Unify default transition values in MapData

Relevant changes:
 - Added 'defaultFadeDuration' and 'defaultTransitionDelay' to MapData;
 - Painter & StyleParser now receives a reference to MapData;
 - As previously seen on the code: 300ms is the default fade duration
   and 0ms is the default transition duration;
 - We no longer pass the current time point to Style, since it now uses
   MapData.animationTime, which gets updated in MapContext::update().
 - Updated StyleParser check to use a mock MapData;
This commit is contained in:
Bruno de Oliveira Abinader
2015-07-14 15:14:39 +03:00
parent 2aad2f4e14
commit 0ea8a37cb0
14 changed files with 88 additions and 58 deletions

View File

@@ -254,21 +254,15 @@ void MapContext::update() {
return;
}
const TimePoint now = Clock::now();
data.setAnimationTime(now);
if (updated & static_cast<UpdateType>(Update::DefaultTransitionDuration)) {
style->setDefaultTransitionDuration(data.getDefaultTransitionDuration());
}
data.setAnimationTime(Clock::now());
if (updated & static_cast<UpdateType>(Update::Classes)) {
style->cascade(data.getClasses(), now);
style->cascade();
}
if (updated & static_cast<UpdateType>(Update::Classes) ||
updated & static_cast<UpdateType>(Update::Zoom)) {
style->recalculate(transformState.getNormalizedZoom(), now);
style->recalculate(transformState.getNormalizedZoom());
}
style->update(transformState, *texturePool);
@@ -330,7 +324,7 @@ MapContext::RenderResult MapContext::renderSync(const TransformState& state, con
glObjectStore.performCleanup();
if (!painter) {
painter = std::make_unique<Painter>(data.pixelRatio);
painter = std::make_unique<Painter>(data);
painter->setup();
}

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@@ -20,10 +20,14 @@ class MapData {
using Lock = std::lock_guard<std::mutex>;
public:
inline MapData(MapMode mode_, const float pixelRatio_) : mode(mode_), pixelRatio(pixelRatio_) {
inline MapData(MapMode mode_, const float pixelRatio_)
: mode(mode_)
, pixelRatio(pixelRatio_)
, animationTime(Duration::zero())
, defaultFadeDuration(std::chrono::milliseconds(300))
, defaultTransitionDuration(Duration::zero())
, defaultTransitionDelay(Duration::zero()) {
assert(pixelRatio > 0);
setAnimationTime(TimePoint::min());
setDefaultTransitionDuration(Duration::zero());
}
// Adds the class if it's not yet set. Returns true when it added the class, and false when it
@@ -73,6 +77,14 @@ public:
animationTime = timePoint.time_since_epoch();
};
inline Duration getDefaultFadeDuration() const {
return defaultFadeDuration;
}
inline void setDefaultFadeDuration(const Duration& duration) {
defaultFadeDuration = duration;
}
inline Duration getDefaultTransitionDuration() const {
return defaultTransitionDuration;
}
@@ -81,6 +93,14 @@ public:
defaultTransitionDuration = duration;
}
inline Duration getDefaultTransitionDelay() const {
return defaultTransitionDelay;
}
inline void setDefaultTransitionDelay(const Duration& delay) {
defaultTransitionDelay = delay;
}
util::exclusive<AnnotationManager> getAnnotationManager() {
return util::exclusive<AnnotationManager>(
&annotationManager,
@@ -101,7 +121,9 @@ private:
std::atomic<uint8_t> debug { false };
std::atomic<uint8_t> collisionDebug { false };
std::atomic<Duration> animationTime;
std::atomic<Duration> defaultFadeDuration;
std::atomic<Duration> defaultTransitionDuration;
std::atomic<Duration> defaultTransitionDelay;
// TODO: make private
public:

View File

@@ -3,6 +3,7 @@
#include <mbgl/map/source.hpp>
#include <mbgl/map/tile.hpp>
#include <mbgl/map/map_context.hpp>
#include <mbgl/map/map_data.hpp>
#include <mbgl/platform/log.hpp>
#include <mbgl/gl/debugging.hpp>
@@ -41,14 +42,14 @@
using namespace mbgl;
Painter::Painter(const float pixelRatio_) : pixelRatio(pixelRatio_) {
Painter::Painter(MapData& data_) : data(data_) {
}
Painter::~Painter() {
}
bool Painter::needsAnimation() const {
return frameHistory.needsAnimation(std::chrono::milliseconds(300));
return frameHistory.needsAnimation(data.getDefaultFadeDuration()) || state.isChanging();
}
void Painter::setup() {

