Commit Graph

68 Commits

Author SHA1 Message Date
Ansis Brammanis
19d42acc84 remove unused gaussian shader 2015-08-20 11:38:56 -04:00
Konstantin Käfer
d400fe0c91 use glClear to draw solid background fills 2015-08-19 18:49:36 -04:00
Konstantin Käfer
bb0ae37c25 disable debugging groups in non-debug builds
Use a macro to completely remove all instantiations of mbgl::gl::debugging::group so that we aren't executing the code to generate the arguments to the object instantiation
2015-08-19 18:21:12 -04:00
Bruno de Oliveira Abinader
58b93553c1 Replace size() with empty() whenever possible
Before C++11, std::list's implementation of size was O(n). It should be
all O(1) now, but it is probably still a good idea to use empty() to
emphasize the intend.
2015-07-29 11:03:47 +03:00
Bruno de Oliveira Abinader
5e2f3b1323 Avoid nudging transitions if a gesture is in progress #2
Following the same steps from #1548 and #1912 for GLFW and iOS ports.
Also removed a redundant check if transform state is changing since
we're already dealing with that.
2015-07-27 21:57:51 +03:00
Bruno de Oliveira Abinader
0ea8a37cb0 Unify default transition values in MapData
Relevant changes:
 - Added 'defaultFadeDuration' and 'defaultTransitionDelay' to MapData;
 - Painter & StyleParser now receives a reference to MapData;
 - As previously seen on the code: 300ms is the default fade duration
   and 0ms is the default transition duration;
 - We no longer pass the current time point to Style, since it now uses
   MapData.animationTime, which gets updated in MapContext::update().
 - Updated StyleParser check to use a mock MapData;
2015-07-14 16:58:32 +03:00
Bruno de Oliveira Abinader
2aad2f4e14 Pass {Duration,TimePoint} by const ref if possible 2015-07-14 16:48:34 +03:00
Konstantin Käfer
675ddddee7 Make pixelRatio constant across a Map object lifetime
also moves framebuffer size out of TransformState into its own object
2015-07-08 10:40:05 +02:00
John Firebaugh
c357ce540a Use unique_ptr for Source objects (fixes #904) 2015-07-02 12:55:53 -07:00
John Firebaugh
0cce08b67b Change StyleBucket::source to indirect reference
This eliminates a reference loop: VectorTileData holds StyleLayers which
hold StyleBuckets which held Sources which hold VectorTileDatas. This
breaks the StyleBucket -> Source link in favor of manually resolving the
reference where necessary.
2015-06-18 13:39:18 +03:00
Bruno de Oliveira Abinader
ff0e54f35a Cleaned up #defines for BUFFER_OFFSET 2015-06-18 09:48:34 +03:00
Ansis Brammanis
9c03b396c0 Merge remote-tracking branch 'origin/master' into HEAD
Conflicts:
	src/mbgl/renderer/painter_fill.cpp
2015-06-03 19:20:41 -04:00
John Firebaugh
ec06bb7e3c Merge ResourceLoader into Style and move atlas ownership 2015-06-01 13:22:02 -07:00
Ansis Brammanis
ff6a5ce5bc Merge remote-tracking branch 'origin/master' into new-labelling
Conflicts:
	src/mbgl/map/source.cpp
	src/mbgl/map/source.hpp
	src/mbgl/map/tile_data.cpp
	src/mbgl/map/tile_parser.cpp
	src/mbgl/map/vector_tile_data.cpp
	src/mbgl/renderer/painter.cpp
	src/mbgl/renderer/symbol_bucket.cpp
	src/mbgl/text/glyph.hpp
	src/mbgl/text/glyph_store.cpp
	src/mbgl/text/placement.cpp
	test/suite
2015-05-28 20:01:15 -04:00
Ansis Brammanis
1e044a175c Reparse tiles when zoom level > source maxzoom
so that layout property functions are applied correctly
and so that label placement is redone

