John Firebaugh
67ee51360c
[core] Add Filter accessors
2016-06-02 14:51:39 -07:00
John Firebaugh
cadc617c76
[core] Introduce PropertyValue<T>
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PropertyValue<T> represents the three possible types of style property value: undefined, constant, or function.
2016-06-02 14:51:39 -07:00
John Firebaugh
d7e1ecd19e
[core] Generalize Map::{add,remove}CustomLayer
2016-06-02 14:51:39 -07:00
John Firebaugh
a43940afb2
[core] Runtime style layer API
2016-06-02 14:51:39 -07:00
John Firebaugh
1fb96d38a0
[tests] Tweak LineAnnotation test so that it reveals a bug; fix the bug
2016-06-02 14:47:35 -07:00
John Firebaugh
3689f52ef3
[core] Constrain annotation API to the supported geometry types
2016-06-01 17:37:01 -07:00
John Firebaugh
0fba70d5a8
[all] Rationalize annotation API
2016-06-01 17:37:01 -07:00
John Firebaugh
8985b1311b
[core] Use geometry.hpp types for shape annotations
2016-06-01 17:36:50 -07:00
John Firebaugh
aa1a54c577
[core] Do annotation longitude wrapping together with latitude clamping
2016-06-01 17:36:50 -07:00
Minh Nguyễn
fcacbb87ef
[core] Store feature keys in same order as in vector tile
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The keys in the vector tile may not be in alphabetical order. Building a vector of keys by looping over std::map<std::string, …> effectively sorts the keys by alphabetical order without sorting the associated values. This change inserts keys in the same order in which they appear in the vector tile.
2016-06-01 12:07:53 -07:00
Bruno de Oliveira Abinader
31753583da
[test] Added GL objects tests
2016-06-01 15:28:59 +03:00
Bruno de Oliveira Abinader
1b0683b94c
[core] Use unique_resource for GL objects
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Source: https://github.com/okdshin/unique_resource
These replace the complexity of manually handling moveable-RAII objects
with a type specific for that purpose.
As suggested in https://github.com/mapbox/mapbox-gl-native/pull/5141#issuecomment-221719872 .
2016-06-01 13:53:39 +03:00
Bruno de Oliveira Abinader
2038a21cb5
[core] s/GLObjectStore/ObjectStore/
2016-06-01 13:53:39 +03:00
Bruno de Oliveira Abinader
59f9a9f93c
[core] Update sdf shader code
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Ported the following patch:
- [convert mat4 exMatrix to a vec2 extrudeScale](a8d549b7a4 )
2016-06-01 11:18:43 +03:00
Bruno de Oliveira Abinader
5e7736ce87
[core] Update icon shader code
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Ported the following patch:
- [convert mat4 exMatrix to a vec2 extrudeScale](a8d549b7a4 )
2016-06-01 11:18:18 +03:00
Young Hahn
a800d33dd8
[core] Don't earcut more than 500 inner rings
2016-05-31 10:15:18 -07:00
John Firebaugh
a475f1d813
[core] Run fixupPolygons on geojson-vt-cpp polygon output
2016-05-31 10:15:18 -07:00
John Firebaugh
25eec28588
[core] Fix up v1 vector tile geometries with clipper
2016-05-31 10:15:18 -07:00
John Firebaugh
58a9ca8042
[core] Run fix_members.sh on clipper code
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https://github.com/mapnik/clipper/blob/r496-mapnik/cpp/fix_members.sh
2016-05-31 10:15:18 -07:00
John Firebaugh
f2427c8066
[core] Re-add clipper from https://github.com/mapnik/clipper/blob/r496-mapnik
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Revision ac8d6bf2517f46c05647b5c19cac113fb180ffb4
2016-05-31 10:15:18 -07:00
John Firebaugh
faaafb8387
[core] Replace clipper and libtess with earcut.hpp
2016-05-31 10:15:18 -07:00
Bruno de Oliveira Abinader
cbfc84aff4
[core] Use init list for shader attributes
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Shader parent object has been safely created, so it is safe to
initialize the *Shader attributes via initialization list.
2016-05-31 18:15:09 +03:00
Bruno de Oliveira Abinader
62b4dd554a
[core] Update circle shader code
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Ported the following patches:
- [convert mat4 exMatrix to a vec2 extrudeScale](a8d549b7a4 )
- [Enabled data-driven styling for circle-radius](4356e41fa6 )
- [Reduce shader boilerplate, refactor "Bucket"](7d3da8f191 )
2016-05-31 18:02:40 +03:00
Minh Nguyễn
de905ab64c
[ios, osx] Holes in polygons
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MGLPolygon (and by extension MGLMultiPolygon) now supports interior rings. The data is preserved in feature querying results, and interior rings are respected when adding polygon overlays to the map.
Fixes #1729 .
