e
Mark overrides
...
Detected by clang++-3.6
2015-07-11 12:42:45 +03:00
Thiago Marcos P. Santos
30416c5a98
Add unit tests for addPointAnnotations()
...
This test would have caught #1874
2015-07-10 21:03:47 +03:00
Thiago Marcos P. Santos
0d44402628
Move MockFileSource to fixtures
...
It is going to be used by another test that needs to emulate
asynchronous requests.
2015-07-10 21:03:23 +03:00
Nicki Dlugash
d63f706c5f
Merge pull request #1840 from mapbox/repeat-distance
...
Updates to labels along lines
2015-07-10 10:59:37 -04:00
Thiago Marcos P. Santos
a666c08274
Add unit tests for the Sprite class
2015-07-10 15:35:26 +03:00
Ansis Brammanis
1f2d439059
update test-suite
2015-07-10 12:52:51 +02:00
Thiago Marcos P. Santos
7fc6d0444c
Re-enable Sprite resource loading tests
2015-07-10 10:48:46 +03:00
Thiago Marcos P. Santos
0ee9f21c56
Report Sprite parsing errors to Observers
...
Parsing errors will be reported to Observers. In practice this will
bubble all the way to the Map object.
This will make possible to identify possible corrupted data instead
of rendering without sprites like we do in case of semantic errors.
2015-07-10 10:48:46 +03:00
Thiago Marcos P. Santos
1fbbedd47b
Make FixtureLogObserver thread-safe
...
We can log for different threads (main, map, workers, etc) so
we need to lock before adding the messages on the list.
This was causing few tests to randomly crash.
2015-07-08 23:48:05 +03:00
Thiago Marcos P. Santos
0014c0bd8d
Make MockFileSource behave more like the real one
...
This will help make some bugs more reproducible on the tests as
things will happen more asynchronously.
2015-07-08 23:48:05 +03:00
Konstantin Käfer
1f4b5e7736
add custom imagery visual test
2015-07-08 19:46:03 +02:00
Konstantin Käfer
c66ec8739b
show info message when Sprite does not exist
2015-07-08 19:46:03 +02:00
Konstantin Käfer
493c72b1f4
move crc64() to test fixture
2015-07-08 19:46:03 +02:00
Konstantin Käfer
74b744a656
test SpriteAtlas updates when SpriteStore was updated
2015-07-08 19:46:03 +02:00
Konstantin Käfer
0d4cfd5bd6
test for sprite image that doesn't exist
2015-07-08 19:46:02 +02:00
Konstantin Käfer
d37bd549bc
make sure that the SpriteStore object correctly replaces the SpriteImages
2015-07-08 19:46:02 +02:00
Konstantin Käfer
32699333e6
add image to odd pixelRatio atlas
2015-07-08 19:46:02 +02:00
Konstantin Käfer
d08ec53a0e
add test for fractional pixel ratios
2015-07-08 19:46:02 +02:00
Konstantin Käfer
a57f3ddceb
add basic SpriteAtlas test
2015-07-08 19:46:02 +02:00
Konstantin Käfer
746e4d20ee
explicitly name the sprite that couldn't be changed
2015-07-08 19:46:02 +02:00
Konstantin Käfer
b2a3314192
replace Style object immediately
...
this makes sure that adding custom sprite imagery will add them to the new Style object rather than
the old one in case a user adds new custom sprites immediately after changing a stylesheet
2015-07-08 19:46:01 +02:00
Konstantin Käfer
6271f8e546
mark Image constructor as explicit to avoid accidental implicit argument conversion
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when passing a std::string instead of an Image, the parameter gets implicitly and automatically converted (== parsed) to a temporary Image object. Since parsing an Image shouldn't be a frequent operation
2015-07-08 19:46:01 +02:00
Konstantin Käfer
bc41d3cf6d
don't restrict pixelRatio in SpriteStore
...
this is required so that devices that aren't using 1x or 2x (like the iPhone 6 Plus with a pixelRatio of 3x) still show icons, albeit bilinearly scaled to the correct size in the SpriteAtlas
2015-07-08 19:46:01 +02:00
Konstantin Käfer
4f48874ef0
we're no longer throwing exceptions when loading invalid sprite resources
2015-07-08 19:46:01 +02:00
Konstantin Käfer
afaf74e41a
use SpriteStore from the SpriteAtlas
2015-07-08 19:46:00 +02:00
Konstantin Käfer
aa2dcf1968
disallow changing an existing Sprite's size
2015-07-08 19:46:00 +02:00
Konstantin Käfer
086e72afe3
use a 64 bit CRC value instead of std::hash
2015-07-08 19:46:00 +02:00
Konstantin Käfer
d880507f84
add missing headers
2015-07-08 19:46:00 +02:00
Konstantin Käfer
33a3388ccd
add API for adding multiple sprites at once
2015-07-08 19:46:00 +02:00
Konstantin Käfer
54aaa43b6d
add test for trying to add mismatched SpriteImage
2015-07-08 19:46:00 +02:00
Konstantin Käfer
04d57b8ef2
check for presence of Sprite creation warnings
2015-07-08 19:45:59 +02:00