remove some unused includes
This commit is contained in:
committed by
John Firebaugh
parent
6081941662
commit
dae18cc7bc
@@ -1,5 +1,6 @@
|
||||
#include <cstdint>
|
||||
#include <cinttypes>
|
||||
#include <cassert>
|
||||
|
||||
#include <string>
|
||||
#include <locale>
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include <cstdlib>
|
||||
#include <ctime>
|
||||
#include <cassert>
|
||||
#include <memory>
|
||||
#include <list>
|
||||
#include <tuple>
|
||||
|
||||
@@ -5,23 +5,17 @@
|
||||
#include <mbgl/map/update.hpp>
|
||||
#include <mbgl/map/mode.hpp>
|
||||
#include <mbgl/util/geo.hpp>
|
||||
#include <mbgl/util/projection.hpp>
|
||||
#include <mbgl/util/noncopyable.hpp>
|
||||
#include <mbgl/util/ptr.hpp>
|
||||
#include <mbgl/util/vec.hpp>
|
||||
|
||||
#include <cstdint>
|
||||
#include <atomic>
|
||||
#include <thread>
|
||||
#include <iosfwd>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
#include <thread>
|
||||
#include <mutex>
|
||||
#include <condition_variable>
|
||||
#include <functional>
|
||||
|
||||
namespace uv { class async; }
|
||||
#include <memory>
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
@@ -30,10 +24,8 @@ class View;
|
||||
class Environment;
|
||||
class EnvironmentScope;
|
||||
class MapData;
|
||||
class Worker;
|
||||
class StillImage;
|
||||
class TileID;
|
||||
class MapContext;
|
||||
class StillImage;
|
||||
|
||||
class Map : private util::noncopyable {
|
||||
friend class View;
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
#include <mbgl/platform/gl.hpp>
|
||||
#include <mbgl/platform/log.hpp>
|
||||
|
||||
#include <cassert>
|
||||
|
||||
pthread_once_t loadGLExtensions = PTHREAD_ONCE_INIT;
|
||||
|
||||
GLFWView::GLFWView(bool fullscreen_) : fullscreen(fullscreen_) {
|
||||
|
||||
@@ -1,33 +1,26 @@
|
||||
#include <mbgl/map/map.hpp>
|
||||
#include <mbgl/map/update.hpp>
|
||||
#include <mbgl/map/environment.hpp>
|
||||
#include <mbgl/map/map_context.hpp>
|
||||
#include <mbgl/map/view.hpp>
|
||||
#include <mbgl/map/map_data.hpp>
|
||||
#include <mbgl/map/still_image.hpp>
|
||||
#include <mbgl/platform/platform.hpp>
|
||||
#include <mbgl/map/source.hpp>
|
||||
#include <mbgl/renderer/painter.hpp>
|
||||
#include <mbgl/map/annotation.hpp>
|
||||
#include <mbgl/map/sprite.hpp>
|
||||
#include <mbgl/util/math.hpp>
|
||||
#include <mbgl/util/clip_id.hpp>
|
||||
#include <mbgl/util/string.hpp>
|
||||
#include <mbgl/util/constants.hpp>
|
||||
#include <mbgl/util/uv_detail.hpp>
|
||||
#include <mbgl/util/std.hpp>
|
||||
#include <mbgl/map/source.hpp>
|
||||
|
||||
#include <mbgl/style/style.hpp>
|
||||
|
||||
#include <mbgl/renderer/painter.hpp>
|
||||
|
||||
#include <mbgl/text/glyph_store.hpp>
|
||||
|
||||
#include <mbgl/geometry/glyph_atlas.hpp>
|
||||
#include <mbgl/style/style_layer.hpp>
|
||||
#include <mbgl/style/style_bucket.hpp>
|
||||
#include <mbgl/util/texture_pool.hpp>
|
||||
#include <mbgl/geometry/sprite_atlas.hpp>
|
||||
#include <mbgl/geometry/line_atlas.hpp>
|
||||
#include <mbgl/storage/file_source.hpp>
|
||||
#include <mbgl/platform/log.hpp>
|
||||
#include <mbgl/util/string.hpp>
|
||||
#include <mbgl/util/uv.hpp>
|
||||
|
||||
#include <mbgl/util/std.hpp>
|
||||
#include <mbgl/util/projection.hpp>
|
||||
#include <mbgl/util/texture_pool.hpp>
|
||||
#include <mbgl/util/uv_detail.hpp>
|
||||
#include <mbgl/util/mapbox.hpp>
|
||||
#include <mbgl/util/exception.hpp>
|
||||
#include <mbgl/util/worker.hpp>
|
||||
@@ -38,8 +31,6 @@
|
||||
#define _USE_MATH_DEFINES
|
||||
#include <cmath>
|
||||
|
||||
