[test] Added GL objects tests

This commit is contained in:
Bruno de Oliveira Abinader
2016-06-01 15:28:59 +03:00
parent 1b0683b94c
commit 31753583da
4 changed files with 141 additions and 3 deletions

View File

@@ -12,7 +12,7 @@ namespace gl {
template <typename T>
class Value {
public:
inline void operator=(const typename T::Type& value) {
void operator=(const typename T::Type& value) {
if (dirty || current != value) {
dirty = false;
current = value;
@@ -20,16 +20,24 @@ public:
}
}
inline void reset() {
void reset() {
dirty = true;
current = T::Default;
T::Set(current);
}
inline void setDirty() {
void setDirty() {
dirty = true;
}
typename T::Type getCurrent() {
return current;
}
bool getDirty() {
return dirty;
}
private:
typename T::Type current = T::Default;
bool dirty = false;

View File

@@ -96,6 +96,14 @@ public:
// Only call this while the OpenGL context is exclusive to this thread.
void performCleanup();
bool empty() const {
return abandonedPrograms.empty()
&& abandonedShaders.empty()
&& abandonedBuffers.empty()
&& abandonedTextures.empty()
&& abandonedVAOs.empty();
}
private:
friend ProgramDeleter;
friend ShaderDeleter;

120
test/gl/object.cpp Normal file
View File

@@ -0,0 +1,120 @@
#include <mbgl/test/util.hpp>
#include <mbgl/platform/default/headless_display.hpp>
#include <mbgl/platform/default/headless_view.hpp>
#include <mbgl/gl/gl_helper.hpp>
#include <mbgl/gl/gl_config.hpp>
#include <mbgl/gl/object_store.hpp>
#include <memory>
namespace {
static bool getFlag = false;
static bool setFlag = false;
}; // namespace
struct MockGLObject {
using Type = bool;
static const Type Default = false;
static Type Get() { getFlag = true; return true; }
static void Set(const Type&) { setFlag = true; }
};
TEST(GLObject, Preserve) {
getFlag = false;
setFlag = false;
auto object = std::make_unique<mbgl::gl::Preserve<MockGLObject>>();
EXPECT_TRUE(getFlag);
EXPECT_FALSE(setFlag);
getFlag = false;
object.reset();
EXPECT_FALSE(getFlag);
EXPECT_TRUE(setFlag);
}
TEST(GLObject, Value) {
setFlag = false;
auto object = std::make_unique<mbgl::gl::Value<MockGLObject>>();
EXPECT_EQ(object->getCurrent(), false);
EXPECT_FALSE(object->getDirty());
EXPECT_FALSE(setFlag);
object->setDirty();
EXPECT_TRUE(object->getDirty());
*object = false;
EXPECT_EQ(object->getCurrent(), false);
EXPECT_FALSE(object->getDirty());
EXPECT_TRUE(setFlag);
setFlag = false;
*object = true;
EXPECT_EQ(object->getCurrent(), true);
EXPECT_FALSE(object->getDirty());
EXPECT_TRUE(setFlag);
object->reset();
EXPECT_EQ(object->getCurrent(), false);
EXPECT_TRUE(object->getDirty());
EXPECT_TRUE(setFlag);
}
TEST(GLObject, Store) {
mbgl::HeadlessView view(std::make_shared<mbgl::HeadlessDisplay>(), 1);
view.activate();
mbgl::gl::ObjectStore store;
EXPECT_TRUE(store.empty());
mbgl::gl::UniqueProgram program = store.createProgram();
EXPECT_TRUE(program.get() != 0);
program.reset();
EXPECT_FALSE(store.empty());
store.performCleanup();
EXPECT_TRUE(store.empty());
mbgl::gl::UniqueShader shader = store.createShader(GL_VERTEX_SHADER);
EXPECT_TRUE(shader.get() != 0);
shader.reset();
EXPECT_FALSE(store.empty());
store.performCleanup();
EXPECT_TRUE(store.empty());
mbgl::gl::UniqueBuffer buffer = store.createBuffer();
EXPECT_TRUE(buffer.get() != 0);
buffer.reset();
EXPECT_FALSE(store.empty());
store.performCleanup();
EXPECT_TRUE(store.empty());
mbgl::gl::UniqueTexture texture = store.createTexture();
EXPECT_TRUE(texture.get() != 0);
texture.reset();
EXPECT_FALSE(store.empty());
store.performCleanup();
EXPECT_TRUE(store.empty());
mbgl::gl::UniqueVAO vao = store.createVAO();
EXPECT_TRUE(vao.get() != 0);
vao.reset();
EXPECT_FALSE(store.empty());
store.performCleanup();
EXPECT_TRUE(store.empty());
mbgl::gl::UniqueTexturePool texturePool = store.createTexturePool();
for (auto& id : texturePool.get()) {
EXPECT_TRUE(id != 0);
}
texturePool.reset();
EXPECT_FALSE(store.empty());
store.performCleanup();
EXPECT_TRUE(store.empty());
view.deactivate();
}

View File

@@ -48,6 +48,8 @@
'geometry/binpack.cpp',
'gl/object.cpp',
'map/map.cpp',
'map/transform.cpp',