View File

@@ -81,7 +81,7 @@ struct RenderItem {
class Painter : private util::noncopyable {
public:
Painter(float pixelRatio);
Painter(MapData& data);
~Painter();
void setup();
@@ -191,7 +191,7 @@ public:
}();
private:
const float pixelRatio;
MapData& data;
TransformState state;
FrameData frame;

View File

@@ -2,6 +2,7 @@
#include <mbgl/renderer/debug_bucket.hpp>
#include <mbgl/map/tile.hpp>
#include <mbgl/map/tile_data.hpp>
#include <mbgl/map/map_data.hpp>
#include <mbgl/shader/plain_shader.hpp>
#include <mbgl/util/string.hpp>
#include <mbgl/gl/debugging.hpp>
@@ -28,7 +29,7 @@ void Painter::renderDebugText(DebugBucket& bucket, const mat4 &matrix) {
// Draw white outline
plainShader->u_color = {{ 1.0f, 1.0f, 1.0f, 1.0f }};
lineWidth(4.0f * pixelRatio);
lineWidth(4.0f * data.pixelRatio);
bucket.drawLines(*plainShader);
#ifndef GL_ES_VERSION_2_0
@@ -39,7 +40,7 @@ void Painter::renderDebugText(DebugBucket& bucket, const mat4 &matrix) {
// Draw black text.
plainShader->u_color = {{ 0.0f, 0.0f, 0.0f, 1.0f }};
lineWidth(2.0f * pixelRatio);
lineWidth(2.0f * data.pixelRatio);
bucket.drawLines(*plainShader);
config.depthTest = true;
@@ -60,6 +61,6 @@ void Painter::renderDebugFrame(const mat4 &matrix) {
// draw tile outline
tileBorderArray.bind(*plainShader, tileBorderBuffer, BUFFER_OFFSET(0));
plainShader->u_color = {{ 1.0f, 0.0f, 0.0f, 1.0f }};
lineWidth(4.0f * pixelRatio);
lineWidth(4.0f * data.pixelRatio);
MBGL_CHECK_ERROR(glDrawArrays(GL_LINE_STRIP, 0, (GLsizei)tileBorderBuffer.index()));
}

View File

@@ -5,6 +5,7 @@
#include <mbgl/style/style_layout.hpp>
#include <mbgl/map/sprite.hpp>
#include <mbgl/map/tile_id.hpp>
#include <mbgl/map/map_data.hpp>
#include <mbgl/shader/line_shader.hpp>
#include <mbgl/shader/linesdf_shader.hpp>
#include <mbgl/shader/linepattern_shader.hpp>
@@ -26,7 +27,7 @@ void Painter::renderLine(LineBucket& bucket, const StyleLayer &layer_desc, const
// the distance over which the line edge fades out.
// Retina devices need a smaller distance to avoid aliasing.
float antialiasing = 1.0 / pixelRatio;
float antialiasing = 1.0 / data.pixelRatio;
float blur = properties.blur + antialiasing;
float edgeWidth = properties.width / 2.0;
@@ -61,7 +62,7 @@ void Painter::renderLine(LineBucket& bucket, const StyleLayer &layer_desc, const
linesdfShader->u_matrix = vtxMatrix;
linesdfShader->u_exmatrix = extrudeMatrix;
linesdfShader->u_linewidth = {{ outset, inset }};
linesdfShader->u_ratio = pixelRatio;
linesdfShader->u_ratio = data.pixelRatio;
linesdfShader->u_blur = blur;
linesdfShader->u_color = color;
@@ -80,7 +81,7 @@ void Painter::renderLine(LineBucket& bucket, const StyleLayer &layer_desc, const
linesdfShader->u_patternscale_b = {{ scaleXB, scaleYB }};
linesdfShader->u_tex_y_b = posB.y;
linesdfShader->u_image = 0;
linesdfShader->u_sdfgamma = lineAtlas->width / (properties.dash_line_width * std::min(posA.width, posB.width) * 256.0 * pixelRatio) / 2;
linesdfShader->u_sdfgamma = lineAtlas->width / (properties.dash_line_width * std::min(posA.width, posB.width) * 256.0 * data.pixelRatio) / 2;
linesdfShader->u_mix = properties.dash_array.t;
bucket.drawLineSDF(*linesdfShader);
@@ -96,7 +97,7 @@ void Painter::renderLine(LineBucket& bucket, const StyleLayer &layer_desc, const
linepatternShader->u_matrix = vtxMatrix;
linepatternShader->u_exmatrix = extrudeMatrix;
linepatternShader->u_linewidth = {{ outset, inset }};
linepatternShader->u_ratio = pixelRatio;
linepatternShader->u_ratio = data.pixelRatio;
linepatternShader->u_blur = blur;
linepatternShader->u_pattern_size_a = {{imagePosA.size[0] * factor * properties.image.fromScale, imagePosA.size[1]}};
@@ -120,7 +121,7 @@ void Painter::renderLine(LineBucket& bucket, const StyleLayer &layer_desc, const
lineShader->u_matrix = vtxMatrix;
lineShader->u_exmatrix = extrudeMatrix;
lineShader->u_linewidth = {{ outset, inset }};
lineShader->u_ratio = pixelRatio;
lineShader->u_ratio = data.pixelRatio;
lineShader->u_blur = blur;
lineShader->u_color = color;