#include <uv.h>
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
Map::Map(View& view_, FileSource& fileSource_)
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
#ifndef MBGL_MAP_MAP_CONTEXT
|
||||
#define MBGL_MAP_MAP_CONTEXT
|
||||
|
||||
#include <mbgl/map/tile.hpp>
|
||||
#include <mbgl/map/tile_id.hpp>
|
||||
#include <mbgl/map/update.hpp>
|
||||
#include <mbgl/util/ptr.hpp>
|
||||
#include <mbgl/util/signal.hpp>
|
||||
|
||||
#include <set>
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
#include <future>
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
#include <mbgl/map/map.hpp>
|
||||
#include <mbgl/map/still_image.hpp>
|
||||
|
||||
#include <cassert>
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
void View::initialize(Map *map_) {
|
||||
|
||||
@@ -1,10 +1,15 @@
|
||||
#include <mbgl/renderer/debug_bucket.hpp>
|
||||
#include <mbgl/renderer/painter.hpp>
|
||||
#include <mbgl/shader/plain_shader.hpp>
|
||||
|
||||
#include <mbgl/platform/gl.hpp>
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#ifndef BUFFER_OFFSET
|
||||
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
|
||||
#endif
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
DebugBucket::DebugBucket(DebugFontBuffer& fontBuffer_)
|
||||
|
||||
@@ -7,10 +7,6 @@
|
||||
|
||||
#include <vector>
|
||||
|
||||
#ifndef BUFFER_OFFSET
|
||||
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
|
||||
#endif
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
class PlainShader;
|
||||
|
||||
@@ -4,18 +4,23 @@
|
||||
#include <mbgl/renderer/painter.hpp>
|
||||
#include <mbgl/style/style.hpp>
|
||||
#include <mbgl/style/style_layout.hpp>
|
||||
#include <mbgl/shader/plain_shader.hpp>
|
||||
#include <mbgl/shader/pattern_shader.hpp>
|
||||
#include <mbgl/shader/outline_shader.hpp>
|
||||
#include <mbgl/util/std.hpp>
|
||||
#include <mbgl/platform/gl.hpp>
|
||||
#include <mbgl/platform/log.hpp>
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#ifndef BUFFER_OFFSET
|
||||
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
|
||||
#endif
|
||||
|
||||
struct geometry_too_long_exception : std::exception {};
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
|
||||
|
||||
void *FillBucket::alloc(void *, unsigned int size) {
|
||||
return ::malloc(size);
|
||||
}
|
||||
|
||||
@@ -11,10 +11,6 @@
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
#ifndef BUFFER_OFFSET
|
||||
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
|
||||
#endif
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
class FillVertexBuffer;
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
#include <mbgl/renderer/painter.hpp>
|
||||
#include <mbgl/style/style.hpp>
|
||||
#include <mbgl/style/style_layout.hpp>
|
||||
#include <mbgl/shader/line_shader.hpp>
|
||||
#include <mbgl/shader/linesdf_shader.hpp>
|
||||
#include <mbgl/shader/linepattern_shader.hpp>
|
||||
#include <mbgl/util/math.hpp>
|
||||
#include <mbgl/util/std.hpp>
|
||||
#include <mbgl/platform/gl.hpp>
|
||||
|
||||
@@ -1,16 +1,32 @@
|
||||
#include <mbgl/renderer/painter.hpp>
|
||||
|
||||
#include <mbgl/map/source.hpp>
|
||||
#include <mbgl/map/tile.hpp>
|
||||
|
||||
#include <mbgl/platform/log.hpp>
|
||||
|
||||
#include <mbgl/style/style.hpp>
|
||||
#include <mbgl/style/style_layer.hpp>
|
||||
#include <mbgl/style/style_bucket.hpp>
|
||||
|
||||
#include <mbgl/geometry/sprite_atlas.hpp>
|
||||
|
||||
#include <mbgl/shader/pattern_shader.hpp>
|
||||
#include <mbgl/shader/plain_shader.hpp>
|
||||
#include <mbgl/shader/outline_shader.hpp>
