[test] Added GL objects tests
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@@ -12,7 +12,7 @@ namespace gl {
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template <typename T>
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class Value {
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public:
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inline void operator=(const typename T::Type& value) {
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void operator=(const typename T::Type& value) {
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if (dirty || current != value) {
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dirty = false;
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current = value;
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@@ -20,16 +20,24 @@ public:
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}
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}
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inline void reset() {
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void reset() {
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dirty = true;
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current = T::Default;
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T::Set(current);
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}
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inline void setDirty() {
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void setDirty() {
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dirty = true;
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}
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typename T::Type getCurrent() {
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return current;
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}
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bool getDirty() {
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return dirty;
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}
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private:
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typename T::Type current = T::Default;
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bool dirty = false;
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@@ -96,6 +96,14 @@ public:
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// Only call this while the OpenGL context is exclusive to this thread.
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void performCleanup();
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bool empty() const {
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return abandonedPrograms.empty()
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&& abandonedShaders.empty()
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&& abandonedBuffers.empty()
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&& abandonedTextures.empty()
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&& abandonedVAOs.empty();
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}
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private:
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friend ProgramDeleter;
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friend ShaderDeleter;
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120
test/gl/object.cpp
Normal file
120
test/gl/object.cpp
Normal file
@@ -0,0 +1,120 @@
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#include <mbgl/test/util.hpp>
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#include <mbgl/platform/default/headless_display.hpp>
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#include <mbgl/platform/default/headless_view.hpp>
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#include <mbgl/gl/gl_helper.hpp>
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#include <mbgl/gl/gl_config.hpp>
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#include <mbgl/gl/object_store.hpp>
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#include <memory>
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namespace {
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static bool getFlag = false;
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static bool setFlag = false;
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}; // namespace
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struct MockGLObject {
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using Type = bool;
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static const Type Default = false;
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static Type Get() { getFlag = true; return true; }
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static void Set(const Type&) { setFlag = true; }
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};
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TEST(GLObject, Preserve) {
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getFlag = false;
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setFlag = false;
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auto object = std::make_unique<mbgl::gl::Preserve<MockGLObject>>();
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EXPECT_TRUE(getFlag);
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EXPECT_FALSE(setFlag);
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getFlag = false;
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object.reset();
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EXPECT_FALSE(getFlag);
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EXPECT_TRUE(setFlag);
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}
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TEST(GLObject, Value) {
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setFlag = false;
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auto object = std::make_unique<mbgl::gl::Value<MockGLObject>>();
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EXPECT_EQ(object->getCurrent(), false);
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EXPECT_FALSE(object->getDirty());
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EXPECT_FALSE(setFlag);
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object->setDirty();
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EXPECT_TRUE(object->getDirty());
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*object = false;
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EXPECT_EQ(object->getCurrent(), false);
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EXPECT_FALSE(object->getDirty());
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EXPECT_TRUE(setFlag);
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setFlag = false;
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*object = true;
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EXPECT_EQ(object->getCurrent(), true);
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EXPECT_FALSE(object->getDirty());
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EXPECT_TRUE(setFlag);
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object->reset();
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EXPECT_EQ(object->getCurrent(), false);
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EXPECT_TRUE(object->getDirty());
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EXPECT_TRUE(setFlag);
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}
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TEST(GLObject, Store) {
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mbgl::HeadlessView view(std::make_shared<mbgl::HeadlessDisplay>(), 1);
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view.activate();
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mbgl::gl::ObjectStore store;
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EXPECT_TRUE(store.empty());
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mbgl::gl::UniqueProgram program = store.createProgram();
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EXPECT_TRUE(program.get() != 0);
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program.reset();
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EXPECT_FALSE(store.empty());
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store.performCleanup();
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EXPECT_TRUE(store.empty());
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mbgl::gl::UniqueShader shader = store.createShader(GL_VERTEX_SHADER);
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EXPECT_TRUE(shader.get() != 0);
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shader.reset();
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EXPECT_FALSE(store.empty());
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store.performCleanup();
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EXPECT_TRUE(store.empty());
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mbgl::gl::UniqueBuffer buffer = store.createBuffer();
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EXPECT_TRUE(buffer.get() != 0);
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buffer.reset();
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EXPECT_FALSE(store.empty());
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store.performCleanup();
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EXPECT_TRUE(store.empty());
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mbgl::gl::UniqueTexture texture = store.createTexture();
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EXPECT_TRUE(texture.get() != 0);
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texture.reset();
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EXPECT_FALSE(store.empty());
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store.performCleanup();
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EXPECT_TRUE(store.empty());
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mbgl::gl::UniqueVAO vao = store.createVAO();
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EXPECT_TRUE(vao.get() != 0);
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vao.reset();
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EXPECT_FALSE(store.empty());
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store.performCleanup();
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EXPECT_TRUE(store.empty());
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mbgl::gl::UniqueTexturePool texturePool = store.createTexturePool();
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for (auto& id : texturePool.get()) {
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EXPECT_TRUE(id != 0);
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}
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texturePool.reset();
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EXPECT_FALSE(store.empty());
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store.performCleanup();
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EXPECT_TRUE(store.empty());
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view.deactivate();
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}
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@@ -48,6 +48,8 @@
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'geometry/binpack.cpp',
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'gl/object.cpp',
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'map/map.cpp',
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'map/transform.cpp',
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