View File

@@ -8,6 +8,7 @@
#include <mbgl/shader/icon_shader.hpp>
#include <mbgl/shader/box_shader.hpp>
#include <mbgl/map/tile_id.hpp>
#include <mbgl/map/map_data.hpp>
#include <mbgl/util/math.hpp>
#include <cmath>
@@ -52,7 +53,7 @@ void Painter::renderSDF(SymbolBucket &bucket,
sdfShader.u_zoom = (state.getNormalizedZoom() - zoomAdjust) * 10; // current zoom level
FadeProperties f = frameHistory.getFadeProperties(std::chrono::milliseconds(300));
FadeProperties f = frameHistory.getFadeProperties(data.getDefaultFadeDuration());
sdfShader.u_fadedist = f.fadedist * 10;
sdfShader.u_minfadezoom = std::floor(f.minfadezoom * 10);
sdfShader.u_maxfadezoom = std::floor(f.maxfadezoom * 10);
@@ -60,7 +61,7 @@ void Painter::renderSDF(SymbolBucket &bucket,
// The default gamma value has to be adjust for the current pixelratio so that we're not
// drawing blurry font on retina screens.
const float gamma = 0.105 * sdfFontSize / fontSize / pixelRatio;
const float gamma = 0.105 * sdfFontSize / fontSize / data.pixelRatio;
const float sdfPx = 8.0f;
const float blurOffset = 1.19f;

View File

@@ -11,7 +11,6 @@ template <typename T>
struct PiecewiseConstantFunction {
inline PiecewiseConstantFunction(const std::vector<std::pair<float, T>> &values_, std::chrono::duration<float> duration_) : values(values_), duration(duration_) {}
inline PiecewiseConstantFunction(T &value, std::chrono::duration<float> duration_) : values({{ 0, value }}), duration(duration_) {}
inline PiecewiseConstantFunction() : values(), duration(std::chrono::milliseconds(300)) {}
T evaluate(float z, const ZoomHistory &zoomHistory) const;
private:

View File

@@ -8,6 +8,8 @@
namespace mbgl {
struct PropertyTransition {
explicit inline PropertyTransition(const Duration& duration_, const Duration& delay_)
: duration(duration_), delay(delay_) {}
Duration duration = Duration::zero();
Duration delay = Duration::zero();
};