|
||||
#include <mbgl/shader/line_shader.hpp>
|
||||
#include <mbgl/shader/linesdf_shader.hpp>
|
||||
#include <mbgl/shader/linepattern_shader.hpp>
|
||||
#include <mbgl/shader/icon_shader.hpp>
|
||||
#include <mbgl/shader/raster_shader.hpp>
|
||||
#include <mbgl/shader/sdf_shader.hpp>
|
||||
#include <mbgl/shader/dot_shader.hpp>
|
||||
#include <mbgl/shader/gaussian_shader.hpp>
|
||||
|
||||
|
||||
#include <mbgl/util/std.hpp>
|
||||
#include <mbgl/util/string.hpp>
|
||||
#include <mbgl/util/clip_id.hpp>
|
||||
#include <mbgl/util/constants.hpp>
|
||||
#include <mbgl/util/mat3.hpp>
|
||||
#include <mbgl/geometry/sprite_atlas.hpp>
|
||||
#include <mbgl/map/source.hpp>
|
||||
#include <mbgl/map/tile.hpp>
|
||||
|
||||
#if defined(DEBUG)
|
||||
#include <mbgl/util/stopwatch.hpp>
|
||||
|
||||
@@ -1,58 +1,60 @@
|
||||
#ifndef MBGL_RENDERER_PAINTER
|
||||
#define MBGL_RENDERER_PAINTER
|
||||
|
||||
#include <mbgl/map/tile_data.hpp>
|
||||
#include <mbgl/map/transform_state.hpp>
|
||||
|
||||
#include <mbgl/renderer/frame_history.hpp>
|
||||
|
||||
#include <mbgl/geometry/vao.hpp>
|
||||
#include <mbgl/geometry/static_vertex_buffer.hpp>
|
||||
#include <mbgl/util/mat4.hpp>
|
||||
#include <mbgl/util/noncopyable.hpp>
|
||||
#include <mbgl/renderer/frame_history.hpp>
|
||||
|
||||
#include <mbgl/style/types.hpp>
|
||||
|
||||
#include <mbgl/shader/plain_shader.hpp>
|
||||
#include <mbgl/shader/outline_shader.hpp>
|
||||
#include <mbgl/shader/pattern_shader.hpp>
|
||||
#include <mbgl/shader/line_shader.hpp>
|
||||
#include <mbgl/shader/linesdf_shader.hpp>
|
||||
#include <mbgl/shader/linepattern_shader.hpp>
|
||||
#include <mbgl/shader/icon_shader.hpp>
|
||||
#include <mbgl/shader/raster_shader.hpp>
|
||||
#include <mbgl/shader/sdf_shader.hpp>
|
||||
#include <mbgl/shader/dot_shader.hpp>
|
||||
#include <mbgl/shader/gaussian_shader.hpp>
|
||||
#include <mbgl/platform/gl.hpp>
|
||||
|
||||
#include <mbgl/map/transform_state.hpp>
|
||||
#include <mbgl/util/ptr.hpp>
|
||||
#include <mbgl/util/noncopyable.hpp>
|
||||
#include <mbgl/util/chrono.hpp>
|
||||
|
||||
#include <map>
|
||||
#include <unordered_map>
|
||||
#include <array>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
enum class RenderPass : bool { Opaque, Translucent };
|
||||
|
||||
class Transform;
|
||||
class Style;
|
||||
class StyleLayer;
|
||||
class Tile;
|
||||
class Sprite;
|
||||
class SpriteAtlas;
|
||||
class GlyphAtlas;
|
||||
class LineAtlas;
|
||||
class Source;
|
||||
|
||||
|
||||
class DebugBucket;
|
||||
class FillBucket;
|
||||
class LineBucket;
|
||||
class SymbolBucket;
|
||||
class RasterBucket;
|
||||
class PrerenderedTexture;
|
||||
|
||||
struct FillProperties;
|
||||
struct RasterProperties;
|
||||
|
||||
class LayerDescription;
|
||||
class RasterTileData;
|
||||
class SDFShader;
|
||||
class PlainShader;
|
||||
class OutlineShader;
|
||||
class LineShader;
|
||||
class LinejoinShader;
|
||||
class LineSDFShader;
|
||||
class LinepatternShader;
|
||||
class PatternShader;
|
||||
class IconShader;
|
||||
class RasterShader;
|
||||
class SDFGlyphShader;
|
||||
class SDFIconShader;
|
||||
class DotShader;
|
||||
class GaussianShader;
|
||||
|
||||
struct ClipID;
|
||||
|
||||
class Painter : private util::noncopyable {
|
||||
|
||||
@@ -1,7 +1,12 @@
|
||||
#include <mbgl/renderer/painter.hpp>
|
||||
#include <mbgl/map/source.hpp>
|
||||
#include <mbgl/shader/plain_shader.hpp>
|
||||
#include <mbgl/util/clip_id.hpp>
|
||||
|
||||
#ifndef BUFFER_OFFSET
|
||||
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
