rename prepare => upload and determine passes per layer instead of per bucket

This commit is contained in:
Konstantin Käfer
2015-04-23 17:26:15 +02:00
parent c43016ce6c
commit f89f7f1bc2
14 changed files with 91 additions and 36 deletions

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@@ -1,6 +1,7 @@
#ifndef MBGL_RENDERER_BUCKET
#define MBGL_RENDERER_BUCKET
#include <mbgl/renderer/render_pass.hpp>
#include <mbgl/util/noncopyable.hpp>
#include <mbgl/util/mat4.hpp>
@@ -10,17 +11,11 @@ class Painter;
class StyleLayer;
class TileID;
enum class RenderPass : uint8_t {
Prepare = 1 << 0,
Opaque = 1 << 1,
Translucent = 1 << 2,
};
class Bucket : private util::noncopyable {
public:
// As long as this bucket has a Prepare render pass, this function is getting called. Typically,
// this only happens once when the bucket is being rendered for the first time.
virtual void prepare() = 0;
virtual void upload() = 0;
// Every time this bucket is getting rendered, this function is called. This happens either
// once or twice (for Opaque and Transparent render passes).
@@ -28,13 +23,12 @@ public:
virtual ~Bucket() {}
inline bool hasRenderPass(RenderPass pass) const {
return static_cast<std::underlying_type<RenderPass>::type>(renderPass) &
static_cast<std::underlying_type<RenderPass>::type>(pass);
inline bool needsUpload() const {
return uploaded;
}
protected:
RenderPass renderPass = RenderPass::Prepare;
bool uploaded = false;
};

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@@ -16,10 +16,10 @@ DebugBucket::DebugBucket(DebugFontBuffer& fontBuffer_)
: fontBuffer(fontBuffer_) {
}
void DebugBucket::prepare() {
void DebugBucket::upload() {
fontBuffer.upload();
renderPass = RenderPass::Translucent;
uploaded = true;
}
void DebugBucket::render(Painter& painter, const StyleLayer&, const TileID&, const mat4& matrix) {

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@@ -15,7 +15,7 @@ class DebugBucket : public Bucket {
public:
DebugBucket(DebugFontBuffer& fontBuffer);
void prepare() override;
void upload() override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
void drawLines(PlainShader& shader);

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@@ -200,15 +200,13 @@ void FillBucket::tessellate() {
lineGroup.vertex_length += total_vertex_count;
}
void FillBucket::prepare() {
void FillBucket::upload() {
vertexBuffer.upload();
triangleElementsBuffer.upload();
lineElementsBuffer.upload();
// From now on, we're going to render during the opaque and translucent pass.
renderPass = static_cast<RenderPass>(
static_cast<std::underlying_type<RenderPass>::type>(RenderPass::Opaque) |
static_cast<std::underlying_type<RenderPass>::type>(RenderPass::Translucent));
uploaded = true;
}
void FillBucket::render(Painter& painter,

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@@ -33,7 +33,7 @@ public:
LineElementsBuffer &lineElementsBuffer);
~FillBucket() override;
void prepare() override;
void upload() override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
bool hasData() const;

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@@ -342,12 +342,12 @@ void LineBucket::addCurrentVertex(const Coordinate& currentVertex,
e2 = e3;
}
void LineBucket::prepare() {
void LineBucket::upload() {
vertexBuffer.upload();
triangleElementsBuffer.upload();
// From now on, we're only going to render during the translucent pass.
renderPass = RenderPass::Translucent;
uploaded = true;
}
void LineBucket::render(Painter& painter,

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@@ -28,7 +28,7 @@ public:
LineBucket(LineVertexBuffer &vertexBuffer, TriangleElementsBuffer &triangleElementsBuffer);
~LineBucket() override;
void prepare() override;
void upload() override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
bool hasData() const;