View File

@@ -7,6 +7,7 @@
#include <mbgl/style/style_layer.hpp>
#include <mbgl/style/style_parser.hpp>
#include <mbgl/style/style_bucket.hpp>
#include <mbgl/style/property_transition.hpp>
#include <mbgl/geometry/glyph_atlas.hpp>
#include <mbgl/geometry/sprite_atlas.hpp>
#include <mbgl/geometry/line_atlas.hpp>
@@ -41,7 +42,7 @@ void Style::setJSON(const std::string& json, const std::string&) {
return;
}
StyleParser parser;
StyleParser parser(data);
parser.parse(doc);
sources = parser.getSources();
@@ -86,23 +87,25 @@ void Style::update(const TransformState& transform,
}
}
void Style::cascade(const std::vector<std::string>& classes, const TimePoint& now) {
void Style::cascade() {
for (const auto& layer : layers) {
layer->setClasses(classes, now, defaultTransition);
layer->setClasses(data.getClasses(),
data.getAnimationTime(),
PropertyTransition { data.getDefaultTransitionDuration(), data.getDefaultTransitionDelay() });
}
}
void Style::recalculate(float z, const TimePoint& now) {
void Style::recalculate(float z) {
uv::writelock lock(mtx);
for (const auto& source : sources) {
source->enabled = false;
}
zoomHistory.update(z, now);
zoomHistory.update(z, data.getAnimationTime());
for (const auto& layer : layers) {
layer->updateProperties(z, now, zoomHistory);
layer->updateProperties(z, data.getAnimationTime(), zoomHistory);
if (!layer->bucket) {
continue;
}
@@ -124,10 +127,6 @@ Source* Style::getSource(const std::string& id) const {
return it != sources.end() ? it->get() : nullptr;
}
void Style::setDefaultTransitionDuration(Duration duration) {
defaultTransition.duration = duration;
}
bool Style::hasTransitions() const {
for (const auto& layer : layers) {
if (layer->hasTransitions()) {

View File

@@ -54,10 +54,9 @@ public:
// a tile is ready so observers can render the tile.
void update(const TransformState&, TexturePool&);
void cascade(const std::vector<std::string>&, const TimePoint& now);
void recalculate(float z, const TimePoint& now);
void cascade();
void recalculate(float z);
void setDefaultTransitionDuration(Duration);
bool hasTransitions() const;
std::exception_ptr getLastError() const {
@@ -101,7 +100,6 @@ private:
std::exception_ptr lastError;
PropertyTransition defaultTransition;
std::unique_ptr<uv::rwlock> mtx;
ZoomHistory zoomHistory;