|
||||
#endif
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
void Painter::drawClippingMasks(const std::set<Source*>& sources) {
|
||||
|
||||
@@ -1,8 +1,14 @@
|
||||
#include <mbgl/renderer/painter.hpp>
|
||||
#include <mbgl/renderer/debug_bucket.hpp>
|
||||
#include <mbgl/map/tile.hpp>
|
||||
#include <mbgl/map/tile_data.hpp>
|
||||
#include <mbgl/shader/plain_shader.hpp>
|
||||
#include <mbgl/util/string.hpp>
|
||||
|
||||
#ifndef BUFFER_OFFSET
|
||||
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
|
||||
#endif
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
void Painter::renderTileDebug(const Tile& tile) {
|
||||
|
||||
@@ -4,7 +4,11 @@
|
||||
#include <mbgl/style/style_layer.hpp>
|
||||
#include <mbgl/style/style_layout.hpp>
|
||||
#include <mbgl/map/sprite.hpp>
|
||||
#include <mbgl/map/tile_id.hpp>
|
||||
#include <mbgl/geometry/sprite_atlas.hpp>
|
||||
#include <mbgl/shader/outline_shader.hpp>
|
||||
#include <mbgl/shader/pattern_shader.hpp>
|
||||
#include <mbgl/shader/plain_shader.hpp>
|
||||
#include <mbgl/util/std.hpp>
|
||||
#include <mbgl/util/mat3.hpp>
|
||||
|
||||
|
||||
@@ -4,6 +4,10 @@
|
||||
#include <mbgl/style/style_layer.hpp>
|
||||
#include <mbgl/style/style_layout.hpp>
|
||||
#include <mbgl/map/sprite.hpp>
|
||||
#include <mbgl/map/tile_id.hpp>
|
||||
#include <mbgl/shader/line_shader.hpp>
|
||||
#include <mbgl/shader/linesdf_shader.hpp>
|
||||
#include <mbgl/shader/linepattern_shader.hpp>
|
||||
#include <mbgl/geometry/sprite_atlas.hpp>
|
||||
#include <mbgl/geometry/line_atlas.hpp>
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
#include <mbgl/platform/gl.hpp>
|
||||
#include <mbgl/renderer/raster_bucket.hpp>
|
||||
#include <mbgl/style/style_layer.hpp>
|
||||
#include <mbgl/shader/raster_shader.hpp>
|
||||
#include <mbgl/util/std.hpp>
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#include <mbgl/style/style_layout.hpp>
|
||||
#include <mbgl/geometry/glyph_atlas.hpp>
|
||||
#include <mbgl/geometry/sprite_atlas.hpp>
|
||||
#include <mbgl/shader/sdf_shader.hpp>
|
||||
#include <mbgl/shader/icon_shader.hpp>
|
||||
#include <mbgl/util/math.hpp>
|
||||
|
||||
#include <cmath>
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
#include <mbgl/renderer/raster_bucket.hpp>
|
||||
#include <mbgl/shader/raster_shader.hpp>
|
||||
#include <mbgl/renderer/painter.hpp>
|
||||
|
||||
#ifndef BUFFER_OFFSET
|
||||
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
|
||||
#endif
|
||||
|
||||
using namespace mbgl;
|
||||
|
||||
RasterBucket::RasterBucket(TexturePool& texturePool, const StyleLayoutRaster& layout_)
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
#include <mbgl/util/raster.hpp>
|
||||
#include <mbgl/style/style_bucket.hpp>
|
||||
|
||||
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
class StyleLayoutRaster;
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
#include <mbgl/text/placement.hpp>
|
||||
#include <mbgl/platform/log.hpp>
|
||||
#include <mbgl/text/collision.hpp>
|
||||
#include <mbgl/shader/sdf_shader.hpp>
|
||||
#include <mbgl/shader/icon_shader.hpp>
|
||||
#include <mbgl/map/sprite.hpp>
|
||||
|
||||
#include <mbgl/util/utf.hpp>
|
||||
@@ -20,6 +22,10 @@
|
||||
#include <mbgl/util/merge_lines.hpp>
|
||||
#include <mbgl/util/std.hpp>
|
||||
|
||||
#ifndef BUFFER_OFFSET
|
||||
#define BUFFER_OFFSET(i) ((char *)nullptr + (i))
|
||||
#endif
|
||||
|
||||
namespace mbgl {
|
||||
|
||||
SymbolBucket::SymbolBucket(Collision &collision_)
|
||||
|
||||
Reference in New Issue
Block a user