js:
https://github.com/mapbox/mapbox-gl-js/pull/1005
and
440bc02505
2015-05-28 19:17:07 -04:00
Konstantin Käfer
f4707f72e0 Replace mbgl::util::make_unique<> with std::make_unique<> 2015-05-26 17:57:38 +02:00
Ansis Brammanis
7abd7950c9 Merge branch 'master' into new-labelling
Conflicts:
	src/mbgl/map/tile_parser.cpp
	src/mbgl/map/tile_parser.hpp
	src/mbgl/renderer/painter.hpp
	src/mbgl/renderer/painter_symbol.cpp
	src/mbgl/renderer/symbol_bucket.cpp
	src/mbgl/renderer/symbol_bucket.hpp
	src/mbgl/text/collision.cpp
	src/mbgl/text/collision.hpp
	src/mbgl/text/placement.cpp
2015-05-19 11:09:33 -04:00
John Firebaugh
63ea3d4bef Don't crash if VAO extensions are not available
Fixes #1585
2015-05-18 16:47:20 -07:00
John Firebaugh
83a5aae6c5 Render translucent background layers (fixes #1514) 2015-05-15 12:17:32 -07:00
John Firebaugh
a2344c36c3 Extensible GL extension support 2015-05-13 19:01:58 -07:00
Thiago Marcos P. Santos
41d619771e Make the state attribute private
Also add a virtual setState() method to give subclasses a chance
to intercept the change of state. This will be used by VectorTileData
to release resources when the TileData becomes immutable.
2015-05-13 09:58:19 +02:00
John Firebaugh
76b922453a Set correct strata for background render
Fixes #1478
2015-05-12 10:50:36 +02:00
Konstantin Käfer
63bb10a06b apply the framebuffer size before calling updateMatrices() 2015-05-05 11:16:02 +02:00
Konstantin Käfer
72964f5bef only update GL state when it actually changed 2015-05-04 17:33:05 +02:00
Konstantin Käfer
914b6f01f8 add gl::groups back for easier debugging in Xcode 2015-05-04 17:33:05 +02:00
Konstantin Käfer
f89f7f1bc2 rename prepare => upload and determine passes per layer instead of per bucket 2015-05-04 17:33:05 +02:00
Konstantin Käfer
97a22b6f5f upload all GL objects before rendering a frame
This moves all texture updates and buffer uploads to the beginning of every frame, before we issue any drawing commands. This means the GPU typically has much more time to upload the data in the background until we actually need it, and doesn't have to pause to store/load the framebuffer.
2015-05-04 17:33:05 +02:00
Konstantin Käfer
5beb635028 create the tile list statically 2015-05-04 17:33:04 +02:00
Konstantin Käfer
5f496d8f0c build render order array once instead of recursing through lots of different objects 2015-05-04 17:33:04 +02:00
John Firebaugh
fec4cd613c Kill overly-verbose output 2015-04-28 14:32:23 -04:00
Konstantin Käfer
dae18cc7bc remove some unused includes 2015-04-28 14:32:21 -04:00
Konstantin Käfer
b0a30943b4 move most private Map code to MapContext 2015-04-28 14:32:20 -04:00
Jason Wray
4d631623c7 Merge master @ 353e5661de 2015-04-27 17:49:24 -04:00
Ansis Brammanis
f1edce8e21 remove linejoin shader
The previous commit switched to using triangles for drawing round joins.
2015-04-27 11:44:49 +02:00
John Firebaugh
691756d7dd Move ClipID to clip_id.hpp/cpp 2015-04-09 10:58:11 -07:00
John Firebaugh
d8411f26d2 Tile::ID ⇢ TileID
This allows making both Tile and TileID private.
2015-04-06 13:58:56 -07:00
John Firebaugh
7e0e55e542 Eliminate StyleSource
Fixes #695
2015-04-06 10:30:01 -07:00
John Firebaugh
41c4d50f8a Remove unused 2015-04-03 13:51:33 -07:00
Ansis Brammanis
148294d3ac Merge branch 'master' into new-labelling
Conflicts:
	src/mbgl/renderer/symbol_bucket.cpp
	src/mbgl/renderer/symbol_bucket.hpp
	src/mbgl/text/collision.cpp
	src/mbgl/text/glyph_store.cpp
	src/mbgl/text/placement.cpp
	src/mbgl/text/rotation_range.cpp
2015-04-03 12:04:31 -07:00
John Firebaugh
9331acf8e6 Add typedefs for std::chrono::steady_clock types 2015-04-02 12:28:12 +02:00
Ansis Brammanis
dda1b770da port collision box debug rendering 2015-04-01 16:11:48 -07:00
John Firebaugh
5264982ba7 Eliminate StyleLayerGroup 2015-04-01 11:14:20 -07:00
Konstantin Käfer
220ebf61dd replace iterator variable types with auto 2015-04-01 16:42:42 +02:00
Ansis Brammanis
31a3d3603c clip fill antialiasing with depth buffer to avoid overlapping
https://github.com/mapbox/mapbox-gl-native/pull/381
2015-03-24 16:08:26 -07:00
John Firebaugh
0c985c024b Revert "Move atlas ownership to Style"
This reverts commit bffee07154.
2015-03-13 13:05:32 -07:00
John Firebaugh
bffee07154 Move atlas ownership to Style
This follows gl-js and just makes sense -- whenever the style changes
the atlases should be blown away.

Refs #957
2015-03-13 10:55:47 -07:00
Thiago Marcos P. Santos
124b49562d Get rid of printf and cout by using Log::*
Use our logging system that will route the message accordingly on
the target platform.

Fixes #613
2015-03-12 14:19:32 +02:00
Konstantin Käfer
0151fe6c01 pass StyleLayer objects as const ref instead of a shared pointer 2015-03-06 13:26:11 +01:00
Justin R. Miller
6e41664cb0 fixes #476 & #853: pixel/meter/latlng conversion routines in core & iOS 2015-02-16 09:52:36 -08:00
Ansis Brammanis
6d47e9b684 use correct interpolation for background images 2015-02-10 10:59:32 -08:00