[ios, osx] Updated changelog
2016-05-27 21:42:38 -07:00
Thiago Marcos P. Santos
9db75f1be3
[core] Fill the initial changeTimes with the reference timestamp of the first frame
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On the Javascript implementation the array is automatically filled with
zeroes which is not the same thing as `TimePoint::min()`. Here we need
to get our own "zero" which is the timestamp of the first frame.
Fixes #5109
2016-05-27 23:30:12 +03:00
Konstantin Käfer
1b8d280e3f
[core] refactor updateRenderables algorithm
2016-05-27 10:15:06 +02:00
Konstantin Käfer
ebff2234e4
[core] remove unused template definition
2016-05-27 10:15:02 +02:00
Minh Nguyễn
8ace0d37d1
[core] AnnotationTileLayer vends its own name ( #5163 )
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Fixes #5159 .
2016-05-26 13:12:23 -07:00
Bruno de Oliveira Abinader
c111250fcc
[core] s/operator bool/created()/ in {GL,TexturePool}Holder
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Prevents confusing usage of GL holder objects.
2016-05-26 19:36:52 +03:00
Bruno de Oliveira Abinader
b2b2797c2a
[core] Move objectStore in {GL,TexturePool}Holder::reset()
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Fixes an issue where a moved {GL,TexturePool}Holder would use an invalid
pointer when accessing 'objectStore'.
Fixes #5136 .
2016-05-26 19:36:51 +03:00
John Firebaugh
172e645686
[core] Port "combine line-width and line-gap-width in shader"
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a9559e911b
fcb9bcebae
2016-05-25 21:37:58 -07:00
John Firebaugh
c568a8ad77
[core] Port "separate u_opacity from u_color"
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0d34125196
1f5afa7db0
2016-05-25 21:37:58 -07:00
John Firebaugh
45c5b2a66c
[core] Share shaders with gl-js
2016-05-25 21:37:58 -07:00
John Firebaugh
672eb61079
[core] box_shader ⇢ collision_box_shader
2016-05-25 21:37:22 -07:00
John Firebaugh
30ec1c1fed
[core] Remove unused dot shader
2016-05-25 21:37:22 -07:00
Konstantin Käfer
b4de5f472a
[core] rename TileData::State to DataAvailability and make it private
2016-05-25 21:51:25 +02:00
Konstantin Käfer
6f1477f2d4
[core] split TileData::State::obsolete into its own thing
2016-05-25 21:51:25 +02:00
Konstantin Käfer
c91e4ee1f4
[core] normalize TileData::State::obsolete handling
2016-05-25 21:51:25 +02:00
Konstantin Käfer
c52a0c65f4
[core] remove TileData::State::loaded
2016-05-25 21:51:25 +02:00
Konstantin Käfer
95dc8ff3e1
[core] remove unused TileData::hasData()
2016-05-25 21:51:25 +02:00
Konstantin Käfer
d1ea695b96
[core] remove unused TileData::State::invalid
2016-05-25 21:51:25 +02:00
Konstantin Käfer
c60fd0604a
[core] TileData::isReady() => TileData::isRenderable()
2016-05-25 21:51:25 +02:00
Konstantin Käfer
e2bcea90fc
[core] use #pragma once instead of ifdef include guards
2016-05-25 21:35:37 +02:00
Bruno de Oliveira Abinader
1769e6fcb4
[core] Move GLFW stencil clip debug to core
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This makes the stencil clip debug available to all platforms.
Fixes #4669 .
2016-05-24 19:58:24 +03:00
Bruno de Oliveira Abinader
876bf0687a
[core] Added PixelZoom, RasterPos to GL config
2016-05-24 19:58:24 +03:00
Konstantin Käfer
7272d7c84c
[core] move *Observers to their own files
2016-05-23 18:04:31 +02:00
Konstantin Käfer
b9f23661f8
[core] move RenderItem and GlyphRange to their own headers
2016-05-23 18:04:31 +02:00
Thiago Marcos P. Santos
7b4f5b86af
[core] Restore default texture unit
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Play nice with the GL context when we are sharing it.
2016-05-23 18:50:34 +03:00
Bruno de Oliveira Abinader
7143408f69
[core] Implement MapDebugOptions::Wireframe
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Together with MapDebugOptions::Collision, provides "wireframe" rendering
output so all drawn objects are visible. This mode ignores the line
width, background and fill colors for better visualization.
Fixes #4359 .
2016-05-23 11:50:05 +03:00
Ansis Brammanis
4c62a5508c
[core] better symbol fading with texture lookups ( #4579 )
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- this is simpler than predicting opacity based on current zooming speed
- this is smoother: symbols don't flicker when changing zoom speed or
when zooming in and out rapidly.
1df1466270
fix #4562
2016-05-20 12:19:56 -07:00