[test] Bump gl-js pin.

This commit is contained in:
Chris Loer
2018-09-19 12:59:12 -07:00
committed by Chris Loer
parent 2e93a9ddcf
commit ab8b6b74dc
15 changed files with 1580 additions and 1570 deletions

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@@ -1,7 +1,17 @@
{
"expression-tests/collator/accent-equals-de": "Locale-specific behavior changes based on platform.",
"expression-tests/formatted/basic": "skip - https://github.com/mapbox/mapbox-gl-native/pull/12624",
"expression-tests/formatted/to-string": "skip - https://github.com/mapbox/mapbox-gl-native/pull/12624",
"expression-tests/format/basic": "skip - https://github.com/mapbox/mapbox-gl-native/pull/12624",
"expression-tests/format/coercion": "skip - https://github.com/mapbox/mapbox-gl-native/pull/12624",
"expression-tests/format/implicit": "skip - https://github.com/mapbox/mapbox-gl-native/pull/12624",
"expression-tests/format/implicit-assert": "skip - https://github.com/mapbox/mapbox-gl-native/pull/12624",
"expression-tests/format/implicit-coerce": "skip - https://github.com/mapbox/mapbox-gl-native/pull/12624",
"expression-tests/format/implicit-omit": "skip - https://github.com/mapbox/mapbox-gl-native/pull/12624",
"expression-tests/format/to-string": "skip - https://github.com/mapbox/mapbox-gl-native/pull/12624",
"expression-tests/format/to-string": "skip - https://github.com/mapbox/mapbox-gl-native/pull/12624",
"expression-tests/format/to-string": "skip - https://github.com/mapbox/mapbox-gl-native/pull/12624",
"expression-tests/format/to-string": "skip - https://github.com/mapbox/mapbox-gl-native/pull/12624",
"expression-tests/format/basic": "skip - https://github.com/mapbox/mapbox-gl-native/pull/12624",
"expression-tests/format/to-string": "skip - https://github.com/mapbox/mapbox-gl-native/pull/12624",
"expression-tests/interpolate-hcl/linear": "https://github.com/mapbox/mapbox-gl-native/issues/8720",
"expression-tests/interpolate-lab/linear": "https://github.com/mapbox/mapbox-gl-native/issues/8720",
"expression-tests/is-supported-script/default": "This tests RTL text plugin behavior specific to GL JS",

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@@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {
const char* extrusion_texture::name = "extrusion_texture";
const char* extrusion_texture::vertexSource = source() + 36148;
const char* extrusion_texture::fragmentSource = source() + 36364;
const char* extrusion_texture::vertexSource = source() + 35603;
const char* extrusion_texture::fragmentSource = source() + 35819;
} // namespace shaders
} // namespace mbgl

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@@ -8,7 +8,7 @@ namespace shaders {
const char* fill_extrusion::name = "fill_extrusion";
const char* fill_extrusion::vertexSource = source() + 27816;
const char* fill_extrusion::fragmentSource = source() + 30653;
const char* fill_extrusion::fragmentSource = source() + 30616;
} // namespace shaders
} // namespace mbgl

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@@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {
const char* fill_extrusion_pattern::name = "fill_extrusion_pattern";
const char* fill_extrusion_pattern::vertexSource = source() + 31293;
const char* fill_extrusion_pattern::fragmentSource = source() + 34571;
const char* fill_extrusion_pattern::vertexSource = source() + 30748;
const char* fill_extrusion_pattern::fragmentSource = source() + 34026;
} // namespace shaders
} // namespace mbgl

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@@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {
const char* hillshade::name = "hillshade";
const char* hillshade::vertexSource = source() + 39310;
const char* hillshade::fragmentSource = source() + 39509;
const char* hillshade::vertexSource = source() + 38765;
const char* hillshade::fragmentSource = source() + 38964;
} // namespace shaders
} // namespace mbgl

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@@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {
const char* hillshade_prepare::name = "hillshade_prepare";
const char* hillshade_prepare::vertexSource = source() + 36576;
const char* hillshade_prepare::fragmentSource = source() + 36790;
const char* hillshade_prepare::vertexSource = source() + 36031;
const char* hillshade_prepare::fragmentSource = source() + 36245;
} // namespace shaders
} // namespace mbgl

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@@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {
const char* line::name = "line";
const char* line::vertexSource = source() + 42145;
const char* line::fragmentSource = source() + 46608;
const char* line::vertexSource = source() + 41600;
const char* line::fragmentSource = source() + 46063;
} // namespace shaders
} // namespace mbgl

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@@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {
const char* line_gradient::name = "line_gradient";
const char* line_gradient::vertexSource = source() + 47780;
const char* line_gradient::fragmentSource = source() + 52089;
const char* line_gradient::vertexSource = source() + 47235;
const char* line_gradient::fragmentSource = source() + 51544;
} // namespace shaders
} // namespace mbgl

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@@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {
const char* line_pattern::name = "line_pattern";
const char* line_pattern::vertexSource = source() + 53374;
const char* line_pattern::fragmentSource = source() + 58450;
const char* line_pattern::vertexSource = source() + 52829;
const char* line_pattern::fragmentSource = source() + 57905;
} // namespace shaders
} // namespace mbgl

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@@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {
const char* line_sdf::name = "line_sdf";
const char* line_sdf::vertexSource = source() + 61749;
const char* line_sdf::fragmentSource = source() + 67116;
const char* line_sdf::vertexSource = source() + 61204;
const char* line_sdf::fragmentSource = source() + 66571;
} // namespace shaders
} // namespace mbgl

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@@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {
const char* raster::name = "raster";
const char* raster::vertexSource = source() + 69042;
const char* raster::fragmentSource = source() + 69855;
const char* raster::vertexSource = source() + 68497;
const char* raster::fragmentSource = source() + 69310;
} // namespace shaders
} // namespace mbgl

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@@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {
const char* symbol_icon::name = "symbol_icon";
const char* symbol_icon::vertexSource = source() + 71259;
const char* symbol_icon::fragmentSource = source() + 74665;
const char* symbol_icon::vertexSource = source() + 70714;
const char* symbol_icon::fragmentSource = source() + 74120;
} // namespace shaders
} // namespace mbgl

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@@ -7,8 +7,8 @@ namespace mbgl {
namespace shaders {
const char* symbol_sdf::name = "symbol_sdf";
const char* symbol_sdf::vertexSource = source() + 75115;
const char* symbol_sdf::fragmentSource = source() + 81040;
const char* symbol_sdf::vertexSource = source() + 74570;
const char* symbol_sdf::fragmentSource = source() + 80495;
} // namespace shaders
} // namespace mbgl