View File

@@ -2,6 +2,7 @@
#include <mbgl/map/source.hpp>
#include <mbgl/style/style_layer.hpp>
#include <mbgl/map/annotation.hpp>
#include <mbgl/map/map_data.hpp>
#include <mbgl/util/constants.hpp>
#include <mbgl/util/vec.hpp>
#include <mbgl/util/uv_detail.hpp>
@@ -21,7 +22,8 @@ namespace mbgl {
using JSVal = const rapidjson::Value&;
StyleParser::StyleParser() {
StyleParser::StyleParser(MapData& data_)
: data(data_) {
}
void StyleParser::parse(JSVal document) {
@@ -399,13 +401,13 @@ template <typename T>
StyleParser::Result<PiecewiseConstantFunction<T>> StyleParser::parsePiecewiseConstantFunction(JSVal value, Duration duration) {
if (!value.HasMember("stops")) {
Log::Warning(Event::ParseStyle, "function must specify a function type");
return Result<PiecewiseConstantFunction<T>> { StyleParserFailure, {} };
return Result<PiecewiseConstantFunction<T>> { StyleParserFailure, { {}, duration } };
}
auto stops = parseStops<T>(value["stops"], "");
if (!std::get<0>(stops)) {
return Result<PiecewiseConstantFunction<T>> { StyleParserFailure, {} };
return Result<PiecewiseConstantFunction<T>> { StyleParserFailure, { {}, duration } };
}
return Result<PiecewiseConstantFunction<T>> { StyleParserSuccess, { std::get<1>(stops), duration } };
@@ -578,20 +580,21 @@ template<> StyleParser::Result<RotationAlignmentType> StyleParser::parseProperty
}
template<> StyleParser::Result<PropertyTransition> StyleParser::parseProperty(JSVal value, const char */*property_name*/) {
PropertyTransition transition;
PropertyTransition transition { data.getDefaultTransitionDuration(), data.getDefaultTransitionDelay() };
if (value.IsObject()) {
bool parsed = false;
if (value.HasMember("duration") && value["duration"].IsNumber()) {
transition.duration = std::chrono::milliseconds(value["duration"].GetUint());
parsed = true;
}
if (value.HasMember("delay") && value["delay"].IsNumber()) {
transition.delay = std::chrono::milliseconds(value["delay"].GetUint());
parsed = true;
}
if (!parsed) {
return Result<PropertyTransition> { StyleParserFailure, std::move(transition) };
}
}
if (transition.duration == Duration::zero() && transition.delay == Duration::zero()) {
return Result<PropertyTransition> { StyleParserFailure, std::move(transition) };
}
return Result<PropertyTransition> { StyleParserSuccess, std::move(transition) };
}
@@ -653,7 +656,7 @@ template<> StyleParser::Result<Function<Color>> StyleParser::parseProperty(JSVal
}
template<> StyleParser::Result<PiecewiseConstantFunction<Faded<std::vector<float>>>> StyleParser::parseProperty(JSVal value, const char *property_name, JSVal transition) {
Duration duration = std::chrono::milliseconds(300);
Duration duration = data.getDefaultFadeDuration();
if (transition.HasMember("duration")) {
duration = std::chrono::milliseconds(transition["duration"].GetUint());
}
@@ -667,13 +670,12 @@ template<> StyleParser::Result<PiecewiseConstantFunction<Faded<std::vector<float
return Result<PiecewiseConstantFunction<Faded<std::vector<float>>>> { std::get<0>(floatarray), { parsed, duration } };
} else {
Log::Warning(Event::ParseStyle, "value of '%s' must be an array of numbers, or a number array function", property_name);
return Result<PiecewiseConstantFunction<Faded<std::vector<float>>>> { StyleParserFailure, {} };
return Result<PiecewiseConstantFunction<Faded<std::vector<float>>>> { StyleParserFailure, { {}, duration } };
}
}
template<> StyleParser::Result<PiecewiseConstantFunction<Faded<std::string>>> StyleParser::parseProperty(JSVal value, const char *property_name, JSVal transition) {
Duration duration = std::chrono::milliseconds(300);
Duration duration = data.getDefaultFadeDuration();
if (transition.HasMember("duration")) {
duration = std::chrono::milliseconds(transition["duration"].GetUint());
}
@@ -686,7 +688,7 @@ template<> StyleParser::Result<PiecewiseConstantFunction<Faded<std::string>>> St
return Result<PiecewiseConstantFunction<Faded<std::string>>> { StyleParserSuccess, { parsed, duration } };
} else {
Log::Warning(Event::ParseStyle, "value of '%s' must be string or a string function", property_name);
return Result<PiecewiseConstantFunction<Faded<std::string>>> { StyleParserFailure, {} };
return Result<PiecewiseConstantFunction<Faded<std::string>>> { StyleParserFailure, { {}, duration } };
}
}

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@@ -31,7 +31,7 @@ public:
template<typename T>
using Result = std::pair<Status, T>;
StyleParser();
StyleParser(MapData& data);
void parse(JSVal document);
@@ -117,6 +117,9 @@ private:
// URL template for glyph PBFs.
std::string glyph_url;
// Obtain default transition duration from map data.
MapData& data;
};
}

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@@ -3,6 +3,9 @@
#include <mbgl/style/style_parser.hpp>
#include <mbgl/util/io.hpp>
#include <mbgl/map/mode.hpp>
#include <mbgl/map/map_data.hpp>
#include <rapidjson/document.h>
#include "../fixtures/fixture_log_observer.hpp"
@@ -35,7 +38,11 @@ TEST_P(StyleParserTest, ParseStyle) {
FixtureLogObserver* observer = new FixtureLogObserver();
Log::setObserver(std::unique_ptr<Log::Observer>(observer));
StyleParser parser;
MapMode mapMode = MapMode::Continuous;
const float pixelRatio = 1.0f;
MapData data(mapMode, pixelRatio);
StyleParser parser(data);
parser.parse(styleDoc);
for (auto it = infoDoc.MemberBegin(), end = infoDoc.MemberEnd(); it != end; it++) {