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@@ -218,7 +218,7 @@ void Painter::render(const Style& style, TransformState state_, TimePoint time)
}
}
// - PREPARATION PASS --------------------------------------------------------------------------
// - UPLOAD PASS -------------------------------------------------------------------------------
// Uploads all required buffers and images before we do any actual rendering.
// Figure out what buckets we have to draw and what order we have to draw them in.
@@ -231,8 +231,8 @@ void Painter::render(const Style& style, TransformState state_, TimePoint time)
glyphAtlas.upload();
for (const auto& item : order) {
if (item.bucket && item.bucket->hasRenderPass(RenderPass::Prepare)) {
item.bucket->prepare();
if (item.bucket && item.bucket->needsUpload()) {
item.bucket->upload();
}
}
@@ -272,7 +272,7 @@ void Painter::render(const Style& style, TransformState state_, TimePoint time)
for (auto it = order.rbegin(), end = order.rend(); it != end; ++it, ++i) {
const auto& item = *it;
if (item.bucket && item.tile) {
if (item.bucket->hasRenderPass(RenderPass::Opaque)) {
if (item.hasRenderPass(RenderPass::Opaque)) {
setStrata(i * strata_thickness);
prepareTile(*item.tile);
item.bucket->render(*this, item.layer, item.tile->id, item.tile->matrix);
@@ -296,7 +296,7 @@ void Painter::render(const Style& style, TransformState state_, TimePoint time)
for (auto it = order.begin(), end = order.end(); it != end; ++it, --i) {
const auto& item = *it;
if (item.bucket && item.tile) {
if (item.bucket->hasRenderPass(RenderPass::Translucent)) {
if (item.hasRenderPass(RenderPass::Translucent)) {
setStrata(i * strata_thickness);
prepareTile(*item.tile);
item.bucket->render(*this, item.layer, item.tile->id, item.tile->matrix);
@@ -360,6 +360,9 @@ std::vector<RenderItem> Painter::determineRenderOrder(const Style& style) {
continue;
}
// Determine what render passes we need for this layer.
const RenderPass passes = determineRenderPasses(layer);
const auto& tiles = layer.bucket->source->getTiles();
for (auto tile : tiles) {
assert(tile);
@@ -369,7 +372,7 @@ std::vector<RenderItem> Painter::determineRenderOrder(const Style& style) {
auto bucket = tile->data->getBucket(layer);
if (bucket) {
order.emplace_back(layer, tile, bucket);
order.emplace_back(layer, tile, bucket, passes);
}
}
}
@@ -377,6 +380,28 @@ std::vector<RenderItem> Painter::determineRenderOrder(const Style& style) {
return order;
}
RenderPass Painter::determineRenderPasses(const StyleLayer& layer) {
RenderPass passes = RenderPass::None;
if (layer.properties.is<FillProperties>()) {
const FillProperties &properties = layer.properties.get<FillProperties>();
const float alpha = properties.fill_color[3] * properties.opacity;
if (properties.antialias) {
passes |= RenderPass::Translucent;
}
if (properties.image.from.size() || alpha < 1.0f) {
passes |= RenderPass::Translucent;
} else {
passes |= RenderPass::Opaque;
}
} else {
passes |= RenderPass::Translucent;
}
return passes;
}
void Painter::renderBackground(const StyleLayer &layer_desc) {
const BackgroundProperties& properties = layer_desc.getProperties<BackgroundProperties>();

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@@ -59,13 +59,19 @@ struct ClipID;
struct RenderItem {
inline RenderItem(const StyleLayer& layer_,
const Tile* tile_ = nullptr,
Bucket* bucket_ = nullptr)
: tile(tile_), bucket(bucket_), layer(layer_) {
Bucket* bucket_ = nullptr,
RenderPass passes_ = RenderPass::Opaque)
: tile(tile_), bucket(bucket_), layer(layer_), passes(passes_) {
}
const Tile* const tile;
Bucket* const bucket;
const StyleLayer& layer;
const RenderPass passes;
inline bool hasRenderPass(RenderPass pass) const {
return bool(passes & pass);
}
};
class Painter : private util::noncopyable {
@@ -138,6 +144,7 @@ private:
mat4 translatedMatrix(const mat4& matrix, const std::array<float, 2> &translation, const TileID &id, TranslateAnchorType anchor);
std::vector<RenderItem> determineRenderOrder(const Style& style);
static RenderPass determineRenderPasses(const StyleLayer&);
void prepareTile(const Tile& tile);

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@@ -13,9 +13,10 @@ RasterBucket::RasterBucket(TexturePool& texturePool, const StyleLayoutRaster& la
raster(texturePool) {
}
void RasterBucket::prepare() {
void RasterBucket::upload() {
if (hasData()) {
raster.upload();
uploaded = true;
}
}

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@@ -16,7 +16,7 @@ class RasterBucket : public Bucket {
public:
RasterBucket(TexturePool&, const StyleLayoutRaster&);
void prepare() override;
void upload() override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
bool hasData() const;

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@@ -0,0 +1,31 @@
#ifndef MBGL_RENDERER_RENDER_PASS
#define MBGL_RENDERER_RENDER_PASS
#include <cstdint>
#include <type_traits>
namespace mbgl {
enum class RenderPass : uint8_t {
None = 0,
Opaque = 1 << 0,
Translucent = 1 << 1,
};
constexpr inline RenderPass operator|(RenderPass a, RenderPass b) {
return static_cast<RenderPass>(static_cast<std::underlying_type<RenderPass>::type>(a) |
static_cast<std::underlying_type<RenderPass>::type>(b));
}
inline RenderPass operator|=(RenderPass& a, RenderPass b) {
return (a = a | b);
}
constexpr inline RenderPass operator&(RenderPass a, RenderPass b) {
return static_cast<RenderPass>(static_cast<std::underlying_type<RenderPass>::type>(a) &
static_cast<std::underlying_type<RenderPass>::type>(b));
}
}
#endif

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@@ -36,7 +36,7 @@ SymbolBucket::~SymbolBucket() {
// Do not remove. header file only contains forward definitions to unique pointers.
}
void SymbolBucket::prepare() {
void SymbolBucket::upload() {
if (hasTextData()) {
text.vertices.upload();
text.triangles.upload();
@@ -46,8 +46,7 @@ void SymbolBucket::prepare() {
icon.triangles.upload();
}
// From now on, we're going to render during the opaque and translucent pass.
renderPass = RenderPass::Translucent;
uploaded = true;
}
void SymbolBucket::render(Painter& painter,

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@@ -55,7 +55,7 @@ public:
SymbolBucket(Collision &collision);
~SymbolBucket() override;
void prepare() override;
void upload() override;
void render(Painter&, const StyleLayer&, const TileID&, const mat4&) override;
bool hasData() const;
bool hasTextData() const;