121 lines
3.0 KiB
C++
121 lines
3.0 KiB
C++
#include <mbgl/test/util.hpp>
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#include <mbgl/platform/default/headless_display.hpp>
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#include <mbgl/platform/default/headless_view.hpp>
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#include <mbgl/gl/gl_helper.hpp>
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#include <mbgl/gl/gl_config.hpp>
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#include <mbgl/gl/object_store.hpp>
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#include <memory>
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namespace {
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static bool getFlag = false;
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static bool setFlag = false;
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}; // namespace
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struct MockGLObject {
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using Type = bool;
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static const Type Default = false;
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static Type Get() { getFlag = true; return true; }
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static void Set(const Type&) { setFlag = true; }
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};
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TEST(GLObject, Preserve) {
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getFlag = false;
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setFlag = false;
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auto object = std::make_unique<mbgl::gl::Preserve<MockGLObject>>();
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EXPECT_TRUE(getFlag);
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EXPECT_FALSE(setFlag);
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getFlag = false;
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object.reset();
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EXPECT_FALSE(getFlag);
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EXPECT_TRUE(setFlag);
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}
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TEST(GLObject, Value) {
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setFlag = false;
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auto object = std::make_unique<mbgl::gl::Value<MockGLObject>>();
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EXPECT_EQ(object->getCurrent(), false);
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EXPECT_FALSE(object->getDirty());
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EXPECT_FALSE(setFlag);
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object->setDirty();
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EXPECT_TRUE(object->getDirty());
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*object = false;
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EXPECT_EQ(object->getCurrent(), false);
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EXPECT_FALSE(object->getDirty());
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EXPECT_TRUE(setFlag);
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setFlag = false;
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*object = true;
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EXPECT_EQ(object->getCurrent(), true);
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EXPECT_FALSE(object->getDirty());
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EXPECT_TRUE(setFlag);
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object->reset();
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EXPECT_EQ(object->getCurrent(), false);
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EXPECT_TRUE(object->getDirty());
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EXPECT_TRUE(setFlag);
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}
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TEST(GLObject, Store) {
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mbgl::HeadlessView view(std::make_shared<mbgl::HeadlessDisplay>(), 1);
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view.activate();
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mbgl::gl::ObjectStore store;
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EXPECT_TRUE(store.empty());
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mbgl::gl::UniqueProgram program = store.createProgram();
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EXPECT_TRUE(program.get() != 0);
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program.reset();
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EXPECT_FALSE(store.empty());
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store.performCleanup();
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EXPECT_TRUE(store.empty());
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mbgl::gl::UniqueShader shader = store.createShader(GL_VERTEX_SHADER);
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EXPECT_TRUE(shader.get() != 0);
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shader.reset();
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EXPECT_FALSE(store.empty());
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store.performCleanup();
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EXPECT_TRUE(store.empty());
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mbgl::gl::UniqueBuffer buffer = store.createBuffer();
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EXPECT_TRUE(buffer.get() != 0);
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buffer.reset();
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EXPECT_FALSE(store.empty());
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store.performCleanup();
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EXPECT_TRUE(store.empty());
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mbgl::gl::UniqueTexture texture = store.createTexture();
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EXPECT_TRUE(texture.get() != 0);
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texture.reset();
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EXPECT_FALSE(store.empty());
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store.performCleanup();
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EXPECT_TRUE(store.empty());
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mbgl::gl::UniqueVAO vao = store.createVAO();
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EXPECT_TRUE(vao.get() != 0);
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vao.reset();
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EXPECT_FALSE(store.empty());
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store.performCleanup();
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EXPECT_TRUE(store.empty());
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mbgl::gl::UniqueTexturePool texturePool = store.createTexturePool();
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for (auto& id : texturePool.get()) {
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EXPECT_TRUE(id != 0);
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}
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texturePool.reset();
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EXPECT_FALSE(store.empty());
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store.performCleanup();
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EXPECT_TRUE(store.empty());
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view.deactivate();
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}
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